Blocking to me is something I've never actually experienced - I grew up on Pocket Edition, so we didn't have blocking, and I remember wanting shields and banners for ages...
I fully remember the super secret settings, I even used the one that applied a "sharpened" effect to the blocks all the time, because I liked how it looked
Although it would seem sensible, making all the chains for chainmail armor would be more iron-expensive than iron armor. And chainmail is worse than iron by its stats. A different crafting recipe would be better. Maybe iron nuggets instead
@@IAmSkystrike Well, I still think it would make sense using chains, since you use gold armor, which is quite expensive and you could save your ingots for a better use, but it is worse than iron. I think chainmail armor is there for aesthetics (just as armor trims), hence you don't need them to progress through the game, so it can, or should, be a bit more expensive. In my opinion, using only iron nuggets would make it too cheap for a cosmetic.
Camels llamas mules and donkeys all seem to be rather useless. Thier speed is too too the abilty to store like 4 items doesnt mean much the camel can fit 2 people what is nice but getting 2 horses is not hard. Am I the only one who thinks that they all are just worse horses what aren't used endgame because elyra
@@alumlovescake You forgot the fact that some mobs cant hit you on Camels, at all :V Also >the abilty to store like 4 items doesnt mean much 15 slots, which could also be 15 shulkers.
Props to you for being the first one of these videos to actually teach me something new. I went into this thinking the apples to arrows were just clickbait.
12:58 I definitely have vivid memories of the super secret settings, like that was my childhood. I loved messing around with those, especially right after they were added (I started playing in 1.2 so I got the pleasure of seeing a lot of new features as they were added). But yeah I loved just messing around with those and roleplaying as like a cyborg or something lmao
I remember during the snapshot cycle when they were adding rabbits to the game, they used to be huge, and you were able to tame them like wolves and ocelots... it was amazing. Was absolutely devastated when I found out they removed that after updating my world to the latest snapshot a few weeks later and they'd all run from me again :( I'm still a little bitter about it ngl. Nowadays people have the lack of fireflies, or rideable dolphins to be upset about - but those at least had somewhat understandable explanations for their exclusion... the reason they gave at the time was that "rabbits can't be domesticated irl", which I can confidently say from over 2 decades of experience with them is utter baloney. They'd even added an easter egg for a secret rabbit skin if you named one "Toast", after someone's (missing?) *pet rabbit* right before removing the ability to tame them and actually make them your pets. Talk about inlsult to injury... To this day I still don't understand the decision, lol
Jeez that super secret settings brought back memories. It actually wasn't in the game for a short time. 1.7.2 to 1.9 doesn't seem long, but what a lot of people forget is that time gap was 2 years. People like me who stuck to 1.8 for pvp for a long time had it even longer. I remember spending entire weekends playing with my brother and sometimes we'd turn on the super secret settings just for fun because it was like a wacky texture pack.
A feature I miss are the way the old bows used to be before enchanting was added. Yes they were weak as far as weapons went, but they didn't have to be strong as they were unbreakable & could fire like a machine gun.
I explicitly remember super secret settings as it was around the time I got the PC version of the game as a kid and I thought it was so cool. Loved the black and white filter
The super secret settings were legit one of my top favorite parts of minecraft. Some of the visual modes legit made playing the game more fun, and you could also experience the world through the eyes of different mobs if you wanted to :)
I mentioned this in another person’s video, but I’ll post it here, too. I have a “removed” feature that I’ve NEVER heard anyone talk about. It’s that oak trees could have yellow to red leaves. I’m considering sharing this elsewhere to spread it around, but I don’t know where to go. To clarify, in the transition between Beta 1.7.3 to Beta 1.8, there were a few updates that went live. There may have been 1-3 of them and they lasted for a day or 2 each… Maybe it was even for a few hours, it’s been a decade. I distinctly remember this event because the area where I built my home was next to some ferns with very lush green grass comparable to jungle grass of modern MC. After this event, I noticed my grass had a more washed out color and it bummed me out. When it was live, I was super happy that the game had more color to its trees, but I was very attached to the green forest I was established in because I found it pretty. I was hoping that this was like a new temporary seasonal event and it sort of felt experimental. The time frame this had to have happened would of been around early September. Regardless, I was happy to enjoy the change of scenery and was hopeful it’d change back. As cool as it is to see trees in a vast array of colors in MC, it wasn’t done very well in the sense that it was a little too chaotic. If anyone remembers how swamps were implemented in Beta 1.8, they’ll probably tell you that the grass and new water color transition looked too abrupt. Same with these autumnal trees I’m describing. My only theory is that they’re related in some way. I know for years, even since the beginning of MC, there’s been mods for seasons and different leaf colorations. It’s a highly requested feature. I’ve never played with mods up until recently and that was to play Beta 1.7.3 again. I’ve been on and off with MC and stay vanilla hoping to that the next update is the update that makes me want to invest a lot of time into it (I’m still waiting). I went to the MC forums to confirm if anyone talked about this, but I couldn’t find anything. I think there may not be a single image of when this happened on the Internet, which is bizarre to me because I feel like this would have been huge back in the day. Does anyone remember this?
Hmmmmm I did some preliminary searching, but it’s hard because as you said everything is mod related. I would be super interested in finding out more though.
