Couldnt ask for a better youtuber for this game. Your a high PR player who gives overly in depth info to let newer / lesser experienced players learn, but also teach solid all around build orders to higher lvl players. I was pr30 last AOE, and currently sitting at 1520 elo on DE, and still love all ur vids.
I'm not at your level, but China is one of my main civs and I think there are a few things to note: - At the start, 3 vils can go to hunt immediately, the other 3 to crates and then wood. Vil 7 goes to wood, all others food. This gets you the village in time and no idle TC. - Villages cost 190w, not 200. - The summer palace is big and has a ton of HP, it should be in front of the TC. - The first village should be next to the mine as you placed it, but on the TC side. Against aggressive civs it should even be behind the TC. Yours isn't even fully in TC range and would get sieged down for free by any semi FF or colonial attack. - Summer palace should almost always be on Old Han army. The pikes are important against cav while 2 steppe riders don't usually do much. - You can use the stun to trigger guardians. If you cancel it during the animation it won't go off but the guardians still chase you. Kite them to the edge of the radius, then stun one. - The age 3 wonder should be behind the TC and almost touching it. Most opponents will harass you before it's done and having it this far away means unnecessary walking time and possibly dead vils. If your village is behind the TC then the wonder should be next to both for the extra quick garrison.
Good vid and good points. Gonna add one more thing: - A 1v1 China deck doesn't have room for 1k wood or the age 3 settler card. They're too niche and don't synergise with the civ's playstyle. 13 cho ku nu is bad as well since they're colonial units. More essential cards are: Repelling Volley, Double Faced Armour and 9 Manchus. 7 Hand Mortars and 1 Fuchuan are also situationally good cards - consider cutting 9 Iron Troops or Double Faced Armour for these. 9 Manchus should be in every single China deck, no exceptions.
I’ve played a good number of team games as China in pre-DE, and yeah I found out they are severely lacking in quality anti-cav the hard way. I’d get pressured by the French and have to explain to my team why I was simply unable to stop those unpleasant heavy cav spams.
I love this build. I skip the coin shipment though by putting zero settlers on the porcelain tower and mining instead. Then I have an extra shipment in age iii (or ship 300 export if i need a batch of musk). Good micro tips!
@@AussieDrongo both work. Fun bit from me (an anecdote): I bought AoE3DE for a friend of mine. We tested a bit some civs, since he was new to this game. Eventually, he settled for the Chinese, and I think he found his favorite faction and beaten me multiple times. I'll try to direct him to your videos, because things like moving your hunt closer and all the other micro I didn't know about. And neither did he. He played Starcraft 2 more.
Can we have a discussion about which banner armies to produce with the Summer palace? I did some math today, but maybe some of your have done additional work on it and also translated ressources into villager seconds? So here is what I found: Old Han Army (3 Chukonu, 3 Pike): 151s to produce, 255Food, 180Wood, equals 101Food/min and 71.5Wood/min Forbidden Army (2 Meteor, 2 Iron flail 294s to produce, 480Food 350Gold, equals 97 Food/min 71Gold/ min. And keep in mind both cav units come with disciplined upgrade researched. So a direct comparison shows the value is quite similar, however good gathers slower. Opportunity cost comes into play here. Would you rather have a cav army every 5 min or old han ever 2 and a half minutes? I would argue Cav is more valuable. Especially since you want meteor hammer as anti-artillery. Old Han can be considered at Age IV once they are 50% stronger, but cost more. Do they also train slower at that point? I have not tested yet. Another thing to consider is Russian Allies and 825 export (with diplomatic intrigue) or 900 export without it after you produced your first batch of Musketeers. With this much export you can get yourself a factory and start producing heavy cannons. Flying Crows are not great and they take forever to produce, but heavy cannons are quite fast to produce. They also benefit from your Age IV card for 8% bonus Hitpoints and damage. I would greatly appreciate if some China expert could discuss some of these points with me. Looking forward to it! Also are Flamethrowers ever worth it? They seem way too expensive and do nothing until they get in range.
Summer palace it's like a extra shipment of units, all banners worth like 3resources/s. Early game you need mass so you go for territorial or old han armies. If you have a FB far from your summer palace is better to use forbiden army just for the time of travel and switch to infantry for defense. The banners that don't have sense are Ming and imperial armies.
Flamethrower are situational. They melt infantry like cheese, so you need them against all infantry civs like Aztecs, Iroquois, Russians and even other Chinese. In other case you go for hand mortars to harass and demolish. Against heavy cav civs avoid art for fights and use them carefully for demolition.
