tf2's hitboxes have gaps

Поділитися
Вставка
  • Опубліковано 27 вер 2024
  • Music: Art of Rally OST - Midnight Stage & Dream Big
    channel discord --- / discord
    channel patreon --- / shounic
    channel tracker --- trello.com/b/L...
    [ todo list / current progress on upcoming videos / channel roadmap ]
    feedback --- forms.gle/bkuG...
    custom files --- pastebin.com/r...
    [ hud / crosshairs / hitsound / killsound / gfx cfg ]
    big thanks to: Mustache for their contributions in research
    old title:
    "tf2's hitboxes have gaps in them; you can shoot through someone"
    FAQ:
    Q: How did you make that? What editing software do you use?
    A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

КОМЕНТАРІ • 3,1 тис.

  • @shounic
    @shounic  3 роки тому +3635

    edit: bonus for those who asked - if there was someone unfortunate enough to be between the gaps: twitter.com/shoun1c/status/1428538550518222848
    heya. just so you all know, the hitbox display command i used in this video isn't available in live tf2 (the currently publicly available version of tf2) since 2010 --> wiki.teamfortress.com/wiki/May_20,_2010_Patch (last bullet point). since the source code leaked, we can re-enable the command. unfortunately i don't think it's a good idea to risk being sued for distributing their code and copyrighted materials so i'm not going to upload a edited copy of tf2 lol

    • @cielros
      @cielros 3 роки тому +17

      ok

    • @hoodcate
      @hoodcate 3 роки тому +3

      Darn

    • @yaelwhitson780
      @yaelwhitson780 3 роки тому +55

      Shounic we love you please don’t go to jail

    • @deirasjankauskas3381
      @deirasjankauskas3381 3 роки тому +7

      I wanderer how many spy's and other classes have lived because of this

    • @user-mz6wb
      @user-mz6wb 3 роки тому +2

      hitbox momento

  • @NotSmartAmber
    @NotSmartAmber 3 роки тому +9651

    "I didn't miss! My shot just went through him!"

    • @NekkiNosra07
      @NekkiNosra07 3 роки тому +456

      "Isn't that.... The point of shooting him?"

    • @NotSmartAmber
      @NotSmartAmber 3 роки тому +227

      @@NekkiNosra07 yes but no

    • @recurvestickerdragon
      @recurvestickerdragon 3 роки тому +96

      Further limiting how well shotguns perform from how they SHOULD perform

    • @NickIvanRowan
      @NickIvanRowan 3 роки тому +19

      Thats a good excuse

    • @chewtag
      @chewtag 3 роки тому +15

      nice profile pic

  • @PNolandS
    @PNolandS 3 роки тому +9856

    I can’t imagine spy checking an enemy spy in disguise, seeing your shot pass right through him, giving him the all clear, and then immediately seeing him backstab you or a teammate.

    • @Jebu911
      @Jebu911 2 роки тому +841

      must have happened a few times

    • @laziness6641
      @laziness6641 2 роки тому +669

      @@Jebu911 I ran through a sniper shot once, so that felt... fun

    • @kindalangueza
      @kindalangueza 2 роки тому +30

    • @iamafuckingfailure
      @iamafuckingfailure 2 роки тому +199

      @@kindalangueza what

    • @topatanimations
      @topatanimations 2 роки тому +155

      i havent played tf2 but i would think that spy is a hacker

  • @andrewrobotbuilder
    @andrewrobotbuilder 3 роки тому +9993

    As someone with an average KDA of 1-367-2, this just proves how good I actually am. I just aim right between the boxes

    • @kazinur
      @kazinur 3 роки тому +52

      Hahaha 😂

    • @Wrsfts
      @Wrsfts 3 роки тому +89

      I'm too stupid to understand this

    • @ili5207
      @ili5207 3 роки тому +356

      @@Wrsfts he's good at aiming between the hitboxes

    • @andrewrobotbuilder
      @andrewrobotbuilder 3 роки тому +439

      @@Wrsfts KDA refers to your Kills, Deaths and Assists, terms used to describe your performance in a game matching to the numbers. High amount of kills and assists? You're great. High deaths? Not so much. So I've made the argument that my reason for my high deaths is due to my top-notch accuracy and not to me sucking harder than Lana Rhoades

    • @xatlaswolf2339
      @xatlaswolf2339 3 роки тому +100

      @@Wrsfts 1 kill, 367 deaths and 2 assists.

  • @JiJ1511
    @JiJ1511 3 роки тому +974

    I like thinking that Scout has blood pumping through his backpack now.

  • @hoonterofhoonters6588
    @hoonterofhoonters6588 3 роки тому +1686

    I remember back when CSGO got its updated, accurately placed hit bubbles to replace its old boxes and I naively thought that TF2 would get the same treatment.

  • @TVSh0rts
    @TVSh0rts 3 роки тому +178

    While Playing sniper I also discovered that every class has a hitbox gaps where their head is

  • @KimFareseed
    @KimFareseed 3 роки тому +1684

    Engi used to not have a pelvis hitbox. So, I am not too suprized.

    • @HOTD108_
      @HOTD108_ 3 роки тому +25

      Used to? Why'd they remove it?

    • @KimFareseed
      @KimFareseed 3 роки тому +307

      @@HOTD108_
      The reverse. It got added.

