The elder guardian has an internal timer that checks for a player once every minute. If you unload a guardian it’s timer pauses. If you wait until it tries to give you mining fatigue you can figure out it’s offset from all your other guardians. You then can pick the number of guardians you have and spread them across a minute. If you contain them in one chunk they will always be loaded and unloaded at the same time thus keeping their synchronization. This means if you have sixty of them synchronized, then you can have a (50 block radius?) where mining fatigue is applied literally every single second. This makes it much much harder to defeat as it takes longer to drink a milk bucket than it takes for them to apply the effect.
The minecraft prison community has already explored this topic in depth and the conclusion is basically the same. You need active monitoring to prevent any breakins and your defenses should make it as difficult as possible for your enemy and as easy as possible to defend against those.
True, but I think there is a key fundamental difference between a base and a prison… And while I agree with your assessment. There is far more plausibility in making and impenetrable base instead of a prison. Although they are similar, a prison tries to keep people in, be humanitarian, and allow visitation. While a base allows people to get out, removing the necessity of a full fledged humanitarian set up, and it also removes the need for visitations… meaning that in theory, you could make a base far superior to that if a prison… simpler, smaller, and more capable.
@@FireBlockerPro you could just trap them in a composter with a fake end crystal thing above them but yea the visiting and trying to be humane aspects complicates things but if you ignore them and focus on security then i think the difference is one is trying to make an impenetrable base while the other put a guy in a box then are trying to make an impenetrable base around them
a medieval knight could tell you that. Defense can't keep somebody out, it can only slow them down and give the defender's enough advantage that no attack would actually try.
Answer would be go build your base in the end and break all end portals. Lol but that don’t work on bedrock. Or just mem ban the end portal platform. Assuming no one snuck in first
Attackers advantage: The Defender needs to defend from every possible angle and method, the attacker only needs to find one opening. Interesting concept to consider.
@@cooly1234 This is a good goal. I would add that in order to do this, you must still "fully secure" all of the areas that you don't want them to attack from.
Fun Fact! Did you know that if a player tries to respawn in a space taken up by a solid hitbox (ex. boat, shulker) the game will try to move them upwards constantly, after this first blocking with a solid hitbox, normal blocks will just be skipped past and the player will be moved up into the first space it can fit in!! This allows you to just clip into the base from the bottom if it isn't right at the bottom of the world
Not sure if anyone else has pointed out any of the following methods to escape that last box that was showcased, but 1. Finding the overworld coordinates of the box means that you can build a Nether portal in the Nether at the corresponding location, and then enter through there 2. You’ve used update suppression to create a trap that will crash peoples’ games, but this can be defeated with the exact same technology. If you cause enough lighting updates in a loaded area of the game, such as the spawn chunks or anywhere with a chunk loader, (this technique is called a light suppressor), you can cause the game to not be able to load new chunks, meaning you can use an elytra to fly right into the base without the trap loading, log out, and have someone else deactivate the light suppressor. When you log back in, you’ll be inside the base 3. Prison escapists tend to be quite fond of a method called “Chunk skipping” in which you launch an entity (such as TNT or a wither) at such high speeds that it travels through unloaded chunks. Loading the chunks at the right time will cause the entity to land wherever you want it to, meaning you can teleport TNT right where the shulker box is, destroying the trap and rendering everything else useless
God I remember making a 16x16 chunk base covered in water and made entirely out of max tier concrete in the Voltz pack. I had no idea mods would just wipe your stuff if it was too strong and I remember my heart sunk when I found out I lost all that concrete.
@@knowerofnothing3992 Yeah that's lame as hell. Every base is raidable, and allowing stronger bases to be a challenge will only fuel better raiding on the server, there's no reason to Deus Ex Machina someone's base
"impenetrable base" and "inescapable prison" are quite similar; the prison community already has your answers; it is possible to escape any* prison, so.. *barring breaking all the end portals *and possibly some chunk shenanigans but i do not know
@@nguyentrongkhang7644 yeah thats one avenue of attack he didnt even consider; if you built the base in the end it wouldnt work though. but then the owner of the base cant get out :)
And not even a single mention of just building a nether portal into the base. You'd either have to completely restrict any portals that could spawn inside, or also secure a proportional area on the nether side. Plus, if you're using a bedrock box to secure your base, then you have to deal with potential portal traps or other problems caused by only being able to leave your base using portals. Also, the server crashing exploit opens you up to the hilarious possibility of someone building a noise maker right at your wall, and locking you out of your own base because the server would crash before you could load in and disable the machine. Great video though, there's a bunch of fun concepts here.
What about forced chunk reloading to forcibly delete parts of the base? Also were you not warned that the border was going to shrink? If not that was a pretty huge dick move on the part of Slip.
We were in constant negotiations about the timing of the world border and how it affected our strategy. We agreed that the world border would not move if we played aggressively, which we did, and we suffered significant losses appeasing this deal. Meanwhile Blue team had shot their entire team tens of thousands of blocks in the sky to avoid combat altogether, which was an extremely boring strategy. Sipover didn't even give us a chance to regroup and re-deploy before he decided there wasn't enough fighting happening and so closed the world border after only 2 hours and essentially forced everyone into Blue teams meat grinder.
@@cubicmetre hey cubic, i think you might've forgotten your quantum tunneling tunnel bore, as it would theoretically be able to zip straight through the bedrock and destroy the sculk sensors or update suppressor making the base entirely defenseless
That is patched on paper servers I belive. You need a perimeter, that if loaded crashes game immidately no questions asked, that somehow patches chunk skipping and pearl glitching(from bottom) trougj the use of some belgian lasagna ish thing then an roof defence at build height that will kick players if they try to touch it(tested technology by the prison community) and you can get in still with chunk skips, cause not patchable, unless you counquer the end dimension and crash the game for 127 possible locations, and have insane security with how the last works, potential to shut it down as well etc. Certainly possible but deemed as invalid by the prison community, thus I have given up and left it. It is possible but yeah
@@cubicmetreThat’s unfortunate. I was super impressed by your team’s performance and even while watching the video was disappointed that the border was closing given the prompt of the video. With the information you gave as well that makes it even more disappointing. Love your builds and ideas!
I love this structure of video, solving a problem and then revealing a further flaw in it. I do think server crashes kinda get in the way of the "base" part of impenetrable base. It's trivially easy for somebody to set up a noise machine that locks you out of the game (and unless I misunderstand, there's almost no way to load those chunks without immediately crashing the server.) I think I could point out a couple flaws you didn't mention in the final product, but I also suspect other people have already done just that in other comments. Other people have said that this is just a prison, but a lot of the prison community involves visiting protocols, kill checks, etc. I think this focuses in on one very fundamental core aspect, the "there is a box. somebody else wants in the box. stop them" part.
I mean, there's a box, someone wants in it, is a pretty key part of a lot of the prison community. Visiting is the extra challenge on top, it doesn't change the core problem that draws people in to the prison community.
