Damn, out of all the blender tutorials I've seen, this one is definitely one of the best. Thanks for the simple, straight-to-the-point tutorial. Keep it up!
I agree! This is the first one that I could actually follow and accomplish my goal! Others: "just extrude, move, / a 17 bzpg" Me: What the hell did he just say!!
Good tutorial, but the keyboard shortcuts are hard to follow along with when they are only sometimes on the screen. Such as 3:17, did you press tab, e, z, but only put on the screen tab, e? It would be helpful to reference the actual features instead of shortcuts for this reason, to give a real explanation as to what you are doing.
Seems to be an overly complicated way to extrude a shape. Why not trace the bitmap file and make a path from it, import it as svg, convert to mesh, extrude. Done.
Inkscape can be use as a SVG generator to make this as a 3D curve convert to mesh or as a stencil , this method is only if you want to apply some kind of bump or bas relief detail logo to the surface of another 3D model.
Thank you for your very clear and easy to follow instructions. Today is the very first day I downloaded and used blender but was able to achieve my goal of turning a picture into 3d so I it can help me with the perspective for some of my product concepts. Thank you very much.
Looking forward to trying this myself. I recently picked up a 3D printer and would like to fabricate some custom parts for a small model. I had planned to make them out of clay, but I would prefer to 3D print them. Thanks for what seems to be an easy to follow tutorial.
One thing to note is using the smooth modifier or the Shade Smooth setting will not improve the quality of a 3D printed or machined object made from the 3d model cause smoothing just hides the polygons with shading wich the CAM/Slicer program will ignore as it just sees the "raw" polygons in contrast to say a game engine where the shading will carry over and hide the polygons but they are still there. Only further subdivisions to make the polygons even smaller will work for creating a physical object with a (somewhat) smooth surface right from the machine.
One thing he left out that caught me scratching my head was when you make the subdivide, he switches back to object mode, which is important for the modifier to work.
Hi great tutorial but can't find an answer to the following: what if the bridge edge loops and fill both creates vertices that pass over empty space? I have a circular logo and there must be some variation in the z axis along the vertices because filling or bridging edge loops causes some of them to overlap others. I tried scaling along the z axis as you said to flatten everything but didn't fix it. For example imagine a doughnut where the inner hole has been filled in but the vertices outlining the hole are still there. Is there a way to cut the face of the doughnut using the vertices of the inner hole?
Thank you so much I’ve watch more video of trying to do this exact thing that your doing. And yours has work phenomenal and I appreciate it more than words can describe. Thank and please keep up the good work.
It’s much easier (and way better) to draw it on a vector software, import it on blender and extrude. There are free vectorial tools that are excellent. Nice exercise to learn some blender tricks btw.
Thank you for the usefull info. When I hit Solidify and increase the thickness, instead of doing that, it connects vertices and sems to thicken in yx plane thus creating weird shapes. What am I doing wrong?
I have watched the video many times but in my case after opening the image, the image is not displaying in the working area.Help to fix the issue please
In 3:44 of the video, I do exactly the same as you, and on Edit Mode, scrolling the select bar, select sharp edges doesn´t appear. I´m almost to f**k off my Blender learning because every step costs all my nerves.
This tutorial is great but at around 3:51 I lost the plot a bit, every time I try it I get a copy of the entire face of the logo, instead of just an orange outline of the sharp edges. Am I doing something wrong? Any explanation appreciated since I'm stuck on this step.
I don't understand this... I hit E and then Z but it just pulls it all apart. I've restarted this video 6 times and I've redid my project another 10. So I'm not sure what I'm doing wrong.
I've watched a few tutorials and this is literally the worst way to do this. Convert to SVG (Adobe Express) drop in. Delete anything you don't want, select all, switch to Edit and Extrude on Z access. Export. Took me 5 mins after 4 hours battling with this chump method.
Why do not you just use vector made in corel draw or illustator and change it to 3D object later? It is done like in 1 minute and the result is way better? :D
can someone please tell me why my imported SVG logo has jagged lines but the actual svg is smooth?! I've been searching for days with no answer or solutions. Tempted to switch to Maya or c4d
Any advice on why Blender will not allow me to extrude on the z-axis? Like when I go to 3:22 in the video it does not allow me to extrude upwards I can only extrude on the x/y axis.
I think i figured it out. Somewhere along the way the Z scale of the object gets set to 0. Meaning there's nothing for the object to multiply on top of. Solution: Go to OBJECT mode -> hit N or look for that transform window -> check SCALE: set z to like .01, then try again
thanks for this amazing tutorial but having an issue with something I'm working on can you help ? when I try to the step the resolution is SOOO bad even though the image is high res thanks in advance
what is the pixel to meters conversion? I nothing appeared when I uploaded my logo to the displacement settings.. does the plane need to be the exact size as the logo dimensions?
