22. Rigging vectors vs Rigging images

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  • Опубліковано 7 сер 2024
  • In this series of 38 tutorials you will quickly learn all the basics of working with the software.
    The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
    Basic Interface
    videos 1 to 4
    In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
    Basic rigging with bitmaps
    videos 5 to 12
    In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
    Basic Animation
    videos 13 to 15
    In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
    Vector Drawing
    Videos 16 to 21
    Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
    Rigging Vectors
    videos 22 to 26
    The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
    Animating Backgrounds
    video 27
    With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
    More tools in detail
    videos 28 to 38
    Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
    You can download the necessary files here: bit.ly/MohoCourseFiles
    Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
    For more information about Moho, visit www.mohoanimation.com
    For tutorials about the new Moho 14 features, please check this playlist:
    • Moho 14: What is new? ...
    Do you have questions or need feedback? Join our Official forum:
    www.lostmarble.com/forum/inde...
    and Discord server to share your work and discuss ideas with the Moho community!
    lostmarble.com/discord
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КОМЕНТАРІ • 30

  • @mohoanimation
    @mohoanimation  3 місяці тому +2

    This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
    ua-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html

  • @ro4lol
    @ro4lol 4 місяці тому +1

    Chad youre the man i just bought all your moho courses on udemy

  • @lucasbird6367
    @lucasbird6367 6 місяців тому +2

    Great tutorial Chad, Thank you man!

  • @Dudestman
    @Dudestman 2 місяці тому +1

    These tutorials are great but I wish there were some better continuity between individual videos. The last video, you told us not to bother making the hand a separate layer from the arm, and yet here it is already so.

  • @Skull-Kingler
    @Skull-Kingler Місяць тому

    🤩🤩😍😍😍😍 this software is like my dream came true.

  • @reemopeidafriends
    @reemopeidafriends 5 днів тому +1

    when i try to link or bind bones and I go to the layer I want to bind or link the bone too I see no bone thing to bind it too

    • @mohoanimation
      @mohoanimation  5 днів тому

      @@reemopeidafriends please be sure the vector/image layer is inside of the bone layer.
      For questions like this, we recommend you to join our forum and Discord server ☺

    • @reemopeidafriends
      @reemopeidafriends 5 днів тому

      @@mohoanimation Hmmmm if i can get my store to be open maybe I will join soon

    • @reemopeidafriends
      @reemopeidafriends 4 дні тому

      @@mohoanimation and thanks for the fast reply!

  • @CMDRStarGoid
    @CMDRStarGoid 3 місяці тому +1

    I'm curious ... what exactly is the purpose of "Linking" bones? I've seen it mentioned on more than one video - but I've yet to see any explanation of why I should do it.

    • @mohoanimation
      @mohoanimation  3 місяці тому +3

      By default, all the layers inside of a bone layer will be affected by all the bones. This means, for example, that if you rotate the bone of the head, the arm is going to move too.
      With Link bones, you select the arm layer, for example, then select the bones related to the arm and then link them. By doing that, you are telling the software the arm is going to move only when the arm bones move, ignoring any other bone.

    • @CMDRStarGoid
      @CMDRStarGoid 3 місяці тому +1

      @@mohoanimation Ahhh... this makes sense. Thanks for the quick response.

  • @renjilover11
    @renjilover11 5 місяців тому +1

    The manual made it seem like Point Binding is a little outdated: Is there a reason to use it instead of bones that use region binding?

    • @mohoanimation
      @mohoanimation  5 місяців тому +2

      There are different methods of binding: Flexi-Binding, Point Binding and Layer Binding. A single rig can use and mix all of them.
      Usually, Flexi-Binding works for soft shapes that bend smoothly. Layer Binding works for binding entire layers to a single bone, like a mouth switch layer, for instance. Point Binding works well when you want one or more points to follow a specific bone, but keeping the rest using Flexi-binding.

  • @coinopanimator
    @coinopanimator 2 місяці тому

    I downloaded this tutorial and it has some project and source files which is helpful. However this lessons project file isnt included which isnt so helpful ad it would be good to follow along in moho (as indicated in the tutorial). Can you include this file in the download?

    • @coinopanimator
      @coinopanimator 2 місяці тому

      Also the next lesson (23) jumps from drawing the character to a fully rigged character where you have to correct some arm issues. Its a great course so far all the same.

  • @CushionSapp
    @CushionSapp 10 місяців тому +1

    I was wondering why you didn't just layer bind the hand in the vector image, but then you acknowledged doing that would have netted the same result as the point binding you did.

    • @Mrpaul20
      @Mrpaul20 10 місяців тому

      7:48 at this im not getting the create smooth joint option selected for some reason could you help me out

  • @AhmedIbrahim-mv4kd
    @AhmedIbrahim-mv4kd Місяць тому

    when i just drew out the bones it was moving only the bones not the arms! what am i doing wrong?

    • @mohoanimation
      @mohoanimation  Місяць тому

      Be sure the arm is inside of the bone layer and that the bones have enough strength

  • @emshupisim7711
    @emshupisim7711 3 місяці тому

    hi, i'm curious if a bitmap based rig needs to be rigged differently than a vector based one? also, are there pros and cons to bitmap/vector besides the fact that vector can be scaled up without becoming blur, and the auto boiling?

    • @mohoanimation
      @mohoanimation  3 місяці тому +1

      Yes. The transformations over bitmap affect the pixels, so they won't be as flexible as vectors. Now, using bones, meshes and curvers you can do a lot over images! Be sure to check the rest of this course to know more ☺

  • @ghost6sick
    @ghost6sick 9 місяців тому

    Chad 💪

  • @Mrpaul20
    @Mrpaul20 10 місяців тому

    7:48 at this im not getting the create smooth joint option selected for my image

    • @mohoanimation
      @mohoanimation  10 місяців тому

      For that option to work, the bones need to be as extended as possible. If you can't do that with your illustration, try the Link layer to bones option instead

    • @Mrpaul20
      @Mrpaul20 10 місяців тому +1

      @@mohoanimation I tried but still not get the output you did in the video
      Please guide me it was an insane feature I loved it in moho 14

  • @GlamrockingStars
    @GlamrockingStars 9 місяців тому

    I don’t have the link bones button aaaa

    • @mohoanimation
      @mohoanimation  9 місяців тому +2

      This button is only available on version 14. If you are using an older version, you can try with Use selected bones for flexi-binding, under the Bone menu

  • @leslie7883
    @leslie7883 5 місяців тому +1

    These tutorials suck, dude just uses shortcuts that us beginners don’t know

    • @mohoanimation
      @mohoanimation  5 місяців тому +2

      This is the video 22 of 38. Be sure to check the full playlist in order to learn and apply all the concepts ☺
      ua-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html&feature=shared