The iron bomber's pipes were bigger by such a small amount that it basically never mattered. If you want the actual numbers, it was a cube with a side length of 8 hammer units, all other pills save the loose cannon had a side length of 4. This effectively means that it had an extra 2 hammer units of hitbox since you can only narrowly miss on one side. For reference, the default movement speed in TF2 is 300 units per second. Heavy, the slowest class, runs at 200/s, meaning he can cover the effective extra size of the old iron bomber's pipes 100 times per second. It was probably the biggest example of people complaining just to complain in the history of videogames.
I feel like solarlight is more of an exception. Demoknight still has downsides, it's just that solar is like "Yeah, what about it?" and pushes past with god-like practice, map knowledge, and game sense.
@@WhiteWeaseI Well, for one, solar light is basically the only good demoknight, and two, as far as I know, he's never actually played a serious comp match at a respectable div and he could probably be in high advanced or invite if he played stock demo competitively instead of pubbing as demoknight. Not to say that was the wrong decision, he obviously finds it more fun and it's a pretty interesting playstyle.
@@zagrfige gotta love those fun competitive jaunts he does as demoknight for events though, it's great to see some entirely different gameplay in those!
Demoknight is a dumb meme and the only reason they get kills at all is because nobody fucking pays the slightest bit of attention to their surroundings and positioning. Can't remember the last time I died to a demoknight as anything other than sniper.
actually a really important video for people learning demoman. This is perfect for people who know how to play demoman with projectile knowledge, but don't know which situations call for which type of loadouts.
“What makes me a good demoman?” Researching everything there is to know about the ins and outs of weapons, as well as combos and stats. And last but not least, good scrumpeh! Very good and informative video. subbed❤
very true, in the downtime though i prefer to have stickies out so that when the enemy pushes it's more likely that i don't have the katana out and don't need to ruin my buff as the fight starts
Took me a moment to understand what you meant here, my brain wasn't working very well... Yeah this is true, you only need to fully draw the sword to get the self damage meaning if you're worried about ruining your buff when you get pushed, you can just interrupt the katana draw animation instead and you won't lose any health. ...can also do what thief did and use resistance to damage yourself with 1-2 stickies depending on which last you're holding while still maintaining other traps lol
Lets not forget the iron bomber had that bug for years that made the projectile hitbox bigger than intended. All though it was funny seeing the prices of the iron bomber drop because of that bug fix.
for hl payload, the loch and load has the additional upside of destroying a level 3 in two pipes, which can save a lot of time and resources on a push you can catch some engineers sleeping on the job before they can wrangle because of the range and instant power. otherwise it is generally a weaker option.
I love how informative this video is, I’ve been turning into a more serious Demo player as of recently and wasn’t really aware of the Loch’s potential!
Very interesting seeing the half-zatoichi being the popular pick, I’ve never let my trusty pan down. In servers without random crits I’ll definitely start using the zatoichi though
Quickie Bomb Launcher, at full charge and ramp up : (can one shot Scouts) Wild_Rumpus : "I'm gonna pretend I didn't see that. It has only 4 stickies and it's not like Demo can switch weapons".
i do mention the extra damage, also full damage ramp up stock stickies can 1 shot scouts without having to fully charge. imo quickies are just way less versatile
My biggest issue with the iron bomber is the lack of range, the smaller explosive radius doesn't bother me as much as the range issue but its kinda fair considering you can be more accurate with your shots
The difference was almost completely imperceptible, it only made a difference in very near misses and it wasn’t even close to being 8 times larger than stock. Braindead youtubers and redditors blew it way out of proportion after watching shounic’s video and created the meme of it being a “crutch”.
