Another cool thing is that you can import a real photo of a pose and Clip Studio will try and pose the 3D model the same as the photo. I think it's the last or second-to-last button on the bottom right under the 3D model when you have it selected.
@@dissonanceparadiddleI think it has been around in beta since about 2019? It works better sometimes than others depending on the photo. Just do a google for Clip Studio pose scanner. There are a few videos on UA-cam as well.
A few things that I feel were missed or could have been explained better in the video (This is still a good video, but there are a couple things that you'd miss unless, like me, you have a LOT of experience with the 3d modeller) The manga perspective option is much more visible in poses where there are limbs closer to the camera than the body - poses where you would normally see foreshortening. It's like a preset button to get a sense of foreshortening/perspective without having to fiddle with the perspective slider. You should treat the first three buttons above the 3d object as options for moving the camera - think about the canvas as a camera view, and the movement/turning/zoom options then make more sense. you can also single-click those buttons. The button that you click will visually turn dark, and then when you click and drag on the canvas it will act as if you've clicked and dragged the button. clicking a model once will highlight the limb that you've clicked on, and give you the rotation/movement options. If you click the model again on the same limb, it will switch to an all-over mode where you can move and rotate the whole model rather than just one limb. In this option, the squares that Robert mentions (7:24) are blue ball shapes. If you click on these balls, you can move, rotate and transform each limb using the same circles/arrows menu, but with the added weight rather than individual limbs being unaffected. Be warned - transforming limbs using the weighted mode can sometimes cause your model to use angles it normally wouldn't be able to use, resulting in a "snap" back to normal range if you then use the individual limb movement on them later. (11:56) Alternatively to rasterising your 3d layer, you can go into your layer settings ("Layer" at the top of the screen) and press "convert to lines and tones". There are a bunch of options here that you can use to make a much easier reference. You don't actually have to rasterise to lower the opacity - turning down the opacity on a 3d layer also works fine. When you're working on a layer separate to it, it will fade as usual, but the opacity goes back to full when you are editing the 3d model so that you can see what you're doing. You can alter the sizes and proportions of individual limbs of a body, if you find that the proportions of the model work against your preferred proportions. You can then save this as a "body type", and you can then use this specific model when you create works rather than editing individual limbs every time. In order to do this you can simply click and drag the body type from your materials menu and it will create a generic-posed version of that model, or you can click and drag the body type onto an existing model/pose and it will keep the pose, but change the proportions to match the saved type. Source: I've spent somewhere in the vicinity of three years learning as much as I can about the 3d modelling system, as it's an integral part of my personal art workflow These are all things I thought of while watching the video. If you have any questions I'm open to answer some :)
This was extremely useful! Thank you so much, I learned a lot. ;-) I adore Clip Studio Pro, and I feel like it's a game-changer for those of us who are attempting to write, draw and publish our own comics independently.
Thank you for this video, a lot of stuff you said helped quite a bit, particularly the part about the hands and how everybody struggles with them no matter how good you are.
Seems like a great tool. I got frustrated with comic book art because back then we had no access to tools like this and had to find ways to get other reference. It took so long to get things right proportionally.
Yippee, I was reading an article on Webtoons how to do this and it was still very vague only to see this pop up. As usual, Rob, you are lifesaver. Thanks again for this.
Back in the '90's I helped develop and used a Human Modeling System for work to simulate Maintenance scenarios on Aircraft like the C-17 and Factory Production situations.
Very good video. Lots of good information. I like how you kept it relatively simple. I’m a novice at drawing but I want to step up my skills. I was thinking about all the ways I could use this to help me learn to better visualize what I want to draw. I could see this even helping me with composition, anatomy and rendering. I don’t have the full application yet but I will definitely get it soon. I have been playing around with the trial version. I definitely want to use this to help me learn but I want it to help guide me. I can see this as becoming a crutch, so I must use it wisely. If that makes any sense to you.
hello Robert marzullo im a huge fan of you're video tutorials there very easy to followed and Im learning a lot i started learning to draw like about 6 month ago however even with all the effort I put in to it havent yet been able to find my art style like there are so many great art styles out there and I dont know which one to learn I draw a lot of cartoons and there really fun to draw and all but I want to create my own webtoon and I just dont think that the cartoon style of drawing will fit in with the idea, and there are so many art styles out there like comic book ,manga , anime , realism, semi realism . I dont even know where to begin learning please if you have any advices for me please let me know
Just so you know. You don't have to rasterize the model layer in order to change the opacity. All you need to do is lower the opacity on the model layer and then switch to your drawing layer and the model layer opacity will change.