@@AussieDrongo I feel like there's so much value gained from those community games - from people getting to know each other, play with each other, etc etc. I certainly learnt a lot, and it's definitely helped me out during this whole pandemic situation! Thanks so much for starting up that community, and just in general being a joy to watch/play with :P
Aight I'm gonna drop the hammer on this one. I've kept it a bit to myself up until this point but people need to know. @aussie I highly suggest doing the fast fortress with China and doing something a bit unconventional. Tech 2 get the resource wonder, then upon reaching tech 3 get the heal wonder, ship your iron troops card and start spamming the shit out of iron troops. Get the bonus 7% HP consulate and attack as soon as possible with at least 10 iron troops. I'm currently at least 40-0 W/L (10 minute treaty only, I have a fairly high win rate in rush games as well in 3v3 and a defensive friend). Let me explain, this strategy works because the Iron troop is hands down the strongest infantry unit in the game, it is not countered by anything outside of late game cannon. The two counters people think of is Hussar/cannon combo. If they manage to pull this off, you will still win an engagement easily, taking only light losses. I have also had enemies attempt to counter with spy/cav/cannon, and even pure spies. Unfortunately spies do not counter iron troops the way they should, and you end up losing roughly 3 spies for every iron troop you can kill when two equal sized armies collide. Iron troops can typically kill 20-30 infantry before any losses occur. This is because their high base health + absurd ranged resistance of 60% causes them to be able to survive multiple focused attacks of any enemy force. Keep in mind Skirmishers DO NOT deal any kind of damage at all to iron troops, they are essentially immune to ranged attacks from all infantry. Melee troops do not counter iron troops either. Try armies of rodelero, coyotes, mix them in with cav, skirms, add a few cannon, ect. None of it matters. In other words try the iron troop spam. Swap your units out as they get low and keep that army alive with the max heal button. Highest k/d ratio I've gotten against some skirm spammer noobs was around 70 kills to every 1 iron troop death. Maybe they will patch this later, it's a very obscure unit that I rarely see in play, just use it and watch your win rate soar.
I never use the mercenary's however after reading thst I'm gonna run a few test then try it on against a player lol thanks for the info as I main China
@@coloneljayce7630 yeah bro I tested it in editor and in 2 supremacy games against heavy infantry and muskets they shred all of them lol Skirms they do well only cav and artillery counter them Just the 200 gold is a killer lmao Will make a video about it and let everyone know cause I been playing China for years and had no idea lol
For the chinese deathball roll (video) strategy, Whats the point on using territotial army and passing to 3rd age ? Isnt better to just atack on 2nd (or in 4th with Old Han Reforms) ?
An old han attack in age 2 is a good idea however if they spam 10 Cav and with good micro can wipe out old han/cause vil idle time for them to go age 3 and send a artillrry shipment to wipe out old han No cav to counter artillery except steppe raider(weak)/monks
Always use them. If you micro well you can tear down a base without engage in combat, plus get rid of dangerous enemy artillery. A plus for hand mortars is harass and slow enemies at long distance, so you have leading hand for attack and slows the enemy's flight.
Aw man, seeing you use the Porcelain Tower too early breaks my heart. I'm sure you know, but if you wait to use it to advance to the final age, it gets like near European factory levels of resource production. But then again, I always play to the final age, I like my matches to be long and with massive armies, not little raids or fast fortresses.
There is an oppurtunity cost to it though. Every minute you wait to build it is another minute it is not gathering resources. It also scales downward for the 5th age. Age 2 is 2.5 wood. Age 3 is 4 wood. Age 4 is 5.5 wood. Age 5 is 6 wood. The latest it should be made is 4th age.
Also depends on if you’re doing treaty or not, if you’re doing treaty then sure wait to use it. If you’re not doing treaty, like Zachary said, the opportunity cost to use it earlier outweighs the advantage of extra resource production later on. Can’t win if you’re overrun before you ever make use of that extra production🤷♂️
@@jfoley3484 I know, I always do treaty and always have, since like 2007 AOE3, and seeing him not wait to use it last like, !TRIGGERED! me and then I had to remember he's trying to steam roll and win as fast as possible.
@@zacharyshoemaker835 idk, I always do it last, gets like 6 per second and since I have a Russian factory, the two sync up well. I can just forgo foresting altogether but then again, I play treaty, so my point is to maximize resource longevity while making use of the Summer Palace to give free units. I wish the Chinese had like, one more unit spawning speed upgrade but that's just me, a China main, wanting to be even more OP.
@@Rudero3 yeah treaty and standard are two completely different beasts man, not even a real comparison. So the use of those wonders at different times is justified.
