Let's Build a Super Shulker Unloader
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- Опубліковано 12 кві 2022
- The 1.19 snapshots have introduced some gamechanging mechanics involving minecarts. In this video we explore a potential use in what is to become Minecrafts fastest shulker box unloader that does not delete the box.
Schematic(1.18.1 Ported):
www.mediafire.com/file/rxxvz7...
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Awesome work!! Very cool unloader! I did want to clarify some things, though.
The unstacker shown at 0:25 was made by Hexatron!
Also, Firigion made a video explaining the mechanics of the cart yeeter, however most preliminary research was conducted by Crec_0 and 2no2name. I independently made the cart yeeter design.
Nit picky stuff, great video regardless :P
Also, I did want to add, I sincerely thank you for the cart related videos recently. Makes me super happy that there is an increased interest in cart tech!! I hope the community continues to grow :)
True! The yeeter is all talons! But I was part of the "preliminary research" as you call it, along with Crec0, 2no, Methodzz and enbyd.
o.
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Nice work but i think you should include the respective cart tech vids that Inspector Talon and Firigion released somewhere in your description as they explain the new concepts around cart tech quite well
I wanted to comment the same thing, just mentioning their names for a few seconds isn't properly crediting their discovery
Agreed, was surprised when I looked in the description and they weren't already there.
@@sanderbos4243 they didnt discovered it tho, in fact the scicraft server is the one who suggested that idea to the dev
@@figi479 My bad, thanks for the correction!
@@sanderbos4243 I'm surprised he even mentioned them, he really didn't have to...
3:31 hey actually you could have gave the fencegate a constant power and closed it using your hand. That way it'll have "Powered: True" and "Opend: False" block states. That way it'll stay closed as long as that constant is powering the fence gate even if you power it from any other direction.
I hope that this explanation was... explanatory? Sorry my english isn't all that good
the issue is that as soon as you unpower it, it resets the state.
@@Drianikaben thats why you permanently power it
fence and shulker box is arguably more elegant. Less blocks overall and you dont have to deal with the stray powered block
good idea tho
you explained pretty well and it's a pretty good idea
he didn't want it to be constantly powered though he wanted to lock the carts during unloading then unlock it after
You can just keep a fence gate, but permanently power it and close it by hand so it never opens
i dont think its helpful in this situation
@@spricko28 It's not unhelpful either.
True
Is there a reason why the rail couldn't have been activated by an ascending rail where the repeater is?
Cool stuff, I was actually just working on this same concept. Very interesting to see how you approached the issues. Carts are opening up so many possibilities in storage tech.
hey metamilo
loved using your Practical Multi Item Sorter v4
Insane rates!
Have you tried this on mixed content shulkers like from hermitcraft? I was curious if the hopper minecarts behave as item stack filters as they fill up, not sure if that's a useful behaviour, but could be an interesting side effect?
4 to 256 hopper speeds. At this rate, popping the boxes is also a stack filter of sorts )
But when would this ever actually be used for that purpose?
@@Gamerswell That's a fair question. I feel it would be more of a problem behaviour than a useful one. As the hopper minecarts fill will 5 unique item types you could either see a severe decrease in unloading speed for very diversely filled shulkers, or a large decrease in speed for unloading subsequent boxes of a single item type.
I guess it depends on what you use this kind of shulker unpacker for. I feel a real use case is quickly emptying mixed shulkers for sorting, so it would be interesting to see how it handles that.
@@lozzo11omg111 i think this problem would be limited purely by hopper space so 5 per cart. If you have enough carts it shouldnt slow it down at all. The slow down would only be from having not full stacks. The entire process should still run at the same speed regardless. Could be wrong but thats how my mind sees it
Just discovered this channel -- And I absolutely love this style of video, where you're debugging the solution in steps, instead of just presenting the end result.
It's so much more educational when you're taken along for the ride!
I agree!
