lvl 6 dragon sorcerer, one of the fire ones (red,gold,brass) gets to add their charisma mod to specifically fire attacks, much akin to the lvl 10 wizard (all evo spells). applies to each ray of scorching ray, like agonizing blast. this would open up the build to take 5 levels of some other caster
yea larian sure as hell screwed up any semblence of balancing by homebrewing certain stuff. i.e. lvl 10 evo wizard and lvl 6 draconic sorc in particular or tavern brawler feat supposed to be only for a 'single' damage roll per spell, not for every hit one does
Sorc scorching rays are also better just cuz charisma hat (hat to max 22 mirror to max 24 stack), only really counts for single cast max dmg setup. Could also add heat stacks from burn 2 heat stacks amulet, its gotta be a bug but it locks u on 7 stack heat sometimes and u gotta remove the amulet to stop burning
(2d6 fire damage + charisma modifier (probably 6 or 7) + 1d4 necrotic damage from hex + 1d4 electric damage from the singing sword + 2 radiant damage from his ring)*2 from perilous stakes *2 from critical hits * 7 (the number of scorching ray shooted) I Hope this made you understand how it works :)
@@macvadda2318 sorry i said electric damage from the singing sword but it is thunder damage, the electric damage comes from the lightning charges of the staffs
So this story is about ELDRITCH blast not scorching ray. But I just walk into the goblin camp saved saw that bard guy sing and then slaughtered the entire party! EBs were flying like hot lead!
Tested this out and found that Kareskas lightning also works really well because u get lightning charges from all the attacks and like 3 or 4 of them proc all with a +6 as an evocation wizard so its comparable damage to the +4 per ray from the flames while providing a better spell in chain lightning
Are there really wonky interactions going on here? Why do the thunder procs from the screeching sword and the lightning from the charges also add 4d6 fire damage but then show up as rhunder and lightning at the end?
@@buffwarriors Yeah, exploits are like half the fun of Larian games. Although I do understand how this might be annoying to some people, since here Larian allows exploits within an already established system.
@@petrorlov2599 I hope people don't get too caught up on this. It is a single player game and finding exploits is half the fun. Im running an assassin thrower just to see 24d4's roll on 1 attack. It is just dumb fun
@@shiniselune399 Even without anything from those we're still talking about 7(6d6+2d8+2d4+4) from a single sword and gloves then doubled from the vulnerability. That's an average of 273 with vulnerability making it 546. And a sorcerer could do it thrice in one turn. So yes, if you take away all the extra wonky damage bonuses, it does get a bit weaker, but if we're talking about 1638 average damage in one turn, then lol So basically what I'm saying is: Cope harder
Astarion isnt adding anything there, so you can have custom character and do the same. He only adds 1d10 damage to weapon and unarmed attacks if he ascend.
@@vince77-z27 He did not get the bonus action from the thief subclass in this case. It was from the helmet he is wearing which gives bonus action when ur below a certain threshold of health.
1lvl warlock gives light armor prof and Fiend give you temp hp when you kill someone. 12 lvl wizard gives you feat (which you would spend probably on magic initiate) and no additional spell slots.
I hadn't even considered dual wielder to carry two staves, that's brilliant
LOL at the combat record:
"Astarion killed Lord Enver Gortash"
"Lord Enver Gortash burned to ash"
"But wait, there's more!"
LMAOOO
_“Stop, stop! He’s already dead!”_
Reminds me of the 5000 damage hellfire ray from WOTR 😂
*sees Astarion*
- yep that makes sense.
*Perilous Stakes*
- ahh, yep yep.
Every time i open your channel there’s something even crazier than last time 😂 keep it up thank you
The most "Let him cook" moment I've ever seen
lvl 6 dragon sorcerer, one of the fire ones (red,gold,brass) gets to add their charisma mod to specifically fire attacks, much akin to the lvl 10 wizard (all evo spells). applies to each ray of scorching ray, like agonizing blast. this would open up the build to take 5 levels of some other caster
yea larian sure as hell screwed up any semblence of balancing by homebrewing certain stuff.
i.e. lvl 10 evo wizard and lvl 6 draconic sorc in particular or tavern brawler feat
supposed to be only for a 'single' damage roll per spell, not for every hit one does
@@DuwMinh Considering where it lies in terms of a linear campaign, I don't blame them for prioritizing fun over balance.
Duw, 5e didnt launch the way you described. was errata'd 2 years after. was hella fun tho
Sorc scorching rays are also better just cuz charisma hat (hat to max 22 mirror to max 24 stack), only really counts for single cast max dmg setup.
Could also add heat stacks from burn 2 heat stacks amulet, its gotta be a bug but it locks u on 7 stack heat sometimes and u gotta remove the amulet to stop burning
Theres also reverberation boots which dont work yet but when those are fixed it should give some extra damage too
played for 45hrs and have no idea what ive seen here
120 hours here, and same.
(2d6 fire damage + charisma modifier (probably 6 or 7) + 1d4 necrotic damage from hex + 1d4 electric damage from the singing sword + 2 radiant damage from his ring)*2 from perilous stakes *2 from critical hits * 7 (the number of scorching ray shooted)
I Hope this made you understand how it works :)
@@thib0958what about the thunder?
