Please note that because Sorcerers already have PROFICIENCY in CON saves, Resilient will not do much at level 12 other than giving you extra HP from leftover 15 CON. At that point, you can truly go with anything else you want, Lucky for example can help more Scorching Ray crits, or War Caster for ADVANTAGE on CON saves! Also, it appears Spell Sniper has not been fixed yet as of Patch 1, so unless you want to wait for the next patch, feel free to change it for something else too! Warcaster, Elemental Adept & Lucky are all viable choices.
There is a hat you can get from the ox in Act 2 (an ox right next to dammon at the inn/stables) That, every time you cast a fire damage spell (including cantrips) it adds 2 stacks of arcane acuity. This stacks (now after today's patch, up to 7), so this is like a free +7 to attack rolls and +7 to spell save DC. Just figured I'd mention this because it is 7x stronger than Birthright and like 3.5x stronger than Hood of the weave (if you are fire build).
also consider the pyro quickness hats with mind sanctuary. you also gain the bonus spells of ranges weapons even if you don't use then and a few bows in the game like the one form the factory give a free cast of haste and another gives the stackable crit on one lower witch stacks so with advantage and that equipnet you can get to about a 1/2 chance of criting on any given attack this works well with smit builds sine Thundering smite chains into normal smite on crit
@mauricioortiz1296 dark urge. Because you get a certain cloak of invisibility everytime you kill someone you go invisible for 2 turns. It is absolutely amazing on sorcerer.
I picked a Red Dragonborn for my Gold Dragon Sorcerer, because they look absolutely awesome with red and gold scales all over their body Looking badass is of cource the most important stat of them all :D
You can actually get your charisma score up to 24 with the Mirror of Loss in Act 3. Just make sure to have the birthright helm off when you use the mirror, the mirror boost caps at 23 but the helm has no such limitation. So you use the mirror to get your charisma to 22 then put on the helm to get it to 24. My endgame lightning sorcerer/tempest cleric had 24 charisma and 23 constitution from the amulet in the House of Hope, it was pretty amazing.
@@ericteichmiller5721 I don't think so, I think it just says Charisma +2. Maybe its supposed to have a limit, but as of right now it definitely works. I spent a good portion of act 3 with 24 Charisma on my Sorcerer.
@@ericteichmiller5721 When there is a limitation to a boost, the one with the lower limitation take effect first, that's why you can go to 24 charisma. Maybe even higher if there is other things that can upgrade it. The hag thing doesn't have a stat limitation and the mirror is the same, so technically you can go up to 25. I also know the guy blocked in the forge can give stat but still didn't try it to see if we can go up to 26.
Even with about 8 million draconic sorcerer builds on youtube, I still find myself feeling inclined toward using yours. I think I'm biased because of how well your wotr builds have worked for me.
Just so you know, there's an additional +2 ASI you can get if you sacrifice the knowledge from the necromancy of thay at the mirror of loss in act 3. You can also get a permanent +1 ASI at the mirror by passing a religion check and taking a temporary -2 to an asi (debuff can be removed with remove curse) all together this can grant you a net +4 to a given ability score when combined with Ethel's Gift.
I'm at the very end of my first run with a Wood Elf Brass Dragon Sorcerer and it made act 2/early act 3 somewhat easy (Twinned Haste, Fireball, Fireball: Next turn Fireball, Fireball, Fireball win), I realized I didn't really know how half my spells work best together. This has made some fights in late Act 3 a learning experience to say the least. And I have learned some things here too! Hopefully I can stop pleasing Shar so much in my next attempts.
If you really want to go over the top, i would advise to try Callous Glow and Coruscation rings combo. Both available in Act 2, Last Light and Gauntlet areas. Basically what you do, you pop a Light cantrip on yourself, so youre always illuminated. Then, whenever you deal damage to a creature, a radiating orb appears on it. Which depending on the amount of "hits" of a spell, stacks a -attack debuff. It stacks up to -7 i believe. Not only that, the other ring makes you deal additional 2 radiant damage per "hit" once again. So not only you debuff enemies, make them visible in the dark for your party, and also deal more damage. You could also combine it with Luminous gloves to increase the debuff generation, but i think there are better options. With an upcast arcane missile you basically debuff with each individual missile, either one or multiple enemies like a machine gun. Same story with scorching rays which are very strong in this particular build. No to mention the additional 2 damage per ray. Kinda crazy ;)
The problem with spells in this game is so many of them compete for the same concentration slot. Firewall sounds nice on paper for example, but it’s never worth casting if it means I lose haste because of it
I mean it's a situational spell. do you need a wall to block off a room so you can deal with certain enemies before the others? Do you have a massive amount of enemies running at you? Fire wall. Its not a spell that comes up alot but when it does its crazy useful.
There is also a ring that lets you do damage to yourself to increase your fire damage. And a necklace that makes it so if you stand on a surfice, such as a fire one, you influct that surfices damage with your same types spells. So if you stand on a fire surfice, which you can easily resist, you can do extra fire damage.
I love your builds. Going to use this as my main for an Honour mode play through. I wrote some notes for myself, will paste them here in case it helps anyone. Race: Human for shield (not really necessary), Elf , Gith, Halfling Bloodline: Brass cantrip: Fire bolt, Blade ward (prebuff), Light, Ray of Frost Spells: Magic Missile, Chromatic Orb, Fog Cloud. Stat: Chr=17, Dex=16, Con=14 ( 15 if going resilient feat) Skills: Dialogue skills for main face. Background: up to you. Twinned spell, Distance spell, heightened or quickened cloud of daggers shield ASI charisma Slow, replace fog with counter spell Fireball, replace orb for scorching ray Wall of fire Anything you want for spell Spell sniper feat cone of cold (?) Chain Lightning, Globe Feat= resilient? War Caster? Helmet, Fistbreaker helm then Birthright or hood of the weave (int helm when ooc) Cloak of the weave Potent robe for cantrip damage (with birthright) or Armour of landfall (if human) or robe of the weave Gloves of missile snaring then Helldusk gloves Boots your preference Necklace of elemental Augmentation for cantrip damage then amulet of the devout if you need dc ring of mental inhibition and shapeshifter boon or crypt lord (fire damage ring?) The spell sparkler then legendary Marko staff safeguard shield then Ketheric shield Darkfire bow
24:34 For anyone looking for boot suggestions: Boots of Stormy Clamour (assuming Reverberation gets fixed) seems like it's the strongest choice as it reduces enemy saves. Acrobat Shoes can be good for helping you pass dex saves, and by extension concentration checks. Boots of Speed give you a strong use for your bonus action, something sorcs naturally lack. Evasive Shoes give a nice simple buff to AC if that's your jam. Helldusk's reaction to succeed on a save sounds stupidly strong but I'm not in act 3 yet so maybe there's something I'm missing. Disintegrating Night Walkers are always a strong choice.
Love seeing anything Sorcerer related in BG3 and that ultrawide 21:9 aspect ratio was the icing on the cake. Was unexpected but I loved it! Would you consider adding some sort of build showcase section to your build guides? It would be nice to see how the build operates in combat.