Finally someone who actually touches upon the loch n loads actual boon. Like no seriously I nick named the loch the "screw this guy in particular" launcher because it pairs up so well as a harassment and finisher weapon. Its like paired up with stock and the quickie you can just pick off anyone. But of course you have to substantially get really good with the loch. I segway this to the loose cannon on how slow it is compared to the other launchers. Kinda how stock is also inconsistent with its rolling pills but the thing with the Loose cannon is that window of opportunity for sustainability. The other launchers simply sustain more than the loose in comp in general. I still appreciate the fact that the loose still has that ever so slight niche in 6v6 comp. At the end of the day this doesn't stop me from loving all the launchers equally because they all have a function and dopamine rush to hit
Full stock demo is probably the best stock loadout in the game also with sniper and spy probably, and scout too (besides melee and pistol being on par with PBPP)
Stock for overall versatility, quickie for offense, Scottish resistance for defense, and sticky jumper for purely mobility based gameplay and meming around on hightower
i dont understand why the movement speed boost was removed from the wee booties if they werent paired with a shield, its forced synergy & its not like a slightly faster demoman with no primary weapon would even be that op
On 2Fort, I am often in situations where aggressive Engies build just outside our base, and I attack/defend as Demo from the battlements. Whenever I have the Iron Bomber equipped, the enemy buildings are conveniently placed on the bridge, where rollers are all that can hit them due to the protection of the roof. So I switch to Stock to use the rollers to deal with them- only to find they've moved forwards and nested directly at the walls of the the battlements, where having grenades that could hit said walls and fall straight down would be HIGHLY beneficial. The duality of Demoman.
@@Mallador-ed4eq Back before April Fool’s day when the mass-invasion started, it was much more manageable. Nowadays yes, I do face bot hell rather often. But I still try, and I sometimes rarely find regular lobbies- usually on days where the bots are spread across all of CTF instead of 2Fort, but the 2Fort population is still the largest. That said, given the cause for celebration, CTF games tend to turn friendly much easier nowadays- not that I find that a problem ¯\_(ツ)_/¯ That said, there was that one strange week between April 6th-12th-ish where the bots vacated the CTF maps. But it hasn’t happened since…
scottish ressistance is an amazing sticky launcher for me tho, you can't use it in a direct fight at all, but its faster firing speed allows for VERY FAST trap dispensing at any moment in the game, not only last hold
you can use it in a direct fight, it's just worse but you do have methods. It has a longer fuse but a higher rate of fire, so "lassoing," is firing behind your enemy first (a lot of players will impulsively back up when they get pushed) so there's a chance they walk into those right away, but before you even wait to see how they react to that, you fire stickies in front of them as well. And start filling in the gap if needed. You can do this pretty quickly due to the high rate of fire and swap to your primary as needed, then just start detonating stickies in the course of the fight. It and the quickiebomb (though each have their tradeoffs here) can do something called "sticky shielding," where you destroy enemy stickies mid-flight as the resistance, quickie and short circuit are the only weapons in the game that can destroy stickies mid-flight. You do this by putting stickies somewhere between your team and the enemy demoman in anticipation of certain exchanges, then detonating them ideally one at a time (so you would have like a line of three stickies spaced out just enough to individually det) as enemy stickies pass over them. I have a friend that used to do it with quickie against enemy demoman kritz pushes and the demoman just loses all of his damage
i really liked this video. nice and informative. I got back into tf2 a while back. I was always playing solly but i have peaked interest in all classes especially demo. my loadout is iron bomber, charge n targe and skullcutter. i like the shield because it increases survivability greatly. skullcutter because its damage will outmatch every other melee weapon. and demoknight moments funny
I demo main with sticky jumper in slot #1 w/iron bomber .. it's great for getting behind enemy lines or moving in quick for a hard push. Taking out sentries is fun and challenging
Demo is my most played character by far, and i never touched the sticky launcher, demoknight is great fun and imo hybrid knight might actually be a viable option for comp, though idk too much about that
incredible! a video about demo weapons that's just correct on stuff? like, i could argue that you undersold iron bomber a bit compared to stock, but that's me nitpicking, and it also comes with the bias of my opinions on it in pub play, where i think the extra roller chip can be pretty silly. with loch in particular, it's been frustrating to see people call it really weak when, like you covered, it has its uses. also i am sorry that you need to deal with demoknights in the comments section lmfao
Honestly hybrid knight ain't that bad Giving your sticky launcher is horrible but +50% fire resistance and +30% Blast resistance and an escape tool is cool
I see lock n load more as an anti engis/snipers/training weapon; Although the Splash damage reduction is great, the distance you can reach is much greater than any other Launcher, which is useful for the first 2 cases; this together with its speed allows you to better learn to do air shots and direct shots that can be transferred to any grenade/rocket launcher
You realise the Lock N Load is like the Direct Hit, right? The main purpose of it is to do much damage on builds. Just like the Direct Hit does my damage on hit at class. Same similar weapons, but used for different situation based on that class. Soldier is more at doing damage to classes while Demoman does more damage to Engineer builds. Not hard to understand this.