    • @alexanderharrison7421
      @alexanderharrison7421 3 роки тому +329

      @@KimFareseed I remember a time when people made jokes about shooting engi in the dick and him being completely unphased

    • @unnoticed4571
      @unnoticed4571 3 роки тому +32

      @@alexanderharrison7421
      My memory has suddenly sparked and I remember all of that
      Imma go see if I can find any videos of it

    • @cursed_cats5710
      @cursed_cats5710 3 роки тому +39

      @@alexanderharrison7421 Femgineer Gaming

  • @mFilipe20
    @mFilipe20 3 роки тому +25225

    Is this it? Is this them finally outsmarting bullet?

    • @johnnotsena9171
      @johnnotsena9171 3 роки тому +1256

      My God.......

    • @davisdf3064
      @davisdf3064 3 роки тому +1126

      New TF2 hack, Sniper bots now have no hitbox, they finally outsmarted boolet

    • @bottle7128
      @bottle7128 3 роки тому +413

      @@johnnotsena9171 There's more.

    • @johnnotsena9171
      @johnnotsena9171 3 роки тому +340

      @@bottle7128 No!....

    • @mrfrogman9559
      @mrfrogman9559 3 роки тому +116

      *boolet

  • @bass-dc9175
    @bass-dc9175 3 роки тому +9519

    My assumption would be:
    The Hitboxes where made while the characters where in T-Pose. As soon as additional rotation is applied to the bones, gaps open up.

    • @thebruhmachine2955
      @thebruhmachine2955 3 роки тому +257

      Momongus

    • @llucllumador380
      @llucllumador380 3 роки тому +744

      That is absolutely what happened. I wonder why do they need 3 different hitboxes for the chest, with 1 big hitbox this problem would be avoided

    • @maximgeldon
      @maximgeldon 3 роки тому +1090

      @@llucllumador380 you cant bend a 1 big hitbox ...

    • @llucllumador380
      @llucllumador380 3 роки тому +396

      @@maximgeldon well I don't think you need to... it's not like the characters bend that much that it would be a problem. Funny that they would be worried about the hitbox precision to the point of needed multiple to simulate bending and yet they fucking leave gaps between the different hitboxes. If bending is absolutely needed then the simple solution I guess is to overlap the different hitboxes to cover for the rotation.

    • @mofynn
      @mofynn 3 роки тому +351

      @@llucllumador380 to big hitboxes are a way more noticable problem. And people are more likely annoyed by it even though it's less problematic from a gameplay perspective.

  • @Mantafirefly
    @Mantafirefly 3 роки тому +6775

    Real marksmen: "Aim for centre of mass"
    TF2: "Uhh, about that...."

    • @xdskiller3509
      @xdskiller3509 3 роки тому +73

      You mean The lucksman

    • @its_o9ine613
      @its_o9ine613 3 роки тому +80

      I wonder when someone says”oh but the huntsman shares a hit box for all the 9 classes

    • @PsychadelicoDuck
      @PsychadelicoDuck 3 роки тому +97

      You fool! You aimed for my heart, the one place I cannot be hurt!

    • @LARAUJO_0
      @LARAUJO_0 3 роки тому +6

      I've never heard anyone say to aim for people's belly buttons

    • @dustinjames1268
      @dustinjames1268 3 роки тому +12

      @@LARAUJO_0
      In almost any training for weaponry, you're taught to aim for center of mass because it reduces the chance of missing aswell as the chance of hitting bystanders
      Police training you're taught to shoot arms and legs when possible and centre mass when there's the possibility of bystanders being hit

  • @SolarLight
    @SolarLight 3 роки тому +8629

    technically a demoknight buff

    • @zacheurittz9865
      @zacheurittz9865 3 роки тому +332

      teamoknight df2

    • @TextualDeviant
      @TextualDeviant 3 роки тому +404

      Because why bother with a bunch of existing, playermodel-synchronized hitboxes when you can just make a huge ridiculous hitbox and call it a day.

    • @UniQwer
      @UniQwer 3 роки тому +131

      another win for the demoknight team fortress two

    • @WINDOWS-ke1ic
      @WINDOWS-ke1ic 3 роки тому +13

      E

    • @TheDrunkenGunsmith
      @TheDrunkenGunsmith 3 роки тому +15

      demoknight tf2

  • @drippyfool
    @drippyfool 3 роки тому +3008

    So there's a very real chance that you meatshot an engi with the shotgun, random bullet spread makes every bullet phase through his hitboxes, and it random crit OHKO's a Scout standing behind the Engi

    • @tedtubegaming
      @tedtubegaming 3 роки тому +328

      that would be absolutely hilarious

    • @faceless2302
      @faceless2302 3 роки тому +323

      Or you could miss a collateral with the Machina even though you still shot through someone technically.

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish 3 роки тому +44

      I feel like I have done this before

    • @ViciousVinnyD
      @ViciousVinnyD 3 роки тому +71

      That actually seems possible with machina bodyshotting, especially on spies.

    • @hoffer_moment
      @hoffer_moment 3 роки тому +96

      On hit: 0.00001% chance every pellet is critically charged and then sucked through a wormhole and transported out the back of your target, killing another target instantly.

  • @anthonyg.780
    @anthonyg.780 3 роки тому +2170

    Trivial detail but at 1:13, after you removed Engi's upper body hitboxes, the overheal particles (red +) are visible only on his legs legs, which means they can be applied only to player hitboxes.

    • @shounic
      @shounic  3 роки тому +864

      oh wow, i didn't even notice that, you're right. that's a cool fun fact :) thanks for pointing it out

    • @Thornskade
      @Thornskade 3 роки тому +161

      It's also why particles on gibs for the cow mangler death are off, it's because some of the gibs have their "hitboxes" rotated differently from the actual model for some reason.

