nuclear weapons are my favorite thing in factorio, and real life the government has not yet ceased my 2 pounds of thorium powder and 500 smoke detectors
"Some base can be measured in rockets per hour, but this base is in hours per rocket" Gosh your monotone voice tone make this even more funnier. Please never change ! Your are the best :D
I did a sushi belt run. What made it interesting and didn't require memory was the idea of a "kidney" which would measure the concentration of a single item type along a "receptor" lane split off from the bulk circulatory system. If the concentration grew too high, then the journey would begin storing excess into boxes; when the concentration fell too low, then the boxes would unload into the blood stream. In effect, I was using the blood stream itself as a memory cell. Certain parts of the factory that didn't need a wide variety of parts could pull only certain items.
The thing is that this solution would require sorting. He banned the use of sorting injectors, so I'm not sure how much he could reasonably sort, if any.
I'd love to see the opposite of this playthrough, where you try to make everything perfect ratios and as efficient as possible. Also I'm surprised your brain hasn't evaporated by now with all the shit you've put it through playing these insane challenges
You, sir, have the biggest brain among the factorio community. I did not understand a single word you said about circuits, but it is incredible amazing to see this sushi
it counts how many items enter the sushi train, if that number exceeds a number he set then it wont allow more of that item. Thats the entirety of the circuit. Its super simple and repeated across every item in the game, just looks complex because theres so many inputs and outputs but you can try replicate it with a single belt/inserter and item and figure it out in 30 seconds.
So the main part of the circuitry magic here is the two decider combinators in the beginning. So imagine two persons, their job is to sit in front of each other and pass to the other in front of him any object it is put in between them, let's say apples. So you give 1 apple to one of the persons and he proceeds to give the apple to the other person, the other person give it back, and again, the first person passes it along, for an infinite amount of times. Now you give one of them another apple, now there is 2 apples being passed along. See where this is going? Now you have essentially created a loop that keeps information. Now when an inserter takes an object, it will send a minus 1 item to remove 1 item signal from the decider combinators loop, and the reverse for when adding things to the main bus. Essentially, if you had those 2 apples being passed between those two persons, and you took 1 apple from them, now they are passing only 1 apple between them. This is how memory cells in Factorio works. Very useful.
its like viewing every concievable piece of knowledge in the universe at once. it may take a really really long time, but theoretically, *eventually* you will be able to understand it
It's interesting how you have effectively eliminated the entire portion of logistics in this game, specifically transporting the right resources to the right assemblers. You can place any assembler or chemical plant anywhere you want, removing a significant part of the headache in planning. Well, essentially trading a headache for an aneurysm.
That's OK. What Dosh is doing is certified insane and quite possibly the only wrong way to play factorio. So basically, the more you understand Dosh, the more horrible the base looks.
Im 419.9 Hours in (im not even joking) and i have no clue about the circuit network but i can understand most of what going on. I still have yet to complete the game
I started playing Factorio because of you. So thank you and I hate you at the same. My first attempt had some sushi in it. I just figured it'd be easier and more compact to do it here and there. A few hours later I started a new file.
Goddamn dosh, you did it again. Seriously tho I commend you for going through this kind of suffering for us, love ya man and keep making amazing content
It's amazing watching the optical illusions on the belts when you're at 100x speed and such. Sometimes it looks like everything is moving in the wrong direction! Reminds me of how "randomness" is actually really difficult to achieve, because even in the "static" of the visuals of the misc items we can see patterns.
I understand that this carved another chunk out of your soul, but I need to tell you I've been wanting to see a full sushi belt base for so long now and you have made my dream come true.
Ill have a uhhh... Sense of pain with a dash of madness, uhhh and uhh. an everything belt with added clown vomit. Oh! And your bets Sins against all Factory kind, with extra salt and misery on the side. No sense of taste and uhh, ill take the rubber duck thanks. Also keep the tip , we wouldn't want this spawn of hell getting out now would we? Be a real shame yeah?
Well I certainty didn't expect to see a 500 dollar (Australian) donation when I scrolled through the comments this morning. I was drinking some tea and my eyes bulged out of my skull. Not sure what to say other than thanks. So, Thanks!
It’s wild how you uploaded the entire reality of the sushi into the wires, basically making the chef the master of a digital sushi world. You made the matrix with sushi…
It's probably the best Factorio video ever created. It's both magnificent and disgusting at the same time, I've wanted something like this a long time ago (didn't know about it though). I'm glad you actually made it and put it to the logical end. You are starting the game with sushi, discovering the proper way to play effectively, and at the end you are going the whole cycle and finalize with peak sushi performance. So poetic.
I love how the belt would change colors a bit, tons of green circuits or iron pieces move across like a bizarre sunrise/set. A work of art born from a nightmare of an idea. Not to spoil it, but the fact "that one mod" appeared towards the end was both amazing and hilarious to see.
My favorite part of this was the zoomed-out shots of belts taking up the whole screen, all going in the same direction and with the time sped up. It almost felt like an aerial shot of the ocean the way certain items would return in this wave of barely distinct colors.
I have never played Factorio and I've never watched a Factorio video before, yet I enjoyed this entire video front to back. I think that says a lot about how entertaining you managed to make The World's Worst Base Concept!
This is actually one of the coolest bases I have ever seen cause I don’t know anyone else mad enough to take it this far. It’s a feat in and of itself.
