Topology Study : How To Model SKI GOGGLES in Blender

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 149

  • @ventiladordesuco
    @ventiladordesuco 7 місяців тому +40

    For those who didn't understand that shrinkwrap trick, here's my interpretation:
    That was an outstanding pro move. He increased the resolution on the mask bc he needed to add more detail, right? But when you do that by just splitting the edges in half you end up with redundant edges, you would need to correct for the silhouette at every edge added, which is very time consuming and doesn't give you a nice curvature. He then adds a subd to another mesh that adds the roundness that he wants but it's too poly expensive, so he shrinkwraps the mesh that he added the edges manually to the mesh that is well rounded by the subd modifier. So he ends up with the best of the both worlds, a great and rounded topology with no extra edges added. It's brilliant
    I saw Elementza doing something similar, but he applies the subd and then removes the redundant edges. I think your solution is more elegant. Btw Elementza uses Maya, which is why he can't do the same bc Maya doesn't have modifiers. Gotta love Blender ❤

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +10

      Exactly!

    • @Bram_Duin
      @Bram_Duin 7 місяців тому

      @@ThomasColin3D I have a hard time understanding what he means through just text, could you perhaps make a short vid that shows and explains this process?

    • @Nervegas
      @Nervegas 4 місяці тому

      @@Bram_Duin Very straightforward. Duplicate the mesh youre working on and add multiple levels of subd, I usually go for 4-5, and then apply the subd modifier. Go back to the original mesh and add a shrinkwrap modifier with the target set to the now uber-high poly duplicate. You can now hide the duplicate while cutting holes etc on the original mesh and theyll automagically conform to the much smoother hidden mesh. Once youre done just apply the shrinkwrap modifier on the original and delete the duplicated mesh.

    • @MobileLegends-vu7hc
      @MobileLegends-vu7hc 8 днів тому

      He found a way to cheat the system 😂

  • @AidanDesigns
    @AidanDesigns 7 місяців тому +19

    Hi Thomas! 👋🏼
    That plastic part at 7:37 is called a ‘buckle’!
    I love that I am able to teach you something (albeit on a much lesser scale) after all the knowledge you have shared with me (and everyone else who watches your videos). 🙂

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +4

      Hi Aidan, thank you very much haha!! 🤜🏻🤛🏻💪🏻

  • @pazharris
    @pazharris 7 місяців тому +6

    Your content is so valuable, been following you and Arjan and have learnt more in the last few months than in the last few years on YT. You gave a shout out to Elementza in a Discord chat and I have since signed up on his Topology Workshop..so thanks for the pointer, should of started there years ago really. Keep up the great work.

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +2

      Thank you very much, I appreciate a lot! Yeah Elementza is really good at 3D modeling too, and even if he's working in Maya and C4D, you can still apply the knowledge in Blender :)

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 7 місяців тому +1

      Yep, Thomas, Arijan and PzThree are the channels to go if you wanna learn from the pro, so much valuable content.

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 7 місяців тому +14

    I know what I'm watching in the next 15 minutes, love the french accent Thomas, cheers from Italy.

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +4

      Thanks Gabriele! Hahaha i'm trying to improve my accent but it's hard 😂

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 7 місяців тому +6

      @@ThomasColin3D Ahah, your accent is perfectly fine, mine is something like Al Pacino when talks family business in the godfather, it's cool when we keep some form of French, italian, Croatian or whatever accent. It's exotic ahah, great video as always btw!

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      @@gabrielegagliardi3956 Hahaha thank you very much :D

  • @N-Key_CG
    @N-Key_CG 7 місяців тому +4

    Add mirror, delete mirror, add mirror, delete mirror :-) actually a great topology tutorial! Thanks, man!

    • @RaulCasquet
      @RaulCasquet 7 місяців тому +2

      I’m still quite new to modelling, but that process also caught my eye, however with my knowledge I don’t quite get the reason for that, would you care to share why is doing that and why is that a good practice please? So far I have only used the mirror modifier to half my modelling work but that is it, I can see I still got loads to learn… 😅

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      Haha yes it's an old habit and it's hard to get rid of it 🤣

    • @alexunderstands
      @alexunderstands 7 місяців тому +1

      @@ThomasColin3D Maybe it's faster to use /Mesh/Symmetrize instead? Especially if you add a keyboard shortcut to it.

    • @N-Key_CG
      @N-Key_CG 7 місяців тому

      @@RaulCasquet or you can use MeshMachine plugin instead wich very simple to use

    • @N-Key_CG
      @N-Key_CG 7 місяців тому +2

      @@RaulCasquet just keep learn and you will decide by yourself to use Mirror modifier or not

  • @rundown3D
    @rundown3D 7 місяців тому +6

    ❤‍🔥 The tutorial is finally here!

