Longtime backer here: finally having some one doing the starter missions with all its details rather just talking about what to do will come handy to new citizens - well done. o7
CIG Really needs to prioritize fixing the box delivery missions. These missions are really one of the first impressions new prospective players see. But for the years I’ve been revisiting these missions they are more often than not bugged in some way or get screwed over with a server crash.
That's what I was thinking as well. I actually would like to play these missions now and then, but they have a bad feeling to them. Especially the recent Overdrive Delivery Missions, I don't know how often our org repeatedly did that one mission, again and again. I myself did it four times and can't count how often I helped my orgmates.
As someone who just started, I feel that. My first contracts were trash pickups (which are essentially "land without crashing" missions), but as a new player I was confused: I assumed the game was now teaching me how to sell stuff by having me find a place to sell off the waste, but I could never find any place that wanted it. When I graduated to delivery missions, a few times I'd put the right box on the right shelf... and the game simply refused to register the contract as complete. I know contracts are fairly skeletal still, but they don't register completion or enter broken states (e.g., a bunker that never spawned in the last few enemies) way too often. I feel these delivery box missions are an essential part of learning the ropes. They teach the new player about the different kinds of POIs they'll encounter on these planets/moons, how to navigate between locations efficiently, how to land, etc. These are skills that a veteran might take for granted, but when you're on a fresh install it's new territory.
While the payouts are meagre, you also have the option to loot onsite any white/grey/read boxes you find in the various buildings, and sell that loot. When your mission is done, and you have the credits you can fill your cargo hold with a commodity cargo and sell that at either a TDD at the main LZ's or Admins on stations, and make extra income.
Also, the amount of random commodities you'll find litered around outside are a huge boon, to new players. Always ping with Tab on your way in - Sometimes you'll find single SCU boxes of all sorts of stuff. On two occasions, I've found 1SCU boxes of Quantanium - those alone end up selling for more that the mission ends up paying, in most cases.
At outposts (unless I am repairing or refuelling) I don’t park on the pads. It means the pad is blocked so players who need repairs etc can’t. Park your nomad next to where you need to pickup/drop-off the package.
i hate people that park their ships all over the place so many times they block things. especially when there are multiple pads. but they should maybe also change it that the pads repair and refule still works when there already is a ship on the pad. but after that one dick decided to knock my ship over and shove it of the pad because I dared to use the pad i always make sure land my ship no matter the size as centered as possible.
For me, I also only park on the pad if I am refuel/repair. I understand people frustration with ships blocking the pad, but I don’t think that’s from box delivery runners. Just from my observations, people tend to land on the pads, and then bed log. So the ship takes up the pad while the person isn’t even there anymore. It would be nice if the person bed logs while in an armistice zone, both them & their ship should return to their home location when they log back in. Anyway, just my opinion.
Box delivery contracts are a great way for a new player to get familiar with the basics of SC. Navigation, flight, environmental interaction, you name it. And if you bump into enemy NPCs or pirate/griefers, you can even learn the basics on trying to evade combat. Not to mention the crazy things you can witness at random landing zones. And kudos on using the Nomad! It's a great ship that doesn't get half the attention it deserves.
I still go back and do these every once in a while. Regular deliveries can be a pretty chill way to kill some time. Or, if I want something more exciting but don't feel like doing a bunker, retrieval ops can be a lot of fun.
I’ve been playing since 2017 and I’ve always used delivery missions to either gear up during a new wipe or for a change of pace during the craziness. The new 10 box delivery missions take a while but you get to see the distribution centers!
As a little tip: I would be careful doing the longer delivery-missions (like the 5 boxes one). These delivery-missions are regulary bugged. If you can not deliver the last one it is quite annoying :)
No investment lost if there are server problems. A cost free mission with minimal risk. Also, the Nomad can carry a rented ROC for mining as a next step. Huge starter profits in ROC mining. I recommend using the tractor beam on the Nomad for loading and unloading the ROC, can also use any other tractor beam.
The Redwind deliveries in hurston used to open up "Discrete Courier" missions i.e drugs... the "loot" is more varied and you get access to the drugs at the cargo terminal. used to be decent money running widow or slam to brio's
Box missions used to be my go-to after full wipes, a nice way to build up cash and put together some gear early on, but now the money just isn't there for the time you have to invest, and that's IF the mission doesn't bug out and the server doesn't crash. The delivery missions definitely need a little love from CIG, both where bugginess and payout are concerned. I know it is a low risk activity, and you can supplement the payout with looting crates (when THEY'RE not bugged) but, it's not cost effective from the perspective of the time spent.