    • @MrMiguel211
      @MrMiguel211 3 роки тому +25

      source spaghetti

    • @hi-i-am-atan
      @hi-i-am-atan 3 роки тому +50

      @@MrMiguel211 i press the fire button and my dude fires his weapon, what sorta pasta bake code is this game made out of

    • @sourestcake
      @sourestcake 3 роки тому +35

      @@MrMiguel211 ​ This makes sense from a performance standpoint, though. Generating random points within an arbitrary mesh, like a playermodel, is a lot more expensive than doing it with boxes that are already roughly aligned to the playermodel.

  • @ragalyiakos
    @ragalyiakos Рік тому +29

    Now I'm actually wondering how many people, while playing this game, exactly hit some one-in-a-million shot through one of these gaps and exclaimed "Oh come on, I definitely hit that guy, what is this hitreg?!"

  • @nicolopicus7
    @nicolopicus7 3 роки тому +3984

    I'd be interested to see some in game achievement spaghetti. Achievement's that can be earned the wrong way or not at all etc.

    • @Radi0he4d1
      @Radi0he4d1 3 роки тому +75

      youtube api achievements

    • @thisisspy288
      @thisisspy288 3 роки тому +165

      @@Radi0he4d1 UA-cam achievements don't work anymore because they UA-cam changed/removed the API TF2 used to track the views

    • @miked5163
      @miked5163 3 роки тому +100

      I got the domination ragequit achievement for a player I dominated the previous round leaving lol

    • @nicolopicus7
      @nicolopicus7 3 роки тому +74

      @@miked5163 I remember getting that achievement for killing like 3 players doing the conga by hitting my own killbind

    • @Thornskade
      @Thornskade 3 роки тому +38

      This would probably be kinda boring because a lot of it is very semantic. Mostly the descriptions don't tell you the exact mechanics and you're led to believe there's only one way to earn certain achievements.

  • @timeslessgun
    @timeslessgun 3 роки тому +539

    The spy hitbox is actually somewhat problematic, because for a game 14 years old i'm sure multiple snipers have questioned their skills by "missing" the centered bodyshot they just did, that could have potentially changed the way a game goes.

    • @freddiekruger3339
      @freddiekruger3339 3 роки тому +31

      Who the fuck bodyshots a spy

    • @oikakyoin2595
      @oikakyoin2595 3 роки тому +9

      Hitting a body shot isn't really that skillful lol

    • @vyor8837
      @vyor8837 3 роки тому +87

      @@oikakyoin2595 depends on the situation

    • @stitchfinger7678
      @stitchfinger7678 3 роки тому +114

      @@oikakyoin2595 not the point but ok

    • @eltiolavara9
      @eltiolavara9 3 роки тому

      no its not

  • @CoolAsFreya
    @CoolAsFreya Рік тому +40

    Game designers take note! Make sure your bounding boxes all overlap, it doesn't matter if a bullet hits two hit boxes that's easier to process in code than it missing a gap in the hit boxes!

    • @theshermantanker7043
      @theshermantanker7043 Рік тому +4

      It's a problem when your game has penetrating bullets that are meant to do damage to both parts that were struck though, as it is for mine. How do I then figure out whether the bullet I shot at an enemy robot in my game really did pierce through its torso and right up into its head, in which I'd grant damage for both the torso hit, and the head hit (as well as the additional critical damage from the headshot), or if it simply hit overlapping hitboxes, whereby I have to avoid double damage events?

    • @RubiixCat
      @RubiixCat Рік тому +8

      @@theshermantanker7043 Is there a reason the hitboxes need to be completely perfect? It'll probably be close enough that the player wouldn't notice, and it feels WAAY better for the player to get the damage bonus than to do no damage at all.

    • @apchistuz
      @apchistuz Рік тому +4

      Bounding boxes are for the collision with the world, not hitscan

  • @I0NE007
    @I0NE007 3 роки тому +668

    Interesting thing i noticed: the sniper laser will be present when overlaid with a hitbox but disappear (presumably projecting on the wall behind) if over a gap in the model's hitbox fields.

    • @Thornskade
      @Thornskade 3 роки тому +40

      It couldn't be any other way, at least I'm not aware of a different method for rendering the laser on the player other than a ray trace

    • @malakimphoros2164
      @malakimphoros2164 3 роки тому +49

      This can be used to detect cloaked spies and then kicked for cheating

    • @xdskiller3509
      @xdskiller3509 3 роки тому +5

      @@Thornskade no one know the source spagity even the valve who made the source engine so 99.9 % there is a way no one know it

    • @Appletank8
      @Appletank8 3 роки тому +16

      @@malakimphoros2164
      wait, so you'd just have a floating laser dot in the air if there's a cloaked spy?

    • @Rico-bk5bj
      @Rico-bk5bj 3 роки тому +10

      @@xdskiller3509 It's a very simple raycast(Line) that shoots out from the middle of the screen and then what ever point it hits on the hitbox it will project a laser effect. The only reason the laser doesn't appear directly on the mesh is because it doesn't contain any collision, which is what the laser needs to project onto a object.

  • @FormerBunsenBurner
    @FormerBunsenBurner 3 роки тому +510

    Watching this series, I've come to realize that the most impressive part about TF2 is that it even boots up, with things like this.