Do you know if there is a way to make the Displace modifier squeeze out a three-dimensional image with filled space? I need to squeeze out a human model that shouldn't be flat, and it works, but there is a cavity inside the silhouette, which shouldn't be there. The option to cut out a thin plane and extend it in volume does not suit me, because then the reliefs will disappear
When I use the displace modifier, the displacement is very choppy and spiky, not nearly as flat as yours is here. Do you know how I'd be able to solve that issue?
@@poeticwun I think i figured it out. Somewhere along the way the Z scale of the object gets set to 0. Meaning there's nothing for the object to multiply on top of. Solution: Go to OBJECT mode -> hit N or look for that transform window -> check SCALE: set z to like .01, then try again
Oof, thats rough buddy, doesnt happen to me, and idk how to do subdivide in industrial blender, but i just use loop cuts then increase and do agian with the other axis
HI. When I am about to delete the bottom at 2:45 it doesn´t bring the delete options up as it does in your video. :) what have I missed, I am complete new to this. Thanks in advance!
Incredible tutorial, took me like 40 mins to do it but it was so well explained and informative. Appreciate you sharing your knowledge, respect!
how bro how
I learnt 3x from this tutorial than I thought I would.
Good job!
Damn, out of all the blender tutorials I've seen, this one is definitely one of the best. Thanks for the simple, straight-to-the-point tutorial. Keep it up!
I agree! This is the first one that I could actually follow and accomplish my goal! Others: "just extrude, move, / a 17 bzpg" Me: What the hell did he just say!!
me: casually subdividing it by 100 twice
my computer:
relatable 💀
Haha fr
my pc crashed
my computer is still loading
my computer said something else than what it usally says when its not reasponding
Brooooo, Ive looking for this. The best, most concise, informative and best paced tutorial I've seen in a while. Thanks a lot. Good video bro
Good tutorial, but the keyboard shortcuts are hard to follow along with when they are only sometimes on the screen. Such as 3:17, did you press tab, e, z, but only put on the screen tab, e? It would be helpful to reference the actual features instead of shortcuts for this reason, to give a real explanation as to what you are doing.
4:08 just FYI in case you wanna add a notation - you said "Set origin to 3d cursor" but selected "Origin to Geometry" (which is correct)
Thank you so much I was trying so much so I decided to scroll to the comments to see whats wrong then I saw this comment and realized lol
Exactly what I needed. Thank you for your generosity. May all your endeavors be successful !
It was a bit hard to follow as a blender noob, but I got it now. Looks so good, thanks! :)
Seems to be an overly complicated way to extrude a shape. Why not trace the bitmap file and make a path from it, import it as svg, convert to mesh, extrude. Done.
Yes. Via Inkscape.
This doesn't seem complicated to me though... Just 1 week using Blender
He definitely did this the LOOOOONG way. SVG, convert, extrude.. Whatever is going on here, do not do it this way lol
@@zeroh_chill2966is there a tutorial?
Do u have a tutorial for it?
Inkscape can be use as a SVG generator to make this as a 3D curve convert to mesh or as a stencil , this method is only if you want to apply some kind of bump or bas relief detail logo to the surface of another 3D model.
Thanks for solving 3 problems i am facing at once. Great Tutorial and you have earned a sub!
Thank you for this tutorial. The SVG generators out there can have some unwanted artifacts that are hard to clean up, this is much more simple!
Thank you for your very clear and easy to follow instructions. Today is the very first day I downloaded and used blender but was able to achieve my goal of turning a picture into 3d so I it can help me with the perspective for some of my product concepts. Thank you very much.
Glad it was helpful 😊
incredible that this is considered simple--7 minutes of almost one instruction per second!
Welcome to Blender, the worst 3D package, in Maya this takes a few clicks haha
@@wallacesousuke1433 Found a way to do it with TinkerCAD in 2, lol. 1. Convert to SVG 2. Import to TinkerCAD.
This was EXACTLY WHAT I WAS LOOKING FOR
Looking forward to trying this myself. I recently picked up a 3D printer and would like to fabricate some custom parts for a small model. I had planned to make them out of clay, but I would prefer to 3D print them. Thanks for what seems to be an easy to follow tutorial.
One thing to note is using the smooth modifier or the Shade Smooth setting will not improve the quality of a 3D printed or machined object made from the 3d model cause smoothing just hides the polygons with shading wich the CAM/Slicer program will ignore as it just sees the "raw" polygons in contrast to say a game engine where the shading will carry over and hide the polygons but they are still there. Only further subdivisions to make the polygons even smaller will work for creating a physical object with a (somewhat) smooth surface right from the machine.
