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Joytocling Games
India
Приєднався 26 січ 2024
🔥Solo Game Dev 🔍 Game Analysis 📘 Tutorials
Hey there! I am a solo game developer working on my first upcoming game Rogue Resonance (Checkout devlogs).
Thanks for stopping by, and don't forget to hit that subscribe button for more content and support me! :)
Hey there! I am a solo game developer working on my first upcoming game Rogue Resonance (Checkout devlogs).
Thanks for stopping by, and don't forget to hit that subscribe button for more content and support me! :)
Designing a Boss Fight for my game
Wishlist on steam: store.steampowered.com/app/2850280/?Devlog
Join my discord server: discord.gg/BX9Std7k
Buy me a coffee: www.buymeacoffee.com/joytoclinggames
Hey guys, I'm back with another Rogue Resonance devlog!
It's a bit different format this time.
In this devlog, I explain my creative process in designing Rogue Resonance's first proper boss fight, as well as give some insight and tips into how you might design a boss of your own.
I talk about a layered approach designing Boss fights. Since, it can be a bit overwhelming to design a fun and engaging boss fight. Hopeful it helps you out!
Hope you enjoy it!
Comment below if you have any questions or want to suggest something!
Thanks & Stay tuned!
Previous devlogs: ua-cam.com/play/PLJXa71rhOKexhPy3zSNA7JWMeBoc8-vZ4.html
___________________________
Chapters
----------------------------------------
00:00 Introduction
01:42 Design in layer concept
02:06 Layer: Theme
02:32 Fight loop
04:20 Mechanics/ Attacks
05:30 Multiple solutions
06:18 Balancing
07:02 Packaging
07:50 Implementation
___________________________
🎶Music by: CreatorMix.com
Join my discord server: discord.gg/BX9Std7k
Buy me a coffee: www.buymeacoffee.com/joytoclinggames
Hey guys, I'm back with another Rogue Resonance devlog!
It's a bit different format this time.
In this devlog, I explain my creative process in designing Rogue Resonance's first proper boss fight, as well as give some insight and tips into how you might design a boss of your own.
I talk about a layered approach designing Boss fights. Since, it can be a bit overwhelming to design a fun and engaging boss fight. Hopeful it helps you out!
Hope you enjoy it!
Comment below if you have any questions or want to suggest something!
Thanks & Stay tuned!
Previous devlogs: ua-cam.com/play/PLJXa71rhOKexhPy3zSNA7JWMeBoc8-vZ4.html
___________________________
Chapters
----------------------------------------
00:00 Introduction
01:42 Design in layer concept
02:06 Layer: Theme
02:32 Fight loop
04:20 Mechanics/ Attacks
05:30 Multiple solutions
06:18 Balancing
07:02 Packaging
07:50 Implementation
___________________________
🎶Music by: CreatorMix.com
Переглядів: 2 973
Відео
Making a Satisfying progression for my game | Devlog
Переглядів 1,1 тис.7 місяців тому
Wishlist on steam: store.steampowered.com/app/2850280/?SystemVid Join my discord server: discord.gg/BX9Std7k Buy me a coffee: www.buymeacoffee.com/joytoclinggames Hey guys, I'm here back with another devlog! For the past month, I worked really hard on getting a playable build. And, I finally have a playtest build ready (Join my discord if you would like to play it and give your feedbacks!) In t...
7 Tips for Solo Game Developers
Переглядів 58 тис.8 місяців тому
Wishlist my game on steam: store.steampowered.com/app/2850280/?Video Buy me a coffee: www.buymeacoffee.com/joytoclinggames Join my discord server: discord.gg/BX9Std7k Hey everyone, it's Amit here, the solo game developer behind this channel. In this video, I'll be sharing seven valuable tips based on my experiences over the past few months in the world of solo game development. Either you're a ...
How to create a Status effect system (Modular and Customizable) | Unity Tutorial
Переглядів 3,5 тис.9 місяців тому
Wishlist my game on steam: store.steampowered.com/app/2850280/?SystemVid Join my discord server: discord.gg/BP8TD9SE Buy me a coffee: www.buymeacoffee.com/joytoclinggames In this video, I'll show you how you can create a Status Effect system that is modular and versatile for any use case. Each status effect can have different behaviors like fire status effect might do a tick of damage over the ...
devlog | Making a unique skill system for my roguelike game
Переглядів 8319 місяців тому
Wishlist on steam: store.steampowered.com/app/2850280/?SystemVid Join my discord server: discord.gg/BP8TD9SE Buy me a coffee: www.buymeacoffee.com/joytoclinggames Hey guys, solo game dev here back with another devlog! I am working on this cute 3D Top down action roguelike game called "Rogue Resonance". This is the third devlog showcasing how I added Skill and reward system to hopefully be my fi...
Overhauling the graphics for my game | Devlog
Переглядів 3,4 тис.10 місяців тому
Wishlist my game on Steam: store.steampowered.com/app/2850280/? Join my discord: discord.gg/BP8TD9SE Buy me a coffee: www.buymeacoffee.com/joytoclinggames Hey guys, solo game dev here back with another devlog! I am working on this cute 3D Top down action roguelike game called "Rogue Resonance". This is the second devlog showcasing how i overhauled the graphics and art direction for (hopefully) ...
Devlog | One Month progress on my first game
Переглядів 1,1 тис.11 місяців тому
Hey guys, solo game dev here! I am working on this cute 3D Top down action roguelike game called "Rogue Resonance". This is the first devlog showcasing the progress I made in the last one month. I worked on the level generation, character controller, enemies and basic combat. Hope you enjoy! Comment below if you have any questions or want to suggest something! Also, like & share so that algorit...
First Look of my first Commercial Game "Rogue Resonance"
Переглядів 40811 місяців тому
Hey guys, solo game dev here! I am working on this cute 3d top down action roguelike game called "Rogue Resonace", this video is a small sneak peak/ first look kind of video. Checkout the devlogs - ua-cam.com/video/Pm3jJ5dIcZQ/v-deo.html&pp=gAQBiAQB Also, like & share so that algorithm can pick this up. Thanks & Stay tuned! #gamedev #indiegame #gaming Music: Distance - Anno Domini Beats