The covert operations were some of the hardest missions. I've beaten them all now and they aren't that tough but they can still be challenging. As for this mission. I never went the obelisk route. I got the crate, micro managed my units, sold some stuff and managed to survive.
Covert ops missions are crazy hard. I remember playing one of the GDI ones where you started off as one commando and a few engineers, unless you captured precisely the right buildings and sold them in exactly the right way, it was impossible to build a base. There's no way you could have even known this until you went through the mission several times...
All I did on the mission was to sell a few buildings, can't remember which, and then train some engeneers and build a APC and transport them into GDI's base in the north-west corner. Worked like a charm.
das ist das erste computerspiel was ich besessen habe. ich habe es in den jahren danach immer wieder durchgespielt und ich empfinde es immernoch als eines der besten. diese mission, ist die erste der spezialmissionen die ich damals geknackt habe. heute schaffe ich alle, aber es ist jedes mal ein riesen spaß. ein remake, genau so wie es war, wäre toll.
I actually remember playing this back in the dy and we could not for the life of us figure out how to do it. We ended up using the stealth tank to destroy their base then somehow managed to play solid defense.
That's a shame! The TS online gaming experience in 1999 when a ton of people played it was so much fun! Sadly,I couldn't enjoy it to the fullest because my PC could barely run the game, as it had the bare minimum specs required for the game to work! ;*( But some people still play it, after having done so for over ten years, because of how it was their first ever online game, and so they came to see it as being like a "first love" of sorts, with the ones that came after not being able to compare!
i really liked compleltying the mission to the point where only one enemy building remaind then filling the map with one base and getting as much money as possible
I have no idea how the targeting logic works at the moment. Walls are a dirty mix of building and overlay types, with the walls pre-placed in a map being pure overlay without owner. So, I don't know. Maybe I can somehow make it check if overlays are specifically player built. We'll see. If I ever accidentally stumble on the relevant code, I'll definitely look into it.
It's been mentioned, but use the stealth tank to go south and blow up the church there; it'll give you 1000 credits. Use the nuke of the nod temple on one of the 3 armies and then sell it. the obelix on top will pick off the top army one by one and ensure that those units won't be involved in the big attack. sell the top obelix once you're done there and fortify the other sections.
That mission was fairly simple to me. Firstly, I scouted entire area with stealth tank, with no hurries, and waited for nuke to charge. Secondly, I launched a nuke at GDI base, so precisely that only a power plant and weapons factory were intact. Temple of Nod can be sold afterwards. Thirdly, I one by one provoked enemy units with splash or arty and then lured it to my light tanks and turrets. Flame tank and recon bikes can be sold. I started with northern blockade, due to them blocking my way to tiberium. Note: one vehicle, preferably a humvee, must be left in each blockade intact - if one of blockades' vehicles are all destroyed, remaining ones assault all at once, and it's much easier to handle single units than two waves of artillery, infantry and tanks at once. Note 2: GDI uses airstrikes to target northernmost units. It's the best to use SAM site as the taker, it's tough enough to get completely airstriked and survive to get repairs.
I beat this one by playing in slow-mo like you and selling a ton of items. Then I got Oblisk's of light up as fast as possible and went insane on building units and hanging onto them until my economy was strong. Sam-site at the north so that the A10's went for that instead of my more precious buildings.
@erzkonservativ also, u can get some technicians in the apc, destroy the wall to the left, out of range of the turrets, to the left, and capture the hq/other structures
@wanderprediger87 he doesnt care about micro, he sends his troops over tiberium ALL THE TIME in his other videos. He only cares about results. Which, I guess, is perfect for this kinds of walkthroughs
totally agree with Bizarro969... actually even easier way: on each side of the entrances, there are 3 major tanks... clear two of them is fine, the tanks on the other two sides will not attack until all 3 of them are destroyed.... in this way, you can allure the tanks one by one... this mission is the first mission i have won for C&C 95
Build a wall of concrete or sandbags or silos toward the enemy base. Attach turrets and obelisks to the wall, selling them as you gain ground. By the time your wall reaches the enemy base, your turrets will start destroying that and you will win.
thats because it was set in a still relatable time period. Tiberian sun and the other command and conquers aside from the red alert (first one) were too different in tone.
