I’ve always found interesting how the dragon’s fury completely flips the pyro match ups. Heavies and engineers, which usually completely shut you out, are now some of your best match ups, and traditionally easy match ups like soldier and demoknight are much harder.
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Sadly a base "How to beat every class as Pyro video" wouldn't be as fun. It would just be 13 minutes of lister telling you to hold down the left mouse button with the stock flamethrower equipped.
I used to be a scout/engie main, as I found anything other than the shotgun pretty hard to aim. But just after a month or two, I'm consistently owning players with this weapon. Except soldiers. Damn them.
@@sn0ipe333 the biggest advantage a dragon's fury has over a shotgun is superior range , no bullet spread no reload and higher dps (if you can hit lol)
23:53 Would like to add something here-while keeping the powerjack out continuously is definitely a bad idea when crossing a sniper sightline, i’ve found that erratically switching between your powerjack and another weapon while crossing in front of a sniper is a great idea. The constant change in your movement speed really throws off their aim.
What weapon is most like the dragon's fury is the direct hit: -both reward you with lots of damage but punish you for missing -both are fast -both demand a great amount of skill -dh has more heavy hitting slow firing projectile while df has weak then strong hitting rapid fire projectile. Like a mini pekka and regular pekka. Both hit hard but one is faster while the other hits harder
You know, even if this isn't performing as well as your previous video, I still love the your dedication on creating this. I think the DF still needs time so settle as a more beloved weapon for the players, it deserves it. You're a doing a good job!
Thank you. Thanks to this video I managed to barely stop the enemy from capping by airblasting right after a Dragon's Fury enjoyer hit me and it killed them.
DF is way too situational to be called pyro's best flamethrower. It certainly isn't trash, and it's good when you have good aim, but the grotesque airblast delay means that in a theoretical 1 v 1 scenario, where the other player has equal aim and awareness to yours, soldiers, demos, and heavies should consistently win unless you get the jump on them at point blank. While with scouts and stock/degreaser pyros, it'll likely be a even match/mutual kill. Soldiers just need time their rockets to your airblast or firing speed, and demo can do the same or place a single sticky to space you away since airblasting it or clearing it will give an opening to 2 pipe you. Heavy versus DF pyro is the same textbook as versus a very good scout: prefire to suppress their corner peaking, avoid following them into areas where they can jump you, and if you're getting owned, put away the Tomislav and take out the Natascha to make them regret existence.
Eh. 1v1ing soldiers as the DF pyro is essentially even once you get the hang of it. Your DPS is bigger than theirs, so stay at a medium range and jump to take smaller amounts of splash damage and win. Demos can now be directly contested in their prefferred range. It should be nited that Demos beat almost every class if they get to place a sticky in netween them and the opponent, the shtick is to close the gap before that happens. Admittedly, an uneven matchup, but considering actual game scenarios, it's more likely than you think. In both of these scenarios, airblast is an ace in the hole that can be used to flip the script. Heavy is an interesting case. You can corner peek, shimmy around, jump over his crosshair if you have high ground, surf away, or simply rush at him while he's not looking. The heavy's win condition against you is the same as every other class: look at you for a few seconds straight. The difference the Dragon's Fury makes in this interaction is allowing you to BULLDOZE him in 2 seconds flat, putting pressure on his execution. If you can shoot the pyro nonetheless, congrats! You are in the 5%. Everybody else struggles to edge out a win. The Dragon's Fury, like any Pyro primary, needs good defensive movement to be used well. To pick a fight, any fight, without this, is a fool's errand. TL;DR: Fight enemies on YOUR terms. YOU are killing THEM, act accordingly. Move where they can't shoot, and blast them quick. Sidenote: The Dragon's Fury has one of the highest DPS values in the game. 177 is nothing to scoff at. Plus, the bottomless clip ensures you can simply keep blasting. Try the Krampus map, and just slam him with damage. It's easy to hit the 800s in 10 seconds of damage output, where most weapons would reload, need a special condition, or simply not be able to deal all that.
