Vaporize in Style: Epic Disintegration UE5 VFX Tutorial

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  • Опубліковано 9 вер 2024

КОМЕНТАРІ • 60

  • @UnrealCG
    @UnrealCG  10 місяців тому +2

    Hi Everyone if you liked the tutorial, Please consider supporting the channel and get my project files from patreon.
    Link : www.patreon.com/posts/90583851

  • @Z.E.N.A.
    @Z.E.N.A. 4 місяці тому +6

    For those who want to animate in Sequencer, if the material does not dissolve, there is a guide on Unreal Engine's page as "Modifying Blueprint Properties with Sequencer"
    To put it briefly:
    1- Set the Alpha variable to "Expose to Cinematics"
    2- In the "Class Settings" of the blueprint you need to check the option "Run construction script in the sequencer"

    • @iva_creative
      @iva_creative 2 місяці тому

      Thanks!

    • @prashanthc.m7147
      @prashanthc.m7147 Місяць тому

      i just want to know how to make it work in the viewport without pressing play button.
      please help thanks

    • @iva_creative
      @iva_creative Місяць тому

      @prashanthc.m7147 you need press eye button for variable in your Blueprint

  • @basaran3d
    @basaran3d 11 місяців тому +7

    You’re the one of few channels that I didn’t skip the paid ads. Keep up the good work!

  • @yunusemremanap7426
    @yunusemremanap7426 10 місяців тому +2

    I think im gonna support you on patreon man. you are godlike.

  • @Abhishekchhetri6774
    @Abhishekchhetri6774 11 місяців тому

    Ur tuts comes after every 2 months 😃

  • @ZeliusDev
    @ZeliusDev 7 місяців тому +1

    im on 5.3 and i got as far as 50:59, Impressive tutorial none the less. everything has worked up until the point I noted but manny does not dissolve
    Update: I got it to work! on UE 5.3.2

    • @ZeliusDev
      @ZeliusDev 7 місяців тому

      I really wanted to make this dissolve thing work, In my FPS game enemies dissolve after they ragdoll before they die now thanks to you!

  • @IFiOstudio
    @IFiOstudio 11 місяців тому +1

    This is fantastic, will try this out, thank you so much man!!!!!

  • @ouroboss8401
    @ouroboss8401 9 місяців тому

    I just discovered your channel and it's amazing! You post so many great videos! You've helped me a lot in my learning of vfx!

  • @BonzerKitten
    @BonzerKitten 11 місяців тому

    Your videos are simply fantastic! Thank you so much for sharing your knowledge with us. :)

  • @roydash5657
    @roydash5657 11 місяців тому +1

    Thank you so much! You awesome person

  • @gabegonzalez764
    @gabegonzalez764 7 місяців тому

    Thank you for the tutorial!

  • @VinoVenitas
    @VinoVenitas 6 місяців тому

    Loved the effect and the skills you taught me. Its just too bad I cant use this for my sprite based game. But still a very coo effect.

  • @Istiharbahi
    @Istiharbahi 14 днів тому

    thx sensei ^_^

  • @Crouton_6
    @Crouton_6 4 дні тому

    Idk if something was skipped or not but as far as it seems, this doesnt work in 5.4.4. The skeletal mesh doesnt dissolve no matter what I try.

  • @cosmosunited
    @cosmosunited 6 місяців тому

    Thank you man!

  • @oskaroskar9589
    @oskaroskar9589 2 місяці тому

    50:50 how does it works? how our sk mesh is slowly dissolving? which nodes or blueprint specify the speed and grade of dissolve?

  • @antonstadnik5912
    @antonstadnik5912 28 днів тому

    Hi! I'm trying to repeat your lesson and nothing works. When adding the Spawn Rate function, it just doesn't work for me. Can you help me? Can we write off on social networks?

  • @Thee_Ansar
    @Thee_Ansar Місяць тому

    Hey the "Skeletal mesh location sampleduv" is missing on UE5 5.4, how do I get it to show I can't move any further than 27:04

  • @prashanthc.m7147
    @prashanthc.m7147 Місяць тому

    hi, this tutorial is very helpful thanks alot man!!!
    i just want to know how to make it work in the viewport without pressing play button. anyone please help thanks

  • @Vlogdelguia
    @Vlogdelguia 2 місяці тому

    I have a character how do I do so that it does not dissolve if the darkness that emanates is constant?

  • @prashanthc.m7147
    @prashanthc.m7147 Місяць тому

    anyone know how to use this inside sequencer???

  • @TGDevilDog
    @TGDevilDog 2 місяці тому

    Hey question about packaging. Did the tutorial and every thing works perfect in editor. Zero issues. But in a packaged game the dissolve effect starts with no Niagara then at the very end when the mesh fades away the Niagara system starts and runs from the default scene root for about a second and does not match what is in editor at all. Any ideas?

  • @BurNOut-DaT
    @BurNOut-DaT 3 місяці тому +1

    Hello! at 23:25 it doesn’t appear for me Sample Texture 2D\ how to fix this?

    • @daywatchcurious
      @daywatchcurious Місяць тому

      you need to select proper INPUT, which is Texture Sample, not Texture

  • @shashwatkauraw8085
    @shashwatkauraw8085 2 місяці тому

    Can we do the same thing with Metahumans?

