First of all - your crew doesn't need to sleep so you don't have 18 crewmen, you have 36! That means 43 men in total (with 7 officers). Considering fact that there are many historical tasks missing in the game (like trimming the boat etc.), it is as close to historical as possible without creating mess on the board.
Your introduction to this video was great. It perfectly showed how certain (unnamed) forums are particularly inflammatory by nature. EVERYTHING is of world shattering importance (even though we are talking about a video game here). The poster's point of view is always 100% correct and anyone who disagrees is a ignorant at best, deliberately deceitful at worse. And the game developers, who brought them the game in the first place, hate them if they don't implement their every little whim or desire. I also love the correct pronunciation of misspelled word; because, of course, misspelled words go right along with vitriol. I love your content and find it extraordinarily useful. Keep it up. Subscribed and liked appropriately.
Excellent video, thanks. In this case I think gameplay wins over realism, though I like realism I don't think it wins this time around for all the reasons you mentioned. However the only change I would ask of the devs is to make the limit of officers to 8, then you can rotate them better with 2 on each of the 4 main roles.
U Boats had only two heads one of them used to store potatoes. That means only one head for the entire crew ! Those with bowel or bladder issues better not join the submarine service.
They did address the collision problem on latest patch, now you only have problems if all your 32 crewmen want to use the ladders at the same time and when some of them won't find empty bunks to lay down their rucksacks on arrival. Personally I would solve the problem with curtains on beds, where half the crew hides at normal times and during combats, every crew member should have position where they work if idle, some on sides of the torpedo room, some hiding on the toilets, some around engines and other machinery (there are actually quite many stuck-sports around the sides that could be perfect to store some crew during battles). Anyways 45 total should be doable with very little adjustments on the crew positioning side. It's not like I don't already run crew of CO+12+24, as you can dump 2+2 crew on watch, 2 to radio&sonar/radar, 1 cook, 1 helm, 1 valves, 1 cleaning, 2 to navigate, 2 on engines, possibly 2 later to AA (after upgrade), 3 on deck gun, 3 on torpedo assist and 2 to play games with officers (24 in total), so the problem comes mainly when you dive and need 2 extra on diving planes and possibly 1 or 2 on periscopes (depending if you allow observation periscope to crew), but lose 4+2+3 deck positions, so you have 5 crew positions less while diving. Not sure yet how the new "command position" officer cronies affect this equation, as the patch notes and traits hint that you might be able to give 2 possibly for multiple command position officers on top of all else. IMO 45 would be very much doable with small tweaks (combat positions and bed curtains that make sleepers disappear) and changing officers to 4+4+12 (can't find the picture, but I believe I have calculated on multiple occasions from old WWII picture showing 44 crew without captain or captain on side to include cap+19 officer/PO hats), where the junior petty officers could double either as commanding officers (maybe with limit of 1 sidekick) or work in the crew tasks and I would very much like to see this for immersion.
Good question! I actually used the More Officers on Board mod and tweaked the xml file so that the max officer limit was 45. Every "sailor" you see on deck is actually an officer dressed up like a sailor :D
When you said let's look at the officers graphics, we'll start at the bottom...my eyes went to the bottom of the page, then you spoke and I realized you meant bottom rank (at the top of the page). Do as you mean, not as you say...got it! 🤣🤣
nice video, I also came to the conclusion via gameplay and historical accuracy that 8 "officers" is the best number... come up with that figure first THEN base crew number accordingly.
Lol Thou i share youre point . I think a diferent UI and not that heavily focused on Crew Management and more like Silent Hunter 3 or 4 , where you had youre crew list and full control , i think you get the idea . Though is really nice to have a Uboat simulator that lets you do all these little things .
I also think it would be great to add in petty officers. Perhaps to signify "veteran" crew for a small buff to certain tasks like deck gun and torpedo reload speeds. Or faster dive times. Or even create "damage control parties".
@@samaeldesolado I was replying to some recent comments that someone posted yesterday when your comment caught my eye. Sorry if disturbed you, I should have replied sooner.
I am grateful just because they didn't add whomin or other races. At least they didn't insult these brave men memories. Some people love hard core realism, but I understand that the developers must make choices between realism and good mechanics. Luckily some guys will create mods to satisfy that demand. Micromanagement isn't fun for most of the players.
First of all - your crew doesn't need to sleep so you don't have 18 crewmen, you have 36! That means 43 men in total (with 7 officers). Considering fact that there are many historical tasks missing in the game (like trimming the boat etc.), it is as close to historical as possible without creating mess on the board.
I am happy just to be able leave the dock so far with food for the crew
Update: If you play with Alligator's Device Energy Consumption mod, you can go into his ModConfig.xlsx file and disable oxygen consumption per sailor.
Your introduction to this video was great. It perfectly showed how certain (unnamed) forums are particularly inflammatory by nature. EVERYTHING is of world shattering importance (even though we are talking about a video game here). The poster's point of view is always 100% correct and anyone who disagrees is a ignorant at best, deliberately deceitful at worse. And the game developers, who brought them the game in the first place, hate them if they don't implement their every little whim or desire. I also love the correct pronunciation of misspelled word; because, of course, misspelled words go right along with vitriol.