I just realised why i wasnt really interested in Chinese: they lack musketeers... I love their wonders, comsulate allies and their cav, but their infantry dont make feel confident when playing.
HAPPYY DIWALI AUSSIE!!!!!
btw NICE Video:)
edit: LOL I commented First
Happy Diwali to you too man!
Soo wholesome ❤️
Happy diwali 🎉
@Gideon Kamden u r same guy spamming same message everywhere u scammer
Couldnt ask for a better youtuber for this game. Your a high PR player who gives overly in depth info to let newer / lesser experienced players learn, but also teach solid all around build orders to higher lvl players. I was pr30 last AOE, and currently sitting at 1520 elo on DE, and still love all ur vids.
That changdao shipment was insane, what a timing.
that sure looked sketchy when the cav swam in from the fog. Really cool fight!
I'm not at your level, but China is one of my main civs and I think there are a few things to note:
- At the start, 3 vils can go to hunt immediately, the other 3 to crates and then wood. Vil 7 goes to wood, all others food. This gets you the village in time and no idle TC.
- Villages cost 190w, not 200.
- The summer palace is big and has a ton of HP, it should be in front of the TC.
- The first village should be next to the mine as you placed it, but on the TC side. Against aggressive civs it should even be behind the TC. Yours isn't even fully in TC range and would get sieged down for free by any semi FF or colonial attack.
- Summer palace should almost always be on Old Han army. The pikes are important against cav while 2 steppe riders don't usually do much.
- You can use the stun to trigger guardians. If you cancel it during the animation it won't go off but the guardians still chase you. Kite them to the edge of the radius, then stun one.
- The age 3 wonder should be behind the TC and almost touching it. Most opponents will harass you before it's done and having it this far away means unnecessary walking time and possibly dead vils. If your village is behind the TC then the wonder should be next to both for the extra quick garrison.
Some good points here mate.
Really on point analysis, I received almost identical advice from a pro. Great stuff.
Good vid and good points. Gonna add one more thing:
- A 1v1 China deck doesn't have room for 1k wood or the age 3 settler card. They're too niche and don't synergise with the civ's playstyle. 13 cho ku nu is bad as well since they're colonial units. More essential cards are: Repelling Volley, Double Faced Armour and 9 Manchus. 7 Hand Mortars and 1 Fuchuan are also situationally good cards - consider cutting 9 Iron Troops or Double Faced Armour for these. 9 Manchus should be in every single China deck, no exceptions.
Are you Thrar on esoc?
I have saved your China guidelines/tips for when I do pick up this civ. Thanks! :)
Also, when does China make a market in most matchups?
7:50 LOL Chinese women start hitting their own village with pickaxes
Chinese civil wars in nutshell
must be an DE only glitch, lol..
I’ve played a good number of team games as China in pre-DE, and yeah I found out they are severely lacking in quality anti-cav the hard way. I’d get pressured by the French and have to explain to my team why I was simply unable to stop those unpleasant heavy cav spams.
I don't even play this but youtube keeps recommending lol
Algorithm knows us better than ourselves.
let's play it's very cheap in steam
Absolutely appreciate your videos. Wonderful quality and always informative. Keep it up you legend.
I love this build. I skip the coin shipment though by putting zero settlers on the porcelain tower and mining instead. Then I have an extra shipment in age iii (or ship 300 export if i need a batch of musk). Good micro tips!
The Chinese and Dutch are my favorite civs I'm glad you've made a great vid for both of them
Sure did! I probably should call them guardians, shouldn't I? Haha.
@@AussieDrongo both work.
Fun bit from me (an anecdote):
I bought AoE3DE for a friend of mine. We tested a bit some civs, since he was new to this game.
Eventually, he settled for the Chinese, and I think he found his favorite faction and beaten me multiple times.
I'll try to direct him to your videos, because things like moving your hunt closer and all the other micro I didn't know about. And neither did he.
He played Starcraft 2 more.
Can we have a discussion about which banner armies to produce with the Summer palace? I did some math today, but maybe some of your have done additional work on it and also translated ressources into villager seconds? So here is what I found:
Old Han Army (3 Chukonu, 3 Pike): 151s to produce, 255Food, 180Wood, equals 101Food/min and 71.5Wood/min
Forbidden Army (2 Meteor, 2 Iron flail 294s to produce, 480Food 350Gold, equals 97 Food/min 71Gold/ min. And keep in mind both cav units come with disciplined upgrade researched.