@@mada2774 I pretty much prefaced the comment with the "the other player has equal aim and awareness to yours" thing so that we didn't get into the argument of if a weapon is good because you can win against typical pub trash with it. The issue with DF against a good soldier is that at the range where DF excels, it usually gives solly the option of just jumping away unless you've basically caught him at a corner with a low ceiling. Stock/Degreaser have much more ability to prevent him from escaping via airblasting to mess up his movement, as well as at a minimum not dying in the deathmatch. As I see it a skilled pyro with stock/degreaser is very likely to at least not die to an equally skilled shotgun-less soldier, while the DF gives up the not dying part for the fast kill speed *if* the solly chooses to not jump away. Meaning that if the pyro is in disadvantage the stock/degreaser is significantly better and the DF is pretty bad, while the DF is situationally better when the pyro is in advantage if the solly can't run away. The inability to keep your team safe from explosive spam is another issue for the DF, but that's irrelevant to the deathmatch topic. Heavy farms pyro on pretty much any flamethrower if he is semi competent and isn't caught unware and unrevved. You don't follow the pyro like a lemming when you know he can corner peek you. If you do need to take the corner, just keep pre firing it while doing a long peek so that if he pokes around the corner he's already taking damage before he knows where to aim and he isn't juking your crosshair at point blank range. If this puts the heavy player in the top 5% of the playerbase, it's more of an indication of the playerbase's skill than the DF's merits. If the other team looks like fresh installs then by all means use DF on their heavies, but against a skilled heavy the matchup is still highly unfavored regardless of the flamethrower that is picked. The correct move for the pyro, DF or not, is running away to his team before the heavy rounds the corner.
@@themaninblack08 1: The solly jumping away counts as a win for him? Wouldn't it mean he gave up ground? 2: Airblast can only prevent a soldier from jumping away if there's structures to help him, otherwise he's opening himself up for attack, while increasing the soldier's distance from him. Therefore, wouldn't the DF also excel when there's structeres to impede movement? 3: Heavy takes more aim than the DF, especially in closer ranges. Have you EVER seriously tried mowing down a DF pyro on your skill level? It's very hard. Besides, revving up is an objective part of heavy's class structure, and ignoring it implies that a heavy will ALWAYS be ready for an encounter, which he will not. If both players surprise each other, the DF wins. If both know they're there, it's a 50/50 whether the Heavy can get a good position to avoid corner peeking, strafing, etc. Also, you seem to ignore the fact that a Heavy has a smaller and faster target to hit than the Pyro. If both can aim equally well, then, objectively, the Pyro's job is easier, no?
Because of my great skill, my aim usually depends on luck, but that whole week of dying, rage quiting and crying in a corner was definitely worth that one lucky day when i destroyed everything and everyone in my path, absolutely carriyng my whole team and earning the trust of 2 pocket medics at once, which for me, never happens. Thank you for your videos, they made me go back to pyro after a year long break, and this playstyle is more fun than anything a pyro can do, aside from not missing a single airblast for an entire round. The dragon's fury, the scorch shot and the backscratcher is my favourite pyro loadout after watching your videos, so once again, thanks for making 'em. Hope to see more!
This flamethrower is so underrated!! I Like useing it sometimes and the DPS it can pump out is amazing. I remember melting a pocketed heavy once, all by my own. The heavy was shocked, to put it lightly.
11:10 this concept of playing around a Pyro's airblast timing is so underrated, not just for the DF, but for every projectile class, especially Soldier. Glad to see someone mentioning it!
This vid convinced me to use the Panic Attack with the Dragon's Fury which was surprisingly effective. There have been many instances where a hitscan secondary was much more reliable than flare guns, and it didn't affect my damage output in a negative way.
