I love your videos man. You have a very unique way of capturing my attention with the way you speak. Even on things I don't have much interest in (starfeild) you have my attention in there first 30 seconds. Keep doing what you do bro. Love you
there is a 4th wall break conversation with karlach that someone posted a month after the game came out. I have yet to see it posted again, as the person used some type of hack to get the conversation to happen and it hasn't been reached as intended.
There is another interesting use of polymorph. At the beginning of act 2, you meet some harpers in the shadowlands and one of them gets taken by the shadow curse, triggering a fight where your party and the other harpers fight the shadows. During that fight, you can polymorph that harper and kill him while he is in sheep form, and he will be resurrected without the undead cursed condition and walk back to the last light with the other harpers. Sadly, he is kind of stuck there not doing much, bout you can actually save the guy.
If you sneak up on Astarion before recruiting him and kill him in one shot, you can revive him, and he'll complain about how someone killed him and thank you for reviving him. Lmao
A small joy I have that is tangental to this game: Reading the patch notes. "We reminded Cazzador he can fly" "We reminded Shadowheart to stop getting distracted by the scenery" or something like that
Like the loading screen progress messages in KSP 😂 _"adding grids to brazier curves..",_ _"testing springs"_ and _"pointing correct end at space"_ are some of my personal favourites 😂
Oh damn I exploited this without knowing. Used telekinesis on Cazador to throw him in front of party, then closed in on him from all sides and kept beating him. He just couldn't fly lol
I hope they soon make everyone in the party remember Shadowheart is not an enemy. I hate when that bug happens and everyone in camp wants to kill her 😂, I always have to reload when it happens.
they had a “dungeon master” mode in D:OS2 which is very similar to what you’re describing. But it ultimately wasn’t very popular, idk if the tools just weren’t robust enough or what. given BG3 is literally a DnD game i’d really like to see them take another stab at it.
Users are not going to create content with anywhere near the quality and detail of the campaign, though. Without mocap, VA, and LOTS and LOTS of painstaking scripting, the end products will seem extremely weak in comparison. Doesn’t sound too exciting to me.
Even tho Swen said it would be “difficult undertaking” or whatever, and the fact that DOS2 DM mode wasn't very popular, while being good, I still strongly believe that the N1 reason is that the setting, including monsters and all that, is not their IP. And WoTC is kind of “determined” to make VTT great and incredibly popular.
its bad the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
The hardest thing for me with BG3 was unlearning decades of playing games. Realizing you can get a way with things that, in other games, you would be insane to even consider, much less try, is truly one of the most defining things about the game. Once you finally let loose at let the more creative and clever bits of your mind run wild; well... it's not hard to see why this is game of the year.
It's like a table top night with unlimited rerolls. An open field. Now I have friends who want to play DnD, but they don't understand that most of us have been playing on Heroic mode for a very long time.
Best game. no micro transactions, freedom to create your own story, good and evil routes, can play the whole story solo if your good, pure unbridled cheesing of bosses. And just three words “Raphael’s final act”. One of the best boss songs to date.
@@ThundraBoy666frl, though. The Dark Urge story is good and fun and potentially tragic. BUT to be evil, you will most likely kill off a lot of characters, which limits a lot of the late-game content that relied on recurring characters
@@hannahw7023 I tried to be evil in a solo run but it's lonely. It does a really good job showing off the consequences of your actions but I can only do a pure evil run with friends.
There was a side quest where you save a group of soldiers/bandits from some monsters, and they are transporting some secret chest to some important bandit people. After saving them you have 3 general choices. Kill it then and take it, let them be on their way, or pass a charisma check to convince them to like let you transport it. Well I wanted to break the game and steal the chest, well they are always watching it and it took a ton of tries through distracting/making them fall asleep and then insta-teleporting away through fast travel ect. Like it felt like this was not supposed to be an option so I was sure I successfully beat the devs and broke it. Well I went to the bandit camp that was expecting the chest and sure enough the soldiers I saved had been tied up and beaten for losing the chest, and no one had any idea it was me since I never got detected. It's not even a big thing but I was so impressed 😂
minor spoliers not really. that quest can extend up to act 3. if they successfully bring it to baldur's gate, the chest and its contents can affect one of the scenes.
Or you could start the knoll fight from inside the cave (there is a rear entrance). Now, they are part of the fight and get killed, leaving you with the chest. Then you get Harold for free when you deliver the chest.
No that is extremely impressive….i couldn’t even figure out how to get to the bar after going into that basement after telling kid the code. I’m totally stuck. Can’t take elevator up. Can’t get back into the shadowlands. Can anyone tell me how to get BACK into the shadowlands? I needed the spider lyre so had to leave. Sucks
Baldur's Gate 3 is a once in a generation type game. Even if it isn't your style of game, no one can deny what the game has accomplished where others have tried and failed.
I wish I could get into this game I tired with my friends for around 16 hours and I was bored to death, they swear it's the best game ever made it just doesn't click with me. I wish I could be a part of some of the conversations whenever they talk about it unfortunately I don't like it. The same thing happened to me with Elden Ring & breath of the wild maybe my taste in video games is weird.
@@MalikATL Oh no, someone with their own tastes and desired experience they want for $70 😡😮 You’re good bro. I will say, it does seem games going for limitless gameplay arent your cup of tea. Which is perfectly fine. Nothing weird about you or your taste in games. I think retro games are boring, but there’s a fanatic group of people that love them. Which is awesome
@@MalikATLIt happened to me with League of legends during covid. In my first 20h ish I was just following friends while being bored af. After the 20h mark, I start to fully took the grasp out of it and it become an addiction. These games doesnt push you like most casual games. You have to do the step by yourself and it cqn be very overwhelming for a long time
I think it's also crazy that they just give you a button to activate that ability, that you can press whenever you want. Just in case you decide to wipe out you're entire party and everyone else withing a few miles for no apparent reason...
@@AndreyKrichevsky I've been using it to ragequit fights I'm losing. You bastards want to kill me here? Now? Like this?? See what happens?? Kamehamehaaa 💥
In the balthazar boss fight.. there is a good one too.. you can put a underdark anti magic flower in his pocket.. so.. no spells for him.. it amazing!!!
I talked him into lending me his golem, then deliberately got his golem killed in a fight. When I turned on him, he no longer had his strongest bodyguard. Did a similar thing with the three ogres in act 1. Had them kill the goblins for me, let them take all the damage. In the end one was dead, one was almost dead, and one was at half hitpoints. The perfect time to tell them I'm not gonna pay them and murder them instead. They didn't take it very well, but that's what you get when you talk about eating people to their faces.
I've never gone back to retrieve the anti magic flowers after using them to disable those (gods damned annoying) turrets in the tower, I'll have to make a note of this for my next playthrough :) (though I am also now tempted to try the sheep technique, however generally I'm hard pressed to yeet bosses into the chasm because I don't want to lose their loot lol)
In the video they showed you can come up to the cauldron and interact with it to insert the poison, but i've seen a video (might have actually been an official dev demo) where the player just threw a poison vial at the cauldron from the above bridge. So even with this one option, there are different options!
The most amazing thing about the game to me is the characters. Freedom in RPGs is very important no doubt, but if I don't care about the characters then none of it matters. All of the companions in this game were written and acted so well it's insane. I usually like to pick the ridiculous dialogue options in games just to see what happens but when playing through this I genuinely cared so much about each of them that I was afraid to say anything that would make them upset. I found that every decision I was making throughout the story became less and less of what would benefit me from a gameplay standpoint or a fun/chaotic standpoint and more from what would benefit my companions in their personal stories the most.
Plus the fact you can murder all of them, and the game still goes on without a hitch. Heck, you can murder literally everyone and still be able to complete the game. I'm looking at you Bethesda
This game is timeless. I have 3 different playthroughs, over 100 hours in each 😅 and I’m still finding tons of new content. I may have a problem tbh I can’t stop playing this masterpiece.
I had Durge run where I killed Shadowheart in Act 1 and I just carried her around in Tav's inventory and during a certain point in Act 2. She revived out of my inventory, just to give me a scolding for not taking her to the Shadowfell and bugger off. I wish I recorded it but it was honour mode run
I can only imagine the brainstorming sessions. The fact you can do all these things in the game, means that someone had to program them and make them work. People still finding new things months after the game came out is a testament to all the details put into the game.
I've played there games for decades and my 1st playthrough was 120+ hours, because I though I'd try and find everything in that playthrough. Third playthrough, still finding new questlines....
Equally impressive is that they programmed an overarching system in which some player somewhere might be able to do something that no amount of brainstorming sessions or playtesting could have anticipated, and yet it works somehow.
Yeah, it's probably not accurate to say that they have "accounted" for everything, i.e. scripted every choice and came up with an unbreakable decision tree that recognizes every possibility. To me this looks like very smart programming logic. Some choices are scripted, of course, but the genius is probably in making the conditions for progression general and robust enough so the game doesn't constantly break in response to player creativity.
As another commenter pointed out, the hardest thing in this game was to unlearn decades of video game conditioning, i wasn't thinking creatively enough because i naturally thought its a videogame and wont let me do some crazy idea id come up with.
Patched out headless Karlach, but kept in reverse pickpocketing boss one-shots and sheep state dialogue... What Larian does and doesn't patch really speaks of their view/stance and why BG3 is so great 🤣
Well yeah, one is a cheat you should be able to do, and one is a cheat that they probably blushed seeing because they were supposed have not made it possible. They won't stop you from turning anything into sheep though, that's just too funny 😂😂😂😂
I never played DnD or CRPGs but I’m really loving this game, there was definitely a learning curve though, took about 10 hours for me to grasp how the combat worked. One of my favorite games of all time though it brings me back to my childhood and playing with toys and using my imagination
If you had fun give DnD a try, it'll be intuitive mechanically now that you know how it works (although there are differences) and playing means infinite stories!
I played a good 20 hours before I really figured out what all the different spell types mean and stuff, I played 30+ before I realize there's a button to click that shows you everything that's on the ground. I'm sure 20 hours from now I will figure something else out I didn't realize 😂
I'm new to the series as well and this game is absolutely amazing. I'm still getting used to the combat, I'm about 5 hours in right now. The story and conversations are freaking awesome so far.
Beating The Last Light Inn battle by using chairs to block the boss into the room, then using all of your characters to gang up on him and saving Isobel was probably a highlight for me!
The highlight for me was when i forgot there was one almost dead minion in the room, who proceeded to finish off Isobel when the fight was practically over, and i had to go from thinking "Yay, i won", to "Oh my god, everyone is dead" in a few seconds. And was then forced into another fight with almost no resources, against undead versions of all of the innocent people i just got killed with a stupid mistake. One of the best dark, emotional, gut wrenching plot twist i've ever experienced in a video game!
Or killing isobel as the dark urge and then the massive fight that ensues, only to find halsin still sitting in the bed by a now dead Art (or whatever his name is) like hell didn't just break loose outside... not to mention Jaheira going nearly catatonic trying to process wtf just happened lol, I'm willing to bet only a tiny percentage of players have played through that outcome.