Here's my strategy: Built walls to the eastern and western forces and block the way. Now they can only get trough the northern passage. Built a lot of defense in the north and put all your tanks there. Once you attack the northern forces, all tanks will come to the NORTH. So the GDI forces will all die (if your defense is strong enough). Sell buildings, built ore refinery. Now you can use the nuke for the base in the north, cause you didn't have to use it for the GDI forces. This tactic works.
TS was the first game I ever played online, too!!!!!! I used to be addicted to C&C95 and particularly Red Alert 1 before TS, and would've LOVED to play them online, but never got to, as it wasn't exactly clear cut how to get them to work online at that point in time!!!! ;*( And even though I played some other online games after TS, the TS always ended up being the one that I kept going back to!!! I agree with a lot of other TS players that the Red Alert 2 online experience wasn't as fun as TS!
Oh, right :) my mistake! The sandbag tactics work perfectly in every mission with a base, too. Just build a perimeter out of range of your base and your enemy will just wait there.
This mission is easy. The Stealth Tank is the key from start to finish. First sell all your silos and the bottom 2 Sam Sites. Keep the top 2 so the AirStrikes can keep attacking it. Drive the stealth tank around the whole map to get a view of everything. Then go all the way to the bottom and destroy the Civilian Village with it. Get the Money Box from the Church. Minigunners will come out of the buildings and go after the GDI Units sorrounding your base. Then build Turrets in front of your base.
Haha, that's a funny way of doing it... After having this game for like 10 years or more, I finally did this mission the other day. I just used two Stealth tanks to keep attacking their base, everytime I attacked, they sent a couple of things into my base, that's how I got rid of the stuff all around you...
When I saw the title, "Is this mission impossible, I new instantly what level s/he was talking about. The mission is possible, you just have to play it smart, I beat this level when I was 7, so I think you can handle it. XD
twist fo fate is mission that you have only small base on the bottom and there is few units on road (like convoy) and nod have superior in number , and they have got A-10 and nukes , and you must get an MCV to safe and build base still being attacked
I always use a damage sync to protect the high power but lighlyt armoured units. Classic sending 1 minigunner to draw a mammoth tanks fire while 3 bazookas or light tanks down it.
I always go to the bottom-most area with a stealth tank to retrieve a money crate. Then I speed up the game a little and wait for the nuke to be ready and in the meantime build some obelisks. I blast the nuke on one defence squad and my obelisks will do the rest. Then I put some engineers in that apc and conquer the enemy base. Easy as hell :)
No, you see you don't attack with the minigunner just bait the main cannon of the mammoth tank at maximum range, it's also important to move the minigunner directly where the tank turret is facing so it doesn't "flick" rockets at you.
If I am not mistaken, I played that level and there's a whole base down below this base that you can access by way of the stealth tank. As soon as you discover it, you have two functioning bases with a tiberium resource next to the bottom one. After that, it was smooth sailing. Pumped out tanks and kicked ass.
+Funnotfame I think you are half right, I remember it was like if you moved your stealth tank down to bottom of this map you will get another construct plat and build up base with denation box money
lol I finished this mission three times in a row not one hour ago:-D what a "nostalgia"... I used different strategy though. I didn't sell the Temple at the beginng, didn't went for Obelisks, instead I put three towers on each side, it's enough GDI wont attack anyway. Then I sneaked Stealth past them, found their base and just nuke'em- Conyard Refinery and War factory. btw. there is a crate with 2000 money in the church at the bottom of the map just have to carefully pass through the enemy lines
I used to play C&C like that when I was in my early teens but when I got The First Decade I actually beat all missions of both campaigns and all missions from the expansion pack without using the wall trick. I think the devs actually did not consider this trick as a legitimate solution for any mission.