  • @RikutoTheGoat
    @RikutoTheGoat 10 місяців тому

    Hey, could you make a video on beam clashes? It’s never been done on a tutorial before

  • @lewismanyenya6547
    @lewismanyenya6547 5 місяців тому

    Hey, I have an issue with the dissolve module, when i finish creating it, i don't have a texture slot in the Emitter system? How do i fix this?

  • @GaradrielS
    @GaradrielS 8 місяців тому

    Hey man. Thank you for this tutorial. I have a problem though: in sequencer, these have no effect (on Skeletal Meshes at the least), they do have an effect outside of sequencer. All variables in Macro have the following boxes checked: Instance Editable, Expose on Spawn, Expose to Cinematics. I've also create the Construction script login from BPs Event Graph, to it's Construction Script, under Event Tick. What should I do? Thanks.
    EDIT: My bad, i forgot to check "Run Construction Script in Sequencer" in the Class Settings. But now, I cannot add any animation to the Skeletal Mesh; I mean I can add animations but they don't have any effect and the Mesh snaps back to initial pose on each frame.

  • @davy4842
    @davy4842 9 місяців тому

    Hi man can you do two rocks coming out of the ground and closing on each other ?

  • @albincbabu7151
    @albincbabu7151 7 місяців тому +1

    Hey I’m new to UE, how can i add this effect as a death effect to my Enemy Ai?

    • @aveera
      @aveera 9 днів тому

      Its a process. You have to implement that in a blueprint. Search in youtube

  • @TheRedBullCrysis
    @TheRedBullCrysis 11 місяців тому +1

    Hi @UnrealCG I've got to the 43:11 mark, but the skeletal Manny mesh isn't disappearing along with the alpha. Any idea why? I've gone over this part of your video several times but I can't see anything that would indicate why.

    • @TheRedBullCrysis
      @TheRedBullCrysis 11 місяців тому

      Actually, I've found none of the Blueprints options work in relation the Skeletal Mesh at this point (everything perfect up until this). I've tried edge colour, the actual colour and the colour stays pink (previous one I used) and the strength isn't affected. Very strange, unsure what has gone wrong. Any ideas?

    • @TheRedBullCrysis
      @TheRedBullCrysis 11 місяців тому

      It's almost like duplicating the macro is using all the copied values but this is just a gut feeling. Any help is appreciated.

    • @GaradrielS
      @GaradrielS 8 місяців тому

      @@TheRedBullCrysisFor that to work, you need to add the textures from the skeletal mesh in M_Dissolve_Main (you can add other textures such as the Normal, Specular, Metalic, etc), and set M_Dissolve_Main as the material for the Skeletal Mesh.

    • @Mariyah.I
      @Mariyah.I 8 місяців тому

      Did you figure it out? I've the same problem..

    • @Mariyah.I
      @Mariyah.I 8 місяців тому

      Thanks! This worked for me.. @@GaradrielS

  • @alfonseraffa2308
    @alfonseraffa2308 4 місяці тому

    This was one of my first tutorials, great work here ! Is it necessary to use the Manny Material in order for the disintegration effect to work ? I tried using another skeletal mesh with its own material and it does not dissolve. Only the niagara effect fires off.

    • @UnrealCG
      @UnrealCG  4 місяці тому

      You need to add the materials node to your other material and control parameter

    • @alfonseraffa2308
      @alfonseraffa2308 4 місяці тому

      @@UnrealCG How do you do that ?

  • @UnrealAnderson
    @UnrealAnderson 4 місяці тому

    Can I reverse the effect, so instead of the character dissappearing it makes the character appear/spawn :)

    • @TGDevilDog
      @TGDevilDog 2 місяці тому

      Yea just run the time line backwards. Start the alpha at 1 and end at 0.

  • @flyingroads3498
    @flyingroads3498 11 місяців тому +1

    Unreal 5.3? O it can work on 5.0.3?

    • @UnrealCG
      @UnrealCG  11 місяців тому +2

      It should and it's 5.2

  • @fran.fndz.techart
    @fran.fndz.techart 11 місяців тому

    Does this work with multiple material setup?

    • @UnrealCG
      @UnrealCG  11 місяців тому +1

      Yes, the Manny model have 2 materials

    • @fran.fndz.techart
      @fran.fndz.techart 11 місяців тому

      @@UnrealCGthat’s awesome!! I tried long time ago but I had to setup the effect for each material in my mesh 😢

  • @Zero-bg2vr
    @Zero-bg2vr 10 місяців тому

    Do you have the link to the asset please/

  • @indiramontoya8630
    @indiramontoya8630 7 місяців тому

    Hi all, I cannot make it work in the sequencer, the blueprint makes the material disappear but niagara is not working.

    • @remililian8042
      @remililian8042 6 місяців тому

      same

    • @remililian8042
      @remililian8042 6 місяців тому

      drag "Alpha" in user parameter to your Dissolve Module in every emitter

    • @indiramontoya8630
      @indiramontoya8630 6 місяців тому

      I made ir work. I just dragged the BP into sequencer and exported the video. When it exports, the game engine works, unlike when you just hit play on the sequencer. It only took me 12 hs to find that out 😅.

  • @selimali3675
    @selimali3675 2 місяці тому

    THE POINT IS that you fucked the whole tutorial by including sphere in it.... :) You should do it only with skeletal mesh .... so much wasted time and unnecessary confusion...
    anyways - gg - nice stuff