You learn by the tablets scattered around and the gold statu at the end that you never were the first one to have come but will you be the first to escape.
It's usually good when a game contrives a barrier that stops you from foolishly entering a dark location without a light source. That barrier being made of wood for your torch feels the opposite of contrived, I love it.
They worked on the game for 8 years, Yanko, and it has more content than lots of games. After 8 years of full-time grind work, they deserve some time off.
Brilliant use (and abuse) of the engine in this mod! A huuge amount of work went in to this. Nice puzzles and awesome custom enemies too. And thanks for the shoutout too hahah
It's very exciting to see what modders are going to create now that this has been established! And, yeah! Grimrock 1 and 2 are absolute favorites of mine. I love dungeon crawlers.
@@anteshell oh yeah, the way i worded it sounds like i'm trying to correct him for saying camel. I just wanted to mention that as a fun fact. Probably should have started with "Fun fact:" as you did lol
I missed the part where you said this was a mod and I thought it was just a new update they pushed, this is such a good mod that it doesn't even feel like a mod.
Reminds me a lot of La Mulana with the hint tablets and talking skeletons. You would probably love the game Fury since its entirely based around cryptic noita-ESA like puzzles and secrets.
I played a little bit of the original La Mulana (not the Steam version, the original original) and loved it. It is most-definitely a game that inspired Arvi and probably at least one of the other devs of NollaGames as well. It's been on my "to-do" list to play it on stream. I know Albino has been playing La Mulana a lot and I'll probably have a bunch of people "helping" me solve the puzzles, haha, but that's fine. I look forward to it.
i want more mods like this which are basically games in the noita engine, imagine the cool puzzles you could create with the alchemy system, logic system, spell casting, etc
Aloittaa, to begin / to initiate as a verb. The name sounds a bit awkward and nonsensical in Finnish since it is a form that requires a subject that is beginning something. The mod is a prequel so sounds like it might have been supposed to mean "the beginning", "Alku" instead. Seems like an interesting mod.
If it's a prequel and "Aloittaa" requires a subject maybe it's "Aloittaa noita" or something like that? So like a beginning of a witch if it makes any sense.
one thing this does very well is teach you how to rely on knowing/;earning enemy attack patterns because you have a single spark bolt to fight with. i'd argue that this as a prerequisite to noita for a new player would actually help them
ok so heres what I got from the end: the aligators may be the big sea creature at the bottom of the lake, there was a big boi and he coulda grown bigger normally you see a hill with a skull now and then when you spawn right? thats the sacrifice room that you end off in or that boss, the green portal is a time warp portal (time stone i guess) and you are in the far future I would assume you can find the bomb wand somewhere in there
Gate opener is normally _way_ faster than that, like, it'd normally evaporate that amount of magic gate in a second or so (because it actually removes stuff in a slightly larger area around each pixel), but that's still pretty awesome! That looks more like the speed of concentrated mana eating away at steel, but I think it works a lot better for this particular setup.
it is a copy of the gate opener and magic wall, to make the gate opener permanent, and to prevent magic wall from reacting with air to produce moss. So they are all custom materials, but based on original ones
This is a really good mod It makes you wonder if the world of noita is in another dimension or if the world of the base game is instead the place in the world of the mod where the bird creator of the world laid it's eggs
What a high quality mod ! It regroups everything I hate in video games : platforming, timed traps, unkillable ennemies, single path, dark areas, lever puzzles...
6:55 TIP For memorising sequences of values like 0 and 1 or left and right, you only need to remember it like this: the starting value, and then the amount of consecutive identical values until it changes to the other value. edit: fx, the sequence at 6:55 is easier to remember as: left 1,2,1,4,1,1 instead of: left, right, right, left, right, right, right, right, left, right or: 0110111101 edit2: repeating patterns are discussed in sub, comments.
@@marcusdaloia2974 VERY NICE!! I was giong to talk about patterns, but then I didn't. edit: small mistake at the end though. easy fix. (L,1,2(=a))a,a,/a,1 edit2: so first (L,1,2) is saved as (a), and the code itself is this part: a,a,/a,1 so a, a, reverse a, 1 and completely unpacked: L1,2,L1,2,R2,1,1
@@marcusdaloia2974 I just thought of a better way to do this. second (first comes later, cause i thought of it later), however many patterns are each saved in this way (values vary between variables): a,3,5 in this example, "a" is what the pattern will be known as in the actual code, "3" is how far into the code, and "5" is the length of the pattern. First is a single number. The amount of saved patterns. after that comes the saved patterns themselves, and finally, the pattern itself. The pattern always starst with the amount of the lowest number, so this: 110010 is: 0,0,2,2 1,1 first "0" is the amount of patterns, next number is the amount of the lowest number until it changes to the next, so 0 0s. Here is an example of a long string of random 0s and 1s: 011111100100000000111010001101110111000111101100011100011101 after looning at it for a short while, here is what I've come up with: 2,a,9,5,b,8,5,1,6,2,1,8,/a,3,b,0,a,3,2,0,b,3,3,3,/a After writing it down, it feels more like encryption than simplifying.
