The new painting from the Prisoner really is helpful to re-contextualize things, especially for first-time players who don't know if the Eye is good or bad.
It's also a contrast that every Owlk blows out the Hatchling's lantern except for the Prisoner who is not afraid of the unknown. Even being in the simulation alone for tens of thousands of years, there is still the capacity to be xenophobic towards some creepy biblically accurate frog, but that spark of curiosity still exists in the Prisoner to be not afraid.
Yeah. Its interesting. At least imo I dont think its xenophobia. Or any hatred towards us. To the other Inhabitants I dont think they care. This is just their reality now. They want to stop anyone from reaching the archives. But the prisoner was probably reacting as if their own species was entering. Then once they saw us they were like "Oh. They may be chill" lol
Nah. They just want to keep people out. Kinda dumb that they scanned the reels though. Clearly they don't want a record of their deeds for themselves, especially the ones they're ashamed of.
I rememeber when I found the prisoner, he scared me and I ran away and took the lift back XD After that I carefully went down again and found him to do no harm to me.
@@mechanicalmonk2020 the thing is, destroying the records is basically against what they stand for. They want to survive they want their culture and believes to survive, locking the prisoner up was pricesly because he want against the majorities believes, I mean we only ever saw reels that were related to the eye due to the game but I kinda imagine there is a whole encylopedia down there. They want the information to presist as much as they want themselfs to presist.
The Nomai built shrines for the Eye. The Nomai sacrificed many lives in their chase for the Eye. The Nomai were willing to sacrifice an entire solar system along with themselves for a chance at finding the Eye. The older generations believed the Eye was calling to them, becoming offended at any other suggestion. The Nomai mourned the loss of their friends, family, and lovers. If the Nomai knew that the Eye would bring them all to their deaths, would they have been okay with that? I believe they are not as different from the Strangers as we think and may have done similar things in their position. And yes, Solanum found peace with the Eye after fearing it for so long, but she is one of many just as the Prisoner was. Would the Hearthians have accepted the Eye and their death? Chert certainly doesn’t want to die. Rieback is ruled by fear. Feldspar is too proud to die. Gabbro is even apprehensive about disabling the Ash Twin Project. If the Hearthians were presented with the same information, they may very well have scorned the Eye too. It’s easy for us to say that the Strangers were in the wrong, ruled by fear, and misguided by zealotry. But zealotry consumed the Nomai enough to risk the death of a solar system and themselves just as it made the Strangers sacrifice their only home. Fear consumed the Hearthians enough to stop them from exploring Dark Bramble just as it stopped the Strangers from exploring the Eye. The Strangers are a tragic people and what’s makes their story that much more heart wrenching is that those who would likely have done the same mock and belittle them from behind the safety net of cognitive dissonance.
Yeah. Its interesting. I usually tend to judge the Nomai based off Solanum and her personality. She seemed enlightened. The fate we get with her ending is called quantum enlightenment. Shes been killed and trapped in time. She sort of knows it. And she is understanding of the eye. So I cant help but to wonder if these other Nomai were also enlightened in a way. They seemingly made all the right decisions (for the universe to be meaningful). Almost every decision the Nomai made , no matter how strange to us , were singularly important to us finding the eye. Which was singularly important for the universe. Either they were sort of seriously mad or seriously enlightened. I agree the hearthians would likely clue this out. Well , they have. Its not like the eyes signal hasnt been calling to them in certain ways. Mysterious signals from the forest. Errant seemingly time recording moons teleporting. Rocks that cant stay still. They essentially ignored them all even though hints were all over.
Yes. I always felt sadness for the Strangers. Yes they are spooky, but they also are shown to be mostly peaceful and eager to live quiet lifes. I feel that the game is telling *us* not to be afraid of them. I feel much less confortable with the Nomaï, of course they are a joyous and living folks, but they wanted to create a supernova just for a scientific experiment. They were lucky that the failing part was the supernova ignition, it could have been the time travel part. They would have killed an entire solar system just for the sake of curiosity. I don't understand why most people seems to not like the Stragers. Ok they are antagonising you, but you crash in their peaceful dream, snuff all the lights out, and try to sneak around. The player doesn't really present himself/herself as friendly. And then, they only kick you out. On a same level, they just lock up the Prisoner, the one who from their point of view just reactivated a giant death trap for all sentient being in the galaxy. It could have been much worse for him. I actually ran to the first Stranger I met in the hope to interact with him (i thought that there was only one of them and the goal was to find her/him). Then he kicked me out and I understood that we actually needed to *infiltrate* dark mazes with no map, that were already difficult to navigate when they were "lit". Anger ensued lol.
@@leedlelel2373 Gabbro is on the fence. He states directly that disabling the ATP would be a bad idea, but also that endless death by supernova is not much better.
I think that the part of the reason that the Inhabitants thought the Eye was important was that, since it was older than the universe, it could also help them to live past the end of the universe. The promise of eternity, especially for a people that fears loss of information as much as life, is the kind of thing they'd risk everything for.
Im not sure they even knew that. Its very possible they did come to learn that through their fundamental understanding light. Itd make sense. But its not certain.
It makes sense to me that they would seek out the eye to live past the end of the universe. We may not have the explicit information anywhere to say definitively that they did know it was older than the current universe, but the Nomai understood this immediately when they saw it. I think there is a good chance the owlks could have gained this understanding too. I do find it compelling that they would see a great hope in seeking out something that may save them by taking them to the next universe, only to fall into great despair when they learn that this is not how it works at all. One thing that speaks against this being their motivation though is that this all happened very long ago, when the end of the universe was not nearly as imminent.
@@TheLoreExplorerIt’s likely that whatever they saw made them believe it would allow them to enter paradise, ie eternal living beyond the life of the universe. It just turned out to not be exactly what they were expecting. They were clearly obsessed by the fear of dying and, by extension, the fear of losing information.
They turned away from faith... And right into a more ignorant form of faith. I felt bad for them the entire time and I think we're meant to. Seeing them cry and comfort each other as they watched the films of their homeworld before building the simulation, the lack of culture and joy and art in their dark world as they just huddle around the fireplace and sing the same song forever, no longer able to learn or grow or experience wonder as the dying machines are the only thing preserving approximations of their minds. They're all cursed to the same fate as their prisoner, really.
Technically, you and the Hearthians wouldn't have existed if it weren't for the inhabitants of the stranger. If they hadn't blocked the Eye of the Universe's signal, the Nomai would have found it much earlier. Even if they crashed on Dark Bramble, they still would have built instruments to detect it, gone there as soon as they had redeveloped space travel and long before the interloper arrives, and since they didn't seem to have the technology to analyze and discover what would happen if one enters the eye, it stands to reason that one of them would try to enter the eye to see what happens, resetting the universe before Hearthians have a chance to evolve beyond the water.
having the eye flower grow out of your skull is like being the father of all those galaxies. and thanks to finding solanum and the prisoner, the knowledge of these 3 species help building the new universe as well.
