Not really part of the point of the video but Gabbro has my single favorite piece of dialogue in the game as one of his many random greetings: "I really wish I'd built this hammock a few minutes earlier..."
*sun is in the process of blowing up, mere seconds before the loop restarts* 'hey, you know the sun's gonna blow up right?' *being burnt to a crisp* 'oh yeah i remember seeing that in the museum'
@@piratekit3941 everyone could hide within the ATP core. The trees in the game don’t seem to need sun nor co2 to function (evidenced by the explorers). This means that every hearthian could hide within the ATP, the stranger or simply fly out of the supernova’s reach (with either a hearthian ship, a nomai shuttle or the vessel) and be fine. Hell, everyone could go to the quantum moon and surprise Solanum with not one, but a whole planet of blue, 4 eyed spacefaring aliens. They could even try to contact the nomai of the other shuttles (though I doubt this would work, since the comms of the vessel were damaged) and receive the coordinates to the seemingly stable galaxy the modern nomai had found.
I immediately fell in love with Gabro on my first playthrough, so I made sure to talk to him every loop. I was lucky enough to discover all this dialog on my first time.
When I played the game I was constantly flying out to talk to the other astronauts when I made a new big discovery. There were a lot less interactions, but I still enjoyed seeing their reactions. One thing I would have liked was if it was possible to tell Gabbro about everything like Riebeck.
when playing outer wilds for the first time i used a mod called lore tracker which puts an ! above the head of all npcs with unread dialogue, and highlights all the branches of the dialogue trees which lead to unread dialogue, i was also using the "archeologist achiver" mod, which adds a "there's more to explore here" thing to everything that counts in the archeologist achievement, which is more than completing the ship's log and includes exhausting a few character's dialogues
Silly logic imo. If a firearm fires and shatters....it broke. Doesnt matter it only NEEDED to fire once. Now interlace integral communication and computer devices. And just PRAY the ones you needed still function. Nah. They broke it.
I actually stood on the little camp where Chert was, but missed em too. In the finale I was "who the heck is this"? 😂😭 When one of the characters said something like "all your friends are gathered here" I felt SO guilty 💀
hmmm. So there was a person sitting right next to you tapping on the bongos and you just didnt notice? Damn this game is good if it can immerse you that much.
@@TheLoreExplorer when I first heard the music using the signal scope I didn’t see the part about the other outer wilds ventures members being on other planets, so I thought the planets themselves made music
There's an extra bit of dialogue with Feldspar if you went below the currents of Deep but didn't went to the core. He wouldn't say how exactly to get past Electric field, but he will direct you toward frozen jellyfish nearby as a hint.
@@TheLoreExplorer i thought the models are how you learn how to get under the current not the core, which then of course allows you to get the the quantum tower thing in the big tornado. but then you learn how to go through the core when you meet feldspar and he tells you to go look at his ship
@@ashtonthibault5202 Yeah. Youre right. I thought there was a different way to learn about the jellies though. I thought there was a board behind the models explaining about them. But now that i think about it though that doesnt make sense. Maybe I just learned it from trail and error and it made me think there was an explanation elsewhere(cause I didnt learn it from feldspar).
@@TheLoreExplorer You learn by Feldspar on Dark Bramble how to get to the Giant's Deep core. The game's tricky so you have to explore everything at least one time to know the basic stuff to go to the first 2 or 3 planets and advance on the story
I actually found out early on that Chert's dialogue changes at different times leading up to the sun exploding. There is dialogue at the start of the loop, the middle and at the end.
the side characters are really interesting, to the point where I think as a fan base we need to change how we recommend the game to others. "play it blind, and make sure you talk to the other travelers every once in a while."
@@myggen2111 no one is the same, and this game doesn't force you to talk to them.. in my opinion you need to eat atleast one Marshmallow per loop :D but thats just me. But i do feel like most people want to atleast talk to each person once. Im watching a streamer, and after they found feldspar, they decided to tell the others, and was kinda sad she could only tell one of them
I got the steam version of Outer Wilds sone tine ago and was surprised to see Gabro’s dialogue of the first few loops, which is quite a cool attention to detail
I can’t wait to have the *feel* of not knowing what is coming with the next dlc. I unfortunately did not realize how important not knowing the story beforehand was and looked some things up. I hope that the dlc has the same special dialogue options that the base game does.
This one is one of my favorite lore explorer videos! I love the hearthians with all my heart (pun not itended) and I loved the comfort they gave me while exploring space, and knowing I wasn't alone! I did came back to talk to them a few times, but never thought dialogues like Chert's existed! And he has now become my favorite one, he sounds so much like me! Him and Riebeck are the sweetest, Gabbro is so so cool and Feldspar is just... well, Feldspar xD Thanks for you amazing content, as always!
