Convert 2D Image Into 3D In Blender 2.8
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- Опубліковано 11 вер 2024
- Welcome Back guyz To My New Tutorial Where I Teach You How To Make A 2D Image Into A 3D Model.So Make Sure To Like, Comment, Share and Subscribe For More Upcoming Videos
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finaly a oponent worth learning from !!!
download font > install font > start blender > ctrl + a > Text > tab > write text > object data properties > select font > extrude 1:30 min max!
i wish it would work, but as a total beginner, when i push TAB, A and E, then i click on my right button nothing happen ^^;
A vector editing program like Inkscape (which is free) is better for this than photoshop in my opinion :) - still good video.
Thanks MoonCraft 3D. I started with Inkscape too.
nice
It didn't worked for me I can't see the avg file that I imported tobblender
Great
in photoshop its just empty png nothing else no matter what color and stuff i make it
I thought an ad was playing in the background and I was waiting for the person with the video to start talking
Ok so you have to make a Smart Object (right-click layer in Photoshop -> convert to Smart Object) from your PNG in order for this to work, before exporting to SVG.
hmm still doesn't work for me
@@bendolmanb I tried it with a different object and didn't work the way I described. Eventually did it in illustrator and exported it there. Hope this helps!
@@FaatiBomBom aha same I resorted to illustrator too
doesn't work anymore
anyone know how to import this into vegas ?
not a problem anymore...
after i did the right step, export svg, when i imported in blender it won't show up. And i checked the layer section the svg file is there. The svg image simply just won't show up on the screen, and I can't control it either.
It didn't show up for me at first neither. You have to trace the image (use image trace option) in illustrator, then expand it, delete the white background and then it will work.
I can't do this step at 1:22 pls help
DL's method is neat and clean. I follows. In my case, I have a logo with colour parts. After trial and error, it is my workaround: In object mode, I select all parts of the same colour, then in pull down menu 'Join' so that all is read as one before the extrusion by E. Unfortunately, E results in pulling out a hollow shell with surface of one side and the thickness, I need to use Mirror modifier as a fix. Suggestions to improve please.
awesome
THUMBS DOWN because of this intolerable music
ua-cam.com/video/QNulS324Fww/v-deo.html