Always take a motorway over a bridge. A motorway can act as a proxy bridge and you can only have 9 per level, so it's better to get all 9 and then take all the bridges you want in the end game
Always take a motorway over a bridge unless you are, or expect to be, low enough on roads that the extra 10 are likely to matter. Depending on city and luck they can sometimes be a very limited resource.
Everyone knows motorways are usually a better choice, but ALWAYS is not right. You may not save sufficient tiles deploying it and be unable to reserve the later bridge route, then find it blocked. Maps can have limits
I feel like with the most recent update we do kinda need a wide road variant now, a lot of the time houses just can't keep up with demand when using segregation-related detours, but then using mixed roads inevitably leads to congestion. On second thought increasing the motorway softcap could be an alternative
depends on how many buses there are...maybe the cars in the game are buses just taking a group of people to work....each house is a bus stop....who knows
The fact that he had like THE PERFECT SPAWNS and he left so many houses disconnected when he needed more cars makes me upset. This could have been a 7k run.
I think it helps to connect the double building spawns together with correct colored houses at the closest entrance to the business. like at 6:00 I think it would be better to connect that motorway to the other entrance
It's a small difference, feeding from the correct end shortens journeys by a slight amount early game. But cars stop anywhere in the 9 bays and collect the pin, so late game you can feed 2 round dests if the houses / motorway are short enough to keep journey times reasonable. There's a one way circular flow in the car park so cars minimise conflicts
@@RobBCactive the biggest difference would be like if red left the mall on the right side and turned left and blue left the mall going straight...red's left turn would block blue sometimes. Segregating still helps but it doesn't really matter which side is which.
When a building fills with pips, it starts sending pips to other buildings of the same color. Causes a chain reaction, so sometimes have to find the source and optimize that to save the other buildings. =)
@@sreezonpanchbibi9932 It's more there is a fixed amount of pips per week. If you block business spawns, then the businesses you have have to take on more. Also, if a business is "full" and can't spawn any more pips, it'll "give" that pip to another of the same business color. This is why small businesses seemingly out of nowhere will kill you endgame, it's because a big business has to start pip-dumping on it.
Tip: In the start, with the 2 Red businesses, if you place the road passing directly from the 1st one(1 road to the left), there will be less slowing down for the cars going to the 2nd business
It looks like they made businesses ramp up after new businesses stop spawning. That's pretty clever. It fixes infinite runs and discourages spawn blocking at the same time. Spawn blocking effectively forces you into the late-game ramping earlier. And no matter how efficient you are, there's a limit on traffic flow through a business itself; ramp demand past that, and it becomes impossible to set up an infinite run.
Yes, Traffic lights have become stronger but you woefully underestimated the worth of roundabouts. A roundabout in that upper right corner yellow neighborhood probably would've cleared out the traffic jam in that area very fast. Granted, at that point in the game it was pretty much over anyway, but still.
The lights are somewhat more useful now, but they still help most where heavy fast traffic passes a quiet side road. It can reduce the pins then from a dest. They don't solve problems caused by junctions being too close or having to mix colours and house sources
with the tiny island on tokyo, i always add a line of road in the middle of it all the way along so that houses don’t spawn in the middle, making connecting houses harder.
Where the 2 pink businesses had the 3 way intersection in the middle, you could’ve put in a traffic light because it would’ve just kept all traffic from slowing down. This would be because the bottom left, up right roads would’ve had green light 24/7 since the up left road would’ve only had people turning right on red which is allowed
These traffic light actually not worst than not having traffic light anymore. They are actually letting car in one direction go then immediately let the other car go in a different direction. Before they were just stopping car which just make it so much worst than not having it
I think part of the downfall was not connecting many of the houses and concentrating on only one problem for too long. Otherwise, great game, I want to try it out myself one of these days…
Heya tyler. Thanks for the great vids. Oddly enough watching others do puzzles is entertaining. I personally am a big fan of game theory and puzzles aswell, so much so that my choice of entertainment while relaxing from the day is watching your vids. Super cool you're playing myst. I uhh, wasn't as connected with the story line. I naturally was drawn to the unique and without context opportunities within the game as I just used my general desire of figuring things without the answer of why
I'd love to see a game mode that made it so businesses needed to collect other color traffic but to a lesser extent. Obvious next step would be business that requires all colors.