I know the base ran very poorly, but it was rather awe inspiring to watch everything run. And I completely understand you being mesmerized by the belts. So... Many... Colors...
I love the part when Dosh said "Its Sushi Time", and than proceeded to Sushi all over the place. Was actually pretty entertaining and weirdly comprehensible.
"Cubic Visual Sludge" is my new band name. Or maybe "Highly Volatile Sushi". I really love how much thought and effort went into making this base, when it really becomes the equivalent of one million monkeys at one million typewriters trying to create a rubber ducky.
I have never played Factorio before. I'm not sure how I stumbled upon this video, but here I am. And I was incredibly enthralled for the full 44 minutes, even though I had no idea what was happening after the first 5. This video also convinced me to buy Factorio. It'll be a long journey, but I want to get to a point where I could maybe do a run like this. At least up to the rocket part, the second half of this run is a bit too insane.
This is exactly the Factorio video I wanted. Thank you! It was everything I hoped it would be and more. The sight of the entire screen filled with glorious sushi was so satisfying.
This is by far the most hilarious thing iv ever seen built in Factorio well done sir. Thank you for exploring these small pockets of hell for our amusement!
Fun fact, the first time I ever played a logistics game (an early build of Dyson Sphere Program), this is the base design I used, because it's what most closely approximates how cells work in real life (dump every product into the cytoplasm and it'll eventually randomly percolate over to whatever needs it; stuff needed in bulk can be shipped in dedicated vessels, like Factorio's trains), which was the only logistic system I knew well enough at the time to know how and why it worked. Then I discovered all the things that you discovered in this video, and never did it again. You're making me want to either try again, or code my own logistics game that's optimized for this stuff. Anyway, I agree: this is very beautiful, and it really needs to be a menu simulation, similar to the Space Exploration simulation that's just one of Runway's old bases (it is maximally dense and maximally chaotic).
Hey, I learnt a new word. Conniption. Great that I got something out of this video. In all seriousness. Dosh is the only Factorio UA-camr I know that respects my time. So much so that I rewatch his videos.....
That was incredible! The circuitry that makes it even possible is in itself beyond anything I could have imagined. For a (probably casual compared to this) challenge, there's a mod that allows you to build stuff inside buildings. It also allows you to build buildings inside other buildings, so could you beat the game playing entirely inside one warehouse?
I'd love to see a concise but detailed video explaining of some of the blueprints and circuits you made in your longer videos. They are very impressive and interesting!
My first factory, before I watched any media, was based on what I called in my head as a “spam belt”. Essentially just one belt and everything in my factory took from and added to the same belt. It was quite something. It *just* got me through to robots, and then robots solved all my problems.
this... must be... unquestionably... hands down... the best factorio video that i have ever seen... or i will ever see... thank you for creating this masterpiece! i will add it to my favorites playlist and i will be re-watching it for years to come as one of my most favorite classics ever made! even the music is spot on i mean nothing is missing here! thank you!
Yesssss! This is the thing I've been always thinking about since i discovered your first video, but i was too much afraid to try out myself hoping that one day you will be mad enough to just sushi it out (it being all on a belt challenge)
MOAB droped me on the ground laughing! Great video I love that you go to 11 with your videos. And explaining math behind all of that crazy *chef's kiss*.
Maybe you could have added a recalibrate function. You could pause I/O and place a unique item as an indicator that is not counted on each belt. You would then zero out the counts for all items then count each item that goes through the chef TM as an insertion. When the indicator items finally make it back to where they were inserted they are removed from the belt and calibration is completed, then I/O continues as normal.
Pretty sure this wouldn't have worked? Because the balancers add a random element to the time it takes for an item to move across the belts. Sure, it'd only be maybe 5 seconds difference at most, but the nature of the Sushi Belt means that's actually a ton of inaccuracy.
I don't actually play this game, but could you build tla second 'chef' that just reads the amount of each item across each lane, and then averages them out to find a rate? Then instead of using total items in the system, you could also use the rate to stop inputs to the bus until it goes back to a normal number.
@@mattizie91 It might be hard to work with since a full loop is like 20 min. There will be delays in the readings and the system would overcorrect so it never reaches equilibrium.
I hope dosh keeps up with videos, I just love them, nearly everything is perfect and the voice is just so relaxing, I've listened to towerclimb at least 20 times and I still enjoy it, please dosh keep up your work
It is no surprise that Dosh is the creator that got me really invested in factorio. What is surprising is the fact I hear his voice in my head while I'm plotting the next section of my factory and I don't know what that says about me.
I DEFINITELY didn't think about the implications when voting for this. That said, I both hate it and absolutely love it. There is something about this I can't quite explain. Like you said, it's like a trainwreck in slow motion. You're horrified but can't look away.
Another thoroughly entertaining video and I can only thank you for taking the time to demonstrate Sushi in its final form. It is beautiful, horrifying, intriguing, awe-inspiring and frankly scary, to name a few feelings I've had thought this whole video. You could say this video elicits a Sushi Belt of emotions. Deep...
33:04 Around that time i understood that the music is a remix of ussr music from "Ну, погоди!" from the episode about building construction. THANKS YOU VERY MUCH for bringing me to my childhood.
The perfect inverse balance to how Nilaus approaches Factorio..my god please never let him see this. Impressive problem solving, I can appreciate it but I could never withstand watching that resource vomit on the belts haha.