@@marcusdaloia2974 I have just written a long com.ent about an even simpler way, but youtube glitched, and the majority of the comment is gone. I copied the comment before getting random numbers for the example, and I'll paste that here: @Marcus Daloia I just thought of a better way to do this. second (first comes later, cause i thought of it later), however many patterns are each saved in this way (values vary between variables): a,3,5 in this example, "a" is what the pattern will be known as in the actual code, "3" is how far into the code, and "5" is the length of the pattern. First is a single number. The amount of saved patterns. after that comes the saved patterns themselves, and finally, the pattern itself. Here is an example of a lonng string of random 0s and 1s:
Encode the combination in binary, encode the binary in decimal, remember the decimal. When needed, decode the decimal to binary, decode the binary to the combination
Funny thing -- try to eat cursed meat that some enemies drop after death (in first fight with shop nearby) and then die while cursed(from overeating for example). Rain cloud from curse will not go away after respawn, making this last jump section with lava a potential soft lock
Skellington is, I'm pretty sure, from Nightmare Before Christmas; it's the last name of the main character, Jack Skellington, who is, as you might guess, a skeleton.
Looks kinda like a Noita "Prequel"... as in... What was the Noita doing before she was thrown into each new world? 7:33 : Skellington... as in Beef Skellington? 21:21 : The initial empty wand looks rather "anatomically placed". :D
did anyone else spend half the video thinking this was a new official game mode, and not realize that it was actually a mod until for started about it being one/
I'm british and no we call them Skeletons. Skellington is from Jack Skellington from the movie Nightmare Before Christmas which got a lot of people saying Skillington instead of skeleton
they need to make a fully fleshed out Story Mode for Noita, meta upgrades etc, npc's, RPG elements maybe exp and enemy / wand / spell scaling... Noita 2 please deliver
Fury love the vid but it's so cool that I'ma need to play it for myself before I can finish watching. Really felt like a Starbound Frackin Universe dungeon though.
aw man I loved the voice acting, and this map is really fun to watch, unfortunately I'll need to wait til I get a better pc and for noita to get a discount to get to play it
s'cool how they had alligators in the water and its called the initiate. There was an ancient egyptian initiation ritual that involved swimming under something and they had a fake alligator under the water that was part of the ritual.
11:00 tell us you've never watched a nightmare before christmas _or_ James and the giant peach before without telling us you've never watched a nightmare before christmas _or_ James and the giant peach before...
So the player needs to go through all of this, just to end up at the mountain and get noita'd by something in the first stage
Ig it just shows that nothing can TRULY prepare you for the noita experience.
You learn by the tablets scattered around and the gold statu at the end that you never were the first one to have come but will you be the first to escape.
That's what happens 80% of the time I actually prepare before going into the mountain
It's usually good when a game contrives a barrier that stops you from foolishly entering a dark location without a light source. That barrier being made of wood for your torch feels the opposite of contrived, I love it.
I am absolutely amazed by the quality of this mod and the fact that the made this a prequel to the actual game. Though it's so short we need moar
Right? It's SO good. I crave more.
wait thats a mod?....devs do be lazy tho
the original game devs i mean
They worked on the game for 8 years, Yanko, and it has more content than lots of games. After 8 years of full-time grind work, they deserve some time off.
@@yankokassinof6710 That's... not how it works.
"I was half expecting Spi--"
< Cue Spikes >
Making this adventure all about the Noita's origin as a prequel is brilliant
Love the Metroid reference, the statue holding the power up, classic
Every metroidvania has to do at least one
Even the likes of Hollow Knight
This is so neat. It's just like discovering early noita had secrets and many hidden worlds.
Basically the essence of your channel!
of the channel? this dude played tons of terraria what are you talking about
@@yankokassinof6710 For some people it's noita. But you're correct. :)
Brilliant use (and abuse) of the engine in this mod! A huuge amount of work went in to this. Nice puzzles and awesome custom enemies too.
And thanks for the shoutout too hahah
It's very exciting to see what modders are going to create now that this has been established! And, yeah! Grimrock 1 and 2 are absolute favorites of mine. I love dungeon crawlers.
