@@eymenthug I can't find any information on them except for registered trademarks and lawsuits against larger companies. Not one actual product in sight. No official website. No pictures of a storefront or office. No further information. Maybe I'm wrong, but it looks like a patent troll to me. Register as many vague concepts you can, then sue to make a profit.
@EnvyOmicron unfortunately, that would do more damage than benefits. The whole reason why the industrial revolution occurred at all is because of the invention of the patent office was made. This allowed inventors to claim ownership of their ideas and license their ideas to other companies.
Wavebird isn’t just missing Rumble because the batteries displaced it, it’s also transmit-only. There is no way for the console to tell it to shake. Also, the D-Pad is the exact same part used in the original Game Boy Advance, so it had economies of scale pushing them to do it.
At launch I remember Rogue Leader using the D-pad to instruct the other X-wing pilots. It was constantly registering the wrong direction sending the wrong command but sometimes the game would literally register the exact opposite direction!
@@emmettturner9452 I suspect it's because it's recessed on the Gamecube, but not on the (original) GBA where you get better access to it. It being pushed off towards the inside/center of the controller probably also contributes.
The Gamecube was not a financial failure. It still made a profit, and actually sold just almost as well as the Xbox. It just wasn't nearly as successful as it should be.
I think it actually made more money than the Xbox because Microsoft sold the Xbox at a loss while Nintendo always sold their consoles for profit until the Wii U.
Do we really know if it was profitable or not? Has nintendo ever released financials which separate gamecube from their massively successful handheld sales?
When I hear things like "Melee was finished in a year's time while reusing Kirby Air Ride assets," I get the feeling they made these games as cheaply as possible. Not to mention there are like a dozen mainline/spin off Mario games that all reuse similar assets and were being shotgunned out at record pace at some point
The wavebird used Radio Frequency instead of Infrared, I believe it was the first and possibly only controller to do so. It's for this reason that the controller and the receiver have dials on them, it's also what makes it possible to have up to 16 wavebird controllers in the same area without any interference.
I had sega megadrive game pads that used radio frequency technology i also have used infrared ones for sega before...so they cant be the first ones to have used this tech.
Certainly not only. Wavebird operated right around 2.4GHz RF - the same range as Bluetooth. All Bluetooth controllers are RF too, they just use a standardized protocol
@@jordanronayne7867 really ? i love sega's 6 button controllers, saturn mkii controller is one of my favourites of all time, so is the gamecube controller . i think combining some of the elements of these controllers (6 buttons, rocking d pad, orbiting face button layout, analog triggers) would be so awesome
My ONLY complaint is that in smash, jump is really far away from the C-stick and you have to either do Claw or move your thumb really fast to hit Y and then up on the C stick
@@LoneCreeperHunter i use to flip the c stick with the palm of my thumb, except when i want to push it down. down is the only way the palm is not really usable, but it's the thumbs fastest option. love it for instant upairs for ex.
I saw it as the A button being the primary button with Y and X being 'bean' shaped kinda fits around my thumb in a way that four face buttons didn't. I also prefer the analog stick placement on the top rather than below like the Playstation controllers
The irony is that the Dual Shock stick placement is like that because it was an afterthought, yet itbecame the standard for sony consoles. Its downright silly that the 2 most used inputs in the controller are relegated to a secondary position.
@@Refreshment01 It really is ironic how a controller that so little thought went into became probably _the_ most iconic one, to the point where Sony couldn't even replace it if they wanted to (as they attempted with the PS3).
@@todesziege And we need to consider that the "batarang" didnt stray too far from the core button layout. It was more of an ergonomic revision. Now dont get me started with MS holding console controllers back to 1997 standards. Both Sony & MS should just copy the joycon idea but with their traditional ergomomics & spatial tracking. The design covers most type of interfaces while retaiming backwards functionality with all traditional game genres.
@@Refreshment01 Yeah, but even that mild redesign was deemed too different from the legendary DualShock (that they slapped together in an afternoon in '97). As for the joycons, I always thought they kind of suck, but most of that can be attributed to the Switch being handheld and the joycons having to be tiny because of that. Microsoft, in general, clearly has very little ambition in the space and haven't contributed anything of value since the '90s (if even then). Their only real idea in the console space have been standardisation of gaming, and if you ask me that's a _bad_ thing. They should just get out and stay out IMO.
I never thought about the octagonal control stick thing. I wonder why that didn't stick around. Guiding the stick to a more certain direction just seems practical and it never felt like it messed with doing circular motions.
Nintendo did stick with it for 3 generations (64, GCN, Wii). I would suspect that by the time of the Wii U they wanted to minimize the barrier for third-party developers and so went with a more "standard" design, but that is only my speculation. I always loved it.
@@todesziege That makes some sense but I would think technologically you could make the controller standardized just have the plastic shell have the octagonal design. Might be more complicated than I think though.
This controller is also the go-to for a number of high-level Rocket League players, including myself. The controller indents are incredibly useful for flip-cancel mechanics. The D-pad is seldom used in any sane control layout for that game by people with extra normal hands, and while the lack of a second shoulder button is a hit to usability, the fact both triggers can be clicked is technically an extra input for those fingers that standard triggers and bumpers would not have.
I'm incredibly tired of people saying that the reason because the wavebird doesn't have rumble is the battery compartment. The rumble motor could have been placed in a diferent way or the batteries move aside. The real reason because the wabird doesn't have rumble is because it is an RF controller wich only sends data in one way; there is no comunication back from the console (the adapter) to the controller. The controller doesn't know if the console is even turn on, that's why it also needs a power switch in the front, and the dial in the lower part needs to be in the same position in both controller and receptor, because the receptor doesn't comunicate back in any form with the controller. Edit: It is also not IR, is RF as i previously said.
I was actually able to find 2.4 GHz wireless GCN controllers that use batteries and have rumble called Thrustmaster. So, I don't believe that using RF can be the reason for the rumble to not be included in the Wavebird controllers.
@Hyowatta Yeah, the reason it's not only the technology, you could make a device where both parts have an emissor and a receptor. This isn't the case on the wavebird. The wavebird only has the emissor antenna and the bit that goes on the console the receptor antenna. The wavebird isn't really connected to the receiver, it just broadcast it's signal to any receiver which is configured on the same frequency, like a radio station and a radio. That's why you also can put 4 receptors with the same number on the dial and control the four ports with the same controller, or even 8 receivers if you have two consoles all with the same wavebird. One part "talks" and the other "listens", and with that configuration even if you made the controller bigger to house the rumble motor you wouldn't be able to make it rumble with only the one channel of communication present, you would need one channel for inputs and another only for rumble.