It did take a few tries but it worked. I think I sent two APCs and also sent a few tanks with them so they could get by all the units. I think a took their most expensive buildings and just sold them all except the constuction base. Then I just built a barrack and trained more engeneers and took the buildings as they built more.
C&c was translated very creative, they had to reduce violence and made robots fight the war, i was a little kid when i played these and never knew they are meant to be human. the cinematics are almost bare of any frightened civilians and you dont aktually see kane shoot seth. my cd's dont work anymore so i downloaded the gold version (whoa svga!) and played this in english for teh first time. i was kinda annoyed by the deathscreams where i remembered sounds of crushed beercans.
@diceman1367 Yeah... there's a small village to the south where you get a money crate... I think I used to build wall around two of the three sides and then use obelisks? (I think that's what they were called) to wear down the other side.
dont sell the top left sam site - leave it to attract gdis ion cannon - gdi always atack the northwest-most unit. the sam can be hit by the ion cannon about three times and not die (you can also repair it also dont sell the TON until youve nuked something (its affectively useless then anywho)
Wait, you built refineries? lol Wow, I never thought I could do it this way. I used the nuke, then one or two obelisks, and maneuvered my stealth tank into the back of the base to take it out. Nice job!
Yes, it is beatable. What you need to do is sneak out a stealth tank into the GDI base, hold out till the nuke arrives then nuke it or something like that.
Use your stealth tank to harass the GDI harvester, when units come to investigate break off the attack, and then the investigating unit will come to you base where you can make short work of it. After all the northern units are gone the enemies holding you under siege will pour in fend them off, and then if you still have a temple nuke their base, and if you sold your temple, all you will need will be your stealth tank and ten or so minigunners to finish off their base.
there is a gold crate at the bottom of this map that gives you gold.. crab it with stealth tank and then sell temple to build oblisks. and then block 2 entrances with sand bags. so enemy walk into ur base in a single line, they will all get killed by oblisks as they approach.. very easy map
I attacked the harvester with the stealth tank to make GDI send a unit over. This unit would then go attack my base and get killed. I rinsed and repeated; the amount of GDI units surrounding my base got smaller and smaller. By the time GDI went on the offensive, they were too small a force to be dangerous.
Actually there a must simple way.. u sneak a stealth tank up north to a nearby village to take a money crate. Then use whatever money to spam light tanks.. then slowly sell off everything except airstrip, construction yard, atleast 1-2 powerplant and nuke silo. Go spam light tanks After that once you nuke u clear 1 side.. sell it quickly. At this time they would be attacking you from all side. focus clearing 1 side at a time.. usually the sneer number of tanks would overwhelm anything.
i remember playing this c & c when i was about 6 or 7, and i remember this mission really well, i couldnt do it, but if you used the stealth tank to go osuth there was a crate with money i think you needed to destory a building to get it.. other than that i dont think i ever did finish this lvl
sell as much as possible, place 3 obelisks north f your base, just outside range of the units. place some walls arround the obelisks and nuke the left or the right group
Haha, die Mission hat es echt insich!!!!! Ich war damals 12 Jahre als ich es nach X Versuchen geschaft habe :D Aufjedenfall zu beachten ist, dass im Südosten ein weiteres Tiberiumfeld ist, wo man ein Sekundärstützpunkt aufbauen kann.So habe ich es dann auch geschafft :D
This mission was easy. Guide: Go destroy the church from the bottom of the map with stealth and get the cash. Then build 2 obelisks, one to the north of the base and one to the right so that they can shoot the mammoths,rockets and mediums from distance. By the time the you have eliminated those your nuke should be ready so nuke the left side. Then shoot their harvester a little to provoke the rest to come into your base (w/stealth/bike). if you do it correctly you will have zero casualties.
I love these missions where thinking is involved :) The missions in later C&C games were boring in comparison; for one thing they lacked the cool underground missions Red Alert 1 had (Missions where you sometimes went through bunkers). This and Red Alert 1 are truly state of the art :D Lol that Harvester is very aggressive; I've never seen a miner chase infrantry to their base just to squish em XD
Yeah I already figured it out, It is the mission under siege, it was a long time I finished the mission and did that once more, i keep loving that lvl! (PS, I did the mission in i think less then 20 minutes :| )
@erzkonservativ i can see there's a solution to this mission on yt, i havent seen it yet, but in case they dont mention it, if you go to the south of the map, there's a church with a resource crate in it.
