DISCUSSION THREAD: CORRECTION: Better Armory Mod is available on Xbox, although this isn't mentioned in the NexusMods page. This might be uploaded by someone not affiliated with the official mod team so try at your own risk. Do you use any of these? If not these, which would you use? As always thanks for watching!
Umm Better Armory is on Xbox. Has been since the mod originally released. I would also recommend Jkruse’s Weapon Wall racks for added customization for your armories. As for other settlement building mods that I use and can’t live without Workshop Rearranged is just a great overhaul to vanilla building system as it provides a better snapping system, more accurate and in depth categories, and in general more items to build with. Others I use in addition are All Settlements Extended, GOT Gathers Out there, OCDecorator, PWR Passive Water Resources, Housekeeping, Guard Towers, Settlement Markers, Modular Kitchen, Minutemen Morale Pack, CREATive Clutter, Snappy HouseKit, Do it Yourshelf, Symbiotic Settlements, Zebrina’s Workshop Devices, Salvage Beacons, General Dave’s Wasteland Walls, Military Clutter, Manufacturing Extended, Commonwealth Landlord, cVc Dead Wasteland, Snap’n Build 2.0, Rebuild - Modular Sanctuary Pre-War and Post-War Build Set, Northland Diggers, Gruffydd’s Signs and Posters, CWSS Redux, Woody’s Wasteland Stuff, The Kuro Tab, and finally the Capital Wasteland Workshop Pack I & II
@@LordSleepy99 are you sure? The mod page on nexus doesn't say so, but it's entirely possible that the authors simply didn't update it or it was ported by someone without their knowledge. In any case thank you, I'm gonna issue a correction in description and pinned comment
@GULPERTARANTINO I don't have the Next Gen patch, so with anything I cover that's available on Xbox try it at your own risk. My best advice is start a brand new save with the mod installed and see if everything works as intended
Thank you! Yes I knew there was a 'place anywhere' mod but I wasn't totally sure as I don't own a console. And yeah, can you add what the extra step is in your OG comment? This'll help a lot of console players
@@archdornan8349all you have to do is be able to place the item first, pick it up, click x and then release it. It says in the mod description if that wasn’t a good explanation.
@@jackieboi200 it absolutely does, thank you! That's part of the benefit of having a comment section is people get to share pertinent information I might not have!
hahaha thanks, figured I'd at least be up-front and honest if I'm gonna smack you dudes with an ad. You really should, sandbag fort is one of my favourite mods, RIGHT up there with SS2 and I consider it an auto-include at this point for any settlement focused run. Have fun!
You don't have to rescue Preston. all you have to do is pick up the magazine on the workbench and go build that beacon someplace. Starlight drive in is good for a starting settlement because it's not in the 'Triangle of Death' as it's known. (Red Rocket/Sanctuary/Abernathy Farm) Just make sure you clear all the molerats out (and that you dont get the glitch where the last molerat wont appear to be dead. that messed my game up for ages) build the beacon and flip it back off quick (so you dont get lots of vanilla settlers) and the stranger should turn up. if he does not, you just wait a couple hours and he'll arrive. (i usually place down a bench to sit on, and i'll find him there when my wait time is up) and if you find him charming...make sure to dump points into charisma. *wink
@@Mad-rg9sz it's the area (a triangle shape) between the Red Rocket you meet Dogmeat at, Sanctuary hills and Abernathy farm. If you build too much in those areas, you can get crashes to desktop. Many players had this when getting close to those areas. They are close to one another, and many machines would crash when ether entering the area or trying to fast travel there. That's why players call it the 'triangle of death' lol. There is another area that is similar, but I can't remember the area names. If you want to build big in that area, try sticking to one of the settlements only. I tend to make a small settlement for Preston and co, then make Red Rocket cosy for me and just let Abernathy be. (After I tried walling it away and got crashes because I had built too much in the other two places already lol)
A couple of mods I can't live without are Snappy (they have sections for different types of building using assets from the game, so say you want to repair Bunker Hill, they have the pieces from the game and more). Another is called cVc Dead Wasteland and it has a ton of awesome assets that look like they have been in the Wasteland for 200 years. And the last is Scrap Everything; it drives me crazy that people have been in the area for 200 years but no one can clean up inside their settlements - especially the huge garbage pile in Brotherhood camps. But you have to be careful and pay attention to what you click; you can easily delete a chunk of the street or sidewalk, and the game does not have an undo button.
Be advised, with scrap everything you can not proceed with a few quests. One mechanism lair and also vault 88. It will not let you in. It crashes and puts you right back at xbox main main.
hey thank you so much for watching and commenting this, I really appreciate it. I have another collection of Settlement mods coming this weekend so keep an eye out for that video :)
rebuild aio is pretty cool too just wish it worked with sim settlements even asked the mod author himself if he would colab up with the mod author of rebuild
SIm settlements2 is perhaps both the best and sadly the worst mod... but not the way you think. I end up spending so much time building up settlements, that they get so big they break my xbox :( so if you build don't go to out there. Or do I'm not your dad.