The prison community made a prison with memory bans that basically reset the server back to an old save combined with a giant bed rock cylinder in the nether to stop nether portals combined with a giant mass of obsidian that is large enough to stop chuck skipping and ender pearl cannons.
Its funny you mention prisons, because its actually a lot easier to trap the plyer in a single spot than it is to do the inverse. If you can trap the player in one spot there are a lot of things you can combine together to stop the player from doing things like breaking blocks, using items, etc. However when you have a single spot that you need to keep players out of, you don't get to control where the player is or what they can do so they have a lot more freedom to use features to break in to something.
@@cubicmetre Well the point of the prison community is to stop people from breaking out or breaking someone else out. In the end you only have the problem of stopping someone from breaking someone else out, leading to the same problems as impenetrable bases. Memory bans are also incredibly inconsistent with stopping saves. And the method of lazy acceleration through unloaded chunks even works through memory bans. And if you want to be able to lazy accelerate players through unloaded chunks, the prison community has found a way to do it
a several thousand block chunkbanned area full of obsidian is probably the closest thing anyone can make to an impenetrable base. if you cant pearl over it, portal into it, or fly over it without being kicked, it is almost impossible to get in. maybe some sort of wither cannon could work, but just make the area several thousand blocks wide and you couldnt load it all from the outside. the only problem is survival building, it would be almost impossible to place that many blocks
any% doesn't actually mean 'by any means necessary'. In speedrunning, which is where I believe you found the term, it means that you can complete any amount of the game before completing the category objective. For example, an all advancements run would be 100%, while no advancements would be 0%. The term to describe 'by any means necessary' is simply 'glitched'. It should be noted that the 'glitched' is often just implied in category names. For example, Random Seed Glitched is usually just called RS.
Well Any% is pretty much always including glitches in speedrunning, it's why (Any%) and (Any% Glitchless) are pretty much always two active sections in speedrunning.
Good day gent. As a game designer and developer, your videos are always a delight and deep thinking material. I wouldn't want to make an exploit free game, but I wouldn't want exploits to be designed. The adage "it's a feature, not a bug" is right when nothing was intended but it's rather an emerging mechanic. Designing perfectly imperfect game mechanics and systems is a real challenge.
I’m gonna be real, this is the goat of Minecraft engineering/redstone, and might even be the goat of Minecraft in general. Love this guy, redstone on top.
@@Yqe- Bro he made an orbital cannon that can hit basically anywhere in a Minecraft world, and literally had to be told to not break the event by sipover. I didn’t even mention update suppression.
Just because someone happens to make viral youtube videos about specific concepts that to the avarage viewer are impressive doesn't automatically mean they are the single best. Cubicmetre may be a good redstoner and is knowledgable on game mechanics, but there are so many different areas of the game that many people differ in knowledge on. But because only very few make edited youtube videos, most viewers will never know of them. @@thegermanzeppelin2194
Cubics inventions were some of the only times where i actually had to nerf creations in these events. Definitely can be considered unfair, which is totally valid, but i think the fact i was constantly nerfing and telling you guys not to break the event gains legendary status
Yeah as a content creater and game host you have to set rules in order to make it fun and entertaining as a viewer. So its 100% fair what you did with the worldborder. Otherwise people would click of the video instantly.
Nah that's actually so cringe. If you're going to invite people to participate in an event with a set of rules, you can't just decide "nope, you're playing too well" and retroactively change it specifically to screw them over. Honestly the whole scripting thing you do to prevent people from using novel strategies is incredibly lame and makes all your content bland and formulaic because you never let it evolve into something interesting.
@@Draconic404 yeah but in such a event the world border ALWAYS shrinks. The surprise effects make it more interesting. All battle royal games have this thing so assuming it won’t come is the most foolish thing.
As someone whos been thinking about prisons and bases for years... not a bad attempt. I like the update suppressor idea Love how the comments section is a place where professional sounding misinformation always floats to the top. Gotta love youtube comments :/
Fun fact: in PC version of Minecraft you can click on the tab above the window to stop packets from the server and your compluter exchanging, essentially making you invincible to server crashes. Also, I'm not sure, but it seems like that update supressing crasher has a range limit of 96 blocks max.
The fatal flaw of any base is that to function as a base there needs to be a sure fire way in for the owner and possibly their friends. Even if you made a truly indestructable container for the base, the front door will still exist. A bed entrance is only good if you have keep inventory on or really do not intend to keep anything not already stored inside the base. Plus a bed based entry system is a point of failure itself. If anything happens to the bed to make it unusable you will need a way in yourself or your stuff is effectively gone since you'd be trapped outside by your own security. And once again any way in for you is a way in for any invaders.
we're looking at a situation where every single player has every single resource they could ever need, so loss of items on death really isn't a downside. also, if the bed goes, they're already in the base. it's a point of failure but pretty much only once everything is already FUBAR.
The fact that we can, in vanilla survival mode , crash the game intentionally, means that with the rapid advancement of ai, if we ever be able to give an NPC some kind of "free will" it can actually intentionally kill itself simulating a crash in it's simulator. Amazing
Cubic.. you friggn get me. I have spent many hours on base defence and prison tech, and this video was so good for all that. And after I developed a tnt artillery with unlimited distance inspired by your orbital cannon. I absolutely love your content!
3:204:30 You can actually bridge by building over your head which by far beats mining the obsidian. A flying machine is always an option as well. Even a single piston with some blocks can build you a quick reusable bridge. And even if all that wasn't an option for some reason you can still make a normal bridge by using sponges to delay the bubble columns and start bringing with the sponges. And yes this isn't the point of the video at all but whatever
just go to 20w14infinite and execute something like: /warp 0-)9[][z9919ds:mq.zm_=command- (substitute 0-)9[][z9919ds:mq.zm_=command- for any long string of characters of your choice. And since the warp command can be used without cheats enabled, it'll be completely vanilla. After you've done that, write down the string of characters you used to get to that dimension, and build a base there. Ain't nobody getting into that.)
@@Pitiflu909a 14 digit password that contains letters (captial and lowercase), numbers and symbols takes up to several trillions of years when brute forcing.
@@TemporarySolution yeah. I've had that happen before. But it's always slightly different. Terrain generation will be identical, but the shaders and blocks will change. I once had a world made of purpur blocks and I generated one that looked the same, but was made of endstone and a horrid piss yellow. I think of it as a quote "lazy" way of making the over 2 billion dimensions. It will be technically different and therefore it will be near impossible to find brute forcing.
You also need to get your alignment correct, as touching 3 or more bubble columns overpowers your attempt to go down and touching 2 columns at the same time will keep you in place.
