tf2's hitboxes have gaps
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- Опубліковано 27 вер 2024
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big thanks to: Mustache for their contributions in research
old title:
"tf2's hitboxes have gaps in them; you can shoot through someone"
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
edit: bonus for those who asked - if there was someone unfortunate enough to be between the gaps: twitter.com/shoun1c/status/1428538550518222848
heya. just so you all know, the hitbox display command i used in this video isn't available in live tf2 (the currently publicly available version of tf2) since 2010 --> wiki.teamfortress.com/wiki/May_20,_2010_Patch (last bullet point). since the source code leaked, we can re-enable the command. unfortunately i don't think it's a good idea to risk being sued for distributing their code and copyrighted materials so i'm not going to upload a edited copy of tf2 lol
ok
Darn
Shounic we love you please don’t go to jail
I wanderer how many spy's and other classes have lived because of this
hitbox momento
"I didn't miss! My shot just went through him!"
"Isn't that.... The point of shooting him?"
@@NekkiNosra07 yes but no
Further limiting how well shotguns perform from how they SHOULD perform
Thats a good excuse
nice profile pic
I can’t imagine spy checking an enemy spy in disguise, seeing your shot pass right through him, giving him the all clear, and then immediately seeing him backstab you or a teammate.
must have happened a few times
@@Jebu911 I ran through a sniper shot once, so that felt... fun
@@kindalangueza what
i havent played tf2 but i would think that spy is a hacker
As someone with an average KDA of 1-367-2, this just proves how good I actually am. I just aim right between the boxes
Hahaha 😂
I'm too stupid to understand this
@@Wrsfts he's good at aiming between the hitboxes
@@Wrsfts KDA refers to your Kills, Deaths and Assists, terms used to describe your performance in a game matching to the numbers. High amount of kills and assists? You're great. High deaths? Not so much. So I've made the argument that my reason for my high deaths is due to my top-notch accuracy and not to me sucking harder than Lana Rhoades
@@Wrsfts 1 kill, 367 deaths and 2 assists.
I like thinking that Scout has blood pumping through his backpack now.
I stole this joke, but it's a tumor
It's his phylactery
@@Technotoadnotafrog Scout is a centuries-old lich confirmed?
It's Archimedes
You sat that as if you dont
I remember back when CSGO got its updated, accurately placed hit bubbles to replace its old boxes and I naively thought that TF2 would get the same treatment.
Sad but true
sad
also they're called capsules
@@rachelslur8729 beans
@@ValentineC137 bêèéēęĕėëéěans wtf
While Playing sniper I also discovered that every class has a hitbox gaps where their head is
no u just suck
Engi used to not have a pelvis hitbox. So, I am not too suprized.
Used to? Why'd they remove it?
@@HOTD108_
The reverse. It got added.
@@KimFareseed I remember a time when people made jokes about shooting engi in the dick and him being completely unphased
@@alexanderharrison7421
My memory has suddenly sparked and I remember all of that
Imma go see if I can find any videos of it
@@alexanderharrison7421 Femgineer Gaming
Is this it? Is this them finally outsmarting bullet?
My God.......
New TF2 hack, Sniper bots now have no hitbox, they finally outsmarted boolet
@@johnnotsena9171 There's more.
@@bottle7128 No!....
*boolet
My assumption would be:
The Hitboxes where made while the characters where in T-Pose. As soon as additional rotation is applied to the bones, gaps open up.
Momongus
That is absolutely what happened. I wonder why do they need 3 different hitboxes for the chest, with 1 big hitbox this problem would be avoided
@@llucllumador380 you cant bend a 1 big hitbox ...
@@maximgeldon well I don't think you need to... it's not like the characters bend that much that it would be a problem. Funny that they would be worried about the hitbox precision to the point of needed multiple to simulate bending and yet they fucking leave gaps between the different hitboxes. If bending is absolutely needed then the simple solution I guess is to overlap the different hitboxes to cover for the rotation.
@@llucllumador380 to big hitboxes are a way more noticable problem. And people are more likely annoyed by it even though it's less problematic from a gameplay perspective.
Real marksmen: "Aim for centre of mass"
TF2: "Uhh, about that...."
You mean The lucksman
I wonder when someone says”oh but the huntsman shares a hit box for all the 9 classes
You fool! You aimed for my heart, the one place I cannot be hurt!