This is extremely painful to watch. I can only imagine how painful it must have been to build. You are a much braver man than I for taking on this challenge...
This is an object lesson about why production lines need to be separated. Holy SHIT, I don't even play Factorio and even I cringed at how horrible (and yet, in a way, beautiful) this Great Sushi Belt is. Thank you for your service.
Hey, Dosh, fellow engineer here! This is a really great (terrible) idea. I want to do this but mine ore directly onto the sushi belt and put all the fluids onto the belt, not just the refined fluids. I would forgo pipes entirely for maximum clout, but you can't fit two assemblers to fill or empty a refinery using advanced oil processing without a couple pipes. Since you can only fit eight items on a tile of belt, your capacity (number of sushi plates) is a function only of width and length of your sushi belt, and upgrading simply reduces your round trip time. My approach would be to target about 75% fill of the belts total, and then program the ratio of items on the belt, rather than arbitrary "I want this many of item X". That way, all items are equally likely to be available, and high consumption items can be made more quickly by increasing the number of assemblers. I'll let you know and link this video if I pull the trigger on this abomination of a run! Cheers, Dave
This is an absolute abomination and I'm yet again incredibly impressed with your solutions to these (for many other people) near-impossible challenges. Love the content, keep it up!
as crazy as it may sound, I actually really like the concept of sushi facility simply due to needing time, not as much resource management outside of the main logic gate.
Mr. Doshington, I just want to say thank you. I have been watching your videos since your coverage of the Rampant mod and it always brightens my day when you upload. Your ability to tackle these mods and horrific challenges with the mindset (and skills) of a mad scientist is astonishing and inspiring. EDIT: I wrote this comment just after the first rocket was launched. I have been nauseated several times by this video. The base is beautiful in its horror. The skill and dedication needed to do, THAT, is unthinkable to me. I am convinced that DoshDoshington shall be the one to destroy humanity. Or perhaps save it.
Every time I see one of your vanilla-ish bases I think you've reached the limit of factorio madness, but you keep surprising me with every new upload. You are in equal parts brilliant and insane.
You never cease to amaze me lol, 18 hours to finish the game with THAT? Please keep making these videos, they're easily the best Factorio content out there and your commentary is legendary lmao.
Def laughed out loud when you mentioned what you call the various science packs. I was trying to explain this to my partner this week! I feel like most people only call space and military science by their actual names, and use colors for the rest.
I mean, space and military are the only sciences that are sufficiently distinct. Space science because it's made in a rocket silo, and the final boss among the sciences. And military science because it takes military supplies and gives you military technologies (the use for making both of which varies with your biter difficulty). This distinctness COULD be extended to chemical science, by having it be made in chemical plants. And production/utility science packs could be requiring the assemblers they are made in to be beaconed, or there to be at least 1 green module effect active on the assembler or something. Or maybe utility science packs could be ingredients for rare crafts, like spidertrons/ artillery wagons/ their remote controls/ power armor/ power armor equipment/ ... If this was the case, then more people might start to see them as something else than just "yet another tier of the same concept", like we rightfully do for "electronic circuits"/"advanced circuits"/"processing units" or "normal"/"fast"/"express" belts, or assembling machines "1"/"2"/"3".
@@calvindang7291 yea thats pretty accurate, red/green/purple/yellow/military/space are pretty ubiquitous, but often blue does get called 'chemical' usually before and while you are building it, and 'blue' afterwards, due to it being the only science that specifically requires you to start a new resource chain - ie oil.
For what its worth, removing the empty barrels from the belt makes it more like the actual sushi restaurants the design is based on: You don't put the empty plate back on the belt, you keep it at your station so that the server can count the number of plates and their color to calculate your bill. So you just made an automated server to go along with your chef!
I thought about it when you mentioned liquids and remembered, barrels exist! This is like the one time those dinky little things have an actual use, haha
you should've taken inspiration from blood system - split your current single loop, have "lungs" where raw materials come in, separate throughput belts between different production centers...
and instead of counting inputs onto belts and having trouble not hooking up the counters... why not to count items on large chunk of belts? and have that indicate ~average amount of items in whole loop - just like brain detects CO2 levels and forces you to breathe
@@NoNameAtAll2 I agree. I think estimating averages over sufficiently large sections of the belt would have resulted in the belt having a much more uniform distribution and thus speeding up to whole productions process. If the amount of items was then dynamically adjusted this way it would probably lead to a steady state in terms of average amount of items on the belt. This is just my gut feeling though, but yeah thinking stochastically in stead of "deterministically" counting all the present items would have been interesting.
Defining "The desired amount of items in the system being dynamically adjusted" better. This could be using something like gradient descent for optimizing the "The desired amount of items" for the maximizing the amount of rockets sent or science produced. Would probably be a pain to program with combinators though.
Just Incredibly! I really enjoyed every frame of this video. I always talk about how respecfully is the community among themselves, but now I think Factorio is a great place to find great structured minds, hardly to found in a normal or casual environment.
I have never played Factorio, and this is the first proper video of it I've watched. I now have a terrible feeling of anxiety after having watched that sushi belt build.
I’m surprised you didn’t allow yourself to make cellular designs with the sushi belt only have base resources like plates. But I guess it makes sense as a computer engineer you tend to go towards things like circuits because you know them. Anyway I greatly enjoyed this.