I just built sandbags all the way to the tiberium, then I built a refinery at the end, easy, got money, tanked up and killed em, still kept my nuke too
You wouldn't have had to sell so many a building, if you only had retrieved the money crate in the church to the south of your base with your stealth tank.
Dude! This mission is easy, 1 of my fav. on Covert Operation, just simply build an Obelisk right in front of the turret and start attacking on some of the units within the Obelisk's range, this will lure the units affected by the attack to come, when ure done with those in range, sell the Obelisk and build another 1 at the other part of your entrance base, repeat the same strategy and wait until the nuclear available nuke the other part of entrance, this will decrease the enemy's manpower to quarter. And when the time comes for GDI to attack you it will be easy to overpower them.
this mission if easy, sell all the silos and 2 sam sites build sandbags down to tiberium at the bottom make a refinery, then make obelisks and light tanks. provoke them using a nuke, the side u nuke requires less defense. as soon as you can use attack bike or stealth to destroy harvester, slows them down a bit.
There's nothing wrong with Generals except that it's almost exactly the same game unit-for-unit as Dune II - with the US standing in for Atreides, GLA for Ordos and the Chinese as the Harkonnen - even their various specialties and secret units (airstrike, nerve gas, nukes) are the same! Which is kind of sad, but on the other hand, Dune II was a great game and I certainly didn't mind playing something similar.
I thought it was impossible, when i was a kid, but i reinstalled the game couple of month ago to make "classic" video and chose this mission. i mastered it, finally!!!!! but on a different tactic.
hands down favorite defense weapon Obelisk
Great against AI. But in multiplayer... not so much.
Only takes 2 or 3 medium tanks to kill them.
I love how you made a little nod emblem with your Power Plants and Refineries, haha.
In the bottom right corner is a church with crate with 2000 $....
I love the sound when the obelisk of light charges.
The covert operations were some of the hardest missions. I've beaten them all now and they aren't that tough but they can still be challenging.
As for this mission. I never went the obelisk route. I got the crate, micro managed my units, sold some stuff and managed to survive.
The technicians are so cute.
"Yeah?"
"OK."
Covert ops missions are crazy hard. I remember playing one of the GDI ones where you started off as one commando and a few engineers, unless you captured precisely the right buildings and sold them in exactly the right way, it was impossible to build a base. There's no way you could have even known this until you went through the mission several times...
All I did on the mission was to sell a few buildings, can't remember which, and then train some engeneers and build a APC and transport them into GDI's base in the north-west corner. Worked like a charm.
He's playing the german C&C, but with an English CD in the drive. Unit voices are read from the CD.
Nicely done. I never did finsh that one but I also never tried selling the temple right away. That nuke was just too tempting LOL!
I remember owning the first decade and thinking Covert Operation was damn hard.
das ist das erste computerspiel was ich besessen habe. ich habe es in den jahren danach immer wieder durchgespielt und ich empfinde es immernoch als eines der besten. diese mission, ist die erste der spezialmissionen die ich damals geknackt habe. heute schaffe ich alle, aber es ist jedes mal ein riesen spaß. ein remake, genau so wie es war, wäre toll.
man that was bad ass.
I use to play this all the time when I was 12. I guess I should try now.
I used to have issues with this mission, but this was my first learning experience of having to turtle... which I did, then I used engineers
I actually remember playing this back in the dy and we could not for the life of us figure out how to do it. We ended up using the stealth tank to destroy their base then somehow managed to play solid defense.
That "artillery" has to get surprisingly close to shoot something.
