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Six Gunner builds that Management doesn't want you to know about | Deep Rock Galactic
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- Опубліковано 27 сер 2020
- ⚠⚠⚠ PRE-UPDATE 34 ⚠⚠⚠
SEE karl.gg/profil... FOR BUILD CHANGES
►Twitch: / siirvend
►Patreon: / siirvend
►My Mods: mod.io/members...
►Join the Salt Flats Discord: / discord
There I go sharing my personally favorite builds on the internet again! Hope you have fun trying any of these builds out, given you've got the overclocks required. Watch for my videos on the other classes!
Oh, and please dont tell management what Im doing. Im already at two strikes and have had my beer licences revoked for a week from posting this.
Also sorry for the loud music, I kinda fumbled it on this one.
Rock and Stone!
♫ Music:
Protocol Control Center BGM from Girls Frontline
My karl.gg profile with all builds: karl.gg/profil...
0:51 Ricochet Probability Drive: Homing bullets for stunning and clearing (Lead Storm, Bulldog
OCs: Bullet Hell/Magic Bullets
3:10 Clean Sweeper: High AoE on hit with burst secondary (Autocannon, BRT7)
OCs: Carpet Bomber/Lead Spray
4:50 Malpractitioner: Fear and poison combined with crowd control (Autocannon, BRT7)
OCs: Neurotoxin Payload/Electro Minelets
7:05 Spicy Rain: Fire damage at all ranges with high burst on burning targets (Lead Storm/Bulldog)
OCs: Burning Hell/Volatile Bullets
9:00 Dread Hunter: High sustained DPS with high spiking secondary (Lead Storm/Bulldog)
OCs: Lead Storm/Elephant Rounds
10:45 Behold My Berth: Armor Break with general sustained damage (Autocannon, BRT7)
OCs: Big Bertha/Composite Casings
He’s not just a boring class that pumps damage into enemies. He’s a class that makes you feel like a GOD while pumping damage into enemies.
It ain't a real gun unless it weighs at least 100 pounds!
Automatic grenade launchers for Gunner class when?
@@typehere6689 i hope for the next update, there are new secondarys, and the gunner has a micro one shot 50 cal or something, that pierces, but one mag size, and 5 max bullets, it could have a over clock called “one shot one chill”, where 50% of damage is converted into freeze.
@@theharvinator oh haha i remember the triple mistake from H3VR, a 50. Cal revolver whit 3 shots, sounds like an overclock for the bulldog
This is what happens when I challenge scout overhypers in a game
First they start pumping all thier weapons killing things before me but pretty quickly as the horde increases they DIE not even escape just die and I have to crowd control the entire thing
when i first got carpet bomber i equipped it on my autocannon and we went into a dreadnought mission. it genuinely felt like i was shooting the dreadnoughts with a water gun
Why'd you use a splash type build on a dreadnought on the first place tho hmmm
That's largely how I feel with the auto cannon. I've just recently made some builds that feel worth using.
@@sadsworth4605cuz everyone raves about it.... Also, it shouldnt matter UNLESS youre on hazard 4 or 5
It worked really well for me
Yo! Sorry about the music volume in this one, I guess I didn't notice it was too loud until way too late!
Had to re-upload because there was some missing footage
...is what I was supposed to say but in reality management took it down because I violated safety regulations!
I can't believe management took down the first video. The absolute madmen.
The blowthrough rounds and magic bullet combo is a galaxy brain idea, so obvious when you see it, but I've never heard of it til now.
They feel like magic during swarmer waves too
0:53 All Ricochet Grinder (Leadstorm Minigun, Big iron)
3:10 Big guns Bigger Crowd Control (Autocannon, BRT7)
5:10 Neuro toxin Bomber (Autocannon, BRT7)
7:10 Flamin Hot Lead (Leadstorm, Big iron)
9:00 dreadnaut Slaying Wall (Leadstorm, Big iron)
10:50 Direct Heavy Cannon (Autocannon, BRT7)
Big iron lmao
Use fear wherever possible, it makes bugs run away from you back into the line of fire. It’s a must on any autocannon build because you can shoot at your feet and get the bugs off you. Just remember to bhop when you do it.
I've actually taken to using your Dreadnought killing Minigun with the electro minelets BRRT, so that you can lay down some lines of slowdown before tearing the swarm to shreds. You don't really need that much damage on both the revolver and the minigun.
This is good stuff, has reignited my interest in the game, i watch this on the reg when im building, keep it up
Awesome, thank you!