@@awsomebot1 It is very much possible to do this in an open body of water. You just need to get your block alignment right (see my previous comment). Looks like the "extensive testing" wasn't extensive enough ;)
I was so excited for a long and drawn out war of attrition, and the border closing wouldn't have even been too bad if they waited a few more hours at least to start it or if the teams knew about it beforehand
For the bubble column base. 1. Go above the central column 2. Place Lilly pad 3. Place sand on the side of the Lilly pad Sand blocks bubble column allowing you to swim down
Break in plan for every base but the last one that crashes the game: pearl glitch up from below. Break in plan for the last one that crashes the game: Use a light supressor to unload half of the base. This will make it so half of the walls dissapear. So you can just go into the base, have someone turn off the light supressor and you're in. Building it in spawn chunks will fix this. But even in spawn chunks you could still bypass the skulk sensors by using an update skipper (different from suppression) and then pearl glitching up into the base.
You could always create a toggleable chunk ban system that bans the chunks surrounding your base, you can activate it as a panic switch on top of keeping the base you've shown in this video. That way if you have a way to force players to leave the base into the surrounding chunks and then activate the chunk ban you can then go back outside your base and fix the broken bedrock. You also got to remember: no one has infinite patience, and it would likely take a large team of players in a relay to be able to get through the bedrock in the first place.
Isn't that just a roof made of any blast-proof material, like obsidian or even waterlogged stairs? It's just an insane amount of TNT raining from the sky afterall, and what TNT can't do is break blast-proof objects, no matter the quantity of TNT we're talking.
First base easy breach: If you pressed shift when going into the bubble column, you will go up only very slowly, making you fully able to place a block. Same with swimming downwards. You could break one block and then wait for the wardens to calm down, as said you have infinite time. Second base breach you explained Bedrock box breach: Powering the pistons means you have to put the lighting rods everywhere and you cant make a thick wall. Pearl glitching works again Withering wall breach you explained Update suppression box: Yes it does crash your game every time but you can still get in after a few crashes. Talks about pearl glitching but forgets it later
17:47 you can actually make the safest base, if the base will be protected by other players, which will attack whenever someone tries to built in And since there are huge orders in 2b2t, that would be much harder to break in
Even if you had a truly invulnerable base, as long as there's an interior space that you're living in then isn't it possible to accelerate ender pearls fast enough that they can skip through blocks/walls of any thickness. Done with an ender pearl teleporter/cannon. With some careful calculations and planning (and probably some testing in another offline/sandbox world before recreating it in SMP), then it should be possible for a determined attacker to warp their ender pearl into the inside of your base to let themselves in. It doesn't matter what the base is made out of or how thick it is. Am I missing something? I haven't played much in a year, but I'm pretty sure the existence of ender pearl warp cannons means that there cannot exist a truly impenetrable base. At least, not as long as there's any open space inside which the base owner would be able to access instead. Even the final base presented wouldn't be an issue. I also suspect in the final base's case it wouldn't be difficult to create a custom client side mod that patches out the client's local crashing issue by blocking sound events entirely. (though if the server were crashed instead that'd be different, though at that point the base could easily be made so that the owner can no longer use it either if someone just keeps permanently logging in - at least as often as the base's owner/users do. So I think that's a moot point)
The biggest problem I see with this is that you literally can swim through bubble columns though. If you hold shift and swim downwards you can overcome the columns. You can then just move forward at the same time. It wouldnt be hard to swim into the middle
You can use a chunkban to ban people within a 48 block radius (if you use a baby piglin or fox holding a save state shulkerbox). The piglin can receive damage from explosions (using 30+ stacked TNT minecarts) if placed less than 23 blocks away from the nearest wall or in y=48 or less, since portals can spawn in y=70 or higher, and you can send TNT minecarts through this portal, which would cause a 22 block radius explosion. That's why it needs to be placed lower. Also, you'd have to keep in mind not to use Tile Entities, since they can be frozen if the chunk they are in contains too much information for the server to handle it, but since sculk sensors are not tile entities it is still possible to make it. If the base is built under y=70 no portal escapes are possible, and the chunkban should be impossible to destroy
There was no need to dig through the obsidian on the first one. Just build up 3 blocks to create a ceiling, and create a ceiling "bridge" across the gaps
An idea I've had for a while now (technically Mumbo's idea) is to build a cobblestone generator that is fast enough that a player couldn't mine or TNT their way through. Mumbo was able to make a single two layer wall that certainly seemed impossible to break though, however I'm not sure of is if it is possible to fit enough cobblestone generator inside a six walled cube. It might also be possible to break though with enough players mining the wall at the same time.
Another way you could get that first base is by dropping multiple pieces of TNT down the centre column. The first bit will explode in water and do no damage, but it will push the rest of the TNT into the base.
I remember building a hidden safe house base it took my friends 10 years to find just the entrance that lead to another hidden place where my base wasn’t even at of course I gave hints and clues I even offered them to show where they needed to go but they were set on doing it themselves, the funny thing about it was that the entrance that they spent so long trying to find was right at the beginning of where they started,so why try for the most impenetrable base when the most hidden can keep your base safe for so long
@@ascendedtree5876 At the end of the video, he says the intended method to get in/out is to use a nether portal or bed, so I guess that would have to be swapped with ender pearl stasis chambers if you plan to build it in the end, although that raises the second problem of how to trigger the stasis chamber when you want to enter the base.
I guess you haven't heard from the super secret hacker exploint called the nerd pole? Before your bubble column, then just place "stoppers" to stop the bubble from elevating you too high while making a lower bridge. Skip the nonesense obsidian, skip the wardens, place blocks in descending ladder diagonally to avoid the centre bubbles and gg.
Another, perhaps overlooked weakness to the later bases, is that if the defender is able to get ahold of command blocks, we must inherently assume it is possible for the attacker to have obtained them before hand, or they could have found one that wasn't removed since. After that, and base you could make is trivial.
There was a modded SMP I watched years ago, years before the term "SMP" was even commonplace, where there were 20 ish players split into two teams, who each built connected bases within sight of the other team but crucially were not allowed to actually attack the other team outside of special "war" collabs where everyone went at it every few months. This led to them building some crazy ass fortifications and ways to break them, one team even hid a buildcraft quarry in the skybox with blue wool and then activated it to slowly mine out the enemy's based while they fought.
SMP is a fairly ancient term, it was fairly often used back in beta days (possibly earlier too) to refer to Survival MultiPlayer servers, the term distinguished from servers with heavy use of plugins/server mods that changed the gameplay significantly from vanilla survival minecraft. (and also from classic servers, which had significant playerbases because you could play on them without buying minecraft)
@@Mateon1 Huh. I didn't see the term at all until a few years ago, so I assumed it didn't become widespread until then. Maybe it fell off and had a ressurgence? Or it just wasn't applied for youtube content until then.
Used to be (circa 2010?) that if you buried yourself in sand/gravel next to what you wanted to get into, then logged out before the suffocation killed you, when you logged back in the game would scooch you to the nearest safest location, AKA where you wanted to be.
another thing that's hard to account for is portal entry - just going into the nether and placing a portal on the right coordinates for the overworld side to generate in the base. You can make 'decoy' portals in the overworld which the nether side automatically links to, but then you'd have to prevent players from simply breaking those..