That's a shame! The TS online gaming experience in 1999 when a ton of people played it was so much fun! Sadly,I couldn't enjoy it to the fullest because my PC could barely run the game, as it had the bare minimum specs required for the game to work! ;*( But some people still play it, after having done so for over ten years, because of how it was their first ever online game, and so they came to see it as being like a "first love" of sorts, with the ones that came after not being able to compare!
this mission was easy i hate the ones where you don't get a base and you have to get stuff extract it then build a base while being attacked heavily
LoL, no base missions are the best. I love to achieve the objective with limited units. Also with Baracks and Factory without mcy
i really liked compleltying the mission to the point where only one enemy building remaind then filling the map with one base and getting as much money as possible
The obelisk of light will be the scariest defense system in the world if this is in real life.
I have no idea how the targeting logic works at the moment. Walls are a dirty mix of building and overlay types, with the walls pre-placed in a map being pure overlay without owner. So, I don't know. Maybe I can somehow make it check if overlays are specifically player built. We'll see. If I ever accidentally stumble on the relevant code, I'll definitely look into it.
i remember in the south of the map is a lot of money lying around. i just picked that up, built tanks and ran over em.
i just tried to see how much life that mammoth had after the obelisk strike lol damn
It's been mentioned, but use the stealth tank to go south and blow up the church there; it'll give you 1000 credits.
Use the nuke of the nod temple on one of the 3 armies and then sell it.
the obelix on top will pick off the top army one by one and ensure that those units won't be involved in the big attack.
sell the top obelix once you're done there and fortify the other sections.
Will never forget playing the demo for this, and my first encounter with... The Obelisk of Light. :)
That mission was fairly simple to me.
Firstly, I scouted entire area with stealth tank, with no hurries, and waited for nuke to charge.
Secondly, I launched a nuke at GDI base, so precisely that only a power plant and weapons factory were intact. Temple of Nod can be sold afterwards.
Thirdly, I one by one provoked enemy units with splash or arty and then lured it to my light tanks and turrets. Flame tank and recon bikes can be sold.
I started with northern blockade, due to them blocking my way to tiberium.
Note: one vehicle, preferably a humvee, must be left in each blockade intact - if one of blockades' vehicles are all destroyed, remaining ones assault all at once, and it's much easier to handle single units than two waves of artillery, infantry and tanks at once.
Note 2: GDI uses airstrikes to target northernmost units. It's the best to use SAM site as the taker, it's tough enough to get completely airstriked and survive to get repairs.
I beat this one by playing in slow-mo like you and selling a ton of items. Then I got Oblisk's of light up as fast as possible and went insane on building units and hanging onto them until my economy was strong.
Sam-site at the north so that the A10's went for that instead of my more precious buildings.
@erzkonservativ also, u can get some technicians in the apc, destroy the wall to the left, out of range of the turrets, to the left, and capture the hq/other structures
i never thought this mission can be completed before, thanks for the video:)
@wanderprediger87 he doesnt care about micro, he sends his troops over tiberium ALL THE TIME in his other videos. He only cares about results. Which, I guess, is perfect for this kinds of walkthroughs
totally agree with Bizarro969... actually even easier way: on each side of the entrances, there are 3 major tanks... clear two of them is fine, the tanks on the other two sides will not attack until all 3 of them are destroyed.... in this way, you can allure the tanks one by one... this mission is the first mission i have won for C&C 95
The sound infantry make when They die is classic.
Build a wall of concrete or sandbags or silos toward the enemy base. Attach turrets and obelisks to the wall, selling them as you gain ground. By the time your wall reaches the enemy base, your turrets will start destroying that and you will win.
the first command and conquer looked, played and was simply far more enjoyable than tiberian sun
thats because it was set in a still relatable time period. Tiberian sun and the other command and conquers aside from the red alert (first one) were too different in tone.
johnkerry7 of course! that happend when EA fucked the whole francise!
tony montana
yeah bloody Electronic Retards...
GlennnD true they are fucking retards
+KeybladeWielderXV
For example I really like Tiberian Sun :-).
Here's my strategy:
Built walls to the eastern and western forces and block the way. Now they can only get trough the northern passage.