I remember doing this in the (old?) "crash landing" tutorial because I hadn't realized individual items were tracked on a belt or that there would be only one or two inputs per recipe... Amazing you got it to "scale" all the way.
shoutout to the shadow government for recently legalizing nuclear bombs
nuclear weapons are my favorite thing in factorio, and real life
the government has not yet ceased my 2 pounds of thorium powder and 500 smoke detectors
Gonk
XD Love discoving awesome creators commenting on each other's incredible abominations XD
Greer
the funny frog man has arrived
"Some base can be measured in rockets per hour, but this base is in hours per rocket"
Gosh your monotone voice tone make this even more funnier.
Please never change !
Your are the best :D
Dude what the hell. I read this comment as he was saying it
@@itsuwu6435 It's odd how often that seems to happen, actually.
I did a sushi belt run. What made it interesting and didn't require memory was the idea of a "kidney" which would measure the concentration of a single item type along a "receptor" lane split off from the bulk circulatory system. If the concentration grew too high, then the journey would begin storing excess into boxes; when the concentration fell too low, then the boxes would unload into the blood stream. In effect, I was using the blood stream itself as a memory cell. Certain parts of the factory that didn't need a wide variety of parts could pull only certain items.
Blud made a factory that can get diabetes 💀💀
@@KarolOfGutovo welcome to a bored factorio player's mind
I love how there’s such a completely different solution to the same problem
@@daanstrik4293 One is robotic the other is biological
The thing is that this solution would require sorting. He banned the use of sorting injectors, so I'm not sure how much he could reasonably sort, if any.
You know, your blood vessels are all sushi belts.
This base is approved by nature.
i have hematemesis
@@xoveisdead based
I'd love to see the opposite of this playthrough, where you try to make everything perfect ratios and as efficient as possible. Also I'm surprised your brain hasn't evaporated by now with all the shit you've put it through playing these insane challenges
Pfft, what has nature ever done for me?
i feel like you need a game speed acceleration mod
You, sir, have the biggest brain among the factorio community. I did not understand a single word you said about circuits, but it is incredible amazing to see this sushi
it counts how many items enter the sushi train, if that number exceeds a number he set then it wont allow more of that item. Thats the entirety of the circuit. Its super simple and repeated across every item in the game, just looks complex because theres so many inputs and outputs but you can try replicate it with a single belt/inserter and item and figure it out in 30 seconds.
So the main part of the circuitry magic here is the two decider combinators in the beginning.
So imagine two persons, their job is to sit in front of each other and pass to the other in front of him any object it is put in between them, let's say apples.
So you give 1 apple to one of the persons and he proceeds to give the apple to the other person, the other person give it back, and again, the first person passes it along, for an infinite amount of times.
Now you give one of them another apple, now there is 2 apples being passed along.
See where this is going? Now you have essentially created a loop that keeps information.
Now when an inserter takes an object, it will send a minus 1 item to remove 1 item signal from the decider combinators loop, and the reverse for when adding things to the main bus.
Essentially, if you had those 2 apples being passed between those two persons, and you took 1 apple from them, now they are passing only 1 apple between them.
This is how memory cells in Factorio works. Very useful.
I can't believe how many people don't use circuits
they are like train signals, logically simple, but very confusing when explained in outcomes
@@roseravus4908 i can't even use automatic trains let alone circuits
The pure spiritual whiplash I felt when you launched the rocket and the video DIDNT END was indescribeable, thank you
Came to the comments to say exactly this, the additional mega sushi was amazing :)
TFW the video is only halfway
I imagine that after a dozen hours, the sushi belt starts looking comprehendible. Like reading the matrix code.
im just looking at the master piece that is the awesome super spliter
i dont even see the code... i just see blonde, brunette, redhead
its like viewing every concievable piece of knowledge in the universe at once. it may take a really really long time, but theoretically, *eventually* you will be able to understand it
@@thecountercounter9127 if you don't go insane
the analogy still holds up!
It's the perfect randomizer
On my third rewatch of space exploration and this finally comes out bless the good lord 🙏
Same but with TowerClimb lul
There's something intriguing about that game
Dear god waligugs gunna be doing factorio
Only 3?
Weak
@@mageofvoid4282 yeah I've reached that thing 20 times
@@aintnobodycare6193
This is the first UA-camr in a long time that I felt his content could be called "endlessly rewatchable"
28:15 *"the sushi is highly volatile"* the absolute funniest quote ever to come out of a Factorio playthrough
It definitely is! Almost sounds AI generated tho...
Almost as funny as "undocumented copper"
@@justastevilavicius9936?
@@Ang3lUki as opposed to ea nasir's a-bit-too-documented copper
The pizza is aggressive
i love seeing steel axe in the research pane AFTER you had to rip up the furnace stack
emergent storytelling
oh look a Niko pfp
It's interesting how you have effectively eliminated the entire portion of logistics in this game, specifically transporting the right resources to the right assemblers. You can place any assembler or chemical plant anywhere you want, removing a significant part of the headache in planning.
Well, essentially trading a headache for an aneurysm.
It's like cutting your foot off so you can't stub your toe lol
@@notrod5341 Well, at least it works!