Almost every npc has something interesting to say, and theres *alot* of them. I was amazed at all the people I could talk to. I truly felt as if I was in a city amongst real citizens.
It’s not simply freedom that make game great. It’s that it gave you freedom and the game *acknowledges* your freedom. For example: After you killed all goblins boss, the tiefling refugee’s chief wanna talk to you. He want to thank you for kill the goblins and clear the road so now they can safely travelled. BUT if you killed the chief guy, there’s a second NPC step up to take the lead and thank you instead (different voice,diferent dialogue) *BUT* if you killed the second NPC there’s ANOTHER NPC, a scout, from outside the grove, come to talk to you and volunteer to escort the refugees instead. Game like Skyrim might let you kill some character and make other invincible through plot armor or revive him offscreen. But this game have so many scenarios to account for your every action, they gave you freedom and can back it up so many of it it insane.
I took this expectation of freedom into my first play through and it did not work. The druids told me they wanted all the teiflings out. I thought hey “evil playthrough I’ll just kill them all right here and now. They’re weak anyways”. I killed all of them and nothing happened. The druids didn’t acknowledge their problem was gone so I was like shit I guess I’ll go kill the trolls. Did that came back and now the teiflings want to party with me even though I killed 95% of their clan? Shit made no sense. Broke the whole thing. So no it’s not complete freedom. You still have to go within their mission guidelines. There’s only a few options and it’s mainly in that first act
@@nhanon67as I don't know how you managed that, I killed _all_ the tieflings and none were there afterwards, I even met Karlach and she attacked me for killing all the tieflings. I stopped that playthrough though, because pretty much no recurring character was left alive which made the game very bland. That was after hundred of hours of fun, and for the sake of testing out the possiblities anyway
@@nhanon67as If you killed them all and nothing happened, then something bugged out. As the person above me mentioned, there are definitely consequences to that choice. Did you speak to Kagha? The Druid who told you to get rid of the tieflings? If you got rid of them, what tieflings were left to be friendly to you after killing the goblins? Obviously, you can only affect what the devs have programmed into the game. The impressive part is how much they thought to program, and how many ripples many decisions carry throughout the whole of the game. It isn’t restricted to Act 1, either, although it is definitely the most polished.
@@nhanon67as weirdly enough, if you sneak kill every tiefling except Zavlor, there are a whole new bunch of tiefling NPC attend the party in place of the npc that died and they all have unique dialogue and personality of their own. It’s another fail safe for action rarely people do. So, i’m pretty sure simply killing ALL tiefling has a consequence. It’s one thing murder hobo player tend to do first anyway. Maybe your game bug out or it’s just early patch. But to be fair, the game can’t have back up for *every* people action. There’s a limit to it that’s for sure. It’s just a computer program afterall, not an actual DM. But i can’t denied that it has so many that other never achieved it yet and it’s pretty impressive.
I finally bought two days ago, it’s really great. I’ve never really played a game like Baldur’s Gate 3. I am still learning the game’s mechanics, but loving it so far.
My favorite is learning mechanics without being taught. I was struggling in a fight, and the game never told me this, but I wondered if throwing water would make my lightning attacks stronger. It was so rewarding and I spread that knowledge throughout the game. Also, didn't know how to wash the muck off my characters, so I through a water at me, and it worked!
The main thing you gotta remember is if you can think it, you can do it. That involves DnD as a whole, BG3 follows DnD so DnD logic will work in BG3 for the most part. You have limitless potential. Water makes lightning stronger, Throw water on grease to get oil, set that on fire and you have spreadable fire you can now dip your weapons in. Throw a potion. You can set it to have a guy kamikaze the main guy doing damage, toss a potion the next move at him and have him behind lines wrecking damage. And pincher the group. Can’t get to an area? Get a wizard that can shape shift into a cat. Sneak into the hole. Explore for another way in and lead your group to that door and open it for them. Or if you’re really maniacal, you can sneak into that area, recruit the ppl youre trying to infiltrate with charm and charisma, join their cause, open the doors and slaughter your old group.
its not, just bad the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
I love that they just let invisibility work. You can just be invisible and skip just about everything in the game. Guards refusing to let you pass? Assassins hunting for you? Pivotal cutscenes introducing important but not actually essential characters? The entire final gauntlet, a harrowing battle against a literal army of enemies? Nah, we're invisible, just walk right past it.
As a druid you can also change to a owlbear have someone cast enlarge on to you and then dive bomb enemies doing around 2k-3k damage. This can also be used in boss fights if you take enough barrels.
There also was a thing with Karlach to kill her, go to camp then get the thing for Wyll's quest. Then Mizora gives him a special robe plus he won't become a devil. Then you could go back and revive Karlack and recruit her. Sadly I think they've also fixed this.
my DM brain rlly appreciated it! my players will always go off the rails BUT they will always be directed back to the main story or get things that they missed earlier on
I loved it when there was a statue that gave a message it was stuck and couldn't be moved. So I decided to just use grease on it and it worked! After that I also reloaded to save and went on to try what I would have done it that didn't work: hit it with a big hammer. Guess what? That also worked. Also, if you fail the survival check for buried chests with all characters in your party you don't have to go to camp to swap characters: you can just dig in random places by selecting the shovel.
My latest favorite is just grabbing Gortash in Wyrm's Fortress during the coronation and using him as an improvised weapon to throw him off the cliff to his death lol
When I was playing BG3 back in August, some time during Act I, I realized the game was an RPG playground. There were just so many ways to do things, and nothing seemed more right or wrong than another. It's why I enjoyed a game like Hitman, where you are given a goal, and then can go about achieving that goal in whatever method you find. Love these types of games.
What I love about this game is that even if you don't think of yourself as a creative person, you will come up with solutions you never thought you could simply out of necessity and what aspects of each situation are most readily apparent to you.
Two of my favorite moments were in act 3. First I was trying to infiltrate a certain underground temple. I met an old acquaintance from BG1+2, and a murder tribunal. After I passed another murderer's work as my own, he lead me to another chamber. The moment the door opened, I saw a certain celestial chained to the ground. I knew exactly what would happen if I let things run their course: they'd ask me to sacrifice them, and when I refused, they'd start a fight, now with me in the middle of a room, surrounded by enemies. So I simply interrupted the whole planned sequence of events and started the fight immediately, right in the narrow corridor. Way better tactical situation, armor guy's reinforcements were 2-3 rounds away, and I could prepare the ground with walls of fire and other fun stuff. And afterwards nothing was broken, and the rest of the events unfolded normally. When I got to the temple, there's a certain boss who starts a special ritual: you have to defeat him in a few rounds, else your entire party dies automatically. All while surrounded by bowmen on higher ground who shoot arrows at you while you advance. So I sneaked around with my rogue/ranger, fired a thunder arrow that blew an entire squad of bowmen into the nearby abyss, misty-stepped my way to their former position, and then hit ritual guy with an anti-magic arrow. The ritual stopped immediately, and I could beat up the cultists with no rush.
I usually despise turn based combat.. but man this story got me hooked.. this is what an rpg should be, every decision has a role/outcome and I absolutely love it.. so glad I purchased this on a whim!
So many developers treat the player like they're stupid, but Larian respects their players' creativity and intelligence. D&D is at its best when the DM embraces their players "stupid" shenanigans. Larian trusts that the players can and will figure out A solution not THE solution, which is the best DM advice I've ever heard. When your players come up with some creative, celebrate it! Even if it's not how you thought the encounter would be solved, let the players have their fun. That's what creating a campaign or a video game should be about. It's not about the story the DM or RPG developer hopes to tell, it's about the players' story. With BG3, Larian has created a truly immersive world in which each player can co-create the story along with the writing team.
Another fun thing to exploit from time to time is Spirit Guardians combined with Darkness. Enemies seem to just run mindlessly into death and it's glorious. Try it at the portal that Halsin enters and you have to defend.
My first playthrough of bg3 was just a normal playthrough, doing things that I would do in every situation. My second playthrough I did the most wacky things I could think of every chance I got. My third playthrough was a dark urge playthrough, phenomenal. My next playthrough I will be attempting honour mode. The replayability in bg3 is astonishing. I have over 300 hours and I'm still enjoying it as much as I did my first playthrough. I haven't felt that way about game since The Witcher 3. Definitely one of my top 5 games of all time. This is what developing a genuinely good game does to a mf.
18:30 What I did there was I took my strongest character, went into sneak mode and threw as many pile of bones as possible into the depth since the boss use those pile as a way to spawn his minions. After that, the fight was MUCH easier and I was so excited that it worked !
Spoilers: I mean, the fact that you can convince a bunch of enemies to just kill themselves is amazing? I kill dror razglor just with smoke barrels and 1 alchemist fire, no spellcasting required
I set a few barrels around him too. Heck, with my squad now, I beat the phase matriarch spider in 1 turn. Just surrounding with my fighters and barbarian. Hahaha with double attack
I played BG3 like other rpgs and didn’t enjoy it like many others have. I played on PS5 also, that might also be why. It was fine, went back to play Cyberpunk after completing BG3 and can’t imagine ever giving BG3 another go. I’m glad so many people are enjoying it even though I did not
Between the depth of the classes in-game and learning the game was enough to get me to play it. It gives you a reason to want to play it and get better at it
its not the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
My favorite part are all the interesting characters,including minor npcs you really grow to care for. I really appreciate that every corpse you find has a name and a face and when you find a dead person in say act 2 and recognize them as someone you interacted with, it makes you feel that your choices really matter.
Yep, part of the brilliance of this game.. You can get the corpses to talk, you can talk to the animals if you do certain stuff or play as a certain class... This is bonkers, I swear. Edit: And of course, of course, you can pet the doggo! 😊
I made significant changes to Acts 2 and 3 based solely on the order I did things. I didn't visit the baddie's castle until very last in Act 2, which resulted in not having access to a lot of interactions that I would have had if I went a lot earlier on account of everybody there now being aggro on me for some choices I made. And then in Act 3, I managed to sneak into a backroom and get into the sewers almost immediately, which gave me a lot of backdoor access to a lot of locations and triggered some story events earlier than they would normally trigger. BG3 is so fantastic..... it might be the only game I can think of where I was thinking about future playthroughs before even finishing my first one. I shifted gears after finishing because of Phantom Liberty and Valhalla dropping, but I have every intention of going and playing again once I'm done with these games I went back for their DLC on.