Thanks a ton Antti :)
thank you for noita
If you see a camel and it only has one hump it's called a dromedary. Great mod!
@@anteshell oh yeah, the way i worded it sounds like i'm trying to correct him for saying camel. I just wanted to mention that as a fun fact. Probably should have started with "Fun fact:" as you did lol
@@anteshell ???
Okay imagine this:
Metroidvania using Noita's engine.
Just amazing concept
Extended interactions, puzzles, dialogues, dynamic lighting, cutscene camera... this is AMAZING!
Now this is the mod development progress we needed, custom maps.
I hope this means the Noita 40k mod is making good progress on their custom map.
Noita guy: I cast *BOLTER*
I just wonder what will come sooner - the end of decade or N40k custom map release 🤔
Tastes like a dead friend...
:(
Saddest thing I've read
Freshly dead friends taste exactly like those who are alive though, so there is no need to be sad :)
@@LordDragox412 0_o
So relatable
I missed the part where you said this was a mod and I thought it was just a new update they pushed, this is such a good mod that it doesn't even feel like a mod.
Reminds me a lot of La Mulana with the hint tablets and talking skeletons. You would probably love the game Fury since its entirely based around cryptic noita-ESA like puzzles and secrets.
I played a little bit of the original La Mulana (not the Steam version, the original original) and loved it. It is most-definitely a game that inspired Arvi and probably at least one of the other devs of NollaGames as well. It's been on my "to-do" list to play it on stream. I know Albino has been playing La Mulana a lot and I'll probably have a bunch of people "helping" me solve the puzzles, haha, but that's fine. I look forward to it.
fun fact, Horscht was inspired by la mulana in some of his puzzles :) maybe the skeletons idea too
Where can I find this Fury game? I looked it up but could only find an MMO
@@Radgerayden-ist it's a mod in noita steam mod workshop
@@Radgerayden-ist I think OP was referring to Fury as in FuryForged. The game is La Mulana.
i want more mods like this which are basically games in the noita engine, imagine the cool puzzles you could create with the alchemy system, logic system, spell casting, etc
Aloittaa, to begin / to initiate as a verb. The name sounds a bit awkward and nonsensical in Finnish since it is a form that requires a subject that is beginning something. The mod is a prequel so sounds like it might have been supposed to mean "the beginning", "Alku" instead. Seems like an interesting mod.
Thanks for this info. I'll pass it along to the mod authors.
yeah I'm finnish and when I saw that I thought it was weird. Heckin cool mod though
If it's a prequel and "Aloittaa" requires a subject maybe it's "Aloittaa noita" or something like that? So like a beginning of a witch if it makes any sense.
@@Lst-kb3sr It requires a subject as in "noita aloittaa" which means noita begins to (do something)
So it really doesn't work. good speculation though
This. Also I would translate "The Iniciate" (as in a person going through initiation) as "kokelas", if that's what they were going for.
Amazing mod and such a cool way to establish the intro
I love the Metroid reference with the first statue you meet being a reference to the item statues from Metroid
one thing this does very well is teach you how to rely on knowing/;earning enemy attack patterns because you have a single spark bolt to fight with. i'd argue that this as a prerequisite to noita for a new player would actually help them
This mod is neat!
This is honestly like a metroidvania ngl
ok so heres what I got from the end:
the aligators may be the big sea creature at the bottom of the lake, there was a big boi and he coulda grown bigger
normally you see a hill with a skull now and then when you spawn right? thats the sacrifice room that you end off in or that boss, the green portal is a time warp portal (time stone i guess) and you are in the far future
I would assume you can find the bomb wand somewhere in there
This is an amazingly well put together mod / hypothetical lore thanks for showing us =D
Hey Nymphs thanks :)
@@KeithSammut of course the master mind was you Keith
i always thought noita would have made such a good survival game aswell, might not be quite the same but its a good start. Love it!
Honestly I want to see the falling everything engine be used for other games at some point just because of the potential it has
That was amazing. Congratulations to whoever put this mod together.
thanks :)
This is starlight river mod equivalent in Noita!
10:20 I think I picked up skelingtons from Pratchett. Anyone else?
Thabks for sharing this amazing mod snd playthrough
Gate opener is normally _way_ faster than that, like, it'd normally evaporate that amount of magic gate in a second or so (because it actually removes stuff in a slightly larger area around each pixel), but that's still pretty awesome! That looks more like the speed of concentrated mana eating away at steel, but I think it works a lot better for this particular setup.
it is a copy of the gate opener and magic wall, to make the gate opener permanent, and to prevent magic wall from reacting with air to produce moss. So they are all custom materials, but based on original ones
@@KeithSammut Oh, neat! That makes sense, I completely forgot about gate opener decaying rapidly. Thanks for the reply. :)
Shaun Bonerey is so legendary name i lost it when you called him like that xD
So every time you get noita'd you respawn in the sacrifice room and start the loop over. it's just the ultimate groundhog day.