For my factory office I have nistron live settlement maps (overview of all your settlements), video for the wasteland mod to play my pre-war movies (great mod) and an IBM HAL 5051 computer mod for my settlement management. I just use rebuilt sanctuary and Jamaica plain. place everywhere mod is a must for me.
Wow that's an entirely different list of mods I've never even heard of, save for the Wasteland video! So can you watch a full length movie that's just like, stored on your PC with that mod?
@@SnailOXD far as I know only a few movies at the moment on nexus, mostly 50's movies as it keeps it lore-friendly. I have the 'night of the living dead' on the starlight drive-in, repaired with video of the wasteland expansion, some fun power mods :) You can make your own videos but you need CK and Video Editor.
Oh hell yeah you'd love these. I'd argue these also pair very well with the mods in my newest Settlement Mod video, especially Useful Deco Buildings, which can help flesh out a City settlement really well
I can't live without it now, it's a MUST for sure. It makes building so much less tedious when I can decide if I'm okay with things intersecting weirdly
I personally have a lot more than this but if you wanted to keep it as light as possible, USO is king. But I do tend to use more stuff from Homemaker, Snappy builds and SOE. SKE is also important if you plan on running stranger mods like cannabis related mods. If you learn the glitches (rug and pillar), you can do a good chunk of what "place everywhere" does albeit with a lot more work. But as far as i am aware, USO works on PS4/5, Xbox and PC
SOE is in the next settlement video, so there's that. This is really just a convenient handful of big, transformative mods for anyone looking to dip their toes in the settlement modding category
The pillar glitch is still useful for certain things on Xbox, even with Place Anywhere. As an example, no matter what I tried with Place Anywhere I couldn't get a machine gun turret or defense post to 'sink' into the ground. Can put it anywhere, and even move it inside other objects or make it hover in the air. But unless I'm missing something, to make it sink partway beneath ground it's still the good ol' pillar glitch and select all.
Yeah thats the one downfall on consoles, memory limitations really put a hamper on things. On PC, I've effectively tripled the number of craftable objects in the settlement menu
I used sim setlement 2 luv it cause i many play FO4 jus build lol use place anywhere or everywhere i forget which an also use scrap everthing so i basically can start from square one if i need to in a place but some these other mods bout addin more stuff to build wit my snappy house kit looked good
Settlement building is sometimes the reason I start a whole new profile and save-game, it's so unbelievably satisfying with mods, especially with Sim Settlements 2. I would be careful with "scrap everything" type mods as they tend to break pre-combines and lead to performance issues, but by all means use it if you don't notice a difference
@@SnailOXD when played way bac in 2021 for first time didnt notice any problems but did have old pc then now in 2024 have better pc to run it so far everything runnin smoothly but really only came back cause the updates to whispering hills mod swear the horror mods the modders make are 100 percent better than any of horror games to date the modders really make the stuff scary an thats super rare now days
@@Prince3Vegeta yeah I've seen a lot of really good horror mods for the game and I need to get my hands on them. A lot of the question is how do I frame them in the context of a youtube video though
@@SnailOXD Could always do the horror mods as a playthrough or live stream them which ever way ya want to xp the horror mods an show ya audience the content jus have fun wit the horror mods how I really go bout usin em
Your NG saves would not be compatible anyway with downgraded version, and I cannot guarantee anything in any of my videos works with Next Gen, as I plan to never upgrade. As it stands, something like 90% of mods won't be compatible with the Next Gen patch anyway and there are too many fun mods to justify locking myself out of them. To answer the "corrupting" concern you have, it's a fairly simple process for most people and there's no permanent damage done to anything on your system by doing it. You can always verify files through steam to revert back to Next Gen if you decide you'd rather play that. You're more than welcome to try playing with these, the only one I see having trouble is Place Everywhere unless that's been updated for the new F4SE. Let me know if you try something and it does or doesn't work
Honestly I thought the storyline and voice acting was lackluster at best but the mechanics were everything I wanted out of SS1 and should have just been in the base game!