As someone who started using the DF 24/7 on Pyro you basically said everything that I've learned , Scouts are real pain to deal with. Shotgun and Panic Attack are really good but personally I'd say the Shotgun is better when the map is more open or approching the ennemy is more difficult and the Panic Attack is better on more closed map or approching the ennemy is easier. As for the Reserve Shooter I'd say it's actually quite a good option with the DF , the mini crits on airborn ennemies can come handy when dealing with Soldier due to the slow airblast. Plus it does the same damage as the Shotgun and come faster at the cost of 4 shots instead of 6. The Detonator is well my third favorite option and my go to secondary when playing 5CP. I don't know your opinion about the Backstracher but those two pair so well together that is kinda insane. Essentially if you use those two on 5CP you become a roamer , the self damage of the Detonator is offset by the bonus heal from health pack that the Backstracher offer. With this set I find myself ending on the frontline at the same time as Scouts , plus the Crusader Crossbow ignore the downside of less heals receive from Medic. Meaning that the only downside that the Backstracher has is ignored by a weapon used by 90% of Medics.
I'm really happy an in depth guide for the Dragon's Fury exists out there, and from a place of extensive experience too. I'm a hardcore Pyro player, but I've never been able to get behind the DF until recently because of how different it feels from the other flamethrowers. This'll help a ton in my first forays into the weapon.
Some weird fun fact about dragon fury: Even though dragon fury deal 300% more damage to burning enemy it is not count as crit So attacking someone covered in jarate or using kritzkrige it still will increase both your normal damage and your 300% damage are also being critted
Was not expecting actual guide on the dragons fury and I think this was really good. I have always viewed as a joke weapon but now with these better ideas of how to use it I will try it more. I am also 100% only using it with a shotgun as it just seems way better than restricting myself to fire.
Incredible video. You're the first person I've met with such in-depth understanding of the DF. Some additions: - It should be noted that in comparison to other Weapons, which tend to have a 50% or more damage loss from Maximum Ramp-Up to Maximum Fall-Off, the DF only has roughly 23%. This paired with its increased reach over Flames, makes it an incredibly stronger mid-range Weapon. - Two close-distance Shots against 125HP Classes, with no extinguishing or fire resistant shenanigans, will put them on death's door with enough Afterburn to seal the deal. At this point you could stop focusing on hitting a Combo Shot, or even stop firing at them completely, and focus solely on dodging, which can be a life saver against Scouts, Snipers and Spies. You could even be super cocky and just Taunt while they burn to death. - Good Scouts who've realized that you're able to consistently two-shot them, will try to harass you with chip damage using Pistols and/or Bleed DoTs. Using Flareguns can give you the upper hand in this chip-damage-fight. The Detonator is the most reliable to set them on fire with, the Flaregun can two-shot them, and the Scorch Shot is itself. - For Soldiers and Demomen, hitting the first DF Shot followed by a Combo Shot will deal enough Damage to potentially put them in panic mode, leading to predictable attack patterns. That's when you can reflect their Rockets/Pipes to seal the deal. A second DF Combo Shot would be more reliable, but if you're on low enough health that their posthumous Projectile Damage could end up killing you, a successful Reflect would both kill them and save you. - Due to the DF's Projectile not disappearing on Hit, enemy Pyros can Reflect it even AFTER it hits them, making the Flamethrower vs DF match-up even more biased towards Flamethrowers. - Flare -> DF Combo -> DF Combo deals more than enough Damage to kill Pyros, so if you've got any Flaregun on hand, tag the enemy Pyros with a Flare as you're approaching them to initiate fights with a DF Combo Shot rather than a normal one. It's hard to do, but provides a massive edge to the DF Pyro. - Heavy's large Hitboxes and Scout's small ones DON'T matter against the DF, as both its simple and combo shots are calculated based on the Enemy's Collision Hull, which is the same dimensions for all Classes. This is also partially why sometimes the DF hits its Combo when you wouldn't expect it to and vice versa, since Collision Hulls' rotation is locked to the Maps' axis and doesn't rotate with the Players' PoV. Here's a video showcasing that: ua-cam.com/video/YueLolwoLOs/v-deo.html - Level 3 Sentries have 216HP, don't take (mini)Crit Damage and their Rockets deal 100 Damage. So it takes three Reflected Rockets to destroy them, not two. However, if you have any Damaging Secondary on you, you can fit in a Flare or a couple of Shotgun Shots while the Sentry is reloading its Rockets and deal that 16 extra Damage you'd need. - Dragon's Fury Pyros can make excellent Uber Targets to take down nests, be it by shredding the Sentries or kill the Wrangling Engineers through their Buildings. But it's imperative for the Medic to be leading the charge and be taking all of the Sentries' knockback, the Pyro won't ever reach them otherwise. - Man, fuck the Dangershield. I get why it has the Afterburn Immunity, it's a bandaid fix to how easy it is to apply 7.5 seconds of aim-flinching Afterburn with the Detonator and the Scorch Shot, but its 50% Damage Resistance is uncalled for and absolutely neuters the DF against them. Fuck that weapon. I have nothing of value to add here, just needed to vent. Again, great video. I can't fully agree that the DF is Pyro's best Primary, but it sure as hell rekindled my flame for Pyro and TF2. Regular Flames just don't satisfy me anymore lol.