Nice build but elemental adept is by far the best feat to take. Too much enemies have fire resistance and plus we had the chance to ignore the terrible 1 at rolls
Fire resistances are non issue. If a lot of enemies I a fight have it, drop your control spell instead. If you wanna nuke the boss, just have someone else use the ilithid power to give them vulnerability first.
Considering there is room to take lvl 3 and lvl 6 lighting + control options + ray of frost with boosted cantrips I think you are fine. That said, I think, specially if you with Ethel's hair, that there is freedom with the feats. You can take warcaster or dual wield to go with 2 staves if you like, or as you mentioned elemental adept and forget about fire resistance.
Just to correct one thing real fast, as of patch 3, the effect Rhapsody gives (+1 attack roll/damage per stack after killing something) now falls off when unequipping the weapon. So anyone watching this today, keep that in mind.
Since the build is basically finished at level 11 it might be worth doing a 1 level dip into wizard to be able to learn summon spells, the scrolls you can learn are based on your caster level and not your wizard level.
You lose a feat for this, and don't need it. At this point in the game you're going to be spamming your elemental type over and over ie twinned chain lightning.
The only reason you'd dip into fighter is for the armor/weapon proficiencies, and since you dont need weapons since you have magic you'd only want the armor proficiency which you can get from cleric which also gives you spell slots.
@@rickybobby6605 level 1fighter gives you nothing. Level 2 fighter gives you Action Surge, which you can use for an additional Fireball, although it cost you 6th level spells
Spell sniper got fixed today, making it a viable choice now. Also, you can opt for dual wielding as your level 12 feat. This makes for interesting combos with spell sparkler, markoheshkir, staff of spell power, etc.
@@cRPGBroalternatively drow halfelf for 3 extra once per day spells. That being said the extra speed (and iirc stealth prof?) From wood will likely be better long term.
Bracers of defense (+2 AC) are a phenomenal early game choice too imo, even late game I always swapped them in when I used up the per rest abilities of other gloves. Very early on in act 1 you can get 18-19 AC with it. I think it only works without a shield or armor, I went high elf, so it was perfect for me. I always used the lightning ability from that staff, the stacking +1 to spell DC and attack is pretty damn juicy. Personally I found it more useful than the fire one, but I was going pretty heavy in the crowd control department (twin hold monster with 100% chance ftw, even on the late game bosses) ^^
Yea they only work without armour or shield so they're useless if you pick an optimal race and arent a naked barbarian with a 2handed weapon or a monk.
The benefits you get from 1 wiz level out weighs the benefit of the last feat imo. There’s some amazing spells that’ll trivialize certain encounters and the ability to swap in/out a couple spells is lots of fun.
Of course there are better ways to optimize. They could just be a TB Monk instead and just clear the game way easier. The point is to see what someone can do in the confines of a monoclass.
dont they conflict because sorcerer main stat is charisma and wizard main stat is wisdom or intelligence? Wiz spells are going to be shite no? The spell regain sounds nice tho but thats what sorcerer points are for tbh.
You could also dip 2 levels into evocation wizard, to get "careful spell" on every evocation spell from free, as well as be able to learn spells from scrolls. And you'll still get your full allotment of spell slots too.
You lose a feat and you are also limited by INT for your Wizard memorization slots. When dumping INT, you will have ONE memorization slot. You can put on the Warped Headband to get four, then memorize your four spells and drag them to your hotbar, which will stay there even after you remove the headband and drop back down to a single memorization slot, but it's kind of annoying if you want to swap spells around (which is a benefit of being a Wizard). Plus, you're really only gaining utility/buff spells from doing this, since crowd control and damage spells that you learned from scrolls use INT for their saves.
Eu tinha certeza que tu era brasileiro pelo sotaque. Conteúdo muito foda meu mano. Talvez tu fosse o melhor canal de bg3 builds no brasil em pt, mas a escolha do inglês claramente deu certo.
I know I'm late but Hat of Fire Acuity is hand's down the best hat for this build, with just 1 Scorching Ray you can get a +6 to spell save dc or if you choose to upcast it you get an +10, not to mention how early you can get it in act 2.
Everytime I try to make a draconic sorcerer, I end up changing to storm because it just feels more fun, but I'm going to force myself to make a cold sorc one of these days.
i recommend the metamagic adept feat mod which was available in tabletop. and the metamagic adept feat quickened cost mod. 5e spells is also a must have. also the current sorceror subclasses are lame in my opinion, but that's not a big deal.
yeah its by FAR the best head piece for this build, I often keep trash books on hand so I can drop 3 of them on the ground and use a scorching ray to shoot the 3 books and start a fight with almost maxed stacks. . its busted as hell lol
Really should consider at least one level in Wizard. Band of Intellect you can get up to 5 wizard slots, and you can learn more spells to use then what Sorc is limited too.
I'm going to do a Tiefling Sorcerer/Warlock build as a Dragon Sorcerer(9 levels in sorcerer and 3 levels in warlock). It's going to be epic and sweet, but I am going to build her for my 2nd playthrough of the game. During the first playthrough I am doing Dragonborn Barbarian.
Helldusk Gloves' Ray of Fire keys off strength rather than charisma. That aside your builds are fantastic and this one really makes me more excited about leveling up my own sorc, though I'll be gearing him very differently.
For those who remember the sf series Farscape, i am going to build me a Sikozu (like the build in this clip). She was such a cool character and could control heat at some point. Also building a scorpius, unfortunately i can't rename a hireling, otherwise i would have them team up :)
If you wanna be able to cast more spell,s just get 1 level of wizard, and with headband of intellect you can cast up to any wizard 6th level spells with your own spell slots, just using int as spell dc base instead of charisma.
I've seen Sorcerer builds that are Sorc 9/ Rogue 3(thief) To get the the two bonus actions instead of one. That is a lot of burst damage as if you are hasted you have two actions and you have two bonus actions. That is 4 fireballs in one turn! If you are not ready in combat you can drink a speed potion for 1 bonus action cast fireball twice and use quicken spell to cast fireball a third time. Think without prep you can become hasted and cast 3 fireballs. Sure you give up level 6 spells but I'm thinking two bonus actions are going to help even if you are not casting quicken spell all the time.
I thought sorc got con proficiency at lvl 1. Resilient is just +1 Con. If the only reason you're going 12 sorc is for the feat, you could consider 1 Wiz for learning scrolls but tbh I don't know how effective this will be late game considering you wont want to use the int headband but it's an option. I just started looking into sorceror today for my 2nd playthrough and would love to hear everyone's thoughts!
You are correct, I rectified that in the pinned comment, still too used to 3e/PF Sorc with wimpy FORT! I personally hate delaying spellcasting progression, but 1 Wiz can work too. Lucky can help get further crits with Sorching Ray and Firebolt.