I like the convenience of the 3-D models, but I tend to lose my style when I draw over them. I bend and proportion people a lot more than the models allows. I really want to use models, for backgrounds. That could save me a lot of time depending on what the shot is. Sometimes using the perspective tool and sketching something simple works just as good.
I've found myself having a similar problem. A good alternative I've found is to use the model as a pose reference, but draw the main drawing from freehand - takes a little more time, but without the strict guidelines that you tend to feel obliged to follow when drawing over the top, it feels a lot more free.
As far as I can understand; Manga Perspective gives mor emphasis on objects closer/father from the direct point of view, where the standalone Perspective slider distorts and pushes the model way more than it should, more exageration I would LOVE to use 3D models more, but my two biggest gripes with handling them begin with how slow/laggy the whole thing can get if you move the model too fast that it stutters and you need to move it slowly if you want to see what you're doing The second one is more of a personal gripe where I would instead focus on tracing the model proportions instead of using my own style and anatomy and just relying on the pose as reference It's a very useful tool, may be called cheating, but since you're doing all the work to get the model in place how you want it, it's still your effort that you're putting it, I just fear of relying on it more than I should
@@deanbrooks7297 Sadly don't have an iPad or the like Though used MagicPoser on browser but never tried importing the poses I mainly now just browse the asset store in CSP and download the pose I want instead of fiddling it myself
@@orlfane1622 If that is cheating then so is using layer opacities and gradient maps. "Bro just use one layer like all trad artists do and stop with that lazy gradient map shit! Learn color theory, bro!"
I've been using Clip Studio Paint since back when it was still Manga Studio 5, but I really wish the tools for transforming and adjusting the 3D models were more intuitive. I would almost rather build sets in Blender to reference.
I’m an artist and my grandfather was a master clock maker. He was an Italian immigrant with the last name Marzullo who raised my mom in Connecticut. Any relation?
Only if you lack the understanding of anatomy, perspective and gesture drawing. But if you can understand those, then these can be your time saver. Even using the 3D models as reference makes it even better.
I've been going around. Asking every where I could about and issue with this I've been having. Maybe someone here knows. The duplicate camera funtion for the 3D models will cause several duplications to happen and they are all different when they duplicate. Anyone knows why this is happeneing? Is it a bug or a screwed up setting?
Are there different body types like skinny, muscular, and obese? This is really cool, but it looks like those grey miniature anatomy figures you can buy. The issue with those is drawings tend to come out looking the same?
when posing models especially dealing with the arms and legs you'd see a turquoise cone with a pink line... I accidentally did something to it and now the limbs doesn't move as I want it to... can't find a single video on UA-cam or instructions on Google to correct it... if you can address it I'd be grateful
Is this good for beginners as learning material? I mean , if you do this like 300 times over the span of a couple of months will you see improvement? Should I use it as a direct reference and draw on it and then do a side by side one using it only as visual reference, I really want to get a grasp of the human body, at least the basics of it.
Try just doing little studies of different body parts like the torso, back, legs and ect. This way you can get a firm grasp of anatomy without burning yourself out by constantly drawing the whole human body every time. It's what worked for me.
I think you should definitely use real life references as well. The reason being that the models don't always bend the correct way actual people do, especially where creases are concerned. Not to mention muscle movements and such.
You can def use this for learning but I warn you that there are certain limitations you shoukd be aware of with these models (e.g: clipping in some poses, oversimplified muscle groups, very simplified feets and head, etc.), and you should ways make post sketch corrections when drawing over them, and the only way you can do this is by using real life or very detailed anatomy references. Very detailed rendered anatomy study models help a ton in correcting the CSP models as well as some photo references.