“Just make sure the sun isn’t between you and your target.” Ok *accidentally flys directly into interloper and destroys ship* Edit: I also wish that we could have brought Chert and Rieback to the Quantum Moon just to see the look on their faces
Slate has one more if you get the "nice try" achievement or whatever it's called, where you escape the solar system and survive the supernova. You tell him " you know it's just an endless void out there" and he tells you to stick to this solar system
my favourite dialogue is probably gabbro saying they have to re build their hammock every single time loop because they didnt make it beforehand. although by now it seems they've gotten pretty good at doing that considering theyre already lying down on it when you get there
Honestly the one thing that bothers me is Slate isn’t at the final campfire. I know he doesn’t have music but he’s the first buddy you talk to and were camping out with when it all hits. Wish he could have been there.
I know it sounds cheesy. But they were there with you bud. I think you may appreciate my latest video. It explains how , at the ancient glade , our copy becomes a tree. And then a campfire. And in a very real sense Slate was one of the logs that was burning my friend. :D
I never really cared about the outer wilds ventures because I thought it would have been the same dialog but this changes my mind and going to visit garbo or chert.
Gabbro's right, broke isn't the right word. They only needed to fire the orbital probe a single time, the idea was to maximize travel distance. They did this by using too much power, but got the effect they wanted.
It still broke the cannon though. Its literally in 4 pieces. Just because it broke after it shot doesnt mean it isnt broken. If the nomai were still alive the inhabitants of the cannon would likely be hurt, if not die.
@The Lore Explorer Also taking Gabbro's side. A bullet isn't considered "broken" when fired, even though the shell has ruptured and the bullet head may likely be in multiple small pieces after impact. It did its intended once-off job, so broken isn't entirely correct.
No. But if you fire a bullet out of a gun. Then the scope flies off the gun and can’t be replaced. Then the gun broke. Which is a more relevant metaphor for the scenario imo.
@@TheLoreExplorer Well a scope is designed to be reusable, but the probe cannon was designed to fire only once. So maybe a grenade, or kamikaze plane is a better analogy? Neither are really 'broken' after their intended use. I can see why Gabbro would question whether it's the right term for sure. It would really depend on whether the Nomai expected it to survive.
I feel like you ignored the point on purpose. And No it wasn’t. It was designed to fire the probe. Then orbit the planet as a whole station to monitor the probe. It was not designed to explode like a grenade. And it’s not already broken like a kamakaze plane. The place is literally smashed up and in pieces. Something the nomai were vocally trying to prevent and avoid. Just because most of the pieces still work doesn’t mean it’s still a whole thing and not broken into bits.
As I recall, Hornfels or some other Hearthian back home suggests that you go visit Gabbro first since they should be able to reassure a new recruit. I believe I died trying to get to them, but did see them on the second and third loops.
wow, I didnt know there was this much dialoge. Thanks a lot for sharing it in this video, for me, one of the best videos you have done yet. You even took the time to read the dialoge with pretty cool voice acting.
Now I have even more questions : what happens if you speak to self after hotshot but never actually died on your first loop ? What happens if never actually died at all (hotshot on first loop then straight to the atp in still in the first loop and jump in the black hole to meet self on the next loop) ?
This was gold .... i am glad i get new stuff about outer wilds....whenever i have that urge....to re experience somethimg new about the.game...and i think you should do other game lores too
Thanks rishi! I really appreciate it. I’ve covered subnautica in the past and I’m playing through another game right now so I can learn the lore to cover! Hopefully people will like it!
@@TheLoreExplorer subnautica is next on my list..... of games to play since i have heard about it's similarities to outer wilds..i'll be sure to check them.out...
When chert is talking about another planet that could exist. And that could be the eye or even the stranger. That thing definitely has enough mass to effect things
i only saw that chert dialogue after i went to the vessel and found the logs from the modern nomai. it broke my heart, so i stayed with them for the rest of that loop
idk if its just me but i wish there was a update where more dialogue gets added for the heartheans like telling others about the eye of the universe or telling other people about the interloper and stuff or even cooler tell feldspar about the stranger.
That's one question... why is the probe cannon still firing? It has found the eye, no point in sending out more probes. It can't be to avoid a paradox, otherwise not firing the sun station would cause a paradox too.
Cause thats what its set up to do. When the sun blows up, pick a random direction and fire. Since no one can stop the sun from exploding(the nomai planned to just shut off the technology they used to blow up the sun) itll never stop.
@@TheLoreExplorer Yeah, no Nomai to turn it off. It's also funny that the statues only activate after the Cannon finds the eye, and it takes more than 9.000.000 times for that to happen.
well, in this case the sun is dying naturally. Regardless of whether or not the Nomai were around, no one could do anything now to stop it. And I dont get the point about it being funny. Its specifically set up that way so whats happening to us doesnt happen to the Nomai. No one wants to go through 9 million loops.
@@TheLoreExplorer ah yes, it's a pitty you can't save anyone, at first I thought that the sun station had worked but with a delay, but since all stars are going supernova in the sky and the ending just says the universe is at it's end I was just sad. What I find funny is what Gabbro says about only our memories going back to the past and nothing really happening to our bodies, when I stop and think that this information cycle happened more than 9 million times with no one aware of it.