    • @Mizir-pq7jf
      @Mizir-pq7jf 3 роки тому +10

      I know it was fake put the story of the coconut png that would break the game if deleted from the files proves this point

    • @cheddartaco
      @cheddartaco 2 роки тому +11

      @@Mizir-pq7jf it does crash if the model for the 2fort cow is missing though

    • @Mizir-pq7jf
      @Mizir-pq7jf 2 роки тому +1

      @Sisu Litost (subs) I still like to pretend its real

  • @GMPranav
    @GMPranav Рік тому +77

    I know's it's extremely rare but can we appreciate how you can literally shoot in the perfect center and "miss"? lol

  • @kalerug
    @kalerug 3 роки тому +455

    I love how Scout's backpack and Pyro's gas tank are technically part of their bodies

    • @asteroidrules
      @asteroidrules 3 роки тому +60

      In earlier versions of the game the pyro's tank would even bleed when hit.

    • @irotosuk9663
      @irotosuk9663 3 роки тому +17

      i think it could explode in real life if a gun shoots a gas tank

    • @mrfootfxtish9430
      @mrfootfxtish9430 3 роки тому +13

      @@irotosuk9663 naw bullets can’t make gas tanks explode, bullets are just going through the gas or smth

    • @IsChillianing
      @IsChillianing 3 роки тому +3

      @@mrfootfxtish9430 Gas tanks are filled with gasoline

    • @thegiovannimauro
      @thegiovannimauro 3 роки тому +14

      @@IsChillianing yes, but unless it's an incendiary round or sparks in some way the bullet shouldn't ignite it. Just because the container which houses the gasoline is ruptured that doesn't mean that the gas will ignite.

  • @festiveobeliskus
    @festiveobeliskus 3 роки тому +151

    pretty smart of the mercs to have their vital organs right between their hitboxes

  • @dahscreamingeagle3473
    @dahscreamingeagle3473 2 роки тому +10

    i love how scout's backpack has a hitbox too, meaning the backpack might be a fisical part from him

  • @kvandos
    @kvandos 3 роки тому +1682

    We finally know why the stormtroopers were “missing” their shots….

  • @nikoproto
    @nikoproto 3 роки тому +470

    yay! time to use this to explain that im not just bad

  • @Cru128
    @Cru128 3 роки тому +18

    I love how he says probably, when I’m the most incompetent man you could ever get for marksmanship.

  • @Kevin-jb2pv
    @Kevin-jb2pv 3 роки тому +2886

    Ironically, Sniper has crazy wide hit boxes that extend well beyond the bounds of his model.

    • @M30W3R
      @M30W3R 3 роки тому +686

      I'm willing to bet that this was done on purpose to make sure that Sniper vs Sniper duels would end much quicker and that you could actually pepper Sniper from a distance if he was being annoying

    • @Mutaburasaurus
      @Mutaburasaurus 2 роки тому +69

      All their bloody heads look bloody twelve feet tall.

    • @kyonghuni
      @kyonghuni 2 роки тому +50

      @@Mutaburasaurus best comment so far

    • @KicksPregnantWomen
      @KicksPregnantWomen 2 роки тому

      good, fuck sniper

    • @psycholonya
      @psycholonya Рік тому +52

      it probably has something to do with him being one of the slimmest models, especially when holding the rifle

  • @LiveForMusic711
    @LiveForMusic711 3 роки тому +87

    This explains so much! This must be happening to me every match

  • @Mate_Antal_Zoltan
    @Mate_Antal_Zoltan 3 роки тому +548

    welcome back to another episode of shounic ruining Snipers' lives by telling people to stare at the sky

    • @disc_00
      @disc_00 3 роки тому +35

      Because fuck em, that's why

    • @arthuro1189
      @arthuro1189 3 роки тому +54

      Ruining sniper's lives?
      GOOD.

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 3 роки тому +5

      I love these replies, keep them coming

    • @mekhane.broken9678
      @mekhane.broken9678 3 роки тому +8

      Sniper deserves it.

    • @ma3oxvict727
      @ma3oxvict727 3 роки тому +10

      Snipers with rifles, because snopers with bows now can shoot air to headshot

  • @electrical_fan
    @electrical_fan 3 роки тому +13

    1:28 call of duty

  • @Thornskade
    @Thornskade 3 роки тому +184

    Engineer's Hitboxes used to not cover his pelvis at all, so shooting him in the ding would do no damage.
    Valve eventually fixed that not too long ago, though I doubt they're ever going to take the time to fix these small gaps during certain poses

    • @eltiolavara9
      @eltiolavara9 3 роки тому

      theyre not an issue anyways, fixing them would break way more stuff

    • @kerosenn7016
      @kerosenn7016 3 роки тому +27

      @@eltiolavara9 no it wouldn’t this is actually a stupidly simple problem to fix.

    • @kerosenn7016
      @kerosenn7016 3 роки тому +1

      @@eltiolavara9 All you would need to do is decompile the MDL of the classes using crowbar. Open the qc with notepad ++. Open the MDL with HLMV. Enlarge the spine 1 and spine 2 hit boxes by literally by 1y or 2y than what’s already there. Generate hit box info from hlmv and replace the hit box info in the qc with that. You just then need to recompile it in the correct directory.

    • @kerosenn7016
      @kerosenn7016 3 роки тому +3

      Reasoning behind this is that MDL files are compiled models with qc commands that define that model along with other information. So basically it’s hit box can be literally just fixed by increasing the hitbox spine values slightly and replacing the old MDL.

    • @Thornskade
      @Thornskade 3 роки тому +4

      @@kerosenn7016 You're right, this wouldn't break anything, but it would take a lot of work to get right. You'd habe to check every single pose and how it transforms the boxes, or if you added more boxes for the in-betweens the game would be slightly less performant.

  • @Tr0lliPop
    @Tr0lliPop 2 роки тому +20

    I'm honestly more surprised that scout's bag (duffelbag? backpack?) has a hitbox.