It sounds like what you're talking about is the biomes changing between versions. They weren't saved prior to 1.2, meaning that when the world generator changed (as it did in Beta 1.8 and release 1.0), existing worlds would have their biomes changed. Judging by your description, it seems like your area became a desert biome when upgrading.
It wasn't a mod. In my closing paragraph, I said I've only recently started to use mods. I've been playing vanilla on and off for nearly 12 years. I've no doubt that mods for this sort of thing existed back then, but then this wouldn't be a "removed feature," it'd be a mod. TheAquaGamer gets it. Unfortunately, I'm not 100% sure how the grass was changed during this brief period other than it did change the grass coloration during and after the update. Maybe it turned yellow, too? It was either still pretty normal, or it was bizarre like there were multiple tiny biomes. I do have hope that this anomaly isn't lost because it sounds like I'm talking about Beta 1.8's pre-releases, but there's an off chance it may be something different. At least it checks out because those pre-releases had plenty of odd things such as Enderman with green eyes that could be hurt by arrows, being able to sprint before the hunger bar was implemented, and experience without the bar. I think this would probably explain why I didn't explore my newly colored world more as there were other more interesting additions to the game at the time. I highly doubt this occurrence was rare when it happened. I checked around a little more and I found something, but there's next to no substance and doesn't prove anything. I guess I'll edit this post on my findings, but I don't think I'm going to come up with much. www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/242524-gress-in-my-base-changing-color
This makes me want color-changing leaves, even if it's only as a Halloween feature (like how the chests become presents during Christmas, or how mobs can spawn with pumpkins and Jack-o'-lanterns on Halloween).
@@MattTOB618 Seasons, or at least seasonal leaves, has always been a highly requested feature. I do question how many people would enjoy a block that changed colors during certain times of the year, though. Sure, it’s okay that chests change, but you don’t normally see people building structures with chests. That said, there’s more colors to trees than variants of green.
I vividly remember watching an old Minecraft video where a dude ran into a cave at night, blocked off both the entrance and the inside of the cave so that they were completely enclosed and no mobs could get to him, sleeping in a bed without putting down any torches, and when they woke up like three zombies had spawned next to him. I remember thinking it was a feature that if you went to sleep in a dark room, monsters had a chance of spawning right next to you when you woke up, so you had to sleep near a light source to prevent this. Don't know if this is a false memory, mod, or removed feature, but curious if anyone else has any idea what I'm talking about
it was a feature in beta! unlit beds had a 30% chance of waking you up overnight. If I make a sequel to this, that’s definitely going in there because I feel like a lot of people forgot about that one!
I used the “super secret mode” to make an accurate map of animal crossing wild world, because there was a mode that made the screen look like an old box tv, which is what I only ever played ACWW on. I don’t think I ever finished the map, but it was a fun concept I guess and a decent use of that feature!
The super secret settings button was my favorite thing in the world. As far as I understand it, it was essentially a test for how shaders would work on Minecraft, and one of the settings lowered the color depth to the point that the game looked like a crunchy pixelated very-early-era MSDOS game, which is an aesthetic I'm utterly crazy for. Sadly, I've never been able to find a shader set for Minecraft nor Reshade alike that replicated it quite right.
Another removed feature of Pocket Edition: The stonecutter. I believe it still exists as a decorative block but in older versions it was used for crafting things with exclusively stone items. The old crafting menu was basically a line by line list of every crafting recipe so the extra block helped to reduce clutter Minecraft PE also had servers. Actual 3rd party servers you could enter an IP for and join. I believe Lifeboat was the most popular and I played it a couple times.
The Stonecutter is still used for that today, unless you mean exclusively the old PE version rather than Bedrock, which it became. Both Bedrock and Java received the Stonecutter as a more efficient way to carve stone into walls, stairs, slabs, etc
@@Espartanica I mean the old PE version. You could not make any stone-related blocks on a crafting table and were required to use the stonecutter for them
the "old" launcher is still super new to me xD i miss the OLD old launcher, with the patch notes! also to go with the pocket edition one, i remember when chests werent in the game. you had to store all your precious materials by making them into blocks and just placing them down!
I can't imagine the research you did to find all these secrets! 📜 And I've said before and I'll say it again- I miss the void fog, where the world would get darker as you dug closer to bedrock (which was also removed due to performance issues)
I actually didnt fully knew about that apple-to-arrow recipe before, probably because it was hella short-lived as it was just a test, which is fun in all ways, lol.
I remember super secret settings because I once clicked on it in survival and a tinted red-cyan effect appeared on blocks. It also made a creeper hissing sound, and, since I was with half a heart inside a mineshaft, I got scared to death. I then realized that this was fake, until I died from a real creeper like a minute later. Gonna remember this thing for my whole life lol
I think I remember reading Notches blog around when the super secret settings were introduced. If I recall correctly, they had switched from the older style OpenGL graphics pipeline to a shader based one, and added in all those weird shaders to demonstrate what that can do.
I REMEMBER THOSE TWO WEEKS OF SADDLE MAKING! I loved watching people play it and I guess that recipe stuck with me, so when I finally got Minecraft I thought I could make one and was upset when I found that I couldn’t. Good to know I’m not crazy all these years later
13:00 the entire server community is stuck in versions 1.8.9 and 1.12.2 … And 1.8.9 has the super secret buttons so actually many people know about this one. I personally like the spider one :)
@@SmokeFactory 1.9 being the PVP update, many people never updated past 1.8, and, as a result, many servers, including Hypixel's, still support it and cannot use new mechanics and blocks.