I guess I know why they burnt all the codes. Look, they had the confirmation that the Eye Signal escaped briefly (because of the Prisoner's actions), so, they got terrified that another species could find the Eye (that's why they built the blocker, after all). So, they wanted to be 100% sure that NO ONE - even one of themselves, or even an alien species that could find the Stranger - that no one could EVER free the Prisoner, for he had the Knowledge of 1) Where is the Eye and 2) How to unblock the Eye's signal.
Thank you for covering this! I think the Owlks are a very misunderstood species, especially from the players perspective and how they act as a barrier to new information at many points in the game (by burning the slide reels and catching the player in the dream world, for example). It can be quite easy to judge their actions without considering the Owlks thoughts behind the process and what had happened to the species as a whole to get them to that position.
For me the owlk seemed not friendly, but non hostile. It seemed that they wanted to be left alone, and some weird alien just coming in and bothering them. And as you kept going and messing with their home they would only blow out your flame, they just wanted you gone they didn't want to harm you. The only time they actually hurt you is if they can't blow out your flame. They designed their traps to wake you up. And they knew dying in the sim wouldn't be physical death. Since they won't blow out a random artifact sitting around I do believe they know that they're already dead. They also guard their flames by keeping their artifacts closed. I think they just want what they'd lost long ago, and will do what they can to keep it that way. Also I think they had left some of those reels easily accessible for incase someone who didn't know how the sim worked got disconnected. They would be able to find the information and get back into the sim. I don't think they intended to stay in the sim until they died, just that they realized it to late. And because of that they turned full isolationist.
Lore, I gotta say this video is straight-up fire. Maybe one of your very best. It's incredible how precisely you nail the personalities, feelings, and ultimately good intentions of the Owlelks. I've often wondered how others find them to be so frightening... the are not frightening. They are frightened, and tragic, and to be pitied. They gave up all of it - everything that meant anything to any of them - to chase what to them was a false God of destruction. I keep coming back to this one, Because the quality of this video is off the charts, and half of that is the amount of passion and emotion in your own voice in the video. It's so much better because as viewers, we can hear how much this content intrigues you and moves you. You killed it with this one, friend. This is why I'm here. Well done. Thank you for having the ability to inject so much love and personality into your content. That takes a kind of courage I'm not sure I have. Commendable, to say the least. The message at the end is nothing short of inspirational.
I feel like they would have been preceived quite different by the player, if it wasn´t a dlc, and if the player learned about the Owlks before learning what the Eye really does.
I argue on the reddit that the order in which you play changes your perception. I know for a fact I was judging them based on knowledge I shouldnt really have had at that point in the story.
I was playing with dlc on my first playthrough, so I didn't judge them, but they was just annoying to sneak by, and I also didn't understand (and can't fully understand now), why they are so unwelcome. I mean, after many thousands years in boring simulation it should be great to communicate with someone, especially, if it's someone from another species
8:17 AH!! So that’s what it was!!! I was hoping that ship logs were going to describe this image in a short sentence to make out the meaning of it, but it has no log appearance, but now that I know it was the prisoner’s burned house, everything makes sense!
Why did I call them while playthrough "deers"? Like everyone seems to relate them to owls but considering their legs they are elks with feathers, I think in ending titles there is section "elk choir" actually
I always thought the Eye destroyed the universe right before it's natural end and then created the new one. I felt really bad for the Owlks in that regard cause the vision showing them the Eye destroying everything was accurate, and of course they'd turn against it after seeing that. But since time doesn't work right in the Eye it does make more sense for the big bang to happen only after the universe has already died, and this is exactly what's shown to happen in the ancient glade. Knowing this makes it much easier to interpret the vision as just the universe naturally dying rather than the Eye causing it, but I feel it makes less sense for the Owlks to turn so drastically on the Eye, especially now that we know the leader didn't even finish the vision. If the Eye causes the end, they see it as a bad thing and attempt to seal the Eye away forever, fair enough. In this case, yes they destroyed their home for the Eye only to learn that the universe was dying so it makes sense for them to be bitter, but they didn't seem to learn anything significant about the Eye that would warrant turning against it. If the leader actually finished the vision and saw that the Eye would create a new universe after this one's destruction, and then they chose to prevent this to stay alive rather than accept their fate and let nature run it's course, I'd understand that. But it feels weird for them to take such drastic measures before they even have all the information.
Have you ever considered that their solar system might've been in danger and they knew it? I'm not an expert but I watched the first seekers reel and I noticed how big their sun was and its color. I thought that might have significance? Even if not, it's a cool headcanon.
I find it interesting that in the Owlks depiction of it, they show the Eye suddenly turning red and ominous, as if it had been hiding it's true nature before, when in reality it was exactly as it had always been
One thing I don't really understand still is that you are able to find the codes to the signal blocker. Why did the owlelks burn only the codes to the prison where the prisoner is held ?
In your FAQ video you said that you thought the small ringed planet in view of the vault was something the owlks did to be nice, but in this video you say that they were torturing the prisoner. Which one do you think is more likely?
I previously thought it must have been a nice gesture. But since then Ive had the opportunity to ask the devs. They said "when you think about it its kind of a dick move". I just didnt understand the prisoners perspective. All it does is remind them they are in prison(by reminding them of home and how this tower isnt all of reality). Its odd to think home may serve as a bad sight. But its a certainty it was put there to ensure they didnt forget they were imprisoned(like a lot of inhabitants forgot they were in a sim). I just wasnt thinking about it right.
I don't know if you have answered these questions already in previous videos but I thought of some things that might be worthwhile thinking about; - How is there oxygen, let alone fire fuel or "detected trees" (which I suppose could be attributed to suit GUI error) in the underwater wooden "bell" structure? - What is the precise method in which the Orbital Probe Cannon repositions itself to a different and inconsistent angle before the start of every loop? It is pretty clear that it is something quantum related (it probably exists in all possible directions until finally being observed by something during and after the start of each loop), but I am not sure what precisely within the structure itself that might be. Perhaps some Nomai structure or mechanic preserves information about the probe cannon the second it begins firing, similar to how the Hearthian's photos count as observation? I recall those live 3d graphs of the Nomai seem to record the positions of objects as they currently are. We could probably test this hypothesis by seeing if the Brittle Hollow Observatory 3d graph shows the Quantum Moon at all and if so in what manner. If the Quantum Moon being loaded up by the Observatory's 3d graphics counts as observing the Quantum Moon (if we look away and look back does it change places?), then the same can be assumed for the Orbital Probe Cannon's firing angle. - Similar to how you recall your memories from the simulation post-mortem due to those memories being caught in quantum entanglement with yours, I believe that the information on the ship or the Hearthian's suit might be considered recorded knowledge that is trapped in quantum entanglement with the Hearthian's knowledge and so it retains every loop. The suit is probably how this information is transmitted to the ship instantly since it can track the ship at any time. - How did the initial Eye signals (the ones that the Owlks saw before building The Stranger) not get caught by the Nomai despite them being able to catch it when the Prisoner briefly released the signal? Is there a time gap here under which Nomai technology has presumably developed from before the Owlk's discover of the signal to after the signal blocker was activated? I am going to guess that several generations of Owlk lived on The Stranger (and given how their forbidden knowledge takes a long time to be forgotten I'd say this is likely) and in the time frame that the Prisoner's vision takes place in it would have been several generations of Owlk ahead of the time of the signal blocker's construction. By then the Nomai would have developed the appropriate technologies to read signals (and given that they were able to invent time travel on the spot, they would develop other technologies pretty fast). EDIT: Although the time gap would be harder to explain if we don't assume that the simulation was built a couple of generations later, because the Prisoner is shown at the end of the unburned "simulation creation" slide (the one on the right bed with one antler).