@@notrod5341 when you're in a room full of tiny ledges it's a good decision
(shout out to replying to a year old comment) I'm reminded of the old phrase "cutting off your nose to spite your face"
hey, headaches are a symptom of aneurysms.
currently 35 hours into factorio. I have understood a solid 5% of this video and it has still blown my mind
FR ME TOO 😂😂😂😂😂😂
That's OK. What Dosh is doing is certified insane and quite possibly the only wrong way to play factorio.
So basically, the more you understand Dosh, the more horrible the base looks.
@@Mr.Sparks.173 I would say Dosh's videos are the best possible way to play the worst possible challenges
dont worry I have less than half that, I am probably even more confused than you are. :D
Im 419.9 Hours in (im not even joking) and i have no clue about the circuit network but i can understand most of what going on. I still have yet to complete the game
Cannot get over this man having to build a COMPUTER in order to constantly calculate and recalibrate what's on the belt.
what he built is actually pretty simple, it just looks bad because theres so many wires
Just thought about it but you could build a more complex computer which will not require you to hook up every inserter to it
A computer's a computer whether it's doing calculus or addition@@raik1766
Never mind the circuits, I'm boggled by that MOAB. I'm willing to bet that bad boy took some time.
@@raik1766it may be an incredibly simple computer by real life standards, but the average player is confused by rail signals
This is the most beautiful thing I've ever seen.
And at the same time, is one of the most cursed too
@@Pedro_Colicigno Blessed and cursed, in the truest sense of the word: blursed.
Wtf are ye doing here? You like factorio?
This gave me cancer
I started playing Factorio because of you. So thank you and I hate you at the same.
My first attempt had some sushi in it. I just figured it'd be easier and more compact to do it here and there. A few hours later I started a new file.
The Factory consumes another
“I’m both proud and disgusted by what I’ve created.”
That’s like half of how I feel about everything I make in Factorio.
#relatable
that Frankenstein feeling
That's the nature of Factorio to me. Building something? Easy, as long as you're patient and don't give up. Building something **good**? Impossible 😂
Goddamn dosh, you did it again.
Seriously tho I commend you for going through this kind of suffering for us, love ya man and keep making amazing content
It's amazing watching the optical illusions on the belts when you're at 100x speed and such. Sometimes it looks like everything is moving in the wrong direction! Reminds me of how "randomness" is actually really difficult to achieve, because even in the "static" of the visuals of the misc items we can see patterns.
I understand that this carved another chunk out of your soul, but I need to tell you I've been wanting to see a full sushi belt base for so long now and you have made my dream come true.
Ill have a uhhh... Sense of pain with a dash of madness, uhhh and uhh. an everything belt with added clown vomit. Oh! And your bets Sins against all Factory kind, with extra salt and misery on the side. No sense of taste and uhh, ill take the rubber duck thanks. Also keep the tip , we wouldn't want this spawn of hell getting out now would we? Be a real shame yeah?
Well I certainty didn't expect to see a 500 dollar (Australian) donation when I scrolled through the comments this morning. I was drinking some tea and my eyes bulged out of my skull. Not sure what to say other than thanks. So, Thanks!
man just casually dropped in 5 hunge for dosh's suffering
@@iknowdawae893and bro didn't even answered, real dude, he came, sent money, no further elaborate
$500 AUD? what's that like 12 bucks?
@@sultanofswag8901 according to google +300 bucks
It’s wild how you uploaded the entire reality of the sushi into the wires, basically making the chef the master of a digital sushi world. You made the matrix with sushi…
This was a horror film, and I genuinely watched the whole thing open mouthed, stunned, and with fear in my heart
It's probably the best Factorio video ever created. It's both magnificent and disgusting at the same time, I've wanted something like this a long time ago (didn't know about it though). I'm glad you actually made it and put it to the logical end. You are starting the game with sushi, discovering the proper way to play effectively, and at the end you are going the whole cycle and finalize with peak sushi performance. So poetic.
you blew my mind when you launched the rocket and i saw we were only half way into the video. you truly went above and beyond, bravo
I love how the belt would change colors a bit, tons of green circuits or iron pieces move across like a bizarre sunrise/set. A work of art born from a nightmare of an idea.
Not to spoil it, but the fact "that one mod" appeared towards the end was both amazing and hilarious to see.
I wish he would graph the amount of items on belt/belt segment over time, it's really interesting how it oscillates
What is "That one mod" and why does it remain nameless?
@@SImrobert2001 The Rubber Duck mod, left it vague because its a mild spoiler.
My favorite part of this was the zoomed-out shots of belts taking up the whole screen, all going in the same direction and with the time sped up. It almost felt like an aerial shot of the ocean the way certain items would return in this wave of barely distinct colors.
I have never played Factorio and I've never watched a Factorio video before, yet I enjoyed this entire video front to back. I think that says a lot about how entertaining you managed to make The World's Worst Base Concept!
This is actually one of the coolest bases I have ever seen cause I don’t know anyone else mad enough to take it this far. It’s a feat in and of itself.
That feeling when you notice that you're only halfway through the video after the rocket launched. Good stuff, Dosh. Thank you. (=
Your smiley face is backwards, sir
I got the same feeling
@@Hawk7886 It's almost kinda unsettling lol. Like, the textual equivalent of the uncanny valley for me
If giving yourself robots at the start makes these videos easier to make (and thus more of them coming) you should definitely do that!