I swear I'm the only one who found the super secret settings to be rather fun. I was so confused when I first found it, but it was fun to screw around with
I remember when they updated zombie pathing. Back in the day they'd just walk towards you no matter if there was a hole or lava in the way, now they walk around it
Oh man, the nether reactor... really brings back memories. There used to be a bug in pocket edition that allowed you to duplicate and multiply stacks in your inventory when your died in multi-player. My brother and I had massive amounts of Nether Reactors because of that
i do think they could optimize the performance of creepers causing things to run away by making creepers "tell" other mobs' ai to run away instead of the mobs themselves checking every tick for nearby creepers... but i doubt mojang would make such a "drastic" change to base mob ai nowadays
I used the 'Super Secret Settings' button all the time. I really enjoyed seeing the world around me in a completely new perspective, and I remember feeling pretty sad when it was suddenly gone.
I really miss the OG java launcher, being greeted by the changelog and always seeing "-Removed Herobrine" at the bottom. Also YES, I never would have remembered the "super secret settings" button without this video. I remember using it and seeing how many different effects there were and then one day it was gone and I completely forgot about it.
I think this is patched, but F3 used to show mob numbers, and it went through all beta, so it was easy to find dungeons and caves to avoid or to explore
I remember the super secret settings being around longer than they were. I loved using some of them for a different vibe. I was sad when they removed it. The red cyan 3d i also miss
I remember using the super secret settings all the time as a kid. I fully remember playing the Diversity adventure map and t3c parkour map with them turned on.
i dont remember the name but there was one of the super secret settings i used 24/7 while playing ngl now i wanna go play an old version of minecraft and use it for nostalgia’s sake
honestly one of my most vivid minecraft java memories is when i first got the game and messed around with the super secret settings. I'd played a ton of minecraft on the xbox before that. i kinda miss the super secret settings honestly. fun to mess with
They should have kept the "Apples to Arrows" as a nod to the history of William Tell who was a famous huntsman renowned for the "shooting the apple off your head" thing you see in media. For context, i don't remember the specifics but his town was being taken over by a evil govenor or something who took his son and William, being a real gigachad dad, confronted him about it. He tasked him with shooting an apple off his sons head in order for him to go free. He did just that, with all the skill of a master marksman, and used a second arrow to kill that very same Govenor, marking him as one of the most famous figures within the region of Switzerland. If they kept it in, it would be a nice refrence to this tale, even if its use cases would be mostly a joke or a meme than anything.
I remember the super secret settings vividly. Used to always mess around with em to see what shader it would apply. Super random feature, but I miss it
I will always remember Winter Mode despite not playing it because it was used in the first five or so episodes of The Yogscast series that would become Shadow of Israphel.
I have a vivid memory of the Super Secret Settings button because I put my minecraft on a thumb drive and copied it to friends in high school so we could all play there. One of the first days we played I paused and noticed the Super Secret Settings and we all played around with it for a bit before the end of class. Good memory :) and so very time specific too
I have screenshots from 2015 still in my regular screenshots folder of a build that I played around with the super secret settings inside of. I didn't even realize it was so short lived, for some reason I thought it was still around until recently
If I remember correctly one of the Super Secret Settings shaders added color grading to make it look more like the legacy console editions and I used it a lot back in 1.7.10. Fun fact though, some of these shaders still exist if you possess a creeper, enderman, or spider in spectator mode by right clicking on them :)
I once had 12 (now deleted) videos of me playing bedwars with the super secret settings turned on and switched every match. it was fun, but needless to say, i didn't do very well in those games.
I loved playing around with the super secret settibgs button back in the day. I lived the modr where everything was black because it reminded me of the game Limbo.
I always assumed Super Secret Settings was added because they needed filters for when you spectate a spider or creeper. I have very vivid memories of that and had a few favorite shaders, especially one of the pixelated or sharpened ones. it was one of my most used features in the post-beta versions alongside the custom world type and I’m sad we no longer have both. I’ll always associate with my 1.7 survival world.
On PS3Ed, the seed “Killzone” would give you a winter world (or an abnormally large winter biome at least. It’s been years). I remember thinking it was a Killzone 3 reference, since that game had snow levels
I remember finding the "Super Secret Settings" button, clicking it, and _scaring the everloving shiitake out of myself_ . 8 year-old me had _no_ idea what was going on, and I can vividly recall frantically clicking the button over and over until it went back to normal.
I remember the super secret settings, but I don't remember accessing it from the pause menu. I remember being able to cycle them using one or two of the function keys like F4 or something, perhaps it was a snapshot. I think the only one that still remains is the one that made everything green, and it's used when you go into spectate mode and spectate a creeper. I think it was the same snapshot or update that made it so putting maps into an item frame made it expand to take up the whole block, and remove the shredded paper trim.
DUDE I remember the super secret settings! I went a while without playing minecraft and was really confused when I came back to it and those were gone. I fiddled with them a lot just to entertain myself, lmfao.
I had never seen or heard of “fluff.png”, but based on how it looked in this video, I must say that clouds look so much more better with that extra gradient on them. Someone please release a mod or texture pack that readds that!
In 15w36a *only*, there was a bug where mobs saw players through walls. I thought constantly being chased like that made for some interesting gameplay and should be in the base game somehow... possibly if you have the Glowing effect, this is how mobs would work?