I feel like an honorable mention is Kuro Tab. Unfortunately after the last update it crashes my game every time I open the workshop menu so I can’t use it. Another one that I legitimately always have downloaded is CVC Deadwasteland
oh we're still on 1.10.163 around here, I have rollback instructions in a video if you need them. Legitimately no actual reason to play on Next Gen Patch yet
I have a love hate relationship with Sim Settlements 2. It's an amazing mod, but can mess up your gameplay on many level. I started a playtrough. Well, I love the story, but it's mess up the immersion of roleplaying in some aspects. It also mess up Raider Settlements, as instead of your common Nuka World Raiders, your settlements will be swarmed with your "soldier" settlers if you not cautious enough with your settings. Some of the story missions only started when I forced them to start with console commands, and the final ending mission, which basicly the end of the mod, never ever, not even with console commands. Then I tried to build a settlement to the first settlement in Far Harbor and that keep crashed the game. That's the point where I gave up. But it's realy an amazing mod. But as good as it is, it'll mess up your gameplay on many level. You must play it at least once, but it's no surprise if you'll only play it for once. Oh, and it messed up Vault 88 too. I limited settler numbers to the bed numbers and it worked perfectly on every settlement, but in Vault 88 where I also had some automatron too, the game just didn't stopped spawning new settlers, even when I had ~10-15 automatron, 70 bed, and over 110 population.... Pure madness when you fast travel to Vault 88 and there is enough settler to fill a whole settlement who just arrived and you not gave them Vaultsuit.
Yeah that is one drawback to SS2, it doesn't play well with other mods and sometimes it's just buggy. I had repeated problems with the "Where There's Smoke" quest, to the point where I had to start a new game to get past it
@SnailOXD Well, i have a similar issue but in a different mission. After freeing our settlers from the raiders and we started a partnership with Jake. There is an optional mission where you need to ask the farmer at Abernathy Farm before proceeding to Olivia satelite. Now, the issue is I went to Olivia satelite before starting the quest, i was just trying to level up my character first so I went to all the places near sanctuary. Sent all of the living being inside back to pre-war era. After finishing invaded Olivia satelite and we are required to return the necklace back to the farmer. But the game won't let you do that. He will just stand there talking non sense without any dialogues popped up. I had to start a new game just to pass the quest, and now i am afraid to do any quest or main mission as it might break the script again. Forcing myself to use CC to activate a mission will make me unmotivated to play the game. I haven't touched fallout 4 for a week because of this, need to have a bit of break after spending 6 hours of grinding experience for nothing.
@@mrmanners6260 that is an extremely strange bug, I'm sorry you're experiencing that. Personally I always try to do the Abernathy locket quest first before I do Jake's Comm Hub quest there, that seems to avoid any sort of bug like that, and it's worked for me so far. Just some advice in case you feel like restarting that save, as long as you're not too far ahead. Also make sure you've got the XDI patch IF you're using XDI (disregard if not), I know that patch helped fix some issues with quests
XBox and PC users can also try my "Whisper's Workshop Utilities" mod. Essentially a form of Place Everywhere/Anywhere. No F4SE required, available on Nexus and BethNet.
Yep, but to be fair most really good mods need every DLC anyway. If you're on PC, the season pass can be found stupid cheap on CDKeys, which is where I got mine. Full disclosure, I do have an affiliate link with them, but that is quite literally the cheapest place I've found the Fallout 4 Season Pass
Any of the mods I covered here can be downloaded on their own as long as you have their requirements (should be on the nexus page). I believe Sandbags was just the one mod and that was all I needed. Have fun!
Does SS2 allow you to edit the plots after the npcs build them? I prefer to.. remove most of the trash and ruination in my settlements (scrap everything my beloved)
I believe you can move certain objects (light posts and the ASAM sensor), not entirely sure about the structures but I know a lot of the decorations in structures act as pre-visibines
You didn't mention "transfer settlements" mod. I like it better than SS2. I don't play SS2 because Kingath said He and His fellow SS2 mod authors don't even play FO4. They just make mods plus they have a bad attitude toward other mod authors. But thanks for the video and I like all the other mods you mentioned.
I haven't used it yet so I didn't want to go recommending something I realistically have no experience with. I should try it out at some point, it's capable of some pretty amazing things Really? I haven't seen anything like that for the SS2 authors but I really should look into it. Idk what it is about the F4 modding scene but there's a lot of toxic elements
Uhhhh, I'd go with Homemaker solely for that it's familiar to mw, that's about it. It's also genuinely impressive how many objects it adds to your settlement, but I'm not sure if that changes on the xbox version due to size limits
BAM I've added as a correction to the description, but Place Everywhere specifically isn't, it's a different mod titled "Place Anywhere" on console and works differently because no F4SE.
Playing without mods is a waste of time and takes forever, CC settlement content is a joke besides the donut shop and defense kit, and console achievements mean nothing.