Hood of the weave is best in slot IMHO +2 to spell attack rolls and spell DC. Purchased from Mystic Carrion in the SW Lower City (Philgrave's Mansion). Also Daredevil gloves give you Doom Lobber which is +1 spell attack + DC and gives you ability to make ranged spell rolls as melee rolls when threatened
@@user-pq4dq6bj2u you have to be using levelled fire spells. for this build it works specifically, but I'm not using fire spells; my wizard build is mainly focused on necromancy spells for damage dealing. act III has the most busted staff in the game: the Staff of Cherished Necromancy. Markoheshkir ain't shit when any time you kill something with a spell you get a free cast of *any level* necro spell plus enemies have disadvantage on saves against your necro spells Circle of Death is OP and if you upcast Blight to level 6 it does as much max dmg as Dethrone which you can only cast once per long rest (not as much min dmg- 10d8 for lvl 6 Blight vs 10d6+20 for Dethrone) I don't even bother with summons. I'm playing tactician, I blitzed Lorroakan and all his adds with a single arrow of arcane interference and 3 free casts of Circle of Death
I found multiclass evocation wisard 10/ sorc2 even more powerful (but thats more about lategame respec). You'll have 6th level spells, including very powerful unique, from scrolls, spell sculpt, 10th level gives +int to ALL spells, so you are not limited to one element(electric charges empowered too as separate instances, same as with storm bloodline) so magic missile,its unique variant and scorching ray absolutely shreds, double dipping you int on every hit. and you have base metamagic for some fights(twinned in particular). you could have both cha and int along with eldritch blast from spell sniper if you want to rely on it(with potent robe), or be more pure int and spread more into dex and con. typical gameplay loop for single target: 1st action/round - throw bottle of water at the feet of enemy, retreat back, EB one ray to bottle, other to enemy, make it wet, gain electric charges, 2nd/3rd action/round - blast with magic missile.
well resillient is obsolete on sorc since it already has con saving throws, also spell sniper is quite suboptimal except you are indulging in machine gunning rays all day long, but there are better means of increasing crit, like equpping the crit shortswords, the bow or the helmet that reduces the crit down by 1
You are correct about Resilient, I'm still far too used to PF/3.5 Sorc with low FORT saves, apologies. Crit Weapon & Bow can make for nice alternatives too, at the cost of losing DC or some minor extra damage, although with Risky Ring it might more than make up for it! My only issue with Spell Sniper is the bug that still seems to persist after Patch 1, blocking it from working with Cantrips.
yep unfortunately it's always the stretch do you want DC or atk roll/crit on your offensive caster, damn spell sniper still doesn't work with cantrips? I would suggest to use the mod that fixes it in that case@@cRPGBro good luck with your videos man, you are pumping them out like crazy nowadays lol
Dark Urge is canonically a lightining sorceror though. Hes very weird, hes a dragonborn, but isntead of ice magic, which is what white dragons do, he is a storm soceror, not even a lightining draconic sorveror
@@presidenttogekiss635 and what’s further weird is that it makes mention of him using knives and daggers and poisons a lot. I’ll probably build him as a controller sorc who applies poison to his weapons. So essentially mass hold person, then stabby stabby. Optimal? Absolutely not. Canon? Pretty much yeah. The fun part will be figuring how to make him the most powerful while keeping to those Durge facts.
@@CriticC2rd Yeah, why did they make him a sorceror if his whole motiff is supposed to be stabbing? Sorcerors burn people alive, not stab. A rogue or ranger would make more sense. Also isnt the dark urge supposed to be descreet, a secret killer? Making him a giant albino with red patches is NOT stealthy.
Fire, ice, and lightning are all about the same. Real good. Poison and acid are the red headed step child. Both could use some item love to level the game.
why not pick the elemental adapt feat? where you can completely bypass enemies elemental resistance for a single element of choice? would that make it amazing for this build bypassing all fire res?
It could be a great addition too, but I'd only bother with it at level 12, because Spell Sniper can really help your damage due to Firebolt and Sorching Ray allowing Crits. Otherwise, you can always just go for Wet + Cold/Lightning damage, despite being focused into Fire.
If you kill the strange ox in act 2 (not in act 1), you get a really good hat that can give you +7 spell attack and DC, stacking twice per spell hit (Hat of Fire Acuity). Scorching ray can instantly top this off.
Can you explain why you prioritize Slow over Haste? Twinned Haste on allies with Extra Action such as Fighter, Ranger etc will often mean you straight kill the enemy rather than slow them down. Straight removing them from the battle also reduces your chance of your concentration breaking from their attacks?
Is it worth to start with 1 lvl wizard so you can learn scrolls, and get Shovel for example? also question: if you learn a lvl 4 spell from scroll, can the sorcerer use that? txs.
One level of wizard currently allows you to learn any spell that you have spell slots for so together with int headband it would give some extra spell flexibility for only one level
hey! good to see you already making the builds, I wanted to ask, on your future builds where you make the attribute spread, make two optimal att spreads one for hagless and another for haged characters, that'd make it easy to use the comps for non main characters = ]
@cRPGBro 26:03 ring of fire it’s called and it was only available in early access for helping glut kill spaw in the underdark, it’s not available in full game
In your opinion, Is dipping 2 levels into warlock for Eldritch blast/hex/agonizing blast/repelling blast worth the loss of 2 caster levels? I know this game lets you rest a lot but, a buffed eldritch blast means you never run out of a deadly spell and you can focus your more limited spells on the big crowd control and AOE ones.
I wouldn't bother with it unless you wanted to be an Eldritch Blast focused character. Delaying spell progression by 2 levels in a game with much slower level progression like BG3 can be quite annoying, at least to me.
any thoughts to taking dual wielder instead of spell sniper (considering it's still broken at time of writing) so you can wield both Markoheshkir and the Staff of Spellpower for even more free level 6 spells without having to swap out mid-combat?
You should know that Blue/Bronze Draconic is significantly better for damage builds since Elemental Affinity works with Lightning Charges. The Spellsparkler you get in Act 1 gives 2 lightning charges anytime you deal damage with a spell or cantrip, so with that staff (and the legendary you get in Act 3) they apply EA's charisma damage to every damage instance of every spell and cantrip. It even works with Eldritch Blast. Warlock 2/Bronze Draconic 10 is one of two ridiculously effective builds I've run on Tactician for Wyll.
@@phoenix_x_fire I prefer Fog Cloud to Witch Bolt. Your lvl 1 damage spell is always going to be Chromatic orb so I wanted my bonus spell to have some utility. Plus Bronze is fairly thematic for Wyll due to Act 3 spoilers.
@@pyrflie A ok I don't have the game yet I'm waiting for a discount but I would like to learn some tips I thought a War Claric/Paladin, two Necro Wizard, and me a Dragon Sorcerer is pretty good ps which Warlock do you use? I thought the Fiend is the best but the others are pretty good too.
If you were to make a lightning sorcerer instead of fire, what would you do? Draconic Sorcerer and still Sorcerer 12? Storm Sorc + Tempest Cleric dip? Something else?
I'm confused. When your setting up your skill points you put points into arcan, perception and persuasion.. but the screen changed that arcana doesn't even have a square checked next to it but stays at +1. Can someone explain that to me? Because that isn't exactly explained as to why arcana is automatically at +1 and he has three points to out somewhere else.
Fistbreaker is not Act 1, it's Act 2. Lightning pairs better with two levels of Warlock, thanks to the items that give lightning charges. It can give you +7 damage per Eldritch Blast on top of all of the other bonuses you can stack with it, but whether or not a maximum of an additional 42 damage per round is "worth it" over not going Fire is up to the individual. If you aren't dipping into Warlock, Fire is better. IMO Sorcerer 10/Warlock 2 is better overall than a level 12 Sorcerer though. You give up one feat and Disintegrate, but get more consistency and longevity. Also, why wouldn't you go with Elemental Adept as one of your feats, when Fire is the most resisted element?