It really was a great controller. I dont remember ever having issues learning controls for any game on this. Meanwhile, ive always had a habit of mixing up buttons on xbox controllers
you should be able to patant something or copyright something if you created it REGARDLESS of wealth and shouldent just loose all your IPs becuase went "bankrupt" copyright law and to lesser extent patant law is just total garbage protect the rich screw the poor.
I heard somewhere that the dpad on the gamecube controller was made like that bc its the same as the one on the gba so you could play gba games on gamecube better
Idk it's like what is under the d pad is rushed and badly designed. It really is terrible, pressing the opposite direction your trying to press all the time.
While it is the same part, I'm not sure how that would make GBA games play better on GameCube. Original Game Boy games played fine on the SNES controller, arguably even better.
@@jamesk1868 It's not great, but it's better than the Xbox d-pad, and the PS2 d-pad isn't much better either. That entire generation had disappointing d-pads --- even Sega---the king's of the d-pad---stumbled with the Dreamcast pad (though it's the best of the bunch).
"A colorful adventure with mind-challenging puzzles about a shy plumber who overcomes his fears and faces a bunch of cartoony ghosts to save his brother?? That's very inappropriate! Here, have this game of a dude whose parents tragically died when he was just a baby leaving him in the middle of the freaking jungle to be raised by a bunch of gorillas and grows up to kill cheetahs with his bare hands instead" - I swear I'll never understand parents logic.
I spent a billion hours playing Zoids vs. iii on game cube, was my most played console of that generation for the Zoids games alone. One of my controller's sticks actually took a beating when i discovered Bladed Zoids took manual melee attacks to a whole new level, they made blades manual weapons that you had to deploy first and then hold A to activate the laser to cause damage. you could activate the blades during a step that you performed with the C stick and shift the Zoids body midair with the left stick to basically make up your own moves. The damage was based on how fast your Zoid was and you could increase speed and maneuverability with upgrade parts.
The wave bird GameCube controller did not use infrared that would require direct line of sight. The controller actually uses radio that way you can play it in different areas like the commercial with the person playing the wave bird outside because he was sick. The frequency dial was actually designed so you can have multiple wave birds connected in one GameCube and not have the frequencies cross over that way it didn't interfere with gameplay.
Yeah, the PlayStation actually uses the SNES/Nintendo button layout (as the original PlayStation pad copied almost everything from the SNES controller).
I never owned a GameCube. I was/am a PlayStation guy. But I’ve always respected how Nintendo just does whatever it wants to with its games and consoles. They don’t seem to care what the rest of the industry is doing. They zig when everyone else zags. And more times than not it works for them.
Sliding from A to XY is so much more intuitive than on a standard layout. I also like that the size disparity between buttons makes the feeling of pressing them entirely unique. Pressing B feels more special, as A is clearly intended to be your big catch-all functions button.
I remember getting in before the N64 and you would almost always have B pressed down and tip your thumb to A to jump, never letting off B. It’s not as easy on just a general controller. I regularly use my Steamdeck with a PS4 and Xbox controller and my Switch Lite, having to swap back and forth is a pain. I have also used the swap function for the buttons but I still have that initial err moment.
Considering that Gamecube controllers are still in use today on every succeeding Nintendo console because of demand (largely for SSB and Mario Kart), Miyamoto was kind of right about it being relevant 10+ years later.
Tbh I just wish every company would care more about almost everyone (families and esp children) to use their controller. I have very small hands - so it's a hecking pain for me to use 'normal' controllers like that of the xbox or playstation.
Personally I do not like the Wavebird and the numerous wireless controllers since then. Recharging even on a recharge stand, changing batteries, etc. are all things I view as downsides in ADDITION TO me thinking the cords on older controllers were plenty long enough.
cords being long enough is definitely a personal gaming setup thing, though. Depending on where you play compared to where the console sits is a major factor, and the console itself is limited by its power cord. For the lazy gamer who plays from their bed, the chords can start feeling very short very quickly, and that is before the risk of accidentally kicking the system off the foot of the bed just to get those few extra feet. XD If i was just talking memory, i would probably agree with you for simpler times, but man, it is hard to go back to "retro games" and original hardware after experiencing the freedom of a GOOD wireless remote (not like switch joycons that seem to have an issue staying synced with the system or otherwise have an unreasonable latency.)
Yeah, unless motion controls are involved I still prefer wired controllers --- I wish we could at least get the _option._ To me the constant charging and re-connecting is way more of a hassle than cables ever were. And if the cables were too short for your setup, most if not all systems had extensions cables available.
one thing I love is how it clearly makes the A button the primary button, and B the secondary one, there's no questions about it, and then X and Y are aligned with their axis directions, (and then Z is around the corner, so all three are inline in a way) and then how the extra buttons are all placed around A, so you can hang around the primary button, and then go in those three directions, instead of like floating over some space with four directions, those directions not very ergonomic as they don't align with finger movement, but the GameCube's face buttons? yeah those are aligned with easy finger movement. its perfection is what I'm saying, sadly no other controller is decent, particularly the Switch pro controllers, I often want to throw that abomination out a window, its just sad, we hit perfection, and its all been downhill from there.
The Sega Saturn pad is a bit similar, with the bottom row buttons being larger and the top row being smaller. Your thumb rests on B ( or A, depending on the game), with the other buttons orbiting it, and the small top row buttons being accessible by just tilting your thumb a bit.
Now, admittedly, I may be very biased since it was my first console, but to this day I still think the Gamecube controller layout is peak. Those face buttons are the best.
when the GameCube came out, there was an article in gaming magazines that interviewed Nintendo: they said the A button was the "home" button (where your thumb rests), and that all the buttons should be very close to the resting position (the "action" button). those of us who were teenagers back then and read magazines knew this before clicking on the video. we could have told you the answer.