I've never heard anyone say to aim for people's belly buttons
@@LARAUJO_0
In almost any training for weaponry, you're taught to aim for center of mass because it reduces the chance of missing aswell as the chance of hitting bystanders
Police training you're taught to shoot arms and legs when possible and centre mass when there's the possibility of bystanders being hit
technically a demoknight buff
teamoknight df2
Because why bother with a bunch of existing, playermodel-synchronized hitboxes when you can just make a huge ridiculous hitbox and call it a day.
another win for the demoknight team fortress two
E
demoknight tf2
So there's a very real chance that you meatshot an engi with the shotgun, random bullet spread makes every bullet phase through his hitboxes, and it random crit OHKO's a Scout standing behind the Engi
that would be absolutely hilarious
Or you could miss a collateral with the Machina even though you still shot through someone technically.
I feel like I have done this before
That actually seems possible with machina bodyshotting, especially on spies.
On hit: 0.00001% chance every pellet is critically charged and then sucked through a wormhole and transported out the back of your target, killing another target instantly.
Trivial detail but at 1:13, after you removed Engi's upper body hitboxes, the overheal particles (red +) are visible only on his legs legs, which means they can be applied only to player hitboxes.
oh wow, i didn't even notice that, you're right. that's a cool fun fact :) thanks for pointing it out
It's also why particles on gibs for the cow mangler death are off, it's because some of the gibs have their "hitboxes" rotated differently from the actual model for some reason.
source spaghetti
@@MrMiguel211 i press the fire button and my dude fires his weapon, what sorta pasta bake code is this game made out of
@@MrMiguel211 This makes sense from a performance standpoint, though. Generating random points within an arbitrary mesh, like a playermodel, is a lot more expensive than doing it with boxes that are already roughly aligned to the playermodel.
Now I'm actually wondering how many people, while playing this game, exactly hit some one-in-a-million shot through one of these gaps and exclaimed "Oh come on, I definitely hit that guy, what is this hitreg?!"
I'd be interested to see some in game achievement spaghetti. Achievement's that can be earned the wrong way or not at all etc.
youtube api achievements
@@Radi0he4d1 UA-cam achievements don't work anymore because they UA-cam changed/removed the API TF2 used to track the views
I got the domination ragequit achievement for a player I dominated the previous round leaving lol
@@miked5163 I remember getting that achievement for killing like 3 players doing the conga by hitting my own killbind
This would probably be kinda boring because a lot of it is very semantic. Mostly the descriptions don't tell you the exact mechanics and you're led to believe there's only one way to earn certain achievements.
The spy hitbox is actually somewhat problematic, because for a game 14 years old i'm sure multiple snipers have questioned their skills by "missing" the centered bodyshot they just did, that could have potentially changed the way a game goes.
Who the fuck bodyshots a spy
Hitting a body shot isn't really that skillful lol
@@oikakyoin2595 depends on the situation
@@oikakyoin2595 not the point but ok
no its not
Game designers take note! Make sure your bounding boxes all overlap, it doesn't matter if a bullet hits two hit boxes that's easier to process in code than it missing a gap in the hit boxes!
It's a problem when your game has penetrating bullets that are meant to do damage to both parts that were struck though, as it is for mine. How do I then figure out whether the bullet I shot at an enemy robot in my game really did pierce through its torso and right up into its head, in which I'd grant damage for both the torso hit, and the head hit (as well as the additional critical damage from the headshot), or if it simply hit overlapping hitboxes, whereby I have to avoid double damage events?
@@theshermantanker7043 Is there a reason the hitboxes need to be completely perfect? It'll probably be close enough that the player wouldn't notice, and it feels WAAY better for the player to get the damage bonus than to do no damage at all.
Bounding boxes are for the collision with the world, not hitscan
Interesting thing i noticed: the sniper laser will be present when overlaid with a hitbox but disappear (presumably projecting on the wall behind) if over a gap in the model's hitbox fields.
It couldn't be any other way, at least I'm not aware of a different method for rendering the laser on the player other than a ray trace
This can be used to detect cloaked spies and then kicked for cheating
@@Thornskade no one know the source spagity even the valve who made the source engine so 99.9 % there is a way no one know it
@@malakimphoros2164
wait, so you'd just have a floating laser dot in the air if there's a cloaked spy?