Hey qwerty. These are good questions. 1.) Who knows. Its entirely possible they fed down oxygen tubes along with the wires and needed gas for the fire. Each base fire has wires and likely tubes and whatnot feeding it. For the prisoner we can see these going down with the chains they lowered them with. They look like wires but its possible they feed in fuel and oxygen through them too. They werent trying to kill the prisoner. So they likely gave them life sustaining systems. 2.) Too keep it real simple. We receive our memories. Then we have to wake up. The orbital probe cannon simply receives its orders. And moves before we wake up. We can see for ourselves the opcs tracking module is tracking every single path the opc ever took. All the way to its ending. And so they can choose a "random"" firing position that hasnt been chosen before. And again it simply moves before we wake up. Nothing quantum about it. 3.) Again , I dont think there is anything quantum about it. The statue connects to our consciousness. The simulation entirely records and hosts this when we enter. This is how it records our memories even if we are in the sim. So even if we die the statue is connected to our consciousness which is now(after we die) entirely being hosted by the sim. 4.) Space is huge. The idea anyone would be so cosmically close is the questionable part despite how long the signal rang out. The inhabitants only picked it up because they were legit stationed next door(cosmically) to our system. Plus it takes time for it to travel. And as you said. In those years. Its entirely possible the nomai hadnt even evolved enough to pick it up. Personally I think the eyes signal would have red shifted too much after so long. And the Nomai just werent close enough to receive it. The Nomai we saw pick it up just happened to be close enough. And of course. These are just my thoughts on those matters. I could be wrong. Thanks for the questions. They were indeed interesting to think about.
The harddrive of our ships computer is actually just a piece of our memory statue. So the mechanics behind how the ships computer receives our memories is the exact same manner the statue receive the memories. You can look at our computer as being part of the statue for all intents and purposes. I think the ships computer just generates the locations based off our memories. They are being fed to the ship in real time already. But it would make sense if all astronauts had this and the suit somehow records and streams to the ships computer as well. And the ships computer just sort of auto generates the ship logs based off that. Hard to say
I think the owlks are my favorite of all the species, they just seem so huggable. They are awesome. Their intentions are just, I don’t know i don’t really think to hard about it.
am I the only one who thought the stones outside the vault, where the prisoner commited suicide where him sitting near the water maybe thinking about his loss/what happend and was kinda shocked when I realized that he indeed left already?
5:43 "The Eye doesn't end the universe" Why do you think so? How can it creates new universe without destroying the previous? The Eye showed it to them right: after the contact with the Eye, first the current universe ends, then, who contacted the Eye dies. It's just a lucky coincidence, that hearthians contacted the Eye in the last days of the current Universe. As destroying the Universe at this point was painless for them (also their sun died anyways, so they had no choice). If Owlks or Nomai contacted Eye first, they will create the new universe, but harthians will never even exists then, the Universe will end before they evolved
When you project yourself/the hat going into the simulation, are there other inhabitants like walking around in the simulation at the same time? Because I hear them but never see them and I really want to.
I think watching the ringed planet is like a need for their species. I mean they had ritual watching of reels with that planet in it. So maybe they didn't made the planet for the prisoner to taunt him, but because it was too cruel (!!!) to force him living without.
Sadly no. I had an email interview with the lead dev and I thought the same thing. I mentioned planet and asked him "Isnt that nice?". And his response was "When you think about it it was kind of a dick move". ::D! It was a nice thought though!
@@TheLoreExplorer : So basically giving the Prisoner a perpetual view of the ringed planet was in the same spirit as in the middle ages when they would leave a prisoner to die of thirst but sadistically taunt them with a jug of water _just barely_ out of their reach?
Probably in a way. Their entire reality is built around forgetting the past and locking it away in the dark. And this light from the planet simply serves as a constant reminder. And so they marked this once lovely reminder of home as this constant reminder of imprisonment. Else theyd just forget and everything outside those walls would become "a half remembered dream".
the thing is, no one would be willing to restart the universe by that point, too early. the stars were healthy, the nomai and hearthians were yet to enjoy life and evolution. But when the stars start dying and we get to the heat death of the universe, yes please restart it with all the "self" hearthian knowledge. then why did the eye tried to get a species so early if the stars and creatures of the universe had yet so much to life for?
I know this may seem hard to believe. But the universe was just the way it needed to be for us to be able to make it to the eye. And just the way it needed to be to have the most beauty in it in the next one. It took all three of those species coming together in a way to make the most beautiful outcome. So , idk. Its hard to ask in these types of games. The eye is just looking at things from a different perspective.
I mean when you think about it The events of the owls finding the eye is approximately 300k years before the end of the universe Which seems like a long time but when you put it in context of the entire age of the universe it's just a very very small rime frame You gotta take into account species taking time to understand and get to the eye
I never hated them, I just called them cowards. I'm not saying this as my profile, but when I went through the game, I realized even more that they go against the moral of the game, do not fear the inevitable. But, they tried to delay it and were blinded, missing the life after the vision you see in the reels.
I think this is a decent message to get from the game. But let me just ask you. We know the universe is going to die one day. Should we just pack it in now? Stop fighting? No , of course not. And neither should the Inhabitants. And thank the eye the nomai didnt. Its not reasonable to ask someone to not fear death. To not give it their every last bit of effort to survive. Not that its a bad message to get. But Im always so confused when people take this as the main message of the game. Probably cause I , at no point , accepted "the inevitable". I went to the eye in the vain hope itd save everyone I loved. And in a way...it did. But , if we are truthful with ourselves , I think everyone would say they went to the eye because they would have died if they stayed with their friends. Best to try for the vessel and just at least SEE what they eye is before we die. And the inhabitants didnt just do what they did out of fear. They silenced the eye but kept the probes controls to turn it back off. They built the sim but ensured they could wake up from it. They reacted to everything that faced them logically. Until they got a taste of blissfully hiding away from it all. It was the weight of the knowledge theyve gained vs the peaceful life theyve built for themselves that drove the inhabitants mad. Not just fear of the inevitable. Which...some of them survived btw.(not so inevitable? not so fear of it after all?) Look , heres the short and sweet of it. Its not about accepting the inevitable. Its about how when the inevitable comes. Its ok. Because the end of one thing is always just the beginning of something new. Whether its comets giving birth to hearthians. The dead tree in the village being the base of all expansion of our village. Or whether its the quantum campfire. The end and destruction of something is ALWAYS the beginning of something new. And no matter how the end came. Throughout our whole lives we change. We are shaped and molded by our loved ones and friends and people we see. Influences and all that. And on the other end. The universe is changed and affected by us. We influence and rub off on others too. So , just as the hatchling did , be sure to take the most beautiful of what you see. And do you best to try to spread that around to as many people as possible. ::D
@@TheLoreExplorer The kind of thing that I meant is to rather than making an attempt to escape death for a bit longer, to try and make it a better future and accept the fact that you will die one day, and you can change the future to make it better. Like Riebecks quote: “The future is always built on the past, even if we won’t get to see it.”