    • @theshermantanker7043
      @theshermantanker7043 Рік тому +4

      Definitely, just like Pyro's has canister also has one. These 2 objects should definitely not injure the actual person if hit

    • @Tr0lliPop
      @Tr0lliPop Рік тому +8

      @@theshermantanker7043 I mean If we go by realism then shooting pyros canister should instantly explode him tbh.

    • @Narvin69
      @Narvin69 Рік тому +2

      The type of bag is called messenger sling bag :>

  • @MYG
    @MYG 3 роки тому +174

    "I've yet to meet one that can outsmart bullet." - Heavy

  • @ztoogemcducc6360
    @ztoogemcducc6360 3 роки тому +228

    Didn't the engineer have an "invincible" groin for years?

    • @BComet
      @BComet 3 роки тому +58

      Yep, he had a decent sized hitbox gap on his crotch for a long time.

    • @hoonterofhoonters6588
      @hoonterofhoonters6588 3 роки тому +90

      He obviously replaced his balls with steel until Valve nerfed his junk.

    • @seokkyunhong8812
      @seokkyunhong8812 3 роки тому +11

      I thought it was just "lore" for baggy pants

    • @vxidwvlkxr
      @vxidwvlkxr 3 роки тому

      I thought that was the Short Circuit :^]]]]]]]]]

  • @Zorro9129
    @Zorro9129 2 роки тому +6

    Meanwhile those are colossal head hitboxes, and apparently Scout's bag counts as a hitbox!

  • @jadp.5008
    @jadp.5008 3 роки тому +3

    Gotta love the title. Short and straight to the point.

  • @griffinbastion
    @griffinbastion 3 роки тому +50

    imagine being a medic healing your teammate and getting shot through your teammate's chest

    • @toxic_shr00m
      @toxic_shr00m 3 роки тому +9

      And you're on a slight slope so it's a headshot

    • @ripoutyourintestines5099
      @ripoutyourintestines5099 3 роки тому

      WW1 was wild, this probably happened.

    • @griffinbastion
      @griffinbastion 3 роки тому +1

      @@ripoutyourintestines5099 more likely ww2 since in ww2 people commited more war crimes, and shooting near medical staff was a big no no for a long long time

  • @Elixirs_mp4
    @Elixirs_mp4 2 роки тому +27

    TF2 so innovative they included quantum mechanics!

  • @swallow_skyla3602
    @swallow_skyla3602 3 роки тому +78

    So Spycrabs knew this all along, and were making themselves immune to Sniper shots

  • @MatridoxRBLX
    @MatridoxRBLX 3 роки тому +54

    Bro I've body shotted so many players and 'miss' so many times. I always thought it was just me not paying attention to where my crosshair was, but this could be the reason, too.

    • @Ngcdswii
      @Ngcdswii 3 роки тому +2

      Same here! So many times I could have sworn I was aiming right at them. For me it happens mostly with the revolver

    • @MatridoxRBLX
      @MatridoxRBLX 3 роки тому +1

      @@Ngcdswii Yeah but generally the hitreg with spy's revolvers suck. Glad to not be the only one who notices the blatant bodyshots 'missing', though.

  • @AxiEisa
    @AxiEisa 7 місяців тому +1

    The fact that Scout has a small duffel bag that seems to be apart of his body

  • @AbdullahEkici34
    @AbdullahEkici34 2 роки тому +8

    They actually have to add boxes with their body shape . But I think that's bit hard.

  • @ya_boi_salami
    @ya_boi_salami 3 роки тому +92

    csgo changed its hitbox shape to round cylindrical capsules a few years ago to better fit the models, with their roundness they shouldn't have much in the way of gaps when they rotate, like when looking up or down, at least compared to boxes. I wonder if tf2 would benefit from the same treatment

    • @SchemingGoldberg
      @SchemingGoldberg 3 роки тому +34

      Or... Valve could just make the torso hitboxes taller. The arm and leg hitboxes are fine, and the head hitbox is fine, it's only the torso ones that are too small.

    • @lev7509
      @lev7509 3 роки тому +4

      @@SchemingGoldberg ...on the other hand, the torso bending forwards or backwards would cause the increase in the hitbox heights to pop out of the torso on the side that's stretched. Which could make for some weird shots...
      In any case, the gap in spy's chest still needs fixing.

    • @spartanwar1185
      @spartanwar1185 3 роки тому +1

      I think making the hit zones spherical is a perfect solution, dunno why one would go with anything else

  • @sassytabasco
    @sassytabasco 3 роки тому +648

    "You'll probably never be unlucky enough to hit them"
    I disagree, I think this revelation is pretty painful for pick classes that rely on hit scan weapons. The chance for Sniper to miss is probably a lot greater than every other class, but a particularly good sniper will likely just aim for the head, so no big. But that does explain shotgun based damage problems. (Well, along with random spread. Valve sure are bad at stuff sometimes.)

    • @nightblade178
      @nightblade178 3 роки тому +91

      There must be countless bullets from shotguns that have managed to sneak in these cracks. Since u aim at the torso usually

    • @kabhes9040
      @kabhes9040 2 роки тому +6

      this is how most hitboxes work in other video games

    • @kabhes9040
      @kabhes9040 2 роки тому +7

      @1998SIMOMEGA I just did and I was right.

    • @yeyo1019
      @yeyo1019 2 роки тому +19

      @1998SIMOMEGA It's how most game's hitboxes work my dude, now in modern times developers have decided to make hitboxes that are identical or more closely resemble the player model (note that this is more prominent in modern fps) even then things like fighting games still use the classic box system (unless you're mortal kombat) and other games that don't require crazy amounts of precision also still use a system similar to tf2

    • @hazelv.a.7976
      @hazelv.a.7976 2 роки тому

      Random spread isn't a bad thing.