@@xdskiller3509 It's a very simple raycast(Line) that shoots out from the middle of the screen and then what ever point it hits on the hitbox it will project a laser effect. The only reason the laser doesn't appear directly on the mesh is because it doesn't contain any collision, which is what the laser needs to project onto a object.
Watching this series, I've come to realize that the most impressive part about TF2 is that it even boots up, with things like this.
I know it was fake put the story of the coconut png that would break the game if deleted from the files proves this point
@@Mizir-pq7jf it does crash if the model for the 2fort cow is missing though
@Sisu Litost (subs) I still like to pretend its real
I know's it's extremely rare but can we appreciate how you can literally shoot in the perfect center and "miss"? lol
I love how Scout's backpack and Pyro's gas tank are technically part of their bodies
In earlier versions of the game the pyro's tank would even bleed when hit.
i think it could explode in real life if a gun shoots a gas tank
@@irotosuk9663 naw bullets can’t make gas tanks explode, bullets are just going through the gas or smth
@@mrfootfxtish9430 Gas tanks are filled with gasoline
@@IsChillianing yes, but unless it's an incendiary round or sparks in some way the bullet shouldn't ignite it. Just because the container which houses the gasoline is ruptured that doesn't mean that the gas will ignite.
pretty smart of the mercs to have their vital organs right between their hitboxes
i love how scout's backpack has a hitbox too, meaning the backpack might be a fisical part from him
We finally know why the stormtroopers were “missing” their shots….
They manually used programs to make thier hitbox small
They also had the Back Scatter’s -20% accuracy debuff applied to their weapons.
Jedies have broken hitboxes lol
Wow they must be really unlucky
yay! time to use this to explain that im not just bad
on the flipside, missing 2 boxes in such a precise matter means your godlike to do so.
Nice pfp
Nice Niko pfp!
i dont see the problem just dont shoot through the gaps in the hitbox
nikoo
I love how he says probably, when I’m the most incompetent man you could ever get for marksmanship.
Ironically, Sniper has crazy wide hit boxes that extend well beyond the bounds of his model.
I'm willing to bet that this was done on purpose to make sure that Sniper vs Sniper duels would end much quicker and that you could actually pepper Sniper from a distance if he was being annoying
All their bloody heads look bloody twelve feet tall.
@@Mutaburasaurus best comment so far
good, fuck sniper
it probably has something to do with him being one of the slimmest models, especially when holding the rifle
This explains so much! This must be happening to me every match
welcome back to another episode of shounic ruining Snipers' lives by telling people to stare at the sky
Because fuck em, that's why
Ruining sniper's lives?
GOOD.
I love these replies, keep them coming
Sniper deserves it.
Snipers with rifles, because snopers with bows now can shoot air to headshot
1:28 call of duty
Engineer's Hitboxes used to not cover his pelvis at all, so shooting him in the ding would do no damage.
Valve eventually fixed that not too long ago, though I doubt they're ever going to take the time to fix these small gaps during certain poses
theyre not an issue anyways, fixing them would break way more stuff
@@eltiolavara9 no it wouldn’t this is actually a stupidly simple problem to fix.
@@eltiolavara9 All you would need to do is decompile the MDL of the classes using crowbar. Open the qc with notepad ++. Open the MDL with HLMV. Enlarge the spine 1 and spine 2 hit boxes by literally by 1y or 2y than what’s already there. Generate hit box info from hlmv and replace the hit box info in the qc with that. You just then need to recompile it in the correct directory.
Reasoning behind this is that MDL files are compiled models with qc commands that define that model along with other information. So basically it’s hit box can be literally just fixed by increasing the hitbox spine values slightly and replacing the old MDL.
@@kerosenn7016 You're right, this wouldn't break anything, but it would take a lot of work to get right. You'd habe to check every single pose and how it transforms the boxes, or if you added more boxes for the in-betweens the game would be slightly less performant.
I'm honestly more surprised that scout's bag (duffelbag? backpack?) has a hitbox.
Definitely, just like Pyro's has canister also has one. These 2 objects should definitely not injure the actual person if hit
@@theshermantanker7043 I mean If we go by realism then shooting pyros canister should instantly explode him tbh.
The type of bag is called messenger sling bag :>
"I've yet to meet one that can outsmart bullet." - Heavy
One bullet can be outsmarted many no.
They have finally outsmarted bullet
Didn't the engineer have an "invincible" groin for years?
Yep, he had a decent sized hitbox gap on his crotch for a long time.