personally. me and my homies all hate the sticky launcher due to the fact that it has high damage, modest explosive radius, and a high fire-rate. aswell as a high reload speed, and modest drum size.
I prefer using loose canon and quickbomb quick bomb for far range and dps and loose canon for dmg. Loose canon has higest dmg but bad dps(didnt search but I am sure it does )
@@SusMan174 that might be true to many settings but in a competitive setting youre mostly equipping the cannon in times when you want to be very defensive, and so you wouldnt want to be bombing anyone. again, if you enjoy using the loose cannon in your games then continue playing with it of course! this is mostly geared towards how the unlocks are used in competitive play
I can definitely argue that in terms of demoknight swords I would use Eyelander over zat but that's mainly cuz I prefer a one man demo playstyle as opposed to always playing team. Bad decision but it's how I roll.
if you aren't hitting basically all of your grenades and consistently ending every single engagement from its specialized range, the loch n load is just genuinely awful... Resistance is a gimmick but you should look into thief's gameplay with it and the loose cannon is way better than you and a lot of players seem to understand, there's a reason kaidus used to use it religiously at top level 6v6 even if it has been slightly nerfed since then. Granted this was low level but I had a demoman years ago that would pull out sticky jumper for some very specific rollouts, such as showing up to enemy saw on snakewater for midfight and hammering their choke with iron bomber grenades while their team is rolling out through there and it was pretty effective. Same player used to run caber to splash scouts off of walls or the ground when he absolutely needed it and would run quickiebomb with kritz at uber disadvantage to pick medic with a quickie crit snipe.
Ik Demoknight isn't competitivly viable but it is still IMO the most fun way to play Demo, also I've played way too much 2fort to say the Cannon's bad, I've bullied enough snipers with it to say otherwise
Wow. Only 270 subscribers? Now that I think about it, yeah the vocal quality wasn’t insane but the video quality was thorough. You should become a TF2 UA-camr or just gaming UA-camd/Explainer/Reviewer. You have skill and this happening in your life could be a sign. But either way I want you to know that this was a genuine good video I watched all the way through. Good luck brother 🤙
Stock, stock, and uhh.. I’d say stock.
I don't play comp, but I'll watch anyway.
good comment but I’m gonna reply on this comment so then a cringe 9 year old can’t say “76 likes and no comment? let me fix that”
@@GabrielUltraDIE lol, but true
Who asked
@@Xiikii asked
No one plays comp, literally, I just sit in a queue for eternity........
Lets not forget the fact that the iron bomber had a bigger hitbox for years
Good thing its fixed now
I still get killed more by it than the pill launcher
@@jimnpen8451 because good players still use it
It still has the non-rolling grenades and shorter explosion time
What do you mean a good thing
The iron bomber's pipes were bigger by such a small amount that it basically never mattered. If you want the actual numbers, it was a cube with a side length of 8 hammer units, all other pills save the loose cannon had a side length of 4. This effectively means that it had an extra 2 hammer units of hitbox since you can only narrowly miss on one side. For reference, the default movement speed in TF2 is 300 units per second. Heavy, the slowest class, runs at 200/s, meaning he can cover the effective extra size of the old iron bomber's pipes 100 times per second. It was probably the biggest example of people complaining just to complain in the history of videogames.
Wild_Rumpus : *doesn't talk about shields and doesn't mention demoknight at all*
Solar Light : "am I a joke to you ?"