If it turned off before firing, it would mean that it never had to actually fire and receive information from the probe having received it from "future", a universe-destroying paradox as some elements of it are not destroyed and fuel is not used to fire the probe, so you end up with duplicate matter. Best not to do that. Nomai were careful to ensure their time travel business wouldn't break the universe by either duplicating matter or causing matter paradox. Apparently you can send information over, but not change matter outside the loop from within the loop without ending it. This is why Self being duplicated poses such a problem - if you don't get into the hole or destroy the universe yourself, not creating them creates matter from outside the loop within it. The other version would involve destroying Self completely in some manner - not sure what that would be, an antimatter/matter reaction? We know a supernova is not good enough.
Of all the travelers, they have something that makes them memorable. Esker is (usually) the first one you meet and talk to. Riebeck’s camp is in the most useful location for refueling on resources, meaning you’ll come back time and again. Plus, y’know, his instrument. Gabbro is the only other person aware of the time loop, and has what is widely agreed upon as the best personality. Feldspar is the most difficult to reach, he’s sort of a big achievement to finally get to for the first time. Chert just doesn’t really have much going for him, and I think that’s why most players don’t seem to gravitate towards him much. He’s not hard to get to, his camp isn’t all that useful since you can park your ship right next to him, and his personality isn’t exactly the most interesting of the lot to most folks.
Chert's field of expertise and passion is stars. So he is the only one (apart from you and Gabbro) who knows, as the sun gets bigger and more red, that it will go super nova. So the dialog changes depending on when you are on the loop. At some point (or if you actually tell him that the sun is going to explode) he freaks out and you can't talk to him anymore since he's just too panicked to chat. And at the end of the loop if you talk to him, he sounds like he accepts his fate, devastated. I don't know for you but I felt really sad for this little guy.
Yeah. It made me feel sad for them too I just spent the rest of the loop sitting next to them so they wouldn’t be alone. And that certainly makes them memorable to ops point. Chert may just seem not as interesting as the rest. But they hold a special place in my heart. They are the astronomer. And one of the harder working venturer imo. They deduce the systems ending out of smarts. But most importantly…their astronomical chart handkerchief is cool lol
at the beginning of each loop does the part of the orbital space station physically break off and fall/land in giant's deep? or is it already there the second the game starts?
Glad that other people were interested in this subject too. Awesome video as usual :) The dialogue really sells the game for me... if it was just an exploration game I wouldn't care as much. The people in the world flesh it out. I am always disappointed when watching a playthrough (my only way of experiencing the game new is through someone else's eyes...) if the person isn't interested in talking to characters.
@@TheLoreExplorerHi there, thanks for reading my comment. If you don’t mind, I would like to share with you a little story about how it is for me to unlock that dialogue option: I’ve been trying to unlock that dialogue option for days now! The reason: I want to hear how the voice acting mod sounds when you select that option! Now to be clear, I’m not blaming you for what I’m about to say, but here is the thing: All you’ve ever told your viewers about that dialogue option is that it’s only unlocked by finding Nomai writing about the sun station, and I’ve so far only found three pieces of writing that were about the sun station: One in the sun station itself, One inside ash twin’s core, And one somewhere in ember twin’s cave systems. However the issue that I’m having is despite the fact that those pieces of writing are about the sun station, None of them actually unlock that dialogue option. Trust me, I tried. So I thought that since you pretty much know everything about the game, you might know where to find that piece of information on the sun station. So yeah, hopefully you now understand my point about how hard it is for me to unlock that dialogue option!
Gabbro has just recently just landed there on the island we find them on. They are plenty aware of the cannon. And all they say is something along the lines of "there was a big flash of light in the sky earlier. Maybe something happened in orbit"
Gabbro's dialogue and poems hit harder when you realise that they predicted the Eye of The Universe ending. They predicted the "Ancient Glade" would be a perpetually dark forest. They somewhat predicted the Prisoner's Ancient Glade sequence, having the Prisoner's corpse as a quantum object appear behind you to scare you. And even with the orbital probe cannon. He's right that it doesn't "break". At least in the truest sense. It was always intended to reform after a time loop regardless, so the Nomai could afford to have it break apart for 22 minutes before that happens. Gabbro is a bizarrely introspective and prescient character despite his lazy demeanor.
I think you’d appreciate my great gabbro conspiracy theory. It’s not totally serious. But it’s interesting to think about. Not only did they predict the ancient glade. They inherently understood the quantum phenom even though everyone else sort of insisted they were wrong. Plus, they do stay pretty calm in what seems to be an apocalyptic event.
@@TheLoreExplorer in your video on weird glitches, the planets float through each other usually, so is there a mod that makes them bump into each other?
Nope. It’s setup that way on purpose. The planets will always float through each other (if you mess up the solar system enough for the planets to go off course)
@Nick V still, why Riebeck has four human shaped fingers on each hand? (in cartoons, animation, etc, it is a common thing for human hands to be depicted with four fingers instead of five)
Hey man, I think I found the actual Sixth Location. The QMoon is close to the solar system even when it's not orbiting around any of the planets. Go to your map and make it so the QMoon isnt orbiting any planet, then wait for the sun to explode (or you can wait for the sun to explode, then do the map stuff. Definitely faster that way). When all the planets have this blue shine from the light of the exploding sun, you can see the same blue shine around an object orbiting somewhere outside of the solar system. It's definitely the QMoon, because if you look away and back, it's gone. Would be cool if you could maybe make a video about flying there (probably with mods, because you can only see it in those ten seconds when the supernova expands). As general advice, maybe try to slur your words a little bit less when recording. Other than that, keep up the good work!