I do lots of these when I come back to relearn the game/ learn the changes. I think they are hugely important to the community and don’t get the polish they deserve. Not only is it how people learn the game but shows off the big item of star Citizen. Travelling between planets with no loading screen! Hoping 3.24 cargo changes also help these missions.
I've still not actually gotten started with Star Citizen since I just heard about it a couple months ago and decided to wait for the upcoming expansion to the cargo gameplay, since that's the sort of thing I'm most interested in, I tend to avoid combat in space sims. And I've got to say I really appreciate just a chill slowpaced video about these basic missions like this one, since I most prefer low stakes just flying around and seeing places like this.
NOMAD is my daily little work horse from box deliveries to mining and even some cargo runs it's a very, very good starter ship in my opinion. It's allowed me to raise the money to buy a ROC and hopefully by the end of the day enough to buy a Vulture. It'll continue to be my go to work horse for a long time I think, I'll do at least one box delivery a day despite having better ways to earn money.
My first million in the game was just doing the cross-system deliveries from Crusader to microTech, I would chain them together and take like 10 boxes across the system in my Mantis.
We need more C.O. ships in the style of the Nomad. It's such a great utility ship. It can do a bit of everything - Combat, Cargo, Box Deliveries, ROC Mining. It's one of the most underrated ships in the game.
Playing the game for the first time, I attempted to deliver a package, but my starter ship was destroyed twice because of server lag, leading to my contract being abandoned. Fun
Nice vid! As a new player myself i think the in-game tutorial should have included a box mission delivery because as you say, it includes many of the basic skills to get started in this game!
9:20 I think a reasonable trade-off would be to have to give us the option to have shields on in nav mode, but at reduced strength (25-50%?) because additional power is being directed into the thrusters and quantum drive. Heck, if we can choose to manually spool & de-spool the quantum drive, that should allow us to get a bit more shields back in nav mode (maybe that's the 50%)? But I definitely don't get why countermeasures are disabled in nav mode. After all, shields are essentially _required_ when you're landed at a POI. An NPC cutlass seems to inevitably show up if you're powered down, and you're vulnerable to any random whose preferred PVP experience is against an unoccupied starter ships. Granted, I'm new and don't know how it was like before SCM and NAV modes.
I enjoy delivery missions when I want low risk gameplay. I think the cargo missions will be nice evolvement of delivery. Hopefully more rewarding as well. May even make it more riskier if pirates know common missions. Maybe they should even make pirate themed missions. I’m not sure though as I don’t play often enough due to the bugs😅
Visiting the planetary locations (bases) in the latest patch can be a hazard as I've encountered NPC pirates that fly in pairs around the said locations. Of course they fly in dedicated combat ships that my little delivery Cutter or my Medical Pisces are no match for. The NPCs seem to be fond of spamming missiles. Got blown up into pieces before realizing what was happening. Where can a delivery person make an honest living in Stanton these days?
8:36 playin SC since 2014 and I can confirm contract Locations are 95% if the time in the dark. I always wondered if missions are generated based on the fact that all mission locations needs to be on the dark side if a planet.......
So, you're one of those people that takes up a landing pad for your tiny little ships? Makes landing my C2 or Carrack a lot more fun when I try to get the smaller craft between my landing gears or the raised section of my ship. I usually land next to the building unless I need service (refuel, repair, etc.).
I've actually found a pretty lucrative starter activity. I spent about 15 minutes running around Area 18 picking up medical gowns, and selling them. I made around 18k doing that, with no risk!
Tried the one with 10 boxes.... 35 minutes in I arrived at the singular drop off, which failed to get marked so could not deliver the goods. Had a MULE without that the whole thing would have been even more time consuming. The small 1-3 boxes I'd say the max that are worth fiddling with if one wants to chill.
I need to play this music when I am doing amazon deliveries!!! Your video is so relaxing! (Tab) "Scan" the ground is back and wonderful for seeing in the dark! How do i know which side of the planet I am going to. I click (B) for Quantam drive and I let it spool and click my left mouse button. And then I go around the planet. I click on another pick up location and I go around again. How do I get all the closest pickup locations?