I feel like solarlight is more of an exception. Demoknight still has downsides, it's just that solar is like "Yeah, what about it?" and pushes past with god-like practice, map knowledge, and game sense.
@@WhiteWeaseI Well, for one, solar light is basically the only good demoknight, and two, as far as I know, he's never actually played a serious comp match at a respectable div and he could probably be in high advanced or invite if he played stock demo competitively instead of pubbing as demoknight. Not to say that was the wrong decision, he obviously finds it more fun and it's a pretty interesting playstyle.
@@zagrfige gotta love those fun competitive jaunts he does as demoknight for events though, it's great to see some entirely different gameplay in those!
Demoknight is a dumb meme and the only reason they get kills at all is because nobody fucking pays the slightest bit of attention to their surroundings and positioning. Can't remember the last time I died to a demoknight as anything other than sniper.
Don't forget about the fact that Scotsman Skullcutter has random crits, as well.
actually a really important video for people learning demoman. This is perfect for people who know how to play demoman with projectile knowledge, but don't know which situations call for which type of loadouts.
“What makes me a good demoman?”
Researching everything there is to know about the ins and outs of weapons, as well as combos and stats. And last but not least, good scrumpeh!
Very good and informative video. subbed❤
11:27 you don't need to fullydraw the SBL, just switch off and back on the zat instantly so that you don't go over the 240 health threshold
very true, in the downtime though i prefer to have stickies out so that when the enemy pushes it's more likely that i don't have the katana out and don't need to ruin my buff as the fight starts
Took me a moment to understand what you meant here, my brain wasn't working very well... Yeah this is true, you only need to fully draw the sword to get the self damage meaning if you're worried about ruining your buff when you get pushed, you can just interrupt the katana draw animation instead and you won't lose any health.
...can also do what thief did and use resistance to damage yourself with 1-2 stickies depending on which last you're holding while still maintaining other traps lol
240 health threshold? Doesn't the slower Uber rate start at 250 hp?
@@TrouserSnivy crazy thief reference
@@5-sf real ones remember
Lets not forget the iron bomber had that bug for years that made the projectile hitbox bigger than intended. All though it was funny seeing the prices of the iron bomber drop because of that bug fix.
for hl payload, the loch and load has the additional upside of destroying a level 3 in two pipes, which can save a lot of time and resources on a push
you can catch some engineers sleeping on the job before they can wrangle because of the range and instant power.
otherwise it is generally a weaker option.
highlander isnt a real gamemode though
@@Scratchhh Highlander Players after reading that message: "A-" *disappears*
@@Mf_CHIP its a christmas miracle
IS NOBODY GONNA TALK ABOUT THAT SMOOTH ASS AIR JUMPING AT 7:05 ???????
I like this guide. Your style is straight to the point which I like.
Be happy: Caber
Fit into society: Weeb katana
Stock enables effective method of "shelling" as it used to be called. Bombarding enemy positions with explosives from out of their line of sight.
Clearly stock pipes are best because the inspect animation makes him spin the barrels.
i have won a match of tf2 invite with the sticky jumper therefore it is goated
maybe your just goated ;)
I love how informative this video is, I’ve been turning into a more serious Demo player as of recently and wasn’t really aware of the Loch’s potential!
Really good , clear and informative content . Would watch your stuff again
Very interesting seeing the half-zatoichi being the popular pick, I’ve never let my trusty pan down. In servers without random crits I’ll definitely start using the zatoichi though
-What is bes...
-stock
-but...
-S T O C K
Just recently I found that most of the non-stock demoman weapons are really niche and mostly worse than stock. This video just confirmed it
That caberjump was completely sick
good video, didn't go over exact damage ranges but still got the point across
Does he know how to make a grilled cheese?
Quickie Bomb Launcher, at full charge and ramp up : (can one shot Scouts)
Wild_Rumpus : "I'm gonna pretend I didn't see that. It has only 4 stickies and it's not like Demo can switch weapons".
i do mention the extra damage, also full damage ramp up stock stickies can 1 shot scouts without having to fully charge. imo quickies are just way less versatile
Hey if you can make it work, it would be a little more interesting to watch, especially those long range charge stickies.