I havent found a way to get to it. You can find this hidden location at any time during the loop. simply shoot your scout onto the qm and then do the map thing. Your scout will eventually be shown on the map outside of our solar system. Problem is, every time you leave the map mode to go find it....its changed places due to being quantum.
Okay so I've been obsessed with this game for quite some time now, followed this channel and been really curious about the ending... Did this one solar system get destroyed by this one sun going supernova? Or did the entire universe blink out? It seems that if it were just this one solar system, the Eye of the Universe bringing us to warp out of it, end this time loop and then create an entirely new universe is pretty gratuitous and unnecessary. Am I missing something or did literally the whole universe die based on one sun exploding?
I get how its easy to focus on our sun exploding, but thats secondary. The entire universe is dying for some unknown reason. Every star in the universe is going nova. Ours just happens to be one of the most stable and therefore last ones. By the time our sun blows up, the majority of the stars in the universe are already gone. We can watch the stars throughout the loop to see them slowly blink out one by one. We dont know why the universe is dying but we know it is. And our sun is just one of the countless suns in that event.
@@TheLoreExplorer thank you for reminding me! I feel like an idiot for forgetting about Chert telling us about all the stars he's been watching go supernova. Looking forward to the DLC!
like "hey gaborro, i broke the fabric of space-time!" "but space-time's not broken?" "time reset the break, wanna hear how i did it?" "uhh sure.?" "so firstly, i went to the ash twins lab and put a black-white hole combo. i saw that scout exited the white hole before it entered the black hole, right?" "i see where this is going, you removed the black hole after the scout exit, but didn't enter?" "yup!"
@@SysFan808 Breaking spacetime ends the loop. The game allows you to just load into your most recent save. But lore wise if we break spacetime we die and the atp doesnt activate to send our memories back. Sooo....we cant do that. No hatchling actually knows about it either. In fact no one in the universe. Cause if they did there wouldnt be a universe anymore.
I have one. And my mic has an internal filter as well. Not sure what you’re hearing. Could be game audio going from muted to playing pretty loud sounds. Learned not to do that. Otherwise idk bud.
Not really part of the point of the video but Gabbro has my single favorite piece of dialogue in the game as one of his many random greetings: "I really wish I'd built this hammock a few minutes earlier..."
Eventually, I'm sure he'd get bored rebuilding it and just nap on the ground.
Hahaha he has to do it every single loop, shucks
that's gold
*sun is in the process of blowing up, mere seconds before the loop restarts*
'hey, you know the sun's gonna blow up right?'
*being burnt to a crisp*
'oh yeah i remember seeing that in the museum'
F for Chert who is always losing it in each loop because of the star charts, wish you could bring them a statue to include them in the loop. :(
That would definitely be nice, there are some inactive statues. Unfortunately the game doesn't allow it
He’s also the first one to die when the Supernova happens, that might be a blessing with everyone dying 🥲 F
I have a feeling even if you could, Chert would spend every cycle depressed as hell, because you can't never stop the supernova from killing them all.
@@piratekit3941 true, it would still be sad and the game never changes their actions too.
@@piratekit3941 everyone could hide within the ATP core. The trees in the game don’t seem to need sun nor co2 to function (evidenced by the explorers). This means that every hearthian could hide within the ATP, the stranger or simply fly out of the supernova’s reach (with either a hearthian ship, a nomai shuttle or the vessel) and be fine. Hell, everyone could go to the quantum moon and surprise Solanum with not one, but a whole planet of blue, 4 eyed spacefaring aliens.
They could even try to contact the nomai of the other shuttles (though I doubt this would work, since the comms of the vessel were damaged) and receive the coordinates to the seemingly stable galaxy the modern nomai had found.
It’s fun how nobody is surprised by the fact that you’ve made all these discoveries since your first launch that happened like few minutes ago)
To be fair it is strongly suggested that hirnfels never told them you were launching and so for all they know you could've launched weeks ago
Hmmm. A couple citizens of the crater mention they are excited for our launch. They know “today” is launch day.
I immediately fell in love with Gabro on my first playthrough, so I made sure to talk to him every loop. I was lucky enough to discover all this dialog on my first time.
I did the same thing! It felt like the only natural thing to do. I discovered all that dialogue right away!
Same here. Dude's just chill as hell. Felt a certain kinship when I found out he also burns his marshmallows on purpose.
When I played the game I was constantly flying out to talk to the other astronauts when I made a new big discovery. There were a lot less interactions, but I still enjoyed seeing their reactions.
One thing I would have liked was if it was possible to tell Gabbro about everything like Riebeck.
This tbh
“Just make sure the sun isn’t between you and your target.”