9:00 I didn't know my good ol' 1 IQ "unga bunga damage" setup was a build lmao
Gotta say, best part of Elephant Rounds with dmg-focus mod conf is using it on Critical Weakness missions.
I once went into an elimination mission that had Critical Weakness and that thing was a fucking handheld RAILGUN on the weakpoints.
I even felt bad about the bugs.
But then I punched myself on the nose.
Handheld railgun you say? Well aren’t you prophetic
jumping while spinning up your minigun? team fortress 2 says hello
Years of Heavy prepared me for this
I know you said blowthrough rounds for the magic bullet bulldog, but I would highly recommend explosive rounds instead. If you aim at the ground next to your target then the first shot will cause an explosion that hits everything within the blast radius that will also poison everything and ricochet into the target to cause a second explosion that has a tendency to kill grunts and trash in about 2 rounds.
I use A, C, B, A, B with it for maximum ammo to turn it into a pocket autocannon.
Oh yeah, I started using that on and off, especially if Im brining it with on a Swarmageddon mission. I didnt know it detonated twice even though Ive used it haha
Good info, but the music is is way too loud in the mix when you're talking
Burning Hell, Bullet Hell, Electro Minelets, Neurotoxin, etc. Some of my favorites. Within the listed builds you can argue they aren't the most efficient/effective build but that really misses the point. They're such fun to play around with. Making a build based on a theme/playstyle and seeing how far you can push it. It's really satisfying.
Case in point, Bullet Hell. Compared to my try hard minigun builds, it just doesn't last. But clearing those swarmers or seeing my team far down a hall way firing over a hill or around acorner. I don't have to run over to help, I just immediately fire in the wall above/beside them and assist with damage and stun. That still hasn't gotten old.
Dude thats exactly what I was thinking here too. Making a nice, efficient build is alright but it can get stale very quickly. Going all in on a theme with some very noticeable quirks is really fun. You might not be amazing at every task but what you are good at you excel at, like the swarmer clearing on the Bullet Hell OC. I feel like with hazard 5 you get to a point where being a generalist falls off because a lot of the dangers are pronounced. I have a better time doing all I can to mitigate one central problem rather than trying to fix them all half-way.
Plus I'll never get tired of being able to shoot at a wall and hit things still lol
I've found that for big bertha, min-maxing direct damage isn't great for a generalist build, and instead going for dps lets you more consistently shred bugs of all kinds. 33111 gives you the ammo to work with on your everything-gun, along with the responsiveness and fire-rate needed to fill that role. Since the increased fire-rate will burn through your mag more often, a more ammo-heavy brt is needed to keep up with reloads, and I find a 23231 Compact Mags is a reliable enough sidearm for most situations, with shields covering the worst of the rest (the dash perk helps with creating distance as well for reloads, but is optional). While your mag lasts, you have enough dps to rival several minigun builds, while also having enough aoe and armor breaking to deal with praetorians, cronars, mactera, and dreadnoughts. When that mag empties, you can swap to the brt for spitters of all kinds, or for stunning bugs until born ready procs and big bertha can return to shredding the horde.
I completelly forgot about the perk that reloads your weapon, now im having a blast using the autocannon
I can’t see taking Big Bertha and giving up 220 additional ammo for 3 extra single target damage when we’re talking the difference between 33 damage and 30 damage. The extra ammo is too good when the OC takes so much ammo away.
I do agree that some OCs like this definitely need some tweaking to make then much more worth it. I mostly just use them to see how I can make them work when it comes to stuff like this.
“I am heavy weapons guy, and this is my weapon. She weighs at least 100 pounds and fires lead shrapnel.”
I love the variety of your build. It can be a bit overwhelming to try different build but you make it much easier. Keep on!
Thats the goal! I wanted to see how diverse I could make them so they would use a variety of overclocks rather than just saying you should roll or one or two of the best ones.
I always thought 'combat mobility' for the autocannon was underrated. It basically makes it into a giant assault rifle. Not very good on ammo efficiency, but who needs that.
I use it on occasion, its super fun
About your minigun heat build, I personally find the first mod in the first slot to actually be better for it. It doubles cooling speed and makes cooling near instant, so you can go very on and off with your minigun with smaller delayed between burst, though it still takes a few seconds, so personally I use the faster spin up time in mod slot 4 to help get to max accuracy faster
I can see your point there! I think the reason I prefer the mods I chose is because I tend to burst fire at high heat to keep it above 50% but avoid full RoF unless I really need it. Lets me ignite many different bugs.