My biggest issue with the iron bomber is the lack of range, the smaller explosive radius doesn't bother me as much as the range issue but its kinda fair considering you can be more accurate with your shots
Spams choke point with stock grenade launcher
“Demoman tak-*Belch* takes skill”
I miss the Caber + Lock 'n load combo before both got nerfed.
I hope your channel blows up. Just found this video, it’s fantastic.
As someone who's been trying to main demo for a while, this video is very helpful. :)
11:12 that was the coolest thing I've ever seen
This...This is the voice and words of a man who has never known the insane pleasure of demoknight
such an awesome time to be starting competitive demoman haha, thanks for the content
im at 0:04 rn and i gotta say its the bottle
Before it was patched, the Irom bomber technically was a crutch because of its hitbox being 8x larger than stock pipes.
The difference was almost completely imperceptible, it only made a difference in very near misses and it wasn’t even close to being 8 times larger than stock. Braindead youtubers and redditors blew it way out of proportion after watching shounic’s video and created the meme of it being a “crutch”.
Finally someone who actually touches upon the loch n loads actual boon. Like no seriously I nick named the loch the "screw this guy in particular" launcher because it pairs up so well as a harassment and finisher weapon. Its like paired up with stock and the quickie you can just pick off anyone. But of course you have to substantially get really good with the loch. I segway this to the loose cannon on how slow it is compared to the other launchers. Kinda how stock is also inconsistent with its rolling pills but the thing with the Loose cannon is that window of opportunity for sustainability. The other launchers simply sustain more than the loose in comp in general. I still appreciate the fact that the loose still has that ever so slight niche in 6v6 comp. At the end of the day this doesn't stop me from loving all the launchers equally because they all have a function and dopamine rush to hit
God i love this thumbnail
The boots still provide a speed boost if you go full demoknight
Great to feed faster
@@Abomdosnow get good
yeah thats what i was thinking
@@vectorm8621 I am good, I land pipes pretty well
@@Abomdosnow it's literally was months ago. No one cares
Full stock demo is probably the best stock loadout in the game also with sniper and spy probably, and scout too (besides melee and pistol being on par with PBPP)
It's Odessa Cubbage's rocket launcher. That thing destroyed Gunships!
I fucking love the loch n load
very interesting and well structured vid. the caber rampslide jump was insane, lmao
Im loving your vide ive been getting into highlander particularly recently and general comp tf2 and have been enjoying learning about it
Stock for overall versatility, quickie for offense, Scottish resistance for defense, and sticky jumper for purely mobility based gameplay and meming around on hightower
loose cannon is my fav, the thing kicks a$$.
Saw you running loch n load in that video about damage thresholds so I decided to see what was going on.
Great video, I would love to see the same format used on other classes.
Don't play competitive, not a demo main, still watched it. Great video
Erm erm erm... You forgot the base jumper!!!!
The big man himself
11:10 is such an insane clip lmao
you should check out daz's frag clips, which i took the footage from, he does insane stuff all the time
Demo's most op loadout is iron bomber, stock sticky, and the skullcutter.
As a casual Demo player I love the pain train, good for getting on the cap and getting shit done
23k views and only 400 subs. Damn you deserve more, nice informative and clean content man!
Quick bomb launcher isn't build for team fights, but for long range pokes;
Dunno how useful it is in comp tho
i dont understand why the movement speed boost was removed from the wee booties if they werent paired with a shield, its forced synergy & its not like a slightly faster demoman with no primary weapon would even be that op
On 2Fort, I am often in situations where aggressive Engies build just outside our base, and I attack/defend as Demo from the battlements. Whenever I have the Iron Bomber equipped, the enemy buildings are conveniently placed on the bridge, where rollers are all that can hit them due to the protection of the roof. So I switch to Stock to use the rollers to deal with them- only to find they've moved forwards and nested directly at the walls of the the battlements, where having grenades that could hit said walls and fall straight down would be HIGHLY beneficial.
The duality of Demoman.