Built a lot of defense in the north and put all your tanks there. Once you attack the northern forces, all tanks will come to the NORTH. So the GDI forces will all die (if your defense is strong enough). Sell buildings, built ore refinery. Now you can use the nuke for the base in the north, cause you didn't have to use it for the GDI forces. This tactic works.
TS was the first game I ever played online, too!!!!!! I used to be addicted to C&C95 and particularly Red Alert 1 before TS, and would've LOVED to play them online, but never got to, as it wasn't exactly clear cut how to get them to work online at that point in time!!!! ;*( And even though I played some other online games after TS, the TS always ended up being the one that I kept going back to!!! I agree with a lot of other TS players that the Red Alert 2 online experience wasn't as fun as TS!
Chuck Norris can power up the Obelisk of Light with his rage and unleash it into a lazer beam of death.
i still feel bad for those many unnamed soldiers i willingly sent off to scout the opponents base only to be gunned down by the enemy
I think it's called "Surrounded" or something. It's available on the Covert Ops expansion pack.
Oh, right :) my mistake! The sandbag tactics work perfectly in every mission with a base, too. Just build a perimeter out of range of your base and your enemy will just wait there.
This mission is easy. The Stealth Tank is the key from start to finish. First sell all your silos and the bottom 2 Sam Sites. Keep the top 2 so the AirStrikes can keep attacking it. Drive the stealth tank around the whole map to get a view of everything. Then go all the way to the bottom and destroy the Civilian Village with it. Get the Money Box from the Church. Minigunners will come out of the buildings and go after the GDI Units sorrounding your base. Then build Turrets in front of your base.
Haha, that's a funny way of doing it... After having this game for like 10 years or more, I finally did this mission the other day. I just used two Stealth tanks to keep attacking their base, everytime I attacked, they sent a couple of things into my base, that's how I got rid of the stuff all around you...
Lol, I always thought it was pretty funny how the enemy would send in their harvesters to attack.
They're sending everything they got!They're even sending their Harvester! XD
The battle at the start was so awesome
When I saw the title, "Is this mission impossible, I new instantly what level s/he was talking about. The mission is possible, you just have to play it smart, I beat this level when I was 7, so I think you can handle it. XD
loved this game and it's music! :) brings back good memories ! :))
He probably added the English unit sounds to get rid of the censored death screams in the German version.
twist fo fate is mission that you have only small base on the bottom and there is few units on road (like convoy) and nod have superior in number , and they have got A-10 and nukes , and you must get an MCV to safe and build base still being attacked
I found it quite easy :) Nuke one army, find the money crate at the bottom of the map, sell for a refinery, buld an army and win :)
I always use a damage sync to protect the high power but lighlyt armoured units. Classic sending 1 minigunner to draw a mammoth tanks fire while 3 bazookas or light tanks down it.
I always go to the bottom-most area with a stealth tank to retrieve a money crate. Then I speed up the game a little and wait for the nuke to be ready and in the meantime build some obelisks. I blast the nuke on one defence squad and my obelisks will do the rest. Then I put some engineers in that apc and conquer the enemy base. Easy as hell :)
To your information, there's a moneycrate in a small town in south-west.
17 years has past since I played this mission last time on my 486 DX2 66 Mhz at that time.
No, you see you don't attack with the minigunner just bait the main cannon of the mammoth tank at maximum range, it's also important to move the minigunner directly where the tank turret is facing so it doesn't "flick" rockets at you.
if you are having problems with games like these, setting game speed to slow can help a lot
If I am not mistaken, I played that level and there's a whole base down below this base that you can access by way of the stealth tank. As soon as you discover it, you have two functioning bases with a tiberium resource next to the bottom one. After that, it was smooth sailing. Pumped out tanks and kicked ass.
Hmmm. I see. Perhaps it was a different level.