For the goblin camp: I released the two giant spiders using a cat to distract the guards and mage hand to pull the lever from far away. They caused a lot of chaos lol
For me Baldur's Gate 3 is the game of the same caliber as The Witcher 3 was in 2015. And I love The Witcher so so much, that game showed me what soul in a game looks like. And since then I was firmly believing that there is no way there will be another game in my life time that can surpass it, especially because of all nostalgic feelings and childhood wonder impression. But then you know yourself... BG3 came out and I just lost. I've spent already 300 hours in this game (which is not even that much some people can say 😂), made 3 complete playthroughs, and I havent even tried mods yet! This is truly an exceptional game and with all the support Larian does for it (btw Larian will certainly release complete mods support tools in a year or so) this game will live MANY MANY years and have insane longevity such as Skyrim easilly Thank you for this game and everything you do, Larian ❤
its not even the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
@@marcusclark1339 man this is really hard to read. Where does which sentence start and where does your hate for women end? It's not good for even crpg standards you say. But you did watch the video and play the game, right? Mass effect 1 and 2 were great. Didn't play the others. If I remember correctly, the camera was closer in those than it is in Baldur's Gate. Also they had cutscenes. Like nearly every other story game. What do you mean by "most casual crowd first scrpg experience"? It's a bunch of unrelated words to me, sorry. Please elaborate. Also: who hurt you?
On the first note, the poison in the punchbowl is a total hitman move. The way's you can go about hitman levels are so diverse, and I think that's the same reason why I love BG3 so much!
In the first act, there's that scene where Karlach loses her $#!&, runs into a building and starts wrecking the place. That, in itself, is a great scene. But earlier I had given her a flaming sword, so she lit the whole place up and burnt it to the ground. That's easily in the top 5 of any event I've experienced in a video game.
"Can I do X?" Most Games: No/Yes but you're not supposed to/Yes but it wasn't intended. Baldur's Gate 3: Yes *_AND_* you can do this, this, _even this._ Understand? I haven't felt this free in a game since Fallout New Vegas and that released in 2010.
its not, even this game heavily restricts the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate jiggle physics only for male parts not female cause its fine if its not for straight male appeal, same to no body sliders in the game its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
@@marcusclark1339but trans people are people, soo why not have it in for them? Like they’re aren’t pushing it, u can pick whatever gender u want. And this “woke” stuff is here to stay and apart of modern society, u don’t have to like it, but you’re in the minority in this buddy.
In Act 3, I had to fight a boss that transformed and then had her minions buffing her. I just kinda ignored most of them, only really engaging her, because she didn't seem that strong to me. After I finally downed her, I actually got an achievement for "Killing her while her minions were still performing the ritual to buff her". Only then I realized that I kinda won the fight "wrong", because I was supposed to kill her minions first to debuff her, which I never did. I also read that some players got an achievement for downing a boss in a forge in Act 1, where there is an obvious mechanic you're supposed to use to defeat him and they just never thought of using it. They were surprised they were supposed to win in a completely different way, but still got rewarded with an achievement.
I hit a stumbling block before the fight began. Since I hadn't killed a certain lord (yet), and failed my bluff, that boss murdered a companion of mine she had abducted. So I decided to skip the conversation and start the fight by throwing a fireball in their midst. Worked perfectly. Suddenly they had bigger concerns than playing with hostages, and immediately focussed all their attention on me. At the end of the fight the abductee was still alive.
This video got me wondering if we can turn Orin into a sheep before she transforms by casting the spell from afar before her scene triggers. Original even after during the fight, maybe.
I got the achievement in the forge in Act 1, but it was purely by accident: I used the mechanic you mentioned but, wahwaaaaah...the dude was not near enough to it and got no injury. We killed him our own damn selves and to my surprise the achievement popped.
Thats the only way I fight Orin. I basically had Gale and Astarion (who I turned into a bard) as magic artillery, kept her held the whole fight with Astarion, beat her down with magic missile, and beat her up with Karlach and Tav, until she died. Then just threw most of the minions off the platform with thunder waves or shoves.
Same with exploring. In act 2 I've always fought the boss. I did not know that if you convince him he could be redeemed, during your second fight, his first phase could be completely skipped. I'm not sure if it works for your first fight with him, but worth a shot.
I too had a big fight in Act 3 where Wyll in my first run had a wild magic surge and turned our party + almost half the enemies into sheep. I was speechless.
One of my favorite moments was when a wild magic surge turned everyone nearby into cats & dogs, and then after the battle a cute little former drow kitty cat was trying to threaten me in a cutscene. Adorable.
Definitely better than Starfield I’m enjoying the content, it’s story and it’s characters. Very compelling, firing in all cylinders, deserving GOTY award. Some may consider it boring, but I thought it’s outstanding
The game is definitely impressive, but I did find it rather boring. For me, the story (and to a lesser degree companions) makes or breaks these kind of long-ass games. And, sadly, I found the story rather boring and the companions not too likeable. Each and every one of them had some quirk that really bugged me.
@@ThundraBoy666all the companions have great character development throughout the game. I've heard thousands of people say they hated a certain characters at first only to fall in love with them towards the end of their arc.
@@ThundraBoy666 I have to agree. Larian can't really tell a good story but it was never about the story in their games. Like it's a background to a mostly pointless sandbox with shallow choices that let's you just have some stupid fun and that's ok. When it comes to companions they all weigh on you resonating with their sad backstory if you're not sold by it then Larian's games probably aren't for you (or me).
@darkstuff2744 It just feels like your choices don't really matter and it's as if they mostly went with the rule of cool while making everything. I'm talking from a perspective of a person who beat the game on patch 1.0 and not having an epilogue stinged a lot because no matter what you did the end was kind off too abrupt. When it comes to why it feels pointless well it all feels like world doesn't really exists when you're not there. Like it's all there because you walked there and it's all gone the moment you walk away. Some stuff feels like it's added for "ha ha funny scene". It's kind of immersion breaking for me. It doesn't mean that it's bad. Just to clarify while quests do have many choices the outcomes I'll be fair. It feels like this game either needed more feedback which could have been done by giving more stuff to players during EA or if they were cooking it for some more time and maybe have stuff in game that they advertised before release that didn't make it into the game. It's the most free sandbox we currently have in an rpg and I'm sure that just like with previous releases they will give to us a definitive edition that will add a bunch of stuff and fix some of the issues and I'm cool with that. Probably will also rise my opinion of the game just like with their previous titles. It's not a hot take for the sake of a hot take. I just really like analyzing stuff I play. It gives me fun to understand how stuff works and what's behind it and last minute cuts to BG3 made it a little bland for me like you can do everything in the game buy why. Discovering how dumb the AI is did not help it and stuff like that can really sting my eyes.
I love what this company has done. And how Larian has kept to who they are, & how they operate. The amazing thing about BG3 is how well loved Larian is (compared to how reviled Wizards of the Coast/Hasbro has become). Larian could create what Wizards of the Coast has been after (for years now), a VTT (Virtual Table Top) better than they could ever create (or have). BG3 has the base for how the system could work on.
The promise of limitless gameplay often falls short, revealing instead a myriad of paths that ultimately converge to conclude the same quest-a familiar pattern seen in many immersive sim games. It brings to mind experiences akin to Divinity: Original Sin 2, a title I've completed. While some characters prove compelling, the overwhelming prevalence of sexual desires across the cast can be jarring. Take, for instance, my initial sympathy for the Emperor, only to have him proposition me the very next night-leaving me bewildered. As for exploration, Act 3 make formidable barriers, confining players within restrictive walls, stripping away the freedom once enjoyed in act 1 or 2, in example i cant transform into raven and go anywhere anymore. It's certainly a valid question to ponder. Reviewers who proclaim a game as the "best ever" might not even finished it. such a dissapointing experience since i put high expectation in this game
its bad the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
I have played the entire game multiple times making different choices each time and THIS VIDEO is the first time I have ever seen Balthazar in the Shadowfell. It’s just insane how many permutations of experiences you can have in this game!
The most amazing thing about BG3 is how few people have noticed how unfinished the third act is. The first two acts are transcendent, but the final stretch is a mess.
Even act 2 was dicey for me tbh. The villain being a bad guy because of a dead loved one is such a trope and I wasn’t connected to the story at all. It was also extremely easy. Once you hit like level 5 and your builds come online more the game becomes such a cakewalk. 5e multi classing is busted imo and it’s so easy to make an OP character.
@@Childofbhaal I'm okay with tropes provided they are well written. Chapter two wasn't quite as good as the first, but I think both are light-years ahead of three. Chapter three reduced the remaining two Dead Three champions to checklists on a quest log. Their only role in the story was to die so Tav could get the final two McGuffins. Ketheric, by comparison, was a well flashed out villain. We learned about his deal with a dark God to save his daughter, explored the land he destroyed, and met people whose lives had been ruined by his desperation and madness. He was meaningfully involved in the plot. Orin and Gortash were not.
I think the essence of it is "tabletop rpg in video game form" with as many variables, approaches dialogue options as they could realistically do, and they were laser focused on delivering the experience. I think the secret to that success is just putting in the work, tons of time in mocap, tons of time in writing the scripts etc. Apparently Astarion by HIMSELF, has 9 hours of recorded dialogue. That's insane dedication.
There's a channel on youtube named "Chubblot" that uploaded all character voicelines. Astarion in fact has 13 hours of voicelines. Shadowheart - 12 hours, Lae'zel - 11. I can't say about others, but all recruitable in Act 1 companions have similar numbers. And I don't know if it includes what was added in latest patches or not.
@beyondreckless9249 even more ridiculous lol. I mean fantasy turn-based rpgs aren't my go-to genre but props to Larian and all the VAs for the extreme dedication. Probably the most dialogue in any game, ever.
@@gman7497 I think my comment got auto-filtered. Let's see if this gets past the bot. I was saying that you should check out interviews with voice actors on Dan Allen, if you're interested in this kind of content. They are all super sweet, these roles meant a lot to everybody since the project took years of their lives, and I think they have a lot in common with respective characters. Karlach's VA Samantha Beart even described it as "I basically played myself, but tall and looking like a supermodel".
its not the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
That one shot on Myrkul using gold it's absolutely wild. I had a hard time with this f*cker becausa all my characters were level 7 at the time, that would've saved me so much headache
My favorite moment in the game was watching Lae'zel Ascend. More on the lines you were talking about, the fact that a game developer allowed one of my NPCs (Shadowheart) to play priestess of Shar, I was like WTF? But she didn't just become a dark justiciar she became the chosen of shar, literally The Hand of Darkness. I was like, will the game actually let me do this? Sure enough I got to watch Shadowheart run the Night Song through. No cut away, no fade to black.
Every new playthrough compounds the level of fun I'm having, because ive just gotten into cheesing as many fights as possible. Taking out Raphaels final act with 3 runepowder bombs, and two globes of invulnerability was peak gaming for me
150-300 hrs of an amazing game that you can play literally any way you want with 17,000 different ending in a world where we get the same 20 hr experience over and over and over again for $70 Bg3 is much needed in todays society.