Why resilient (con), if sorcerer already are proficient in Con saves? Wisdom or Dex would make more sense, or War caster. Edit: I have just read the pinned comment
What are your thoughts on the sorcerer build rattling around out there that dips 2 levels into tempest cleric to apply the maximize effect to lightning spells?
Hi! Would you recommend mixing this build with 2 levels of Warlock to also have a very strong Eldritch Blast available? Since EB fires multiple shots, each one would get the bonus from Potent Robe so it may be stronger than firebolt, plus we can buff it with the lvl2 Warlock bonus. In return you lose Fly (which you can get as illithid), lvl6 spells and a feat but I think it's worth it. Also, I think I'd dip into warlock after lvl6 (so at 7 and 8 pick warlock). What's your opinion?
I like it. Do lose out on lvl 6 spells though which chain lightning is but you get 2 castings of this with the staff per long rest. IMO, the eldritch blast is better. And can use lvl 3-5 spells for counter spells/cc and lvl 1-2 for shield/CC.
I like picking lightning shock as a cantrip, it's decent damage but it also stops enemies from being able to use any reactions, so you can fry them Palpatine style and then walk away safely! Another slept on skill is minor illusion, you can use it to help with sneaky stuff or make enemies gather in a spot for your fireball spam xD
@@The_Yukki yeah, and the good thing with a melee spell is that you get no disadvantage when an enemy is right next to you and you need to hit it. and with the meta magic thing you get 9m distance on cast as well, if you need it for some reason.
@@lordbetty4806 It's at best a backup spell, melee isn't a place you ever wanna be (from an optimisation standpoint, part of the reason why ranged martials>melee martials). That being said if that's your jam go for it, not one to tell you how to play.
Bard (have already tried and well, I'm asking again... liked it,but...), Sorcerer or Paladin with Sorcerer multiclass (thinking that this one is more Dark Urge playthrought)? I like that my main char do all the start talks, so if I'm going to a no charisma class I will need to have some charisma.... Any suggestion?
Even with how detailed this guide is there’s still so much I don’t understand. I just leveled up to lvl2 and there’s a “Replace Spell” option at the end of the lvl up process. This is on PS5 so I’ve noticed a lot of differences in most of the menus so this might not even apply to PC. It says it’ll change the spell when I level up but I haven’t even had the opportunity to use the spell I have. It’s still the very beginning of the game as soon as I ship crashes. Why would I change this spell already? Can I just leave it blank and proceed? And can I add points to my abilities? Does it add them automatically or do I do it manually?
Hi there! Spell Changing can be good for Sorcerers because they cannot learn new spells from scrolls like Wizards, only from level up. So in a way, they're "stuck" with the spells you pick while leveling, but every level you also get the choice to replace an old spell for something else. While you can ignore if if you want, Spell Replacing has two main uses: 1. Let go of a spell that doesn't scale well/is only good early game like Sleep in return for something better at that point. 2. Learn 2 powerful spells at the same time, once you reach a new spell level. For example, at level 5 Sorcerer you get level 3 spells, which are very powerful. By replacing a previous spell, you can now learn two amazing level 3 spells right at once, such as Haste for buffing, Hypnotic Pattern for CC or Fireball for AoE damage!
@@cRPGBro thank you for explaining that! I’ve been playing all day and cleared up a bunch of stuff I was confused about. I’m still learning how to best use my companions but I have a much better grasp on the game. I play a lot of RPG/JRPGs but this genre of game is brand new to me. I’m loving BG3
Please note that because Sorcerers already have PROFICIENCY in CON saves, Resilient will not do much at level 12 other than giving you extra HP from leftover 15 CON.
At that point, you can truly go with anything else you want, Lucky for example can help more Scorching Ray crits, or War Caster for ADVANTAGE on CON saves!
Also, it appears Spell Sniper has not been fixed yet as of Patch 1, so unless you want to wait for the next patch, feel free to change it for something else too! Warcaster, Elemental Adept & Lucky are all viable choices.
There is a hat you can get from the ox in Act 2 (an ox right next to dammon at the inn/stables) That, every time you cast a fire damage spell (including cantrips) it adds 2 stacks of arcane acuity. This stacks (now after today's patch, up to 7), so this is like a free +7 to attack rolls and +7 to spell save DC. Just figured I'd mention this because it is 7x stronger than Birthright and like 3.5x stronger than Hood of the weave (if you are fire build).
You should go elemental adept, making enemies resistant to fire basically not able to resist fire damage when you cast fire
@@kaidiekaidie1825Also setting demons on fire that would otherwise ignore your spell sounds funny as hell
also consider the pyro quickness hats with mind sanctuary. you also gain the bonus spells of ranges weapons even if you don't use then and a few bows in the game like the one form the factory give a free cast of haste and another gives the stackable crit on one lower witch stacks so with advantage and that equipnet you can get to about a 1/2 chance of criting on any given attack this works well with smit builds sine Thundering smite chains into normal smite on crit
@mauricioortiz1296 dark urge. Because you get a certain cloak of invisibility everytime you kill someone you go invisible for 2 turns. It is absolutely amazing on sorcerer.
I picked a Red Dragonborn for my Gold Dragon Sorcerer, because they look absolutely awesome with red and gold scales all over their body
Looking badass is of cource the most important stat of them all :D
You can actually get your charisma score up to 24 with the Mirror of Loss in Act 3. Just make sure to have the birthright helm off when you use the mirror, the mirror boost caps at 23 but the helm has no such limitation. So you use the mirror to get your charisma to 22 then put on the helm to get it to 24. My endgame lightning sorcerer/tempest cleric had 24 charisma and 23 constitution from the amulet in the House of Hope, it was pretty amazing.
Thank you from the suggestion, one of my favorite things about cRPGs is that there's always more to know!
I thought the birthright hat notes a limit of 22 Charisma in the tooltip.
@@ericteichmiller5721 I don't think so, I think it just says Charisma +2. Maybe its supposed to have a limit, but as of right now it definitely works. I spent a good portion of act 3 with 24 Charisma on my Sorcerer.
@@MattyIce213 tooltip definitely days "Up to 22" but it may not be working as intended. I may try it.
@@ericteichmiller5721 When there is a limitation to a boost, the one with the lower limitation take effect first, that's why you can go to 24 charisma. Maybe even higher if there is other things that can upgrade it.
The hag thing doesn't have a stat limitation and the mirror is the same, so technically you can go up to 25.
I also know the guy blocked in the forge can give stat but still didn't try it to see if we can go up to 26.
NICE another build to make me question if I want to reroll or start new
Your builds are the best out there. Thanks!
Thank you, I really appreciate it!
Even with about 8 million draconic sorcerer builds on youtube, I still find myself feeling inclined toward using yours. I think I'm biased because of how well your wotr builds have worked for me.
Nizar GG is good to
Just so you know, there's an additional +2 ASI you can get if you sacrifice the knowledge from the necromancy of thay at the mirror of loss in act 3. You can also get a permanent +1 ASI at the mirror by passing a religion check and taking a temporary -2 to an asi (debuff can be removed with remove curse) all together this can grant you a net +4 to a given ability score when combined with Ethel's Gift.