Ok
*accidentally flys directly into interloper and destroys ship*
There's such a good opportunity for someone to make a multiplayer mod where one player plays as the Hatchling and the other as Gabbro
when playing outer wilds for the first time i used a mod called lore tracker which puts an ! above the head of all npcs with unread dialogue, and highlights all the branches of the dialogue trees which lead to unread dialogue, i was also using the "archeologist achiver" mod, which adds a "there's more to explore here" thing to everything that counts in the archeologist achievement, which is more than completing the ship's log and includes exhausting a few character's dialogues
Quite literally: The Eye of the Universe was the friends they made along the way...
If it only needs to work once, and it breaks after one use, it works
Silly logic imo. If a firearm fires and shatters....it broke. Doesnt matter it only NEEDED to fire once. Now interlace integral communication and computer devices. And just PRAY the ones you needed still function. Nah. They broke it.
I actually stood on the little camp where Chert was, but missed em too. In the finale I was "who the heck is this"? 😂😭
When one of the characters said something like "all your friends are gathered here" I felt SO guilty 💀
hmmm. So there was a person sitting right next to you tapping on the bongos and you just didnt notice? Damn this game is good if it can immerse you that much.
@@TheLoreExplorer when I first heard the music using the signal scope I didn’t see the part about the other outer wilds ventures members being on other planets, so I thought the planets themselves made music
Like some sci-Fi stuff where the planets were alive and the music was like the sound their core made
@@TheLoreExplorer he probably thought chert was an extraterrestial barrel or smth
There's an extra bit of dialogue with Feldspar if you went below the currents of Deep but didn't went to the core. He wouldn't say how exactly to get past Electric field, but he will direct you toward frozen jellyfish nearby as a hint.
isn’t that how you’re supposed to learn how to get to the core
Not really. You’re supposed to learn that in the southern observatory with the tornado models.
@@TheLoreExplorer i thought the models are how you learn how to get under the current not the core, which then of course allows you to get the the quantum tower thing in the big tornado. but then you learn how to go through the core when you meet feldspar and he tells you to go look at his ship
@@ashtonthibault5202 Yeah. Youre right. I thought there was a different way to learn about the jellies though. I thought there was a board behind the models explaining about them. But now that i think about it though that doesnt make sense. Maybe I just learned it from trail and error and it made me think there was an explanation elsewhere(cause I didnt learn it from feldspar).
@@TheLoreExplorer You learn by Feldspar on Dark Bramble how to get to the Giant's Deep core. The game's tricky so you have to explore everything at least one time to know the basic stuff to go to the first 2 or 3 planets and advance on the story
I actually found out early on that Chert's dialogue changes at different times leading up to the sun exploding. There is dialogue at the start of the loop, the middle and at the end.
If you use the "Clock" mod you'll see every event including Chert's mood change
the side characters are really interesting, to the point where I think as a fan base we need to change how we recommend the game to others.
"play it blind, and make sure you talk to the other travelers every once in a while."
if they don't do that automatically then they don't have the right mindset for this kind of game
@@myggen2111 no one is the same, and this game doesn't force you to talk to them.. in my opinion you need to eat atleast one Marshmallow per loop :D but thats just me. But i do feel like most people want to atleast talk to each person once. Im watching a streamer, and after they found feldspar, they decided to tell the others, and was kinda sad she could only tell one of them
this is one of the best games ever to play blind
@@myggen2111eh, it's rare for dialogue to be more than inch deep even in a game like this. I don't blame them for not routinely checking.
I got the steam version of Outer Wilds sone tine ago and was surprised to see Gabro’s dialogue of the first few loops, which is quite a cool attention to detail
I can’t wait to have the *feel* of not knowing what is coming with the next dlc. I unfortunately did not realize how important not knowing the story beforehand was and looked some things up. I hope that the dlc has the same special dialogue options that the base game does.
It took me WAY, WAY too long to realise that the hearthians were named after rocks 😅
I just realised upon reading your comment
This one is one of my favorite lore explorer videos! I love the hearthians with all my heart (pun not itended) and I loved the comfort they gave me while exploring space, and knowing I wasn't alone! I did came back to talk to them a few times, but never thought dialogues like Chert's existed! And he has now become my favorite one, he sounds so much like me! Him and Riebeck are the sweetest, Gabbro is so so cool and Feldspar is just... well, Feldspar xD
Thanks for you amazing content, as always!
Wow, I knew that outer wilds had some unique dialogue, but never knew this much, and that makes a already amazing game more amazing
i think Gabbro has a dialog where he says something like "wish i had built this hammock before the loop"
“Just make sure the sun isn’t between you and your target.”
Ok
*accidentally flys directly into interloper and destroys ship*
Edit: I also wish that we could have brought Chert and Rieback to the Quantum Moon just to see the look on their faces
not gonna lie, out of all the hearthians, gabbro is definitely my favourite
Slate has one more if you get the "nice try" achievement or whatever it's called, where you escape the solar system and survive the supernova.
You tell him " you know it's just an endless void out there" and he tells you to stick to this solar system
Thank God you uploaded this when I was just going down for a nap
I brought up the chert dialogue I found on another of your videos and now this has shown me how many cool interactions I missed
my favourite dialogue is probably gabbro saying they have to re build their hammock every single time loop because they didnt make it beforehand. although by now it seems they've gotten pretty good at doing that considering theyre already lying down on it when you get there
Honestly the one thing that bothers me is Slate isn’t at the final campfire. I know he doesn’t have music but he’s the first buddy you talk to and were camping out with when it all hits. Wish he could have been there.