Is it too hard for a player that never played this type of game? Like if u do alot of looting and take your time in every area and be smart enough in the fights will u be able to finish the game and have fun? And of course on normal difficultly
@@amirg4581 this game can be extremely hard or extremely easy even at the hardest difficulty if you can use you imagination in clever ways That being said I have been playing turn based and crpgs for more years than most gamers have been alive today lol so I do have an unfair advantage The more time you put in exploring the better your build gets and the more rewarding the game becomes. I don’t find the game hard but I’ve heard stories online of players having a really hard time especially in the first 20 hrs. Like you can’t think of it like any other game or rpg so if you put in 30 hrs you might be lvl 5
The level of responsiveness of the scripts is just nuts. When I first encountered the wandering Harpers, I managed to only keep one of them alive. She mourned the loss of the one that was turned and then told me to follow and ran. I lost track of her pretty quickly and ran into a huge problem... wipe! So I reloaded, and positioned my party in such a way that Shadowheart could heal and turn undead, and I kept all the Harpers alive (except the turned one obviously). And to my complete surprise, the dialogue was completely different, and instead of running off straight away, the Harpers were more like "yeah so there's this safe place, maybe we should go there now?" in a much more relaxed way. Which makes sense, because obviously with only one remaining the last one would feel much less safe. But it's such a small difference, and only one of many outcomes that could happen in this encounter. The funny part is really that I did not imagine and could never have predicted that there could be a radically different cutscene, when "saving the other two Harpers" is not actually a noted objective in your journal or anything like that.
Having the Lathander's Light mace equipped on the main pretty much removes the Shadow Curse as a concern if everyone sticks close to the main character. It also makes Isobel kidnapping fight easier because those mobs are undead and can be failing their saving throws for blindness. That's one item changing the entire zone if you prefer to be a loot goblin and pillage everything on your way to the creche and go to the shadow lands later.
@@jimjones9900 Easy. Don't go after the creche quest marker if you are fed up with Lae'Zel. Instead turn left and go for the Shadow Cursed Lands. The Lands and the Monastery are in the opposite directions in the Mountain Pass.
@@jimjones9900 if you don't solve the puzzles, if you think the creche is the entire point of the mountain pass route and/or don't loot every inch of the place. I actually missed out on it in my first run through the pass because I thought the room with the statues was a dead end. I had to go back to the pass half-way through act 2 and get it after I re-read the quest log.
Or you can just…not talk to Isobel. And then go with the Harpers to ambush a bunch of cultists so you can steal their moon lantern, which you would have had to get anyway because Isabel’s blessing isn’t strong enough to get you all the way to Moonrise.
Failure is an actual option. Most every game forces you to replay a section until you can beat it. Unless "losing" is a cutscene that propels the story down it's preset path.
That's the thing, you can fail at something... And the story will keep going factoring in the fact you failed! What's that? You lost the fight with Orin? That's totally canon... The story will continue and acknowledge the fact that you lost the fight against Orin. "But some other people won" you might say, and that's canon too. 😂 It's like playing board game or chess IRL, if you rolled the dice and it didn't work well, it's not like you can undo it. It's not like you can change a previous move in your chess game... It keeps going. 😊 Edit: Unless you save scum, and that is the way 😂
Beating Grym by crushing his superheated body with the forge hammer was my greatest stroke of brillance on my first playthrough. And that's just the intended way to beat him...
A few months ago I convinced a friend to get BG3, although he normally hates RPG games. We only get a few hours of gameplay together each week, but it's something we both are looking forward to every time, he is totally convinced now. What started of as a normal lets see playrun, is ending now in utter chaos where we never know what mischief the other is planning. Basically no NPC is unaffected when we are close. Polymorphs, banish, sleep, things being thrown, lots of pickpocketing, doors getting barricaded, furniture smashed, our archer hates cats and everything he thinks is a cat, so they all die, it's utter chaos and the game allows for it no problem. It's hilarious. We've probably killed a good portion of the quests in the game, lost all but one or our companions, nothing is optimized except the fun factor. This single playthrough is the best fun I've ever had gaming, and I started gaming in the early 90's.
When I was playing multiplayer with a couple of people I play tabletop with, we got the sealed container that the Zhentarim were looking for, and we brought it to the goblin camp. We released it by Dror Ragzlin and quickly vacated the area. Worked extremely well!
Larian has done what I thought was undoable, and now BG3 will be the game against which I measure all other RPGs, and I know most will fall short. I love the game. I will say that you should "knock enemies off the edge" at your peril. Bosses carry the best loot and if they disappear into the abyss and die, you don't get that loot.
What really threw me for a loop the first time I played was how competent the game expects you to be. Autosaves are few and far between, combat can go from 0 to 100 at the drop of a hat, and you'll pretty regularly find yourself in unfortunate or even unwinnable situations. And you really only have yourself and your lack to save scumming to blame. It makes me feel so much closer to the world when it feels like every little action or inaction has a direct and tangible consequence. Someone who died by accident in combat 40 hours ago might be suddenly pertinent in a quest I'm in and their absence changes what I need to do or what I can do. Something as simple as letting nearly every NPC be killable adds so much more depth and nuance to everything. Combine that with the incredibly intricate companion system, addicting and strategic combat, gorgeous visuals, jaw dropping VA work, and tons of areas to explore and it's no wonder BG3 swept the awards shows this year.
There are puzzles in the game that I completely bypassed because my lock pic skill was high enough that I just open the door where the reward was. I love it!
Most games deal with the concept of 'consequences' only in the negative meaning of the word. Maybe you get less XP or currency if you do a side quest in a less-than-ideal way. It's fascinating to see a game that treats consequences as the real world does - sometimes good, sometimes bad, sometimes weird, sometimes neutral, sometimes hilarious, sometimes a mix of all of those things. In life, often the events that feel the worst end up steering you toward something more interesting and maybe even better in the end. I'm sure it takes an insane amount of work to replicate that concept in a video game, but the result is something remarkable and worthy of praise.
Trailmakers. To answer your question. Play the campaign. It lets you build lego like vehicles and you use those to get to places on the open world so you can get more pieces to add to your vehicle... which enables you to reach other places. So many ways to build a way to get somewhere. It's amazing.
Im 356 hrs in on 4 separate characters and have yet to see the credits roll. Ive been addicted to MP online games for years and i cant put this fucking game down!
its not good the only stand out thing is how a product pushing all the same identity politics got away with it trans kids character creator another of many pushing body type 1/2 than men/women all warriors being women and all men magic over push of lgbt characters ser aylin and her relationship for the sake of praise mod sites defending game politically vulgarity celebrated cause it s ugly and not more cartoonish/anime like hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
Regarding Goblins's camp, I killed the leaders, but forgot about others waiting for me outside and it was impossible to win. So I went back in the building to try and find a shortcut or something. And that's how I ended up in Underdark, did some quests there and leveled my group so that when I came back, I cleaned the camp in a few minutes :D So I guess you could say that it's yet another way to do that one quest... one of many
I have this game through console sharing. I just played all of cyberpunk and phantom liberty felt like i lived there for 40+ hours.. 100+ hour game seems intimidating
I apreciate this a lot. Too often games are recommended on the basis that they are great but nothing more specific. I've tried a bunch of great games that ended up not being my cup of tea because it turned out i didn't happen to care about what made them so good. Strangely this only happens with the games considered the best. With the ones that aren't universally loved people feel more of a need to talk about the bad parts and end up inadvertently making a better recomendation.
I'm glad Larian is moving onto other projects. I would love a Baldur's gate 4 but I honestly think video game technology needs to progress a little bit until a worthy successor can be released
Sub to my second channel. It's a good time and I like hanging out with you guys: ua-cam.com/channels/5Pi8DHUItNgbGVhjh4kVgQ.html
I love your videos man. You have a very unique way of capturing my attention with the way you speak. Even on things I don't have much interest in (starfeild) you have my attention in there first 30 seconds. Keep doing what you do bro. Love you
there is a 4th wall break conversation with karlach that someone posted a month after the game came out. I have yet to see it posted again, as the person used some type of hack to get the conversation to happen and it hasn't been reached as intended.
There is another interesting use of polymorph. At the beginning of act 2, you meet some harpers in the shadowlands and one of them gets taken by the shadow curse, triggering a fight where your party and the other harpers fight the shadows.
During that fight, you can polymorph that harper and kill him while he is in sheep form, and he will be resurrected without the undead cursed condition and walk back to the last light with the other harpers. Sadly, he is kind of stuck there not doing much, bout you can actually save the guy.
Hi Luke I think I wanna Buy it cheers Guys, But I mean when it’s Cheeper
gooooblinnnninnnnnng
If you sneak up on Astarion before recruiting him and kill him in one shot, you can revive him, and he'll complain about how someone killed him and thank you for reviving him. Lmao
who's Asterion?
@@DiegoreSCL Hes an elf rogue you can meet almost immediately after the tutorial area.
@@BennyLlama you mean Astarion?
Ironic
And he will “Approve” 😂
A small joy I have that is tangental to this game:
Reading the patch notes.
"We reminded Cazzador he can fly"
"We reminded Shadowheart to stop getting distracted by the scenery" or something like that
"From the latest patch (January 9).
"game no longer freezes as it no longer obsessively tracks and records your klepto overindulgence"
Like the loading screen progress messages in KSP 😂
_"adding grids to brazier curves..",_ _"testing springs"_ and _"pointing correct end at space"_ are some of my personal favourites 😂
Oh damn I exploited this without knowing. Used telekinesis on Cazador to throw him in front of party, then closed in on him from all sides and kept beating him. He just couldn't fly lol
I hope they soon make everyone in the party remember Shadowheart is not an enemy. I hate when that bug happens and everyone in camp wants to kill her 😂, I always have to reload when it happens.
Larian desperately needs to release a campaign creator in the BG3 engine to allow custom campaigns. The editor could become a platform for a decade.
they had a “dungeon master” mode in D:OS2 which is very similar to what you’re describing. But it ultimately wasn’t very popular, idk if the tools just weren’t robust enough or what. given BG3 is literally a DnD game i’d really like to see them take another stab at it.
That could compete with WotC VTT though, so I don't find likely they'd allow it.
Users are not going to create content with anywhere near the quality and detail of the campaign, though. Without mocap, VA, and LOTS and LOTS of painstaking scripting, the end products will seem extremely weak in comparison. Doesn’t sound too exciting to me.
Even tho Swen said it would be “difficult undertaking” or whatever, and the fact that DOS2 DM mode wasn't very popular, while being good, I still strongly believe that the N1 reason is that the setting, including monsters and all that, is not their IP. And WoTC is kind of “determined” to make VTT great and incredibly popular.
its bad
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
The hardest thing for me with BG3 was unlearning decades of playing games. Realizing you can get a way with things that, in other games, you would be insane to even consider, much less try, is truly one of the most defining things about the game. Once you finally let loose at let the more creative and clever bits of your mind run wild; well... it's not hard to see why this is game of the year.
I mean it'll be ageless just like new Vegas for that exact reason
It's like a table top night with unlimited rerolls. An open field. Now I have friends who want to play DnD, but they don't understand that most of us have been playing on Heroic mode for a very long time.
I got to act II before I realized how free I actually was.