I remember the old Minecart mechanics that made booster loops and self-resetting boosters needed for long-haul tracks before Power Rail came in to the picture. I miss the logistics of building a station launcher that only triggered when you needed it and reset itself, or directional passing loops with self-resetting boosters. Powered Rail made that sort of engineering obsolete and led to arguably boring rail networks in my eyes.
The reason the the Isometric screenshot was removed was because of modern Minecraft world generation. Before, world generation was limited to a small island, so the Isometric screenshot was possible. But now, since Minecraft worlds are INFINITE, it's not possible to take an Isometric screenshot. And even if you could, it would probably crash any computer that wasn't a NASA Quantum. But I do admit that taking an isometric screenshot of your world would be pretty cool...
A couple of things i remember and miss are: the xbox 360 tutorial world and the player hurt sounds like ugh. Those were good times, still miss the tutorial world though
instead of mobs always checking if a creeper is going to explode, they could have made it so the creeper explode code would trigger the run away in a bubble radius during the animation.
I used to play around with the Super Secret Settings a lot as a kid I started playing Minecraft in 1.7.2 so saw it when I was looking around for settings to change lol
interesting that they coded non-creeper mobs to constantly poll for a nearby exploding creeper rather than coding creepers to perform a single check for nearby mobs when exploding to instruct them to run.. maybe i just dont know enough about how minecraft is coded but that seems far more sensible to me
...I never knew of the launcher easier eggs because Mac and Linux users had a completely different and more...basic launcher. So I actually welcomed the new launcher, because it looked significantly better.
i LOVED THE SUPER SECRET SETTINGS! i would press it all the time and run around my world and look at everthing with the weird effects. my first version of java was 1.7.10... takes me back...
The reason those old snapshots where horses were being added wont load is because any version of java after 8u202 broke something with the way the java classes identify themselves, and so some kind of built in checksum force crashes the game because it thinks youre running a broken minecraft jar, for some reason only minecraft 1.6.X and the snapshots for those versions are effected though, the solution is just to use java 8u202 or older, should start working immediately
I'm still sad that super secret settings were removed. I had a lot of fun with those. To this day, 9 out of 10 times, when I'm searching for some obscure setting in the menus I think "yep, right here is where the super secret settings button used to be."
I was really young when playing these versions, I started playing in 1.5.4/1.5.2, and I always thought that the saddle and horse armor recipes were fake, like the Aether portal in vanilla. But, something I thought was on 1.5.2 was the Unlicensed copy thing, I remember it even though barely playing the alpha and beta of the game
no way i never knew u could disable super seecret settings in 3rd person .. would have saved me a lot of time. i used to just go pvp with it on for some reason lol
technically with several shaders you can toggle a "winter mode" its not the same and it comes with an entry fee of a beefy computer to run shaders but theres a little nostalgia there for those who can do it
hey everyone! what other big removed features do you remember? let me know below me! and thanks for hangin' out as always.
My dad got removed 😭
Herobrine
my virginity 🫡
Herobrine. But, they haven't put "removed Herobrine" in the patch notes recently.... is he still there?
Lighting tnt by hitting it was uhh... something
Blocking to me is something I've never actually experienced - I grew up on Pocket Edition, so we didn't have blocking, and I remember wanting shields and banners for ages...
I fully remember the super secret settings, I even used the one that applied a "sharpened" effect to the blocks all the time, because I liked how it looked
I had totally forgotten about it. But all my memories came back when i saw it in the video. I did not use it often but it was a cool extra
NO WAY
DEAKIDS MINECRAFT
that was the second coolest thing (just under the new worldgen) to come out of that update to me at the time :')
i honestly always use one that makes the game slightly more colorful and vibrant, i like the look of that one as well.
We should be able to craft chainmail armor since the chains were added. It would make sense.
Yeah exactly!
Although it would seem sensible, making all the chains for chainmail armor would be more iron-expensive than iron armor. And chainmail is worse than iron by its stats. A different crafting recipe would be better. Maybe iron nuggets instead
@@IAmSkystrike Well, I still think it would make sense using chains, since you use gold armor, which is quite expensive and you could save your ingots for a better use, but it is worse than iron.
I think chainmail armor is there for aesthetics (just as armor trims), hence you don't need them to progress through the game, so it can, or should, be a bit more expensive.
In my opinion, using only iron nuggets would make it too cheap for a cosmetic.
It would be cool. I imagine that for it being chainmail the concept would be deals less damage for melee weapons, but weak against arrows & trident
@@IAmSkystrike they could make the chain recipe craft more chains (which they should honestly do anyways)
I miss the old launcher(s). I think horses could be made useful again by adding carts that can be used to hold multiple chests/entities
Mules and donkeys already kind of do, you can attach chests on them when tamed
So that means they probably won't add them but who knows
Horses are getting a huge update in 1.20
(the only bug is that they're called camels)
@@cleverman383 you mean giraffes?
Camels llamas mules and donkeys all seem to be rather useless. Thier speed is too too the abilty to store like 4 items doesnt mean much the camel can fit 2 people what is nice but getting 2 horses is not hard. Am I the only one who thinks that they all are just worse horses what aren't used endgame because elyra
@@alumlovescake You forgot the fact that some mobs cant hit you on Camels, at all :V
Also
>the abilty to store like 4 items doesnt mean much
15 slots, which could also be 15 shulkers.