Holy crap. Great video. When I scrolled down, I expected to see this was by a channel with 3 million subscribers. Great production value and jokes, with plenty of info. Perfect blend. Feels like a combination of old Jontron and DidYouKnowGaming. I'm a HUGE fan of the NGC controller, and wish more controllers were like it, too. My only "criticism" is that the swearing might need to get toned down a bit for youtube. I know some big channels (mainly Game Grumps) who have talked extensively about youtube giving issues with adsense if there's "a lot of swearing in a short time span" and youtube might not like that "imagine picking up a controller" bit for advertisers. I'd love to watch this with my son, because he plays retro games like me, but I'd probably download the vid and add a few bleeps, which honestly might make it funny in a different way.
I really like your video style dude. It feels very akin to what I have in mind for my own future videos in a completely unrelated field. For as few videos as you have, your style is really refined. How did you accomplish that?
I used to do this with Abe's Exoddus which had 4 disc if I remember correctly. I played it on PS2, but I didn't know that a PS1 Memory Card worked on a PS2. So I finished the game by not turning off the console for about 6 days.
PSA: a company called NYXI (nyxi) sells the NYXI Wizard controller. It’s wavebird style GameCube joycons for the switch complete with rumble, turbo, macro programming and a bridge to connect the joycons together to form a very satisfying GameCube controller replica. Also the joycons feel really good in handheld mode. Much better than the tiny og joycons. The wizard controller comes in classic GameCube purple or wavebird silver. Hope this helps you!
At 11:19 in your wireless controller horrors flipbook segment, I saw an ancient relic I used to own I have to call out. The black chunky boy with the rollerball and the white A at the top is an Alpha Grip keyboard. Supposed to be a "revolutionary" way to type but was terrible in practice. Also not wireless in the least. 😅
The 8BitDo Modkit for Gamecube, is the key to turn any old GC controllers, into a basically modern controller, since not only does it add bluetooth wireless connectivity to the controllers, but it also gives them both Direct Input and Switch Input, which means you can use them on pretty much on all modern systems, plus the Nintendo Switch, and because they made the sticks for this new board clickable, you can pretty much use these controllers for all sorts of modern games, as long as you are fine with missing the left bumper and select button for any new games.
The funny thing about the quote is that its kind if true, the stick layout and overall shape is standard. The SNES is just still the top part, but other than the buttons its pretty much currently standard.
It's a shame the Cube controller got so much hate for it's unorthodox design. It's biggest flaw was the lack of a ZL button and no L3/R3 buttons (which made 1 to 1 ports of ps2 / xbox games harder to pull off), but the uniqueness of the analog triggers and the intuitive button layout was amazing. Super comfortable and easy to use. It's so weird that no one has tried to replicate this since. Personallly I was never bothered by the D-pad because it was so infrequently used as a critical part of gameplay.
While no clickable sticks could make ports tricky, IMO the sticks feel better without it. Clicky sticks were always a bit awkward. The D-pad was an issue if you played 2D games---not that they were plentiful in that generation---and fighting games. If you had the Game Boy Player it was also an issue. Not that the D-pads of any other system that generation was much better...
I liked the Controller a lot but I'm not gonna lie, multiplatform games had often much better controls on other consoles because they had 4 shoulder buttons and the buttons were easier to press simultaneously in games that demanded it like Tony Hawk.
my biggest gripe with that controller is that most Nintendo games have B as the primary button (usually jump) so due to the shape & placement, they might as well have A & B swapped. which screws with my muscle memory
@@AlexGamingConsole I'm surprised the quality is so high considering how few videos he made. Do you expect someone with only a handful of to typically be able to make videos this well?
It would suck if the next Nintendo system didn't have analogue triggers, because some games need it for better precision, like racing games and shooters. Not to mention it would be a necessity for Gamecube games if they get featured in Nintendo Online!
In my opinion, someone who thinks that a gamer will relly on the shape of a button to tell one from the other must be a very casual player. In my experience, the muscle memory that comes from having each button separated in a cardinal direction is much more useful than having different shapes. Although I can see the appeal of this design to some people, and why this argument might have persuaded the people in charge.
I love the gamecibe so much, i had to make an asmr video about it. As a joke idea, but i got emotional. Im happy to see gamecube praise, especially the controller. I miss the good old times :( Also the comedy is awesome! The nostalgia flashback of tarzan tho..
I could never get over them moving the buttons 90° or whatever. Now, instead of being at the top, X was on the right; and instead of being on the right, A was on the bottom... sort of... more like the middle. So Y is on the top now? Well, no, not exactly... everything is lopsided. It's every Oh-Cee-Deist's nightmare.
Just to add my twi cents: The original Classic Controller for the Wii does have analog triggers. The updated version called Classic Controller Pro doesn't
@MaoRatto Well, technically, the circular part used to hold the D-Pad in sits underneath the shell of the controller, so it's both an internal and external component. I guess 'on' does make more sense, though :P
@@todesziege Good point. Yeah, the D-Pad was (and still is) kind of ignored as an input method. Not many games used it as an alternative option, let alone as the primary input method. I usually prefer the D-Pad over the somewhat fragile analogue sticks, and use it whenever I can.
@@RandomComputerOnUA-cam Well, there _were_ still quite a lot of 2D games made---I have quite a few for the 'Cube---though they were largely overlooked and many even stayed in Japan. But with a less-than-ideal d-pad developers are even _less_ incentivised to make 2D/d-pad based games, so it becomes a self-enhancing pattern...
Before watching, I'm leaving my guess here. I'm guessing it has to do with the fact a lot of Nintendo games require you to hold the A button down, while pressing other buttons. I learned this from playing Mario kart.
Still don't understand why digital triggers can't have multiple levels. Just have a piezoelectric input rotate as you push the button in. The further down it's pushed, the more the current is adjusted. Or have two magnets: one inside the controller body, and one inside the button cap. Make them repel each other, and measure the magnetic field strength between them. As the button is pushed down, the magnetic repellant effect would increase.
Joke's on you, I didn't know what a memory card was too and ALMOST completed Mario Kart: DD in one sitting... if I didn't lost the All Cup Tour for 4 points. It made me want to throw the little, adorable Cube through the window!
Those analog triggers are the reason why I had to get a GCN USB adapter for my Switch - my muscle memory refused to adapt from the GCN controller to the Switch controller whilst playing Super Mario Sunshine on Switch. Nintendo made the perfect controller, I just had to spend ages playing other stuff to realise.