I know it sounds cheesy. But they were there with you bud. I think you may appreciate my latest video. It explains how , at the ancient glade , our copy becomes a tree. And then a campfire. And in a very real sense Slate was one of the logs that was burning my friend. :D
@@TheLoreExplorerSlate is the marshmallows we are at the eye.
I never really cared about the outer wilds ventures because I thought it would have been the same dialog but this changes my mind and going to visit garbo or chert.
Had subtitles on, here’s a few alternate names for the nomai
No my/know my
Gnome I
Nominee
And a few more lol
Gabbro's right, broke isn't the right word. They only needed to fire the orbital probe a single time, the idea was to maximize travel distance. They did this by using too much power, but got the effect they wanted.
It still broke the cannon though. Its literally in 4 pieces. Just because it broke after it shot doesnt mean it isnt broken. If the nomai were still alive the inhabitants of the cannon would likely be hurt, if not die.
@The Lore Explorer Also taking Gabbro's side. A bullet isn't considered "broken" when fired, even though the shell has ruptured and the bullet head may likely be in multiple small pieces after impact. It did its intended once-off job, so broken isn't entirely correct.
No. But if you fire a bullet out of a gun. Then the scope flies off the gun and can’t be replaced. Then the gun broke. Which is a more relevant metaphor for the scenario imo.
@@TheLoreExplorer Well a scope is designed to be reusable, but the probe cannon was designed to fire only once. So maybe a grenade, or kamikaze plane is a better analogy? Neither are really 'broken' after their intended use.
I can see why Gabbro would question whether it's the right term for sure. It would really depend on whether the Nomai expected it to survive.
I feel like you ignored the point on purpose. And No it wasn’t. It was designed to fire the probe. Then orbit the planet as a whole station to monitor the probe. It was not designed to explode like a grenade. And it’s not already broken like a kamakaze plane. The place is literally smashed up and in pieces. Something the nomai were vocally trying to prevent and avoid. Just because most of the pieces still work doesn’t mean it’s still a whole thing and not broken into bits.
Thank you, self. It's good to get recognized for being so damn good.
As I recall, Hornfels or some other Hearthian back home suggests that you go visit Gabbro first since they should be able to reassure a new recruit. I believe I died trying to get to them, but did see them on the second and third loops.
Hal does because you admit what happened with the statue. "Gabbro brought that back. They are on Giants Deep. Maybe they know something about it".
Right! So cool that the devs sneakily lead you towards some of the only truly missable dialogue.
8:28 weeping angel reference
wow, I didnt know there was this much dialoge. Thanks a lot for sharing it in this video, for me, one of the best videos you have done yet. You even took the time to read the dialoge with pretty cool voice acting.
Great video! Seeing the dialogue we have to work for and unlock is really interesting. I bet there are other hidden things still out there as well!
14:20 eggsistentional crisis
Now I have even more questions : what happens if you speak to self after hotshot but never actually died on your first loop ? What happens if never actually died at all (hotshot on first loop then straight to the atp in still in the first loop and jump in the black hole to meet self on the next loop) ?
tried...?
Imagine if you could take them into your ship and actually show them things
"Shows up when your back is turned and scares the daylight out of you."
...
Going back to the first loop, if you get to the Probe Tracking Module it actually says 9,000,054 probes launched on the ring.
If I was in a time loop like this one I would try to get more people connected to the time loop by making them visit the other working statues.
You can also move the statues
This was gold .... i am glad i get new stuff about outer wilds....whenever i have that urge....to re experience somethimg new about the.game...and i think you should do other game lores too
Thanks rishi! I really appreciate it. I’ve covered subnautica in the past and I’m playing through another game right now so I can learn the lore to cover! Hopefully people will like it!
@@TheLoreExplorer subnautica is next on my list..... of games to play since i have heard about it's similarities to outer wilds..i'll be sure to check them.out...
@@TheLoreExplorer Dont play hollow knight or you might end up debunking mossbag's videos
Glad to find another chert fan. I love the lil guy
When chert is talking about another planet that could exist. And that could be the eye or even the stranger. That thing definitely has enough mass to effect things
I talked to the travelers so much during my first playthough
i only saw that chert dialogue after i went to the vessel and found the logs from the modern nomai. it broke my heart, so i stayed with them for the rest of that loop
That’s quite unique
You really like outer wilds i finished 23 loops
Slate actually has another diologue option if you try to escape the solar system and outrun the supernova.
idk if its just me but i wish there was a update where more dialogue gets added for the heartheans like telling others about the eye of the universe or telling other people about the interloper and stuff or even cooler tell feldspar about the stranger.
That's one question... why is the probe cannon still firing? It has found the eye, no point in sending out more probes. It can't be to avoid a paradox, otherwise not firing the sun station would cause a paradox too.
Cause thats what its set up to do. When the sun blows up, pick a random direction and fire. Since no one can stop the sun from exploding(the nomai planned to just shut off the technology they used to blow up the sun) itll never stop.