I'm at the very end of my first run with a Wood Elf Brass Dragon Sorcerer and it made act 2/early act 3 somewhat easy (Twinned Haste, Fireball, Fireball: Next turn Fireball, Fireball, Fireball win), I realized I didn't really know how half my spells work best together. This has made some fights in late Act 3 a learning experience to say the least. And I have learned some things here too! Hopefully I can stop pleasing Shar so much in my next attempts.
Ah...my favorite build maker back!
Glad to see you here, friend!
If you really want to go over the top, i would advise to try Callous Glow and Coruscation rings combo. Both available in Act 2, Last Light and Gauntlet areas.
Basically what you do, you pop a Light cantrip on yourself, so youre always illuminated. Then, whenever you deal damage to a creature, a radiating orb appears on it. Which depending on the amount of "hits" of a spell, stacks a -attack debuff. It stacks up to -7 i believe. Not only that, the other ring makes you deal additional 2 radiant damage per "hit" once again. So not only you debuff enemies, make them visible in the dark for your party, and also deal more damage. You could also combine it with Luminous gloves to increase the debuff generation, but i think there are better options.
With an upcast arcane missile you basically debuff with each individual missile, either one or multiple enemies like a machine gun. Same story with scorching rays which are very strong in this particular build. No to mention the additional 2 damage per ray. Kinda crazy ;)
Yep, it's a really powerful and fun combo that I will soon show in my upcoming Blaster Warlock Build!
@@cRPGBro Had a feeling you already tested it :) but i thought its worth mentioning for the folks. Great job with the build as always.
Love the way you can break these games man, always fun to watch and try these out after a first run.
Thank you! I really love how cRPGs are such a learning experience.
The problem with spells in this game is so many of them compete for the same concentration slot. Firewall sounds nice on paper for example, but it’s never worth casting if it means I lose haste because of it
I mean it's a situational spell. do you need a wall to block off a room so you can deal with certain enemies before the others? Do you have a massive amount of enemies running at you? Fire wall. Its not a spell that comes up alot but when it does its crazy useful.
Wall of fire legit hard carries in act 2 lol, can pretty much solo carry the whole halsin portal quest, u just gotta take care of archers.
Who needs haste when you can funnel your enemies into a wall of death
thats what Im saying, I dislike the fact that I cannot use two concentration spells but then again that would be broken af
There is also a ring that lets you do damage to yourself to increase your fire damage.
And a necklace that makes it so if you stand on a surfice, such as a fire one, you influct that surfices damage with your same types spells.
So if you stand on a fire surfice, which you can easily resist, you can do extra fire damage.
I love your builds. Going to use this as my main for an Honour mode play through. I wrote some notes for myself, will paste them here in case it helps anyone.
Race: Human for shield (not really necessary), Elf , Gith, Halfling
Bloodline: Brass
cantrip: Fire bolt, Blade ward (prebuff), Light, Ray of Frost
Spells: Magic Missile, Chromatic Orb, Fog Cloud.
Stat: Chr=17, Dex=16, Con=14 ( 15 if going resilient feat)
Skills: Dialogue skills for main face.
Background: up to you.
Twinned spell, Distance spell, heightened or quickened
cloud of daggers
shield
ASI charisma
Slow, replace fog with counter spell
Fireball, replace orb for scorching ray
Wall of fire
Anything you want for spell
Spell sniper feat
cone of cold (?)
Chain Lightning, Globe
Feat= resilient? War Caster?
Helmet, Fistbreaker helm then Birthright or hood of the weave (int helm when ooc)
Cloak of the weave
Potent robe for cantrip damage (with birthright) or Armour of landfall (if human) or robe of the weave
Gloves of missile snaring then Helldusk gloves
Boots your preference
Necklace of elemental Augmentation for cantrip damage then amulet of the devout if you need dc
ring of mental inhibition and shapeshifter boon or crypt lord (fire damage ring?)
The spell sparkler then legendary Marko staff
safeguard shield then Ketheric shield
Darkfire bow
Thank you!
24:34
For anyone looking for boot suggestions:
Boots of Stormy Clamour (assuming Reverberation gets fixed) seems like it's the strongest choice as it reduces enemy saves. Acrobat Shoes can be good for helping you pass dex saves, and by extension concentration checks. Boots of Speed give you a strong use for your bonus action, something sorcs naturally lack. Evasive Shoes give a nice simple buff to AC if that's your jam. Helldusk's reaction to succeed on a save sounds stupidly strong but I'm not in act 3 yet so maybe there's something I'm missing. Disintegrating Night Walkers are always a strong choice.
Love seeing anything Sorcerer related in BG3 and that ultrawide 21:9 aspect ratio was the icing on the cake. Was unexpected but I loved it! Would you consider adding some sort of build showcase section to your build guides? It would be nice to see how the build operates in combat.
That aspect ratio is horrible for foldable phones or even just regular phones though. Everything is so small. Lol even Tav's pp
Honorable mention: extend spell + blade ward seems extremely useful in Act 1 & 2
oh dang, I didn't think of that.. I always thought 2 turns was too short, thanks man
Nice build but elemental adept is by far the best feat to take. Too much enemies have fire resistance and plus we had the chance to ignore the terrible 1 at rolls
I agree friend you are very wisdom
Fire resistances are non issue. If a lot of enemies I a fight have it, drop your control spell instead. If you wanna nuke the boss, just have someone else use the ilithid power to give them vulnerability first.
Considering there is room to take lvl 3 and lvl 6 lighting + control options + ray of frost with boosted cantrips I think you are fine. That said, I think, specially if you with Ethel's hair, that there is freedom with the feats. You can take warcaster or dual wield to go with 2 staves if you like, or as you mentioned elemental adept and forget about fire resistance.
Just to correct one thing real fast, as of patch 3, the effect Rhapsody gives (+1 attack roll/damage per stack after killing something) now falls off when unequipping the weapon. So anyone watching this today, keep that in mind.
yeah its a bummer
Since the build is basically finished at level 11 it might be worth doing a 1 level dip into wizard to be able to learn summon spells, the scrolls you can learn are based on your caster level and not your wizard level.
Another option is 1 level of Life Cleric, for heavy armor, Guidance and Bless.
You lose a feat for this, and don't need it. At this point in the game you're going to be spamming your elemental type over and over ie twinned chain lightning.
What about start with 1 level fighter?…it’s probably a ‘tard suggestion, I’m a total noob. Wtf do I know. Getting ready for ps5 version to drop.
The only reason you'd dip into fighter is for the armor/weapon proficiencies, and since you dont need weapons since you have magic you'd only want the armor proficiency which you can get from cleric which also gives you spell slots.
@@rickybobby6605 level 1fighter gives you nothing. Level 2 fighter gives you Action Surge, which you can use for an additional Fireball, although it cost you 6th level spells
Thank you a lot. If you see this comment, please, think about making video about leveling up companions. Their stats, feats, what lvl up first, etc.
I'm gonna use this build or something similar in my second playthrough after Starfield. Great job!
Thank you!
Really looking forward to Starfield too, hopefully there's great build potential!
There is a pair of boots that increase your fire damage when your burn enemies.
