Super Advanced - Reactive Force Fields - with Niagara in UE5

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 27

  • @UnrealCG
    @UnrealCG  5 місяців тому +4

    Hey, If you want to download the completed project files and my other tutorial. You can support me on my Patreon and get them from there. Thanks.
    Link: www.patreon.com/posts/advanced-force-102227281

  • @MashaBear-g8f
    @MashaBear-g8f Місяць тому

    Creative and genius I love your tutorials!

  • @aleca8910
    @aleca8910 5 місяців тому +1

    I can't thank you enough for all your work, Sir. This is very useful. Seems like I'm upgrading my shield effect 👍

  • @Def-k7j
    @Def-k7j 5 місяців тому +2

    dropping goated free tutorials again! thanks!

    • @shash_wut
      @shash_wut 5 місяців тому

      Damn, didn't expect you here.

    • @Def-k7j
      @Def-k7j 5 місяців тому

      @@shash_wut well well well!

  • @ArtemKevorkov-zl9gv
    @ArtemKevorkov-zl9gv 15 днів тому

    Can you create a tutorial for substrate materials? Opacity option is not there and only works with Masked and PostProcess type

  • @Junior_64_
    @Junior_64_ 2 місяці тому +1

    Your tutorials are great as always, I love it. I have a question, is it possible to shoot from inside the shield while it is active?

    • @UnrealCG
      @UnrealCG  2 місяці тому +1

      Yes, if you make a custom trace channel for the force field and set your bullet to ignore it or you can use a sphere trace on the bullet and on the ignore actor, plug in the force field reference

    • @Junior_64_
      @Junior_64_ 2 місяці тому

      @@UnrealCG Thank you very much, you are great, keep it up.

  • @toomanytabs
    @toomanytabs 5 місяців тому

    you're videos are amazing, thank you so much for making these.

  • @prodev4012
    @prodev4012 5 місяців тому +2

    Not sure if you do requests but I've always been wondering if you can do a tutorial on making an impact shield effect like this for an skeletal mesh character. Would be awesome ty for all your amazing vids!

    • @S1lentIntensity
      @S1lentIntensity 5 місяців тому

      Wouldn’t you just do the same thing basically except for the material that you have on your character? Seems to me that’s how you’d do it…

  • @hotsauce7124
    @hotsauce7124 2 місяці тому

    Thank you

  • @JaydenNwannenah
    @JaydenNwannenah 4 місяці тому

    Hi just wanted to ask if you could make a video where the player can spawn a force field
    By the way loved the video

  • @hosseinheydari7075
    @hosseinheydari7075 2 місяці тому

    Hello. I have a question about this training and I think it is very important.
    If the life of the shield ends and the character shoots at the shield, the effect of the bullet hitting the shield will still be created. If the bullet should not hit the shield anymore, what is your solution for this problem?

    • @UnrealCG
      @UnrealCG  2 місяці тому

      Disable the collisions of the sphere when it's invincible, since that invincible effect only happens in GPU so the Collison are still there. So you can just disable the collisions when the effect ends

  • @pryzmgaming
    @pryzmgaming 4 місяці тому +3

    I appreciate your effort in this extremely complex tutorial, however it is pretty impossible to follow such a complex blueprint for a couple of reasons, Mainly you go just way too fast, the other issue is you make video edits that dont show the steps you took, and lastly you dont really show the complete blueprint well and what things connect to, you just zoom around all over the place and for example within 1 second say "Connect here here here and here", but we have no idea where "here" is in the blueprint. Not tryng to be critical, just pointing out some things you might improve. Thanks.

  • @limks96
    @limks96 5 місяців тому

    WOW ! Thank you very much !!!

  • @sunfix991
    @sunfix991 3 місяці тому

    hello can you help me out with something? i want to use instead of emission in betwen of your 3 blend color for the material transition and mesh change, a texture of flesh

  • @oskaroskar9589
    @oskaroskar9589 3 місяці тому +2

    57:40 okay my uv doesnt works the same, it has something like a narrow circle around it. Your uv looks organized, but my doesnt ;(

    • @dansdaily3489
      @dansdaily3489 2 місяці тому +2

      I'm having the same issue for some reason, but I found a fix by just manually realigning the UV's using the UV Layout if that helps.

  • @kmanL3G3N3D
    @kmanL3G3N3D 4 місяці тому

    This is so cool

  • @iibool
    @iibool 5 місяців тому

    Hi, I used to subscribe to you, but now I prefer to buy assets from the unreal market, do you have any plans to sell in the market?

  • @davy4842
    @davy4842 5 місяців тому

    Can you do a ground distraction FX please ?

  • @사람있어요-i8o
    @사람있어요-i8o 2 місяці тому

    The thing about shooting from the inside of the barrier

  • @jayk4985
    @jayk4985 5 місяців тому

    Teach very good👍👍