Your first build is fun. I switch it up a little and switch to stun instead of blow through and fire bullets instead of kill cooling with the bullet hell OC. I have to say it's alot of fun watching fiery bouncing bullets eat up swarms and i love it on Ice maps. It also have great and outstanding synergy with a subata fire bullets Driller and IFG Mercy Bullets scout.
9:39 I’ve built my mini to kill normal hoards and have my bulldog set up as a “crap my gun overheated so let me just. Neh nyeh neyeh” basically 6 shooter with all accuracy stuff.
"Aye aye, oim 'eavy weapons guy."
"An' dis? Is mah weap'n."
Oh my god... who touched Sasha?
Really fun builds, thank you for sharing!
I like how you take time to explain your choices and how the build can be fun/efficient. Other build showcases are just telling you what to put with no explanations behind it, thats what makes yours so much better.
Are you planning to cover Driller or Engineer one day? I crave to see them :P
Thanks man!
Yeah I'm doing both Engie and Driller too. In fact I'm actually almost done with the driller video!
@@siirvend Juicy!
10:29 when i started playing i mechanically started doing this "jump - rev up" because it's just how you play Heavy TF2
Exactly!
Great stuff man, I will definetly try out these builds, the only complaint I have is that the music is sometimes louder than you.
Thanks!
Also yeah, gotta watch that. My voice was definitely too quiet in a few parts for sure.
I ended bringing the Aoe autocannon build to a dreadnought fight, it turns out that you can hit it's weak points from anywhere on its body like that
That is a good upset to the AoE, you just need a lot of ammo for it
Heavy weapons guy has never been more fun
the music is a good choice, but way too loud when you're talking
So I just got the Bullet Hell AND Magic Bullets OC's, and brought a version of your 1st build to a Haz 4 Egg Hunt with Swarmageddon and BY KARL it saved our assess. 4 players and a double trigger swarm saw all of us go do down a minimum of 3 times each, but just hanging off a zip line and firing in the general direction of targets allowed me to delete the stupidly large number of swarmers. 480 kills, with only the Cryo Driller getting above 120 (350, but he was really good) is a good testament to its usefulness against large numbers of weak enemies.
Safe to say it now has a permanent home in my loatout slots, so thanks for the build
That's awesome!
main task, insect exstermanation
but the variety is how you send the bugs to hell
Gotta love your job!
I was wondering why the background music sounded so familiar. Thanks for the guide, fellow Commander!
Ayyyyyy!
My friend code in GFL is 394241 by the way.
I was wondering when you were gonna upload again great vid
Carpet bomber is really fun for missions with the parasite modifier. I used it on haz 5 and got almost 500 kills that match
Oh yeah, it makes parasites a non-issue
@@siirvend update, got a few 900 kill games and even a 1,000 kill game with it
I love how I naturally have 3 for the load out entirely the same. Except for cosmetics.
You’re so awesome, Siirvend!
Taking explosive rounds on Bulldog will actually cause neurotoxin to spread around during the explosion, combining it with magic bullets means you can get even more targets affected by the neurotoxin
One of the things I wish I knew a year ago when I wrote this
Me with the only Bert gun overclock I have fletchet mod
Me"whelp now I have the DRG version of a nail gun"
If you do a tight spread, 3 round burst with quick time between bursts, Micro Flechets is actually not bad at all. It's a nice quick stun you can pull put and also accurate enough to take our ceiling threats.
3:17 I noticed you chose mitigation for your final upgrade here rather than damage. Is this because the damage upgrade doesn’t apply to AoE damage or does it still apply but you just wanted to go with mitigation anyway?
I ask because I heard a rumor that the damage upgrade only applies to bullet damage and not AoE but I’m not sure if that’s true. I’m trying to figure out if this is the case.
That's the way I understand it. I wanted that autocannon to be at its best at max fire rate so the mitigation was there to support that. I will say that the damage may help with praetorians and the like so it would be good either way.
I feel like fear is best, you have 2 chances to apply it (one from direct hit and from splash) and can turn many swarms right back and completely scatter them. Praetorians turn around so you can burst fire them, and I feel that is better than 20% damage or damage resist. (Also, I heard from Synecourt that the 20% bonus also applies to splash, but I guess it may be patched now).
Taking extra damage instead of ammo on the bulldog is generally bad.