Back then, if you own a GameCube with a Game Boy Player then you pretty much get to play all the mainline Legend of Zelda games up til that point. 1. The Legend of Zelda (via the Zelda Collection) 2. Zelda II: The Adventure of Link (via the Zelda Collection) 3. Legend of Zelda: A Link to the Past (via GBA) 4. Legend of Zelda: Link's Awakening (via GB) 5. Legend of Zelda: Link's Awakening DX (via GBC) 6. Legend of Zelda: Ocarina of Time (via the Zelda Collection) 7. Legend of Zelda: Ocarina of Time - Master Quest (via the Zelda Collection) 8. Legend of Zelda: Majora's Mask (via the Zelda Collection) 9. Legend of Zelda: Oracle of Seasons (via GBC) 10. Legend of Zelda: Oracle of Ages (via GBC) 11. Legend of Zelda: Four Swords (via GBA) 12. Legend of Zelda: Four Swords Adventure 13. Legend of Zelda: Wind Waker 14. Legend of Zelda: Twilight Princess 15. Legend of Zelda: Minish Cap (via GBA)
@4:00 Ill hand it to Nintendo for pioneering analog sticks and making them mainstream. But the N64 analog stick was a pretty low bar to climb over and improve upon. Not an achievement, just a 'thank god they changed it' moment.
Because its better. My wired game cube controller for switch is my favorite single player and raceing controller. The octagon around the joystick is peak design.
The controller is weird but what other old controller is still being used today? You don't see people buying adapters for PS1 or original Xbox controllers and making them work with every steam game. The GameCube controller is the king of platform fighter games.
I've done restorative work for GBA, GCN, and Wii before. Can confirm GCN D-Pad uses the same exact mold as GBA D-Pads. Right down to the notch cut to avoid collision with a resistor only found in the GBA. Perhaps a cost cutting measure. Un realeated the Nunchuck thumb stick cap has the same interior joystick fitting as GCN Controllers so they are interchangeable.
If you played 2D games (not that they were very popular at the time) you know how subpar it was. The other systems that generation also had bad D-pads though.
@@BoanergesTWELF12 The GameCube had quite a lot good 2D games that benefited from using a D-pad (though many of them were left in Japan). But 2D games weren't very popular in that generation, so even good 2D games got overlooked.
The first GC I had was purple. But my Game Boy Player was black. So when my sister gave me her black GC, I was happy about that. Now ny GameCube is actually a cube and looks like it came that way. The only odd thing about the GC controlle is it lacks a left shoulder button, and no Y3 and X3, buttons. But I suppose the deeper trigger was an alternate to Y3/X3. It's still one of the best designed controllers. Actually the Gamecube itself is a great design, It's too bad it's considered a failed Console, when it's more powerful than the PS2 and a Dreamcast. OG XBox, was the only device of it's generation that was more powerful, but with GC being so close, I think led to Microsoft going PowerPC for the XBox 360.
I hate people calling gamecube D-pad bad yet nobody ever complained about original GBA D-pad, which are identical plastic and membrane parts, only pcb and shallowness to case differ. But placement is big part of the D-pad's usage quality and frankly the last minute addition only explains why they just stole the D-pad from GBA
I remembered playing Luigi Mansion in a Best Buy and thought the graphics was amazing looking and I couldn't stop playing. Now I thought the game was boring and didn't care for the graphics, even Luigi's Mansion 3 on the Switch. Wish I can go back to being amazed again.
I love the gamcube contoller face buttons, mashing the a button for mario party is so much better on the gamecube controller than on a wii mote, joy con or pro controller
So, you're telling us that this company called Anascape is single-handedly responsible for making the entire video game industry worse?
What even is an anascape? Like I know they sued Nintendo and stuff but what kind of products are they selling?
@@eymenthug I can't find any information on them except for registered trademarks and lawsuits against larger companies. Not one actual product in sight. No official website. No pictures of a storefront or office. No further information.
Maybe I'm wrong, but it looks like a patent troll to me. Register as many vague concepts you can, then sue to make a profit.
abolish all patents
@EnvyOmicron unfortunately, that would do more damage than benefits. The whole reason why the industrial revolution occurred at all is because of the invention of the patent office was made. This allowed inventors to claim ownership of their ideas and license their ideas to other companies.
@@EnvyOmicron I came here to say just that sir
The loss of the octagonal bracket is the greatest regression in controller design history.
I loved that thing.
It exists in the hori fighting commander pro and is prob the best way to go if you're using analog stick for fighting games today
Next time you think "does this gag need 7 or 8 repetitions?" The answer is 5.
In a better universe, the Gamecube controller became the industry standard.
The main button layout of the Gamecube controller is honestly peak ergonomic controller design.
Wavebird isn’t just missing Rumble because the batteries displaced it, it’s also transmit-only. There is no way for the console to tell it to shake. Also, the D-Pad is the exact same part used in the original Game Boy Advance, so it had economies of scale pushing them to do it.
Despite having both a Gamecube and GBA, I never realized these devices used the same D-pad before. You just blew my frickin' mind!
It somehow works a million and one times better on GBA but, yeah, it’s the same part. :)
@@emmettturner9452 So it wasn't just me who felt the Gamecube's D-pad was kind of trash.
At launch I remember Rogue Leader using the D-pad to instruct the other X-wing pilots. It was constantly registering the wrong direction sending the wrong command but sometimes the game would literally register the exact opposite direction!
@@emmettturner9452 I suspect it's because it's recessed on the Gamecube, but not on the (original) GBA where you get better access to it. It being pushed off towards the inside/center of the controller probably also contributes.
Gotta love a Gamecube controller review in 2024.
The Gamecube was not a financial failure. It still made a profit, and actually sold just almost as well as the Xbox. It just wasn't nearly as successful as it should be.
I think it actually made more money than the Xbox because Microsoft sold the Xbox at a loss while Nintendo always sold their consoles for profit until the Wii U.
Do we really know if it was profitable or not? Has nintendo ever released financials which separate gamecube from their massively successful handheld sales?
When I hear things like "Melee was finished in a year's time while reusing Kirby Air Ride assets," I get the feeling they made these games as cheaply as possible. Not to mention there are like a dozen mainline/spin off Mario games that all reuse similar assets and were being shotgunned out at record pace at some point
Still Xbox sold More although Nintendo had a HUGE Advantage in the Console Space compared to MS
It also completely crushed the Xbox in Japan, selling about 10x more.
The wavebird used Radio Frequency instead of Infrared, I believe it was the first and possibly only controller to do so. It's for this reason that the controller and the receiver have dials on them, it's also what makes it possible to have up to 16 wavebird controllers in the same area without any interference.