You get them from the Hobgoblin in the underdark
Cinder Shoes - Sold by Blurg in the Myconid Colony
Great video - would love to see a Wild Magic build video, that subclass seems particularly fun/chaotic
I feel like the elemental adept feat is kind of a must though
Spell sniper got fixed today, making it a viable choice now. Also, you can opt for dual wielding as your level 12 feat. This makes for interesting combos with spell sparkler, markoheshkir, staff of spell power, etc.
If you like Human for the Shield Proficiency and Wood Elf for the extra speed, why not go (Wood) Half-Elf and get both?
I guess I'm still biased towards Humans (RIP their 3e/Pathfinder Power), but you are correct, it's a wonderful pick too!
@@cRPGBroalternatively drow halfelf for 3 extra once per day spells. That being said the extra speed (and iirc stealth prof?) From wood will likely be better long term.
I started as a thiefling. Can i play this build with thiefling class
@@Sadaraze Tiefling, and yes just make sure you have no shields or light armour on.
Yes, Tiefling is also very viable.
At most you lose +1 DC from not having a Shield, but that barely matters by the point you get it.
Bracers of defense (+2 AC) are a phenomenal early game choice too imo, even late game I always swapped them in when I used up the per rest abilities of other gloves. Very early on in act 1 you can get 18-19 AC with it. I think it only works without a shield or armor, I went high elf, so it was perfect for me.
I always used the lightning ability from that staff, the stacking +1 to spell DC and attack is pretty damn juicy. Personally I found it more useful than the fire one, but I was going pretty heavy in the crowd control department (twin hold monster with 100% chance ftw, even on the late game bosses) ^^
Yea they only work without armour or shield so they're useless if you pick an optimal race and arent a naked barbarian with a 2handed weapon or a monk.
The benefits you get from 1 wiz level out weighs the benefit of the last feat imo. There’s some amazing spells that’ll trivialize certain encounters and the ability to swap in/out a couple spells is lots of fun.
It is true but sorcerer + wizard multiclass is weird for Roleplaying
Of course there are better ways to optimize. They could just be a TB Monk instead and just clear the game way easier. The point is to see what someone can do in the confines of a monoclass.
dont they conflict because sorcerer main stat is charisma and wizard main stat is wisdom or intelligence? Wiz spells are going to be shite no? The spell regain sounds nice tho but thats what sorcerer points are for tbh.
Spellmight Gloves seem like an excellent addition here !!
Nice build, very tempting for a second play through... I was planning to make a wizard, but this looks nice! Thanks for sharing.
You could also dip 2 levels into evocation wizard, to get "careful spell" on every evocation spell from free, as well as be able to learn spells from scrolls. And you'll still get your full allotment of spell slots too.
You lose a feat and you are also limited by INT for your Wizard memorization slots. When dumping INT, you will have ONE memorization slot. You can put on the Warped Headband to get four, then memorize your four spells and drag them to your hotbar, which will stay there even after you remove the headband and drop back down to a single memorization slot, but it's kind of annoying if you want to swap spells around (which is a benefit of being a Wizard). Plus, you're really only gaining utility/buff spells from doing this, since crowd control and damage spells that you learned from scrolls use INT for their saves.
Ring of fire was a reward from glut in myconid colony in early access which has been changed to Winter's clutches
Eu tinha certeza que tu era brasileiro pelo sotaque. Conteúdo muito foda meu mano. Talvez tu fosse o melhor canal de bg3 builds no brasil em pt, mas a escolha do inglês claramente deu certo.
Baldur Gate 3 furou a bolha, mas antes ele focava bastante em Pathfinder Wrath of the Righteous que é pouco conhecido msm aqui
Exato, se fosse pra fazer em português ele estaria fazendo vídeo nessa qualidade aí pra 100 pessoas… fora que o inglês dele é ótimo.
I know I'm late but Hat of Fire Acuity is hand's down the best hat for this build, with just 1 Scorching Ray you can get a +6 to spell save dc or if you choose to upcast it you get an +10, not to mention how early you can get it in act 2.
Everytime I try to make a draconic sorcerer, I end up changing to storm because it just feels more fun, but I'm going to force myself to make a cold sorc one of these days.
Don't sleep on hat of fire/thunder acuity pair with reverberation gear and ray of fire can buff your spell dc AND attack to a max of plus 10
Thanks for the tip!
i recommend the metamagic adept feat mod which was available in tabletop. and the metamagic adept feat quickened cost mod. 5e spells is also a must have.
also the current sorceror subclasses are lame in my opinion, but that's not a big deal.
The Hat of Fire Acuity is also really good. It's OP if you use a max scorching ray.
Yep, prefer this for giving basically unstoppable spell DC, and with heat stacks gives potent damage too.
yeah its by FAR the best head piece for this build, I often keep trash books on hand so I can drop 3 of them on the ground and use a scorching ray to shoot the 3 books and start a fight with almost maxed stacks. . its busted as hell lol
This guy my most trusted build maker
Dragon breath just got buffed today. Now it scales with your level 🎉🎉🎉
I will cover it on my Patch Notes video, but sadly from what I tested it's just a +1d6 at level 7.
Really should consider at least one level in Wizard. Band of Intellect you can get up to 5 wizard slots, and you can learn more spells to use then what Sorc is limited too.
I'm going to do a Tiefling Sorcerer/Warlock build as a Dragon Sorcerer(9 levels in sorcerer and 3 levels in warlock). It's going to be epic and sweet, but I am going to build her for my 2nd playthrough of the game. During the first playthrough I am doing Dragonborn Barbarian.
Helldusk Gloves' Ray of Fire keys off strength rather than charisma.
That aside your builds are fantastic and this one really makes me more excited about leveling up my own sorc, though I'll be gearing him very differently.
Didn't know that Hightened Spell works with Evocation spells as well. Thanks!
For those who remember the sf series Farscape, i am going to build me a Sikozu (like the build in this clip). She was such a cool character and could control heat at some point. Also building a scorpius, unfortunately i can't rename a hireling, otherwise i would have them team up :)
If you wanna be able to cast more spell,s just get 1 level of wizard, and with headband of intellect you can cast up to any wizard 6th level spells with your own spell slots, just using int as spell dc base instead of charisma.
I've seen Sorcerer builds that are Sorc 9/ Rogue 3(thief) To get the the two bonus actions instead of one. That is a lot of burst damage as if you are hasted you have two actions and you have two bonus actions. That is 4 fireballs in one turn! If you are not ready in combat you can drink a speed potion for 1 bonus action cast fireball twice and use quicken spell to cast fireball a third time. Think without prep you can become hasted and cast 3 fireballs. Sure you give up level 6 spells but I'm thinking two bonus actions are going to help even if you are not casting quicken spell all the time.
I thought sorc got con proficiency at lvl 1. Resilient is just +1 Con. If the only reason you're going 12 sorc is for the feat, you could consider 1 Wiz for learning scrolls but tbh I don't know how effective this will be late game considering you wont want to use the int headband but it's an option. I just started looking into sorceror today for my 2nd playthrough and would love to hear everyone's thoughts!
You are correct, I rectified that in the pinned comment, still too used to 3e/PF Sorc with wimpy FORT!
I personally hate delaying spellcasting progression, but 1 Wiz can work too.
Lucky can help get further crits with Sorching Ray and Firebolt.