60 damage is perfect. With the weakpoint bonus perk you can single shot:
> grunts (head/no armour)
> webspitters (anywhere)
>acid spitters (headshot)
> macterra spawn (weakpoint)
The only thing that the +10 or +20 damage gives you is slasher headshots to my knowledge.
So if you want to exclusively use bulldog as a rare use on pretorians and huge bugs, take damage it's fine. Generally though, pulling bulldog out to yeehaw macterra spawn and spitters on the ceilings is far better.
Ammo also gives you the bonuses of higher potiental damage in a mission (on paper) and more consistency with leeway to miss/spam more often (more ammo from resupply and bigger reserves to mash through).
I always take double ammo and weakpoints; but I only usually run homebrew, six shooter, and volatile bullets. I can see elephant rounds being niche for capitializing on big base damage, but the max ammo hit for using the OC warrants specing for ammo to compensate.
Also, seeing that you're missing footage for 9:00, would you add the mods you throw in quick succession in the description?
(The 1 1 2 2 1) stuff you say
Oh yeah youre right. Fortunately I have the build up on Karl.gg. Check the link in the description!
@@siirvend great source thanks
The title sound like it actually be a book that would exist in the game
Like a title would be. modifications that you can make to you A.P.D that management doesn't want you to know about
Though I Disagree with some of these builds and/or some variants. It is good to see one OC variation that I should be giving a second try, or seeing some that I haven't been Giving much attention (Having 1000 hours in Gunner myself and ADORE playing him!) Rock and Stone brother! Great Video!
Im all about variety! Glad you liked one of them. Rock and Stone!
Any build gangsta until you try to do weekly deep dive with it.
*elite deep dive
I do it every week with em!
Great vid! I have currently make the heat based build work and am glad to hear it pretty decent. Any chance you'll be make a video for the other two classes?
Definitely! Im already working on the Driller one at the time of posting this.
These main weapon builds are very good, and so are the sidearm builds, but I question the pairing of the two. For example, you're built for dealing with swarms if you're using Carpet Bomber on your Autocannon. -- There's little reason to also build your Bulldog for swarms. Running Elephant Rounds instead makes you able also deal with tougher enemies.
Thank you! I will admit I've moved a few of the sidearm around since the making of this video. I personally tend to like my sidearm to compliment the job my primary is doing. In the case of the carpet bomber and the lead spray BRT7 I wanted one to be a burst dps while other was general trash clear.
@@siirvend Re-watching it, I see I was mistaken. Scrubbing through the video made me pair your builds incorrectly together. It so happens that we've got the exact same six primary weapon builds. For OCs at least. Some mods are chosen differently.
Glad to finally see someone appreciate Bullet Hell for the Minigun. Bullet Hell and Carpet Bomber are my go-to OCs. For sidearms I almost always run the Bulldog with Elephant Rounds. Being able to quickly snipe Spitballers, Brood Nexus' eyes, Breeders, Wardens, Menaces, Goo Bombers and key targets in general, makes up for what Bullet Hell and Carpet Bomber lacks -- dmg against large targets. Lead Spray on the BRT does the best burst dmg in the game against large targets, but it's appliance is so niche. You sacrifice the sniping capability of the Bulldog to gain the most burst possible at point-blank range.
Blah blah blah youtube outro things. Best outro ever. lol
This was very helpful
Thank you!
Spicy gunner
Lead storm, Burning hell OC
Bulldog, Volatile Bullets OC (dmg priority + hollow point)
Grenade, Napalm (ignite giant hostile quickly)
I once killed a haz 4 bulk in five shots using this.
Napalmed it, then shot each weak point. (I missed twice.)
Bulks are so easy with thar build, it's kind of insane lol
Sometimes I come back to check if I hit the like button on all your videos.
I use :Lead Storm overclock build as my primary build. I don't need to stun bugs, I need to kill them. I can finally do it without having to run away all over the cave.
I understand the sentiment but I do still very much like stuns. Haz 5 bugs are so fast that a swarm can, on average, usually overwhelm me if my team and I arent combining fire on one group. The stuns are there to give you breathing room when swamped with bugs and allow you a precious few seconds to relocate if things get too bad.
@@siirvend Can't overwhelm you if they are dead. The fact that I can't walk around doesn't change anything. Jumping allows you to move faster than just walking, so I've been doing that all the time anyway.
3rd build is just "harmacist "
Rock and stone ❤️ as always you are awesome
When are you going to make another one of these with hurricane and coil gun?