17:03 oh my god look at the yellows to the left of highway 4 going into a pink house... absolutely broke them by removing their bridge, it seems. That's probably why that particular yellow ended up ending the run lmao
The game developers can code the "AI", although this game's AI is simplistic enough, that it looks like it just works on a few basic principles. The buff looks like they increased how fast the lights switch to green, as well as how little cars slow down for the lights (They look coded to run "yellows")
Intersection without lights : cars go through on a best effort basis Intersection with lights: lights go green to let cars go through on a best effort basis What is the difference? I don't understand what the lights do
17:11 umm what? just under the Motorway 4 marker, there are Yellow cars entering Red Houses, and then more yellow cars coming out of said Red Houses...?
I just want to say there is very basic or no AI in the cars. They take the shortest path & the nearest available car is pinged to a specific business. There’s a ping then a car leaves the garage & takes the shortest path to the business that pinged it.
Yes this annoyed me too. The cars probably just follows the rules that the programmers gave them, there is nothing AI about this game as far as I can see.
I hope they fix that exploit to use little strips of road to block spawns, makes it less interesting if you can just stop spawns altogether. I know Tyler isn't using it to quite that extent but I'm just talking in general. Game is kind of boring with it and if you don't abuse it you can't compete with the non modified high scores. It's super simple to fix too, anytime the game wants to spawn something new have it check roads to see if they connect houses to destinations, if not then overwrite them and spawn new buildings anyways.
It looks like businesses start ramping once they run out of places to spawn. So spawn blocking should effectively force you into late game ramping early, which would give you less time to score before demand exceeds the maximum flow for a single-entrance business. It also makes infinite runs impossible.
Real Civil Engineer did a video trying to take maximum advantage of the "exploit" and it doesn't work as well as you think. It appears to make businesses ramp up much faster, and apparently if you start trying to block areas too early the game straight up skips your weekly resource drops.
Well I never thought I'd see the day.
same, these things used to SUCK
same, these things used to SUCK
same, these things used to SUCK
same, these things used to SUCK
same, these things used to SUCK
They should buff traffic lights in real life too
Underrated comment
Make ‘em give you +1 speed
@@NStripleseven they already do it’s called a yellow light
We just need more roundabouts. Surprisingly, I think we have a good amount of motorways.
they actually do try to make them better so they don’t have to make roundabouts
“I like three ways” - Tyler out of context
As many as possible, even.
i mean who doesnt
"Segregation is fine" - Tyler out of context
@@operator8014 i mean, especially in three ways
1:41
"Segregation is fine sometimes"
-Aliensrock 2021
Look up real civil engineer playing those game he’s all about the segregation life
Was just about to comment the same thing lol
*SOMETIMES*
such as the men and womens bathrooms and sports teams
As soon as I heard him say this is the video I scrolled down to the comments to see if anyone else noticed LMAO.
Always take a motorway over a bridge. A motorway can act as a proxy bridge and you can only have 9 per level, so it's better to get all 9 and then take all the bridges you want in the end game
Always take a motorway over a bridge unless you are, or expect to be, low enough on roads that the extra 10 are likely to matter. Depending on city and luck they can sometimes be a very limited resource.
Everyone knows motorways are usually a better choice, but ALWAYS is not right.
You may not save sufficient tiles deploying it and be unable to reserve the later bridge route, then find it blocked.
Maps can have limits
The limit of 9 is not there anymore. I got... dunno exactly, 16 or 18 lately.
Ya. You should always have 1 Motorway stocked for emergencies.
It'd be cool if they added interchanges, and/or larger roads with more lanes
Ooo yea like a special road type that you could toggle to with 4 lanes
I feel like with the most recent update we do kinda need a wide road variant now, a lot of the time houses just can't keep up with demand when using segregation-related detours, but then using mixed roads inevitably leads to congestion.