Right. Idk. I just think that was exactly what the inhabitants did. Just on a personal and not universal level. Their friends were hurting, and they wanted to stop that. They werent trying to escape death. They were just doing their best to forget their fate. Not escape death really. Just escape the knowledge and memory of that. And the future built with them included is more beautiful than the one without them. The hatchling sort of had to fight for every moment. Shutting down the atp wasnt accepting death or youd just let an angler eat you. You went to the eye instead(I know we are in a loop and could live forever. But forever has no meaning when its your entire reality.) Its worth fighting for every moment. But , anyway , i always admit its a good conclusion to come to. The game is undoubtably telling you that. I just think the game has more to say ::D
@@TheLoreExplorerIt definitely does have more to say. An example is to appreciate our beautiful world because you never know when you or even it may die. And I can agree with thier decision. The hatchling(In my opinion) did everything they did, most of the time, because it's a game. You, the protagonist, have no fear to die, but the inhabitants will lose everything when they die. The Nomai, are super curious and didn't think too much about consequences. (No, I'm not insulting them). The inhabitants had reasonable decisions that I definitely agree with. I watched many people play the game, and many of them, when the eldery inhabitant died, they were just fine with it. But it made me really sad. It's strange that I feel like during my playthrough, it was sad to watch the inhabitants go through struggles.
The Eye didnt show the heat death of the universe, but what would be if Owlks enter the storm. The Eye cant show anything, in matter of fact thats just a huge quantum storm, but Owlks can scan it and see what would be if quantum object that big would be observed, it would destroy the whole universe with huge quantum exploshion, like in the end of the base game we replace our universe with some sort of quantum projection of our memories, like quantum moon surface. (Explosion was coming from the Eye itself and grass growing overtime symbolize birth of the new world and in a way, Owlks would be dead inside huge storm of energy, not like bones and skuls dead, but like never existed dead )
I feel alienated because there's this negative perception about the owlks. I hated how I couldn't somehow side with them in the game. May the eye burn !
At 17:00 you talk about the cruelty of the Inhabitants toward the Prisoner, but I think this has been misinterpreted. I don't think they were trying to be cruel. Rather, I think they were trying to be kind. The way I interpreted it was that they gave the Prisoner the telescope and the simulation of the planet so that they would also have somewhat of a simulation of their home world and something that meant a lot to them (the telescope), instead of just leaving them to suffer in a dark, empty abyss. Or well, to avoid suffering any more than they had to in order to keep the rest of the Inhabitants safe anyway.
I had hoped so too. But I actually asked the devs. The lead dev said its a dick move when you think about it. Its not to give them a sim of their own. Or make them fel at home. Its to remind them they are locked away. The faint memory they have of a better time is real and not just a dream and that planet in the sky and telescope sort of proves that and serves as a constant reminder. Remember , in 50 or 1000 years or so the prisoner would forget they are locked up. Theyd forget why there are no stars in their sky. Theyd forget that they have a home planet they love and miss.
waiiit i've never seen the part of the vision with the flower, did they add that in an update? does the prisoner show it in the vision they show me in the vault? Can anyone tell me?
The developers added it in the last major update of the game. Its simply a mural and not a part of the vision. But the existence of the mural , and its accuracy , tell us it was meant to be part of the vision. But the inhabitants recoiled in fear before it ended. Luckily , the prisoner was brave enough to watch the vision to completion. And then paint that mural.
@@TheLoreExplorer this is amazing, thank you! Can you tell me how the patches work, are they always for all platforms? I just finished playing eote last week and we didn't have the mural, I played on PC through steam.
I dont think they are on all platforms at the same time. But , yeah. They are applied to all versions. I can guarantee that the mural is in the most recent steam version as thats what you see in the video.
@@TheLoreExplorer hey, thanks for answering once more! I went to check and turns out, i just didn't see it the first time. I was kinda sad to learn that, because I thought maybe I get to play again with the newest patch and find some changes that would kinda freshen up the experience.
Nobody wants to die. It is scary your life and all f your relationships will end. Imagine if soembdy said of they would bomb the earth and kill everybody. Yoy would make them a prisoner and try to stay alive and uf anybody else got closer to finding out how to ge that prisoner out so they would kill everybody, they would try to stop you. Imagine fi this happened on earth
Tha inhabitants are extremely rational, fuck the truths of the universe, they burned books they had copies too ans left a pointless reality plus duck the one inhabit that did not hate the eye, he *should* hate the eye of the universe.
Should one hate the ground because it quakes? Hate the fire because it burns? Hate the body because it ages? Hate the mountain because you may fall from it? It is not rational to hate anything, but especially not the natural processes of reality. The eye is a metaphor for our own inevitable deaths, and the recognition that the effects of our actions will ripple outward through the universe and influence what comes after us. Mortality is a daunting fate. But hate makes it so much more difficult. If you can Learn to accept it, you can Be as comfortable with your fate as you can manage, and you may find the things that you love instead of ruminating on hate. It’s truth that unshackles us and sets us free from suffering. It is not rational to hide from the truth, willful ignorance is the epitome of irrational behavior.
@@DwAboutItManFr what, you have some secret plan to halt your human mortality and escape entropy? Lol. It’s ok to be sure. The sun might explode tonight, but I’m still sure the sun will come out tomorrow.
Pretty sure the Lore Explorer is in a consciousness time loop: where they believe Outer Wilds just released, and are forced to talk about it until the heat death of the universe. Such a shame really~~
The new painting from the Prisoner really is helpful to re-contextualize things, especially for first-time players who don't know if the Eye is good or bad.
It's also a contrast that every Owlk blows out the Hatchling's lantern except for the Prisoner who is not afraid of the unknown. Even being in the simulation alone for tens of thousands of years, there is still the capacity to be xenophobic towards some creepy biblically accurate frog, but that spark of curiosity still exists in the Prisoner to be not afraid.
Yeah. Its interesting. At least imo I dont think its xenophobia. Or any hatred towards us. To the other Inhabitants I dont think they care. This is just their reality now. They want to stop anyone from reaching the archives. But the prisoner was probably reacting as if their own species was entering. Then once they saw us they were like "Oh. They may be chill" lol
Nah. They just want to keep people out.
Kinda dumb that they scanned the reels though. Clearly they don't want a record of their deeds for themselves, especially the ones they're ashamed of.
@@mechanicalmonk2020 idk. They destroyed them in reality but wanted to keep them for dream world.
I rememeber when I found the prisoner, he scared me and I ran away and took the lift back XD
After that I carefully went down again and found him to do no harm to me.
@@mechanicalmonk2020 the thing is, destroying the records is basically against what they stand for.
They want to survive they want their culture and believes to survive, locking the prisoner up was pricesly because he want against the majorities believes, I mean we only ever saw reels that were related to the eye due to the game but I kinda imagine there is a whole encylopedia down there.
They want the information to presist as much as they want themselfs to presist.