I love your content and find it extraordinarily useful. Keep it up. Subscribed and liked appropriately.
Excellent video, thanks. In this case I think gameplay wins over realism, though I like realism I don't think it wins this time around for all the reasons you mentioned. However the only change I would ask of the devs is to make the limit of officers to 8, then you can rotate them better with 2 on each of the 4 main roles.
that INTRO!!!
buddy you're a rock star
Another excellent video. So glad I found your channel. Ramseur.
U Boats had only two heads one of them used to store potatoes. That means only one head for the entire crew ! Those with bowel or bladder issues better not join the submarine service.
They did address the collision problem on latest patch, now you only have problems if all your 32 crewmen want to use the ladders at the same time and when some of them won't find empty bunks to lay down their rucksacks on arrival.
Personally I would solve the problem with curtains on beds, where half the crew hides at normal times and during combats, every crew member should have position where they work if idle, some on sides of the torpedo room, some hiding on the toilets, some around engines and other machinery (there are actually quite many stuck-sports around the sides that could be perfect to store some crew during battles). Anyways 45 total should be doable with very little adjustments on the crew positioning side. It's not like I don't already run crew of CO+12+24, as you can dump 2+2 crew on watch, 2 to radio&sonar/radar, 1 cook, 1 helm, 1 valves, 1 cleaning, 2 to navigate, 2 on engines, possibly 2 later to AA (after upgrade), 3 on deck gun, 3 on torpedo assist and 2 to play games with officers (24 in total), so the problem comes mainly when you dive and need 2 extra on diving planes and possibly 1 or 2 on periscopes (depending if you allow observation periscope to crew), but lose 4+2+3 deck positions, so you have 5 crew positions less while diving. Not sure yet how the new "command position" officer cronies affect this equation, as the patch notes and traits hint that you might be able to give 2 possibly for multiple command position officers on top of all else.
IMO 45 would be very much doable with small tweaks (combat positions and bed curtains that make sleepers disappear) and changing officers to 4+4+12 (can't find the picture, but I believe I have calculated on multiple occasions from old WWII picture showing 44 crew without captain or captain on side to include cap+19 officer/PO hats), where the junior petty officers could double either as commanding officers (maybe with limit of 1 sidekick) or work in the crew tasks and I would very much like to see this for immersion.
2:10 how did you make the crew go to "harbour stations"/ on the deck?
Good question! I actually used the More Officers on Board mod and tweaked the xml file so that the max officer limit was 45. Every "sailor" you see on deck is actually an officer dressed up like a sailor :D
Won’t write much. Typing on iPad 1 finger. MarkShot from Steam. A very well done analysis. Thanks.
Lol I am all over Tube like a Tan, and I never knew The Dewg had a Channel here, Go Dewg lol.
VIIC вмещали в себя максимум 52 человека (шпроты в масле) VIIC could accommodate a maximum of 52 people (sprats in oil)
great editing!
Very informative
My Type VII C runs fine with 18 crew. They’re just bad lmao
When you said let's look at the officers graphics, we'll start at the bottom...my eyes went to the bottom of the page, then you spoke and I realized you meant bottom rank (at the top of the page). Do as you mean, not as you say...got it! 🤣🤣
nice video, I also came to the conclusion via gameplay and historical accuracy that 8 "officers" is the best number... come up with that figure first THEN base crew number accordingly.
CorvinDaPilotYT! Is indeed Nebular_Avocado8 he also has a yt and I'm his ALT.
Lol
Thou i share youre point . I think a diferent UI and not that heavily focused on Crew Management and more like Silent Hunter 3 or 4 , where you had youre crew list and full control , i think you get the idea .
Though is really nice to have a Uboat simulator that lets you do all these little things .
I also think it would be great to add in petty officers. Perhaps to signify "veteran" crew for a small buff to certain tasks like deck gun and torpedo reload speeds.
Or faster dive times. Or even create "damage control parties".
@@McDewgout lol 10 months ago , trying to fight the algorithm ? Good luck with it !
@@samaeldesolado I was replying to some recent comments that someone posted yesterday when your comment caught my eye. Sorry if disturbed you, I should have replied sooner.
@@McDewgout No worries McDewgle ! Youre all good ! At least you answered me ! And im gratefull for that ! Take care bud !
this video proves how right Mr. Mustache man was to speak about over-population :)
Lol, the english writing displayed by these people….lol
I am grateful just because they didn't add whomin or other races.
At least they didn't insult these brave men memories.
Some people love hard core realism, but I understand that the developers must make choices between realism and good mechanics. Luckily some guys will create mods to satisfy that demand.
Micromanagement isn't fun for most of the players.
This...
good and interesting info, but the intro was a pure nightmare, i almost closed the vid before getting to the important stuff
Made his point, no?
Yey
there was uboatmen that survived!? well... we should fix that. jk