  • @BobThef
    @BobThef 7 місяців тому +1

    9:24 i found this part fascinating because my workflow would be to manually adjust and extrude the strap while you showed me how to do it with an empty curve which makes it so much easier!

  • @gamerxdesigner5735
    @gamerxdesigner5735 7 місяців тому +3

    Amazing work Thomas

  • @Ooharu499
    @Ooharu499 7 місяців тому +3

    This is really good video! I learned a lot from you.

  • @GHOST-mq7th
    @GHOST-mq7th 7 місяців тому +3

    You’re gonna reach 10 000 subscribers, congratulations ❤

  • @eitantal726
    @eitantal726 2 місяці тому

    6:39 This is why I prefer path over nurbs curve: It doesn't have the annoyance of the curve not ending where the curve vertex are

  • @eitantal726
    @eitantal726 2 місяці тому

    9:35 array modifier set to curve for copy count would come in handy here, but this works too

  • @NitroVenom777
    @NitroVenom777 7 місяців тому +3

    Wow looks soo cool topology , i am new to blender very good things to learn

  • @plaintextures
    @plaintextures 7 місяців тому +3

    Very good content. Thank you.

  • @3DBlendMix
    @3DBlendMix 7 місяців тому +1

    This kind of tutorials is very helpful
    Please make more tutorials about topology study and thanks so much

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      Thanks man! Yes don't worry i'll never stop!

  • @mohammadmehdiemamhdi1192
    @mohammadmehdiemamhdi1192 7 місяців тому +3

    veryyyy nice video👌👌
    I learned a lot. Thank you❤❤

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 7 місяців тому +2

    WoW!
    Máster.
    Muy bueno.
    Gracias

  • @brucemangeard2453
    @brucemangeard2453 7 місяців тому +2

    Dude that's fantastic, thanks for all the tips ❤️

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      You're welcome, thanks for watching 🫡

  • @AyAyBee
    @AyAyBee 7 місяців тому +2

    As Always your tutorials are perfect!

  • @RJLpt
    @RJLpt Місяць тому

    3:38 Or just make a tiny strip with a mesh being a column with some horizontal loop cuts, then change the length with just an merged Array modifier.

  • @3DArtist-q6n
    @3DArtist-q6n 7 місяців тому +2

    awesome sir thank you so much very clean topology

  • @alfiefairs7323
    @alfiefairs7323 3 місяці тому +1

    Damn you make it look so easy. Thanks for a great video, glad I found your channel!

  • @leekolb2027
    @leekolb2027 13 днів тому +1

    Learned a lot, thank you!!!

  • @abirshakil
    @abirshakil 7 місяців тому +2

    Insane!! Master of topology....❤

  • @sherlockholmes4366
    @sherlockholmes4366 7 місяців тому +2

    Such a useful content, thank you!

  • @ODxRay
    @ODxRay 7 місяців тому +3

    Sick !

  • @BillGreyt
    @BillGreyt 7 місяців тому +2

    Great video - Thanks!

  • @SamirShaikh-mm2go
    @SamirShaikh-mm2go 7 місяців тому +4

    quick suggestion: Please enable screen cast keys, that would be very helpful.

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +2

      Hey man, no I can't sorry, because my hotkeys are customized. I changed the default shortcuts to get a better and faster workflow. If I display them you would not be able to understand!

    • @aidanprinsloo5473
      @aidanprinsloo5473 4 місяці тому

      Just take some time to learn the default keybinds, I'm familiar with a lot of them after just a month and a half of blender and have gotten proficient with them after just around 3 months of blender. So it really just takes time and dedication to learn and adjust to them

  • @zacharylord-rule5368
    @zacharylord-rule5368 5 місяців тому +1

    "That plastic bit on the strap" is just a type of buckle, like on a belt. As as I'm aware it doesn't have a special name.

  • @No1001-w8m
    @No1001-w8m 7 місяців тому +2

    I learned how much I still have to learn.

  • @ashtonkomodo
    @ashtonkomodo 7 місяців тому +1

    Lovely stuff!

  • @pZq_
    @pZq_ 7 місяців тому +2

    Great tutorial. Thank you. The strap part could be optimized, though. Use array modifier to adjust the length of it?

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      Hey man, thanks. I didn't think about the array modifier but I guess it would work too. I'll try it!

  • @huynhanhuc8144
    @huynhanhuc8144 7 місяців тому +1

    Amazing as always sir

  • @g0me2z
    @g0me2z 7 місяців тому +1

    Love the tutorial and all your stuff

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      Thanks man! I can't display my hotkeys because I made my own custom shortcuts to have a faster workflow!

    • @g0me2z
      @g0me2z 7 місяців тому

      @@ThomasColin3D That is why i wrote about it. Some Blender hotkeys are frequently used but you have to bend your fingers unnaturally or click on the other side of your keyboard like K and J. :)

  • @dazecm
    @dazecm 7 місяців тому +1

    Epic work.