He obviously replaced his balls with steel until Valve nerfed his junk.
I thought it was just "lore" for baggy pants
I thought that was the Short Circuit :^]]]]]]]]]
Meanwhile those are colossal head hitboxes, and apparently Scout's bag counts as a hitbox!
Gotta love the title. Short and straight to the point.
imagine being a medic healing your teammate and getting shot through your teammate's chest
And you're on a slight slope so it's a headshot
WW1 was wild, this probably happened.
@@ripoutyourintestines5099 more likely ww2 since in ww2 people commited more war crimes, and shooting near medical staff was a big no no for a long long time
TF2 so innovative they included quantum mechanics!
So Spycrabs knew this all along, and were making themselves immune to Sniper shots
Bro I've body shotted so many players and 'miss' so many times. I always thought it was just me not paying attention to where my crosshair was, but this could be the reason, too.
Same here! So many times I could have sworn I was aiming right at them. For me it happens mostly with the revolver
@@Ngcdswii Yeah but generally the hitreg with spy's revolvers suck. Glad to not be the only one who notices the blatant bodyshots 'missing', though.
The fact that Scout has a small duffel bag that seems to be apart of his body
They actually have to add boxes with their body shape . But I think that's bit hard.
csgo changed its hitbox shape to round cylindrical capsules a few years ago to better fit the models, with their roundness they shouldn't have much in the way of gaps when they rotate, like when looking up or down, at least compared to boxes. I wonder if tf2 would benefit from the same treatment
Or... Valve could just make the torso hitboxes taller. The arm and leg hitboxes are fine, and the head hitbox is fine, it's only the torso ones that are too small.
@@SchemingGoldberg ...on the other hand, the torso bending forwards or backwards would cause the increase in the hitbox heights to pop out of the torso on the side that's stretched. Which could make for some weird shots...
In any case, the gap in spy's chest still needs fixing.
I think making the hit zones spherical is a perfect solution, dunno why one would go with anything else
"You'll probably never be unlucky enough to hit them"
I disagree, I think this revelation is pretty painful for pick classes that rely on hit scan weapons. The chance for Sniper to miss is probably a lot greater than every other class, but a particularly good sniper will likely just aim for the head, so no big. But that does explain shotgun based damage problems. (Well, along with random spread. Valve sure are bad at stuff sometimes.)
There must be countless bullets from shotguns that have managed to sneak in these cracks. Since u aim at the torso usually
this is how most hitboxes work in other video games
@1998SIMOMEGA I just did and I was right.
@1998SIMOMEGA It's how most game's hitboxes work my dude, now in modern times developers have decided to make hitboxes that are identical or more closely resemble the player model (note that this is more prominent in modern fps) even then things like fighting games still use the classic box system (unless you're mortal kombat) and other games that don't require crazy amounts of precision also still use a system similar to tf2
Random spread isn't a bad thing.
I know that these holes are small and have probably actually mattered like 3 times in the entirety of matches of tf2, but from a game design standpoint those things are *massive.* Holes that size should never be there, they are ridiculously big. The only reason I think they haven't been found before is that most weapons in tf2 fire multiple bullets and random bullet spread is enabled by default, making bullets go in all sort of different places
Winning the lottery is technically possible. I dare anyone to show me a clip of this happening and the player getting robbed and dies in the process (in a real game, like casual or a 24/7 hightower)
There's plenty out there
the spy one can happen a lot
Shotguns.
I use Machina a lot and this happened a few times before
@@satoruriolu6132 show me. I'm serious. Show me any of them
People are always talking about the tank on Pyro's back bleeding when shot, but nobody's talking about how the bag on the scout's back also has a hitbox and thus can also bleed.
Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait.
Imagine going Matrix mode and going in such positions that all bullets miss you
Well these are all very rare edge cases except for the spy. This chest gab is huge.
Thank you, one more excuse I can use when I lose the fight against a Spy
With the shit the mercenarys have gone through. I'm not surprised that they have holes in them
"If i shoot a man with gun,he takes damage" -Shun Tzu,Art of War
shoot man, not a man. Please.
I believe the quote from the original is "Gun go bang, man go auchie."
Well this at least partially explains how I manage to miss shots clearly in the torso and hit nonsense headshots. I never realized the head hitboxes were that big either.
I also wonder how many times scouts have died in 1v1 to an enemy that left with single digit health were just because a pellet or two flew through the gap in the hitboxes.
