i know there is some sorta unit/buiding cap in redalert (im not sure what way it works though :S), would it be possible to remove all civi structures, unused units (like technician, convoy trucks etc) usless units (mobile gap generator, radar jammers, mabye even mine layers) uless structures (wire fences, fake structures, sand bags etc) and unused buildings (bio labs, hospitals etc) and then use the new slots for GDI and Nod units.
i know turkey and greece can be made playable, so mabye they could be made into gdi and nod, so that you could have redalert vs tiberium dawn (although skirmish mode would be the only thing that would work). some units have not changed models, such as apcs, rocket soilders, engineer, flamethrower, artillery, transport helicopter. some units and structures are similar like the helipads, mammoth tanks and apaches look allied longbows
im not sure if this is possible and this is why im asking, i have edited red alert before but the most i have done is get rid of the soviet tanya and give them volkov and chitzkoi, add convoy trucks as a cheap transport, made technicians and command bunkers buildable, made allied units abit cheaper etc, all basic stuff, using programs like XCC mixer and Tibedit and INI files. i did try and do this ages ago (back in 2010) but im not sure of the working od the game...
if you go on moddb and add /groups/command-conquer-westwood-fans-ea/images/ra1-desert-maps-with-tiberium6#imagebox you will find as far as i got with the game
fein -> werde mir das angucken.
i know there is some sorta unit/buiding cap in redalert (im not sure what way it works though :S), would it be possible to remove all civi structures, unused units (like technician, convoy trucks etc) usless units (mobile gap generator, radar jammers, mabye even mine layers) uless structures (wire fences, fake structures, sand bags etc) and unused buildings (bio labs, hospitals etc) and then use the new slots for GDI and Nod units.
i know turkey and greece can be made playable, so mabye they could be made into gdi and nod, so that you could have redalert vs tiberium dawn (although skirmish mode would be the only thing that would work). some units have not changed models, such as apcs, rocket soilders, engineer, flamethrower, artillery, transport helicopter. some units and structures are similar like the helipads, mammoth tanks and apaches look allied longbows
im not sure if this is possible and this is why im asking, i have edited red alert before but the most i have done is get rid of the soviet tanya and give them volkov and chitzkoi, add convoy trucks as a cheap transport, made technicians and command bunkers buildable, made allied units abit cheaper etc, all basic stuff, using programs like XCC mixer and Tibedit and INI files. i did try and do this ages ago (back in 2010) but im not sure of the working od the game...
yea i must try and work at it again, the game seems to mix up the snow and desert
if you go on moddb and add /groups/command-conquer-westwood-fans-ea/images/ra1-desert-maps-with-tiberium6#imagebox you will find as far as i got with the game
..??: What the fuck -> what kind of Version CnC is that..??..
Welche Version von CnC ist das -> will auch