The Nomai built shrines for the Eye. The Nomai sacrificed many lives in their chase for the Eye. The Nomai were willing to sacrifice an entire solar system along with themselves for a chance at finding the Eye. The older generations believed the Eye was calling to them, becoming offended at any other suggestion. The Nomai mourned the loss of their friends, family, and lovers. If the Nomai knew that the Eye would bring them all to their deaths, would they have been okay with that? I believe they are not as different from the Strangers as we think and may have done similar things in their position. And yes, Solanum found peace with the Eye after fearing it for so long, but she is one of many just as the Prisoner was.
Would the Hearthians have accepted the Eye and their death? Chert certainly doesn’t want to die. Rieback is ruled by fear. Feldspar is too proud to die. Gabbro is even apprehensive about disabling the Ash Twin Project. If the Hearthians were presented with the same information, they may very well have scorned the Eye too.
It’s easy for us to say that the Strangers were in the wrong, ruled by fear, and misguided by zealotry. But zealotry consumed the Nomai enough to risk the death of a solar system and themselves just as it made the Strangers sacrifice their only home. Fear consumed the Hearthians enough to stop them from exploring Dark Bramble just as it stopped the Strangers from exploring the Eye.
The Strangers are a tragic people and what’s makes their story that much more heart wrenching is that those who would likely have done the same mock and belittle them from behind the safety net of cognitive dissonance.
Yeah. Its interesting. I usually tend to judge the Nomai based off Solanum and her personality. She seemed enlightened. The fate we get with her ending is called quantum enlightenment. Shes been killed and trapped in time. She sort of knows it. And she is understanding of the eye.
So I cant help but to wonder if these other Nomai were also enlightened in a way. They seemingly made all the right decisions (for the universe to be meaningful). Almost every decision the Nomai made , no matter how strange to us , were singularly important to us finding the eye. Which was singularly important for the universe. Either they were sort of seriously mad or seriously enlightened.
I agree the hearthians would likely clue this out. Well , they have. Its not like the eyes signal hasnt been calling to them in certain ways. Mysterious signals from the forest. Errant seemingly time recording moons teleporting. Rocks that cant stay still. They essentially ignored them all even though hints were all over.
Yes. I always felt sadness for the Strangers. Yes they are spooky, but they also are shown to be mostly peaceful and eager to live quiet lifes. I feel that the game is telling *us* not to be afraid of them.
I feel much less confortable with the Nomaï, of course they are a joyous and living folks, but they wanted to create a supernova just for a scientific experiment. They were lucky that the failing part was the supernova ignition, it could have been the time travel part. They would have killed an entire solar system just for the sake of curiosity.
I don't understand why most people seems to not like the Stragers. Ok they are antagonising you, but you crash in their peaceful dream, snuff all the lights out, and try to sneak around. The player doesn't really present himself/herself as friendly. And then, they only kick you out. On a same level, they just lock up the Prisoner, the one who from their point of view just reactivated a giant death trap for all sentient being in the galaxy. It could have been much worse for him.
I actually ran to the first Stranger I met in the hope to interact with him (i thought that there was only one of them and the goal was to find her/him). Then he kicked me out and I understood that we actually needed to *infiltrate* dark mazes with no map, that were already difficult to navigate when they were "lit". Anger ensued lol.
gabbro? apprehensive about disbaling the atp? they literally encourage you to do so
@@leedlelel2373 Gabbro is on the fence. He states directly that disabling the ATP would be a bad idea, but also that endless death by supernova is not much better.
I think that the part of the reason that the Inhabitants thought the Eye was important was that, since it was older than the universe, it could also help them to live past the end of the universe. The promise of eternity, especially for a people that fears loss of information as much as life, is the kind of thing they'd risk everything for.
Im not sure they even knew that. Its very possible they did come to learn that through their fundamental understanding light. Itd make sense. But its not certain.
It makes sense to me that they would seek out the eye to live past the end of the universe. We may not have the explicit information anywhere to say definitively that they did know it was older than the current universe, but the Nomai understood this immediately when they saw it. I think there is a good chance the owlks could have gained this understanding too.
I do find it compelling that they would see a great hope in seeking out something that may save them by taking them to the next universe, only to fall into great despair when they learn that this is not how it works at all.
One thing that speaks against this being their motivation though is that this all happened very long ago, when the end of the universe was not nearly as imminent.
@@TheLoreExplorerIt’s likely that whatever they saw made them believe it would allow them to enter paradise, ie eternal living beyond the life of the universe. It just turned out to not be exactly what they were expecting. They were clearly obsessed by the fear of dying and, by extension, the fear of losing information.
They turned away from faith... And right into a more ignorant form of faith. I felt bad for them the entire time and I think we're meant to. Seeing them cry and comfort each other as they watched the films of their homeworld before building the simulation, the lack of culture and joy and art in their dark world as they just huddle around the fireplace and sing the same song forever, no longer able to learn or grow or experience wonder as the dying machines are the only thing preserving approximations of their minds. They're all cursed to the same fate as their prisoner, really.
Technically, you and the Hearthians wouldn't have existed if it weren't for the inhabitants of the stranger. If they hadn't blocked the Eye of the Universe's signal, the Nomai would have found it much earlier. Even if they crashed on Dark Bramble, they still would have built instruments to detect it, gone there as soon as they had redeveloped space travel and long before the interloper arrives, and since they didn't seem to have the technology to analyze and discover what would happen if one enters the eye, it stands to reason that one of them would try to enter the eye to see what happens, resetting the universe before Hearthians have a chance to evolve beyond the water.
Imagine if in an alternate universe it was Solanum who entered the eye? Idk I just like that idea
having the eye flower grow out of your skull is like being the father of all those galaxies. and thanks to finding solanum and the prisoner, the knowledge of these 3 species help building the new universe as well.
I guess I know why they burnt all the codes. Look, they had the confirmation that the Eye Signal escaped briefly (because of the Prisoner's actions), so, they got terrified that another species could find the Eye (that's why they built the blocker, after all). So, they wanted to be 100% sure that NO ONE - even one of themselves, or even an alien species that could find the Stranger - that no one could EVER free the Prisoner, for he had the Knowledge of 1) Where is the Eye and 2) How to unblock the Eye's signal.
Thank you for covering this! I think the Owlks are a very misunderstood species, especially from the players perspective and how they act as a barrier to new information at many points in the game (by burning the slide reels and catching the player in the dream world, for example). It can be quite easy to judge their actions without considering the Owlks thoughts behind the process and what had happened to the species as a whole to get them to that position.
For me the owlk seemed not friendly, but non hostile. It seemed that they wanted to be left alone, and some weird alien just coming in and bothering them. And as you kept going and messing with their home they would only blow out your flame, they just wanted you gone they didn't want to harm you. The only time they actually hurt you is if they can't blow out your flame. They designed their traps to wake you up. And they knew dying in the sim wouldn't be physical death. Since they won't blow out a random artifact sitting around I do believe they know that they're already dead. They also guard their flames by keeping their artifacts closed.
I think they just want what they'd lost long ago, and will do what they can to keep it that way.