Props to you for being the first one of these videos to actually teach me something new. I went into this thinking the apples to arrows were just clickbait.
12:58 I definitely have vivid memories of the super secret settings, like that was my childhood. I loved messing around with those, especially right after they were added (I started playing in 1.2 so I got the pleasure of seeing a lot of new features as they were added). But yeah I loved just messing around with those and roleplaying as like a cyborg or something lmao
I loved the super secret settings. If I recall one of them was a sepia tone and I used it for wild west stuff.
I remember during the snapshot cycle when they were adding rabbits to the game, they used to be huge, and you were able to tame them like wolves and ocelots... it was amazing.
Was absolutely devastated when I found out they removed that after updating my world to the latest snapshot a few weeks later and they'd all run from me again :(
I'm still a little bitter about it ngl. Nowadays people have the lack of fireflies, or rideable dolphins to be upset about - but those at least had somewhat understandable explanations for their exclusion... the reason they gave at the time was that "rabbits can't be domesticated irl", which I can confidently say from over 2 decades of experience with them is utter baloney.
They'd even added an easter egg for a secret rabbit skin if you named one "Toast", after someone's (missing?) *pet rabbit* right before removing the ability to tame them and actually make them your pets. Talk about inlsult to injury... To this day I still don't understand the decision, lol
Jeez that super secret settings brought back memories. It actually wasn't in the game for a short time. 1.7.2 to 1.9 doesn't seem long, but what a lot of people forget is that time gap was 2 years. People like me who stuck to 1.8 for pvp for a long time had it even longer. I remember spending entire weekends playing with my brother and sometimes we'd turn on the super secret settings just for fun because it was like a wacky texture pack.
A feature I miss are the way the old bows used to be before enchanting was added. Yes they were weak as far as weapons went, but they didn't have to be strong as they were unbreakable & could fire like a machine gun.
69 likes
Nice
@@WolfyRed Lol
Fire to make chainmail, it feels like it's a testing thing/debugging. Or placeholder for a idea for crafting chainmail.
I explicitly remember super secret settings as it was around the time I got the PC version of the game as a kid and I thought it was so cool. Loved the black and white filter
The super secret settings were legit one of my top favorite parts of minecraft. Some of the visual modes legit made playing the game more fun, and you could also experience the world through the eyes of different mobs if you wanted to :)
I mentioned this in another person’s video, but I’ll post it here, too. I have a “removed” feature that I’ve NEVER heard anyone talk about. It’s that oak trees could have yellow to red leaves. I’m considering sharing this elsewhere to spread it around, but I don’t know where to go.
To clarify, in the transition between Beta 1.7.3 to Beta 1.8, there were a few updates that went live. There may have been 1-3 of them and they lasted for a day or 2 each… Maybe it was even for a few hours, it’s been a decade. I distinctly remember this event because the area where I built my home was next to some ferns with very lush green grass comparable to jungle grass of modern MC. After this event, I noticed my grass had a more washed out color and it bummed me out.
When it was live, I was super happy that the game had more color to its trees, but I was very attached to the green forest I was established in because I found it pretty. I was hoping that this was like a new temporary seasonal event and it sort of felt experimental. The time frame this had to have happened would of been around early September. Regardless, I was happy to enjoy the change of scenery and was hopeful it’d change back. As cool as it is to see trees in a vast array of colors in MC, it wasn’t done very well in the sense that it was a little too chaotic. If anyone remembers how swamps were implemented in Beta 1.8, they’ll probably tell you that the grass and new water color transition looked too abrupt. Same with these autumnal trees I’m describing. My only theory is that they’re related in some way.
I know for years, even since the beginning of MC, there’s been mods for seasons and different leaf colorations. It’s a highly requested feature. I’ve never played with mods up until recently and that was to play Beta 1.7.3 again. I’ve been on and off with MC and stay vanilla hoping to that the next update is the update that makes me want to invest a lot of time into it (I’m still waiting). I went to the MC forums to confirm if anyone talked about this, but I couldn’t find anything. I think there may not be a single image of when this happened on the Internet, which is bizarre to me because I feel like this would have been huge back in the day.
Does anyone remember this?
Hmmmmm I did some preliminary searching, but it’s hard because as you said everything is mod related. I would be super interested in finding out more though.
It sounds like what you're talking about is the biomes changing between versions. They weren't saved prior to 1.2, meaning that when the world generator changed (as it did in Beta 1.8 and release 1.0), existing worlds would have their biomes changed. Judging by your description, it seems like your area became a desert biome when upgrading.
It wasn't a mod. In my closing paragraph, I said I've only recently started to use mods. I've been playing vanilla on and off for nearly 12 years. I've no doubt that mods for this sort of thing existed back then, but then this wouldn't be a "removed feature," it'd be a mod. TheAquaGamer gets it. Unfortunately, I'm not 100% sure how the grass was changed during this brief period other than it did change the grass coloration during and after the update. Maybe it turned yellow, too? It was either still pretty normal, or it was bizarre like there were multiple tiny biomes.
I do have hope that this anomaly isn't lost because it sounds like I'm talking about Beta 1.8's pre-releases, but there's an off chance it may be something different. At least it checks out because those pre-releases had plenty of odd things such as Enderman with green eyes that could be hurt by arrows, being able to sprint before the hunger bar was implemented, and experience without the bar. I think this would probably explain why I didn't explore my newly colored world more as there were other more interesting additions to the game at the time. I highly doubt this occurrence was rare when it happened.