Me when the sniper shoots me but he only hits my vital organs
1:42 "You probably wont ever be unlucky enough to shoot through these gaps" Yeah, about that...
"as we all know, if i shoot man with gun, he takes damage." -a wise man i think
So that’s why I can’t ever hit anyone, I’m shooting the holes in the hitboxes
There’s so many times where I literally shoot right at enemy spies as spy, or other classes but usually enemy spy, and lots of my shots completely misses them despite shooting right at them multiple times.
If you're a spy using the revolver that's more likely the revolver's random spread, which makes it awfully inaccurate.
I love how straight forward the video is, there is no intro/outro or anything its just the meat of the video except i dont have the skip ahead a minute and a half
Running away while looking up is even better than we thought, you can block your head with your arm and create gaps in your hitbox
firends: did u miss your shot?
me in tf2 from now on: no, I hit the gaps in their hitboxes B)
There is a way for valve to not have to use hitboxes but instead use the character mesh itself. Tf2 detects bullet collision by casting a ray in the direction you're looking. The ray uses a ray-box intersection algorithm to detect intersection. There are however ray-triangle intersection algorithms that can be used instead since the player meshes are made up of them. It will be 150% to 180% slower but nowadays people don't generally use potatoes to play and casting a single ray isn't computationally expensive even for potato pcs. You can even assign certain triangles to be the head or arms.
If the groin has hitbox...
Then they shall experience the worse
1:01 Huntsman hitbox be like:
The odds of missing all the hit boxes is slim in most cases, but the odds of shooting through someones chest and hitting the arm or back seems to be real.
Why is this me everytime I shoot my weapon at someone. 😔
All this analisis makes me wonder how the Dragon’s Fury works since blue moon. Whats is the center of the fireball? Does it shoot a sphere? A box? Does it come into contact with the player ECB or Hitscan hitbox? Why does nobody use it?
You can see the hitbox with tf_fireball_debug iirc, which shows it as a sphere (it's been a few years but it should be named similarly enough you can find it). I'd assume it just uses the bounding box collision and checks if the origin of the fireball touches it at any point. As for why nobody uses it, idk. I use it basically any time I'm not on maps with huge props and map object bounding boxes that block the fireball and there's sentry nests, it's good at it. Just wish I could use it on badwater last lol
one major reason dragons fury isn't used is because the airblast cooldown is exceptionally bad. the backburner is more competent at airblasting, as an ammo penalty is less bad than waiting 1.6 seconds for any follow up.
@@Vizaru Yeah, it's pretty bad at airblasting, but the upsides of being able to do power class levels of damage and take out sentry nests reliably if not better than other classes situationally I think would give it a solid spot if the stupid prop bounding box bug didn't exist. I've been using it a ton recently and if you compensate for the airblast by playing more traditionally and only using it as a last resort or to save someone it's not the biggest hindrance to you, you just fulfill an attack oriented role that Pyro can't fulfill with a normal flamethrower
@@OmegaRC59 I feel like your team is bit scuffed if pyro is handling demolition duty
@@seokkyunhong8812 Not exactly, it actually pairs really well with your other demolition classes to use the DF alongside them. You get reduced team support from airblasting, but 75 damage, insane projectile speed, and a fast as fuck firing speed without reloading is hard to argue with if you're taking down a nest within DF range. Try it sometime. The lack of downtime is what really tips this weapon as a sentry buster into being stronger that Soldier and Demo in the right circumstances.
However if your normal flamethrower pyros are having to do this, yeah, that's a problem. The DF is more a weapon to pick if you want to help out as Pyro against a heavily guarded nest, and while some great offensive capability against players in general. If you're too far though you'd be way better off picking other classes for it. It's situational and not a weapon to run full-time, but very strong in the circumstances that it benefits from
Holy crap this made me realize something, if I'm walking around with weapons that brings my arms in front of me (shotgun), I can look up to block my head's hit box from snipers... Omg 3.5k hours and I never realized.
This is also assuming there's not some priority system, this would be a cool video to see. I figure there's not and now I realized why the sniper bots look up when they're not sniping-not for memes but for literal crit protection.
gibus snipers: -150 from bodyshot
sniper mains: -150 from headshot
galaxy brain snipers: zero damage from bodyshot
also more bits of trivia:
*engineer had no crotch hitbox for a while. likewise, there was some weird bug which completely messed up the orientation of the hitboxes relatively to the model and which remained hidden for years. that one is more famous tho afaik.