@@izumichan31 I just mean, why involve Clip Studio at all? Blender has full 3D support, with all the trimmings, and 2D support as well. It stands in contrast to everything from this video, which seems like it really stretches Clip Studio to its limits. But all these features are a relatively trivial activity in Blender, while Blender also offers a lot more control and flexibility, and is also free and open source software. This is also a sponsored video -- it's just an advertisement for the software. If there's something vastly better available for free for all time, why bother with the paid commercial product at all?
@@zackrobat Clip studio is far better for and more geared towards illustration and drawing in general than Blender is, which is more geared towards 3d even with grease pencil. I have Blender, but as a mostly 2d artist I personally wouldn't use Blender to fully draw in. Blender does not have all the tools that I use for drawing. If I wanted a free illustration software I'd use Krita, which I have used, but still chose to buy CSP because I found it better for me. Clip studio is also more geared towards comic artists. I'm interested in drawing comics. It has loads of tools specifically for comics. The 3d tools in clip studio aren't meant to compare to 3d software. They're just something extra things to help artists speed up their workflow. I used them for thumbnails. They're just 3d versions of the wooden artists dolls that can be posed better. You aren't meant to be creating a whole 3d masterpiece with it or have full 3d support in CSP. Its just something for a reference base. Just because something is free doesn't make it the best choice for a specific thing. Blender isn't the best choice for me when it comes to drawing. Clip Studio (at least on desktop) is a single payment of $50(up to 50% less on sale). And free updates. The EX version is 200, but not even necessary unless you really want to animate with it. I upgraded last year after 4 years of using CSP just because I enjoyed using it that much. Haven't even touched all the extra features EX adds.
@@izumichan31 I hear you. I'm glad you have a good tool that works for you. It's very important. Maybe this particular video didn't showcase CSP's special strengths for comic book art and other art projects because the video doesn't focus on those things. I know there are 2D artists (e.g. Sophie Jantak) who tried recent blender versions and now do all their 2D drawing in blender, and incorporate 3D tools into that work. And I know that for the specific topic covered in the above video, blender is much more capable and advanced than CSP. But since CSP is highly targeted towards a specific type of drawing activity, it wouldn't surprise me to learn that it has a lot of highly efficient features that allow professionals to save time and get the most drawing done in the least amount of time.
Hey everyone, if your using a iPad please know that clip studio paint is a subscription based program unlike the desktop version. I personally don't like that, also the program is too cluttered especially if you have a small iPad like myself so I have another option for you if you want to draw in raster(bitmap) and vector while having it optimize for the iPad without a subscription would be Affinity Designer. And for the 3D models you can download Handy for artist that gives you various and posable hand models and head models and then there's ArtPose Pro for the posable 3D models for men and women, you can even place multiple model's together. P.s. l am not endorsed by any of these programs I just want to help other fellow artists out.
@@izumichan31 that’s absolutely true, which is why I stayed with affinity design even though the freehand inking is actually better in procreate and clip studio paint imo.
@@deanbrooks7297 yeah, I have CSP on desktop since it's the only place I draw digitally. Otherwise I draw traditionally. I do plan on grabbing Affinity Photo at some point though since I refuse to get photoshop for the subscription reason. Or more i haven't cared for/updated photoshop since cs6.
If this is cheating then Alex Ross is cheating too. He uses live models and photo references all the time for his paintings. The only difference is that he can afford to pay for live models to pose in the exact positions he wants without clicking buttons. While we're stuck with this computer version and having to learn how to manipulate the controls.
You shouldn't trace my friend, you won't learn anything. 12:09 You should use the model as how you should use a wooden mannequin. You pose it and you look at it, study it from different angles and then try to transfer that what you see, on paper with the help of rough sketches. You do that over and over again, that's how you learn.
Using these models doesn't make you lazy. Especially considering you still have to know how to draw in order to use them. Someone who doesn't know how to draw can trace these all they want but what are they gonna do when they have to draw clothes and folds. Eyes, hair, accessories, etc. You still need to know perspective because just copying these models will make your art look weird since in most cases they Don t bend perfectly, so you have to study how the actual human body bends first. These models are really for comic artist needing to speed up the process. When you have deadlines to meet, work smarter not harder.
Another cool thing is that you can import a real photo of a pose and Clip Studio will try and pose the 3D model the same as the photo. I think it's the last or second-to-last button on the bottom right under the 3D model when you have it selected.