Totally agree! You learn much more when you’re able to see the thought process
4:30 melons, pumpkins and carved pumpkins also work. maybe a bit cheaper than a shulkerbox :D
Thanks
LOVE how small unrelated changes over the years make complex weaves of blocks like this possible
Melons and pumpkins also conduct redstone and don't connect to fences/walls
Pumpkins are located next to fences in the creative inventory!
Do stairs work?
@@dexternelson9094 no, stairs don't conduct redstone
We all know: Faster = Better!
this is insane, love this development! Hope at some point we get box loaders this fast too XD
Awesome work I'm gonna use this in my survival instead of my fastest shulker unloaded because this keeps the boxes instead of destroying them for my mass crafter
Was brilliant listening to you work out the logic of the problem as you went along.
insanely powerful! no box yeeting anymore.
Regarding the fence gate problem:
You could also set a second activator rail down at the repeaters place. When you power the bottom one the top one is also powered, and there's no interference with the fence gate. But I guess Mipans's solution is even better.
I think using a shulker box is funnier
@@JasminUwU and less blocks
love watching videos like these! super inspiring for my own redstone builds.
Super nice video! Loving the design process! 👍
i love all the problem solving in these "Let's Build" videos
I was waiting for someone to do this, and I'm glad it was none other than you :)
0:30 never forget🙏🏼
this is super cool to look at! I may consider building this in my personal world now ;)
This is really going to change the game for shulker unloaders... Cause as it stands to get any decent rates you need massively parallel systems that don't really scale down to "hey I just want to unload 1 shulker box in a reasonable amount of time... I guess I'll just do it by hand."
bro this has no sue to anyone, because what would be the point in emptying tons of shulkers really fast....... just to have to throw the items back into a slower item sorter? lmao what?
why throw items into the shulkers in the first place then?
Thank you soooo much :D. The unstacker was insanely helpful
What a phenomenal piece of storage tech! Extremely useful
This is very interesting, and very useful for massive survival worlds
I’m pretty sure in the new update you can use the mangrove leaves instead of the shulker box to be powered and not connect to the fence
i think its the roots the leaves wont trabsfer power
Or just powerlock the gate from the other side
@@vlad2305m You need the gate just for the hitbox, why complicated it with wiring the gate to keep closed, btw how you powerlock a gate? A gate that get powered will be open right?
@@Leingod123 you power it and then you close it manually. It will stay like that
@@CommandLeo Right, tested it on the schematic, it's still working for the unloader. 👍
Holy mother of physical laws this is outstanding
Very cool! I played around with the schematic. It seems to break when exactly 3 full shulkers are loaded into the input. 2 is fine, 4 is fine, but at 3, carts get thrown out everywhere
Me every time cubicmetre uploads:
*A blessing from the lord!*
I love this! Can’t wait to put this in my world! Definitely being put on my all farms list >:D
4:23 you could just… put another activator rail where you’re putting the repeater and power this one since it would connect thru the block
Hey that's really smart
@@gavin5410 oh thanks! I really wonder why he didn’t do it. Hope he sees. I’m a big fan of his. :)
That’s smart but his solution is less blocks so
That actually works better than cubic solution
@@spricko28 i dont know exactly if it does. Cubics one is smaller.
I had an idea for something like this!!! Yours is much more elegant tho!!!! You got a sub!
NICE WORK, i really love the system
I’m pretty sure in the new update you can use the mangrove leaves instead of the shulker box to be powered and not connect to the fence
Edit: mangrove roots not leaves
Most leaves are transparent, so this probably won't be future proof.
@@caspermadlener4191 it won't get reverted, it's Work As Intended. Bug report MC-249150 for reference
That's great! I am glad that I am wrong!
Are mangrove leaves classified as a solid block? Then the question is do they connect to walls?
@@cubicmetre I thought it was the roots
Well that's another upgraded standard for industrial strength storage systems. Kudos! 😀
HOW? you're still stuck with hopper-speed sorting.