On second thought increasing the motorway softcap could be an alternative
Would be cool if they added a metro
@@id01_01 wrong game
@@id01_01 they could probably make that into its own game! I’d love to see a mini metro game :)
If only the city just integrated public transportation like buses, the traffic issue would never exist to begin with.
depends on how many buses there are...maybe the cars in the game are buses just taking a group of people to work....each house is a bus stop....who knows
Public transportation? Like… a metro? A mini metro?
@@Azurade mini metro? What kind of fever dream hallucinations are you having?
@@catdisc5304 it's a game by the same dev... unless I miss your joke...
@@amal-_-8360 no shit
"Let me just block off the spawns here" "Honestly I'm surprised I'm not getting more spawns!" -Aliensrock, basically
"As much as I like three-ways" - Tyler
The fact that he had like THE PERFECT SPAWNS and he left so many houses disconnected when he needed more cars makes me upset. This could have been a 7k run.
This is what I was thinking too. Not to mention how he even lasted to 4K.
Aggree with you
I think it helps to connect the double building spawns together with correct colored houses at the closest entrance to the business. like at 6:00 I think it would be better to connect that motorway to the other entrance
I've been waiting for someone to notice this optimization since I watched the first episode, he did the same thing
I think it's just one big parking lot. It can help when you want the traffic to avoid cutting each other off though
The parking spots are all shared, it doesn't matter.
It's a small difference, feeding from the correct end shortens journeys by a slight amount early game. But cars stop anywhere in the 9 bays and collect the pin, so late game you can feed 2 round dests if the houses / motorway are short enough to keep journey times reasonable.
There's a one way circular flow in the car park so cars minimise conflicts
@@RobBCactive the biggest difference would be like if red left the mall on the right side and turned left and blue left the mall going straight...red's left turn would block blue sometimes. Segregating still helps but it doesn't really matter which side is which.
Mini motorways is basically: "this sounds so bad out of context" the game
"If I could have made the highway 5 change sooner I would have been fine."
Every building is panic.
When a building fills with pips, it starts sending pips to other buildings of the same color. Causes a chain reaction, so sometimes have to find the source and optimize that to save the other buildings. =)
How do you know which building is the source? Like, what do you look for? I've just started playing so I'm still figuring things out 😅
Ooohh....
"Segregation is fine, sometimes."
- Tyler 5:07
you didnt leave any space for businesses so the game increased blips to prevent explotation
Is that how it actually works?
@@sreezonpanchbibi9932 It's more there is a fixed amount of pips per week. If you block business spawns, then the businesses you have have to take on more. Also, if a business is "full" and can't spawn any more pips, it'll "give" that pip to another of the same business color. This is why small businesses seemingly out of nowhere will kill you endgame, it's because a big business has to start pip-dumping on it.
@@michaelwatkins4155 i forgot to check your reply. Finally came back to check and thanks for that information. Helps me understand it more ☺
Thank you for helping me realize I don’t actually want to get this far in the game. This is so stressful
Tip: In the start, with the 2 Red businesses, if you place the road passing directly from the 1st one(1 road to the left), there will be less slowing down for the cars going to the 2nd business
I love love love watching you play this game. The way that you commentate, it’s just awesome
I fully agree
I feel like it’s a good idea to keep a motorway and only use it in emergencies or to edit a current motorway
The game can force deployment, but using motorways unnecessarily is indeed a waste. Houses/bridges/tunnels can block the alternative road routes.
It looks like they made businesses ramp up after new businesses stop spawning.
That's pretty clever. It fixes infinite runs and discourages spawn blocking at the same time.
Spawn blocking effectively forces you into the late-game ramping earlier. And no matter how efficient you are, there's a limit on traffic flow through a business itself; ramp demand past that, and it becomes impossible to set up an infinite run.
"As much as I like threeways..."
-Aliensrock 2021
Yes, Traffic lights have become stronger but you woefully underestimated the worth of roundabouts. A roundabout in that upper right corner yellow neighborhood probably would've cleared out the traffic jam in that area very fast. Granted, at that point in the game it was pretty much over anyway, but still.