The cool thing about Sim Settlements 2 is that it only requires half the effort of giving them a roof and water, and produces some great-looking results. If you want to engage settlements with as little time investment as possible, I highly recommend it. Has a pretty fun quest line to boot
Yeah, was brought to my attention post-upload, made a correction in the pinned comment. No mention of it on the official nexus page, but I'm glad it was ported, console players deserve it
@@SnailOXD from the in game one but im doing the nexusmods and the vortex thing now coz its bugging me to high heaven not being about to clip and clean the settlements up more haha
@@uksoloz honestly I highly recommend never using the in-game mod menu if you're on PC. It's way better to use mods from external sites like Nexus because you have so much more control and selection
@@SnailOXD ya it wasnt great was just convenient so i tried using it but ya ty for the fast reply haha now time to get to wait on these mods to install haha
I just found them all on Bethesda.net for Xbox Note: I don't support the PS release for Fallout 4, since it's the most difficult to mod of any release, and I don't own a Playstation place anywhere mods.bethesda.net/en/fallout4/mod-detail/2650358 Sandbag fortifications mods.bethesda.net/en/fallout4/mod-detail/4050061 Sim Settlements 2 mods.bethesda.net/en/fallout4/mod-detail/4183657 Homemaker mods.bethesda.net/en/fallout4/mod-detail/4304510 Better Armory Mod mods.bethesda.net/en/fallout4/mod-detail/4136712
Hey sorry I missed those, description has been updated and here's the list of links. Just heads up these links are for PC and from nexusmods Sim Settlements 2 www.nexusmods.com/fallout4/mods/47976 Homemaker - Settlements Expanded www.nexusmods.com/fallout4/mods/1478 Better Armory Mod www.nexusmods.com/fallout4/mods/42123 Sandbag Fortifications www.nexusmods.com/fallout4/mods/21358 155 Howitzer Mod www.nexusmods.com/fallout4/mods/25527 Place Everywhere www.nexusmods.com/fallout4/mods/9424
So the Howitzer mod itself is just for looks/sounds. IMO just more on flavour than the vanilla mortar cannons. However there are options on PC if you want to fire artillery faster, one such example I can think of is Angry Artillery, another being Configurable Artillery. Actually in this footage here I'm using Configurable artillery, but I always seem to have trouble getting it to fire as fast as I want it to
@@SnailOXD thanks this should make artillery actually helpful and kill hostiles instead of non hostile people who rush in and ignore the fact i called in an artillery barrage
Yeah so you're looking for Transfer Settlements Blueprints in that case, which get used with the transfer settlements mod. Be sure to read requirements as some may require other mods for their assets
@@SnailOXD Or you can just use the basic city plans in SS2 (choose from city planners desk). There are a ton on Nexus you can d/l too - choose your style! You just set down a desk (anywhere, it'll get moved), choose a plan and away you go!
Yep, but 4/5 are available on xbox as well. I made a correction for Better Armory Mod being available on xbox, it actually is available although there was no mention on their nexus page for it.
DISCUSSION THREAD:
CORRECTION: Better Armory Mod is available on Xbox, although this isn't mentioned in the NexusMods page. This might be uploaded by someone not affiliated with the official mod team so try at your own risk.
Do you use any of these? If not these, which would you use?
As always thanks for watching!
Umm Better Armory is on Xbox. Has been since the mod originally released. I would also recommend Jkruse’s Weapon Wall racks for added customization for your armories.
As for other settlement building mods that I use and can’t live without Workshop Rearranged is just a great overhaul to vanilla building system as it provides a better snapping system, more accurate and in depth categories, and in general more items to build with. Others I use in addition are All Settlements Extended, GOT Gathers Out there, OCDecorator, PWR Passive Water Resources, Housekeeping, Guard Towers, Settlement Markers, Modular Kitchen, Minutemen Morale Pack, CREATive Clutter, Snappy HouseKit, Do it Yourshelf, Symbiotic Settlements, Zebrina’s Workshop Devices, Salvage Beacons, General Dave’s Wasteland Walls, Military Clutter, Manufacturing Extended, Commonwealth Landlord, cVc Dead Wasteland, Snap’n Build 2.0, Rebuild - Modular Sanctuary Pre-War and Post-War Build Set, Northland Diggers, Gruffydd’s Signs and Posters, CWSS Redux, Woody’s Wasteland Stuff, The Kuro Tab, and finally the Capital Wasteland Workshop Pack I & II
@@LordSleepy99 are you sure? The mod page on nexus doesn't say so, but it's entirely possible that the authors simply didn't update it or it was ported by someone without their knowledge.
In any case thank you, I'm gonna issue a correction in description and pinned comment
@GULPERTARANTINO I don't have the Next Gen patch, so with anything I cover that's available on Xbox try it at your own risk.
My best advice is start a brand new save with the mod installed and see if everything works as intended
On Xbox there is a mod called place anywhere, that is very similar to place everywhere, just have to do an extra step to place items in workshop mode.
What's the extra step?
Thank you! Yes I knew there was a 'place anywhere' mod but I wasn't totally sure as I don't own a console.
And yeah, can you add what the extra step is in your OG comment? This'll help a lot of console players
@@archdornan8349all you have to do is be able to place the item first, pick it up, click x and then release it. It says in the mod description if that wasn’t a good explanation.
@@SnailOXDyeah no bother, I hope my previous comment helps. :)
@@jackieboi200 it absolutely does, thank you! That's part of the benefit of having a comment section is people get to share pertinent information I might not have!