@@zuresei Yeah, all Projectiles and AoEs calculate "hits" against Collision Hulls rather than Hitboxes. I really have no clue why. Maybe because it's computationally cheaper and TF2 needed that performance gain back in 2007. Maybe it's a design decision, as hitting Projectiles on a Scouts' Hitboxes would be so much incredibly harder to do. As for why Collision Hulls don't rotate with the Player's PoV but rather stay locked to the maps's orientation, I really don't fucking know. It just makes Projectiles up to 40% more likely to hit if you and your target are standing in the correct diagonal. And the Airblast has the exact same issue of not rotating with the Player's PoV, leading to misses on otherwise certain Reflects, or to Reflecting Projectiles that were nowhere near the intended area. It's a real mess. Just TF2 things I guess 🤷
Pyro is one of my favorite classes and I usually just pull out this weapon against the Heavy matchup but I can tell it is way more versatile than that. Might just give it a go!
Nobody will ever get to wield day1 Dragon’s Fury. Instead of the tiny center hitbox being able to crit, the ENTIRE FLAME could crit and was larger to boot. Nowadays you gotta hit center mass, and with tf2’s wonky collision - you might as well use stock flamer, and you get an actually usable RoF for airblasts
I managed to get my hands on one within my first week of playing and immediately tried it out. Immediately preferred it. Thank you for the guide on how to get better with it!
This deserves more views, pretty comprehensive. I personally prefer the detonator for DF but shotguns are pretty much always good with any of his primaries (accept with the Phlog) so good to see them referenced. Also nice to see someone who isn't just a combo pyro shill. Keep er goin and I'll keep watching
ever since I unlocked it, it became my main weapon on pyro, it's really fun to use and so satisfying whenever you get kills, however sometimes it felt really bad but now knowing this things, it makes sense and I learned a lot, thanks for the video, it was a really good one, definitely helped!!
for me the fact that it is reflectible is a huge drawback. as a pyro main as long as i know my limits against other classes, i can do some neat things in games, but when i am agains another pyro, its personal. not only can i not do my combo tricks, but also i gave them free reflectible projectile. and lastly, it is not as flexible as standard flare gun degreaser combo. AND IT IS PAIN IN THE ASS TO REFLECT WITH THAT THING!!!!
Excellent video, you've given me a real incentive here to start learning the Dragon's Fury. I know full well that it does incredible burst damage, but the fact that you need to make direct hits gives it a daunting learning curve that I never really felt was worth the effort; however, after you demonstrated in the video how quickly it bursts down heavies, I owe it to myself to try something new.