Can't you swim downwards and hold shift to overpower the soul sand bubbles? It's quite slow but has always worked for me unless i am missing something.
Quick reminder; if you shift and hold w facing downwards, while holding also the sneak button, you actually manage to swim trough the bubble elevator easily. Many people doesn't know that trick.
Yah... Or just mining from under, Or placing beds over the bubble columns Or Chunk resetting Or wether cannons Or any glitches that would you place downwards Or TNT minecarts that can kill the warden Or placing blocks right above the water so you're still in the water and can place a block downward slowly slowly inching down to the bottom of the base
If the powered lightning rods only power the block they are attached to, one of the two blocks in each corner is unpowered as shown in 16:10, despite the alternating per layer. Right?
there is always one weakness nobody wants to address - precision nether portal hopping. If you identify a base location and map out it's approximate center, you can go to the nether and calculate a portal location. If no portal exists in the center of the base, a fresh one will be created to the nearest set of eligible blocks to that location, or if one DOES exist it may link to it instead, thereby granting access.
and don't forget, with an elytra, you can bypass almot any defence by moving too fast for the world too load. With enough precision and patience you could get inside basically any base. And you can't effectively stop and elytra cause they can always fly above or below build limit.
you missed one important fact, it is ok if a base has flaws... as long as they are invisible, and within the base. It is safe to make the assumption that the person trying to get in, has NO information about the base going into it. (assuming no cheats or exploits)
The most Impenetrable Base is one that abuses the Log4J expoit to run malicious code and kill other player's PCs
but what if they just have so many PCs that 1 doesn't matter?
The exploit no longer works even in older versions
@@diamondyoshi6649 you hack their bank account and deposit all money from it so that they can't afford other PC's
Yeah but that's really boring
Yeah but then attackers can also use that exploit, or fix the exploit on their own pc's
I already built the most impenetrable base in all of Minecraft, it’s on my singleplayer world.
hahaha i have your hard drive
lol
And when i steal your pc?
Lmao
@@compositeboson123 what if I steal your city?
"The only true safe house in minecraft is a hidden one" - Mumbo Jumbo
Dark Forest Hypothesis.
*theory but yeah@@henryneubert7798
me with cheats: 😀
@@henryneubert7798hm. I never made that connection
cant enter a house that you aren't aware of
this is some real "can god create a boulder too heavy for him to lift" kinda shit
Only god know how lift and dont lift the rock
@@Braian9887caveman speaking ahh
can jesus microwave a burrito so hot that he himself cannot eat it
"Can you circle a square" type argument
@@_sindre_8658 can jesus create water that he himself cannot walk upon
The elder guardian has an internal timer that checks for a player once every minute. If you unload a guardian it’s timer pauses. If you wait until it tries to give you mining fatigue you can figure out it’s offset from all your other guardians. You then can pick the number of guardians you have and spread them across a minute. If you contain them in one chunk they will always be loaded and unloaded at the same time thus keeping their synchronization. This means if you have sixty of them synchronized, then you can have a (50 block radius?) where mining fatigue is applied literally every single second. This makes it much much harder to defeat as it takes longer to drink a milk bucket than it takes for them to apply the effect.
if they ever get unloaded they lose their timings and all apply the effect at once ua-cam.com/video/9ZMHOgTQum0/v-deo.htmlsi=rbpYUOEnPPT2whw7&t=1002
Or trick your opponet to play bedrock where they apply it to anyone who does not have it instantly
In bedrock with 1 old guardian work
@@Squilly4 chunk loaders?
@@Jlaubster server restarts are inevitable and that will unload them
The minecraft prison community has already explored this topic in depth and the conclusion is basically the same. You need active monitoring to prevent any breakins and your defenses should make it as difficult as possible for your enemy and as easy as possible to defend against those.
True, but I think there is a key fundamental difference between a base and a prison…
And while I agree with your assessment.
There is far more plausibility in making and impenetrable base instead of a prison.
Although they are similar, a prison tries to keep people in, be humanitarian, and allow visitation.
While a base allows people to get out, removing the necessity of a full fledged humanitarian set up, and it also removes the need for visitations… meaning that in theory, you could make a base far superior to that if a prison… simpler, smaller, and more capable.
You dont need active monitoring lol. Prisons havent been doing that for like a year
@@FireBlockerPro you could just trap them in a composter with a fake end crystal thing above them but yea the visiting and trying to be humane aspects complicates things but if you ignore them and focus on security then i think the difference is one is trying to make an impenetrable base while the other put a guy in a box then are trying to make an impenetrable base around them
a medieval knight could tell you that. Defense can't keep somebody out, it can only slow them down and give the defender's enough advantage that no attack would actually try.
@@dragonkingofthestars yeah, and they didn't even have explosives
the prison community is gonna have a field day with this
my first thought after watching the video was: "Cool. Now make a prison out of that"
doesn't fix chunk skipping unfortunately, also this specific base can be nether portaled into but that's easy enough to fix
i was just about to say that
An impenetrable base is like an inescapable prison, except you don't need to keep prisoners in, you only need to keep intruders out.
Answer would be go build your base in the end and break all end portals. Lol but that don’t work on bedrock. Or just mem ban the end portal platform. Assuming no one snuck in first
"That's enough for trying to break the game"
"For this time, at least"
I wonder what's coming up next...
Attackers advantage: The Defender needs to defend from every possible angle and method, the attacker only needs to find one opening.
Interesting concept to consider.
thats why you funnel attackers. Provide them with a way in you have prepared for. Decentivize them making their own.
@@cooly1234 This is a good goal. I would add that in order to do this, you must still "fully secure" all of the areas that you don't want them to attack from.
that's easy, just build the defense out of attackers.
Margaret Thatcher’s disadvantage
Welcome to cyber security
Where the adversary doesn't follw the rules you make up
Fun Fact! Did you know that if a player tries to respawn in a space taken up by a solid hitbox (ex. boat, shulker) the game will try to move them upwards constantly, after this first blocking with a solid hitbox, normal blocks will just be skipped past and the player will be moved up into the first space it can fit in!! This allows you to just clip into the base from the bottom if it isn't right at the bottom of the world
Aka the squilly method or squilly glitch
Wow! Thanks for the fun fact maximumg99
you're welcome leonalthelion 🇸🇪@@leonalthelion
Omg thats crazy
teehee
Can I just say, I'm so glad that you had the chance to practically use the orbital strike cannon!
