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Moho Pro 12: Target Bone Rigging
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- Опубліковано 27 лип 2017
- When rigging a character, you have the ability to anchor feet, hands and more using Target Bones. This can help with grounding animations and create movements otherwise difficult to achieve. Squash and stretch can also be enabled for more cartoony effects.
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Great!! Always being back to your tutorial when issues come up during my animations. Thanks!!!
2020 checking in. This is still solid gold!
THANK YOU! ALWAYS ARE CLEAR AND PERFECT YOUR TUTORIALS
Came for the knowledge. Stayed to see more of that character design.
man you dont deserve dislikes great tuts!!!
Thanks for the great tutorial, Chad! Could you make some tutorials about character design and making nice backgrounds on Moho?
HELP NEEDED in moho, why do rigged bones shift place in frame 01, when every this perfect in frame zero, any one please help
Thak you! finally I get this
I'm getting in such a mess with bone rigging!
When I rig bones and limbs apart from each other, then use the offset bone tool to bring everything together (as suggested in another tutorial), all hell breaks loose.
Everything affects everything else - even with bone strength set to zero or very low.
If I rig bones when all limbs etc are in place, then try to manipulate them, all hell breaks loose.
Everything affects everything else - even with bone strength set to zero or very low.
Even if I manage to somehow get things moving correctly, when I go to frame one to start making the animation, all hell breaks loose.
Everything affects everything else - even with bone strength set to zero or very low.
Using different tools or moving to frame one always throws limbs, heads and bodies all over the screen!
What the hell am I doing wrong?
This is so frustrating and confusing.
Help!!!
Thanks for this precise, instructional video.
Thanks
My bone constraints box is missing many of the options in this video in including the target bone drop down box , any idea why this is? I'm using moho 12.
Hi chad i have a lot of diformation whenever i use the target bones i make sure to followed all the steps and it seems to work fine until i moved them what should i do
Great tutorial as always! Q: Do you know if Smith Micro will be coming out with a new version of Moho?
Beantown Guy As far as I know, the development of Moho was handed over to a small team outside of the United States. From the sounds of it, the plan is to bolster the team and continue updating. But I really don't know much. Just what I've read through forum posts.
Very well explained.thank you
can anyone help me, I cannot understand why my smart bone on the foot doesn't work after doing bone-flip...
Oh, I see... when the independent angle got ticked off, it work again.. But now I can't use the independent angle feature. Anyone knows what to do with this particular phenomenon?
turns out I had to rotate the foot 2 to 4 times until my smart bone could be read again
Thank you subscribed
One issue im having is im trying to manipulate a few bones but they are just distorting the target character. Like i have a body, upper leg, and lower leg made. Lower leg is connected to the upper leg via bone, and upper leg is connected to the body, via bone. When i try to move the leg, everything starts to get distorted into some amoeba like jello blob lol I dont remember having this issue on the older version i had (anime studio pro 8) so im not sure if im missing something. Could you please help?
Always on point with your awesome tutorials. Just one question; Is it possible to add TARGET BONES in a BODY TURN character. I tried put Target Bones in a Body Turn Character and I am having all Kinds of Problem. Can you Help???
amazing! thank you
Useful tutorial brother
Very good helpful
Great communication skill.
niceely done
Thanks!
My license got deactivated because it's apparently on multiple pc's even though I only activated it on 1
This is on ASP 11
great!!
thank bro
hell yeaaaaaaaaaaaah thanks man
Круто! Видео мне помогло!
thanks chad
cool
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Thanks