I know the base ran very poorly, but it was rather awe inspiring to watch everything run.
And I completely understand you being mesmerized by the belts.
So... Many... Colors...
This feels like doing raw data serial communication parsing.
I'm dying inside; yet enjoying every second.
I have no idea what 'raw data feeding is' but i wholeheartedly agree
Okay i wanna edit my commment but apparently YT aint bloody havin it today
@@thedyingmeme6maybe edit it today :)
I love the part when Dosh said "Its Sushi Time", and than proceeded to Sushi all over the place.
Was actually pretty entertaining and weirdly comprehensible.
"Cubic Visual Sludge" is my new band name. Or maybe "Highly Volatile Sushi". I really love how much thought and effort went into making this base, when it really becomes the equivalent of one million monkeys at one million typewriters trying to create a rubber ducky.
famous bands in the Sludge Metal and Sushi Metal scenes, respectively.
This easily deserves a spot in the hall of fame mod.
39:30 Satelite at the top lane of the second to last belt.
I didn't know were were playing "where's Wally?"
@@cdgonepotatoes4219 ya spellt it wrong. If it is factorio, it sould be WALLIE.
@@sz_b_zstechnix7523 Wallie, Wally, Waldo... you'd be surprised how long I checked so I was right.
@@cdgonepotatoes4219 i was making a W.A.L.L.-E. joke.
I have never played Factorio before. I'm not sure how I stumbled upon this video, but here I am. And I was incredibly enthralled for the full 44 minutes, even though I had no idea what was happening after the first 5. This video also convinced me to buy Factorio. It'll be a long journey, but I want to get to a point where I could maybe do a run like this. At least up to the rocket part, the second half of this run is a bit too insane.
This is exactly the Factorio video I wanted. Thank you! It was everything I hoped it would be and more.
The sight of the entire screen filled with glorious sushi was so satisfying.
This is by far the most hilarious thing iv ever seen built in Factorio well done sir. Thank you for exploring these small pockets of hell for our amusement!
Imagine him sushi krastorio
@@hanswurst913dear god
With the new belt reading from Space Age DLC this will be MUCH easier.
Fun fact, the first time I ever played a logistics game (an early build of Dyson Sphere Program), this is the base design I used, because it's what most closely approximates how cells work in real life (dump every product into the cytoplasm and it'll eventually randomly percolate over to whatever needs it; stuff needed in bulk can be shipped in dedicated vessels, like Factorio's trains), which was the only logistic system I knew well enough at the time to know how and why it worked. Then I discovered all the things that you discovered in this video, and never did it again. You're making me want to either try again, or code my own logistics game that's optimized for this stuff.
Anyway, I agree: this is very beautiful, and it really needs to be a menu simulation, similar to the Space Exploration simulation that's just one of Runway's old bases (it is maximally dense and maximally chaotic).
You basically digitalized your main bus into the wires, and the spaghetti factory is just the visual representation of it. lol Love it!
So its a bus... within a bus. bus-ception
Hey, I learnt a new word. Conniption. Great that I got something out of this video.
In all seriousness. Dosh is the only Factorio UA-camr I know that respects my time. So much so that I rewatch his videos.....
Seems I come by every few months. Try Trupen. Don't tell Dosh, but he's my real number 1... 👀
That was incredible! The circuitry that makes it even possible is in itself beyond anything I could have imagined.
For a (probably casual compared to this) challenge, there's a mod that allows you to build stuff inside buildings. It also allows you to build buildings inside other buildings, so could you beat the game playing entirely inside one warehouse?
I'd love to see a concise but detailed video explaining of some of the blueprints and circuits you made in your longer videos. They are very impressive and interesting!
I've really got to get around to making that circuit tutorial.
@@DoshDoshington please just overview/semi-detailed circuit tutorial
@@DoshDoshington Yes please. I've been getting into circuits lately and would absolutely love to see it.
@@DoshDoshington When you do I got another super thanks for you!
@@DoshDoshington this whole base is just infinite monkeys typing on infinite typewriters and through random chance getting shakespear
2.0: read entire continuous belt with one wire, making my blood bus dream closer to reality.
My first factory, before I watched any media, was based on what I called in my head as a “spam belt”. Essentially just one belt and everything in my factory took from and added to the same belt.
It was quite something. It *just* got me through to robots, and then robots solved all my problems.
It's like a beautiful river of treasure. I hope The Chef becomes a recurring character. It was pretty cool.
God, now I'm imagining Space Exploration with only sushi belts. You'd never finish.
this... must be... unquestionably... hands down... the best factorio video that i have ever seen... or i will ever see... thank you for creating this masterpiece! i will add it to my favorites playlist and i will be re-watching it for years to come as one of my most favorite classics ever made! even the music is spot on i mean nothing is missing here! thank you!
Yesssss! This is the thing I've been always thinking about since i discovered your first video, but i was too much afraid to try out myself hoping that one day you will be mad enough to just sushi it out (it being all on a belt challenge)
Do you want to see him sushi krastorio? Just comment that idea ;)
MOAB droped me on the ground laughing! Great video I love that you go to 11 with your videos. And explaining math behind all of that crazy *chef's kiss*.
This base is beautiful. Entropy at it's finest. You can build anything, you just need infinite time.