I love that the sponsored chapter is called “Paying the bills” 😅 Great video! I think I’ll download the sand bag fortifications! 👍🏼
hahaha thanks, figured I'd at least be up-front and honest if I'm gonna smack you dudes with an ad. You really should, sandbag fort is one of my favourite mods, RIGHT up there with SS2 and I consider it an auto-include at this point for any settlement focused run. Have fun!
@@SnailOXD is understandable and you are doing great! you got a new sub! 🤙🏼 and I got some new fortifications 🫡
@@AstroLegacy_ thanks for the sub! Hope you build some cool trenches with that!
Sandbag fortifications changed how I build walls for settlements. I use it in every settlement!
@@Vynidual I just noticed that the Militarized minutemen mod is even better if you use this fortifications, idk why.
Searching "place objects in red zones" will help find the place anywhere mod on xbox.
You don't have to rescue Preston.
all you have to do is pick up the magazine on the workbench and go build that beacon someplace.
Starlight drive in is good for a starting settlement because it's not in the 'Triangle of Death' as it's known. (Red Rocket/Sanctuary/Abernathy Farm)
Just make sure you clear all the molerats out (and that you dont get the glitch where the last molerat wont appear to be dead. that messed my game up for ages)
build the beacon and flip it back off quick (so you dont get lots of vanilla settlers) and the stranger should turn up.
if he does not, you just wait a couple hours and he'll arrive. (i usually place down a bench to sit on, and i'll find him there when my wait time is up)
and if you find him charming...make sure to dump points into charisma. *wink
What exactly is the triangle of death?
@@Mad-rg9sz it's the area (a triangle shape) between the Red Rocket you meet Dogmeat at, Sanctuary hills and Abernathy farm.
If you build too much in those areas, you can get crashes to desktop.
Many players had this when getting close to those areas.
They are close to one another, and many machines would crash when ether entering the area or trying to fast travel there.
That's why players call it the 'triangle of death' lol.
There is another area that is similar, but I can't remember the area names.
If you want to build big in that area, try sticking to one of the settlements only.
I tend to make a small settlement for Preston and co, then make Red Rocket cosy for me and just let Abernathy be.
(After I tried walling it away and got crashes because I had built too much in the other two places already lol)
The Playstation 4/5 version of the Place Everywhere mod is called QwaPA.
Thank you! Liking this so people see it
A couple of mods I can't live without are Snappy (they have sections for different types of building using assets from the game, so say you want to repair Bunker Hill, they have the pieces from the game and more). Another is called cVc Dead Wasteland and it has a ton of awesome assets that look like they have been in the Wasteland for 200 years. And the last is Scrap Everything; it drives me crazy that people have been in the area for 200 years but no one can clean up inside their settlements - especially the huge garbage pile in Brotherhood camps. But you have to be careful and pay attention to what you click; you can easily delete a chunk of the street or sidewalk, and the game does not have an undo button.
Be advised, with scrap everything you can not proceed with a few quests. One mechanism lair and also vault 88. It will not let you in. It crashes and puts you right back at xbox main main.
Well, I just started tracking all these to install when I get home.
Don't forget to check the new video, which goes over thousands of new workshop objects to craft! Thanks for watching, hope you have fun :)
this video deserves more likes man, this dude's content is awesome
hey thank you so much for watching and commenting this, I really appreciate it. I have another collection of Settlement mods coming this weekend so keep an eye out for that video :)
@@SnailOXD awesome dude
Snappable beds for people who still want to be more involved in settlement building. I love the mod especially the hanging beds
Ah that's an awesome mod thanks!
Cvc dead wasteland is my favorite.
Just covered it in today's video, I didn't even use too much of it but it's quickly become my favourite workshop pack
rebuild aio is pretty cool too just wish it worked with sim settlements even asked the mod author himself if he would colab up with the mod author of rebuild
I have to go look at that, sounds like a neat mod!
SIm settlements2 is perhaps both the best and sadly the worst mod... but not the way you think. I end up spending so much time building up settlements, that they get so big they break my xbox :( so if you build don't go to out there. Or do I'm not your dad.
I've developed a weird pavlovian conditioning where if my game isn't broken in some way it doesn't feel like a real playthrough anymore
For my factory office I have nistron live settlement maps (overview of all your settlements), video for the wasteland mod to play my pre-war movies (great mod) and an IBM HAL 5051 computer mod for my settlement management. I just use rebuilt sanctuary and Jamaica plain. place everywhere mod is a must for me.
Wow that's an entirely different list of mods I've never even heard of, save for the Wasteland video!
So can you watch a full length movie that's just like, stored on your PC with that mod?
@@SnailOXD far as I know only a few movies at the moment on nexus, mostly 50's movies as it keeps it lore-friendly. I have the 'night of the living dead' on the starlight drive-in, repaired with video of the wasteland expansion, some fun power mods :) You can make your own videos but you need CK and Video Editor.