Also I think they had left some of those reels easily accessible for incase someone who didn't know how the sim worked got disconnected. They would be able to find the information and get back into the sim. I don't think they intended to stay in the sim until they died, just that they realized it to late. And because of that they turned full isolationist.
I think the only thing that made me hate them was trying to sneak around them in certain spots without them seeing us.
Lore, I gotta say this video is straight-up fire. Maybe one of your very best. It's incredible how precisely you nail the personalities, feelings, and ultimately good intentions of the Owlelks. I've often wondered how others find them to be so frightening... the are not frightening. They are frightened, and tragic, and to be pitied. They gave up all of it - everything that meant anything to any of them - to chase what to them was a false God of destruction. I keep coming back to this one, Because the quality of this video is off the charts, and half of that is the amount of passion and emotion in your own voice in the video. It's so much better because as viewers, we can hear how much this content intrigues you and moves you. You killed it with this one, friend. This is why I'm here. Well done. Thank you for having the ability to inject so much love and personality into your content. That takes a kind of courage I'm not sure I have. Commendable, to say the least.
The message at the end is nothing short of inspirational.
Agree 100%, you put it better than I could. Awesome job highlighting valuable nuance to this beloved story that continues to amaze me.
I feel like they would have been preceived quite different by the player, if it wasn´t a dlc, and if the player learned about the Owlks before learning what the Eye really does.
I argue on the reddit that the order in which you play changes your perception. I know for a fact I was judging them based on knowledge I shouldnt really have had at that point in the story.
I was playing with dlc on my first playthrough, so I didn't judge them, but they was just annoying to sneak by, and I also didn't understand (and can't fully understand now), why they are so unwelcome. I mean, after many thousands years in boring simulation it should be great to communicate with someone, especially, if it's someone from another species
NOT THE JONKLER 😭😭😭
Whyyy so serious............
8:17 AH!! So that’s what it was!!! I was hoping that ship logs were going to describe this image in a short sentence to make out the meaning of it, but it has no log appearance, but now that I know it was the prisoner’s burned house, everything makes sense!
Why did I call them while playthrough "deers"? Like everyone seems to relate them to owls but considering their legs they are elks with feathers, I think in ending titles there is section "elk choir" actually
It makes a lot of sense for them to do that. They had a huge fear of death and their universe wasnt close to dying.
I always thought the Eye destroyed the universe right before it's natural end and then created the new one. I felt really bad for the Owlks in that regard cause the vision showing them the Eye destroying everything was accurate, and of course they'd turn against it after seeing that. But since time doesn't work right in the Eye it does make more sense for the big bang to happen only after the universe has already died, and this is exactly what's shown to happen in the ancient glade. Knowing this makes it much easier to interpret the vision as just the universe naturally dying rather than the Eye causing it, but I feel it makes less sense for the Owlks to turn so drastically on the Eye, especially now that we know the leader didn't even finish the vision. If the Eye causes the end, they see it as a bad thing and attempt to seal the Eye away forever, fair enough. In this case, yes they destroyed their home for the Eye only to learn that the universe was dying so it makes sense for them to be bitter, but they didn't seem to learn anything significant about the Eye that would warrant turning against it. If the leader actually finished the vision and saw that the Eye would create a new universe after this one's destruction, and then they chose to prevent this to stay alive rather than accept their fate and let nature run it's course, I'd understand that. But it feels weird for them to take such drastic measures before they even have all the information.
This. This is how I felt about the Owlks when I finished the DLC. It's the saddest thing ever.
Have you ever considered that their solar system might've been in danger and they knew it? I'm not an expert but I watched the first seekers reel and I noticed how big their sun was and its color. I thought that might have significance? Even if not, it's a cool headcanon.
I find it interesting that in the Owlks depiction of it, they show the Eye suddenly turning red and ominous, as if it had been hiding it's true nature before, when in reality it was exactly as it had always been
One thing I don't really understand still is that you are able to find the codes to the signal blocker.
Why did the owlelks burn only the codes to the prison where the prisoner is held ?
Because they burned the bloker's control panel itself
This was such a wonderful & thoughtful video. Thank you!
You are so welcome!
We judged them just like how they judged the eye.
This video is a real handy guide at showing me all the crucial info I missed in my desperate scramble to beat this DLC, haha
In your FAQ video you said that you thought the small ringed planet in view of the vault was something the owlks did to be nice, but in this video you say that they were torturing the prisoner. Which one do you think is more likely?
I previously thought it must have been a nice gesture. But since then Ive had the opportunity to ask the devs. They said "when you think about it its kind of a dick move". I just didnt understand the prisoners perspective. All it does is remind them they are in prison(by reminding them of home and how this tower isnt all of reality). Its odd to think home may serve as a bad sight. But its a certainty it was put there to ensure they didnt forget they were imprisoned(like a lot of inhabitants forgot they were in a sim). I just wasnt thinking about it right.
@@TheLoreExplorer Oh, okay! Thank you for clearing that up!
I don't know if you have answered these questions already in previous videos but I thought of some things that might be worthwhile thinking about;
- How is there oxygen, let alone fire fuel or "detected trees" (which I suppose could be attributed to suit GUI error) in the underwater wooden "bell" structure?
- What is the precise method in which the Orbital Probe Cannon repositions itself to a different and inconsistent angle before the start of every loop? It is pretty clear that it is something quantum related (it probably exists in all possible directions until finally being observed by something during and after the start of each loop), but I am not sure what precisely within the structure itself that might be. Perhaps some Nomai structure or mechanic preserves information about the probe cannon the second it begins firing, similar to how the Hearthian's photos count as observation? I recall those live 3d graphs of the Nomai seem to record the positions of objects as they currently are. We could probably test this hypothesis by seeing if the Brittle Hollow Observatory 3d graph shows the Quantum Moon at all and if so in what manner. If the Quantum Moon being loaded up by the Observatory's 3d graphics counts as observing the Quantum Moon (if we look away and look back does it change places?), then the same can be assumed for the Orbital Probe Cannon's firing angle.
- Similar to how you recall your memories from the simulation post-mortem due to those memories being caught in quantum entanglement with yours, I believe that the information on the ship or the Hearthian's suit might be considered recorded knowledge that is trapped in quantum entanglement with the Hearthian's knowledge and so it retains every loop. The suit is probably how this information is transmitted to the ship instantly since it can track the ship at any time.
- How did the initial Eye signals (the ones that the Owlks saw before building The Stranger) not get caught by the Nomai despite them being able to catch it when the Prisoner briefly released the signal? Is there a time gap here under which Nomai technology has presumably developed from before the Owlk's discover of the signal to after the signal blocker was activated? I am going to guess that several generations of Owlk lived on The Stranger (and given how their forbidden knowledge takes a long time to be forgotten I'd say this is likely) and in the time frame that the Prisoner's vision takes place in it would have been several generations of Owlk ahead of the time of the signal blocker's construction. By then the Nomai would have developed the appropriate technologies to read signals (and given that they were able to invent time travel on the spot, they would develop other technologies pretty fast).
EDIT: Although the time gap would be harder to explain if we don't assume that the simulation was built a couple of generations later, because the Prisoner is shown at the end of the unburned "simulation creation" slide (the one on the right bed with one antler).