Best game. no micro transactions, freedom to create your own story, good and evil routes, can play the whole story solo if your good, pure unbridled cheesing of bosses. And just three words “Raphael’s final act”. One of the best boss songs to date.
Evil route sucks ass though.
@@ThundraBoy666frl, though. The Dark Urge story is good and fun and potentially tragic. BUT to be evil, you will most likely kill off a lot of characters, which limits a lot of the late-game content that relied on recurring characters
@@hannahw7023 Redemptive Durge is by far my favorite playthrough. It adds so much complexity to the Durge character =)
@@hannahw7023 I tried to be evil in a solo run but it's lonely. It does a really good job showing off the consequences of your actions but I can only do a pure evil run with friends.
Unbridled cheesing? That's getting patched out at light speed
There was a side quest where you save a group of soldiers/bandits from some monsters, and they are transporting some secret chest to some important bandit people. After saving them you have 3 general choices. Kill it then and take it, let them be on their way, or pass a charisma check to convince them to like let you transport it.
Well I wanted to break the game and steal the chest, well they are always watching it and it took a ton of tries through distracting/making them fall asleep and then insta-teleporting away through fast travel ect. Like it felt like this was not supposed to be an option so I was sure I successfully beat the devs and broke it.
Well I went to the bandit camp that was expecting the chest and sure enough the soldiers I saved had been tied up and beaten for losing the chest, and no one had any idea it was me since I never got detected.
It's not even a big thing but I was so impressed 😂
minor spoliers not really. that quest can extend up to act 3. if they successfully bring it to baldur's gate, the chest and its contents can affect one of the scenes.
Or you could start the knoll fight from inside the cave (there is a rear entrance). Now, they are part of the fight and get killed, leaving you with the chest. Then you get Harold for free when you deliver the chest.
No that is extremely impressive….i couldn’t even figure out how to get to the bar after going into that basement after telling kid the code. I’m totally stuck. Can’t take elevator up. Can’t get back into the shadowlands. Can anyone tell me how to get BACK into the shadowlands? I needed the spider lyre so had to leave. Sucks
You have to find the wardrobe. It is in a corner in the basement. For some reason I am thinking on the left.@@onewiththeragingwind6730
@@brucebrantley5692 You can also mind control the main knoll with the tadpole, having it kill everyone, including itself.
Baldur's Gate 3 is a once in a generation type game. Even if it isn't your style of game, no one can deny what the game has accomplished where others have tried and failed.
I wish I could get into this game I tired with my friends for around 16 hours and I was bored to death, they swear it's the best game ever made it just doesn't click with me. I wish I could be a part of some of the conversations whenever they talk about it unfortunately I don't like it. The same thing happened to me with Elden Ring & breath of the wild maybe my taste in video games is weird.
@@MalikATL Oh no, someone with their own tastes and desired experience they want for $70 😡😮 You’re good bro. I will say, it does seem games going for limitless gameplay arent your cup of tea. Which is perfectly fine. Nothing weird about you or your taste in games. I think retro games are boring, but there’s a fanatic group of people that love them. Which is awesome
@@MalikATL The game is too degenerate for me personally.
Listen. Its good dont get me wrong, great even. But its not the most amazing thing on the planet.
@@MalikATLIt happened to me with League of legends during covid. In my first 20h ish I was just following friends while being bored af. After the 20h mark, I start to fully took the grasp out of it and it become an addiction. These games doesnt push you like most casual games. You have to do the step by yourself and it cqn be very overwhelming for a long time
The fact that you can activate Gales ability at the end of Act 2 and beat the game early before even making it to Baldurs Gate is crazy.
You definitely “beat” the game just not in the way you’d expect.
I think it's also crazy that they just give you a button to activate that ability, that you can press whenever you want. Just in case you decide to wipe out you're entire party and everyone else withing a few miles for no apparent reason...
@@AndreyKrichevsky I've been using it to ragequit fights I'm losing. You bastards want to kill me here? Now? Like this?? See what happens?? Kamehamehaaa 💥
@@Safiyahalishah Definitely doing this from now on.
In the balthazar boss fight.. there is a good one too.. you can put a underdark anti magic flower in his pocket.. so.. no spells for him.. it amazing!!!
I talked him into lending me his golem, then deliberately got his golem killed in a fight. When I turned on him, he no longer had his strongest bodyguard.
Did a similar thing with the three ogres in act 1. Had them kill the goblins for me, let them take all the damage. In the end one was dead, one was almost dead, and one was at half hitpoints. The perfect time to tell them I'm not gonna pay them and murder them instead. They didn't take it very well, but that's what you get when you talk about eating people to their faces.
I've never gone back to retrieve the anti magic flowers after using them to disable those (gods damned annoying) turrets in the tower, I'll have to make a note of this for my next playthrough :) (though I am also now tempted to try the sheep technique, however generally I'm hard pressed to yeet bosses into the chasm because I don't want to lose their loot lol)
You'd think a highly intelligent necromancer would have the cerebral capacity to yeet the sussur flower off the cliff, but apparently not!
Im about 200 hours in and i didnt even know you could poison the goblin encounter LOL this game is god damn amazing
In the video they showed you can come up to the cauldron and interact with it to insert the poison, but i've seen a video (might have actually been an official dev demo) where the player just threw a poison vial at the cauldron from the above bridge. So even with this one option, there are different options!
The most amazing thing about the game to me is the characters. Freedom in RPGs is very important no doubt, but if I don't care about the characters then none of it matters. All of the companions in this game were written and acted so well it's insane. I usually like to pick the ridiculous dialogue options in games just to see what happens but when playing through this I genuinely cared so much about each of them that I was afraid to say anything that would make them upset. I found that every decision I was making throughout the story became less and less of what would benefit me from a gameplay standpoint or a fun/chaotic standpoint and more from what would benefit my companions in their personal stories the most.
Plus the fact you can murder all of them, and the game still goes on without a hitch. Heck, you can murder literally everyone and still be able to complete the game.
I'm looking at you Bethesda
This^^^
I agree. The companions became personal friends for me.
@@mellowdarkness3344Well said!
The companions are all insanely tropey.
This game is timeless. I have 3 different playthroughs, over 100 hours in each 😅 and I’m still finding tons of new content. I may have a problem tbh I can’t stop playing this masterpiece.
Same but make mine 6 playthroughs 😅 why does it have to be so good
Same. But I’m only starting to breach into act 2…
I can't make it to Act 2...🤦🏾
They're whooping my Ass before I get to the gate to start Act 2 ... Made me Uninstall 😔
Don't know if I wanna start over
@@MrParis215 Just play it in Explorer mode if it's too hard. There's no shame in just wanting to chill and have fun.
Thinking about another play through is it really that much different?
I had Durge run where I killed Shadowheart in Act 1 and I just carried her around in Tav's inventory and during a certain point in Act 2. She revived out of my inventory, just to give me a scolding for not taking her to the Shadowfell and bugger off. I wish I recorded it but it was honour mode run
I can only imagine the brainstorming sessions. The fact you can do all these things in the game, means that someone had to program them and make them work. People still finding new things months after the game came out is a testament to all the details put into the game.
I've played there games for decades and my 1st playthrough was 120+ hours, because I though I'd try and find everything in that playthrough. Third playthrough, still finding new questlines....
Equally impressive is that they programmed an overarching system in which some player somewhere might be able to do something that no amount of brainstorming sessions or playtesting could have anticipated, and yet it works somehow.
Reminds me of RDR2 in that sense. Even years after the game released people were still finding new details.
Yeah, it's probably not accurate to say that they have "accounted" for everything, i.e. scripted every choice and came up with an unbreakable decision tree that recognizes every possibility. To me this looks like very smart programming logic. Some choices are scripted, of course, but the genius is probably in making the conditions for progression general and robust enough so the game doesn't constantly break in response to player creativity.
so many little moments where I see something happen and think "they thought to put dialog in for that?!?"
As another commenter pointed out, the hardest thing in this game was to unlearn decades of video game conditioning, i wasn't thinking creatively enough because i naturally thought its a videogame and wont let me do some crazy idea id come up with.
Patched out headless Karlach, but kept in reverse pickpocketing boss one-shots and sheep state dialogue... What Larian does and doesn't patch really speaks of their view/stance and why BG3 is so great 🤣
Well yeah, one is a cheat you should be able to do, and one is a cheat that they probably blushed seeing because they were supposed have not made it possible.
They won't stop you from turning anything into sheep though, that's just too funny 😂😂😂😂
I never played DnD or CRPGs but I’m really loving this game, there was definitely a learning curve though, took about 10 hours for me to grasp how the combat worked. One of my favorite games of all time though it brings me back to my childhood and playing with toys and using my imagination
It took me a long time to really grasp the combat mechanics (10 to 15 hrs) but it feels SOOOOO rewarding once you understand it
If you had fun give DnD a try, it'll be intuitive mechanically now that you know how it works (although there are differences) and playing means infinite stories!
Yeah, if you were a smart kid 😅
I played a good 20 hours before I really figured out what all the different spell types mean and stuff, I played 30+ before I realize there's a button to click that shows you everything that's on the ground. I'm sure 20 hours from now I will figure something else out I didn't realize 😂
I'm new to the series as well and this game is absolutely amazing. I'm still getting used to the combat, I'm about 5 hours in right now. The story and conversations are freaking awesome so far.
Beating The Last Light Inn battle by using chairs to block the boss into the room, then using all of your characters to gang up on him and saving Isobel was probably a highlight for me!
The highlight for me was when i forgot there was one almost dead minion in the room, who proceeded to finish off Isobel when the fight was practically over, and i had to go from thinking "Yay, i won", to "Oh my god, everyone is dead" in a few seconds. And was then forced into another fight with almost no resources, against undead versions of all of the innocent people i just got killed with a stupid mistake. One of the best dark, emotional, gut wrenching plot twist i've ever experienced in a video game!
epic fight stories , love them !!!!
Just don't talk to isobel, her buff is useless and and u can skip the fight.
Arcane lock on the door and did the same thing lol
Or killing isobel as the dark urge and then the massive fight that ensues, only to find halsin still sitting in the bed by a now dead Art (or whatever his name is) like hell didn't just break loose outside... not to mention Jaheira going nearly catatonic trying to process wtf just happened lol, I'm willing to bet only a tiny percentage of players have played through that outcome.
Almost every npc has something interesting to say, and theres *alot* of them. I was amazed at all the people I could talk to. I truly felt as if I was in a city amongst real citizens.
I normally skip cut scenes but this game has me watching every scene and getting me fully emerced into the world.
It’s not simply freedom that make game great. It’s that it gave you freedom and the game *acknowledges* your freedom.
For example:
After you killed all goblins boss, the tiefling refugee’s chief wanna talk to you. He want to thank you for kill the goblins and clear the road so now they can safely travelled.
BUT if you killed the chief guy, there’s a second NPC step up to take the lead and thank you instead (different voice,diferent dialogue)
*BUT* if you killed the second NPC there’s ANOTHER NPC, a scout, from outside the grove, come to talk to you and volunteer to escort the refugees instead.
