I appreciate the video but I found a lot of this was not related to Drongos I would reccommend timestamping the videos so people can easily navigate to the parts about drongo ❤
My junior year starts tomorrow and it’s already 9 pm. Am I gonna go to sleep to prepare? No. I’m gonna watch an hour long tutorial of a mod I have up trying to understand months ago
Generally, I think performance isn’t an issue as long as you are reasonable with your scope. Enabling unit caching will help A LOT, and I imagine virtual factions would give you the same performance benefits as ALiVE’s caching system. But if you want a theatre wide or capture the island sized operation, ALiVE is still king. I just wish ALiVE was still getting big updates, there is a lot that seems lacking compared to other newer mods.
There is a readme file in the mod folder which has descriptions on all the different modules, but yeah mods like this usually require a lot of trial and error to find what works for you.
Love u dawg, thnx for breaking down DMP. Please do NR6 HAL next
I appreciate the video but I found a lot of this was not related to Drongos
I would reccommend timestamping the videos so people can easily navigate to the parts about drongo ❤
Oh yeah I was going to but I forgot so I'll add em now thanks for reminder
My junior year starts tomorrow and it’s already 9 pm. Am I gonna go to sleep to prepare? No. I’m gonna watch an hour long tutorial of a mod I have up trying to understand months ago
Damnnn my senior year is starting, absolutely flew bu
Please make a video on NR6 HAL
Yeah I plan to at some point. It's a cool mod.
I second this! The ones out there are kinda outdated
Radius around faction module is 200 m.
Drongo's AI Artillery works fantastic, much better than Lambs. It is a must if you want the AI to have effective artillery
how do i open this mod. or whats the key kombination
Great mod but i think the main problem is that it isnt perfomance friendly like ALiVE
Generally, I think performance isn’t an issue as long as you are reasonable with your scope. Enabling unit caching will help A LOT, and I imagine virtual factions would give you the same performance benefits as ALiVE’s caching system.
But if you want a theatre wide or capture the island sized operation, ALiVE is still king. I just wish ALiVE was still getting big updates, there is a lot that seems lacking compared to other newer mods.
It could be. If it had better documentation and explanations. Thanks for doing this
There is a readme file in the mod folder which has descriptions on all the different modules, but yeah mods like this usually require a lot of trial and error to find what works for you.