It was wonderful to see in action
I was disappointed after seeing stopovers video and the breakdown of the cannon, he should have been able to nuke people would've been crazy af
Not sure if anyone else has pointed out any of the following methods to escape that last box that was showcased, but
1. Finding the overworld coordinates of the box means that you can build a Nether portal in the Nether at the corresponding location, and then enter through there
2. You’ve used update suppression to create a trap that will crash peoples’ games, but this can be defeated with the exact same technology. If you cause enough lighting updates in a loaded area of the game, such as the spawn chunks or anywhere with a chunk loader, (this technique is called a light suppressor), you can cause the game to not be able to load new chunks, meaning you can use an elytra to fly right into the base without the trap loading, log out, and have someone else deactivate the light suppressor. When you log back in, you’ll be inside the base
3. Prison escapists tend to be quite fond of a method called “Chunk skipping” in which you launch an entity (such as TNT or a wither) at such high speeds that it travels through unloaded chunks. Loading the chunks at the right time will cause the entity to land wherever you want it to, meaning you can teleport TNT right where the shulker box is, destroying the trap and rendering everything else useless
Only fax here, mpc is here.
Oh yea, build a giant cannon, go 🤦
Same answer Nether portal || Mushroom 🍄 a that also breaks block fast then going near to it
yeah... i really do think there is no way to make a base impenetrable in minecraft.
God I remember making a 16x16 chunk base covered in water and made entirely out of max tier concrete in the Voltz pack. I had no idea mods would just wipe your stuff if it was too strong and I remember my heart sunk when I found out I lost all that concrete.
while I get the sentiment, I really do find it to be a pretty dick move.
@AttacMage same, and no explanation either. I think the guy barely even admitted to it. Completely ruined my desire to play on that server.
@@knowerofnothing3992 Yeah that's lame as hell. Every base is raidable, and allowing stronger bases to be a challenge will only fuel better raiding on the server, there's no reason to Deus Ex Machina someone's base
Cuck
@@Nudgarrobot A lot of mods are just shit people in general
damn the algorithm never sends this stuff this early
Ikr same
Fr 28 minutes ago
Dude, Holy shit 40 minutes
True...
"impenetrable base" and "inescapable prison" are quite similar; the prison community already has your answers; it is possible to escape any* prison, so..
*barring breaking all the end portals
*and possibly some chunk shenanigans but i do not know
You can just nether portal your way in
@@nguyentrongkhang7644 yeah thats one avenue of attack he didnt even consider; if you built the base in the end it wouldnt work though. but then the owner of the base cant get out :)
I mean, he literally says at the end that it’s not possible to ever have an impenetrable base aside from making the server unplayable.
@@nguyentrongkhang7644 If you build your base in the end or extremely far out in the nether, no.
They’re just inverse versions of one another
And not even a single mention of just building a nether portal into the base. You'd either have to completely restrict any portals that could spawn inside, or also secure a proportional area on the nether side. Plus, if you're using a bedrock box to secure your base, then you have to deal with potential portal traps or other problems caused by only being able to leave your base using portals.
Also, the server crashing exploit opens you up to the hilarious possibility of someone building a noise maker right at your wall, and locking you out of your own base because the server would crash before you could load in and disable the machine.
Great video though, there's a bunch of fun concepts here.
Are floating ender pearls no longer viable for getting into/out of bases?
What about forced chunk reloading to forcibly delete parts of the base? Also were you not warned that the border was going to shrink? If not that was a pretty huge dick move on the part of Slip.
We were in constant negotiations about the timing of the world border and how it affected our strategy. We agreed that the world border would not move if we played aggressively, which we did, and we suffered significant losses appeasing this deal. Meanwhile Blue team had shot their entire team tens of thousands of blocks in the sky to avoid combat altogether, which was an extremely boring strategy. Sipover didn't even give us a chance to regroup and re-deploy before he decided there wasn't enough fighting happening and so closed the world border after only 2 hours and essentially forced everyone into Blue teams meat grinder.
@@cubicmetre hey cubic, i think you might've forgotten your quantum tunneling tunnel bore, as it would theoretically be able to zip straight through the bedrock and destroy the sculk sensors or update suppressor making the base entirely defenseless
That is patched on paper servers I belive. You need a perimeter, that if loaded crashes game immidately no questions asked, that somehow patches chunk skipping and pearl glitching(from bottom) trougj the use of some belgian lasagna ish thing then an roof defence at build height that will kick players if they try to touch it(tested technology by the prison community) and you can get in still with chunk skips, cause not patchable, unless you counquer the end dimension and crash the game for 127 possible locations, and have insane security with how the last works, potential to shut it down as well etc. Certainly possible but deemed as invalid by the prison community, thus I have given up and left it. It is possible but yeah
@@cubicmetre Wow that's actually so lame. I don't know why he'd invite technical players if he baby rages when they do something technical.
@@cubicmetreThat’s unfortunate. I was super impressed by your team’s performance and even while watching the video was disappointed that the border was closing given the prompt of the video. With the information you gave as well that makes it even more disappointing. Love your builds and ideas!
Kenadian would be disappointed. There are no chunk bans
@hibblebins wardens are not as good as chunk bans
Ken would be disappointed as you didnt call them area bans
area bans
@hibblebinsput red stone blocks in the wall and use a piglan bans instead
I love this structure of video, solving a problem and then revealing a further flaw in it. I do think server crashes kinda get in the way of the "base" part of impenetrable base. It's trivially easy for somebody to set up a noise machine that locks you out of the game (and unless I misunderstand, there's almost no way to load those chunks without immediately crashing the server.)
I think I could point out a couple flaws you didn't mention in the final product, but I also suspect other people have already done just that in other comments. Other people have said that this is just a prison, but a lot of the prison community involves visiting protocols, kill checks, etc. I think this focuses in on one very fundamental core aspect, the "there is a box. somebody else wants in the box. stop them" part.
I mean, there's a box, someone wants in it, is a pretty key part of a lot of the prison community. Visiting is the extra challenge on top, it doesn't change the core problem that draws people in to the prison community.
2:27 the detail of Saxton Hale's CEO room is absolutely beautiful lol
The prison community made a prison with memory bans that basically reset the server back to an old save combined with a giant bed rock cylinder in the nether to stop nether portals combined with a giant mass of obsidian that is large enough to stop chuck skipping and ender pearl cannons.
im getting goodatthisgame flashbacks
Its funny you mention prisons, because its actually a lot easier to trap the plyer in a single spot than it is to do the inverse. If you can trap the player in one spot there are a lot of things you can combine together to stop the player from doing things like breaking blocks, using items, etc. However when you have a single spot that you need to keep players out of, you don't get to control where the player is or what they can do so they have a lot more freedom to use features to break in to something.
@@cubicmetre Well the point of the prison community is to stop people from breaking out or breaking someone else out. In the end you only have the problem of stopping someone from breaking someone else out, leading to the same problems as impenetrable bases. Memory bans are also incredibly inconsistent with stopping saves. And the method of lazy acceleration through unloaded chunks even works through memory bans. And if you want to be able to lazy accelerate players through unloaded chunks, the prison community has found a way to do it
@@cubicmetre Look up Phoenix A minecraft prison.
I am dying inside. That's a bedrock edition prison 😭@@johnjohnjohnson7720
a several thousand block chunkbanned area full of obsidian is probably the closest thing anyone can make to an impenetrable base. if you cant pearl over it, portal into it, or fly over it without being kicked, it is almost impossible to get in. maybe some sort of wither cannon could work, but just make the area several thousand blocks wide and you couldnt load it all from the outside. the only problem is survival building, it would be almost impossible to place that many blocks
An entire base centered around a singular ender chest
Something like Daedalus Labyrinth?