Game like Skyrim might let you kill some character and make other invincible through plot armor or revive him offscreen. But this game have so many scenarios to account for your every action, they gave you freedom and can back it up so many of it it insane.
I took this expectation of freedom into my first play through and it did not work.
The druids told me they wanted all the teiflings out. I thought hey “evil playthrough I’ll just kill them all right here and now. They’re weak anyways”. I killed all of them and nothing happened. The druids didn’t acknowledge their problem was gone so I was like shit I guess I’ll go kill the trolls. Did that came back and now the teiflings want to party with me even though I killed 95% of their clan? Shit made no sense. Broke the whole thing. So no it’s not complete freedom. You still have to go within their mission guidelines. There’s only a few options and it’s mainly in that first act
@@nhanon67as I don't know how you managed that, I killed _all_ the tieflings and none were there afterwards, I even met Karlach and she attacked me for killing all the tieflings. I stopped that playthrough though, because pretty much no recurring character was left alive which made the game very bland. That was after hundred of hours of fun, and for the sake of testing out the possiblities anyway
@@nhanon67as If you killed them all and nothing happened, then something bugged out. As the person above me mentioned, there are definitely consequences to that choice. Did you speak to Kagha? The Druid who told you to get rid of the tieflings? If you got rid of them, what tieflings were left to be friendly to you after killing the goblins?
Obviously, you can only affect what the devs have programmed into the game. The impressive part is how much they thought to program, and how many ripples many decisions carry throughout the whole of the game. It isn’t restricted to Act 1, either, although it is definitely the most polished.
There's another story arc on top of that, it all comes from finding a single item in the druids sanctum. Which leads you somewhere else in the zone.
@@nhanon67as weirdly enough, if you sneak kill every tiefling except Zavlor, there are a whole new bunch of tiefling NPC attend the party in place of the npc that died and they all have unique dialogue and personality of their own. It’s another fail safe for action rarely people do.
So, i’m pretty sure simply killing ALL tiefling has a consequence. It’s one thing murder hobo player tend to do first anyway. Maybe your game bug out or it’s just early patch.
But to be fair, the game can’t have back up for *every* people action. There’s a limit to it that’s for sure. It’s just a computer program afterall, not an actual DM. But i can’t denied that it has so many that other never achieved it yet and it’s pretty impressive.
I finally bought two days ago, it’s really great. I’ve never really played a game like Baldur’s Gate 3. I am still learning the game’s mechanics, but loving it so far.
BG3 will truly be a timeless game. Itll go down in history as one of the greatest and it's replayability makes it THAT much better
You can also break out Sazza in the tiefling camp and she will escort you into the goblin camp.
My favorite is learning mechanics without being taught. I was struggling in a fight, and the game never told me this, but I wondered if throwing water would make my lightning attacks stronger. It was so rewarding and I spread that knowledge throughout the game.
Also, didn't know how to wash the muck off my characters, so I through a water at me, and it worked!
The main thing you gotta remember is if you can think it, you can do it. That involves DnD as a whole, BG3 follows DnD so DnD logic will work in BG3 for the most part.
You have limitless potential.
Water makes lightning stronger,
Throw water on grease to get oil, set that on fire and you have spreadable fire you can now dip your weapons in.
Throw a potion.
You can set it to have a guy kamikaze the main guy doing damage, toss a potion the next move at him and have him behind lines wrecking damage. And pincher the group.
Can’t get to an area? Get a wizard that can shape shift into a cat. Sneak into the hole. Explore for another way in and lead your group to that door and open it for them. Or if you’re really maniacal, you can sneak into that area, recruit the ppl youre trying to infiltrate with charm and charisma, join their cause, open the doors and slaughter your old group.
You can also pick up soap and use it to wash off muck, facepaint, blood, etc
It also freezes if they are chilled. Found that out last week. So cool
You can also throw a water at Karlach in an attempt to cool her off. It doesn't work, but she acknowledges the attempt.
its not, just bad
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
I love that they just let invisibility work. You can just be invisible and skip just about everything in the game. Guards refusing to let you pass? Assassins hunting for you? Pivotal cutscenes introducing important but not actually essential characters? The entire final gauntlet, a harrowing battle against a literal army of enemies? Nah, we're invisible, just walk right past it.
As a druid you can also change to a owlbear have someone cast enlarge on to you and then dive bomb enemies doing around 2k-3k damage. This can also be used in boss fights if you take enough barrels.
Plenty of perks to being a free loving hippie in this game. 10/10 GoTY 😂 I approve!
There also was a thing with Karlach to kill her, go to camp then get the thing for Wyll's quest. Then Mizora gives him a special robe plus he won't become a devil. Then you could go back and revive Karlack and recruit her. Sadly I think they've also fixed this.
which is dumb because its a loophole in a devils contract, it should of stayed in game
@@zzflare its been fixed. You can't do this anymore.
The only game in my life where I purchased a game twice lol, from Steam and the Deluxe Box from Larien , coming Q2 24 I'm so excited!
Yeah it looks like it might be twice for me too. Once on the XBox, and once when I purchase a steam deck so that I can mod it.
@@samf.s.7731 yessir Steam Deck on the wish list !
my DM brain rlly appreciated it! my players will always go off the rails BUT they will always be directed back to the main story or get things that they missed earlier on
I loved it when there was a statue that gave a message it was stuck and couldn't be moved. So I decided to just use grease on it and it worked! After that I also reloaded to save and went on to try what I would have done it that didn't work: hit it with a big hammer. Guess what? That also worked. Also, if you fail the survival check for buried chests with all characters in your party you don't have to go to camp to swap characters: you can just dig in random places by selecting the shovel.
Ahhhhhh I didn't know that 😅
I didn’t know that about the shovel, that’s very useful thanks! Damn and that’s something I would have usually tried too..!
Eh? You mean someone whose been turned to stone. Petrified or something?
@@j0nnyism if you see it in game you will know what I'm referring to. Its somewhere in A2.
My latest favorite is just grabbing Gortash in Wyrm's Fortress during the coronation and using him as an improvised weapon to throw him off the cliff to his death lol
When I was playing BG3 back in August, some time during Act I, I realized the game was an RPG playground. There were just so many ways to do things, and nothing seemed more right or wrong than another.
It's why I enjoyed a game like Hitman, where you are given a goal, and then can go about achieving that goal in whatever method you find.
Love these types of games.
I love how the game rewards you for exploring. My best friend showed me a few little goodies she found JUST by going off the beaten path.
I remember in DOS2 being able to kill anything with a heavy chest by telekinetically moving the chest into their space. Good times
What I love about this game is that even if you don't think of yourself as a creative person, you will come up with solutions you never thought you could simply out of necessity and what aspects of each situation are most readily apparent to you.
Two of my favorite moments were in act 3.
First I was trying to infiltrate a certain underground temple. I met an old acquaintance from BG1+2, and a murder tribunal. After I passed another murderer's work as my own, he lead me to another chamber. The moment the door opened, I saw a certain celestial chained to the ground. I knew exactly what would happen if I let things run their course: they'd ask me to sacrifice them, and when I refused, they'd start a fight, now with me in the middle of a room, surrounded by enemies. So I simply interrupted the whole planned sequence of events and started the fight immediately, right in the narrow corridor. Way better tactical situation, armor guy's reinforcements were 2-3 rounds away, and I could prepare the ground with walls of fire and other fun stuff. And afterwards nothing was broken, and the rest of the events unfolded normally.
When I got to the temple, there's a certain boss who starts a special ritual: you have to defeat him in a few rounds, else your entire party dies automatically. All while surrounded by bowmen on higher ground who shoot arrows at you while you advance. So I sneaked around with my rogue/ranger, fired a thunder arrow that blew an entire squad of bowmen into the nearby abyss, misty-stepped my way to their former position, and then hit ritual guy with an anti-magic arrow. The ritual stopped immediately, and I could beat up the cultists with no rush.
The anit-magic arrow is a great solve! Now i wonder if silence works too.
I usually despise turn based combat.. but man this story got me hooked.. this is what an rpg should be, every decision has a role/outcome and I absolutely love it.. so glad I purchased this on a whim!
So many developers treat the player like they're stupid, but Larian respects their players' creativity and intelligence. D&D is at its best when the DM embraces their players "stupid" shenanigans. Larian trusts that the players can and will figure out A solution not THE solution, which is the best DM advice I've ever heard. When your players come up with some creative, celebrate it! Even if it's not how you thought the encounter would be solved, let the players have their fun. That's what creating a campaign or a video game should be about. It's not about the story the DM or RPG developer hopes to tell, it's about the players' story. With BG3, Larian has created a truly immersive world in which each player can co-create the story along with the writing team.
Another fun thing to exploit from time to time is Spirit Guardians combined with Darkness. Enemies seem to just run mindlessly into death and it's glorious. Try it at the portal that Halsin enters and you have to defend.
My first playthrough of bg3 was just a normal playthrough, doing things that I would do in every situation. My second playthrough I did the most wacky things I could think of every chance I got. My third playthrough was a dark urge playthrough, phenomenal. My next playthrough I will be attempting honour mode. The replayability in bg3 is astonishing. I have over 300 hours and I'm still enjoying it as much as I did my first playthrough. I haven't felt that way about game since The Witcher 3. Definitely one of my top 5 games of all time. This is what developing a genuinely good game does to a mf.
18:30
What I did there was I took my strongest character, went into sneak mode and threw as many pile of bones as possible into the depth since the boss use those pile as a way to spawn his minions. After that, the fight was MUCH easier and I was so excited that it worked !
Spoilers: I mean, the fact that you can convince a bunch of enemies to just kill themselves is amazing? I kill dror razglor just with smoke barrels and 1 alchemist fire, no spellcasting required
I set a few barrels around him too. Heck, with my squad now, I beat the phase matriarch spider in 1 turn. Just surrounding with my fighters and barbarian. Hahaha with double attack
That joke at 3:25 was pure gobbledygook
I played BG3 like other rpgs and didn’t enjoy it like many others have. I played on PS5 also, that might also be why. It was fine, went back to play Cyberpunk after completing BG3 and can’t imagine ever giving BG3 another go. I’m glad so many people are enjoying it even though I did not
Between the depth of the classes in-game and learning the game was enough to get me to play it. It gives you a reason to want to play it and get better at it
This game showed what an rpg should be it's your adventure
its not
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
My favorite part are all the interesting characters,including minor npcs you really grow to care for. I really appreciate that every corpse you find has a name and a face and when you find a dead person in say act 2 and recognize them as someone you interacted with, it makes you feel that your choices really matter.
Yep, part of the brilliance of this game..
You can get the corpses to talk, you can talk to the animals if you do certain stuff or play as a certain class...
This is bonkers, I swear.