Can you do a video about the new distribution centers and how those work? Apparently you can do box missions there locally and earn money. But I haven't figured out how.
I liked doing deliveries but they just break so often, especially anything that involves multiple boxes. had a mission that paid quite well but had me deliver 15 boxes to a distro center spend over an hour to collect them all and as the game likes to do half of them need to be placed in the same physical spot.
Just recently came back to SC after about a year or more and I'm now noticing these white tags on planetary bases like at 9:43... are they NPC vehicles or players?
I would not recommend the Nomad. The ships has only one bad thing going for it and that's it eats Fuel ⛽. Just leaving atmosphere at Microtech. It's used 9% then get to box location 75% get to drop off 67%? Why is it like this. Did the multi box drop 3 locations and fell out of the sky by the 3rd drop off. Useless ship
Longtime backer here: finally having some one doing the starter missions with all its details rather just talking about what to do will come handy to new citizens - well done. o7
CIG Really needs to prioritize fixing the box delivery missions. These missions are really one of the first impressions new prospective players see. But for the years I’ve been revisiting these missions they are more often than not bugged in some way or get screwed over with a server crash.
That's what I was thinking as well. I actually would like to play these missions now and then, but they have a bad feeling to them. Especially the recent Overdrive Delivery Missions, I don't know how often our org repeatedly did that one mission, again and again. I myself did it four times and can't count how often I helped my orgmates.
As someone who just started, I feel that. My first contracts were trash pickups (which are essentially "land without crashing" missions), but as a new player I was confused: I assumed the game was now teaching me how to sell stuff by having me find a place to sell off the waste, but I could never find any place that wanted it.
When I graduated to delivery missions, a few times I'd put the right box on the right shelf... and the game simply refused to register the contract as complete. I know contracts are fairly skeletal still, but they don't register completion or enter broken states (e.g., a bunker that never spawned in the last few enemies) way too often.
I feel these delivery box missions are an essential part of learning the ropes. They teach the new player about the different kinds of POIs they'll encounter on these planets/moons, how to navigate between locations efficiently, how to land, etc. These are skills that a veteran might take for granted, but when you're on a fresh install it's new territory.
The Nomad, also known as the Asp Pickup
I love the Nomad ❤❤❤
Finally some cybertruck gameplay 😂 great video, Farrister! Always look forward to your vids!
While the payouts are meagre, you also have the option to loot onsite any white/grey/read boxes you find in the various buildings, and sell that loot. When your mission is done, and you have the credits you can fill your cargo hold with a commodity cargo and sell that at either a TDD at the main LZ's or Admins on stations, and make extra income.
Also, the amount of random commodities you'll find litered around outside are a huge boon, to new players. Always ping with Tab on your way in - Sometimes you'll find single SCU boxes of all sorts of stuff. On two occasions, I've found 1SCU boxes of Quantanium - those alone end up selling for more that the mission ends up paying, in most cases.
At outposts (unless I am repairing or refuelling) I don’t park on the pads. It means the pad is blocked so players who need repairs etc can’t. Park your nomad next to where you need to pickup/drop-off the package.
I park on the pads for the reason of I would park my ship on a developed pad over the ground if there is an open one
i hate people that park their ships all over the place so many times they block things. especially when there are multiple pads. but they should maybe also change it that the pads repair and refule still works when there already is a ship on the pad. but after that one dick decided to knock my ship over and shove it of the pad because I dared to use the pad i always make sure land my ship no matter the size as centered as possible.
For me, I also only park on the pad if I am refuel/repair. I understand people frustration with ships blocking the pad, but I don’t think that’s from box delivery runners. Just from my observations, people tend to land on the pads, and then bed log. So the ship takes up the pad while the person isn’t even there anymore. It would be nice if the person bed logs while in an armistice zone, both them & their ship should return to their home location when they log back in. Anyway, just my opinion.
Box delivery contracts are a great way for a new player to get familiar with the basics of SC. Navigation, flight, environmental interaction, you name it. And if you bump into enemy NPCs or pirate/griefers, you can even learn the basics on trying to evade combat. Not to mention the crazy things you can witness at random landing zones.
And kudos on using the Nomad! It's a great ship that doesn't get half the attention it deserves.