I checked around a little more and I found something, but there's next to no substance and doesn't prove anything. I guess I'll edit this post on my findings, but I don't think I'm going to come up with much. www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/242524-gress-in-my-base-changing-color
This makes me want color-changing leaves, even if it's only as a Halloween feature (like how the chests become presents during Christmas, or how mobs can spawn with pumpkins and Jack-o'-lanterns on Halloween).
@@MattTOB618 Seasons, or at least seasonal leaves, has always been a highly requested feature. I do question how many people would enjoy a block that changed colors during certain times of the year, though. Sure, it’s okay that chests change, but you don’t normally see people building structures with chests. That said, there’s more colors to trees than variants of green.
I vividly remember watching an old Minecraft video where a dude ran into a cave at night, blocked off both the entrance and the inside of the cave so that they were completely enclosed and no mobs could get to him, sleeping in a bed without putting down any torches, and when they woke up like three zombies had spawned next to him. I remember thinking it was a feature that if you went to sleep in a dark room, monsters had a chance of spawning right next to you when you woke up, so you had to sleep near a light source to prevent this. Don't know if this is a false memory, mod, or removed feature, but curious if anyone else has any idea what I'm talking about
it was a feature in beta! unlit beds had a 30% chance of waking you up overnight. If I make a sequel to this, that’s definitely going in there because I feel like a lot of people forgot about that one!
@@PaladinRyanThey should've kept it honestly, incentivize building a house and not just sleeping outside for the first few nights
I used the “super secret mode” to make an accurate map of animal crossing wild world, because there was a mode that made the screen look like an old box tv, which is what I only ever played ACWW on. I don’t think I ever finished the map, but it was a fun concept I guess and a decent use of that feature!
The super secret settings button was my favorite thing in the world. As far as I understand it, it was essentially a test for how shaders would work on Minecraft, and one of the settings lowered the color depth to the point that the game looked like a crunchy pixelated very-early-era MSDOS game, which is an aesthetic I'm utterly crazy for. Sadly, I've never been able to find a shader set for Minecraft nor Reshade alike that replicated it quite right.
Another removed feature of Pocket Edition: The stonecutter. I believe it still exists as a decorative block but in older versions it was used for crafting things with exclusively stone items. The old crafting menu was basically a line by line list of every crafting recipe so the extra block helped to reduce clutter
Minecraft PE also had servers. Actual 3rd party servers you could enter an IP for and join. I believe Lifeboat was the most popular and I played it a couple times.
The Stonecutter is still used for that today, unless you mean exclusively the old PE version rather than Bedrock, which it became. Both Bedrock and Java received the Stonecutter as a more efficient way to carve stone into walls, stairs, slabs, etc
@@Espartanica I mean the old PE version. You could not make any stone-related blocks on a crafting table and were required to use the stonecutter for them
the "old" launcher is still super new to me xD i miss the OLD old launcher, with the patch notes!
also to go with the pocket edition one, i remember when chests werent in the game. you had to store all your precious materials by making them into blocks and just placing them down!
Right? I haven't played Minecraft in ages and didn't even know there was another one.
I can't imagine the research you did to find all these secrets! 📜
And I've said before and I'll say it again- I miss the void fog, where the world would get darker as you dug closer to bedrock (which was also removed due to performance issues)
It would honestly make finding the warden on accident a lot scarier
Mojang should bring bedrock fog back, but limit it to the deep dark
It should be toggleable (default off)
Whaat, I didn't realize they removed it! Back in the day I always used Optifine to turn it off because I liked being able to see.
I actually didnt fully knew about that apple-to-arrow recipe before, probably because it was hella short-lived as it was just a test, which is fun in all ways, lol.
I remember super secret settings because I once clicked on it in survival and a tinted red-cyan effect appeared on blocks. It also made a creeper hissing sound, and, since I was with half a heart inside a mineshaft, I got scared to death. I then realized that this was fake, until I died from a real creeper like a minute later. Gonna remember this thing for my whole life lol
I think I remember reading Notches blog around when the super secret settings were introduced. If I recall correctly, they had switched from the older style OpenGL graphics pipeline to a shader based one, and added in all those weird shaders to demonstrate what that can do.
I REMEMBER THOSE TWO WEEKS OF SADDLE MAKING! I loved watching people play it and I guess that recipe stuck with me, so when I finally got Minecraft I thought I could make one and was upset when I found that I couldn’t. Good to know I’m not crazy all these years later
One cool feature I remember was the absolutely massive 36k res screenshot. I wish they didn't remove it, it was super cool.
7:34 top right, on top of tree. I love the random pigs 😂. And if you zoom in, you can see 3 of them. The beauty of MCs randomness ❤
Never knew about the Apple to Arrows thing, and I thought I knew all the Minecraft trivia!
A feature I remember that wasn't mentioned was that whenever you spawned into a world on Alpha versions you would always spawn on sand.
13:00 the entire server community is stuck in versions 1.8.9 and 1.12.2 … And 1.8.9 has the super secret buttons so actually many people know about this one. I personally like the spider one :)
what do you mean by “server community”
@@SmokeFactory 1.9 being the PVP update, many people never updated past 1.8, and, as a result, many servers, including Hypixel's, still support it and cannot use new mechanics and blocks.
@@Longinus_Ulyanovsky why 1.12.2 though
@@SmokeFactory idk I never updated past 1.8.