@@TheLoreExplorer Yeah, no Nomai to turn it off. It's also funny that the statues only activate after the Cannon finds the eye, and it takes more than 9.000.000 times for that to happen.
well, in this case the sun is dying naturally. Regardless of whether or not the Nomai were around, no one could do anything now to stop it. And I dont get the point about it being funny. Its specifically set up that way so whats happening to us doesnt happen to the Nomai. No one wants to go through 9 million loops.
@@TheLoreExplorer ah yes, it's a pitty you can't save anyone, at first I thought that the sun station had worked but with a delay, but since all stars are going supernova in the sky and the ending just says the universe is at it's end I was just sad.
What I find funny is what Gabbro says about only our memories going back to the past and nothing really happening to our bodies, when I stop and think that this information cycle happened more than 9 million times with no one aware of it.
If it turned off before firing, it would mean that it never had to actually fire and receive information from the probe having received it from "future", a universe-destroying paradox as some elements of it are not destroyed and fuel is not used to fire the probe, so you end up with duplicate matter. Best not to do that. Nomai were careful to ensure their time travel business wouldn't break the universe by either duplicating matter or causing matter paradox.
Apparently you can send information over, but not change matter outside the loop from within the loop without ending it. This is why Self being duplicated poses such a problem - if you don't get into the hole or destroy the universe yourself, not creating them creates matter from outside the loop within it. The other version would involve destroying Self completely in some manner - not sure what that would be, an antimatter/matter reaction? We know a supernova is not good enough.
I wonder if you can get special dialogue if you disable the ATP then talk to gabbro
Great vid L.E
self dies at the end of each loop, I just realized that
Of all the travelers, they have something that makes them memorable.
Esker is (usually) the first one you meet and talk to.
Riebeck’s camp is in the most useful location for refueling on resources, meaning you’ll come back time and again. Plus, y’know, his instrument.
Gabbro is the only other person aware of the time loop, and has what is widely agreed upon as the best personality.
Feldspar is the most difficult to reach, he’s sort of a big achievement to finally get to for the first time.
Chert just doesn’t really have much going for him, and I think that’s why most players don’t seem to gravitate towards him much. He’s not hard to get to, his camp isn’t all that useful since you can park your ship right next to him, and his personality isn’t exactly the most interesting of the lot to most folks.
i think you nailed it, chert is definitely the least interesting to me and gabbro the most
Chert's field of expertise and passion is stars. So he is the only one (apart from you and Gabbro) who knows, as the sun gets bigger and more red, that it will go super nova. So the dialog changes depending on when you are on the loop. At some point (or if you actually tell him that the sun is going to explode) he freaks out and you can't talk to him anymore since he's just too panicked to chat. And at the end of the loop if you talk to him, he sounds like he accepts his fate, devastated.
I don't know for you but I felt really sad for this little guy.
Yeah. It made me feel sad for them too I just spent the rest of the loop sitting next to them so they wouldn’t be alone. And that certainly makes them memorable to ops point. Chert may just seem not as interesting as the rest. But they hold a special place in my heart. They are the astronomer. And one of the harder working venturer imo. They deduce the systems ending out of smarts. But most importantly…their astronomical chart handkerchief is cool lol
wonder if tektite was named after the zelda enemy tektites?
Wait what was Gabbro's normal statement I talked to him on the first loop
at the beginning of each loop does the part of the orbital space station physically break off and fall/land in giant's deep? or is it already there the second the game starts?
I don't think it falls, it breaks as soon as the loop starts and stays in orbit
It goes to the dark side of the planet
How did you all do the Namoi text begining
Asked a modded to change the text for me.
Glad that other people were interested in this subject too. Awesome video as usual :) The dialogue really sells the game for me... if it was just an exploration game I wouldn't care as much. The people in the world flesh it out. I am always disappointed when watching a playthrough (my only way of experiencing the game new is through someone else's eyes...) if the person isn't interested in talking to characters.
This man deserves more subs
Thank you for your kind words cody
8:32 sounds like the mannequin scp that appears behind people just to scare them
It sounds like the weeping angels to me!
6:55 hey, is that a typo? I see you.
How do I find the Nomai writing about the sun station?
You should be able to find all the nomai projection pool messages inside the atp
@@TheLoreExplorerHi there, thanks for reading my comment.
If you don’t mind, I would like to share with you a little story about how it is for me to unlock that dialogue option:
I’ve been trying to unlock that dialogue option for days now! The reason: I want to hear how the voice acting mod sounds when you select that option! Now to be clear, I’m not blaming you for what I’m about to say, but here is the thing: All you’ve ever told your viewers about that dialogue option is that it’s only unlocked by finding Nomai writing about the sun station, and I’ve so far only found three pieces of writing that were about the sun station:
One in the sun station itself,
One inside ash twin’s core,
And one somewhere in ember twin’s cave systems.
However the issue that I’m having is despite the fact that those pieces of writing are about the sun station,
None of them actually unlock that dialogue option.
Trust me, I tried.