So a direct comparison shows the value is quite similar, however good gathers slower. Opportunity cost comes into play here. Would you rather have a cav army every 5 min or old han ever 2 and a half minutes? I would argue Cav is more valuable. Especially since you want meteor hammer as anti-artillery. Old Han can be considered at Age IV once they are 50% stronger, but cost more. Do they also train slower at that point? I have not tested yet.
Another thing to consider is Russian Allies and 825 export (with diplomatic intrigue) or 900 export without it after you produced your first batch of Musketeers. With this much export you can get yourself a factory and start producing heavy cannons. Flying Crows are not great and they take forever to produce, but heavy cannons are quite fast to produce. They also benefit from your Age IV card for 8% bonus Hitpoints and damage.
I would greatly appreciate if some China expert could discuss some of these points with me. Looking forward to it! Also are Flamethrowers ever worth it? They seem way too expensive and do nothing until they get in range.
Summer palace it's like a extra shipment of units, all banners worth like 3resources/s. Early game you need mass so you go for territorial or old han armies.
If you have a FB far from your summer palace is better to use forbiden army just for the time of travel and switch to infantry for defense.
The banners that don't have sense are Ming and imperial armies.
Flamethrower are situational. They melt infantry like cheese, so you need them against all infantry civs like Aztecs, Iroquois, Russians and even other Chinese.
In other case you go for hand mortars to harass and demolish.
Against heavy cav civs avoid art for fights and use them carefully for demolition.
Really well played!! That Swordsman shipment is spot on! 10:45
You're the best part of DE, Aussie_Drongo
Thanks for the vid aussie! It was too much fun playing against you today :D
Man we had a great day didn't we! I enjoyed our games so much.
@@AussieDrongo I feel like there's so much value gained from those community games - from people getting to know each other, play with each other, etc etc. I certainly learnt a lot, and it's definitely helped me out during this whole pandemic situation!
Thanks so much for starting up that community, and just in general being a joy to watch/play with :P
Aight I'm gonna drop the hammer on this one. I've kept it a bit to myself up until this point but people need to know.
@aussie I highly suggest doing the fast fortress with China and doing something a bit unconventional. Tech 2 get the resource wonder, then upon reaching tech 3 get the heal wonder, ship your iron troops card and start spamming the shit out of iron troops. Get the bonus 7% HP consulate and attack as soon as possible with at least 10 iron troops. I'm currently at least 40-0 W/L (10 minute treaty only, I have a fairly high win rate in rush games as well in 3v3 and a defensive friend).
Let me explain, this strategy works because the Iron troop is hands down the strongest infantry unit in the game, it is not countered by anything outside of late game cannon. The two counters people think of is Hussar/cannon combo. If they manage to pull this off, you will still win an engagement easily, taking only light losses.
I have also had enemies attempt to counter with spy/cav/cannon, and even pure spies. Unfortunately spies do not counter iron troops the way they should, and you end up losing roughly 3 spies for every iron troop you can kill when two equal sized armies collide.
Iron troops can typically kill 20-30 infantry before any losses occur. This is because their high base health + absurd ranged resistance of 60% causes them to be able to survive multiple focused attacks of any enemy force. Keep in mind Skirmishers DO NOT deal any kind of damage at all to iron troops, they are essentially immune to ranged attacks from all infantry. Melee troops do not counter iron troops either. Try armies of rodelero, coyotes, mix them in with cav, skirms, add a few cannon, ect. None of it matters.
In other words try the iron troop spam. Swap your units out as they get low and keep that army alive with the max heal button. Highest k/d ratio I've gotten against some skirm spammer noobs was around 70 kills to every 1 iron troop death.
Maybe they will patch this later, it's a very obscure unit that I rarely see in play, just use it and watch your win rate soar.
I never use the mercenary's however after reading thst I'm gonna run a few test then try it on against a player lol thanks for the info as I main China
I don’t think this channel got to treaty match tutorials yet
@@jackuuygaming6400 yeah let me know how it works out.
@@coloneljayce7630 yeah bro I tested it in editor and in 2 supremacy games against heavy infantry and muskets they shred all of them lol
Skirms they do well only cav and artillery counter them
Just the 200 gold is a killer lmao
Will make a video about it and let everyone know cause I been playing China for years and had no idea lol
Excellent videos. Good commentary, fun to watch
So hyped!!
Man, I was already hyped to watch h20 playing today, and on top of that u are casting!!! Cant wait for that
Glad to hear it! It's going to be a lot of fun
I noticed theres no counter volley D: Then again it probablly holds less weight in 1v1 than in team games.