I need to add some of these to my modlist. :O
Oh hell yeah you'd love these. I'd argue these also pair very well with the mods in my newest Settlement Mod video, especially Useful Deco Buildings, which can help flesh out a City settlement really well
Place everywhere is A MUST & THE GOAT! 🙏👌🙏
I can't live without it now, it's a MUST for sure. It makes building so much less tedious when I can decide if I'm okay with things intersecting weirdly
I personally have a lot more than this but if you wanted to keep it as light as possible, USO is king. But I do tend to use more stuff from Homemaker, Snappy builds and SOE. SKE is also important if you plan on running stranger mods like cannabis related mods. If you learn the glitches (rug and pillar), you can do a good chunk of what "place everywhere" does albeit with a lot more work. But as far as i am aware, USO works on PS4/5, Xbox and PC
SOE is in the next settlement video, so there's that. This is really just a convenient handful of big, transformative mods for anyone looking to dip their toes in the settlement modding category
The pillar glitch is still useful for certain things on Xbox, even with Place Anywhere. As an example, no matter what I tried with Place Anywhere I couldn't get a machine gun turret or defense post to 'sink' into the ground. Can put it anywhere, and even move it inside other objects or make it hover in the air. But unless I'm missing something, to make it sink partway beneath ground it's still the good ol' pillar glitch and select all.
Place anywhere has been on Xbox b4. I've used it. Haven't played in yrs so idk about now since the last update
The update happen and I can't find it on Xbox anymore.
The complete SS2 mods takes a crazy amount for the XBox limitations
Yeah thats the one downfall on consoles, memory limitations really put a hamper on things. On PC, I've effectively tripled the number of craftable objects in the settlement menu
I used sim setlement 2 luv it cause i many play FO4 jus build lol use place anywhere or everywhere i forget which an also use scrap everthing so i basically can start from square one if i need to in a place but some these other mods bout addin more stuff to build wit my snappy house kit looked good
Settlement building is sometimes the reason I start a whole new profile and save-game, it's so unbelievably satisfying with mods, especially with Sim Settlements 2. I would be careful with "scrap everything" type mods as they tend to break pre-combines and lead to performance issues, but by all means use it if you don't notice a difference
@@SnailOXD when played way bac in 2021 for first time didnt notice any problems but did have old pc then now in 2024 have better pc to run it so far everything runnin smoothly but really only came back cause the updates to whispering hills mod swear the horror mods the modders make are 100 percent better than any of horror games to date the modders really make the stuff scary an thats super rare now days
@@Prince3Vegeta yeah I've seen a lot of really good horror mods for the game and I need to get my hands on them. A lot of the question is how do I frame them in the context of a youtube video though
@@SnailOXD Could always do the horror mods as a playthrough or live stream them which ever way ya want to xp the horror mods an show ya audience the content jus have fun wit the horror mods how I really go bout usin em
so these work on the next-gen patch aswell? I don’t wanna risk any corrupting by downgrading so I’d love to know
Your NG saves would not be compatible anyway with downgraded version, and I cannot guarantee anything in any of my videos works with Next Gen, as I plan to never upgrade. As it stands, something like 90% of mods won't be compatible with the Next Gen patch anyway and there are too many fun mods to justify locking myself out of them.
To answer the "corrupting" concern you have, it's a fairly simple process for most people and there's no permanent damage done to anything on your system by doing it. You can always verify files through steam to revert back to Next Gen if you decide you'd rather play that.
You're more than welcome to try playing with these, the only one I see having trouble is Place Everywhere unless that's been updated for the new F4SE. Let me know if you try something and it does or doesn't work
Honestly I thought the storyline and voice acting was lackluster at best but the mechanics were everything I wanted out of SS1 and should have just been in the base game!
I mean hey that's fair, I remember playing SS1 many years ago and thinking it was alright but not great. SS2 is very sound mechanically speaking
I feel like an honorable mention is Kuro Tab. Unfortunately after the last update it crashes my game every time I open the workshop menu so I can’t use it. Another one that I legitimately always have downloaded is CVC Deadwasteland
oh we're still on 1.10.163 around here, I have rollback instructions in a video if you need them. Legitimately no actual reason to play on Next Gen Patch yet
I have a love hate relationship with Sim Settlements 2.
It's an amazing mod, but can mess up your gameplay on many level.
I started a playtrough. Well, I love the story, but it's mess up the immersion of roleplaying in some aspects.
It also mess up Raider Settlements, as instead of your common Nuka World Raiders, your settlements will be swarmed with your "soldier" settlers if you not cautious enough with your settings.
Some of the story missions only started when I forced them to start with console commands, and the final ending mission, which basicly the end of the mod, never ever, not even with console commands.
Then I tried to build a settlement to the first settlement in Far Harbor and that keep crashed the game. That's the point where I gave up.