@@macvadda2318 sorry i said electric damage from the singing sword but it is thunder damage, the electric damage comes from the lightning charges of the staffs
I like how everyone also uses Gortash as a DPS dummy. My personal fave is Ansur though.
Ansur is a little more spoilery though compared to Gortash
everything is a spoiler for new players@@arlinleedy4944
I learned a lot of passive skill on this video
And here I thought my Tavern Brawler Monk/Thief build was broken 😅
its is broken cause you get all Qi charges just from Short Rest
This builds exploits a lot of bugs in the damage calculation though. When they get around to fixing them, its not gonna be worth much.
So this story is about ELDRITCH blast not scorching ray. But I just walk into the goblin camp saved saw that bard guy sing and then slaughtered the entire party! EBs were flying like hot lead!
I'm definitely playing the game wrong. My word.
Imagine what sorcer can do if they add lvl 20 cap
You can do a 7200 damage hell fire ray in wrath of the righteous which deletes two demonlords on Unfair 😂
1:46 you came for this
No idea what the fuck just happened but i love to see it.
BRUH that the highest damage build i ever see
I didnt understand 80% of what you did i love it.
astarion got that power he was looking for
quite late, but i think spellsparkler is better than rhapsody, you get up to +10 to spell dc, which would probably increase dmg on average
oh and bloodlust instead of vigilance for an extra attack
FINALLY hat of fire acuity is also probably better
correction, spellsparkler is for extra damage from lightning charges
And yet... Still no animate objects.
I think I should be able to do the same with Warlock 2 Draconic 10, correct?
Tested this out and found that Kareskas lightning also works really well because u get lightning charges from all the attacks and like 3 or 4 of them proc all with a +6 as an evocation wizard so its comparable damage to the +4 per ray from the flames while providing a better spell in chain lightning
You know what’s great? Words. Words are great.
wut
Can also add sneak attack on spells these days
oh to be scorching rayed into oblivion by astarion
Magic missile is not eating up spell slots? Is it freecast
Why do you have 2 bonus actions ?
Are there really wonky interactions going on here? Why do the thunder procs from the screeching sword and the lightning from the charges also add 4d6 fire damage but then show up as rhunder and lightning at the end?
There are bugs with lightning charges/phallar aluve/hex etc... When the devs fix everything this build will have very normal damage.
They wont fix. Larian likes its games buggy and exploitive
@@buffwarriors Yeah, exploits are like half the fun of Larian games. Although I do understand how this might be annoying to some people, since here Larian allows exploits within an already established system.
@@petrorlov2599 I hope people don't get too caught up on this. It is a single player game and finding exploits is half the fun. Im running an assassin thrower just to see 24d4's roll on 1 attack. It is just dumb fun
@@shiniselune399 Even without anything from those we're still talking about 7(6d6+2d8+2d4+4) from a single sword and gloves then doubled from the vulnerability.
That's an average of 273 with vulnerability making it 546. And a sorcerer could do it thrice in one turn. So yes, if you take away all the extra wonky damage bonuses, it does get a bit weaker, but if we're talking about 1638 average damage in one turn, then lol
So basically what I'm saying is: Cope harder
Does everything auto crit to paralized enemy? I thought only melee attacks do that!
he is point blank from enemy, crits don't consider melee attacks but how far you are from enemy
Does astarion have any extra buff or can I do the same damage with a custom character?
Astarion isnt adding anything there, so you can have custom character and do the same. He only adds 1d10 damage to weapon and unarmed attacks if he ascend.
thank you very much this buid is perfect@@thorusin
how you gain heat tho?
Wait can someone explain why 1 level in warlock?
Probably because of the Hex spell, but i'm not sure
once u have this build together, how much game is left to actually play with it?
entering Act 3 you can steal everything except the Bow, so around 30% left
well you can get a soft version of this build in act 1 which wont one hit kill every ennemy but makes fights too easy. Its just a bug exploit fest.
@@shiniselune399 ikr, Helmet of Grit, magic missile amulet and phalar aluve is enough to nuke everything in Act 1
@@vince77-z27helm of grit is from act 3 afaik
@@joshholmes1372it was in Act I in Early Access, it was replaced with a pair of mediocre gloves in the release
why hex cha?
doesnt matter
Melting....
I’m a noob I guess
H-HOW
oh, so you are solo running this yes? :D
how to get 2 bonus action ?
Rogue 3 pick Thief
helmet of grit
@@vince77-z27 He did not get the bonus action from the thief subclass in this case. It was from the helmet he is wearing which gives bonus action when ur below a certain threshold of health.
@@PejorativeDaedal ah mb, but yeah, both can give extra
what does the HEAT do?
Add more damage to fire damage rolls per stack of heat.
Bruh
I'm pretty sure using both Spellsparkler and Marko at the same time is a meme, I don't think it actually does anything meaningful
Duel wield is for %100 paralizing off hand critical hit. Marko is for heat stacks, Spellsparkler is for lightning damage
Thar was ridiculous 😂
Fake news, perilous strikes only has a 20% chance of working on him and you can only use it if you use the worms which most new players dont use.
Why take one level in warlock and not just magic initiate for hex?
1lvl warlock gives light armor prof and Fiend give you temp hp when you kill someone. 12 lvl wizard gives you feat (which you would spend probably on magic initiate) and no additional spell slots.