Demoralization value is my new favorite Ao3 mechanic
For the chinese deathball roll (video) strategy, Whats the point on using territotial army and passing to 3rd age ? Isnt better to just atack on 2nd (or in 4th with Old Han Reforms) ?
An old han attack in age 2 is a good idea however if they spam 10 Cav and with good micro can wipe out old han/cause vil idle time for them to go age 3 and send a artillrry shipment to wipe out old han
No cav to counter artillery except steppe raider(weak)/monks
Really hyped for the upcoming livestream cast! Nice game with the Chinese. I had never played them as they have a reputation for being quite brittle.
still waiting on that haudenosaunee/iroquois video !!!
Great video mate! Keep it up!
Demoralisation value ftw
Love your video bro~~~ thanks for the contents
Hey buddy, I am Australian. Just curious how your explorer/hero got his name from? Was it automatic ?
Since the last patch I keep getting a "Disk space issue" when trying to play multiplayer any ideas on a fix?
How much free space is there on your disk?
Great micro with the skirms and especially the chando shipment right onto their hussars
Sadly China anti cav is still underpowered to this day
What its the point on using hand mortars ? And how/when to use them ?
Always use them. If you micro well you can tear down a base without engage in combat, plus get rid of dangerous enemy artillery. A plus for hand mortars is harass and slow enemies at long distance, so you have leading hand for attack and slows the enemy's flight.
@@elkoku2002 Thanks man, best hand mortar comment ever !! And the slow aspec it's also interesting. do you have more tips on the subject ?
Non euro civ gang here at last
Can you please do Spanish vs French ? My friend always dominates using French on me
Never knew porcelain tower had an 8 vill potential. Never put it on wood alone.. no wonder my chinese play lacked the power it said it would
That's great👍🔥🔥
Finaly 😍😍😍
Are the Chiang Dao sword dudes superior anti-cav to Qiang pikemen?
yes, they are 3rd age units
Are you a former starcraft player? I hear a lot of SC lingo in your guide xD
Hey man could you do a french semi FF guide?
Hey mate, have you taken a look at this one yet? ua-cam.com/video/Z5NQtsnPEiA/v-deo.html
ar-ku-buz-zeer
It's not arquebüs. Just pronounce it how it's written: ar que bus
Have you played against aizmak?
I have not yet had the pleasure to do so. Hopefully in the near future though!
Aw man, seeing you use the Porcelain Tower too early breaks my heart. I'm sure you know, but if you wait to use it to advance to the final age, it gets like near European factory levels of resource production. But then again, I always play to the final age, I like my matches to be long and with massive armies, not little raids or fast fortresses.
There is an oppurtunity cost to it though. Every minute you wait to build it is another minute it is not gathering resources. It also scales downward for the 5th age. Age 2 is 2.5 wood. Age 3 is 4 wood. Age 4 is 5.5 wood. Age 5 is 6 wood. The latest it should be made is 4th age.
Also depends on if you’re doing treaty or not, if you’re doing treaty then sure wait to use it. If you’re not doing treaty, like Zachary said, the opportunity cost to use it earlier outweighs the advantage of extra resource production later on. Can’t win if you’re overrun before you ever make use of that extra production🤷♂️
@@jfoley3484 I know, I always do treaty and always have, since like 2007 AOE3, and seeing him not wait to use it last like, !TRIGGERED! me and then I had to remember he's trying to steam roll and win as fast as possible.
@@zacharyshoemaker835 idk, I always do it last, gets like 6 per second and since I have a Russian factory, the two sync up well. I can just forgo foresting altogether but then again, I play treaty, so my point is to maximize resource longevity while making use of the Summer Palace to give free units. I wish the Chinese had like, one more unit spawning speed upgrade but that's just me, a China main, wanting to be even more OP.
@@Rudero3 yeah treaty and standard are two completely different beasts man, not even a real comparison. So the use of those wonders at different times is justified.
I just realised why i wasnt really interested in Chinese: they lack musketeers... I love their wonders, comsulate allies and their cav, but their infantry dont make feel confident when playing.
yees finally chinese
Herding is just too annoying now lol i just go for Los and work from there
By the way pretty sure village Los=tower very helpful
my friend and I beat chopper and someone else in a 2v2, guy wasn't bad
Chinese cuisine? I think we've had enough of Chinese cuisine or effects there of.
Wtf is this game ? Chinese ? In AoE3 ? Wtf mine is really old lol
I don't even have the ability to give formations (keep ground, etc)
China is there since Asian Dynasties
He is playing the new Aoe 3 Definitive Edition
@@GumShuro thx