Edit: And of course, of course, you can pet the doggo! 😊
I made significant changes to Acts 2 and 3 based solely on the order I did things. I didn't visit the baddie's castle until very last in Act 2, which resulted in not having access to a lot of interactions that I would have had if I went a lot earlier on account of everybody there now being aggro on me for some choices I made. And then in Act 3, I managed to sneak into a backroom and get into the sewers almost immediately, which gave me a lot of backdoor access to a lot of locations and triggered some story events earlier than they would normally trigger. BG3 is so fantastic..... it might be the only game I can think of where I was thinking about future playthroughs before even finishing my first one. I shifted gears after finishing because of Phantom Liberty and Valhalla dropping, but I have every intention of going and playing again once I'm done with these games I went back for their DLC on.
For the goblin camp: I released the two giant spiders using a cat to distract the guards and mage hand to pull the lever from far away. They caused a lot of chaos lol
Still my favourite and the most hilarious thing is how you can just throw Orin into the abyss with telekinesis. 😁
For me Baldur's Gate 3 is the game of the same caliber as The Witcher 3 was in 2015.
And I love The Witcher so so much, that game showed me what soul in a game looks like. And since then I was firmly believing that there is no way there will be another game in my life time that can surpass it, especially because of all nostalgic feelings and childhood wonder impression.
But then you know yourself... BG3 came out and I just lost. I've spent already 300 hours in this game (which is not even that much some people can say 😂), made 3 complete playthroughs, and I havent even tried mods yet!
This is truly an exceptional game and with all the support Larian does for it (btw Larian will certainly release complete mods support tools in a year or so) this game will live MANY MANY years and have insane longevity such as Skyrim easilly
Thank you for this game and everything you do, Larian ❤
Soul in a game. Exactly! An anti-ubisoft ❤
its not even
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
@@marcusclark1339 man this is really hard to read. Where does which sentence start and where does your hate for women end?
It's not good for even crpg standards you say. But you did watch the video and play the game, right?
Mass effect 1 and 2 were great. Didn't play the others. If I remember correctly, the camera was closer in those than it is in Baldur's Gate. Also they had cutscenes. Like nearly every other story game.
What do you mean by "most casual crowd first scrpg experience"? It's a bunch of unrelated words to me, sorry. Please elaborate.
Also: who hurt you?
Ahh the beauty of live time cutscenes
The actors out so much effort into this, I truly appreciate their work on this game. As an ensemble, they're just fantastic.
On the first note, the poison in the punchbowl is a total hitman move. The way's you can go about hitman levels are so diverse, and I think that's the same reason why I love BG3 so much!
In the first act, there's that scene where Karlach loses her $#!&, runs into a building and starts wrecking the place. That, in itself, is a great scene. But earlier I had given her a flaming sword, so she lit the whole place up and burnt it to the ground. That's easily in the top 5 of any event I've experienced in a video game.
An underrated gem for player freedom that no one talks about is scribblenaughts
"Can I do X?"
Most Games: No/Yes but you're not supposed to/Yes but it wasn't intended.
Baldur's Gate 3: Yes *_AND_* you can do this, this, _even this._
Understand? I haven't felt this free in a game since Fallout New Vegas and that released in 2010.
And "We didnt even know you can do that! But go ahead!"
Other devs
"NO! That wasnt intended, removal immediatly"
Buzzkills
its not, even this game heavily restricts
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
jiggle physics only for male parts not female cause its fine if its not for straight male appeal, same to no body sliders in the game
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
@@marcusclark1339but trans people are people, soo why not have it in for them?
Like they’re aren’t pushing it, u can pick whatever gender u want.
And this “woke” stuff is here to stay and apart of modern society, u don’t have to like it, but you’re in the minority in this buddy.
You should play other Larian games. This is their standard. They enjoy you break in their game.
Can you fight a different final boss? No. It is lesser than fallout new vegas.
How much freedom do we give the player?
Larian: YES!
In Act 3, I had to fight a boss that transformed and then had her minions buffing her. I just kinda ignored most of them, only really engaging her, because she didn't seem that strong to me. After I finally downed her, I actually got an achievement for "Killing her while her minions were still performing the ritual to buff her". Only then I realized that I kinda won the fight "wrong", because I was supposed to kill her minions first to debuff her, which I never did. I also read that some players got an achievement for downing a boss in a forge in Act 1, where there is an obvious mechanic you're supposed to use to defeat him and they just never thought of using it. They were surprised they were supposed to win in a completely different way, but still got rewarded with an achievement.
I hit a stumbling block before the fight began. Since I hadn't killed a certain lord (yet), and failed my bluff, that boss murdered a companion of mine she had abducted.
So I decided to skip the conversation and start the fight by throwing a fireball in their midst. Worked perfectly. Suddenly they had bigger concerns than playing with hostages, and immediately focussed all their attention on me. At the end of the fight the abductee was still alive.
This video got me wondering if we can turn Orin into a sheep before she transforms by casting the spell from afar before her scene triggers. Original even after during the fight, maybe.
I got the achievement in the forge in Act 1, but it was purely by accident: I used the mechanic you mentioned but, wahwaaaaah...the dude was not near enough to it and got no injury. We killed him our own damn selves and to my surprise the achievement popped.
Thats the only way I fight Orin. I basically had Gale and Astarion (who I turned into a bard) as magic artillery, kept her held the whole fight with Astarion, beat her down with magic missile, and beat her up with Karlach and Tav, until she died. Then just threw most of the minions off the platform with thunder waves or shoves.
Same with exploring. In act 2 I've always fought the boss. I did not know that if you convince him he could be redeemed, during your second fight, his first phase could be completely skipped. I'm not sure if it works for your first fight with him, but worth a shot.
I too had a big fight in Act 3 where Wyll in my first run had a wild magic surge and turned our party + almost half the enemies into sheep. I was speechless.
One of my favorite moments was when a wild magic surge turned everyone nearby into cats & dogs, and then after the battle a cute little former drow kitty cat was trying to threaten me in a cutscene. Adorable.
The entire ending cut scene with your mind flayer… uh “friend” transformed as a displacer beast was super funky
Definitely better than Starfield
I’m enjoying the content, it’s story and it’s characters. Very compelling, firing in all cylinders, deserving GOTY award. Some may consider it boring, but I thought it’s outstanding
The game is definitely impressive, but I did find it rather boring. For me, the story (and to a lesser degree companions) makes or breaks these kind of long-ass games. And, sadly, I found the story rather boring and the companions not too likeable. Each and every one of them had some quirk that really bugged me.
@@ThundraBoy666all the companions have great character development throughout the game. I've heard thousands of people say they hated a certain characters at first only to fall in love with them towards the end of their arc.
@@ThundraBoy666 I have to agree. Larian can't really tell a good story but it was never about the story in their games. Like it's a background to a mostly pointless sandbox with shallow choices that let's you just have some stupid fun and that's ok.
When it comes to companions they all weigh on you resonating with their sad backstory if you're not sold by it then Larian's games probably aren't for you (or me).
@darkstuff2744 It just feels like your choices don't really matter and it's as if they mostly went with the rule of cool while making everything. I'm talking from a perspective of a person who beat the game on patch 1.0 and not having an epilogue stinged a lot because no matter what you did the end was kind off too abrupt.
When it comes to why it feels pointless well it all feels like world doesn't really exists when you're not there. Like it's all there because you walked there and it's all gone the moment you walk away. Some stuff feels like it's added for "ha ha funny scene". It's kind of immersion breaking for me. It doesn't mean that it's bad.
Just to clarify while quests do have many choices the outcomes
I'll be fair. It feels like this game either needed more feedback which could have been done by giving more stuff to players during EA or if they were cooking it for some more time and maybe have stuff in game that they advertised before release that didn't make it into the game. It's the most free sandbox we currently have in an rpg and I'm sure that just like with previous releases they will give to us a definitive edition that will add a bunch of stuff and fix some of the issues and I'm cool with that. Probably will also rise my opinion of the game just like with their previous titles.
It's not a hot take for the sake of a hot take. I just really like analyzing stuff I play. It gives me fun to understand how stuff works and what's behind it and last minute cuts to BG3 made it a little bland for me like you can do everything in the game buy why.
Discovering how dumb the AI is did not help it and stuff like that can really sting my eyes.
@darkstuff2744 I would like to thank you for a civilized discussion it's rare this days even more so amongst the games that have so many fans
I love what this company has done. And how Larian has kept to who they are, & how they operate.
The amazing thing about BG3 is how well loved Larian is (compared to how reviled Wizards of the Coast/Hasbro has become).
Larian could create what Wizards of the Coast has been after (for years now), a VTT (Virtual Table Top) better than they could ever create (or have).
BG3 has the base for how the system could work on.
Probably the best game I've bought in a LONG time.
The promise of limitless gameplay often falls short, revealing instead a myriad of paths that ultimately converge to conclude the same quest-a familiar pattern seen in many immersive sim games. It brings to mind experiences akin to Divinity: Original Sin 2, a title I've completed. While some characters prove compelling, the overwhelming prevalence of sexual desires across the cast can be jarring. Take, for instance, my initial sympathy for the Emperor, only to have him proposition me the very next night-leaving me bewildered. As for exploration, Act 3 make formidable barriers, confining players within restrictive walls, stripping away the freedom once enjoyed in act 1 or 2, in example i cant transform into raven and go anywhere anymore.
It's certainly a valid question to ponder. Reviewers who proclaim a game as the "best ever" might not even finished it. such a dissapointing experience since i put high expectation in this game
I couldn't beat Balthazar for so long until I just dropped silence spheres on him over and over and stopped him calling out to his pals
its bad
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
I have played the entire game multiple times making different choices each time and THIS VIDEO is the first time I have ever seen Balthazar in the Shadowfell. It’s just insane how many permutations of experiences you can have in this game!
The most amazing thing about BG3 is how few people have noticed how unfinished the third act is.
The first two acts are transcendent, but the final stretch is a mess.
Even act 2 was dicey for me tbh. The villain being a bad guy because of a dead loved one is such a trope and I wasn’t connected to the story at all. It was also extremely easy. Once you hit like level 5 and your builds come online more the game becomes such a cakewalk. 5e multi classing is busted imo and it’s so easy to make an OP character.
@@Childofbhaal I'm okay with tropes provided they are well written. Chapter two wasn't quite as good as the first, but I think both are light-years ahead of three.
Chapter three reduced the remaining two Dead Three champions to checklists on a quest log. Their only role in the story was to die so Tav could get the final two McGuffins.
Ketheric, by comparison, was a well flashed out villain. We learned about his deal with a dark God to save his daughter, explored the land he destroyed, and met people whose lives had been ruined by his desperation and madness.
He was meaningfully involved in the plot. Orin and Gortash were not.
He didnt mention my favorite method of getting through the camp, sneaking along the outer edge casting silence on a wall and breaking it down
I think the essence of it is "tabletop rpg in video game form" with as many variables, approaches dialogue options as they could realistically do, and they were laser focused on delivering the experience. I think the secret to that success is just putting in the work, tons of time in mocap, tons of time in writing the scripts etc. Apparently Astarion by HIMSELF, has 9 hours of recorded dialogue. That's insane dedication.