I perform the best with AoE hurricane with overtuned feed mech OC. Paired with dmg+weakpoint brt with composite casings OC. (Limited OC options)
The coil gun is really fun to use but im having a hard time pairing it with anything and still feeling strong on haz5
I've actually got a Hurricane video 90% done as we speak so look for that in the very near future. I cover the Hurricane and it's combinations with the original two secondaries. I'll be doing a whole video for the Coil Gun in similar fashion.
So far for the coil gun, I've found it's true use to be in different forms of crowd control, unless the oc is built specifically for single target damage like The Mole. It's great for quickly turning the tides when you're surrounded and overwhelmed, especially with the fear mod.
@@siirvend Awesome, looking forward to that. Thanks for the insight, so far i only have the hellfire OC. really want triple tech lol. I guess my main issue when using it is that i struggle to kill praetorian and above without feeling like im wasting a lot of ammo compared to dumping a mag of brt + power attack. As well as killing the big plant spitters.
Rock and Stone brotherrrrr
@@morioh6623 yeah, especially with Hellfire, your dps is not extremely high for larger targets, that OC is much better at clearing groups of small targets with less expense. I highly recommend it for rival presence missions, for turrets, shredders and even patrol bots if you can catch them when they hover still for missile attacks.
i actually think armor break is better for bullet hell since it increases your dmg more, wich is something bullet hell needs
It's definitely a valid option. I just like blowthrough because of the increased chances of the shots ricocheting to new targets.
For me I use the Thunder Head like a smg as soon as I hit the max RoF it turns into a boss laser easy massive damage.
EDIT: The BRT7 has overclocks? I've been playing for a year and haven't seen a single one.
Honestly, now this is me, but when i use bullet hell i use no. 2 on the third row to maximize stun, disabling most smaller enemies.
Love these videos dude. Don't care what you talk about in Deep Rock, but they good vibes. lol I still think they should let you unlock a unique Beer at each Bronze, Silver, Gold, Plat, level etc. that allows you to spend 100 Starch nuts per say to add a particular Hazard or element to the mission. I want my Low-Gravity B O I & a beer that makes every enemy a praetorian! lol
Btw, did you not know that if you don't Rock and Stone, you aint comin' home?
Thats actually a really good idea for the beers, I always wanted something to do with the thousands of ingredients I have saved up lol
I am on my journey to promote all classes. So far ive promoteed scout and gunner. Im a level 20 engi
really enjoying your deep rock vids. also really enjoying being subscriber 69
Thats an esteemed title you got there! Nice.
I would not appreciate gunners with heat builds to run into frozen swarms as a driller, because cryo drillers often use vampyrism to heal back their HP. By temp shocking those swarms you effectively deny your driller teammate from healing back its HP. Driller can take out frozen hordes by himself just fine with his drills.
I'm aware that elemental buds can clash in this way, I feel like temp shock was the devs trying to alleviate that to a degree. In a perfect team people would back off and let people do what they want but in reality a lot of the dynamic of team play also include adjusting to what others are doing even if it clashes with your current play style.
I always adopt an attitude of opportunism when playing with people. I'll heal on frozen bugs butnif I've got a gunner who's temp shocking things, playing into that and cooperating can yield even better results, even if they're not aware youre doing it. Same goes in reverse though. People should try to recognize stuff like a Driller using frozen targets to heal but sometimes it just happens that you mess up elemental stuff when in close quarters. Best thing to do is discuss it with your team if you want them to back off but regardless, going with thr flow and focusing other groups of bugs can be effect if you're trying to do something specific.
I use the carpet bomber on dreadnought bc it doesn't matter where i shoot on the dread, I will do damage. Also it makes hiveguards a joke.
Funny thing is I might have said differently had Hiveguards and Twins been in the game at the time. Valid point on the explosion radius there!
Nice gfl track
Thank you fellow commander
nice video! :)
Thanks man!
I wanna see a quad gunner squad all using a different build from this video...
My god, they'd be a moving meat grinder
HAHA - exactly 100% same settings for me too. I visited here hoping I'd maybe have a better idea, but no, I'm on the right track. What game, hey?
4:10
All good but music is loud
Yeah sorry, if youtube would let me re-upload it without erasing everything I would.
Iam not a splash damage user of autocanon I jsut use it for med armour breaking and horde control
Another important thing to have when you are using the thunderhead (specially with the BRT7 as secondary weapon) is to use the born to kill perk, so you are capable of deliver an unending stream of supression fire.