@@johnpekkala6941 great tip
Amazing tutorial!! Congrats! And keep the good work!
i learned way more then expected, great video!
my image was shitty as hell so I had to refine the model for a long time but so much grateful to watch this tutorial jajaja
This was an excellent tutorial! You did a fantastic job and got to the point! Keep up the great work!
I decided to just keep it looking pixelated, because I'm aiming to make a low-poly game, anyway. But this saved a lot of time.
perfect video! I has looking for something like this at days!
One thing he left out that caught me scratching my head was when you make the subdivide, he switches back to object mode, which is important for the modifier to work.
Well deserved like. I can't thank you enough. Top notch tutorial. Many thanks!
Nice job, i was thinking of designing a coaster for 3d printing and this will help a lot.
Happy to help 🙂
How do you do the bridge edge loops because everytime I try it it fills the whole plane.
I learned so much, thank you!
Amazing. Thank you so much for this man. So helpful! Looking forward your next tutorials.
I really appreciate your awesome words :)
THANK YOU! You just saved my life :D
Thanks 4 the tutorial because I had to 3D print something for my teachers and I needed to somehow get a png to a stl so thanks😄
yay!! thankyou! there will now be an ic0n cube on pintables for all!
Hi great tutorial but can't find an answer to the following: what if the bridge edge loops and fill both creates vertices that pass over empty space? I have a circular logo and there must be some variation in the z axis along the vertices because filling or bridging edge loops causes some of them to overlap others. I tried scaling along the z axis as you said to flatten everything but didn't fix it. For example imagine a doughnut where the inner hole has been filled in but the vertices outlining the hole are still there. Is there a way to cut the face of the doughnut using the vertices of the inner hole?
I LOVE YOU YOU SAVED MY LIFE
Thank you so much I’ve watch more video of trying to do this exact thing that your doing. And yours has work phenomenal and I appreciate it more than words can describe. Thank and please keep up the good work.
It’s much easier (and way better) to draw it on a vector software, import it on blender and extrude. There are free vectorial tools that are excellent. Nice exercise to learn some blender tricks btw.
The sound from your mic could be louder but this video helps me rlly
Thank you, made my first 3D model
This helps me a lot at the Time, thanks for your Work.💪👍👍👍
Thank you for the usefull info. When I hit Solidify and increase the thickness, instead of doing that, it connects vertices and sems to thicken in yx plane thus creating weird shapes. What am I doing wrong?
thank you for a well explained tutorial!
Thanks buddy!
great help thankyou very much
After S + Z + 0, why haven't you applied the merge by distance?
this tutorial vid is so cracked out, holy wtf.
His shortcut keys are out of my head
Thanks so much for helping me.
Excellent ! 👌
5:41 im trying to fill a letter R, but when I select it and try to fill, it only fills the hole in the R. Help?
Did you find a solution. Im having the same problem right now
Amazing tutorial!
My dude, thank you so much for this tutorial.
I have watched the video many times but in my case after opening the image, the image is not displaying in the working area.Help to fix the issue please
So I learned that you have to make sure you're in object mode so you can see it.
When I open the texture image; it does not render on the screen; am I missing a step?
Holy fu** ! The best tuto ever !
In 3:44 of the video, I do exactly the same as you, and on Edit Mode, scrolling the select bar, select sharp edges doesn´t appear. I´m almost to f**k off my Blender learning because every step costs all my nerves.
ong this video save me!!! thank you so much.
At 2:55 when Im selecting the parts of the wireframe, it just selects the whole mesh. Why blender doesn't let me to select certain parts of the mesh?
select the edit mode
Excellent. Thank you. How will it work with colors other than black and white?
Everybody hates a 3 min tutorial dragged for 20 min. But man, you were RACING on this tutotial, slow a little bit...
This tutorial is great but at around 3:51 I lost the plot a bit, every time I try it I get a copy of the entire face of the logo, instead of just an orange outline of the sharp edges. Am I doing something wrong? Any explanation appreciated since I'm stuck on this step.
select the edit mode
@@sobatni are you sure? I select edit mode and it doesn´t appear.
Excellent.
Thank U so much! So easy! 😃
what ana amazing video
I don't understand this... I hit E and then Z but it just pulls it all apart. I've restarted this video 6 times and I've redid my project another 10. So I'm not sure what I'm doing wrong.
Same
@@Valkyriexproject glad I'm not the only one lol
I've watched a few tutorials and this is literally the worst way to do this. Convert to SVG (Adobe Express) drop in. Delete anything you don't want, select all, switch to Edit and Extrude on Z access. Export. Took me 5 mins after 4 hours battling with this chump method.