Holy crap! Is that a new feature? That sounds amazing
@@dissonanceparadiddleI think it has been around in beta since about 2019? It works better sometimes than others depending on the photo. Just do a google for Clip Studio pose scanner. There are a few videos on UA-cam as well.
@@da5idnz thanks for the tip! I'm always amazed how many functions I have never seen in this program that I've had for years.
Yes, I was thinking of trying that.
@@dissonanceparadiddlespek tiro
A few things that I feel were missed or could have been explained better in the video (This is still a good video, but there are a couple things that you'd miss unless, like me, you have a LOT of experience with the 3d modeller)
The manga perspective option is much more visible in poses where there are limbs closer to the camera than the body - poses where you would normally see foreshortening. It's like a preset button to get a sense of foreshortening/perspective without having to fiddle with the perspective slider.
You should treat the first three buttons above the 3d object as options for moving the camera - think about the canvas as a camera view, and the movement/turning/zoom options then make more sense.
you can also single-click those buttons. The button that you click will visually turn dark, and then when you click and drag on the canvas it will act as if you've clicked and dragged the button.
clicking a model once will highlight the limb that you've clicked on, and give you the rotation/movement options. If you click the model again on the same limb, it will switch to an all-over mode where you can move and rotate the whole model rather than just one limb. In this option, the squares that Robert mentions (7:24) are blue ball shapes. If you click on these balls, you can move, rotate and transform each limb using the same circles/arrows menu, but with the added weight rather than individual limbs being unaffected.
Be warned - transforming limbs using the weighted mode can sometimes cause your model to use angles it normally wouldn't be able to use, resulting in a "snap" back to normal range if you then use the individual limb movement on them later.
(11:56) Alternatively to rasterising your 3d layer, you can go into your layer settings ("Layer" at the top of the screen) and press "convert to lines and tones". There are a bunch of options here that you can use to make a much easier reference.
You don't actually have to rasterise to lower the opacity - turning down the opacity on a 3d layer also works fine. When you're working on a layer separate to it, it will fade as usual, but the opacity goes back to full when you are editing the 3d model so that you can see what you're doing.
You can alter the sizes and proportions of individual limbs of a body, if you find that the proportions of the model work against your preferred proportions. You can then save this as a "body type", and you can then use this specific model when you create works rather than editing individual limbs every time. In order to do this you can simply click and drag the body type from your materials menu and it will create a generic-posed version of that model, or you can click and drag the body type onto an existing model/pose and it will keep the pose, but change the proportions to match the saved type.
Source: I've spent somewhere in the vicinity of three years learning as much as I can about the 3d modelling system, as it's an integral part of my personal art workflow
These are all things I thought of while watching the video. If you have any questions I'm open to answer some :)
These pose apps are awesome for artist to get their mind wrapped around form and overlapping muscle groups. Great video!!
This was extremely useful! Thank you so much, I learned a lot. ;-) I adore Clip Studio Pro, and I feel like it's a game-changer for those of us who are attempting to write, draw and publish our own comics independently.
thank you , I've been drawing for years still to these day still practice movement and perspective
Very helpful! Drawing a number of characters in a single page is less of a bad dream now
Thank you for this video, a lot of stuff you said helped quite a bit, particularly the part about the hands and how everybody struggles with them no matter how good you are.
Very nice tutorial great art. Thanks!
Seems like a great tool. I got frustrated with comic book art because back then we had no access to tools like this and had to find ways to get other reference. It took so long to get things right proportionally.
I haven't used the Clip Studio manikins in a few years, it looks like they improved them greatly.
Yippee, I was reading an article on Webtoons how to do this and it was still very vague only to see this pop up. As usual, Rob, you are lifesaver. Thanks again for this.
This was fantastic -- thank you so much for doing this!
This is amazing! Is the 3D model available with the entry version of Clip Studio? 🤔
You have help me so much with my art thanks for the time
Back in the '90's I helped develop and used a Human Modeling System for work to simulate Maintenance scenarios on Aircraft like the C-17 and Factory Production situations.
This was extremely helpful, thank you.
I've done Daz Studio renders for some of my art in the past I use to trace but now use for reference or do a gesture drawing on top.
i was JUST about to comment on daz studio. i've started using that for backgrounds and characters too.