@@cRPGBro Yeah I watched the video then posted my comment, then refreshed and saw your pin lol.
Hood of the weave is best in slot IMHO +2 to spell attack rolls and spell DC. Purchased from Mystic Carrion in the SW Lower City (Philgrave's Mansion). Also Daredevil gloves give you Doom Lobber which is +1 spell attack + DC and gives you ability to make ranged spell rolls as melee rolls when threatened
Yep, Hood overall is the best choice for DC!
Hat of fire acuity? Easily gives 5 stacks of spell attack and spell DC
@@user-pq4dq6bj2u you have to be using levelled fire spells. for this build it works specifically, but I'm not using fire spells; my wizard build is mainly focused on necromancy spells for damage dealing.
act III has the most busted staff in the game: the Staff of Cherished Necromancy. Markoheshkir ain't shit when any time you kill something with a spell you get a free cast of *any level* necro spell plus enemies have disadvantage on saves against your necro spells
Circle of Death is OP and if you upcast Blight to level 6 it does as much max dmg as Dethrone which you can only cast once per long rest (not as much min dmg- 10d8 for lvl 6 Blight vs 10d6+20 for Dethrone)
I don't even bother with summons. I'm playing tactician, I blitzed Lorroakan and all his adds with a single arrow of arcane interference and 3 free casts of Circle of Death
@@benjii_boi sounds fun on a summon build
I found multiclass evocation wisard 10/ sorc2 even more powerful (but thats more about lategame respec). You'll have 6th level spells, including very powerful unique, from scrolls, spell sculpt, 10th level gives +int to ALL spells, so you are not limited to one element(electric charges empowered too as separate instances, same as with storm bloodline) so magic missile,its unique variant and scorching ray absolutely shreds, double dipping you int on every hit. and you have base metamagic for some fights(twinned in particular). you could have both cha and int along with eldritch blast from spell sniper if you want to rely on it(with potent robe), or be more pure int and spread more into dex and con.
typical gameplay loop for single target: 1st action/round - throw bottle of water at the feet of enemy, retreat back, EB one ray to bottle, other to enemy, make it wet, gain electric charges, 2nd/3rd action/round - blast with magic missile.
I have been liking your videos
Thanks for the support!
Very detailed guide, you really know how to sell ti as well xD. Already a fan of sorcs, but damn!
well resillient is obsolete on sorc since it already has con saving throws, also spell sniper is quite suboptimal except you are indulging in machine gunning rays all day long, but there are better means of increasing crit, like equpping the crit shortswords, the bow or the helmet that reduces the crit down by 1
You are correct about Resilient, I'm still far too used to PF/3.5 Sorc with low FORT saves, apologies.
Crit Weapon & Bow can make for nice alternatives too, at the cost of losing DC or some minor extra damage, although with Risky Ring it might more than make up for it!
My only issue with Spell Sniper is the bug that still seems to persist after Patch 1, blocking it from working with Cantrips.
yep unfortunately it's always the stretch do you want DC or atk roll/crit on your offensive caster, damn spell sniper still doesn't work with cantrips? I would suggest to use the mod that fixes it in that case@@cRPGBro
good luck with your videos man, you are pumping them out like crazy nowadays lol
Alright! This will help for the *canon* Dark Urge build. Great job!
It can definitely go Dragonborn too, have fun and thank you!
Dark Urge is canonically a lightining sorceror though. Hes very weird, hes a dragonborn, but isntead of ice magic, which is what white dragons do, he is a storm soceror, not even a lightining draconic sorveror
@@presidenttogekiss635 and what’s further weird is that it makes mention of him using knives and daggers and poisons a lot. I’ll probably build him as a controller sorc who applies poison to his weapons. So essentially mass hold person, then stabby stabby. Optimal? Absolutely not. Canon? Pretty much yeah. The fun part will be figuring how to make him the most powerful while keeping to those Durge facts.
@@CriticC2rd Yeah, why did they make him a sorceror if his whole motiff is supposed to be stabbing? Sorcerors burn people alive, not stab.
A rogue or ranger would make more sense.
Also isnt the dark urge supposed to be descreet, a secret killer? Making him a giant albino with red patches is NOT stealthy.
Cloud of daggers, slice n dice. Blade barrier via scroll...
Fire, ice, and lightning are all about the same. Real good. Poison and acid are the red headed step child. Both could use some item love to level the game.
Petyr Baelish is stronk!
why not pick the elemental adapt feat? where you can completely bypass enemies elemental resistance for a single element of choice? would that make it amazing for this build bypassing all fire res?
It could be a great addition too, but I'd only bother with it at level 12, because Spell Sniper can really help your damage due to Firebolt and Sorching Ray allowing Crits.
Otherwise, you can always just go for Wet + Cold/Lightning damage, despite being focused into Fire.
Whats your view on the highly popular tempest sorc ?
Half-Elf also gets shield proficiency and they also get fey ancestry 👍
Get minor illusion cantrip! It can trick enemies into bunching up in fireball range
Why no mention of going White Dragon for Dragon Ancestry for Armor of Agathys?
Love the build though.
Because unless you respec later on it's a waste to pick up whole subclass based on 1 spell.
não tem como nao saber que é br com esse sotaque, belo video amigo
3:15 the reason i choose gold, was the nice looking scales tbh
Thankfully we can change the colors of the other scales at will too!
@@cRPGBro i forgot about that lmao
If you kill the strange ox in act 2 (not in act 1), you get a really good hat that can give you +7 spell attack and DC, stacking twice per spell hit (Hat of Fire Acuity). Scorching ray can instantly top this off.
Can you explain why you prioritize Slow over Haste? Twinned Haste on allies with Extra Action such as Fighter, Ranger etc will often mean you straight kill the enemy rather than slow them down.
Straight removing them from the battle also reduces your chance of your concentration breaking from their attacks?
Twin haste is crazy good.
Is it worth to start with 1 lvl wizard so you can learn scrolls, and get Shovel for example?
also question: if you learn a lvl 4 spell from scroll, can the sorcerer use that?
txs.
One level of wizard currently allows you to learn any spell that you have spell slots for so together with int headband it would give some extra spell flexibility for only one level
hey! good to see you already making the builds, I wanted to ask, on your future builds where you make the attribute spread, make two optimal att spreads one for hagless and another for haged characters, that'd make it easy to use the comps for non main characters = ]
Resilient con is redundant for sorcerers. They are already proficient in con saves.
@cRPGBro 26:03 ring of fire it’s called and it was only available in early access for helping glut kill spaw in the underdark, it’s not available in full game
Thank you for the note!
how dose this man have so many damn summons in his party
In your opinion, Is dipping 2 levels into warlock for Eldritch blast/hex/agonizing blast/repelling blast worth the loss of 2 caster levels? I know this game lets you rest a lot but, a buffed eldritch blast means you never run out of a deadly spell and you can focus your more limited spells on the big crowd control and AOE ones.
I wouldn't bother with it unless you wanted to be an Eldritch Blast focused character.
Delaying spell progression by 2 levels in a game with much slower level progression like BG3 can be quite annoying, at least to me.
any thoughts to taking dual wielder instead of spell sniper (considering it's still broken at time of writing) so you can wield both Markoheshkir and the Staff of Spellpower for even more free level 6 spells without having to swap out mid-combat?