Box delivery contracts are a great way for a new player to get familiar with the basics of SC: Mission breaking bugs.
Thanks for showing some love to the nomad. Absolutely love this ship and it's definitely in my top 5
I still go back and do these every once in a while. Regular deliveries can be a pretty chill way to kill some time. Or, if I want something more exciting but don't feel like doing a bunker, retrieval ops can be a lot of fun.
I’ve been playing since 2017 and I’ve always used delivery missions to either gear up during a new wipe or for a change of pace during the craziness.
The new 10 box delivery missions take a while but you get to see the distribution centers!
As a little tip: I would be careful doing the longer delivery-missions (like the 5 boxes one). These delivery-missions are regulary bugged. If you can not deliver the last one it is quite annoying :)
No investment lost if there are server problems. A cost free mission with minimal risk. Also, the Nomad can carry a rented ROC for mining as a next step. Huge starter profits in ROC mining. I recommend using the tractor beam on the Nomad for loading and unloading the ROC, can also use any other tractor beam.
The Redwind deliveries in hurston used to open up "Discrete Courier" missions i.e drugs... the "loot" is more varied and you get access to the drugs at the cargo terminal. used to be decent money running widow or slam to brio's
Box missions used to be my go-to after full wipes, a nice way to build up cash and put together some gear early on, but now the money just isn't there for the time you have to invest, and that's IF the mission doesn't bug out and the server doesn't crash. The delivery missions definitely need a little love from CIG, both where bugginess and payout are concerned. I know it is a low risk activity, and you can supplement the payout with looting crates (when THEY'RE not bugged) but, it's not cost effective from the perspective of the time spent.
I do lots of these when I come back to relearn the game/ learn the changes. I think they are hugely important to the community and don’t get the polish they deserve. Not only is it how people learn the game but shows off the big item of star Citizen. Travelling between planets with no loading screen! Hoping 3.24 cargo changes also help these missions.
The Nomad is such a beautiful little ship.
And with duel shields, a major plus.
I've still not actually gotten started with Star Citizen since I just heard about it a couple months ago and decided to wait for the upcoming expansion to the cargo gameplay, since that's the sort of thing I'm most interested in, I tend to avoid combat in space sims. And I've got to say I really appreciate just a chill slowpaced video about these basic missions like this one, since I most prefer low stakes just flying around and seeing places like this.
NOMAD is my daily little work horse from box deliveries to mining and even some cargo runs it's a very, very good starter ship in my opinion.
It's allowed me to raise the money to buy a ROC and hopefully by the end of the day enough to buy a Vulture.
It'll continue to be my go to work horse for a long time I think, I'll do at least one box delivery a day despite having better ways to earn money.
My god, he did it, he actually did it. This has to be the rarest mission in the verse.
My first million in the game was just doing the cross-system deliveries from Crusader to microTech, I would chain them together and take like 10 boxes across the system in my Mantis.
We need more C.O. ships in the style of the Nomad. It's such a great utility ship. It can do a bit of everything - Combat, Cargo, Box Deliveries, ROC Mining. It's one of the most underrated ships in the game.
Playing the game for the first time, I attempted to deliver a package, but my starter ship was destroyed twice because of server lag, leading to my contract being abandoned. Fun
Oof :(
I like to do delivery missions in my Constellation Taurus. it makes me smile to put one tiny little box on that massive cargo elevator.
Delivery missions are still annoying due to server recovery not keeping the contracts active.
Nice vid! As a new player myself i think the in-game tutorial should have included a box mission delivery because as you say, it includes many of the basic skills to get started in this game!
9:20 I think a reasonable trade-off would be to have to give us the option to have shields on in nav mode, but at reduced strength (25-50%?) because additional power is being directed into the thrusters and quantum drive. Heck, if we can choose to manually spool & de-spool the quantum drive, that should allow us to get a bit more shields back in nav mode (maybe that's the 50%)? But I definitely don't get why countermeasures are disabled in nav mode.
After all, shields are essentially _required_ when you're landed at a POI. An NPC cutlass seems to inevitably show up if you're powered down, and you're vulnerable to any random whose preferred PVP experience is against an unoccupied starter ships.
Granted, I'm new and don't know how it was like before SCM and NAV modes.