Maybe you could have added a recalibrate function. You could pause I/O and place a unique item as an indicator that is not counted on each belt. You would then zero out the counts for all items then count each item that goes through the chef TM as an insertion. When the indicator items finally make it back to where they were inserted they are removed from the belt and calibration is completed, then I/O continues as normal.
Pretty sure this wouldn't have worked? Because the balancers add a random element to the time it takes for an item to move across the belts. Sure, it'd only be maybe 5 seconds difference at most, but the nature of the Sushi Belt means that's actually a ton of inaccuracy.
@@kabobawsome That’s a good point. The conveyors could just switch to an alternate route that goes around the balancer during calibration.
I don't actually play this game, but could you build tla second 'chef' that just reads the amount of each item across each lane, and then averages them out to find a rate? Then instead of using total items in the system, you could also use the rate to stop inputs to the bus until it goes back to a normal number.
@@mattizie91 *curious fly on the wall comment*
@@mattizie91 It might be hard to work with since a full loop is like 20 min. There will be delays in the readings and the system would overcorrect so it never reaches equilibrium.
with 2.0 and being able to read entire belt contents this design becomes somewhat viable lol
I hope dosh keeps up with videos, I just love them, nearly everything is perfect and the voice is just so relaxing, I've listened to towerclimb at least 20 times and I still enjoy it, please dosh keep up your work
42:29 is actually really fun to watch the waves of stuff going by.
It is no surprise that Dosh is the creator that got me really invested in factorio.
What is surprising is the fact I hear his voice in my head while I'm plotting the next section of my factory and I don't know what that says about me.
I DEFINITELY didn't think about the implications when voting for this.
That said, I both hate it and absolutely love it. There is something about this I can't quite explain. Like you said, it's like a trainwreck in slow motion. You're horrified but can't look away.
This is insane :D I was totally impressed by first rocket on a sushi belt but and then you build THIS monstrosity, I have no words
12:18 "And let me tell you, I am not looking forward to putting fluids onto our sushi bus."
oh
oh no
Another thoroughly entertaining video and I can only thank you for taking the time to demonstrate Sushi in its final form. It is beautiful, horrifying, intriguing, awe-inspiring and frankly scary, to name a few feelings I've had thought this whole video. You could say this video elicits a Sushi Belt of emotions. Deep...
33:04 Around that time i understood that the music is a remix of ussr music from "Ну, погоди!" from the episode about building construction.
THANKS YOU VERY MUCH for bringing me to my childhood.
The perfect inverse balance to how Nilaus approaches Factorio..my god please never let him see this. Impressive problem solving, I can appreciate it but I could never withstand watching that resource vomit on the belts haha.
This is extremely painful to watch. I can only imagine how painful it must have been to build. You are a much braver man than I for taking on this challenge...
This is an object lesson about why production lines need to be separated. Holy SHIT, I don't even play Factorio and even I cringed at how horrible (and yet, in a way, beautiful) this Great Sushi Belt is. Thank you for your service.
"It has some niche uses and this isn't one of them" applies very well to all my knowledge and how I ever applied it.
Easily the most beautiful base ever created. Pure art.
Imagine this in krastorio 0_0
@@hanswurst913 and Space Exploration and then the rubber ducky DESPAIRAGE
Thank you! This was a lot of fun to watch and listen too!
Hey, Dosh, fellow engineer here!
This is a really great (terrible) idea. I want to do this but mine ore directly onto the sushi belt and put all the fluids onto the belt, not just the refined fluids. I would forgo pipes entirely for maximum clout, but you can't fit two assemblers to fill or empty a refinery using advanced oil processing without a couple pipes.
Since you can only fit eight items on a tile of belt, your capacity (number of sushi plates) is a function only of width and length of your sushi belt, and upgrading simply reduces your round trip time.
My approach would be to target about 75% fill of the belts total, and then program the ratio of items on the belt, rather than arbitrary "I want this many of item X". That way, all items are equally likely to be available, and high consumption items can be made more quickly by increasing the number of assemblers.
I'll let you know and link this video if I pull the trigger on this abomination of a run!
Cheers,
Dave
Awesome vid! I personally voted for Renai, but to be honest I'd love to see you do Nullius or Pyanodon 😀
Imagine him doing a Pyanodon with this challange... I can already feel the pain coursing through his veins...
@@friendlyfire3412 I physically wouldn't be able to watch that. it would hurt me
This is an absolute abomination and I'm yet again incredibly impressed with your solutions to these (for many other people) near-impossible challenges. Love the content, keep it up!
as crazy as it may sound, I actually really like the concept of sushi facility simply due to needing time, not as much resource management outside of the main logic gate.
I love how you fully commited to this even doing post game shenanigans after waiting for hours just beating the game lol. This was great.
When you sat on the belt and just, let it take you for a ride. It genuinely hurt my eyes to try and see everything on it. Thank you
Ah Sushi. Even noobs quickly learn to avoid it. Escaping Spaghetti takes a while, but Sushi is abandoned in moments.
Mr. Doshington, I just want to say thank you. I have been watching your videos since your coverage of the Rampant mod and it always brightens my day when you upload. Your ability to tackle these mods and horrific challenges with the mindset (and skills) of a mad scientist is astonishing and inspiring.
EDIT: I wrote this comment just after the first rocket was launched. I have been nauseated several times by this video. The base is beautiful in its horror. The skill and dedication needed to do, THAT, is unthinkable to me. I am convinced that DoshDoshington shall be the one to destroy humanity. Or perhaps save it.