1:13 That's because hitboxes are so bad it's easier to use Direct Hit then this thing, there's a reason why this weapon isn't meta in comp. In theory it sounds good, but due to how bs small hitboxes are for the projectile, anyone who is even slightly competent at dodging will ruin your life I miss old DF. It was balanced man. If people still demanded a nerf they should've only removed either bigger projectile or require you to aim closer to chest to get the crit NOT remove projectile size along with making it demand you to aim straight to chest to even do dmg
don't worry i play sniper and hate the danger shield too. jungle inferno had some great balance changes but turning the danger shield into a "fuck pyro in particular" weapon wasn't one of them
Another thing to remember is how predictable certain classes like medic and noob pyros and spys, most of the time they run right at ya so its easy to side step or even airblast em away to keep distance while uou finish em
1:44 Okay, taking a guess real quick... Scout: Just takes two hits and some afterburn damage, but can also two shot or three shot you if you're not careful Soldier: Actually really dangerous now, but 4 hits will take him down and you can probably airblast at least once to finish him off. Pyro: You eat them for breakfast, except you'll probably need to be slightly more careful than just that DF Pyro: Nobody knows how to use this weapon lol. If they do though... Well, let's hope you're good at Scout duels. Demoman: DANGEROUS, like soldier. Kill him quickly... which you can. Heavy: Eaten for lunch. Engineer: If you have an uber, he will die fast and the piercing shots will kill him, too, even through his sentry. Medic: Uhhhhhh about 50/50. With uber, you can.... push him once I guess? So use it wisely. Without uber, he's probably one of the only classes that can stand up to you with his 195 damage melee and high movement speed Sniper: Spy: You eat him for dinner
@@andybogdan4380 Shotgun is harder to hit than DF imo. And... why would you get into airblast range? Dragon's Fury has plenty of ra... *Wait can't DF shots be reflected...?* Heavies are undoubtedly easy prey if you're good at cornerpeeking and/or soften then up with a good Scorch Shot/Detonator flare first but... even SCOUT can take down a Heavy with 3 good shots from a stock scattergun as long as he doesn't have overheal... 75 x 4 = 300, and a Heavy on the battlefield probably will have taken hints of splash damage or stray bullets here and there anyways so you'll probably ALSO only have to hit 3 shots. And as for Spy... *PLEASE* stop treating the DF like a melee weapon. It is NOT the Caber. It's not like R.O.B. in Smash bros using Neutral Special without any charge You have LOTS of range. It's not as effective at hitting the spy, correct, but it does so much damage if you CAN hit your shots it's almost better.
The way l like the Play to dragons fury is to play like soldier using the detonator to flare jump and appear out of nowhere and either burn them into a Crisp or use the backscratcher for a two-hit kill.
I've been maining pyro and the dragon's fury since the first time i got it, seeing this video is gonna make me feel even more powerful and i thank you for that!
A few things that help against some of the classes: Getting onto the highground when fighting soldiers will force them to hit directs, very useful Getting a demoman's face will make them take damage from their own explosives, Just watch out for the bottle Getting close up to a heavy and strafing around them makes it harder for them to hit you (more useful and if you switch directions up) Also finding away to obscure your hitbox (ledges, rocks, and other things) can help when fighting a heavy Stay a bit away from spys since they might try to do a trickstab Tf2 players never look up If you see a dot on the wall just move your mouse everywhere and play dance-dance-revolution on your keyboard and you should get to safety
I've seen you on the furry pound go on absolute tears with this thing, and you inspired me to pick up the fury for myself, it's really really fun so thank ya for showin me the power Love dickle, the guy who did that stupid thing on hydro one time
I just wish they didn't castrate airblast, one of the highest skill ceiling abilities for Pyro. It just makes pyro so defenseless in many situations and reduces his team aid dramatically... I'd use it otherwise.
Another thing for pyro; since the projectile pierces enemies, the enemy pyro can sometimes airblast the dragon's fury AFTER he's been hit. Happened to me a couple of times. "Stupid class, stupid weapon" is the reaction I got from pointing that out to the guy that killed me.
Feels bad that valve legitimately forgot about adding a strange variant of dragon's fury. Alongside Eureka effect, Sharpened volcano fragment and sun on a stick.