The lights are somewhat more useful now, but they still help most where heavy fast traffic passes a quiet side road. It can reduce the pins then from a dest.
They don't solve problems caused by junctions being too close or having to mix colours and house sources
Keep it up; Love your content! Would love to see some more Mini Metro and Mini Motorway content!
Well well well if it isn't Tyler "segregation is fine" Aliensrock
Thanks Tyler. A lot of old 'tips and tricks' videos tell you that traffic lights should be avoided.
In my mind I was like “connect the houses to the roads”
with the tiny island on tokyo, i always add a line of road in the middle of it all the way along so that houses don’t spawn in the middle, making connecting houses harder.
why though
Him: complains about blue
The 1 million unconnected blue houses in the corner: am i a joke to yoj
7:12 "cream is doing me a mad solid"
THE RETURN OF THE 🚥🚦
"Finally, a worthy opponent" -roundabout
meanwhile, motorway stays king
@@jerecakes1 the game is called mini motorways.
That's like saying mario is op in any super mario game
Yes
Where the 2 pink businesses had the 3 way intersection in the middle, you could’ve put in a traffic light because it would’ve just kept all traffic from slowing down. This would be because the bottom left, up right roads would’ve had green light 24/7 since the up left road would’ve only had people turning right on red which is allowed
These traffic light actually not worst than not having traffic light anymore. They are actually letting car in one direction go then immediately let the other car go in a different direction. Before they were just stopping car which just make it so much worst than not having it
The fact that every business had a red timer-
Tyler pulling through 16th minute is incredible beautiful
as always - a nice video! just got a 3772 on Tokio yesterday!
Tokyo is such a hard map! I think I'm still sub 2k on that one.
I can’t even get past 900 😭 that’s the only one I can’t get to 1k
I think part of the downfall was not connecting many of the houses and concentrating on only one problem for too long. Otherwise, great game, I want to try it out myself one of these days…
Omg Tyler, I used to watch you for BTD stuff... It's been like 6-7-8 years... The nostalgia 😭 you and Chris aka SJB were the best
Heya tyler.
Thanks for the great vids.
Oddly enough watching others do puzzles is entertaining.
I personally am a big fan of game theory and puzzles aswell, so much so that my choice of entertainment while relaxing from the day is watching your vids.
Super cool you're playing myst.
I uhh, wasn't as connected with the story line.
I naturally was drawn to the unique and without context opportunities within the game as I just used my general desire of figuring things without the answer of why
1:42 "As much as I like three ways"
-Aliensrock 2021
Tyler: as much as i like threeways...
People:make jokes
Me: *ROOKIE NUMBERS*
The traffic lights were never bad, you were
I'd love to see a game mode that made it so businesses needed to collect other color traffic but to a lesser extent. Obvious next step would be business that requires all colors.
17:03 oh my god look at the yellows to the left of highway 4 going into a pink house... absolutely broke them by removing their bridge, it seems. That's probably why that particular yellow ended up ending the run lmao
“The light blues are struggling, how is this happening” quarter on light blue houses unconnected
16:25 "cut off one head, 2 more appear".
"Segregation is fine sometimes"
4:40 roundabout is not a 3x3, it's a plus sign template!
"The cream is doing me a mad solid"
-tyler 2021
Isn't it always better to connect roads to houses because you get more points?
I'd like to see bridges be able to go over other roads.
0:57 what does he mean by it's no longer possible to break?
This video: *about Mini Motorways*
The advertisement: *about Potion Craft*
Me: Not really related, but I *guess* that makes sense...
"Normally I wouldn't do this. I'd normally do as many three ways as possible."