Hey qwerty. These are good questions.
1.) Who knows. Its entirely possible they fed down oxygen tubes along with the wires and needed gas for the fire. Each base fire has wires and likely tubes and whatnot feeding it. For the prisoner we can see these going down with the chains they lowered them with. They look like wires but its possible they feed in fuel and oxygen through them too. They werent trying to kill the prisoner. So they likely gave them life sustaining systems.
2.) Too keep it real simple. We receive our memories. Then we have to wake up. The orbital probe cannon simply receives its orders. And moves before we wake up. We can see for ourselves the opcs tracking module is tracking every single path the opc ever took. All the way to its ending. And so they can choose a "random"" firing position that hasnt been chosen before. And again it simply moves before we wake up. Nothing quantum about it.
3.) Again , I dont think there is anything quantum about it. The statue connects to our consciousness. The simulation entirely records and hosts this when we enter. This is how it records our memories even if we are in the sim. So even if we die the statue is connected to our consciousness which is now(after we die) entirely being hosted by the sim.
4.) Space is huge. The idea anyone would be so cosmically close is the questionable part despite how long the signal rang out. The inhabitants only picked it up because they were legit stationed next door(cosmically) to our system. Plus it takes time for it to travel. And as you said. In those years. Its entirely possible the nomai hadnt even evolved enough to pick it up. Personally I think the eyes signal would have red shifted too much after so long. And the Nomai just werent close enough to receive it. The Nomai we saw pick it up just happened to be close enough.
And of course. These are just my thoughts on those matters. I could be wrong. Thanks for the questions. They were indeed interesting to think about.
@@TheLoreExplorer Thanks for responding. However on number 3 I meant more so the suit and the ship's memories rather than our memories.
The harddrive of our ships computer is actually just a piece of our memory statue. So the mechanics behind how the ships computer receives our memories is the exact same manner the statue receive the memories. You can look at our computer as being part of the statue for all intents and purposes. I think the ships computer just generates the locations based off our memories. They are being fed to the ship in real time already. But it would make sense if all astronauts had this and the suit somehow records and streams to the ships computer as well. And the ships computer just sort of auto generates the ship logs based off that. Hard to say
@@TheLoreExplorer Oh neat, I didn't know the bit about the piece of memory statue.
I think the owlks are my favorite of all the species, they just seem so huggable. They are awesome. Their intentions are just, I don’t know i don’t really think to hard about it.
they're chronic escapists, if that wasn't obvious by the fact that they decided to live in vr
am I the only one who thought the stones outside the vault, where the prisoner commited suicide where him sitting near the water maybe thinking about his loss/what happend and was kinda shocked when I realized that he indeed left already?
5:43 "The Eye doesn't end the universe" Why do you think so? How can it creates new universe without destroying the previous? The Eye showed it to them right: after the contact with the Eye, first the current universe ends, then, who contacted the Eye dies.
It's just a lucky coincidence, that hearthians contacted the Eye in the last days of the current Universe. As destroying the Universe at this point was painless for them (also their sun died anyways, so they had no choice). If Owlks or Nomai contacted Eye first, they will create the new universe, but harthians will never even exists then, the Universe will end before they evolved
When you project yourself/the hat going into the simulation, are there other inhabitants like walking around in the simulation at the same time? Because I hear them but never see them and I really want to.
I think watching the ringed planet is like a need for their species. I mean they had ritual watching of reels with that planet in it.
So maybe they didn't made the planet for the prisoner to taunt him, but because it was too cruel (!!!) to force him living without.
Sadly no. I had an email interview with the lead dev and I thought the same thing. I mentioned planet and asked him "Isnt that nice?". And his response was "When you think about it it was kind of a dick move". ::D! It was a nice thought though!
@@TheLoreExplorer Weeeelll death of the author and all that. I personally believe in the "the ringed planet is a need" theory.
@@TheLoreExplorer : So basically giving the Prisoner a perpetual view of the ringed planet was in the same spirit as in the middle ages when they would leave a prisoner to die of thirst but sadistically taunt them with a jug of water _just barely_ out of their reach?
Probably in a way. Their entire reality is built around forgetting the past and locking it away in the dark. And this light from the planet simply serves as a constant reminder. And so they marked this once lovely reminder of home as this constant reminder of imprisonment. Else theyd just forget and everything outside those walls would become "a half remembered dream".
the thing is, no one would be willing to restart the universe by that point, too early. the stars were healthy, the nomai and hearthians were yet to enjoy life and evolution. But when the stars start dying and we get to the heat death of the universe, yes please restart it with all the "self" hearthian knowledge.
then why did the eye tried to get a species so early if the stars and creatures of the universe had yet so much to life for?
I know this may seem hard to believe. But the universe was just the way it needed to be for us to be able to make it to the eye. And just the way it needed to be to have the most beauty in it in the next one. It took all three of those species coming together in a way to make the most beautiful outcome. So , idk. Its hard to ask in these types of games.
The eye is just looking at things from a different perspective.
I mean when you think about it
The events of the owls finding the eye is approximately 300k years before the end of the universe
Which seems like a long time but when you put it in context of the entire age of the universe it's just a very very small rime frame
You gotta take into account species taking time to understand and get to the eye
Thank you, I needed this way of thinking from you both. 😮
I never hated them, I just called them cowards. I'm not saying this as my profile, but when I went through the game, I realized even more that they go against the moral of the game, do not fear the inevitable. But, they tried to delay it and were blinded, missing the life after the vision you see in the reels.
I think this is a decent message to get from the game. But let me just ask you. We know the universe is going to die one day. Should we just pack it in now? Stop fighting? No , of course not. And neither should the Inhabitants. And thank the eye the nomai didnt. Its not reasonable to ask someone to not fear death. To not give it their every last bit of effort to survive.
Not that its a bad message to get. But Im always so confused when people take this as the main message of the game. Probably cause I , at no point , accepted "the inevitable". I went to the eye in the vain hope itd save everyone I loved. And in a way...it did. But , if we are truthful with ourselves , I think everyone would say they went to the eye because they would have died if they stayed with their friends. Best to try for the vessel and just at least SEE what they eye is before we die.
And the inhabitants didnt just do what they did out of fear. They silenced the eye but kept the probes controls to turn it back off. They built the sim but ensured they could wake up from it. They reacted to everything that faced them logically. Until they got a taste of blissfully hiding away from it all. It was the weight of the knowledge theyve gained vs the peaceful life theyve built for themselves that drove the inhabitants mad. Not just fear of the inevitable. Which...some of them survived btw.(not so inevitable? not so fear of it after all?)
Look , heres the short and sweet of it. Its not about accepting the inevitable. Its about how when the inevitable comes. Its ok. Because the end of one thing is always just the beginning of something new. Whether its comets giving birth to hearthians. The dead tree in the village being the base of all expansion of our village. Or whether its the quantum campfire. The end and destruction of something is ALWAYS the beginning of something new. And no matter how the end came. Throughout our whole lives we change. We are shaped and molded by our loved ones and friends and people we see. Influences and all that. And on the other end. The universe is changed and affected by us. We influence and rub off on others too. So , just as the hatchling did , be sure to take the most beautiful of what you see. And do you best to try to spread that around to as many people as possible. ::D
@@TheLoreExplorer The kind of thing that I meant is to rather than making an attempt to escape death for a bit longer, to try and make it a better future and accept the fact that you will die one day, and you can change the future to make it better. Like Riebecks quote: “The future is always built on the past, even if we won’t get to see it.”