Can use 3D models of Daz Studio and Clip Studio for composition, creating dramatic shots and perspective.
Very good video. Lots of good information. I like how you kept it relatively simple. I’m a novice at drawing but I want to step up my skills. I was thinking about all the ways I could use this to help me learn to better visualize what I want to draw. I could see this even helping me with composition, anatomy and rendering. I don’t have the full application yet but I will definitely get it soon. I have been playing around with the trial version. I definitely want to use this to help me learn but I want it to help guide me. I can see this as becoming a crutch, so I must use it wisely. If that makes any sense to you.
Mais uma aula mostrando todo o seu potencial criativo. Parabéns!
Great video thanks looking forward to more form u on clip studio.
In my case when I aim for complex poses I either use the models from Clip Studio or Xnalara
hello Robert marzullo im a huge fan of you're video tutorials there very easy to followed and Im learning a lot i started learning to draw like about 6 month ago however even with all the effort I put in to it havent yet been able to find my art style like there are so many great art styles out there and I dont know which one to learn I draw a lot of cartoons and there really fun to draw and all but I want to create my own webtoon and I just dont think that the cartoon style of drawing will fit in with the idea, and there are so many art styles out there like comic book ,manga , anime , realism, semi realism . I dont even know where to begin learning please if you have any advices for me please let me know
People would say that this is cheating but honestly this just seems like working smart
Consider rotoscoping in classic animation. When you have to produce so much, models help a lot.
Nice video. 👍 Have you considered drawing dynamic pose of a character with a firearm?
Just so you know. You don't have to rasterize the model layer in order to change the opacity. All you need to do is lower the opacity on the model layer and then switch to your drawing layer and the model layer opacity will change.
Thank you for sharing!!
Nice video. Thank you.
very useful Robert:)
yes sir i love this tool. the heads are always a bit wonky though
I like the convenience of the 3-D models, but I tend to lose my style when I draw over them. I bend and proportion people a lot more than the models allows.
I really want to use models, for backgrounds. That could save me a lot of time depending on what the shot is.
Sometimes using the perspective tool and sketching something simple works just as good.
I've found myself having a similar problem. A good alternative I've found is to use the model as a pose reference, but draw the main drawing from freehand - takes a little more time, but without the strict guidelines that you tend to feel obliged to follow when drawing over the top, it feels a lot more free.
work smarter not harder oh yeah!
As far as I can understand; Manga Perspective gives mor emphasis on objects closer/father from the direct point of view, where the standalone Perspective slider distorts and pushes the model way more than it should, more exageration
I would LOVE to use 3D models more, but my two biggest gripes with handling them begin with how slow/laggy the whole thing can get if you move the model too fast that it stutters and you need to move it slowly if you want to see what you're doing
The second one is more of a personal gripe where I would instead focus on tracing the model proportions instead of using my own style and anatomy and just relying on the pose as reference
It's a very useful tool, may be called cheating, but since you're doing all the work to get the model in place how you want it, it's still your effort that you're putting it, I just fear of relying on it more than I should
Try ArtPose Pro on the iPad, it won't be so stuttery also you can save your poses and import them into any art program in high quality
@@deanbrooks7297 Sadly don't have an iPad or the like
Though used MagicPoser on browser but never tried importing the poses
I mainly now just browse the asset store in CSP and download the pose I want instead of fiddling it myself
@@fluxwise you can also use this program on any android device as well, you won't be sorry.
3D models do help out a lot
Some say it's cheating but I think it's working smart and saves a lot of time
It’s 30% cheating and 70% smart working
@@orlfane1622 If that is cheating then so is using layer opacities and gradient maps. "Bro just use one layer like all trad artists do and stop with that lazy gradient map shit! Learn color theory, bro!"
@@basedoppenheimer1497 Why so mad bro?
@@orlfane1622 No, I'm mocking the player haters that think 3D Models are are cheating.
Can I ask which brush/pen you use?
Sure. I use the G-Pen for most of my work in Clip Studio Paint.
I've been using Clip Studio Paint since back when it was still Manga Studio 5, but I really wish the tools for transforming and adjusting the 3D models were more intuitive. I would almost rather build sets in Blender to reference.