I enjoy delivery missions when I want low risk gameplay. I think the cargo missions will be nice evolvement of delivery. Hopefully more rewarding as well. May even make it more riskier if pirates know common missions. Maybe they should even make pirate themed missions. I’m not sure though as I don’t play often enough due to the bugs😅
Visiting the planetary locations (bases) in the latest patch can be a hazard as I've encountered NPC pirates that fly in pairs around the said locations. Of course they fly in dedicated combat ships that my little delivery Cutter or my Medical Pisces are no match for. The NPCs seem to be fond of spamming missiles. Got blown up into pieces before realizing what was happening. Where can a delivery person make an honest living in Stanton these days?
8:36 playin SC since 2014 and I can confirm contract Locations are 95% if the time in the dark. I always wondered if missions are generated based on the fact that all mission locations needs to be on the dark side if a planet.......
Love a good delivery mission even after all these years. Nothing quite like just zoning out and enjoying the atmosphere!
So, you're one of those people that takes up a landing pad for your tiny little ships? Makes landing my C2 or Carrack a lot more fun when I try to get the smaller craft between my landing gears or the raised section of my ship. I usually land next to the building unless I need service (refuel, repair, etc.).
THE ENTIRE LANDING PAD!
Gotta love the tesla space truck
I do like the new box deliver missions that also include distribution centers.
I've actually found a pretty lucrative starter activity. I spent about 15 minutes running around Area 18 picking up medical gowns, and selling them. I made around 18k doing that, with no risk!
and you help with the entity count on the server as well. good for you
I agree with your take on MM's. Seems a balance of allowing shields in NAV mode and increasing speeds in combat SCM mode would satisfy many.
I know Cpt Keelhaul will be happy you used a Nomad in the making of this video! 🙂
I agree with what you said about master modes. No shields? WHY?
Tried the one with 10 boxes.... 35 minutes in I arrived at the singular drop off, which failed to get marked so could not deliver the goods. Had a MULE without that the whole thing would have been even more time consuming. The small 1-3 boxes I'd say the max that are worth fiddling with if one wants to chill.
I need to play this music when I am doing amazon deliveries!!! Your video is so relaxing!
(Tab) "Scan" the ground is back and wonderful for seeing in the dark! How do i know which side of the planet I am going to. I click (B) for Quantam drive and I let it spool and click my left mouse button. And then I go around the planet. I click on another pick up location and I go around again. How do I get all the closest pickup locations?
Can you do a video about the new distribution centers and how those work? Apparently you can do box missions there locally and earn money. But I haven't figured out how.
i miss my nomad. 3.23 took it away from me along with a couple other ships for some reason :(
I loathe how the nomad just hovers
But otherwise and as always, thanks again for your video.
I liked doing deliveries but they just break so often, especially anything that involves multiple boxes. had a mission that paid quite well but had me deliver 15 boxes to a distro center spend over an hour to collect them all and as the game likes to do half of them need to be placed in the same physical spot.
How do you run with boxes? When I pick up boxes I always have to walk.
I dunno, mouse wheel or shift? Having to think about it now! lol
❤❤❤
I melted mine , hate the orange HUD, traded up to a C1
I love the nomad but doesn’t still overheat a little too quickly?
Just recently came back to SC after about a year or more and I'm now noticing these white tags on planetary bases like at 9:43... are they NPC vehicles or players?
Vehicles, usually abandoned.
GAAH! You didn't finish the Xenothreat missions?
why cant i run when i have a box in my hand like you? :(
Coming in for a gentle landing? 👀😂
MOJOMONKEY lol
The best callsign :D
Of course it will be dark half of time.
Every single time I have tried playing Star Shitizen the delivery missions have been bugged to one degree or another.
Box missions are so buggy.... hope they fix it.
PLEASE gather together and report delivery box mission bugs. They're chronically underplayed, despite being a huge part of the starting experience.
Nav..... FLIGHT MODE?!?!?!?! I'm sorry.... what? How?? HOW DOOOOOOO?!?!?!
I stopped playing because of the box delivery mission was so broken, absolutely unacceptable for this crap game after all this time.
I would not recommend the Nomad. The ships has only one bad thing going for it and that's it eats Fuel ⛽. Just leaving atmosphere at Microtech. It's used 9% then get to box location 75% get to drop off 67%? Why is it like this. Did the multi box drop 3 locations and fell out of the sky by the 3rd drop off. Useless ship
You kidding? This mission is most bugged out of all of them