  • @jetsi604
    @jetsi604 7 місяців тому +1

    Thank you! I have been trying to find ski goggles tutorials because I don´t trust my skills of making them by myself even though I have roughly 700 hours in blender lol. Something that would be also sweet if you tried to model snowboard bindings, they're really tricky to implement..

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      700 hours is a lot! Trust yourself 💪🏻

  • @niki00.
    @niki00. 7 місяців тому +1

    Wish i was good like you ! one day.

  • @altaccount-cx4um
    @altaccount-cx4um 8 годин тому +1

    I am fully new to blender, how can I see the other 2 screens you have of just the references?

  • @Flu.
    @Flu. 7 місяців тому +1

    looks great ! Can you explain what you actually did at 5:03 whith that crease / subd and shrinkwrap ? thanks alot, great video as always

  • @blakeshermer2963
    @blakeshermer2963 9 днів тому +1

    can you explain the shrink-wrap modifier and when to use it?

    • @ThomasColin3D
      @ThomasColin3D  5 днів тому

      Of course. You have to use shrinkwrap when you're adding details on a curved surface. You have to duplicate your mesh before adding your details, it's important. Then subdivide the copy (Subd modifier with 3 levels for example), and hide it. Then add your details on the original model, it's going to mess the curvature for sure a little bit. When you're done, add a shrinkwrap modifier on the original, and pick the subdivided mesh as the target. That' way, the areas that are distorted are going to be conformed onto the pefect surface of the duplicated mesh! It's the best way to get rid of surfaces imperfection, to get perfect shading and reflexions :)

  • @SlooshHardtack
    @SlooshHardtack 7 місяців тому +1

    Thank you Thomas! Where do you find good reference images to work from? I have a hard time getting good ones for products like this one.

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      This one was sent by my patreon subscriber so I don't know where he found it, but I usually find very good references on Pinterest 😋

  • @keysignphenomenon
    @keysignphenomenon 7 місяців тому +1

    thx

  • @callumharper3281
    @callumharper3281 3 місяці тому +1

    How would you add the logo? Knife Project? Boolean? Bake a high poly normal map?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      Boolean then clean up, or normal map

    • @callumharper3281
      @callumharper3281 3 місяці тому

      @@ThomasColin3D Awesome, thanks for the tip!

  • @Strelokos666
    @Strelokos666 7 місяців тому

    These 45 degrees cuts on 12:40 are very frustrating for me. I kind of learned that you can create any shape if you have enough even geometry but I can't wrap my head around these things and triangles.
    And also about diamond polys... Shouldn't they technically screw the edge flow? Edge flow principle is kind of preventing you from creating "quads at all costs".

  • @ElsaSalju
    @ElsaSalju 7 місяців тому

    I never see this channel modeling packaging product like food sachets etc…could you share how to model and uv packaging design

  • @shalev3800
    @shalev3800 7 місяців тому +1

    How you add a mirror modifier without using the modifier panel? 8:26

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      It's the mirror modifier of the hard ops Addon. It's exactly the same as the default blender mirror modifier but it's quicker to add :)

  • @lerandsouza8641
    @lerandsouza8641 7 місяців тому +2

    I need reference image to practice it will you do it for me

  • @lavcolic4637
    @lavcolic4637 3 місяці тому

    hey, the mirror modifier doesn't work for me it does for you. I never get mirrored vertices (topology). Nothing happens. It doesn't help that you use some sort of shortcut because in this tutorial you click on X to apply. I really want to learn this it seems super useful. Hellpppp

  • @theten8166
    @theten8166 7 місяців тому +1

    Is it ok to use subdivision modifier in every model

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      Yes or course, m'y models are not game assets

  • @hunterashton673
    @hunterashton673 3 місяці тому

    Confusing question but how do you edit your vertices as if the sub-d modifier is already applied? In edit mode my edges are box shaped still and yours are curved in the shape of an oval already.

  • @No1001-w8m
    @No1001-w8m 7 місяців тому +1

    Hey Thomas, I'm struggling with modeling the trigger of an RPG. I just can't get it right.

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      Come on discord and a screenshot :)

  • @koleszszafy
    @koleszszafy 5 місяців тому +1

    I have one question: OPTIMIZATION?

    • @ThomasColin3D
      @ThomasColin3D  5 місяців тому

      We don't care about optimization for vfx assets. It's not meant to be a game asset or to be imported into a game engine.