17:05 how do you blue line a layer?
Do you need to upgrade to the Pro to do this?
I’m an artist and my grandfather was a master clock maker. He was an Italian immigrant with the last name Marzullo who raised my mom in Connecticut. Any relation?
I am beginner into comics and wanted to know if I use these models would it hurt my learning process I am taking classes on drawing right now.
Only if you lack the understanding of anatomy, perspective and gesture drawing. But if you can understand those, then these can be your time saver. Even using the 3D models as reference makes it even better.
hello question is that app free and for any tabled ?
I can't find how to get to the 3d models. there is no folder Icon on my desktop program that opens the 3d models. someone please help
And also i can't draw the character with my BG.... How can i blen it together.... Pls answer me
How you save 3d pose?
I've been going around. Asking every where I could about and issue with this I've been having. Maybe someone here knows. The duplicate camera funtion for the 3D models will cause several duplications to happen and they are all different when they duplicate. Anyone knows why this is happeneing? Is it a bug or a screwed up setting?
Are there different body types like skinny, muscular, and obese? This is really cool, but it looks like those grey miniature anatomy figures you can buy. The issue with those is drawings tend to come out looking the same?
Try ArtPose Pro for the iPad, it'll give you what you are looking for in models that are skinny, muscular and in-between.
You can change the body proportions on the models.
Is there a PS version of this?
I used to use Poser to gen my 3d references -- but I do really do love doing it all in CS
when posing models especially dealing with the arms and legs you'd see a turquoise cone with a pink line... I accidentally did something to it and now the limbs doesn't move as I want it to... can't find a single video on UA-cam or instructions on Google to correct it... if you can address it I'd be grateful
You make it look too damn easy Rob. LOL
Is this good for beginners as learning material? I mean , if you do this like 300 times over the span of a couple of months will you see improvement? Should I use it as a direct reference and draw on it and then do a side by side one using it only as visual reference, I really want to get a grasp of the human body, at least the basics of it.
Try just doing little studies of different body parts like the torso, back, legs and ect. This way you can get a firm grasp of anatomy without burning yourself out by constantly drawing the whole human body every time. It's what worked for me.
I think you should definitely use real life references as well. The reason being that the models don't always bend the correct way actual people do, especially where creases are concerned. Not to mention muscle movements and such.
You can def use this for learning but I warn you that there are certain limitations you shoukd be aware of with these models (e.g: clipping in some poses, oversimplified muscle groups, very simplified feets and head, etc.), and you should ways make post sketch corrections when drawing over them, and the only way you can do this is by using real life or very detailed anatomy references. Very detailed rendered anatomy study models help a ton in correcting the CSP models as well as some photo references.
What's with that strokes
So what icon/folder am I looking for because this video doesnt clearly show what youre selecting and makes this tutorial completely useless?
Is this in the $200 version only or can I get this in the $50 version too?
The models are available in the $50 version.
@@izumichan31 Thank you😀
I use ibis paint x can it work on it ????
no
It looks like Blender would do much better for this kind of workflow. It's much more flexible and powerful, and of course it's non-commercial.
I mean... you can make models in Blender and import them in as well.
@@izumichan31 I just mean, why involve Clip Studio at all? Blender has full 3D support, with all the trimmings, and 2D support as well. It stands in contrast to everything from this video, which seems like it really stretches Clip Studio to its limits. But all these features are a relatively trivial activity in Blender, while Blender also offers a lot more control and flexibility, and is also free and open source software. This is also a sponsored video -- it's just an advertisement for the software. If there's something vastly better available for free for all time, why bother with the paid commercial product at all?
@@zackrobat Clip studio is far better for and more geared towards illustration and drawing in general than Blender is, which is more geared towards 3d even with grease pencil. I have Blender, but as a mostly 2d artist I personally wouldn't use Blender to fully draw in. Blender does not have all the tools that I use for drawing. If I wanted a free illustration software I'd use Krita, which I have used, but still chose to buy CSP because I found it better for me.