  • @atruepanda1782
    @atruepanda1782 2 роки тому +13

    I know that these holes are small and have probably actually mattered like 3 times in the entirety of matches of tf2, but from a game design standpoint those things are *massive.* Holes that size should never be there, they are ridiculously big. The only reason I think they haven't been found before is that most weapons in tf2 fire multiple bullets and random bullet spread is enabled by default, making bullets go in all sort of different places

  • @VickMcbread
    @VickMcbread 3 роки тому +200

    Winning the lottery is technically possible. I dare anyone to show me a clip of this happening and the player getting robbed and dies in the process (in a real game, like casual or a 24/7 hightower)

    • @satoruriolu6132
      @satoruriolu6132 3 роки тому +32

      There's plenty out there

    • @guitarninja416
      @guitarninja416 3 роки тому +11

      the spy one can happen a lot

    • @ohitsrusher842
      @ohitsrusher842 3 роки тому +2

      Shotguns.

    • @EdwardChan.999
      @EdwardChan.999 3 роки тому +2

      I use Machina a lot and this happened a few times before

    • @VickMcbread
      @VickMcbread 3 роки тому +6

      @@satoruriolu6132 show me. I'm serious. Show me any of them

  • @TinyDeskEngineer
    @TinyDeskEngineer 11 місяців тому +1

    People are always talking about the tank on Pyro's back bleeding when shot, but nobody's talking about how the bag on the scout's back also has a hitbox and thus can also bleed.

  • @OnuatheZorua
    @OnuatheZorua 3 роки тому +89

    Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait.

  • @tehepicnoob6214
    @tehepicnoob6214 2 роки тому +4

    Imagine going Matrix mode and going in such positions that all bullets miss you

  • @MrDirt
    @MrDirt 3 роки тому +73

    Well these are all very rare edge cases except for the spy. This chest gab is huge.

  • @DEWILL
    @DEWILL 3 роки тому +22

    Thank you, one more excuse I can use when I lose the fight against a Spy

  • @bruhmoment8548
    @bruhmoment8548 3 роки тому +2

    With the shit the mercenarys have gone through. I'm not surprised that they have holes in them

  • @gloom5405
    @gloom5405 3 роки тому +25

    "If i shoot a man with gun,he takes damage" -Shun Tzu,Art of War

    • @faz2k
      @faz2k 3 роки тому +1

      shoot man, not a man. Please.

    • @koenvandamme6901
      @koenvandamme6901 3 роки тому +2

      I believe the quote from the original is "Gun go bang, man go auchie."

  • @puffyvulva
    @puffyvulva 3 роки тому +164

    Well this at least partially explains how I manage to miss shots clearly in the torso and hit nonsense headshots. I never realized the head hitboxes were that big either.
    I also wonder how many times scouts have died in 1v1 to an enemy that left with single digit health were just because a pellet or two flew through the gap in the hitboxes.

  • @krakkywakky863
    @krakkywakky863 Рік тому +3

    Me when the sniper shoots me but he only hits my vital organs

  • @mikonson4091
    @mikonson4091 3 роки тому +6

    1:42 "You probably wont ever be unlucky enough to shoot through these gaps" Yeah, about that...

  • @thegamingman-ye2ec
    @thegamingman-ye2ec Рік тому +3

    "as we all know, if i shoot man with gun, he takes damage." -a wise man i think

  • @The3xtr3m3
    @The3xtr3m3 Рік тому +1

    So that’s why I can’t ever hit anyone, I’m shooting the holes in the hitboxes

  • @AfraidMonsters
    @AfraidMonsters 3 роки тому +34

    There’s so many times where I literally shoot right at enemy spies as spy, or other classes but usually enemy spy, and lots of my shots completely misses them despite shooting right at them multiple times.

    • @Kylirr
      @Kylirr 3 роки тому +12

      If you're a spy using the revolver that's more likely the revolver's random spread, which makes it awfully inaccurate.

  • @Vinworld
    @Vinworld 3 роки тому +30

    I love how straight forward the video is, there is no intro/outro or anything its just the meat of the video except i dont have the skip ahead a minute and a half

  • @Nilaikx
    @Nilaikx 3 роки тому +7

    Running away while looking up is even better than we thought, you can block your head with your arm and create gaps in your hitbox

  • @paul-andreiionescu5412
    @paul-andreiionescu5412 3 роки тому +16

    firends: did u miss your shot?
    me in tf2 from now on: no, I hit the gaps in their hitboxes B)

  • @novygaming5713
    @novygaming5713 2 роки тому +1

    There is a way for valve to not have to use hitboxes but instead use the character mesh itself. Tf2 detects bullet collision by casting a ray in the direction you're looking. The ray uses a ray-box intersection algorithm to detect intersection. There are however ray-triangle intersection algorithms that can be used instead since the player meshes are made up of them. It will be 150% to 180% slower but nowadays people don't generally use potatoes to play and casting a single ray isn't computationally expensive even for potato pcs. You can even assign certain triangles to be the head or arms.

  • @Arten00
    @Arten00 3 роки тому +1

    If the groin has hitbox...
    Then they shall experience the worse

  • @bigmoneyben08
    @bigmoneyben08 3 роки тому +17

    1:01 Huntsman hitbox be like:

  • @josephlane1614
    @josephlane1614 3 роки тому +20

    The odds of missing all the hit boxes is slim in most cases, but the odds of shooting through someones chest and hitting the arm or back seems to be real.