I swear I'm the only one who found the super secret settings to be rather fun. I was so confused when I first found it, but it was fun to screw around with
I remember when they updated zombie pathing.
Back in the day they'd just walk towards you no matter if there was a hole or lava in the way, now they walk around it
Oh man, the nether reactor... really brings back memories. There used to be a bug in pocket edition that allowed you to duplicate and multiply stacks in your inventory when your died in multi-player. My brother and I had massive amounts of Nether Reactors because of that
i do think they could optimize the performance of creepers causing things to run away by making creepers "tell" other mobs' ai to run away instead of the mobs themselves checking every tick for nearby creepers... but i doubt mojang would make such a "drastic" change to base mob ai nowadays
I used the 'Super Secret Settings' button all the time. I really enjoyed seeing the world around me in a completely new perspective, and I remember feeling pretty sad when it was suddenly gone.
I really miss the OG java launcher, being greeted by the changelog and always seeing "-Removed Herobrine" at the bottom.
Also YES, I never would have remembered the "super secret settings" button without this video. I remember using it and seeing how many different effects there were and then one day it was gone and I completely forgot about it.
I think this is patched, but F3 used to show mob numbers, and it went through all beta, so it was easy to find dungeons and caves to avoid or to explore
still does
@@higueraft571 no. He means the coornate of each and every single mobs and it will be rendered on top of those mobs
I remember the super secret settings being around longer than they were. I loved using some of them for a different vibe. I was sad when they removed it. The red cyan 3d i also miss
I remember using the super secret settings all the time as a kid. I fully remember playing the Diversity adventure map and t3c parkour map with them turned on.
I remember playing on 1.5.2 version and the possibility of being attacked by mobs after punching them even on creative mode
The super secret button was really interesting, remember messing around with it a lot. Wished they would have kept it!
i dont remember the name but there was one of the super secret settings i used 24/7 while playing
ngl now i wanna go play an old version of minecraft and use it for nostalgia’s sake
I NEED the Nether Reactor to make a comeback. More nostalgic to me than the old gravel texture for sure
I honestly thought the thumbnail was clickbait. That's kinda cool!
Feathers from zombies.
the fluffly clouds looked so good 😭
honestly one of my most vivid minecraft java memories is when i first got the game and messed around with the super secret settings. I'd played a ton of minecraft on the xbox before that. i kinda miss the super secret settings honestly. fun to mess with
Super secret settings will be forever missed
They should have kept the "Apples to Arrows" as a nod to the history of William Tell who was a famous huntsman renowned for the "shooting the apple off your head" thing you see in media. For context, i don't remember the specifics but his town was being taken over by a evil govenor or something who took his son and William, being a real gigachad dad, confronted him about it.
He tasked him with shooting an apple off his sons head in order for him to go free. He did just that, with all the skill of a master marksman, and used a second arrow to kill that very same Govenor, marking him as one of the most famous figures within the region of Switzerland. If they kept it in, it would be a nice refrence to this tale, even if its use cases would be mostly a joke or a meme than anything.
Oh yes I remember the old ways of Minecraft like apples to Arrows and Melee Creepers
I remember the super secret settings vividly. Used to always mess around with em to see what shader it would apply. Super random feature, but I miss it
I will always remember Winter Mode despite not playing it because it was used in the first five or so episodes of The Yogscast series that would become Shadow of Israphel.
I have a vivid memory of the Super Secret Settings button because I put my minecraft on a thumb drive and copied it to friends in high school so we could all play there. One of the first days we played I paused and noticed the Super Secret Settings and we all played around with it for a bit before the end of class. Good memory :) and so very time specific too
I remember way back in the day installing mods to add horses. Also had a mod to add villages. It was such a wild time.
Imagine having mobs run away from a creeper exploding trying to get mob heads, what a nightmare
I have screenshots from 2015 still in my regular screenshots folder of a build that I played around with the super secret settings inside of. I didn't even realize it was so short lived, for some reason I thought it was still around until recently
13:07 I REMEMBERED THIS FOR SO LONG. I literally thought you'd forget it 😂
I use to always use and play with the Super Secret Settings
when I came back to minecraft a couple years ago, i was so sad to see it was gone
I remember someone said that the recipie for saddles and horse armor was removed is because mojang want to encourage exploitation
If I remember correctly one of the Super Secret Settings shaders added color grading to make it look more like the legacy console editions and I used it a lot back in 1.7.10. Fun fact though, some of these shaders still exist if you possess a creeper, enderman, or spider in spectator mode by right clicking on them :)
I once had 12 (now deleted) videos of me playing bedwars with the super secret settings turned on and switched every match. it was fun, but needless to say, i didn't do very well in those games.
I loved playing around with the super secret settibgs button back in the day. I lived the modr where everything was black because it reminded me of the game Limbo.
I always assumed Super Secret Settings was added because they needed filters for when you spectate a spider or creeper. I have very vivid memories of that and had a few favorite shaders, especially one of the pixelated or sharpened ones. it was one of my most used features in the post-beta versions alongside the custom world type and I’m sad we no longer have both. I’ll always associate with my 1.7 survival world.
On PS3Ed, the seed “Killzone” would give you a winter world (or an abnormally large winter biome at least. It’s been years).