Clip studio is also more geared towards comic artists. I'm interested in drawing comics. It has loads of tools specifically for comics. The 3d tools in clip studio aren't meant to compare to 3d software. They're just something extra things to help artists speed up their workflow. I used them for thumbnails. They're just 3d versions of the wooden artists dolls that can be posed better. You aren't meant to be creating a whole 3d masterpiece with it or have full 3d support in CSP. Its just something for a reference base.
Just because something is free doesn't make it the best choice for a specific thing. Blender isn't the best choice for me when it comes to drawing. Clip Studio (at least on desktop) is a single payment of $50(up to 50% less on sale). And free updates. The EX version is 200, but not even necessary unless you really want to animate with it. I upgraded last year after 4 years of using CSP just because I enjoyed using it that much. Haven't even touched all the extra features EX adds.
@@izumichan31 I hear you. I'm glad you have a good tool that works for you. It's very important. Maybe this particular video didn't showcase CSP's special strengths for comic book art and other art projects because the video doesn't focus on those things. I know there are 2D artists (e.g. Sophie Jantak) who tried recent blender versions and now do all their 2D drawing in blender, and incorporate 3D tools into that work. And I know that for the specific topic covered in the above video, blender is much more capable and advanced than CSP. But since CSP is highly targeted towards a specific type of drawing activity, it wouldn't surprise me to learn that it has a lot of highly efficient features that allow professionals to save time and get the most drawing done in the least amount of time.
I study anatomy the old fashioned way. Using that feels like tracing.
Hey everyone, if your using a iPad please know that clip studio paint is a subscription based program unlike the desktop version. I personally don't like that, also the program is too cluttered especially if you have a small iPad like myself so I have another option for you if you want to draw in raster(bitmap) and vector while having it optimize for the iPad without a subscription would be Affinity Designer.
And for the 3D models you can download Handy for artist that gives you various and posable hand models and head models and then there's ArtPose Pro for the posable 3D models for men and women, you can even place multiple model's together.
P.s. l am not endorsed by any of these programs I just want to help other fellow artists out.
Not just iPad. It's subscription based on all mobile devices.
@@izumichan31 that’s absolutely true, which is why I stayed with affinity design even though the freehand inking is actually better in procreate and clip studio paint imo.
@@deanbrooks7297 yeah, I have CSP on desktop since it's the only place I draw digitally. Otherwise I draw traditionally. I do plan on grabbing Affinity Photo at some point though since I refuse to get photoshop for the subscription reason. Or more i haven't cared for/updated photoshop since cs6.
Very nice,thanks, be saved,blessed all in Jesus shalom
I feel a bit mixed with this. because I feel like some would call this as cheating.
If this is cheating then Alex Ross is cheating too. He uses live models and photo references all the time for his paintings. The only difference is that he can afford to pay for live models to pose in the exact positions he wants without clicking buttons. While we're stuck with this computer version and having to learn how to manipulate the controls.
Isn’t this cheating?
@UselessArt I felt like it was, but after using it, it’s great
whyd you put "draw" in the title? you completly traced it.
No he didn't, if you look closer he clearly modified a lot of the muscle groups and overall form of the base model.
@@basedoppenheimer1497 hello I said that 7 months ago and I can see how much of a little brat i was lmao.
@@basedoppenheimer1497 and he did trace it he just added more detail after witch I cant hate on now
@@basedoppenheimer1497 I ment I agree with you, I was dumb before
@@MuteCODM Yeah fair, it's all cool now.
You shouldn't trace my friend, you won't learn anything. 12:09
You should use the model as how you should use a wooden mannequin.
You pose it and you look at it, study it from different angles and then try to transfer that what you see, on paper with the help of rough sketches.
You do that over and over again, that's how you learn.
NO THANKS i better study to not being a lazy artist
Using these models doesn't make you lazy. Especially considering you still have to know how to draw in order to use them. Someone who doesn't know how to draw can trace these all they want but what are they gonna do when they have to draw clothes and folds. Eyes, hair, accessories, etc. You still need to know perspective because just copying these models will make your art look weird since in most cases they Don t bend perfectly, so you have to study how the actual human body bends first. These models are really for comic artist needing to speed up the process.
When you have deadlines to meet, work smarter not harder.
You have a very shortsighted view on this
Niggas say this while using Photoshop and layers. 😂
OMMGGG OMMGGGGG OMMGGGGGGG this is sooo cool.