Check out the Pelican Black Magic controller for the PS2. That's RF as well.
@SoberAddiction That's actually really cool, it definitely looks like the inspiration for the DualShock 3.
I had sega megadrive game pads that used radio frequency technology i also have used infrared ones for sega before...so they cant be the first ones to have used this tech.
Certainly not only. Wavebird operated right around 2.4GHz RF - the same range as Bluetooth. All Bluetooth controllers are RF too, they just use a standardized protocol
Lol bluetooth IS RF dude
I appreciate the logical placement of x, y and z buttons as horizontal, vertical, and depthwise offset from the central A button.
What about the B button?
I'd argue that with this orbiting Idea you could make a much more functional 6 button controler.
@@jordanronayne7867 really ? i love sega's 6 button controllers, saturn mkii controller is one of my favourites of all time, so is the gamecube controller . i think combining some of the elements of these controllers (6 buttons, rocking d pad, orbiting face button layout, analog triggers) would be so awesome
@@Rafeku1 legacy.
@@jordanronayne7867 A Sega 6 button controller kind of already works like that -- all other buttons 'orbit' around the B button.
It’s smart. You can rest your thumb on the button you use the most. All other face buttons are easily accessible by the edge of your thumb
My ONLY complaint is that in smash, jump is really far away from the C-stick and you have to either do Claw or move your thumb really fast to hit Y and then up on the C stick
@ agreed. It’s my only complaint too
@@LoneCreeperHunter i use to flip the c stick with the palm of my thumb, except when i want to push it down. down is the only way the palm is not really usable, but it's the thumbs fastest option. love it for instant upairs for ex.
I saw it as the A button being the primary button with Y and X being 'bean' shaped kinda fits around my thumb in a way that four face buttons didn't. I also prefer the analog stick placement on the top rather than below like the Playstation controllers
The irony is that the Dual Shock stick placement is like that because it was an afterthought, yet itbecame the standard for sony consoles. Its downright silly that the 2 most used inputs in the controller are relegated to a secondary position.
@@Refreshment01 It really is ironic how a controller that so little thought went into became probably _the_ most iconic one, to the point where Sony couldn't even replace it if they wanted to (as they attempted with the PS3).
@@todesziege And we need to consider that the "batarang" didnt stray too far from the core button layout. It was more of an ergonomic revision.
Now dont get me started with MS holding console controllers back to 1997 standards.
Both Sony & MS should just copy the joycon idea but with their traditional ergomomics & spatial tracking. The design covers most type of interfaces while retaiming backwards functionality with all traditional game genres.
@@Refreshment01 Yeah, but even that mild redesign was deemed too different from the legendary DualShock (that they slapped together in an afternoon in '97).
As for the joycons, I always thought they kind of suck, but most of that can be attributed to the Switch being handheld and the joycons having to be tiny because of that.
Microsoft, in general, clearly has very little ambition in the space and haven't contributed anything of value since the '90s (if even then). Their only real idea in the console space have been standardisation of gaming, and if you ask me that's a _bad_ thing. They should just get out and stay out IMO.
I never thought about the octagonal control stick thing. I wonder why that didn't stick around. Guiding the stick to a more certain direction just seems practical and it never felt like it messed with doing circular motions.
Nintendo did stick with it for 3 generations (64, GCN, Wii). I would suspect that by the time of the Wii U they wanted to minimize the barrier for third-party developers and so went with a more "standard" design, but that is only my speculation. I always loved it.
@@todesziege That makes some sense but I would think technologically you could make the controller standardized just have the plastic shell have the octagonal design. Might be more complicated than I think though.
@@crestfallenhussar895 That is just my guess. I don't think Nintendo have ever said anything about it.
This controller is also the go-to for a number of high-level Rocket League players, including myself. The controller indents are incredibly useful for flip-cancel mechanics. The D-pad is seldom used in any sane control layout for that game by people with extra normal hands, and while the lack of a second shoulder button is a hit to usability, the fact both triggers can be clicked is technically an extra input for those fingers that standard triggers and bumpers would not have.
I'm incredibly tired of people saying that the reason because the wavebird doesn't have rumble is the battery compartment. The rumble motor could have been placed in a diferent way or the batteries move aside. The real reason because the wabird doesn't have rumble is because it is an RF controller wich only sends data in one way; there is no comunication back from the console (the adapter) to the controller. The controller doesn't know if the console is even turn on, that's why it also needs a power switch in the front, and the dial in the lower part needs to be in the same position in both controller and receptor, because the receptor doesn't comunicate back in any form with the controller.
Edit: It is also not IR, is RF as i previously said.
I was actually able to find 2.4 GHz wireless GCN controllers that use batteries and have rumble called Thrustmaster. So, I don't believe that using RF can be the reason for the rumble to not be included in the Wavebird controllers.
@Hyowatta Yeah, the reason it's not only the technology, you could make a device where both parts have an emissor and a receptor. This isn't the case on the wavebird. The wavebird only has the emissor antenna and the bit that goes on the console the receptor antenna. The wavebird isn't really connected to the receiver, it just broadcast it's signal to any receiver which is configured on the same frequency, like a radio station and a radio. That's why you also can put 4 receptors with the same number on the dial and control the four ports with the same controller, or even 8 receivers if you have two consoles all with the same wavebird. One part "talks" and the other "listens", and with that configuration even if you made the controller bigger to house the rumble motor you wouldn't be able to make it rumble with only the one channel of communication present, you would need one channel for inputs and another only for rumble.
It really was a great controller. I dont remember ever having issues learning controls for any game on this. Meanwhile, ive always had a habit of mixing up buttons on xbox controllers
Proven patent trolling should result in immediate, irrevocable loss of the trolled patents
Change my mind
you should be able to patant something or copyright something if you created it REGARDLESS of wealth and shouldent just loose all your IPs becuase went "bankrupt" copyright law and to lesser extent patant law is just total garbage protect the rich screw the poor.
I heard somewhere that the dpad on the gamecube controller was made like that bc its the same as the one on the gba so you could play gba games on gamecube better
I think that was why they added it, not why it’s the way it is.
Idk it's like what is under the d pad is rushed and badly designed. It really is terrible, pressing the opposite direction your trying to press all the time.
While it is the same part, I'm not sure how that would make GBA games play better on GameCube. Original Game Boy games played fine on the SNES controller, arguably even better.