You should know that Blue/Bronze Draconic is significantly better for damage builds since Elemental Affinity works with Lightning Charges. The Spellsparkler you get in Act 1 gives 2 lightning charges anytime you deal damage with a spell or cantrip, so with that staff (and the legendary you get in Act 3) they apply EA's charisma damage to every damage instance of every spell and cantrip. It even works with Eldritch Blast. Warlock 2/Bronze Draconic 10 is one of two ridiculously effective builds I've run on Tactician for Wyll.
Question is Bronze better than Blue and why?
@@phoenix_x_fire I prefer Fog Cloud to Witch Bolt. Your lvl 1 damage spell is always going to be Chromatic orb so I wanted my bonus spell to have some utility. Plus Bronze is fairly thematic for Wyll due to Act 3 spoilers.
@@pyrflie A ok I don't have the game yet I'm waiting for a discount but I would like to learn some tips I thought a War Claric/Paladin, two Necro Wizard, and me a Dragon Sorcerer is pretty good ps which Warlock do you use? I thought the Fiend is the best but the others are pretty good too.
@@phoenix_x_fire This was on Wyll so I stuck with Fiend. I try to keep all my builds thematic even when min/maxing.
@@pyrflie Oke thank you good to know, staying in lore is always important.
Reminds me of Commander Riker a bit 9:05
I played BG3 for a little bit and quit. COming back to BG3, and holy cow.... how and who was the character that made all those summons?
How are you a full blown dragon born at the end, but started as human?
12:44 you should not be taking resilient CON on sorcerers, they're already proficient in CON saves
Do you plan on making a Gloomstalker and Assassin build in the next videos?
New drinking game. Take a shot every time he says “like I said before”😂
wouldn't dumping wisdom very bad against CCs since most of them are wisdom saving throws?
If you were to make a lightning sorcerer instead of fire, what would you do? Draconic Sorcerer and still Sorcerer 12? Storm Sorc + Tempest Cleric dip? Something else?
The Rhapsody buff also stacks when destroying objects currently
Crazy that it works even with that!
same goes for Staff of Cherished necromancy: stacks allow to cast necro spells for free
I'm confused. When your setting up your skill points you put points into arcan, perception and persuasion.. but the screen changed that arcana doesn't even have a square checked next to it but stays at +1. Can someone explain that to me? Because that isn't exactly explained as to why arcana is automatically at +1 and he has three points to out somewhere else.
Fistbreaker is not Act 1, it's Act 2.
Lightning pairs better with two levels of Warlock, thanks to the items that give lightning charges. It can give you +7 damage per Eldritch Blast on top of all of the other bonuses you can stack with it, but whether or not a maximum of an additional 42 damage per round is "worth it" over not going Fire is up to the individual. If you aren't dipping into Warlock, Fire is better. IMO Sorcerer 10/Warlock 2 is better overall than a level 12 Sorcerer though. You give up one feat and Disintegrate, but get more consistency and longevity.
Also, why wouldn't you go with Elemental Adept as one of your feats, when Fire is the most resisted element?
Yep, it's crazy how even that starter Spark Staff has huge bonuses with Eldritch Blast, even at level 5 or so!
But sorcs are already proficient in constitution saving throws. Does this perk do anything to them?
Apologies!
As I got the feat so late (level 12) I completely forgot about that when doing the Respec, too used to my Necro Wizard!
Would be great if there was a little infodump on where to get all these items, since I have never seen most of these lol
For the late game, Chain Lightning, would the Storm Sorcerer work better?
Why resilient (con), if sorcerer already are proficient in Con saves? Wisdom or Dex would make more sense, or War caster.
Edit: I have just read the pinned comment
What are your thoughts on the sorcerer build rattling around out there that dips 2 levels into tempest cleric to apply the maximize effect to lightning spells?
You want to have counterspell when there are only two spellslots?
Hi! Would you recommend mixing this build with 2 levels of Warlock to also have a very strong Eldritch Blast available? Since EB fires multiple shots, each one would get the bonus from Potent Robe so it may be stronger than firebolt, plus we can buff it with the lvl2 Warlock bonus. In return you lose Fly (which you can get as illithid), lvl6 spells and a feat but I think it's worth it. Also, I think I'd dip into warlock after lvl6 (so at 7 and 8 pick warlock). What's your opinion?
I like it. Do lose out on lvl 6 spells though which chain lightning is but you get 2 castings of this with the staff per long rest. IMO, the eldritch blast is better. And can use lvl 3-5 spells for counter spells/cc and lvl 1-2 for shield/CC.
choo choo!
I like picking lightning shock as a cantrip, it's decent damage but it also stops enemies from being able to use any reactions, so you can fry them Palpatine style and then walk away safely!
Another slept on skill is minor illusion, you can use it to help with sneaky stuff or make enemies gather in a spot for your fireball spam xD
It's also melee
Use distant metamagic and it will be palpatine style
@@The_Yukki yeah, and the good thing with a melee spell is that you get no disadvantage when an enemy is right next to you and you need to hit it.
and with the meta magic thing you get 9m distance on cast as well, if you need it for some reason.
@@hecklerkoch7470 uh huh
@@lordbetty4806 It's at best a backup spell, melee isn't a place you ever wanna be (from an optimisation standpoint, part of the reason why ranged martials>melee martials).
That being said if that's your jam go for it, not one to tell you how to play.
waiting for best bard build!
Question I really don’t want those black veins all over my face is how many tadpoles before that happens?
Bard (have already tried and well, I'm asking again... liked it,but...), Sorcerer or Paladin with Sorcerer multiclass (thinking that this one is more Dark Urge playthrought)? I like that my main char do all the start talks, so if I'm going to a no charisma class I will need to have some charisma.... Any suggestion?
Even with how detailed this guide is there’s still so much I don’t understand. I just leveled up to lvl2 and there’s a “Replace Spell” option at the end of the lvl up process. This is on PS5 so I’ve noticed a lot of differences in most of the menus so this might not even apply to PC. It says it’ll change the spell when I level up but I haven’t even had the opportunity to use the spell I have. It’s still the very beginning of the game as soon as I ship crashes. Why would I change this spell already? Can I just leave it blank and proceed? And can I add points to my abilities? Does it add them automatically or do I do it manually?
Hi there!
Spell Changing can be good for Sorcerers because they cannot learn new spells from scrolls like Wizards, only from level up.
So in a way, they're "stuck" with the spells you pick while leveling, but every level you also get the choice to replace an old spell for something else. While you can ignore if if you want, Spell Replacing has two main uses:
1. Let go of a spell that doesn't scale well/is only good early game like Sleep in return for something better at that point.
2. Learn 2 powerful spells at the same time, once you reach a new spell level. For example, at level 5 Sorcerer you get level 3 spells, which are very powerful. By replacing a previous spell, you can now learn two amazing level 3 spells right at once, such as Haste for buffing, Hypnotic Pattern for CC or Fireball for AoE damage!
@@cRPGBro thank you for explaining that! I’ve been playing all day and cleared up a bunch of stuff I was confused about. I’m still learning how to best use my companions but I have a much better grasp on the game. I play a lot of RPG/JRPGs but this genre of game is brand new to me. I’m loving BG3