I remember thinking it was a Killzone 3 reference, since that game had snow levels
I remember finding the "Super Secret Settings" button, clicking it, and _scaring the everloving shiitake out of myself_ . 8 year-old me had _no_ idea what was going on, and I can vividly recall frantically clicking the button over and over until it went back to normal.
I remember the super secret settings, but I don't remember accessing it from the pause menu. I remember being able to cycle them using one or two of the function keys like F4 or something, perhaps it was a snapshot. I think the only one that still remains is the one that made everything green, and it's used when you go into spectate mode and spectate a creeper. I think it was the same snapshot or update that made it so putting maps into an item frame made it expand to take up the whole block, and remove the shredded paper trim.
DUDE I remember the super secret settings! I went a while without playing minecraft and was really confused when I came back to it and those were gone. I fiddled with them a lot just to entertain myself, lmfao.
I had never seen or heard of “fluff.png”, but based on how it looked in this video, I must say that clouds look so much more better with that extra gradient on them. Someone please release a mod or texture pack that readds that!
In 15w36a *only*, there was a bug where mobs saw players through walls. I thought constantly being chased like that made for some interesting gameplay and should be in the base game somehow... possibly if you have the Glowing effect, this is how mobs would work?
I would literally play the whole day using these extra camera modes
I don’t remember many of these as I first bought Minecraft at version 1.5.2, but I do remember Super Secret Settings.
I remember the old Minecart mechanics that made booster loops and self-resetting boosters needed for long-haul tracks before Power Rail came in to the picture. I miss the logistics of building a station launcher that only triggered when you needed it and reset itself, or directional passing loops with self-resetting boosters. Powered Rail made that sort of engineering obsolete and led to arguably boring rail networks in my eyes.
I definitely remember messing around with super secret settings.
The reason the the Isometric screenshot was removed was because of modern Minecraft world generation. Before, world generation was limited to a small island, so the Isometric screenshot was possible. But now, since Minecraft worlds are INFINITE, it's not possible to take an Isometric screenshot. And even if you could, it would probably crash any computer that wasn't a NASA Quantum. But I do admit that taking an isometric screenshot of your world would be pretty cool...
A couple of things i remember and miss are: the xbox 360 tutorial world and the player hurt sounds like ugh. Those were good times, still miss the tutorial world though
instead of mobs always checking if a creeper is going to explode, they could have made it so the creeper explode code would trigger the run away in a bubble radius during the animation.
I remember the apples to arrows crafting recipe I played back in those days
I remember the brief period when Endermen would burn in the sun. I think they still had green eyes at that point.
I remember actively using the CRT filter in super secret settings like all the time because I thought it looked cool
Remember once clicking on chainmail armour on "not enought items" 1.7.10 modpack and realising its crafted with fire, i was so confused lol
I used to play around with the Super Secret Settings a lot as a kid
I started playing Minecraft in 1.7.2 so saw it when I was looking around for settings to change lol
a core memory unlocked when you talked about nether core oh my god
Indev animations were pretty goated though. Would be nice to see them refined and re-added.
interesting that they coded non-creeper mobs to constantly poll for a nearby exploding creeper rather than coding creepers to perform a single check for nearby mobs when exploding to instruct them to run.. maybe i just dont know enough about how minecraft is coded but that seems far more sensible to me
...I never knew of the launcher easier eggs because Mac and Linux users had a completely different and more...basic launcher. So I actually welcomed the new launcher, because it looked significantly better.
i LOVED THE SUPER SECRET SETTINGS! i would press it all the time and run around my world and look at everthing with the weird effects. my first version of java was 1.7.10... takes me back...
The reason those old snapshots where horses were being added wont load is because any version of java after 8u202 broke something with the way the java classes identify themselves, and so some kind of built in checksum force crashes the game because it thinks youre running a broken minecraft jar, for some reason only minecraft 1.6.X and the snapshots for those versions are effected though, the solution is just to use java 8u202 or older, should start working immediately
4:49 i will always remember this launcher because i started playing minecraft when this was still a thing
I'm still sad that super secret settings were removed. I had a lot of fun with those. To this day, 9 out of 10 times, when I'm searching for some obscure setting in the menus I think "yep, right here is where the super secret settings button used to be."
I was really young when playing these versions, I started playing in 1.5.4/1.5.2, and I always thought that the saddle and horse armor recipes were fake, like the Aether portal in vanilla.
But, something I thought was on 1.5.2 was the Unlicensed copy thing, I remember it even though barely playing the alpha and beta of the game
The super secret settings button was so fun and I was so sad when it was removed
no way i never knew u could disable super seecret settings in 3rd person .. would have saved me a lot of time. i used to just go pvp with it on for some reason lol
Oddly enough, since pre 1.4 creative I’ve always kept torches in slot 8 cause they just feel right there
I remember when the removed super secret settings, I thought they were so cool and was so disappointed.
I will never understand why saddles are treasures only, and most seem to agree because almost every modpack adds a crafting recipe for it
I remember when they added the Super Secret Settings button! I played around with it for a bit and never used it again
I remember when Stampys house was apart of the bedrock tutorial world
I remember super secret settings, it's such a classic
I always used the super secret button modes! i loved it so much and had so much fun with them, i miss them
I remember 11 year old me clicking super secret settings, not knowing how to turn it off, and panicking thinking I ruined my game 😂
technically with several shaders you can toggle a "winter mode" its not the same and it comes with an entry fee of a beefy computer to run shaders but theres a little nostalgia there for those who can do it