@@jamesk1868 It's not great, but it's better than the Xbox d-pad, and the PS2 d-pad isn't much better either. That entire generation had disappointing d-pads --- even Sega---the king's of the d-pad---stumbled with the Dreamcast pad (though it's the best of the bunch).
"A colorful adventure with mind-challenging puzzles about a shy plumber who overcomes his fears and faces a bunch of cartoony ghosts to save his brother?? That's very inappropriate! Here, have this game of a dude whose parents tragically died when he was just a baby leaving him in the middle of the freaking jungle to be raised by a bunch of gorillas and grows up to kill cheetahs with his bare hands instead"
- I swear I'll never understand parents logic.
Mom: Honey, GameCube man doesn't exist
ShiveringPixel: Your nightmare is my wish granted (GameCube man comes into existence)
10% less jokie jokes 🙏
nah i like the jokes, but i can understand why someone might not find them funny.
They were dragged on too long
I spent a billion hours playing Zoids vs. iii on game cube, was my most played console of that generation for the Zoids games alone.
One of my controller's sticks actually took a beating when i discovered Bladed Zoids took manual melee attacks to a whole new level, they made blades manual weapons that you had to deploy first and then hold A to activate the laser to cause damage. you could activate the blades during a step that you performed with the C stick and shift the Zoids body midair with the left stick to basically make up your own moves. The damage was based on how fast your Zoid was and you could increase speed and maneuverability with upgrade parts.
"A billion hours" is the height of exaggeration. A billion _seconds_ ago, Wolfenstein 3D was a new release.
The wave bird GameCube controller did not use infrared that would require direct line of sight. The controller actually uses radio that way you can play it in different areas like the commercial with the person playing the wave bird outside because he was sick. The frequency dial was actually designed so you can have multiple wave birds connected in one GameCube and not have the frequencies cross over that way it didn't interfere with gameplay.
Nintendo is at the top, Xbox flips AB and XY, PlayStation uses X as a symbol, not a letter
Yeah, the PlayStation actually uses the SNES/Nintendo button layout (as the original PlayStation pad copied almost everything from the SNES controller).
I never owned a GameCube. I was/am a PlayStation guy. But I’ve always respected how Nintendo just does whatever it wants to with its games and consoles. They don’t seem to care what the rest of the industry is doing. They zig when everyone else zags. And more times than not it works for them.
Sliding from A to XY is so much more intuitive than on a standard layout. I also like that the size disparity between buttons makes the feeling of pressing them entirely unique. Pressing B feels more special, as A is clearly intended to be your big catch-all functions button.
I remember getting in before the N64 and you would almost always have B pressed down and tip your thumb to A to jump, never letting off B. It’s not as easy on just a general controller.
I regularly use my Steamdeck with a PS4 and Xbox controller and my Switch Lite, having to swap back and forth is a pain. I have also used the swap function for the buttons but I still have that initial err moment.
I think it feels similar to the Sega Saturn/6-button controller, which also had differently sized buttons.
6:30 I just love how the it's called the Taunt button xD
Edit: or is it... Talint?
Considering that Gamecube controllers are still in use today on every succeeding Nintendo console because of demand (largely for SSB and Mario Kart), Miyamoto was kind of right about it being relevant 10+ years later.
Holy shit I overestimated your sub count, I read 1.63k as 163k.
Awesome video quality dude
this is great production and editing quality
great job 👍
this video reminds me of scott pilgrim
Tbh I just wish every company would care more about almost everyone (families and esp children) to use their controller. I have very small hands - so it's a hecking pain for me to use 'normal' controllers like that of the xbox or playstation.
Personally I do not like the Wavebird and the numerous wireless controllers since then. Recharging even on a recharge stand, changing batteries, etc. are all things I view as downsides in ADDITION TO me thinking the cords on older controllers were plenty long enough.
cords being long enough is definitely a personal gaming setup thing, though. Depending on where you play compared to where the console sits is a major factor, and the console itself is limited by its power cord. For the lazy gamer who plays from their bed, the chords can start feeling very short very quickly, and that is before the risk of accidentally kicking the system off the foot of the bed just to get those few extra feet. XD
If i was just talking memory, i would probably agree with you for simpler times, but man, it is hard to go back to "retro games" and original hardware after experiencing the freedom of a GOOD wireless remote (not like switch joycons that seem to have an issue staying synced with the system or otherwise have an unreasonable latency.)
Yeah, unless motion controls are involved I still prefer wired controllers --- I wish we could at least get the _option._
To me the constant charging and re-connecting is way more of a hassle than cables ever were.
And if the cables were too short for your setup, most if not all systems had extensions cables available.
1:51 had to rewind to make sure I heard that right LOL
one thing I love is how it clearly makes the A button the primary button, and B the secondary one, there's no questions about it, and then X and Y are aligned with their axis directions, (and then Z is around the corner, so all three are inline in a way) and then how the extra buttons are all placed around A, so you can hang around the primary button, and then go in those three directions, instead of like floating over some space with four directions, those directions not very ergonomic as they don't align with finger movement, but the GameCube's face buttons? yeah those are aligned with easy finger movement. its perfection is what I'm saying, sadly no other controller is decent, particularly the Switch pro controllers, I often want to throw that abomination out a window, its just sad, we hit perfection, and its all been downhill from there.
The Sega Saturn pad is a bit similar, with the bottom row buttons being larger and the top row being smaller. Your thumb rests on B ( or A, depending on the game), with the other buttons orbiting it, and the small top row buttons being accessible by just tilting your thumb a bit.
Now, admittedly, I may be very biased since it was my first console, but to this day I still think the Gamecube controller layout is peak. Those face buttons are the best.
It wasn't my first, and I agree. At least for analog/3D controllers (Saturn is still unbested for 2D games).
when the GameCube came out, there was an article in gaming magazines that interviewed Nintendo: they said the A button was the "home" button (where your thumb rests), and that all the buttons should be very close to the resting position (the "action" button). those of us who were teenagers back then and read magazines knew this before clicking on the video. we could have told you the answer.
This is really cool! I hope you grow a ton, this was a really epic video 🔥🔥🔥
The cube controller is still hands down the most comfortable controller I have ever used. And I have hands that were meant for the Duke.
11:18 made me laugh so hard. As im still processing THE image, i get called a fucking sponch xD
Amazing little video, how the hell are you not more popular? Your cinematography and humour is so fun and well executed! Keep it up, dude. :)
First time seeing your stuff, genuinely some pretty good stuff, got a chuckle out of me. Cheers.