@@rhueoflandorin ua-cam.com/video/sQkErJBQSxo/v-deo.html
thats neat now we need an insane shulker box loader. 😀
4:20 melons,pumpkins and jack o lanterns also work they conduct redstone but don’t actually connect to fence gates :D
420 funny number lol
"I used the shulker box to destroy the shulker box!"
Awesome just what i was looking for
You are da Man! Subbed!
Using shulker as a part of shulker unloader is nuts xd
this is revolutionary for storage systems
the practical use of this device that i found for myself
is that crafting gold ingots from shulker box full of nuggets as i dont want to burn them .
also i dont like to manually take out nuggets then crafting ...
4:30 you could power the fence gate by redstone block , then close it so the repeater wont open it
Ngl, since the last upload, comedy is becoming more and more better
m3, are we about to get a video for a super craftr that goes njommmmm and doesn't destroy shulkers.
There is always something watching this kind of innovation happening in techworld
Dude this is awesome
very cool as always
Perfect for mass crafting gold ingots! Thanks my dude!
1.20.6 - Downloaded schematic. Works perfectly, just note that in the schematic download the hopper clock only has 1 item in it, causing the unloader to push the hopper minecarts as soon as the machine starts. Just place a stack in there and you're chillin
EDIT: After messing with it a little, theres is a god awful noise that happens because of the amount of minecarts in 1 area aswell as my game crashed for the same reason. The hopper clock seems to have complete control over the entire build so just put in an amount that fits your needs
Great job bro
im commenting this before seeing the anwser i bet its the mangrove roots that can power the rails without to conect to the fence
Ah, I saw it coming once you said it - shulker box is the only block that is powerable but doesn't connect to fences. I used it once long ago (for decorative purposes, funnily enough) and it's always stuck with me. Though as someone else said, it's also possible to power the fencegate permanently to prevent it from opening.
Apparently pumpkins have the same properties in this case for a less resource intensive version (though 1 shulker more isn't really that important)
I found a bug a while back where hopper minecarts in the same area where over 4 of them caused some of the minecarts to take items from each other.
I'm not sure if this still exists, but it's probably worth checking out.
Oh shit… that actually _is_ exponential. 🧐sick!
This would be really useful for dumping lots of shulker boxes full of bulk storage items like sand, gravel, stone, logs etc
3:06 might be wrong but is it possible to power the rail through a second, connected sloped rail where the repeater is? :
very cool video :)
Wouldn't it be possible to use a fence gate, but keep it constantly powered by another source (so that turning the rail on/off doesnt affect it), and manually close it so it has the hitbox you need?
4:17 MELON!!
I'm not going to miss having to do this by splitting all the minecarts along different tracks to go into a cart unloader. My 1.17 one looked like a rollercoaster
1. Is this faster than that version which removes shulker boxes?
2. It can't be used for 1.17- anyways because of waterlogged rails and lava cauldron, the only benefit is not deleting shulker boxes, which can be farmed anyways. Or did I miss something?
this is 1.19 tech since mojang made it so the special minecarts break as one item instead of into their constituent Items, to be consistent with how chestboats break and/or parity between java/bedrock
Assuming the each shulker box has enough items so that it always yeets a full hopper minecart, the unloader should in theory unload at exactly 2304k items/hr, making it a 256x hopper speed unloader (not taking into account the delay before it starts yeeting). For comparison a hopper speed box yeeter is 15552k items/hr. I think the fastest box unloader before this was a 16x hopper speed one, so while it's not quite at the speed of box yeeters it's still extremely impressive, and I get the feeling someone out there is already working on a faster version
I should of clarified that box yeeting is not really a box unloader, because it deletes the shulker box. A box unloader takes items out of the box without destroying it. I'd say that is a useful distinction to make given the functional differences and tradeoffs between the two.
Love your content
Great video
This is...insane!!!
Such an amazing design! But can you recommend a sorting system that can match that flow rate?
Something about the way it kinda spools up to full speed as the first hopper minecarts get placed makes it feel super powerful to me. Like a massive turbine!