Right. Idk. I just think that was exactly what the inhabitants did. Just on a personal and not universal level. Their friends were hurting, and they wanted to stop that. They werent trying to escape death. They were just doing their best to forget their fate. Not escape death really. Just escape the knowledge and memory of that. And the future built with them included is more beautiful than the one without them.
The hatchling sort of had to fight for every moment. Shutting down the atp wasnt accepting death or youd just let an angler eat you. You went to the eye instead(I know we are in a loop and could live forever. But forever has no meaning when its your entire reality.) Its worth fighting for every moment. But , anyway , i always admit its a good conclusion to come to. The game is undoubtably telling you that. I just think the game has more to say ::D
@@TheLoreExplorerIt definitely does have more to say. An example is to appreciate our beautiful world because you never know when you or even it may die. And I can agree with thier decision. The hatchling(In my opinion) did everything they did, most of the time, because it's a game. You, the protagonist, have no fear to die, but the inhabitants will lose everything when they die. The Nomai, are super curious and didn't think too much about consequences. (No, I'm not insulting them). The inhabitants had reasonable decisions that I definitely agree with. I watched many people play the game, and many of them, when the eldery inhabitant died, they were just fine with it. But it made me really sad. It's strange that I feel like during my playthrough, it was sad to watch the inhabitants go through struggles.
The Eye didnt show the heat death of the universe, but what would be if Owlks enter the storm. The Eye cant show anything, in matter of fact thats just a huge quantum storm, but Owlks can scan it and see what would be if quantum object that big would be observed, it would destroy the whole universe with huge quantum exploshion, like in the end of the base game we replace our universe with some sort of quantum projection of our memories, like quantum moon surface. (Explosion was coming from the Eye itself and grass growing overtime symbolize birth of the new world and in a way, Owlks would be dead inside huge storm of energy, not like bones and skuls dead, but like never existed dead )
What.
Where is that painting in 8:22? I never found it.
I feel alienated because there's this negative perception about the owlks. I hated how I couldn't somehow side with them in the game. May the eye burn !
I already don't like humans, so if the inhabitants are similar to humans in certain ways, that doesn't help me feel more sympathy for them lol
At 17:00 you talk about the cruelty of the Inhabitants toward the Prisoner, but I think this has been misinterpreted. I don't think they were trying to be cruel. Rather, I think they were trying to be kind. The way I interpreted it was that they gave the Prisoner the telescope and the simulation of the planet so that they would also have somewhat of a simulation of their home world and something that meant a lot to them (the telescope), instead of just leaving them to suffer in a dark, empty abyss. Or well, to avoid suffering any more than they had to in order to keep the rest of the Inhabitants safe anyway.
I had hoped so too. But I actually asked the devs. The lead dev said its a dick move when you think about it. Its not to give them a sim of their own. Or make them fel at home. Its to remind them they are locked away. The faint memory they have of a better time is real and not just a dream and that planet in the sky and telescope sort of proves that and serves as a constant reminder. Remember , in 50 or 1000 years or so the prisoner would forget they are locked up. Theyd forget why there are no stars in their sky. Theyd forget that they have a home planet they love and miss.
18:50 Funny thing is, we humans know this. It's a reality. The universe WILL end sometime. We just don't care 😂
I would do the same as the owls except the prisioners.
Huh
I would like to note that I defended the Inhabitants early on.
I know I sound like a bot but I just wanna say that I always love your videos, they're very interesting!
Glad you like them! Thank you!
i like how each of these "explained" videos are around 22 mins long each
😭im crying from this
best on this topic
waiiit i've never seen the part of the vision with the flower, did they add that in an update? does the prisoner show it in the vision they show me in the vault? Can anyone tell me?
The developers added it in the last major update of the game. Its simply a mural and not a part of the vision. But the existence of the mural , and its accuracy , tell us it was meant to be part of the vision. But the inhabitants recoiled in fear before it ended. Luckily , the prisoner was brave enough to watch the vision to completion. And then paint that mural.
@@TheLoreExplorer this is amazing, thank you!
Can you tell me how the patches work, are they always for all platforms? I just finished playing eote last week and we didn't have the mural, I played on PC through steam.
I dont think they are on all platforms at the same time. But , yeah. They are applied to all versions. I can guarantee that the mural is in the most recent steam version as thats what you see in the video.
@@TheLoreExplorer hey, thanks for answering once more! I went to check and turns out, i just didn't see it the first time. I was kinda sad to learn that, because I thought maybe I get to play again with the newest patch and find some changes that would kinda freshen up the experience.
Nobody wants to die. It is scary your life and all f your relationships will end. Imagine if soembdy said of they would bomb the earth and kill everybody. Yoy would make them a prisoner and try to stay alive and uf anybody else got closer to finding out how to ge that prisoner out so they would kill everybody, they would try to stop you. Imagine fi this happened on earth
This isn't at all as what the eye does.
Tha inhabitants are extremely rational, fuck the truths of the universe, they burned books they had copies too ans left a pointless reality plus duck the one inhabit that did not hate the eye, he *should* hate the eye of the universe.
Should one hate the ground because it quakes? Hate the fire because it burns? Hate the body because it ages? Hate the mountain because you may fall from it? It is not rational to hate anything, but especially not the natural processes of reality. The eye is a metaphor for our own inevitable deaths, and the recognition that the effects of our actions will ripple outward through the universe and influence what comes after us.
Mortality is a daunting fate. But hate makes it so much more difficult. If you can Learn to accept it, you can Be as comfortable with your fate as you can manage, and you may find the things that you love instead of ruminating on hate.
It’s truth that unshackles us and sets us free from suffering. It is not rational to hide from the truth, willful ignorance is the epitome of irrational behavior.
No.
riddle me this batman. if the god you worship told you that you and your family was going to die, how would you react?
Who gives a shit there will be more after we die? The point is not dying, in fact if the universe dies and i don't i call tjat a colossal win!
Everything dies. I know that’s terrifying. All we can do is manage our emotions in the face of the inevitable.
@@robertbcardoza I wouldn't be so sure.
@@DwAboutItManFr what, you have some secret plan to halt your human mortality and escape entropy? Lol. It’s ok to be sure. The sun might explode tonight, but I’m still sure the sun will come out tomorrow.
@@robertbcardoza Exactly, our knowledge of phsyics is incomplete and biological immortality is certainly possible.
@@DwAboutItManFr sure, but you can’t beat entropy. You’ll run out of power at some point. Then you’ll die.
I think you should now cover other games too... Just a suggestion.
Pretty sure the Lore Explorer is in a consciousness time loop: where they believe Outer Wilds just released, and are forced to talk about it until the heat death of the universe. Such a shame really~~
First?
yup
𝕡𝕣𝕠𝕞𝕠𝕤𝕞 🍀