Very impressed with the effort and quality of this video. I’m a GameCube controller defender myself and I appreciate the backing lol
as a 4'11 man, i love my 25 year old baby hands.
Holy crap. Great video.
When I scrolled down, I expected to see this was by a channel with 3 million subscribers. Great production value and jokes, with plenty of info. Perfect blend. Feels like a combination of old Jontron and DidYouKnowGaming.
I'm a HUGE fan of the NGC controller, and wish more controllers were like it, too.
My only "criticism" is that the swearing might need to get toned down a bit for youtube. I know some big channels (mainly Game Grumps) who have talked extensively about youtube giving issues with adsense if there's "a lot of swearing in a short time span" and youtube might not like that "imagine picking up a controller" bit for advertisers.
I'd love to watch this with my son, because he plays retro games like me, but I'd probably download the vid and add a few bleeps, which honestly might make it funny in a different way.
I always like the feel in my hands at first and then after some time they would get tired and cramped.
I really like your video style dude. It feels very akin to what I have in mind for my own future videos in a completely unrelated field. For as few videos as you have, your style is really refined. How did you accomplish that?
Awesome video man. Subscribed :)
well i certainly wasnt expecting body horror of all things at the end there
I used to do this with Abe's Exoddus which had 4 disc if I remember correctly. I played it on PS2, but I didn't know that a PS1 Memory Card worked on a PS2. So I finished the game by not turning off the console for about 6 days.
It was 2 disk
Disk 1 for Mines, Necrum and both Vaults
Disk 2 for Feeco, Barracks, Bonewerks and Brewery
PSA: a company called NYXI (nyxi) sells the NYXI Wizard controller. It’s wavebird style GameCube joycons for the switch complete with rumble, turbo, macro programming and a bridge to connect the joycons together to form a very satisfying GameCube controller replica. Also the joycons feel really good in handheld mode. Much better than the tiny og joycons. The wizard controller comes in classic GameCube purple or wavebird silver. Hope this helps you!
Whats with all the constant F bombs?
At 11:19 in your wireless controller horrors flipbook segment, I saw an ancient relic I used to own I have to call out. The black chunky boy with the rollerball and the white A at the top is an Alpha Grip keyboard. Supposed to be a "revolutionary" way to type but was terrible in practice. Also not wireless in the least. 😅
Good video!! Really enjoyed it
Your mom thought Luigi's Mansion was too scary, XD
The 8BitDo Modkit for Gamecube, is the key to turn any old GC controllers, into a basically modern controller, since not only does it add bluetooth wireless connectivity to the controllers, but it also gives them both Direct Input and Switch Input, which means you can use them on pretty much on all modern systems, plus the Nintendo Switch, and because they made the sticks for this new board clickable, you can pretty much use these controllers for all sorts of modern games, as long as you are fine with missing the left bumper and select button for any new games.
Stick to the comedy rule of 3, doing it 7 times just loses the very good flow of your video.
Who are you that makes a 13min video without content? A network? 🤨
The funny thing about the quote is that its kind if true, the stick layout and overall shape is standard.
The SNES is just still the top part, but other than the buttons its pretty much currently standard.
It's a shame the Cube controller got so much hate for it's unorthodox design. It's biggest flaw was the lack of a ZL button and no L3/R3 buttons (which made 1 to 1 ports of ps2 / xbox games harder to pull off), but the uniqueness of the analog triggers and the intuitive button layout was amazing. Super comfortable and easy to use. It's so weird that no one has tried to replicate this since. Personallly I was never bothered by the D-pad because it was so infrequently used as a critical part of gameplay.
While no clickable sticks could make ports tricky, IMO the sticks feel better without it. Clicky sticks were always a bit awkward.
The D-pad was an issue if you played 2D games---not that they were plentiful in that generation---and fighting games. If you had the Game Boy Player it was also an issue.
Not that the D-pads of any other system that generation was much better...
I liked the Controller a lot but I'm not gonna lie, multiplatform games had often much better controls on other consoles because they had 4 shoulder buttons and the buttons were easier to press simultaneously in games that demanded it like Tony Hawk.
That multiplatform games designed around the PS2 wasn't really a shortcoming of the GameCube.
Octagonal stick gates are extremely underrated.
my biggest gripe with that controller is that most Nintendo games have B as the primary button (usually jump) so due to the shape & placement, they might as well have A & B swapped. which screws with my muscle memory
Great video! Surprised this is a small channel considering how well it was made.
Keep it up! You're gonna go far!
Why are you surprised? He only has a few videos and it requires views and subscribes.
@@AlexGamingConsole I'm surprised the quality is so high considering how few videos he made. Do you expect someone with only a handful of to typically be able to make videos this well?
It would suck if the next Nintendo system didn't have analogue triggers, because some games need it for better precision, like racing games and shooters. Not to mention it would be a necessity for Gamecube games if they get featured in Nintendo Online!
2:53 Someone please remix him saying FUCK to the tune of Thrift Shop by Macklemore
In my opinion, someone who thinks that a gamer will relly on the shape of a button to tell one from the other must be a very casual player. In my experience, the muscle memory that comes from having each button separated in a cardinal direction is much more useful than having different shapes. Although I can see the appeal of this design to some people, and why this argument might have persuaded the people in charge.
Make the video less annoying to watch please
I love the gamecibe so much, i had to make an asmr video about it. As a joke idea, but i got emotional. Im happy to see gamecube praise, especially the controller. I miss the good old times :(
Also the comedy is awesome! The nostalgia flashback of tarzan tho..
I could never get over them moving the buttons 90° or whatever. Now, instead of being at the top, X was on the right; and instead of being on the right, A was on the bottom... sort of... more like the middle. So Y is on the top now? Well, no, not exactly... everything is lopsided. It's every Oh-Cee-Deist's nightmare.
It feels nice the way your thumb rests on A and rolls onto Y but the other two face buttons kinda suck
ok ok ok just wanted to say that the video was fun to watch... just subscribed
Just to add my twi cents: The original Classic Controller for the Wii does have analog triggers. The updated version called Classic Controller Pro doesn't
Fun fact: the reason the D-Pad in the GameCube controller was so derpy was because Nintendo just copy-pasted it from the Gameboy Advance
On* not in. You are telling me that piece is internal and external.