Word
7:03 That pastel pink car ran a red light on the left
At the start: TRAFIC LIGHT ARE TRASH
Now:LAST HOUR NEWS trafic lights are good
"As much as I love threeways" - Tyler, 2021
"Segregation is fine sometimes"
"I like three ways"
"As much as I like 3-ways" -Aliensrock, September 2021
"That's kinda creaming, look, we have creams right in position" -Aliensrock, September 2021
I always knew you were the one giving me red lights
One thing i think could help is closing off areas to prevent more houses! The more houses, the more denand
Unfortunately, house only take 1 space, so it's not really possible due to limited roads.
mini moterway becomes massive monstrosity with tyler around
Haha the traffic light finally triumphs over the roundabout
ok but how do you buff a traffic light
The game developers can code the "AI", although this game's AI is simplistic enough, that it looks like it just works on a few basic principles. The buff looks like they increased how fast the lights switch to green, as well as how little cars slow down for the lights (They look coded to run "yellows")
When almost all of the businesses are panicking and the game is lagging because of all the effects but your fine
=god gamer
what would happen if you just covered the map in diagonal roads
Intersection without lights : cars go through on a best effort basis
Intersection with lights: lights go green to let cars go through on a best effort basis
What is the difference? I don't understand what the lights do
11:00 Little did we know, he did not make it a bridge
1:42 excuse me what
if you block off the island with yellow you get much more preferable yellow spawns
I'm screaming at my screen for him to connect all the cream houses
I feel like hwy 4 and 2 could switch up for better flow too. 15:06
17:11 umm what? just under the Motorway 4 marker, there are Yellow cars entering Red Houses, and then more yellow cars coming out of said Red Houses...?
Maybe he rebuilt a road and they have to u-turn at the end of the road, which is now a house
"This is no-torway"
The people of mini motorways when they see 3 flashing lights (they have never seen a traffic light in thier entire 4 week life)
I got the notification over a full day after this video came out
3:40 sir, that is ham. Officially! Not “cream” but ham which has been left in the fridge for 3-days. Just smell it if you don’t believe me.
Mini Motorways is like the demonstration Euclidean zoning doesn't work
traffic lights were always op
‘As much as I like 3 ways’
Your content is always the best chefs kiss to you
Ah very early. Love your content Tyler! Been kinda slackin lately so I might catch up on your vids tonight
"Looks like I need to buss in the pinks"
I just want to say there is very basic or no AI in the cars. They take the shortest path & the nearest available car is pinged to a specific business. There’s a ping then a car leaves the garage & takes the shortest path to the business that pinged it.
Yes this annoyed me too. The cars probably just follows the rules that the programmers gave them, there is nothing AI about this game as far as I can see.
Nope they travel to a random location they have access to
@@jtowensbyiii6018 there can still be random factors in the 'rules', I just mean that there is nothing AI about this
Finally usingvtjem
gonna contact Real Civil Engineer regarding about this
"I want a motorway roundabout here"
You had so many unused houses.
Fun fact
Tyler cleans
That other blue house in the very beginning must have been broken. Not a single car left from it even though it was attached
trans lights are human lights
Could you be colourblind? The ‘cream’ is pink. :) Thanks for all the tips. :)
*traffic lights are the new meta*
diagonal crossings (45-45 degree) have no delay
I hope they fix that exploit to use little strips of road to block spawns, makes it less interesting if you can just stop spawns altogether. I know Tyler isn't using it to quite that extent but I'm just talking in general. Game is kind of boring with it and if you don't abuse it you can't compete with the non modified high scores.
It's super simple to fix too, anytime the game wants to spawn something new have it check roads to see if they connect houses to destinations, if not then overwrite them and spawn new buildings anyways.
It looks like businesses start ramping once they run out of places to spawn. So spawn blocking should effectively force you into late game ramping early, which would give you less time to score before demand exceeds the maximum flow for a single-entrance business.
It also makes infinite runs impossible.
Real Civil Engineer did a video trying to take maximum advantage of the "exploit" and it doesn't work as well as you think. It appears to make businesses ramp up much faster, and apparently if you start trying to block areas too early the game straight up skips your weekly resource drops.
"As much as i like tree-ways"
The ridiculous house density. You literally cannot route them through in some areas. Spawn control was definitely needed here.
Real Civil Engineer: impossible