    • @koleszszafy
      @koleszszafy 5 місяців тому +1

      @@ThomasColin3D Ok I didn't know these were vrx assets

    • @ThomasColin3D
      @ThomasColin3D  5 місяців тому +1

      @@koleszszafy yes, I don't make game assets on this channel

  • @sah7
    @sah7 7 місяців тому +1

    Yessir 🫡

  • @folanbisar647
    @folanbisar647 15 днів тому +1

  • @jokybones
    @jokybones 7 місяців тому +1

    Is there a reason you dont use subd modeling

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      What do you mean ? I'm using subd

    • @jokybones
      @jokybones 7 місяців тому

      @@ThomasColin3D no i meant you work destructively..is that better?

  • @multiengineer9199
    @multiengineer9199 7 місяців тому +1

    🎉❤❤❤❤❤

  • @belowzero145
    @belowzero145 5 місяців тому +1

    how do u get all of these references

    • @ThomasColin3D
      @ThomasColin3D  5 місяців тому

      @@belowzero145 Google image or Pinterest

  • @Eren-zw4tv
    @Eren-zw4tv 7 місяців тому +1

    why you are using mirror modif

  • @pradeepcj3475
    @pradeepcj3475 7 місяців тому +1

    Hello Thomas, Can you suggest any website where we can get clients ?

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      Well, I found most of my jobs / clients on LinkedIn, or with my network. I suggest to make a LinkedIn profile I you don't have already one 😄

    • @pradeepcj3475
      @pradeepcj3475 7 місяців тому +1

      @@ThomasColin3D it's so hard to get clients in India 😅

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      @@pradeepcj3475 I heard that there is a huge competition in India because there are so many modelers, is it true ?

    • @pradeepcj3475
      @pradeepcj3475 7 місяців тому

      @@ThomasColin3D yeah dude, in recent times. My vision is to create an animated movie like Pixar or Disney, and release it in theatres, because no one has ever done it in India. If possible we'll Collab in the future 😁💪.

  • @jk82415
    @jk82415 7 місяців тому

    Denle like
    Acá no cobramos 90 usd por un fajo de billetes, acá les enseñamos cómo hacerlos

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      Sorry man I don't understand your language

  • @guycrimson5032
    @guycrimson5032 2 місяці тому +1

    Can you olease share your blender thene ?

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      @@guycrimson5032 it's available to download for free on my patreon !

  • @lerandsouza8641
    @lerandsouza8641 7 місяців тому

    why my mesh is not bending @2:20

  • @lerandsouza8641
    @lerandsouza8641 7 місяців тому +1

    reference image pls

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      I just added it in the description!

  • @athoimeitei8753
    @athoimeitei8753 7 місяців тому +1

    Is aryan is your friend or ???

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      Yep, why ?

    • @athoimeitei8753
      @athoimeitei8753 7 місяців тому +1

      College friends or neighbor
      I just want to know because in his video he always talk about you

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      @@athoimeitei8753 nope we're just online friends. I taught him some topology tips and we became friends 😋

    • @athoimeitei8753
      @athoimeitei8753 7 місяців тому +1

      I was thinking that you two are close friend ❤

  • @ridhwwan
    @ridhwwan 6 місяців тому +1

    Hello Thomas. Thank you for putting this out there.
    However, this happens to be the single most frustrating tutorial ever. You don't verbally say some of your steps or some modes your switching to and this has really mislead me while learning.
    Also please add screen cast at least. I know recording and editing can be difficult but I'll follow up better if I can simple look at your inputs. Thank you nonetheless

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому

      Hey man, i'll try to skip less step in the next tutorials. I understand it can be frustrating.
      Unfortunatly, I can't add the screen cast keys because I made my own customized shortcuts. Even if I display them, you would not be able to follow haha

    • @ridhwwan
      @ridhwwan 6 місяців тому

      @@ThomasColin3D thank you for your understanding. I'll try finishing the tutorial either way. It was really helpful.

  • @anonym439
    @anonym439 3 місяці тому +1

    3:32 Shit + L

  • @darkobakula5190
    @darkobakula5190 7 місяців тому

    This is not how I would model Ski Goggles, Wrist watches or anything with straps. Most people do prefer models already modelled into place and I've no idea why. But anyone who buys these models for professional use (meaning they know what they 're doing) would prefer these kinds of things either: modelled straight or rigged into place along with a rig to use. Alternatively, they would build the rig themselves.Once rigged, you can deform straps into place however you want. But if you 're coughing up 50 bucks (usual price for quality model) for this kind of model I think one would prefer to have it rigged and modelling it straight makes it much easier to model, rig and deform into place.

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 6 місяців тому +1

    The link to the reference image only shows a front view picture of the goggles, do you also have one from the side view so I can follow the tutorial better?

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому

      Hey man, the pictures have been sent to me on discord so I didn't find the exact same pictures on Google image. If you want them I can send them to you on discord

    • @isitonathroneofmethadone6563
      @isitonathroneofmethadone6563 6 місяців тому +1

      @@ThomasColin3D That would be great! I'm in your server, can I message you in dm?

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому

      @@isitonathroneofmethadone6563 yes of course!