It’s like Mythrodak said
“The most secure base, is a hidden one.”
Any hidden base can be found through a number of ways, regardless of its position in the world.
@@jc_art_ Key word: "Most"
Not fully.
any% doesn't actually mean 'by any means necessary'. In speedrunning, which is where I believe you found the term, it means that you can complete any amount of the game before completing the category objective. For example, an all advancements run would be 100%, while no advancements would be 0%. The term to describe 'by any means necessary' is simply 'glitched'. It should be noted that the 'glitched' is often just implied in category names. For example, Random Seed Glitched is usually just called RS.
Well Any% is pretty much always including glitches in speedrunning, it's why (Any%) and (Any% Glitchless) are pretty much always two active sections in speedrunning.
Good day gent.
As a game designer and developer, your videos are always a delight and deep thinking material.
I wouldn't want to make an exploit free game, but I wouldn't want exploits to be designed.
The adage "it's a feature, not a bug" is right when nothing was intended but it's rather an emerging mechanic.
Designing perfectly imperfect game mechanics and systems is a real challenge.
I’m gonna be real, this is the goat of Minecraft engineering/redstone, and might even be the goat of Minecraft in general. Love this guy, redstone on top.
the ultimate minecraft engineer and physicist
Me when simply being aware of update suppression is enough for avarage youtube viewers to think someone is the "best" at the game
@@Yqe- Bro he made an orbital cannon that can hit basically anywhere in a Minecraft world, and literally had to be told to not break the event by sipover. I didn’t even mention update suppression.
Just because someone happens to make viral youtube videos about specific concepts that to the avarage viewer are impressive doesn't automatically mean they are the single best.
Cubicmetre may be a good redstoner and is knowledgable on game mechanics, but there are so many different areas of the game that many people differ in knowledge on. But because only very few make edited youtube videos, most viewers will never know of them.
@@thegermanzeppelin2194
Cubics inventions were some of the only times where i actually had to nerf creations in these events. Definitely can be considered unfair, which is totally valid, but i think the fact i was constantly nerfing and telling you guys not to break the event gains legendary status
Yeah as a content creater and game host you have to set rules in order to make it fun and entertaining as a viewer. So its 100% fair what you did with the worldborder. Otherwise people would click of the video instantly.
@@trollchristianjb1233 eh it was really frustrating for us though
You could have told them before at least if you wanted a crammed final. It's frustrating to change the rules midgame so the best team doesnt win
Nah that's actually so cringe. If you're going to invite people to participate in an event with a set of rules, you can't just decide "nope, you're playing too well" and retroactively change it specifically to screw them over. Honestly the whole scripting thing you do to prevent people from using novel strategies is incredibly lame and makes all your content bland and formulaic because you never let it evolve into something interesting.
@@Draconic404 yeah but in such a event the world border ALWAYS shrinks. The surprise effects make it more interesting. All battle royal games have this thing so assuming it won’t come is the most foolish thing.
This is a type of video you watch while you eat
The one main flaw in the soul sand is players can place blocks above them by slowly getting through the block to get a walkable roof
sponges
@@l1nx915 not a great solution as the large number of water source blocks around it will instantly fill the void created by the sponges
@@thereliablelioness9880 it gives enough time to bridge across
once its not a water source block then the bubbles wont happen, unless it does? idk @@thereliablelioness9880
You can swim down bubble columns by crouching and swimming facing down at the same time, you don't even need to bridge
"The shulker box won't open because it actually thinks it is a lectern" is one of the weirdest things I've heard in your videos
Transblock
As someone whos been thinking about prisons and bases for years... not a bad attempt. I like the update suppressor idea
Love how the comments section is a place where professional sounding misinformation always floats to the top. Gotta love youtube comments :/
Indeed, they're always things that could be done better :)
yup
Fun fact: in PC version of Minecraft you can click on the tab above the window to stop packets from the server and your compluter exchanging, essentially making you invincible to server crashes. Also, I'm not sure, but it seems like that update supressing crasher has a range limit of 96 blocks max.
The fatal flaw of any base is that to function as a base there needs to be a sure fire way in for the owner and possibly their friends. Even if you made a truly indestructable container for the base, the front door will still exist. A bed entrance is only good if you have keep inventory on or really do not intend to keep anything not already stored inside the base. Plus a bed based entry system is a point of failure itself. If anything happens to the bed to make it unusable you will need a way in yourself or your stuff is effectively gone since you'd be trapped outside by your own security. And once again any way in for you is a way in for any invaders.
we're looking at a situation where every single player has every single resource they could ever need, so loss of items on death really isn't a downside.
also, if the bed goes, they're already in the base. it's a point of failure but pretty much only once everything is already FUBAR.
Epearl stasis chambers operated by member already inside base
Edit: I realised that they need to come out still so XP woops
The fact that we can, in vanilla survival mode , crash the game intentionally, means that with the rapid advancement of ai, if we ever be able to give an NPC some kind of "free will" it can actually intentionally kill itself simulating a crash in it's simulator. Amazing
Cubic.. you friggn get me. I have spent many hours on base defence and prison tech, and this video was so good for all that. And after I developed a tnt artillery with unlimited distance inspired by your orbital cannon. I absolutely love your content!
7:33 about the inconsistent mining fatigue. I think the prison community discoverd some methods to ensure mining fatigue is aplied every tick.
nice change of pace from the usual tnt related tomfoolery
3:20 4:30
You can actually bridge by building over your head which by far beats mining the obsidian.
A flying machine is always an option as well.
Even a single piston with some blocks can build you a quick reusable bridge.
And even if all that wasn't an option for some reason you can still make a normal bridge by using sponges to delay the bubble columns and start bringing with the sponges.
And yes this isn't the point of the video at all but whatever
My man accidentally explained cyber security without even talking about cyber security
Watch me rsa encrypt my minecraft base. Your gonna need to get cracking on the riemann hypothesis or a quantum computer.
just go to 20w14infinite and execute something like:
/warp 0-)9[][z9919ds:mq.zm_=command-
(substitute 0-)9[][z9919ds:mq.zm_=command- for any long string of characters of your choice. And since the warp command can be used without cheats enabled, it'll be completely vanilla.
After you've done that, write down the string of characters you used to get to that dimension, and build a base there.
Ain't nobody getting into that.)
or just do what people on 2b2t do and build 100k blocks from spawn in some random spot with whatever base you want.
2:35 "the player can use any ammount of time..." For that solution you can just bruteforce it
@@Pitiflu909a 14 digit password that contains letters (captial and lowercase), numbers and symbols takes up to several trillions of years when brute forcing.