This is a really good mod
It makes you wonder if the world of noita is in another dimension or if the world of the base game is instead the place in the world of the mod where the bird creator of the world laid it's eggs
Oh shit, mention of grimrock? It's great~
Later edit: *and* mention of scary go round? Heck yea.
This mod has it all! Great game design, cool new mechanics *and* some of the greatest humour "mmmmmmm donuts"
pff the “mmmmm donuts” line is actually a test line I did, I forgot to replace it with something else :o
@@spoopyboidoesstuff8176 did you make the mod? Please don't replace that line!!!!! It's the the funniest thing ever!!
@@good-sofa I’m one of the makers, don’t worry I won’t, just the golem was intended to be a bit more of a serious figure originally
@@spoopyboidoesstuff8176 i love it lmao
Absolutely magical mod. Deepened my appreciation for the game
Man, that camel is such a mood. 0:35
They should've made it so the character has to sacrifice one hand, then it'd come full circle.
The biggest missed opportunity 29:08
Yoooo the talking skeletons anyone else reminiscing of those in Phantom Hourglass?
This was actually so cool! I didn't even realize 30 minutes had passed!
What a high quality mod ! It regroups everything I hate in video games : platforming, timed traps, unkillable ennemies, single path, dark areas, lever puzzles...
6:55 TIP
For memorising sequences of values like 0 and 1 or left and right, you only need to remember it like this:
the starting value, and then the amount of consecutive identical values until it changes to the other value.
edit: fx, the sequence at 6:55 is easier to remember as:
left 1,2,1,4,1,1
instead of:
left, right, right, left, right, right, right, right, left, right
or:
0110111101
edit2: repeating patterns are discussed in sub, comments.
I just remembered it as two sets of left-right-right and then a single inverse of that.
@@marcusdaloia2974 VERY NICE!! I was giong to talk about patterns, but then I didn't.
edit: small mistake at the end though. easy fix.
(L,1,2(=a))a,a,/a,1
edit2:
so first (L,1,2) is saved as (a), and the code itself is this part:
a,a,/a,1
so a, a, reverse a, 1
and completely unpacked:
L1,2,L1,2,R2,1,1
@@marcusdaloia2974 I just thought of a better way to do this. second (first comes later, cause i thought of it later), however many patterns are each saved in this way (values vary between variables):
a,3,5
in this example, "a" is what the pattern will be known as in the actual code, "3" is how far into the code, and "5" is the length of the pattern.
First is a single number. The amount of saved patterns. after that comes the saved patterns themselves, and finally, the pattern itself.
The pattern always starst with the amount of the lowest number, so this:
110010
is:
0,0,2,2 1,1
first "0" is the amount of patterns, next number is the amount of the lowest number until it changes to the next, so 0 0s.
Here is an example of a long string of random 0s and 1s:
011111100100000000111010001101110111000111101100011100011101
after looning at it for a short while, here is what I've come up with:
2,a,9,5,b,8,5,1,6,2,1,8,/a,3,b,0,a,3,2,0,b,3,3,3,/a
After writing it down, it feels more like encryption than simplifying.
@@marcusdaloia2974 I have just written a long com.ent about an even simpler way, but youtube glitched, and the majority of the comment is gone.
I copied the comment before getting random numbers for the example, and I'll paste that here:
@Marcus Daloia I just thought of a better way to do this. second (first comes later, cause i thought of it later), however many patterns are each saved in this way (values vary between variables):
a,3,5
in this example, "a" is what the pattern will be known as in the actual code, "3" is how far into the code, and "5" is the length of the pattern.
First is a single number. The amount of saved patterns. after that comes the saved patterns themselves, and finally, the pattern itself.
Here is an example of a lonng string of random 0s and 1s:
Encode the combination in binary, encode the binary in decimal, remember the decimal.
When needed, decode the decimal to binary, decode the binary to the combination
Funny thing -- try to eat cursed meat that some enemies drop after death (in first fight with shop nearby) and then die while cursed(from overeating for example). Rain cloud from curse will not go away after respawn, making this last jump section with lava a potential soft lock
Skellington is, I'm pretty sure, from Nightmare Before Christmas; it's the last name of the main character, Jack Skellington, who is, as you might guess, a skeleton.
