Making a Satisfying progression for my game | Devlog
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- Опубліковано 9 чер 2024
- Wishlist on steam: store.steampowered.com/app/28...
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Hey guys, I'm here back with another devlog!
For the past month, I worked really hard on getting a playable build. And, I finally have a playtest build ready (Join my discord if you would like to play it and give your feedbacks!)
In this video, I am explaining my thought process behind making a satisfying progression for my action roguelike game. I explain some points that I think can really improve the replayability factor for a roguelike game.
Hope you enjoy it!
Comment below if you have any questions or want to suggest something!
Thanks & Stay tuned!
Previous devlogs: • Rogue Resonance Devlogs
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Chapters
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00:00 Introduction
00:46 High level overview
02:04 New enemies
03:20 Overall game progression
04:20 Outro
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🎶Music by: CreatorMix.com - Ігри
Wow! Your game looks very well designed! Good luck to you in the future👍
Awesome video! The game is looking good and well polished. Really like the combat system of your game. The 3D models are on point. The mushroom enemy idea is very clever, really like how it shots out mini mushroom bombs. Just wishlisted your game :) Looking forward to your next devlog. Keep it up! :)
This looks cool! Also, "binding of the eye sack"
Amazing work i wishlisted
something I really like in rouglikes is seeing the character physically change through uprades, it makes it look like the character is visually getting stronger.
Why do you talk like someone that is about to die?