*on "conveyor belts" maps like tr_walkway, where bots are pushed by the maps and not their own input, the hitboxes do not move unlike the model.
*the male black ops from half-life: opposing force have no hitbox counting as a head and it pisses me off. i also suspect alien controllers cheat similarly.
The sentry buster stole the head hitbox :P
It's crazy to think that square hitboxes became such an issue in CSGO that they had to come up with circular, sausage/pill-shaped hitboxes for it
1:47 you underestimate just how terrible my luck is
Me: misses shot
Shounic: uploads
Me: Don't do that, don't give me hope
literally anyone who uses excuses when they die: *jackpot*
Seems like it would be a good idea to make your engine support other shapes than just boxes. Having "hit spheres" could provide plenty of overlap for torso sections.
CS2 And CSGO have hit spheres. TF2 is just behind.
“You can miss a shot just from there being a gap in it”
*laughs in soldier main*
bro this explains so much. Whenever im spy i always aim for center of mass with my revolver. No wonder i constantly dont kill enemy spies. Im shooting directly through that gap all the time because i aim at their heart.
This reminds of of that one Uncle Dane video of him missing a revenge crit shot despite shooting in the mans chest,maybe this is the reason that he missed?
No. It's simply not feasible for every pellet to pass through those tiny gaps.
Throwback to several years ago when the engineer was just straight up missing his pelvis hitbox since Launch. It’s the box below his belt in the video. You just couldn’t shoot him in a good 1/4th of his centre mass
He just had a really good pair of kevlar undies
The Engiebots in MvM still have that problem
Oh god, I remember the "Engineer has balls of steel" meme! But Valve fixed that missing pelvis hitbox, right? We could see it in the video. So I wonder why Valve devs can't fix some of the other "holes"?
@@TF2CrunchyFrog Because they aren't big enough for people to even notice, and they don't really care about the game for a while
Bulletproof balls
Now I have an excuse to why I miss my sniper shots
if you're constantly aiming for body shots on engies idk about that one chief
Imagine a game mode where every time you spawn, you get one random hitbox from the character model activated, but no others with explosive damage massively reduced. Players have to try and kill each other by figuring out which hitbox is actually active, all other shots just phasing through the player model.
That sounds fun
Okay but, shotgun spam
I am not crazy...I just - I just couldn't prove it. Chuck Mcgill.
Shounic! Stop torturing the game, it’s 14 years old!😭
Can't wait for that fanmade source 2 port to come out.
Hope valve doesn't sue them...
@@moritamikamikara3879 why would they?
i don't really think that valve ever sued anyone for using their ip in other fan projects
(cough .. Nintendo .. cough)
@@moritamikamikara3879 if valve didn't sue a mobile port to their game and even allowed it. Then why would they sue a source 2 port?
@@ahmed4363 they did sue m actually, but they negotiated eventually. But it was down from play store for a while alright
@@defusion69 I didn't even know it was down. I was just told that valve gave them permission but they remove in-app purchases
*violently spilling their guts out*
relaxing music
Now I've heard of hip firing but this is ridculous 1:08
The taunt hit boxes are really messed up as well, especially one like the the high five
Watching the video was worth it just for this awesome synthwave music.
Me using this as an excuse of why bodyshoting still takes skill:
This is one of those rare videos with a semicolon in the title; thank you for using it correctly.
2:13 A good reason to not play demoman against sniper, heh
You think it will not happen that much. But i "missed" 6 revolver shots on standing medic.
You've heard of apple on the head, now get ready for apple in between chest hitboxes
You may call them gaps in the hitboxes, but I call it divine intervention.
So… it went from lag to simply passing right through the enemy.
Just finally get a good gaming chair
Any other class presides spy: Where damage???
The spy: Gone, reduced to atoms
so thats why the one random scout in the back flails and dies when i try to shoot a spy
_Valve. Pls fix_
Guess that's one more reason why you need headshot as a sniper xD
Meanwhile, Pyro be like **laughs in flamethrower*
valve's not fixing something that hasn't really been an issue for years. stop asking them for shit
Spy: Good thing you aim as bad as you fight! You missed my vital organs!
Sniper: ALLOFTHEM?!
Ah, my favorite spaghetti