There's a channel on youtube named "Chubblot" that uploaded all character voicelines. Astarion in fact has 13 hours of voicelines. Shadowheart - 12 hours, Lae'zel - 11. I can't say about others, but all recruitable in Act 1 companions have similar numbers. And I don't know if it includes what was added in latest patches or not.
@beyondreckless9249 even more ridiculous lol. I mean fantasy turn-based rpgs aren't my go-to genre but props to Larian and all the VAs for the extreme dedication. Probably the most dialogue in any game, ever.
@@gman7497 I think my comment got auto-filtered. Let's see if this gets past the bot.
I was saying that you should check out interviews with voice actors on Dan Allen, if you're interested in this kind of content. They are all super sweet, these roles meant a lot to everybody since the project took years of their lives, and I think they have a lot in common with respective characters. Karlach's VA Samantha Beart even described it as "I basically played myself, but tall and looking like a supermodel".
its not
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
That one shot on Myrkul using gold it's absolutely wild.
I had a hard time with this f*cker becausa all my characters were level 7 at the time, that would've saved me so much headache
My favorite moment in the game was watching Lae'zel Ascend. More on the lines you were talking about, the fact that a game developer allowed one of my NPCs (Shadowheart) to play priestess of Shar, I was like WTF? But she didn't just become a dark justiciar she became the chosen of shar, literally The Hand of Darkness. I was like, will the game actually let me do this? Sure enough I got to watch Shadowheart run the Night Song through. No cut away, no fade to black.
Every new playthrough compounds the level of fun I'm having, because ive just gotten into cheesing as many fights as possible. Taking out Raphaels final act with 3 runepowder bombs, and two globes of invulnerability was peak gaming for me
150-300 hrs of an amazing game that you can play literally any way you want with 17,000 different ending in a world where we get the same 20 hr experience over and over and over again for $70 Bg3 is much needed in todays society.
Is it too hard for a player that never played this type of game? Like if u do alot of looting and take your time in every area and be smart enough in the fights will u be able to finish the game and have fun? And of course on normal difficultly
@@amirg4581 this game can be extremely hard or extremely easy even at the hardest difficulty if you can use you imagination in clever ways
That being said I have been playing turn based and crpgs for more years than most gamers have been alive today lol so I do have an unfair advantage
The more time you put in exploring the better your build gets and the more rewarding the game becomes.
I don’t find the game hard but I’ve heard stories online of players having a really hard time especially in the first 20 hrs. Like you can’t think of it like any other game or rpg so if you put in 30 hrs you might be lvl 5
@Samschaska totally agree! And never be afraid to turn around and head in a different direction if you’re having a hard time on a combat encounter
Thank u both for the help
that 17k endings is a hard cap lol
similar to the sheep transformation but instead using a fear move on the guy and then running over and pushing him off the ledge was so satisfying!
The level of responsiveness of the scripts is just nuts. When I first encountered the wandering Harpers, I managed to only keep one of them alive. She mourned the loss of the one that was turned and then told me to follow and ran. I lost track of her pretty quickly and ran into a huge problem... wipe! So I reloaded, and positioned my party in such a way that Shadowheart could heal and turn undead, and I kept all the Harpers alive (except the turned one obviously). And to my complete surprise, the dialogue was completely different, and instead of running off straight away, the Harpers were more like "yeah so there's this safe place, maybe we should go there now?" in a much more relaxed way. Which makes sense, because obviously with only one remaining the last one would feel much less safe. But it's such a small difference, and only one of many outcomes that could happen in this encounter. The funny part is really that I did not imagine and could never have predicted that there could be a radically different cutscene, when "saving the other two Harpers" is not actually a noted objective in your journal or anything like that.
Its crazy how many moments of YOU CAN DO THAT??? i had with this game!
Having the Lathander's Light mace equipped on the main pretty much removes the Shadow Curse as a concern if everyone sticks close to the main character. It also makes Isobel kidnapping fight easier because those mobs are undead and can be failing their saving throws for blindness. That's one item changing the entire zone if you prefer to be a loot goblin and pillage everything on your way to the creche and go to the shadow lands later.
That weapon is the entire point of mountain pass, why WOULDNT you use it or get it????
@@jimjones9900 Easy. Don't go after the creche quest marker if you are fed up with Lae'Zel. Instead turn left and go for the Shadow Cursed Lands. The Lands and the Monastery are in the opposite directions in the Mountain Pass.
@@jimjones9900 if you don't solve the puzzles, if you think the creche is the entire point of the mountain pass route and/or don't loot every inch of the place.
I actually missed out on it in my first run through the pass because I thought the room with the statues was a dead end. I had to go back to the pass half-way through act 2 and get it after I re-read the quest log.
@@marissam61 oh for sure. There is so much that is easily missed in this game. It only gets worse as you get into act 2 and 3!
Or you can just…not talk to Isobel. And then go with the Harpers to ambush a bunch of cultists so you can steal their moon lantern, which you would have had to get anyway because Isabel’s blessing isn’t strong enough to get you all the way to Moonrise.
Failure is an actual option. Most every game forces you to replay a section until you can beat it. Unless "losing" is a cutscene that propels the story down it's preset path.
That's the thing, you can fail at something... And the story will keep going factoring in the fact you failed!
What's that? You lost the fight with Orin? That's totally canon...
The story will continue and acknowledge the fact that you lost the fight against Orin.
"But some other people won" you might say, and that's canon too. 😂
It's like playing board game or chess IRL, if you rolled the dice and it didn't work well, it's not like you can undo it.
It's not like you can change a previous move in your chess game...
It keeps going. 😊
Edit: Unless you save scum, and that is the way 😂
Baldur's Gate 3 cured my cancer its that good
My favorite gag was casting silence on the singing boss.
3:10 it was funny dude.. and it's great that you kept it in.. 'mind gobling' may have worked.. it's fine that sometimes joke don't land
Beating Grym by crushing his superheated body with the forge hammer was my greatest stroke of brillance on my first playthrough. And that's just the intended way to beat him...
It might be the only game ever I have played 3 times in a row. And I will definitely be coming back to it.
A few months ago I convinced a friend to get BG3, although he normally hates RPG games. We only get a few hours of gameplay together each week, but it's something we both are looking forward to every time, he is totally convinced now. What started of as a normal lets see playrun, is ending now in utter chaos where we never know what mischief the other is planning. Basically no NPC is unaffected when we are close. Polymorphs, banish, sleep, things being thrown, lots of pickpocketing, doors getting barricaded, furniture smashed, our archer hates cats and everything he thinks is a cat, so they all die, it's utter chaos and the game allows for it no problem. It's hilarious. We've probably killed a good portion of the quests in the game, lost all but one or our companions, nothing is optimized except the fun factor. This single playthrough is the best fun I've ever had gaming, and I started gaming in the early 90's.
When I was playing multiplayer with a couple of people I play tabletop with, we got the sealed container that the Zhentarim were looking for, and we brought it to the goblin camp. We released it by Dror Ragzlin and quickly vacated the area. Worked extremely well!
Larian has done what I thought was undoable, and now BG3 will be the game against which I measure all other RPGs, and I know most will fall short. I love the game. I will say that you should "knock enemies off the edge" at your peril. Bosses carry the best loot and if they disappear into the abyss and die, you don't get that loot.
Well yeah, this is why other developers were so pissed off at Larian on Twitter 😂😂😂😂
Like, at least hide your jelliness bros!
What really threw me for a loop the first time I played was how competent the game expects you to be. Autosaves are few and far between, combat can go from 0 to 100 at the drop of a hat, and you'll pretty regularly find yourself in unfortunate or even unwinnable situations. And you really only have yourself and your lack to save scumming to blame. It makes me feel so much closer to the world when it feels like every little action or inaction has a direct and tangible consequence. Someone who died by accident in combat 40 hours ago might be suddenly pertinent in a quest I'm in and their absence changes what I need to do or what I can do. Something as simple as letting nearly every NPC be killable adds so much more depth and nuance to everything. Combine that with the incredibly intricate companion system, addicting and strategic combat, gorgeous visuals, jaw dropping VA work, and tons of areas to explore and it's no wonder BG3 swept the awards shows this year.
Ha, I didn't fight Balthazar there, I encountered and killed him in the gauntlet.
There are puzzles in the game that I completely bypassed because my lock pic skill was high enough that I just open the door where the reward was. I love it!
Most games deal with the concept of 'consequences' only in the negative meaning of the word. Maybe you get less XP or currency if you do a side quest in a less-than-ideal way. It's fascinating to see a game that treats consequences as the real world does - sometimes good, sometimes bad, sometimes weird, sometimes neutral, sometimes hilarious, sometimes a mix of all of those things. In life, often the events that feel the worst end up steering you toward something more interesting and maybe even better in the end. I'm sure it takes an insane amount of work to replicate that concept in a video game, but the result is something remarkable and worthy of praise.
The best part of the twist of fate mention here is how and who the mace comes from so using it on Thorm in context is even funnier.
Trailmakers. To answer your question. Play the campaign. It lets you build lego like vehicles and you use those to get to places on the open world so you can get more pieces to add to your vehicle... which enables you to reach other places. So many ways to build a way to get somewhere. It's amazing.
Im 356 hrs in on 4 separate characters and have yet to see the credits roll. Ive been addicted to MP online games for years and i cant put this fucking game down!
its not good
the only stand out thing is how a product pushing all the same identity politics got away with it
trans kids
character creator another of many pushing body type 1/2 than men/women
all warriors being women and all men magic
over push of lgbt characters
ser aylin and her relationship for the sake of praise
mod sites defending game politically
vulgarity celebrated cause it s ugly and not more cartoonish/anime like
hypocrisy of media, will smear mass effect for ass but all ready to cheer for this game cause degenerate
its not good, not even for crpg standards just broad appeal cause closer camera, cutscenes and most casual crowd first crpg experience
Regarding Goblins's camp, I killed the leaders, but forgot about others waiting for me outside and it was impossible to win. So I went back in the building to try and find a shortcut or something. And that's how I ended up in Underdark, did some quests there and leveled my group so that when I came back, I cleaned the camp in a few minutes :D
So I guess you could say that it's yet another way to do that one quest... one of many
I have this game through console sharing. I just played all of cyberpunk and phantom liberty felt like i lived there for 40+ hours.. 100+ hour game seems intimidating
I apreciate this a lot. Too often games are recommended on the basis that they are great but nothing more specific. I've tried a bunch of great games that ended up not being my cup of tea because it turned out i didn't happen to care about what made them so good.
Strangely this only happens with the games considered the best. With the ones that aren't universally loved people feel more of a need to talk about the bad parts and end up inadvertently making a better recomendation.
I'm glad Larian is moving onto other projects.
I would love a Baldur's gate 4 but I honestly think video game technology needs to progress a little bit until a worthy successor can be released