  • @Spotol
    @Spotol 3 роки тому +2

    Why is this me everytime I shoot my weapon at someone. 😔

  • @pater7387
    @pater7387 3 роки тому +82

    All this analisis makes me wonder how the Dragon’s Fury works since blue moon. Whats is the center of the fireball? Does it shoot a sphere? A box? Does it come into contact with the player ECB or Hitscan hitbox? Why does nobody use it?

    • @OmegaRC59
      @OmegaRC59 3 роки тому +19

      You can see the hitbox with tf_fireball_debug iirc, which shows it as a sphere (it's been a few years but it should be named similarly enough you can find it). I'd assume it just uses the bounding box collision and checks if the origin of the fireball touches it at any point. As for why nobody uses it, idk. I use it basically any time I'm not on maps with huge props and map object bounding boxes that block the fireball and there's sentry nests, it's good at it. Just wish I could use it on badwater last lol

    • @Vizaru
      @Vizaru 3 роки тому +10

      one major reason dragons fury isn't used is because the airblast cooldown is exceptionally bad. the backburner is more competent at airblasting, as an ammo penalty is less bad than waiting 1.6 seconds for any follow up.

    • @OmegaRC59
      @OmegaRC59 3 роки тому +6

      @@Vizaru Yeah, it's pretty bad at airblasting, but the upsides of being able to do power class levels of damage and take out sentry nests reliably if not better than other classes situationally I think would give it a solid spot if the stupid prop bounding box bug didn't exist. I've been using it a ton recently and if you compensate for the airblast by playing more traditionally and only using it as a last resort or to save someone it's not the biggest hindrance to you, you just fulfill an attack oriented role that Pyro can't fulfill with a normal flamethrower

    • @seokkyunhong8812
      @seokkyunhong8812 3 роки тому +1

      @@OmegaRC59 I feel like your team is bit scuffed if pyro is handling demolition duty

    • @OmegaRC59
      @OmegaRC59 3 роки тому

      @@seokkyunhong8812 Not exactly, it actually pairs really well with your other demolition classes to use the DF alongside them. You get reduced team support from airblasting, but 75 damage, insane projectile speed, and a fast as fuck firing speed without reloading is hard to argue with if you're taking down a nest within DF range. Try it sometime. The lack of downtime is what really tips this weapon as a sentry buster into being stronger that Soldier and Demo in the right circumstances.
      However if your normal flamethrower pyros are having to do this, yeah, that's a problem. The DF is more a weapon to pick if you want to help out as Pyro against a heavily guarded nest, and while some great offensive capability against players in general. If you're too far though you'd be way better off picking other classes for it. It's situational and not a weapon to run full-time, but very strong in the circumstances that it benefits from

  • @_Pyroon_
    @_Pyroon_ 2 роки тому +3

    Holy crap this made me realize something, if I'm walking around with weapons that brings my arms in front of me (shotgun), I can look up to block my head's hit box from snipers... Omg 3.5k hours and I never realized.

    • @_Pyroon_
      @_Pyroon_ 2 роки тому +1

      This is also assuming there's not some priority system, this would be a cool video to see. I figure there's not and now I realized why the sniper bots look up when they're not sniping-not for memes but for literal crit protection.

  • @MetalX34
    @MetalX34 3 роки тому +28

    gibus snipers: -150 from bodyshot
    sniper mains: -150 from headshot
    galaxy brain snipers: zero damage from bodyshot
    also more bits of trivia:
    *engineer had no crotch hitbox for a while. likewise, there was some weird bug which completely messed up the orientation of the hitboxes relatively to the model and which remained hidden for years. that one is more famous tho afaik.
    *on "conveyor belts" maps like tr_walkway, where bots are pushed by the maps and not their own input, the hitboxes do not move unlike the model.
    *the male black ops from half-life: opposing force have no hitbox counting as a head and it pisses me off. i also suspect alien controllers cheat similarly.

    • @inakilbss
      @inakilbss 3 роки тому

      The sentry buster stole the head hitbox :P

  • @eugenenalpin6058
    @eugenenalpin6058 8 місяців тому

    It's crazy to think that square hitboxes became such an issue in CSGO that they had to come up with circular, sausage/pill-shaped hitboxes for it

  • @johnr4182
    @johnr4182 3 роки тому +7

    1:47 you underestimate just how terrible my luck is

  • @Flynn217something
    @Flynn217something 3 роки тому +31

    Me: misses shot
    Shounic: uploads
    Me: Don't do that, don't give me hope

  • @Emrirwastaken
    @Emrirwastaken 2 роки тому +2

    literally anyone who uses excuses when they die: *jackpot*

  • @Roxor128
    @Roxor128 3 роки тому +11

    Seems like it would be a good idea to make your engine support other shapes than just boxes. Having "hit spheres" could provide plenty of overlap for torso sections.

  • @user-jq4jq5qd4m
    @user-jq4jq5qd4m 3 роки тому +16

    “You can miss a shot just from there being a gap in it”
    *laughs in soldier main*

  • @DoctorDJJones
    @DoctorDJJones 2 роки тому +1

    bro this explains so much. Whenever im spy i always aim for center of mass with my revolver. No wonder i constantly dont kill enemy spies. Im shooting directly through that gap all the time because i aim at their heart.

  • @Holenpense
    @Holenpense 3 роки тому +19

    This reminds of of that one Uncle Dane video of him missing a revenge crit shot despite shooting in the mans chest,maybe this is the reason that he missed?