So I thought that since you pretty much know everything about the game, you might know where to find that piece of information on the sun station. So yeah, hopefully you now understand my point about how hard it is for me to unlock that dialogue option!
So eh. How does Gabbro see the cannon trough the clouds?
Gabbro has just recently just landed there on the island we find them on. They are plenty aware of the cannon. And all they say is something along the lines of "there was a big flash of light in the sky earlier. Maybe something happened in orbit"
Did not find Gabbro until I had gotten the main ending. Major regrets.
Gabbro's dialogue and poems hit harder when you realise that they predicted the Eye of The Universe ending.
They predicted the "Ancient Glade" would be a perpetually dark forest.
They somewhat predicted the Prisoner's Ancient Glade sequence, having the Prisoner's corpse as a quantum object appear behind you to scare you.
And even with the orbital probe cannon. He's right that it doesn't "break". At least in the truest sense. It was always intended to reform after a time loop regardless, so the Nomai could afford to have it break apart for 22 minutes before that happens.
Gabbro is a bizarrely introspective and prescient character despite his lazy demeanor.
I think you’d appreciate my great gabbro conspiracy theory. It’s not totally serious. But it’s interesting to think about. Not only did they predict the ancient glade. They inherently understood the quantum phenom even though everyone else sort of insisted they were wrong. Plus, they do stay pretty calm in what seems to be an apocalyptic event.
Love the video! Is there a mod that turns on contact for large objects?
Does what?
@@TheLoreExplorer in your video on weird glitches, the planets float through each other usually, so is there a mod that makes them bump into each other?
Nope. It’s setup that way on purpose. The planets will always float through each other (if you mess up the solar system enough for the planets to go off course)
Completely unrelated to the video but apparently you’re ship can run out of fuel if you move either fast enough of far enough from the solar system
You can also break the fuel tank and itll run out.
I forgot about chert during my playthrough I visited him once at the beginning and then never again
Riebeck has human fingers and it is weird since hearthians have only three 😬
@Nick V still, why Riebeck has four human shaped fingers on each hand? (in cartoons, animation, etc, it is a common thing for human hands to be depicted with four fingers instead of five)
Hey man, I think I found the actual Sixth Location.
The QMoon is close to the solar system even when it's not orbiting around any of the planets.
Go to your map and make it so the QMoon isnt orbiting any planet, then wait for the sun to explode (or you can wait for the sun to explode, then do the map stuff. Definitely faster that way).
When all the planets have this blue shine from the light of the exploding sun, you can see the same blue shine around an object orbiting somewhere outside of the solar system.
It's definitely the QMoon, because if you look away and back, it's gone.
Would be cool if you could maybe make a video about flying there (probably with mods, because you can only see it in those ten seconds when the supernova expands).
As general advice, maybe try to slur your words a little bit less when recording.
Other than that, keep up the good work!
I havent found a way to get to it. You can find this hidden location at any time during the loop. simply shoot your scout onto the qm and then do the map thing. Your scout will eventually be shown on the map outside of our solar system. Problem is, every time you leave the map mode to go find it....its changed places due to being quantum.
Okay so I've been obsessed with this game for quite some time now, followed this channel and been really curious about the ending...
Did this one solar system get destroyed by this one sun going supernova? Or did the entire universe blink out? It seems that if it were just this one solar system, the Eye of the Universe bringing us to warp out of it, end this time loop and then create an entirely new universe is pretty gratuitous and unnecessary. Am I missing something or did literally the whole universe die based on one sun exploding?
I get how its easy to focus on our sun exploding, but thats secondary. The entire universe is dying for some unknown reason. Every star in the universe is going nova. Ours just happens to be one of the most stable and therefore last ones. By the time our sun blows up, the majority of the stars in the universe are already gone. We can watch the stars throughout the loop to see them slowly blink out one by one. We dont know why the universe is dying but we know it is. And our sun is just one of the countless suns in that event.
@@TheLoreExplorer thank you for reminding me! I feel like an idiot for forgetting about Chert telling us about all the stars he's been watching go supernova. Looking forward to the DLC!
Youre welcome brendan. Glad I could help.
CHERT 😢😢😢😢
21:45 AAAAAAAAAAAAAA
what would happen if you broke the fabric of spacetime, then talked to gaborro the next loop?
like "hey gaborro, i broke the fabric of space-time!"
"but space-time's not broken?"
"time reset the break, wanna hear how i did it?"
"uhh sure.?"
"so firstly, i went to the ash twins lab and put a black-white hole combo.
i saw that scout exited the white hole before it entered the black hole, right?"
"i see where this is going, you removed the black hole after the scout exit, but didn't enter?"
"yup!"
@@SysFan808 Breaking spacetime ends the loop. The game allows you to just load into your most recent save. But lore wise if we break spacetime we die and the atp doesnt activate to send our memories back. Sooo....we cant do that. No hatchling actually knows about it either. In fact no one in the universe. Cause if they did there wouldnt be a universe anymore.
7:01 wtih
wow im kinda early
:)
need a pop filter brah
I have one. And my mic has an internal filter as well. Not sure what you’re hearing. Could be game audio going from muted to playing pretty loud sounds. Learned not to do that. Otherwise idk bud.