Dosh is the Beardyman of Factorio. And Trupen the court jester
I did this on my first world. I'd heard the term main bus but didn't know what one was so made what I thought one was
I love how the MOAB is just casually dropped on us
I can't get enough of your content! Really inspired me to think on my own and play the game more freely.
Every time I see one of your vanilla-ish bases I think you've reached the limit of factorio madness, but you keep surprising me with every new upload. You are in equal parts brilliant and insane.
This feels a lot like a 'scrapyard' world, where you're sorting through garbage and sifting out the valuable things
Fulgora!
You never cease to amaze me lol, 18 hours to finish the game with THAT? Please keep making these videos, they're easily the best Factorio content out there and your commentary is legendary lmao.
Def laughed out loud when you mentioned what you call the various science packs. I was trying to explain this to my partner this week! I feel like most people only call space and military science by their actual names, and use colors for the rest.
I feel like I see people say white/chemical science occasionally, but that's very accurate in general.
I only call military science by its name. The rest are all colors to me.
I mean, space and military are the only sciences that are sufficiently distinct.
Space science because it's made in a rocket silo, and the final boss among the sciences.
And military science because it takes military supplies and gives you military technologies (the use for making both of which varies with your biter difficulty).
This distinctness COULD be extended to chemical science, by having it be made in chemical plants. And production/utility science packs could be requiring the assemblers they are made in to be beaconed, or there to be at least 1 green module effect active on the assembler or something. Or maybe utility science packs could be ingredients for rare crafts, like spidertrons/ artillery wagons/ their remote controls/ power armor/ power armor equipment/ ...
If this was the case, then more people might start to see them as something else than just "yet another tier of the same concept", like we rightfully do for "electronic circuits"/"advanced circuits"/"processing units" or "normal"/"fast"/"express" belts, or assembling machines "1"/"2"/"3".
@@calvindang7291 yea thats pretty accurate, red/green/purple/yellow/military/space are pretty ubiquitous, but often blue does get called 'chemical' usually before and while you are building it, and 'blue' afterwards, due to it being the only science that specifically requires you to start a new resource chain - ie oil.
For what its worth, removing the empty barrels from the belt makes it more like the actual sushi restaurants the design is based on: You don't put the empty plate back on the belt, you keep it at your station so that the server can count the number of plates and their color to calculate your bill. So you just made an automated server to go along with your chef!
This is pure, unadulterated, pain in a bottle. I love it!
I hate it. But I also love it. This whole base brings up terrible feelings inside me.
I thought about it when you mentioned liquids and remembered, barrels exist! This is like the one time those dinky little things have an actual use, haha
They are also used allot in the Space Exploration modpack
Barrels can be a higher throughput way of transporting fluids via train.
This is an absolute classic. Love to rewatch it every now and then.
Even if i never played Factorio, i love the vid so much! Thank you
Man, your videos are always well worth the wait.
Keep em coming
This is probably the first actual gameplay video I’ve seen of Factorio, I don’t know how good of an introduction this has been lol
i'm no expert but i feel confident in saying you should NOT attempt to play factorio this way.
“Yeah it’s a 30 lane wide sushi bus.” Is something you never want to hear. 😂
As someone who has never played this game and hasn't seen playthroughs in years, the base looks good!
you should've taken inspiration from blood system - split your current single loop, have "lungs" where raw materials come in, separate throughput belts between different production centers...
and instead of counting inputs onto belts and having trouble not hooking up the counters...
why not to count items on large chunk of belts? and have that indicate ~average amount of items in whole loop - just like brain detects CO2 levels and forces you to breathe
@@NoNameAtAll2 I agree. I think estimating averages over sufficiently large sections of the belt would have resulted in the belt having a much more uniform distribution and thus speeding up to whole productions process. If the amount of items was then dynamically adjusted this way it would probably lead to a steady state in terms of average amount of items on the belt. This is just my gut feeling though, but yeah thinking stochastically in stead of "deterministically" counting all the present items would have been interesting.
Defining "The desired amount of items in the system being dynamically adjusted" better. This could be using something like gradient descent for optimizing the "The desired amount of items" for the maximizing the amount of rockets sent or science produced. Would probably be a pain to program with combinators though.
Just Incredibly! I really enjoyed every frame of this video. I always talk about how respecfully is the community among themselves, but now I think Factorio is a great place to find great structured minds, hardly to found in a normal or casual environment.
I have never played Factorio, and this is the first proper video of it I've watched.
I now have a terrible feeling of anxiety after having watched that sushi belt build.
I don't know what you're talking about, I thought this was how everyone played.
I’m surprised you didn’t allow yourself to make cellular designs with the sushi belt only have base resources like plates. But I guess it makes sense as a computer engineer you tend to go towards things like circuits because you know them.
Anyway I greatly enjoyed this.
I remember doing this in the (old?) "crash landing" tutorial because I hadn't realized individual items were tracked on a belt or that there would be only one or two inputs per recipe... Amazing you got it to "scale" all the way.
This is a monumental achievement. I'm in awe. Congratulations
I got almost 7000 hours for factorio, you did a really great job. 7000% respect.
This thing is the equivalent of the 1 road city that RT made. Only its somehow even less efficient than taking 2 years to cross the street