This makes me feel like a casual survival enjoyer because I cannot think of a single time I'd need to move nearly two million blocks in an hour
Yeah! Assuming you build at a rate of 3 blocks per second, that's 10800 blocks per hour- even if you build at an absolutely implausible rate of 10 blocks per second, and you need 9 items per block because you're transporting an item to craft into its block later (slime, redstone, wheat, etc), that's still only 324,000, nowhere close to two million.
The hell are they using this for?!
It's not about moving a million blocks, it's about moving a couple thousand very fast
I'm already watching this the second time, it is so interesting. Now the question, when do you really need/use this?
I'm looking into modifying it to be nether friendly so I can use it for the high speed barter farm I'm designing.
this is Amazing
Appreciate the video. I play on a limited Server, is there a slimmer version of this available by chance that uses less observers?
-Ok guys, i have a new sick shulker box unloading system, but i'm gonna need a few resources to build it !
-No worries, what do you need ?
-Some redstone, blocks, this and that, and a shulker box
-Duh, a shulker box for a shulker box unloading system, you don't say !
-No, i mean, for the wiring...
Idk why i thought this was so funny ^^
i automatically put things on loop when i click on a video
accidently watched 3 times
still a great video
For your powered gate issue early in the vid… @3:00 Couldn’t you power both the fence gate (closing it afterwards) and rail with a redstone block or something? The fence wouldn’t update when you powered the submerged activator rail… right?
Amazing🎉 tho its too fast for my item sorter to keep up sadly. Cool video
is there a sorter that can take that speed input?
Nice!
Instead of flat rail I solved in a my design just adding an istant dropper line of 1 hopper, 1 dropper and 1 dipenser. Powered from the second from an observer. So in the one over the minecart will be only the shulker box that is dospensed in that moment.
insane unloader but are there maybe faster shulker box replacement methods? beacause that also seems to be a limiting factor when the machine has ramped up to full speed
My red stone when I was younger: 9:15 12:20
when i saw him use a shulker to power the rails but not stick to the fence post i was outraged, and i thought i clearly know the answer. which i thought was stairs, however i was sadly wrong but then decided to see if other blocks that can work just as well. and discovered that melons and pumkins including carved and jackolaterns do the trick
Imagine how practical it would be with an item sorter
Does a weighted pressure plate not have a random cool down? I thought I saw a video recently, might’ve been from here or ilmango, where wooden pressure plates have a random cool down before they release
4:46 wouldn't a stair work too?
Now we wait for the boat version of load/unloader. Gosh I love this technical content
The chest boat is kind of useless because hopper minecarts are much easier to work with and much faster.
now we just need to transport all those items with boats
"Challenges aside, I think I found our first problem"
0:30 hmmm... That looks oddly similar to hexatrons minecart unstacker... It's block for block the same! What a coincidence. . . . .
That's strange. I can't find anyone going by that name who made any kind of minecart unstacker.
Can you get a similar system as the one u use for advanced directional placing on bedrock? Or even pe
you can hard power a fence gate and it will stay in the state that you set it to 3:36
Hopefully someday I can get to the point where I actually understand how your machines function instead of just using them 😂
cubic : sorry, I won't make many videos cause of study
also cubic :
Mid semester break is also a thing.
Wouldn’t you be able to put a block next to the fence gate being powered, then manually close the gate, so the gate won’t open when you deposit the block under the rail
have you tried powering the fence gate using lever, then open it by hand? it should be immune to redstone now
This should work real good for ianxofour's bartering farm
I tried this in specific for the ianxofour bartering farm, unfortunately I haven't found a matching speed sorting system design and at the moment I had to cycle the water stream for all the sorting slices do their works - and that creates new problems for all the unstackable items.
You could have use a second rail connected to through the solid block
Do you have any advice on how to get into technical minecraft?
At 3:30 cant you still use a fence gate if it is under constant power? Just power it permanently and then close the gate manually to ignore the powered activator rail block.
Yes I found this out after I recorded that segment, however I also wanted to use walls because they keepo the carts tighter constrained due to their larger hitbox.