But it's realy an amazing mod. But as good as it is, it'll mess up your gameplay on many level.
You must play it at least once, but it's no surprise if you'll only play it for once.
Oh, and it messed up Vault 88 too. I limited settler numbers to the bed numbers and it worked perfectly on every settlement, but in Vault 88 where I also had some automatron too, the game just didn't stopped spawning new settlers, even when I had ~10-15 automatron, 70 bed, and over 110 population.... Pure madness when you fast travel to Vault 88 and there is enough settler to fill a whole settlement who just arrived and you not gave them Vaultsuit.
Yeah that is one drawback to SS2, it doesn't play well with other mods and sometimes it's just buggy. I had repeated problems with the "Where There's Smoke" quest, to the point where I had to start a new game to get past it
@SnailOXD Well, i have a similar issue but in a different mission. After freeing our settlers from the raiders and we started a partnership with Jake. There is an optional mission where you need to ask the farmer at Abernathy Farm before proceeding to Olivia satelite.
Now, the issue is I went to Olivia satelite before starting the quest, i was just trying to level up my character first so I went to all the places near sanctuary. Sent all of the living being inside back to pre-war era.
After finishing invaded Olivia satelite and we are required to return the necklace back to the farmer. But the game won't let you do that. He will just stand there talking non sense without any dialogues popped up.
I had to start a new game just to pass the quest, and now i am afraid to do any quest or main mission as it might break the script again.
Forcing myself to use CC to activate a mission will make me unmotivated to play the game. I haven't touched fallout 4 for a week because of this, need to have a bit of break after spending 6 hours of grinding experience for nothing.
@@mrmanners6260 that is an extremely strange bug, I'm sorry you're experiencing that. Personally I always try to do the Abernathy locket quest first before I do Jake's Comm Hub quest there, that seems to avoid any sort of bug like that, and it's worked for me so far.
Just some advice in case you feel like restarting that save, as long as you're not too far ahead. Also make sure you've got the XDI patch IF you're using XDI (disregard if not), I know that patch helped fix some issues with quests
XBox and PC users can also try my "Whisper's Workshop Utilities" mod. Essentially a form of Place Everywhere/Anywhere. No F4SE required, available on Nexus and BethNet.
Awesome, thanks for the heads up!
You literally need every DLC for some of these
Yep, but to be fair most really good mods need every DLC anyway.
If you're on PC, the season pass can be found stupid cheap on CDKeys, which is where I got mine. Full disclosure, I do have an affiliate link with them, but that is quite literally the cheapest place I've found the Fallout 4 Season Pass
Amazing video, you should be competing against the fallout YT big boys. 🔥
Hey I appreciate the love man, share it with a friend and one day I might be able to compete!
Liked and subbed. :)
Thank you! Much appreciated!
This looks very interesting the sandbags do I need to download the additional 30 plus mods to get it running?
Any of the mods I covered here can be downloaded on their own as long as you have their requirements (should be on the nexus page). I believe Sandbags was just the one mod and that was all I needed. Have fun!
@@SnailOXD thanks
To bad on Xbox the Sandbag fortifications mod removed the bunkers so it didn't crash even though it didn't with the bunkers
Yeah many mods end up needing to remove a number of objects and items to accomodate console limitations. It's a shame, but a necessary compromise
Does SS2 allow you to edit the plots after the npcs build them? I prefer to.. remove most of the trash and ruination in my settlements (scrap everything my beloved)
I believe you can move certain objects (light posts and the ASAM sensor), not entirely sure about the structures but I know a lot of the decorations in structures act as pre-visibines
You didn't mention "transfer settlements" mod. I like it better than SS2. I don't play SS2 because Kingath said He and His fellow SS2 mod authors don't even play FO4. They just make mods plus they have a bad attitude toward other mod authors. But thanks for the video and I like all the other mods you mentioned.
I haven't used it yet so I didn't want to go recommending something I realistically have no experience with. I should try it out at some point, it's capable of some pretty amazing things
Really? I haven't seen anything like that for the SS2 authors but I really should look into it. Idk what it is about the F4 modding scene but there's a lot of toxic elements
Would yall recommend Homemaker or unlocked settlement objects for xbox? They both look alike to me.
Uhhhh, I'd go with Homemaker solely for that it's familiar to mw, that's about it. It's also genuinely impressive how many objects it adds to your settlement, but I'm not sure if that changes on the xbox version due to size limits
Bam and place anywhere are both available on console
BAM I've added as a correction to the description, but Place Everywhere specifically isn't, it's a different mod titled "Place Anywhere" on console and works differently because no F4SE.
Subbed!
Thanks so much! Hope you enjoy your stay!
Playing without mods is a waste of time and takes forever, CC settlement content is a joke besides the donut shop and defense kit, and console achievements mean nothing.