How do you get in a 2fort server without facing bot hell? Do you go on community servers?
@@Mallador-ed4eq Back before April Fool’s day when the mass-invasion started, it was much more manageable. Nowadays yes, I do face bot hell rather often. But I still try, and I sometimes rarely find regular lobbies- usually on days where the bots are spread across all of CTF instead of 2Fort, but the 2Fort population is still the largest. That said, given the cause for celebration, CTF games tend to turn friendly much easier nowadays- not that I find that a problem ¯\_(ツ)_/¯
That said, there was that one strange week between April 6th-12th-ish where the bots vacated the CTF maps. But it hasn’t happened since…
"The iron bomber was overpowered because of the old hitbox"
Intellectuals:
Was saying it might be stock on both primary and secondary, but as soon as i heard competetive, i threw my ideas out the window
I am new demoman player and this is really helpful thanks lad
Such a funny cat!
scottish ressistance is an amazing sticky launcher for me tho, you can't use it in a direct fight at all, but its faster firing speed allows for VERY FAST trap dispensing at any moment in the game, not only last hold
you can use it in a direct fight, it's just worse but you do have methods. It has a longer fuse but a higher rate of fire, so "lassoing," is firing behind your enemy first (a lot of players will impulsively back up when they get pushed) so there's a chance they walk into those right away, but before you even wait to see how they react to that, you fire stickies in front of them as well. And start filling in the gap if needed. You can do this pretty quickly due to the high rate of fire and swap to your primary as needed, then just start detonating stickies in the course of the fight. It and the quickiebomb (though each have their tradeoffs here) can do something called "sticky shielding," where you destroy enemy stickies mid-flight as the resistance, quickie and short circuit are the only weapons in the game that can destroy stickies mid-flight. You do this by putting stickies somewhere between your team and the enemy demoman in anticipation of certain exchanges, then detonating them ideally one at a time (so you would have like a line of three stickies spaced out just enough to individually det) as enemy stickies pass over them. I have a friend that used to do it with quickie against enemy demoman kritz pushes and the demoman just loses all of his damage
The bottle is the best melee cuz its a known fact that it crits wayyyyy more often
i really liked this video. nice and informative. I got back into tf2 a while back. I was always playing solly but i have peaked interest in all classes especially demo. my loadout is iron bomber, charge n targe and skullcutter. i like the shield because it increases survivability greatly. skullcutter because its damage will outmatch every other melee weapon. and demoknight moments funny
Well-explained and very informative guide :]
I demo main with sticky jumper in slot #1 w/iron bomber .. it's great for getting behind enemy lines or moving in quick for a hard push. Taking out sentries is fun and challenging
bro really did my scottish resistance dirty 😭 (i main the stock stickybomb but still i love that weapon)
7:06 was insanely clean holy
"The demoman as a class just is the stickybomb launcher"
90% of demos using sheilds
thanks daddy rumpus
very comfy listen :)
Demo is my most played character by far, and i never touched the sticky launcher, demoknight is great fun and imo hybrid knight might actually be a viable option for comp, though idk too much about that
incredible! a video about demo weapons that's just correct on stuff? like, i could argue that you undersold iron bomber a bit compared to stock, but that's me nitpicking, and it also comes with the bias of my opinions on it in pub play, where i think the extra roller chip can be pretty silly. with loch in particular, it's been frustrating to see people call it really weak when, like you covered, it has its uses.
also i am sorry that you need to deal with demoknights in the comments section lmfao
I still like the loose cannon, but I'm a funny demoknight.
For my reg demo, Iron bomber, any, and zatoichi.
Are you me?