@@qubanv2 But there are a little more than 2 billion dimensions, many possible passwords converge on one dimension
@@TemporarySolution yeah. I've had that happen before. But it's always slightly different. Terrain generation will be identical, but the shaders and blocks will change. I once had a world made of purpur blocks and I generated one that looked the same, but was made of endstone and a horrid piss yellow. I think of it as a quote "lazy" way of making the over 2 billion dimensions. It will be technically different and therefore it will be near impossible to find brute forcing.
3:13 Correction, Swim(Sprint) and you can counter the upward push.
You also need to hit shift(crouch) key while sprint swimming downards iirc
You also need to get your alignment correct, as touching 3 or more bubble columns overpowers your attempt to go down and touching 2 columns at the same time will keep you in place.
Yup, both comment are correct, column bubble can stack if you are within two or 4 column.
he already answered this. not possible in open waters, need a block to lean on
@@awsomebot1 It is very much possible to do this in an open body of water. You just need to get your block alignment right (see my previous comment). Looks like the "extensive testing" wasn't extensive enough ;)
I was so excited for a long and drawn out war of attrition, and the border closing wouldn't have even been too bad if they waited a few more hours at least to start it or if the teams knew about it beforehand
hey uhh, the first base? you don't actually have to break anything to get through the first area. just bridge *above* yourself, instead of below.
You can also swim down soul sand bubble columns lol, the entire base was pointless
For the bubble column base.
1. Go above the central column
2. Place Lilly pad
3. Place sand on the side of the Lilly pad
Sand blocks bubble column allowing you to swim down
Break in plan for every base but the last one that crashes the game: pearl glitch up from below.
Break in plan for the last one that crashes the game: Use a light supressor to unload half of the base. This will make it so half of the walls dissapear. So you can just go into the base, have someone turn off the light supressor and you're in. Building it in spawn chunks will fix this.
But even in spawn chunks you could still bypass the skulk sensors by using an update skipper (different from suppression) and then pearl glitching up into the base.
You could always create a toggleable chunk ban system that bans the chunks surrounding your base, you can activate it as a panic switch on top of keeping the base you've shown in this video. That way if you have a way to force players to leave the base into the surrounding chunks and then activate the chunk ban you can then go back outside your base and fix the broken bedrock. You also got to remember: no one has infinite patience, and it would likely take a large team of players in a relay to be able to get through the bedrock in the first place.
Now cubicmetre will make a defense against his own intercontinental ballistic missile
Isn't that just a roof made of any blast-proof material, like obsidian or even waterlogged stairs? It's just an insane amount of TNT raining from the sky afterall, and what TNT can't do is break blast-proof objects, no matter the quantity of TNT we're talking.
@@NickAndriadze 🤓🤓🤓🤓🤓🤓🤓🤓
@@NickAndriadze Not even that. The cannon is stopped by literally just some water. The cannon is useless because it doesn't shoot sand with the tnt.
ICBM is a great Minecraft mod.
@@poppinlochnesshopster3249now time for icbm v4 with sand for 100% anti water canon
First base easy breach: If you pressed shift when going into the bubble column, you will go up only very slowly, making you fully able to place a block. Same with swimming downwards. You could break one block and then wait for the wardens to calm down, as said you have infinite time.
Second base breach you explained
Bedrock box breach: Powering the pistons means you have to put the lighting rods everywhere and you cant make a thick wall. Pearl glitching works again
Withering wall breach you explained
Update suppression box: Yes it does crash your game every time but you can still get in after a few crashes. Talks about pearl glitching but forgets it later
17:50 first time hearing a laugh, nice to see a more genuine side of you.
weirdo
17:47 you can actually make the safest base, if the base will be protected by other players, which will attack whenever someone tries to built in
And since there are huge orders in 2b2t, that would be much harder to break in
Cubicmetre when he realizes you can pear glitch upwards indefinitely:
20:17
"A strange game. The only winning move is not to play. How about a nice game of chess?"
Even if you had a truly invulnerable base, as long as there's an interior space that you're living in then isn't it possible to accelerate ender pearls fast enough that they can skip through blocks/walls of any thickness. Done with an ender pearl teleporter/cannon. With some careful calculations and planning (and probably some testing in another offline/sandbox world before recreating it in SMP), then it should be possible for a determined attacker to warp their ender pearl into the inside of your base to let themselves in. It doesn't matter what the base is made out of or how thick it is.
Am I missing something? I haven't played much in a year, but I'm pretty sure the existence of ender pearl warp cannons means that there cannot exist a truly impenetrable base. At least, not as long as there's any open space inside which the base owner would be able to access instead.
Even the final base presented wouldn't be an issue.
I also suspect in the final base's case it wouldn't be difficult to create a custom client side mod that patches out the client's local crashing issue by blocking sound events entirely. (though if the server were crashed instead that'd be different, though at that point the base could easily be made so that the owner can no longer use it either if someone just keeps permanently logging in - at least as often as the base's owner/users do. So I think that's a moot point)
The biggest problem I see with this is that you literally can swim through bubble columns though. If you hold shift and swim downwards you can overcome the columns. You can then just move forward at the same time. It wouldnt be hard to swim into the middle
no you cannot
3:20 I'm pretty sure if you sprint swim down and hold crouch you can overcome the bubble elevators
I believe so, but gruelingly slow. Close to 1 block every 5 minutes, I think.
Was about to comment this! It's very trivial with Depth Strider, too.
Yeah, it's decently fast too if you don't crouch
@@hornetthehivewing6265 give it a try, its really not slow at all compared to 5 minutes per block
@@hornetthehivewing6265 No, it's not. I've built plenty of bubble columns and you can get down pretty fast.
You can use a chunkban to ban people within a 48 block radius (if you use a baby piglin or fox holding a save state shulkerbox). The piglin can receive damage from explosions (using 30+ stacked TNT minecarts) if placed less than 23 blocks away from the nearest wall or in y=48 or less, since portals can spawn in y=70 or higher, and you can send TNT minecarts through this portal, which would cause a 22 block radius explosion. That's why it needs to be placed lower.
Also, you'd have to keep in mind not to use Tile Entities, since they can be frozen if the chunk they are in contains too much information for the server to handle it, but since sculk sensors are not tile entities it is still possible to make it.
If the base is built under y=70 no portal escapes are possible, and the chunkban should be impossible to destroy
There was no need to dig through the obsidian on the first one. Just build up 3 blocks to create a ceiling, and create a ceiling "bridge" across the gaps
this base feels like some kind of Ci-Fi Eldrich behemoth horror MegaStructure. Im in love with that
kenadian gonna break into this in minutes
I think it's safe to say that...
You have established yourself as a new genre of playing Minecraft.
How is it that difficult to cross above the bubble columns? Cobblestone ceiling go brr
Just place blocks above yourself, in order to get in
I love how the video length is 20:48
An idea I've had for a while now (technically Mumbo's idea) is to build a cobblestone generator that is fast enough that a player couldn't mine or TNT their way through. Mumbo was able to make a single two layer wall that certainly seemed impossible to break though, however I'm not sure of is if it is possible to fit enough cobblestone generator inside a six walled cube. It might also be possible to break though with enough players mining the wall at the same time.