@MaoRatto Well, technically, the circular part used to hold the D-Pad in sits underneath the shell of the controller, so it's both an internal and external component. I guess 'on' does make more sense, though :P
That doesn't explain _why_ they did it, though. Was it a cost issue, or was it because they deemed it a "secondary" input, like the C-stick?
@@todesziege Good point. Yeah, the D-Pad was (and still is) kind of ignored as an input method. Not many games used it as an alternative option, let alone as the primary input method. I usually prefer the D-Pad over the somewhat fragile analogue sticks, and use it whenever I can.
@@RandomComputerOnUA-cam Well, there _were_ still quite a lot of 2D games made---I have quite a few for the 'Cube---though they were largely overlooked and many even stayed in Japan.
But with a less-than-ideal d-pad developers are even _less_ incentivised to make 2D/d-pad based games, so it becomes a self-enhancing pattern...
Before watching, I'm leaving my guess here. I'm guessing it has to do with the fact a lot of Nintendo games require you to hold the A button down, while pressing other buttons. I learned this from playing Mario kart.
Subbed for the quality of the sub(title)s! 😋
did I stumble into 2010 youtube? It feels like I stumbled into 2010 youtube.
Sponch is my new favourite insult.
Still don't understand why digital triggers can't have multiple levels.
Just have a piezoelectric input rotate as you push the button in. The further down it's pushed, the more the current is adjusted.
Or have two magnets: one inside the controller body, and one inside the button cap. Make them repel each other, and measure the magnetic field strength between them. As the button is pushed down, the magnetic repellant effect would increase.
Loving the 8Bitdo cameo.
My personal fave modern controllers.
Joke's on you, I didn't know what a memory card was too and ALMOST completed Mario Kart: DD in one sitting... if I didn't lost the All Cup Tour for 4 points. It made me want to throw the little, adorable Cube through the window!
the "Imagine picking up a controller" bit made me subscribe, kudos, man
grow a brain and some humor bro -_-
Same here
Those analog triggers are the reason why I had to get a GCN USB adapter for my Switch - my muscle memory refused to adapt from the GCN controller to the Switch controller whilst playing Super Mario Sunshine on Switch. Nintendo made the perfect controller, I just had to spend ages playing other stuff to realise.
This is some really great production quality. Subscribed!
Back then, if you own a GameCube with a Game Boy Player then you pretty much get to play all the mainline Legend of Zelda games up til that point.
1. The Legend of Zelda (via the Zelda Collection)
2. Zelda II: The Adventure of Link (via the Zelda Collection)
3. Legend of Zelda: A Link to the Past (via GBA)
4. Legend of Zelda: Link's Awakening (via GB)
5. Legend of Zelda: Link's Awakening DX (via GBC)
6. Legend of Zelda: Ocarina of Time (via the Zelda Collection)
7. Legend of Zelda: Ocarina of Time - Master Quest (via the Zelda Collection)
8. Legend of Zelda: Majora's Mask (via the Zelda Collection)
9. Legend of Zelda: Oracle of Seasons (via GBC)
10. Legend of Zelda: Oracle of Ages (via GBC)
11. Legend of Zelda: Four Swords (via GBA)
12. Legend of Zelda: Four Swords Adventure
13. Legend of Zelda: Wind Waker
14. Legend of Zelda: Twilight Princess
15. Legend of Zelda: Minish Cap (via GBA)
@4:00 Ill hand it to Nintendo for pioneering analog sticks and making them mainstream. But the N64 analog stick was a pretty low bar to climb over and improve upon. Not an achievement, just a 'thank god they changed it' moment.
Because its better. My wired game cube controller for switch is my favorite single player and raceing controller. The octagon around the joystick is peak design.
The controller is weird but what other old controller is still being used today? You don't see people buying adapters for PS1 or original Xbox controllers and making them work with every steam game. The GameCube controller is the king of platform fighter games.
The disrespect you showed that game cube! LOL
I've done restorative work for GBA, GCN, and Wii before. Can confirm GCN D-Pad uses the same exact mold as GBA D-Pads. Right down to the notch cut to avoid collision with a resistor only found in the GBA. Perhaps a cost cutting measure.
Un realeated the Nunchuck thumb stick cap has the same interior joystick fitting as GCN Controllers so they are interchangeable.
wow incredible cinematography on display here keep it up man
For many of the games i played, the dpad did feel like a menu button
If you played 2D games (not that they were very popular at the time) you know how subpar it was. The other systems that generation also had bad D-pads though.
@todesziege 3d games had them as menus, my only other dpad experience in the GC was my gba connected as p2 for colosseum matches
@@BoanergesTWELF12 The GameCube had quite a lot good 2D games that benefited from using a D-pad (though many of them were left in Japan).
But 2D games weren't very popular in that generation, so even good 2D games got overlooked.
The first GC I had was purple. But my Game Boy Player was black. So when my sister gave me her black GC, I was happy about that. Now ny GameCube is actually a cube and looks like it came that way. The only odd thing about the GC controlle is it lacks a left shoulder button, and no Y3 and X3, buttons. But I suppose the deeper trigger was an alternate to Y3/X3. It's still one of the best designed controllers. Actually the Gamecube itself is a great design, It's too bad it's considered a failed Console, when it's more powerful than the PS2 and a Dreamcast. OG XBox, was the only device of it's generation that was more powerful, but with GC being so close, I think led to Microsoft going PowerPC for the XBox 360.
I hate people calling gamecube D-pad bad yet nobody ever complained about original GBA D-pad, which are identical plastic and membrane parts, only pcb and shallowness to case differ.
But placement is big part of the D-pad's usage quality and frankly the last minute addition only explains why they just stole the D-pad from GBA
What do you mean this channel only has 768 subs?!
I remembered playing Luigi Mansion in a Best Buy and thought the graphics was amazing looking and I couldn't stop playing. Now I thought the game was boring and didn't care for the graphics, even Luigi's Mansion 3 on the Switch. Wish I can go back to being amazed again.
6:00 -- Ahhh, yes. The "Gamebube controller" XD
10:45 hum actually 🤓... It's 16 channel radio.
I'm not sure if the lawsuit you mentioned is correct. The Wii Classic Controller has two analog triggers.
this was great! informative and funny. ofcourse I'll sub!
I love the gamcube contoller face buttons, mashing the a button for mario party is so much better on the gamecube controller than on a wii mote, joy con or pro controller