    • @randomcatdude
      @randomcatdude 3 роки тому +12

      No. It's simply not feasible for every pellet to pass through those tiny gaps.

  • @BootGonnaEatShoes
    @BootGonnaEatShoes 3 роки тому +493

    Throwback to several years ago when the engineer was just straight up missing his pelvis hitbox since Launch. It’s the box below his belt in the video. You just couldn’t shoot him in a good 1/4th of his centre mass

    • @Qobp
      @Qobp 2 роки тому +106

      He just had a really good pair of kevlar undies

    • @Artician
      @Artician 2 роки тому +38

      The Engiebots in MvM still have that problem

    • @TF2CrunchyFrog
      @TF2CrunchyFrog 2 роки тому +50

      Oh god, I remember the "Engineer has balls of steel" meme! But Valve fixed that missing pelvis hitbox, right? We could see it in the video. So I wonder why Valve devs can't fix some of the other "holes"?

    • @IAm-zo1bo
      @IAm-zo1bo 2 роки тому +8

      @@TF2CrunchyFrog Because they aren't big enough for people to even notice, and they don't really care about the game for a while

    • @iamafuckingfailure
      @iamafuckingfailure 2 роки тому +7

      Bulletproof balls

  • @scratchhacker6815
    @scratchhacker6815 3 роки тому +8

    Now I have an excuse to why I miss my sniper shots

    • @mongodroid4842
      @mongodroid4842 3 роки тому

      if you're constantly aiming for body shots on engies idk about that one chief

  • @vc180191
    @vc180191 2 роки тому +1

    Imagine a game mode where every time you spawn, you get one random hitbox from the character model activated, but no others with explosive damage massively reduced. Players have to try and kill each other by figuring out which hitbox is actually active, all other shots just phasing through the player model.

  • @Chatito.0s
    @Chatito.0s 8 місяців тому +1

    I am not crazy...I just - I just couldn't prove it. Chuck Mcgill.

  • @Finnboy-ml5jv
    @Finnboy-ml5jv 3 роки тому +39

    Shounic! Stop torturing the game, it’s 14 years old!😭

    • @moritamikamikara3879
      @moritamikamikara3879 3 роки тому +10

      Can't wait for that fanmade source 2 port to come out.
      Hope valve doesn't sue them...

    • @gam5093
      @gam5093 3 роки тому +8

      @@moritamikamikara3879 why would they?
      i don't really think that valve ever sued anyone for using their ip in other fan projects
      (cough .. Nintendo .. cough)

    • @ahmed4363
      @ahmed4363 3 роки тому +2

      @@moritamikamikara3879 if valve didn't sue a mobile port to their game and even allowed it. Then why would they sue a source 2 port?

    • @defusion69
      @defusion69 3 роки тому

      @@ahmed4363 they did sue m actually, but they negotiated eventually. But it was down from play store for a while alright

    • @ahmed4363
      @ahmed4363 3 роки тому

      @@defusion69 I didn't even know it was down. I was just told that valve gave them permission but they remove in-app purchases

  • @boraberkil7038
    @boraberkil7038 2 роки тому +2

    *violently spilling their guts out*
    relaxing music

  • @s3aM0th17
    @s3aM0th17 3 роки тому +4

    Now I've heard of hip firing but this is ridculous 1:08

  • @trx3640
    @trx3640 3 роки тому +8

    The taunt hit boxes are really messed up as well, especially one like the the high five

  • @Sir-Prizse
    @Sir-Prizse 2 роки тому +1

    Watching the video was worth it just for this awesome synthwave music.

  • @ratzyukar
    @ratzyukar 3 роки тому +8

    Me using this as an excuse of why bodyshoting still takes skill:

  • @youtubersingingmoments4402
    @youtubersingingmoments4402 Рік тому +1

    This is one of those rare videos with a semicolon in the title; thank you for using it correctly.

  • @AlexG3Z
    @AlexG3Z 3 роки тому +4

    2:13 A good reason to not play demoman against sniper, heh

  • @truth09
    @truth09 Рік тому +1

    You think it will not happen that much. But i "missed" 6 revolver shots on standing medic.

  • @skylersmith8696
    @skylersmith8696 3 роки тому +7

    You've heard of apple on the head, now get ready for apple in between chest hitboxes

  • @Roricsseal
    @Roricsseal 2 роки тому

    You may call them gaps in the hitboxes, but I call it divine intervention.

  • @bluestorm749
    @bluestorm749 3 роки тому +11

    So… it went from lag to simply passing right through the enemy.
    Just finally get a good gaming chair

  • @Gnome_Tank
    @Gnome_Tank 3 роки тому +25

    Any other class presides spy: Where damage???
    The spy: Gone, reduced to atoms

  • @-anactualdoggo-
    @-anactualdoggo- 2 роки тому

    so thats why the one random scout in the back flails and dies when i try to shoot a spy

  • @-Raylight
    @-Raylight 3 роки тому +22

    _Valve. Pls fix_
    Guess that's one more reason why you need headshot as a sniper xD
    Meanwhile, Pyro be like **laughs in flamethrower*

    • @NoriakiCuckyoin
      @NoriakiCuckyoin 3 роки тому

      valve's not fixing something that hasn't really been an issue for years. stop asking them for shit

  • @ChallengerNetwork
    @ChallengerNetwork 3 роки тому

    Spy: Good thing you aim as bad as you fight! You missed my vital organs!
    Sniper: ALLOFTHEM?!

  • @FarlontJosh
    @FarlontJosh 3 роки тому +9

    Ah, my favorite spaghetti