It's not possible, you will always be able to break the pistons that push the cobble
You can quickly place obsidian
Love that the conclusion is basically building a titan wall
Another way you could get that first base is by dropping multiple pieces of TNT down the centre column. The first bit will explode in water and do no damage, but it will push the rest of the TNT into the base.
3:28 you can also just build above your head so that you can't be pushed up and then build below you and repeat this process until you get to the core
Just use sponges, or flying machines, boom doesnt work, as tested by the prison community
I was rooting for your victory too. Your base was revolutionary and the wardens were literal defense turrets. But even Sipover can get mad with power.
You need to offset load the gurdians to get the effect consistently
I remember building a hidden safe house base it took my friends 10 years to find just the entrance that lead to another hidden place where my base wasn’t even at of course I gave hints and clues I even offered them to show where they needed to go but they were set on doing it themselves, the funny thing about it was that the entrance that they spent so long trying to find was right at the beginning of where they started,so why try for the most impenetrable base when the most hidden can keep your base safe for so long
Can’t wait for Kenadian to speedrun this. Also you could probably get inside with a well positioned nether portal
Not if you build this in the end
Oh yeah ofc
@@ascendedtree5876 At the end of the video, he says the intended method to get in/out is to use a nether portal or bed, so I guess that would have to be swapped with ender pearl stasis chambers if you plan to build it in the end, although that raises the second problem of how to trigger the stasis chamber when you want to enter the base.
@@mambodog5322 fishing road teleport, bro
@@amadeusoliveira9846unfortunately, that means you can't log out and the server can't restart.
3:04 - Love the term Gapple for God Apple
“The safest base is a hidden one”
-Mumbo Jumbo
I guess you haven't heard from the super secret hacker exploint called the nerd pole? Before your bubble column, then just place "stoppers" to stop the bubble from elevating you too high while making a lower bridge. Skip the nonesense obsidian, skip the wardens, place blocks in descending ladder diagonally to avoid the centre bubbles and gg.
Whats the link for the redstone clock for breaking bedrock, its not in the description
i can feel the shade being thrown in this video. nobody really appreciates an impenetrable base except the person on the inside.
One way to get into a lot of bases is through the nether
Another, perhaps overlooked weakness to the later bases, is that if the defender is able to get ahold of command blocks, we must inherently assume it is possible for the attacker to have obtained them before hand, or they could have found one that wasn't removed since. After that, and base you could make is trivial.
You can't use command blocks without cheats and creative mode.
There was a modded SMP I watched years ago, years before the term "SMP" was even commonplace, where there were 20 ish players split into two teams, who each built connected bases within sight of the other team but crucially were not allowed to actually attack the other team outside of special "war" collabs where everyone went at it every few months.
This led to them building some crazy ass fortifications and ways to break them, one team even hid a buildcraft quarry in the skybox with blue wool and then activated it to slowly mine out the enemy's based while they fought.
SMP is a fairly ancient term, it was fairly often used back in beta days (possibly earlier too) to refer to Survival MultiPlayer servers, the term distinguished from servers with heavy use of plugins/server mods that changed the gameplay significantly from vanilla survival minecraft. (and also from classic servers, which had significant playerbases because you could play on them without buying minecraft)
@@Mateon1 Huh. I didn't see the term at all until a few years ago, so I assumed it didn't become widespread until then. Maybe it fell off and had a ressurgence? Or it just wasn't applied for youtube content until then.
Used to be (circa 2010?) that if you buried yourself in sand/gravel next to what you wanted to get into, then logged out before the suffocation killed you, when you logged back in the game would scooch you to the nearest safest location, AKA where you wanted to be.
So I can just come in from nether?
you could premake some portals submerged in lava so that whenever someone tries to build a portal it auto connects to your death trap.
@@jedsmith6371 Shame there's nothing that can protect you from the fire
@heypbolon1941 applying similar principles to the video, add some thick walls. any base is penetrable, slowing progress is the best you can do.
another thing that's hard to account for is portal entry - just going into the nether and placing a portal on the right coordinates for the overworld side to generate in the base. You can make 'decoy' portals in the overworld which the nether side automatically links to, but then you'd have to prevent players from simply breaking those..
Can't you swim downwards and hold shift to overpower the soul sand bubbles? It's quite slow but has always worked for me unless i am missing something.
Quick reminder; if you shift and hold w facing downwards, while holding also the sneak button, you actually manage to swim trough the bubble elevator easily. Many people doesn't know that trick.
Btw you can swim down bubble columns by swimming and crouching...
Not in open water, you need a column of blocks to lean against to perform this maneuver, we tested this exstensively
@@cubicmetre thanks for the explanation! I was wondering about that from the very first time I saw the base.
6:14 What about a downwards flying machine that clears the bubble columns?
Yah... Or just mining from under,
Or placing beds over the bubble columns
Or Chunk resetting
Or wether cannons
Or any glitches that would you place downwards
Or TNT minecarts that can kill the warden
Or placing blocks right above the water so you're still in the water and can place a block downward slowly slowly inching down to the bottom of the base
The bubble columns are actually really smart
If the powered lightning rods only power the block they are attached to, one of the two blocks in each corner is unpowered as shown in 16:10, despite the alternating per layer. Right?
this is pretty good, you would also need to stop nether portals being able to generate inside the base too
You "just" need the same thing on the nether side, but 8 times bigger. That surely isn't impractical
there is always one weakness nobody wants to address - precision nether portal hopping. If you identify a base location and map out it's approximate center, you can go to the nether and calculate a portal location. If no portal exists in the center of the base, a fresh one will be created to the nearest set of eligible blocks to that location, or if one DOES exist it may link to it instead, thereby granting access.
Kinda surprised the prison community wasn't even mentioned considering it basically requires similar thinking, just with different restrictions.
don't worry ken's viewers did that for him
and don't forget, with an elytra, you can bypass almot any defence by moving too fast for the world too load. With enough precision and patience you could get inside basically any base. And you can't effectively stop and elytra cause they can always fly above or below build limit.
This guy is literally the Leonardo da vinci of Minecraft
you missed one important fact, it is ok if a base has flaws... as long as they are invisible, and within the base.
It is safe to make the assumption that the person trying to get in, has NO information about the base going into it. (assuming no cheats or exploits)
I would love for CubicMetre to collab with kenadian to combine brains to make a new maybe never seen before prison concept
6:12 "Lord Vader, its just a vent. Don't worry about it."
you can swim down bubble columns
no
@@vibaj16you actually can if hugging a wall
@@Oni2ed No you can't
@@vibaj16 I’m 99% sure you can when crouching
@@Oni2edI tried, you can't
“As you can see the shulker box will not open because it actually thinks it’s a lectern”
Wild sentence
loved this event 10/10
The most Impenetrable Base is the friends we made along the way