@@Valkyriexproject oh? Export the picture to the picture?
thanks
helped alot
I would have done it pretty much the same way, but near the end, i would have cut away half of it and used a mirror modifier to ensure symmetry
Excellent idea for symmetrical logos
Fabulous. Thank you
If any one has issues with extruding making a duplicate instead of stretching, Go in edit mode - select all - right click - merge - by distance.
Nice guide, but how do I apply textures after? It's just showing up black when I apply any
The latest tutorial I made shows how to apply texture after.. feel free to check it out
bridge edgeloops did not work for me in just connected all the vertices
Why do not you just use vector made in corel draw or illustator and change it to 3D object later? It is done like in 1 minute and the result is way better? :D
Thank you :)
I usually do it the old fashioned way. Extrude, scale, extrude, scale, move, edge loop, extrude, scale, you get the idea.
can someone please tell me why my imported SVG logo has jagged lines but the actual svg is smooth?! I've been searching for days with no answer or solutions. Tempted to switch to Maya or c4d
Gonna try this later lol wish me lots of luck 🤣
When I increase modifiers the plane turns black on the edit mode and can't click it
Zoom in, its just too many verticeses unselected, which makes them black, you should go to object mode, THEN, click, and edit mode.
Any advice on why Blender will not allow me to extrude on the z-axis? Like when I go to 3:22 in the video it does not allow me to extrude upwards I can only extrude on the x/y axis.
I think i figured it out. Somewhere along the way the Z scale of the object gets set to 0. Meaning there's nothing for the object to multiply on top of. Solution: Go to OBJECT mode -> hit N or look for that transform window -> check SCALE: set z to like .01, then try again
Thank yo so much, i was up all night before I bothered reading comments but yeah, that fixed it@JoeyFameli
Im usually Use illustrator to create obj file from svg, then import it in to blender
doesnt work my transparent PNG logo failed to work with this. F
because you need a black and white image, with white for the Background and black for the logo or anything
@@jako-qo7so it was because my vector was inverted I ended up fixing it
I followed this but it's not letting me render it, it's just a blank grey screen. Do you know why that could be?
If I do this method will it have a UV Map?
thanks for this amazing tutorial but having an issue with something I'm working on can you help ?
when I try to the step the resolution is SOOO bad even though the image is high res thanks in advance
what is the pixel to meters conversion? I nothing appeared when I uploaded my logo to the displacement settings.. does the plane need to be the exact size as the logo dimensions?
Thank you so much, Champion
My pleasure Mr.Rachid, happy to help
I (like many others) and roadblocked by the extrude issue. Object will not extrude upwards on the z-axis, as if it's not in 3d space.
how come your pc is sill running after subdeviding twice ? mine just froze, 32Gram, 3070Ti GPU
when i insert my reference image the whole plane becomes dark and nothing else.help?
Do you know if there is a way to make the Displace modifier squeeze out a three-dimensional image with filled space? I need to squeeze out a human model that shouldn't be flat, and it works, but there is a cavity inside the silhouette, which shouldn't be there. The option to cut out a thin plane and extend it in volume does not suit me, because then the reliefs will disappear
像这样的模型我以前都是用曲线慢慢画的O.O没想得还能这样做,我学到了,谢谢你( •̀ ω •́ )✧
What file format do you need to make this work?
When I use the displace modifier, the displacement is very choppy and spiky, not nearly as flat as yours is here. Do you know how I'd be able to solve that issue?
I can't extrude the z axis at all. It will only extrude X and Y.
having the same issue
@@poeticwun I think i figured it out. Somewhere along the way the Z scale of the object gets set to 0. Meaning there's nothing for the object to multiply on top of. Solution: Go to OBJECT mode -> hit N or look for that transform window -> check SCALE: set z to like .01, then try again
Nice
not sure why but my brand new computer cant seem to handle the strain of subdividing the second time :/
Hello, if you're still having this issue let me know, I'll help you with it
Me too, it crashes every time
Oof, thats rough buddy, doesnt happen to me, and idk how to do subdivide in industrial blender, but i just use loop cuts then increase and do agian with the other axis
My computer did not like that I tried to subdivide by 100 twice instead of 3 on the second subdivision looool
Thanks
I get to the texture properties select image. My image appears in the box on the right but not on the center screen.
HI. When I am about to delete the bottom at 2:45 it doesn´t bring the delete options up as it does in your video. :) what have I missed, I am complete new to this. Thanks in advance!
select the edit mode
How do i reset subdivisions? I tried cntrl e then u and it didn't work.
S Z 0 doesn't work for me. S i scale. Z shows shading and 0 does nothing. The same when I press all at once.
How to flatten all of that surface?
Select everything in edit mode -> press S -> press Z or W (depends on the keyboard) -> press 0 on the numpad -> press Enter
@@peakzrl9995 I figured it out. I have to drag the mouse after presing s than the axis can be used.