The loose Cannon being able to one shot light classes is way too good
Honestly hybrid knight ain't that bad Giving your sticky launcher is horrible
but +50% fire resistance and +30% Blast resistance and an escape tool is cool
I see lock n load more as an anti engis/snipers/training weapon; Although the Splash damage reduction is great, the distance you can reach is much greater than any other Launcher, which is useful for the first 2 cases; this together with its speed allows you to better learn to do air shots and direct shots that can be transferred to any grenade/rocket launcher
You realise the Lock N Load is like the Direct Hit, right? The main purpose of it is to do much damage on builds. Just like the Direct Hit does my damage on hit at class. Same similar weapons, but used for different situation based on that class. Soldier is more at doing damage to classes while Demoman does more damage to Engineer builds. Not hard to understand this.
personally. me and my homies all hate the sticky launcher due to the fact that it has high damage, modest explosive radius, and a high fire-rate. aswell as a high reload speed, and modest drum size.
I prefer using loose canon and quickbomb quick bomb for far range and dps and loose canon for dmg. Loose canon has higest dmg but bad dps(didnt search but I am sure it does )
for the scotsman skullcutter you should of just yelled C R I T and moved on
3:19 you didn’t tell us that the loose cannon can be very useful to pipe-jumping if you have shield equipped or you don’t have stickies
very true! i didn't bring it up since loose cannon is largely reserved for last holds in competitive, there the jumping isn't so useful
@@Wild_Rumpus well if you combine the jump and the charge than you will literally become a plane and kill everyone in sight
@@SusMan174 that might be true to many settings but in a competitive setting youre mostly equipping the cannon in times when you want to be very defensive, and so you wouldnt want to be bombing anyone. again, if you enjoy using the loose cannon in your games then continue playing with it of course! this is mostly geared towards how the unlocks are used in competitive play
@@Wild_Rumpus ye you’re right
Why did you not talk about the shields and the eyelander and the frying pan and the bootlegger?
@Wild_Rumpus Why did you not talk about the shields and the eyelander and the frying pan and the bootlegger?
Hey! This is primarily for a competitive context, where shields get outclassed and bootlegger/eyelander are dependent on shields
*Demoknight goes Brrrrr*
Casual mode always my favourite, I can use whatever I like to have fun .
Real question for demo mains:
Bootlegger or WeeBooties?
I usually use the SR on certain PL defences and it's pretty good for that
Thanks coach!
The thing about the Skullcutter is that it actually has random crits, pair this with the damage buff and you've got a menace to society
@Plain Water Who said I was talking about comp?
@@Enthusiastik295The entire video’s premise lmao
No crits on comp
As a casual player I can confirm I have not benefited from this video but found it entertaining
The double donk puts it above Loch n load.
SHOUTOUT TO DINGO FOR USING THE COOLEST GL
I can definitely argue that in terms of demoknight swords I would use Eyelander over zat but that's mainly cuz I prefer a one man demo playstyle as opposed to always playing team. Bad decision but it's how I roll.
11:06 my man
if you aren't hitting basically all of your grenades and consistently ending every single engagement from its specialized range, the loch n load is just genuinely awful...
Resistance is a gimmick but you should look into thief's gameplay with it and the loose cannon is way better than you and a lot of players seem to understand, there's a reason kaidus used to use it religiously at top level 6v6 even if it has been slightly nerfed since then.
Granted this was low level but I had a demoman years ago that would pull out sticky jumper for some very specific rollouts, such as showing up to enemy saw on snakewater for midfight and hammering their choke with iron bomber grenades while their team is rolling out through there and it was pretty effective.
Same player used to run caber to splash scouts off of walls or the ground when he absolutely needed it and would run quickiebomb with kritz at uber disadvantage to pick medic with a quickie crit snipe.
Mah boi loch and load gets recognition 🗣️
Wild Rumpus!
Idc, still playing demoknight 🤑💯😤
sticky launcher
Great explanation thanks dude 😎👊
Ik Demoknight isn't competitivly viable but it is still IMO the most fun way to play Demo, also I've played way too much 2fort to say the Cannon's bad, I've bullied enough snipers with it to say otherwise
Good video, but why no eyelander?
Wow. Only 270 subscribers? Now that I think about it, yeah the vocal quality wasn’t insane but the video quality was thorough. You should become a TF2 UA-camr or just gaming UA-camd/Explainer/Reviewer. You have skill and this happening in your life could be a sign. But either way I want you to know that this was a genuine good video I watched all the way through. Good luck brother 🤙