Love the Metroid reference with the statue holding the item
This looks amazing!!! Nice coverage I'm gonna download this!!!
Can confirm is English slang to call them skellingtons, sort of used in an endearing way lol
dude really said "see you later nerd" instead of "see you later aligator"
Thanks for showing this, will definitely give it a try!
That golem, and it's design are from Risk of Rain, which is a treat to see.
not really inspired by risk of rain
I didn't say inspired. The golem, head shape, red eye gem, is from Risk of Rain. That's 1 to 1, what they look like
@@imanoobx4 cheeky
Sean Bonnery killed me😂
Damn dude, I always wondered what golems sounded like! You nailed the voice lol
good video
"Skellington" is the last name of Jack Skellington, main character of The Nightmare Before Christmas
Looks kinda like a Noita "Prequel"... as in... What was the Noita doing before she was thrown into each new world?
7:33 : Skellington... as in Beef Skellington?
21:21 : The initial empty wand looks rather "anatomically placed". :D
I love how you immediately tried to eat the fucking camel.
did anyone else spend half the video thinking this was a new official game mode, and not realize that it was actually a mod until for started about it being one/
I'm british and no we call them Skeletons. Skellington is from Jack Skellington from the movie Nightmare Before Christmas which got a lot of people saying Skillington instead of skeleton
That torch maze was just begging for a certain suspect individual to show up...
Scary go round is its own special kind of British 😅
they need to make a fully fleshed out Story Mode for Noita, meta upgrades etc, npc's, RPG elements maybe exp and enemy / wand / spell scaling... Noita 2 please deliver
Awesome that there's mods like this, for the game
I love it when mods turn Noita into an actual game instead of a thinly veiled ARG with CBT elements.
Fury love the vid but it's so cool that I'ma need to play it for myself before I can finish watching. Really felt like a Starbound Frackin Universe dungeon though.
This gives off a pleasant Knytt Stories vibe.
Aloittaa means "to begin"
YES SCARY GO ROUND!!! can confirn skellington is a diminutive/cutsie way of saying skeleton in the UK
You're just thinking of jack skellington from 'nightmare before Christmas' every time you think the word 'skeleton'.
Skellington is probably from Jack Skellington, the protagonist of Nightmare Before Christmas.
I love your content.
Call your sweet, sweet camel "FurryForge"
aw man I loved the voice acting, and this map is really fun to watch, unfortunately I'll need to wait til I get a better pc and for noita to get a discount to get to play it
Babe wake up new Fury video dropped
So cool. Hope this is the beginning of many of these types of mods for the game.
that intro was just too good !
I feel like this would make a good tutorial for the base game
s'cool how they had alligators in the water and its called the initiate. There was an ancient egyptian initiation ritual that involved swimming under something and they had a fake alligator under the water that was part of the ritual.
This reminds me of some Ori level puzzles as well as the first mission in Starbound
Ironic: in the supposed prequel you can tinker with wand everywhere
Must have been part of the sacrifice to become a proper Noita and open the portal.
11:00 tell us you've never watched a nightmare before christmas _or_ James and the giant peach before without telling us you've never watched a nightmare before christmas _or_ James and the giant peach before...
I meant *before* those were around ;)
RIP CAMEL
You know what I'd like to see with this as a base, a sequel to the Terraria mod Story of Red Cloud.
10:44
Probably from Jack Skellington, Nightmare Before Christmas
I think "skellington" comes from The Nightmare Before Christmas
its so weird seeing my art on a Fury forged video...
Which art is yours? I will credit you!
@@FuryForged the thumbnail, but dont worry about it, it was fairly modified to suit the mod by who made it. Cheers!
@@twopoint2811 I gave you credit in the description of the mod
6:44 I swear, its Risk of Rain luck shrine or stane golem, and its crystal, its definitely RoR golem
The strange statue looks like the stone golem from risk of rain
I think skellington comes from the nightmare before christmas.
The camel just fucking dropped
😢
i wish that gator added in vanilla noita to make lake boss fight harder
skellington? british slang?
bro it's from the nightmare before christmas i think
jack skellington
12:49 I am guessing the person who made this mod was inspired by the Red Jewel inventory icon from Resident Evil 2 for this graphic
this was a cool introduction to watch :D
it took me a while to realise this wasnt official
glad this mod and video are getting a lot of attention (:
Amazing Video as always!
Very nice risk of rain golem
ngl, I thought this was just official at first. lol
well, the first 20 minutes. XD
Absolutely love this mod. It's a noitavania!
There already has been one change... the magic missle was moved to the end of a metroid lava race.
This is so good its like its official
remember jack skellinkton?
thinking you got it from there.