+Funnotfame I think you are half right, I remember it was like if you moved your stealth tank down to bottom of this map you will get another construct plat and build up base with denation box money
张昕 Yeah. Something like that. Maybe not a full-on base, but a tiberium resource and refinery with a construct plat.
lol I finished this mission three times in a row not one hour ago:-D what a "nostalgia"... I used different strategy though. I didn't sell the Temple at the beginng, didn't went for Obelisks, instead I put three towers on each side, it's enough GDI wont attack anyway. Then I sneaked Stealth past them, found their base and just nuke'em- Conyard Refinery and War factory. btw. there is a crate with 2000 money in the church at the bottom of the map just have to carefully pass through the enemy lines
I used to play C&C like that when I was in my early teens but when I got The First Decade I actually beat all missions of both campaigns and all missions from the expansion pack without using the wall trick. I think the devs actually did not consider this trick as a legitimate solution for any mission.
Wow, I remember this damn mission from some...what, 8 years ago for me, now? "Under Siege" or something.
It did take a few tries but it worked. I think I sent two APCs and also sent a few tanks with them so they could get by all the units. I think a took their most expensive buildings and just sold them all except the constuction base. Then I just built a barrack and trained more engeneers and took the buildings as they built more.
LOL obelisk of light owned that mammoth
build sandbag wall up to the tuberium im the corner. use the stealth tank to clear the fog away, nd then build a refinery at the tiberium...
C&c was translated very creative, they had to reduce violence and made robots fight the war, i was a little kid when i played these and never knew they are meant to be human. the cinematics are almost bare of any frightened civilians and you dont aktually see kane shoot seth.
my cd's dont work anymore so i downloaded the gold version (whoa svga!) and played this in english for teh first time. i was kinda annoyed by the deathscreams where i remembered sounds of crushed beercans.
@diceman1367 Yeah... there's a small village to the south where you get a money crate... I think I used to build wall around two of the three sides and then use obelisks? (I think that's what they were called) to wear down the other side.
dont sell the top left sam site - leave it to attract gdis ion cannon - gdi always atack the northwest-most unit. the sam can be hit by the ion cannon about three times and not die (you can also repair it
also dont sell the TON until youve nuked something (its affectively useless then anywho)
I used to take the stealth tank to the south and collect the extra credits...
Possible.
Use stealth tank to get hidden money in church. Sell silos, construction yard, repair units, build obelisk(s).
Sell con. yard last, moron, before attack.
Fuck You
Church, south, with crates. Requies a stealth tank. Sell the NOD Temple and silos.
Build an extra Obelisk, if you can. DO NOT sell the SAM's.
the hardest campaign on any RTS ive ever played was this one, C&C NOD campaign was frustrating. but the ending was sweet.
Wait, you built refineries? lol Wow, I never thought I could do it this way. I used the nuke, then one or two obelisks, and maneuvered my stealth tank into the back of the base to take it out. Nice job!
Yes, it is beatable. What you need to do is sneak out a stealth tank into the GDI base, hold out till the nuke arrives then nuke it or something like that.
Use your stealth tank to harass the GDI harvester, when units come to investigate break off the attack, and then the investigating unit will come to you base where you can make short work of it. After all the northern units are gone the enemies
holding you under siege will pour in fend them off, and then if you still have a temple nuke their base, and if you sold your temple, all you will need will be your stealth tank and ten or so minigunners to finish off their base.
did I just tryed to move the map around to see how was the battle going on the other side?
there is a gold crate at the bottom of this map that gives you gold.. crab it with stealth tank and then sell temple to build oblisks. and then block 2 entrances with sand bags. so enemy walk into ur base in a single line, they will all get killed by oblisks as they approach.. very easy map
I attacked the harvester with the stealth tank to make GDI send a unit over. This unit would then go attack my base and get killed. I rinsed and repeated; the amount of GDI units surrounding my base got smaller and smaller. By the time GDI went on the offensive, they were too small a force to be dangerous.