Agree
I'm a settlement minimalist. Give em a roof and water
The cool thing about Sim Settlements 2 is that it only requires half the effort of giving them a roof and water, and produces some great-looking results. If you want to engage settlements with as little time investment as possible, I highly recommend it. Has a pretty fun quest line to boot
@@SnailOXD thanx.
Sim Settlements 2 isn’t the best mod for Fallout 4, it might be the best mod ever made.
had me in the first half, not gonna lie xD but it's a very strong contender for that, yeah
BAM IS on xbox wdym. I have it and love it for all my guns.
Yeah, was brought to my attention post-upload, made a correction in the pinned comment. No mention of it on the official nexus page, but I'm glad it was ported, console players deserve it
can you not add homemaker from the in game add ons?
How do you mean? Like, the pre-existing menu sections? Or do you mean the in-game mod menu?
@@SnailOXD from the in game one but im doing the nexusmods and the vortex thing now coz its bugging me to high heaven not being about to clip and clean the settlements up more haha
@@uksoloz honestly I highly recommend never using the in-game mod menu if you're on PC. It's way better to use mods from external sites like Nexus because you have so much more control and selection
@@SnailOXD ya it wasnt great was just convenient so i tried using it but ya ty for the fast reply haha now time to get to wait on these mods to install haha
I downloaded and installed place eveyrwhere on nexus but i cant get the mod to work. Any ideas ?
As long as you have F4SE installed properly it should be working, but try placing it higher in your load order
Dont you need F4SE for 'Place Anywhere' ?
For place Everywhere? Yes, it's an F4SE plugin. But for Place Anywhere it should be on consoles
None of this dtuff is showing up on my search.
I just found them all on Bethesda.net for Xbox
Note: I don't support the PS release for Fallout 4, since it's the most difficult to mod of any release, and I don't own a Playstation
place anywhere
mods.bethesda.net/en/fallout4/mod-detail/2650358
Sandbag fortifications
mods.bethesda.net/en/fallout4/mod-detail/4050061
Sim Settlements 2
mods.bethesda.net/en/fallout4/mod-detail/4183657
Homemaker
mods.bethesda.net/en/fallout4/mod-detail/4304510
Better Armory Mod
mods.bethesda.net/en/fallout4/mod-detail/4136712
@@SnailOXD Kool I'll go look
@@SnailOXD I wonder if it matter that I have the Xbox series X and not a Xbox 1
@@FlannelDan90 its *possible*, but it shouldn't matter IMO. I cant test since I don't have an XBOX
Where are the mod links
Hey sorry I missed those, description has been updated and here's the list of links. Just heads up these links are for PC and from nexusmods
Sim Settlements 2
www.nexusmods.com/fallout4/mods/47976
Homemaker - Settlements Expanded
www.nexusmods.com/fallout4/mods/1478
Better Armory Mod
www.nexusmods.com/fallout4/mods/42123
Sandbag Fortifications
www.nexusmods.com/fallout4/mods/21358
155 Howitzer Mod
www.nexusmods.com/fallout4/mods/25527
Place Everywhere
www.nexusmods.com/fallout4/mods/9424
@@SnailOXD fantastic thank you so much!!!
@@dantauche7917 no worries, thank you for letting me know I missed them;
Have fun!
Question is the howitzer better then the artily like does it launch shells faster
Pretty sure it’s just for looks
@@rnw8gaming322 dam i wish it was better then the artillery the artillery comes in so late it one time killed alot of my settelers
@@ishaqedrees5849 yeah I agree, honestly I think artillery is more of a set piece thing than a practical thing people would use
So the Howitzer mod itself is just for looks/sounds. IMO just more on flavour than the vanilla mortar cannons.
However there are options on PC if you want to fire artillery faster, one such example I can think of is Angry Artillery, another being Configurable Artillery. Actually in this footage here I'm using Configurable artillery, but I always seem to have trouble getting it to fire as fast as I want it to
@@SnailOXD thanks this should make artillery actually helpful and kill hostiles instead of non hostile people who rush in and ignore the fact i called in an artillery barrage
Someone know a mod where i can get premade settlements?or dont have to build settlements.( Except sim settlements.)
Yeah so you're looking for Transfer Settlements Blueprints in that case, which get used with the transfer settlements mod.
Be sure to read requirements as some may require other mods for their assets
@@SnailOXD Or you can just use the basic city plans in SS2 (choose from city planners desk). There are a ton on Nexus you can d/l too - choose your style! You just set down a desk (anywhere, it'll get moved), choose a plan and away you go!
@@SonicPhil3000 ah! I forgot about that mechanic actually, but yes that's an option too and probably closest to what they want
Can do ps4 now?
Unfortunately I can't since I don't own a PS4, sorry
These from Nexus?
Yep, but 4/5 are available on xbox as well. I made a correction for Better Armory Mod being available on xbox, it actually is available although there was no mention on their nexus page for it.
place everywhere is on xbox as place anywhere
nice video :D
Thanks! 😁