Hello, what is the skin (framework) at 1:09 please ? :) (and how to obtain it ? ^^)
The framework is called Neon Band and you can get it from supply crates in missions, as for the skin, it's called Dark Future and it's part of the Dark Future Cosmetic DLC
@@siirvend amazing, thanks !:) I'll have to farm somewhat then x)
I run purely lead storm
How do you get those frameworks for the first brt and revolver you used? they look sick
Which ones? If they aren't DLC then they should be available in supply crates that have a chance to spawn in missions.
The ones with the green glow. Are they part of one of the DLCs?
@@davidwall2761 Oh! The framework is Neon Glow, part of the base game but the skin itself is from the Dark Future DLC
@@siirvend OK thanks alot for your replies
Any chance of updating this with the new rocket launcher builds ?
That's the plan, just taking my time to watch for any major balance changes in season 2. There will probably be a second video outlining all the changes that have accumulated since update 34
Am I the only one who decided to ditch all life and lowered out the lead storms wind up delay to 0.1 second?
funny i already used the second build.
Does blowthrough rounds stack with bullet hell OC?
Yup! The shots can even sometimes fly back into the target they penetrate if they land close enough.
Amazing video
Instructions unclear, zipline stuck in beard
excellent form
*not mine*
Management really didnt like this video!
About 5:30 in the sound mixing goes terribly wrong, I can barely hear you over the music
Definitely does, thankfully Im a lot more careful about audio mixing these days ahah
@@siirvend Noticed that in your sludge pump vid, good work!
Thx helped a lot.
People who hate gunner dont get the heavy from TF2 whispering me sweet nothings in my ear while blasting bugs into goo.
Is there an overclock that makes the "Burt" become fully automatic?
Unfortunately no, but using the tier 5 mod for longer bursts in tandem with the shorter delay between bursts can get it just about there
@@siirvend Close enough.
0:44 pfft, who cares! Avoiding danger and fun is for lead lovers
What skin is that for the revolver and minigun?
Which ones? I used a different skin for each loadout.
@@siirvend 1st one
What perks do you prefer for gunner?
I do enjoy shield boost since you're usually hanging around a teammate. Friendly is a good option if you bring your minigun has the potential to melt dwarves unlucky enough to be caught in it on high hazards. Veteran depositer is also good since the damage reduction near molly means you can set up near her and lay down the hurt for longer.
What's the song name at 0:00?
It's called Protocol Control Center BGM (catchy name I know) from Girls Frontline. I usually have the song titles at the bottom of the description btw, let me know if I miss one though.
how do you get those weapon skins? dlc?
Some are DLC but all others are able to be found in game, mostly through cargo crates scattered in random missions.
@@siirvend my thanks
sound mixing is a little inconsistent in this one
Yup, its why I always double check now lol
Pre bulldog ele rounds ammo nerf.....
I am heavy weapons guy and this is my weapon
What's the highest level you guys have seen? i've seen a 404 and was grossed out.
Bro, I know people in the 1200 range. The fun never ends!
@@siirvend oh my
The music is too darn loud
Yeah I definitely missed that when editing this one. I think I turned down the voice over and forgot to do the same to the music at the end.
Why is the music so loud
Didnt notice it was until far too late after the upload hah
why is the music so loud
Yeah it never got turned down before I uploaded, oversight on my part heh
Management doesn't want me to tell you this, but the first two loadouts are *perfect* if you want to slam a few blackout stouts while you're headed to Hoxxes.
Exactly!
Music is too loud
Yeah sorry, I realized that long after I uploaded.
@@siirvend lol it was still a great vid. I'm gonna use it a lot
why is your music soooo loud
It was in this video, sorry about that
What praetorians good at resisting is stun. You cannot apply stun to praetorian twice in a row. Duration of stun on them is reduced. Fear from autocannon is much more effective against them.
Personally i dislike most of the builds, due to many pointless decisions in mods or\and primary\secondary combination, but whatewer.
All good man. They're just builds I like to use, not fully optimized by any means.
The stun wasn't meant as saying its better than fear but it is more reliable for me when combined with the zappy bullets.
Ksjejk Ddgcci its “whatever” not “whatewer” dumbass
@@0ZER0306 It was just a typo. No need to be rude
My suggestion for future videos.
Make them like
"Gunner build to fight big enemies"
"The gunner build you need to rekt a dreadnought"
And similar, even if it's a short 2 min video it would rank up more views.
People nowadays see 7+ min and are like "nah I have more important stuff to do" and go back into watching instagram porn.