Actually there a must simple way.. u sneak a stealth tank up north to a nearby village to take a money crate. Then use whatever money to spam light tanks.. then slowly sell off everything except airstrip, construction yard, atleast 1-2 powerplant and nuke silo. Go spam light tanks
After that once you nuke u clear 1 side.. sell it quickly. At this time they would be attacking you from all side. focus clearing 1 side at a time.. usually the sneer number of tanks would overwhelm anything.
i remember playing this c & c when i was about 6 or 7, and i remember this mission really well, i couldnt do it, but if you used the stealth tank to go osuth there was a crate with money i think you needed to destory a building to get it.. other than that i dont think i ever did finish this lvl
sell as much as possible, place 3 obelisks north f your base, just outside range of the units. place some walls arround the obelisks and nuke the left or the right group
Haha, die Mission hat es echt insich!!!!! Ich war damals 12 Jahre als ich es nach X Versuchen geschaft habe :D Aufjedenfall zu beachten ist, dass im Südosten ein weiteres Tiberiumfeld ist, wo man ein Sekundärstützpunkt aufbauen kann.So habe ich es dann auch geschafft :D
This mission was easy. Guide:
Go destroy the church from the bottom of the map with stealth and get the cash. Then build 2 obelisks, one to the north of the base and one to the right so that they can shoot the mammoths,rockets and mediums from distance. By the time the you have eliminated those your nuke should be ready so nuke the left side. Then shoot their harvester a little to provoke the rest to come into your base (w/stealth/bike). if you do it correctly you will have zero casualties.
Hahahahahaha, holy shit. That is probably the funniest thing I have ever seen!!!!
I love these missions where thinking is involved :) The missions in later C&C games were boring in comparison; for one thing they lacked the cool underground missions Red Alert 1 had (Missions where you sometimes went through bunkers). This and Red Alert 1 are truly state of the art :D Lol that Harvester is very aggressive; I've never seen a miner chase infrantry to their base just to squish em XD
Yeah I already figured it out, It is the mission under siege, it was a long time I finished the mission and did that once more, i keep loving that lvl!
(PS, I did the mission in i think less then 20 minutes :| )
god.....Its not right that I feel old in my twenties...
Can anyone tell me what units you could build on the airfield in C&C1?I forgot.
THX
Awesome video man good job
that's 2000 credits. And yes.. you can even build all the way down there with sandbags and then build a refinery there :p
the real funny aspect is, that the civilians are renamed "civil bots".
@erzkonservativ
i can see there's a solution to this mission on yt, i havent seen it yet, but in case they dont mention it, if you go to the south of the map, there's a church with a resource crate in it.
@tonysanthedarkstar
The price is in the name, It's free for the full game. It's not illegal in any way.
Ahh this game brings back good ol memories :)
I just built sandbags all the way to the tiberium, then I built a refinery at the end, easy, got money, tanked up and killed em, still kept my nuke too
You wouldn't have had to sell so many a building, if you only had retrieved the money crate in the church to the south of your base with your stealth tank.
Dude! This mission is easy, 1 of my fav. on Covert Operation, just simply build an Obelisk right in front of the turret and start attacking on some of the units within the Obelisk's range, this will lure the units affected by the attack to come, when ure done with those in range, sell the Obelisk and build another 1 at the other part of your entrance base, repeat the same strategy and wait until the nuclear available nuke the other part of entrance, this will decrease the enemy's manpower to quarter. And when the time comes for GDI to attack you it will be easy to overpower them.
this mission if easy, sell all the silos and 2 sam sites
build sandbags down to tiberium at the bottom
make a refinery, then make obelisks and light tanks.
provoke them using a nuke, the side u nuke requires less defense.
as soon as you can use attack bike or stealth to destroy harvester, slows them down a bit.
never could beat this level...thanks
There's nothing wrong with Generals except that it's almost exactly the same game unit-for-unit as Dune II - with the US standing in for Atreides, GLA for Ordos and the Chinese as the Harkonnen - even their various specialties and secret units (airstrike, nerve gas, nukes) are the same! Which is kind of sad, but on the other hand, Dune II was a great game and I certainly didn't mind playing something similar.
Nod nukes you? This IS a Nod mission...
I thought it was impossible, when i was a kid, but i reinstalled the game couple of month ago to make "classic" video and chose this mission. i mastered it, finally!!!!! but on a different tactic.
You can download all those C&C games for free now and they work fine on Windows 7.