27:50 if a Spy ever ends up trying to jump over you in order to attempt a trickstab, crouch while looking up to royally mess with their trickstab attempt
Can I say I greatly ppreciate how you didn't devolve into calling the scorchshot bad, even going so far as suggesting it more than once? I've always thought it was just weird to demean someone for using all the tools available, especially in a combat centric game
The problem is people spam it from far away, and don't need to aim it. This he used it in actually combos and makes it useful beyond spam. So yeah, it's fine. As long as it isn't slammed from across the map
about the vs medic part : if i was in your case wen the medic pull out his weapon and swing i would ALWAYS die bcs APPARENTLY everyone can reach me 2 dancing engineer away or without looking at me at all
18:45 I usually use the beggars to nuke sentries before the engineer has even the chance to wrangle them if it close to mid range or if there's a corner or ledge involved
I genuinely believe Dragon Pyro deserves to be a subclass. Like the Huntsman, just equipping the Dragon's Fury COMPLETELY changes Pyro's playstyle to being comparable to a DH Soldier.
the reason the Dragon's Fury does so well against sentry buildings is that it's stat card is misleading. It says 3x damage to burning players. It's really -66% damage vs non burning players. It's base damage is 75, hence why it deals that much to buildings.
Finally! Someone said it! I am an engi main, although I have been playing Dragon Pyro the past month, and oh god, it's addicting! The only class that is able to counter me, is Razerback sniper!
I will have to agree that the Dragon's Fury is Pyro's best flamethrower. In terms of raw power. But the Degreaser is much more flexible. I think in more situations the Degreaser is generally more useful plus it is just far easier to use. Similarly to the Direct hit. Theoretically it is a better rocket launcher but people miss. God I wish the Dragon's Fury was and could be strange. Just let us put other warpaints on it Valve.
In your combo video on this weapon, you were wrong on damage numbers. Unless I am missing something, the information presented in that video was wrong. Initial claim: “You can kill a fully overhealed Demoknight with a shield in 1 second.” Later claim: “You can deal 200 damage in 1.1 seconds.” A true DemoKnight, using the Ali Baba’s Wee Booties or Bootlegger reskin, even if you used the Eyelander’s reduced starting health and had no heads collected, had no overheal, as well as using the Tide Turner for the weakest resistance, you would still have around 210 effective health against flames. This is more damage required than what you claim (and in a longer period of time), and this isn’t even taking into account overheal. So, your claim was completely wrong. It’s more than a second, and the damage presented isn’t enough even in the most ideal circumstances. But if you actually meet up a against a Demoknight that fills all the prerequisites but also has more favourable things going for them, such as max heads on Eyelander, actually being overhealed, and using the Chargin’ Targe for max resistance, you would actually need to do 700 damage instead. 200 damage isn’t even a third of that. I feel that it is safe to say that your claim was really misleading.
honestly man, i found this video very professional. (this is something i dont say very often) but you deserve more subs. youre clear, informative, and still fairly entertaining. after 7500 hours, (over 2k on pyro alone) ive thought that i had figured out all that pyro had to offer, and never really gave the dragon's fury a second glance, but after watching your content and using it myself. and its a SOLID flame... launcher?
I love youtubers like you who specialize in a very niche category of a video game and really try to make it more well known. I also like the dragon's fury and I feel it is underappreciated as an option for the pyro to gain higher burst damage based off of more skill.
(Not) Fun fact: If you're lucky and your opponent's system isn't good, he'll experience up to single digit fps drops every time you fire.
Can confirm. I have a pretty low end PC and I drop frames so badly I can't do anything whenever the DF fires on screen
@@42_violets skill issue
@@42_violets PC issue
the dragon's fury a.k.a "the laginator
"
it's not as bad as with against the phlog
as a longtime dragon’s fury main, my power grows with every lister video. thank you for your service.
Akechi more like Acoochie
I came here to say "longtime? It's only been out for like..." and then the flashbacks came....
@@OkieDokieSmokie it’s ok, we’ve all been there.
I would use it too if it didn't flash your screen every time it fired :(
@@OkieDokieSmokie same it’s been nearly 5 years
I’ve always found interesting how the dragon’s fury completely flips the pyro match ups. Heavies and engineers, which usually completely shut you out, are now some of your best match ups, and traditionally easy match ups like soldier and demoknight are much harder.
@@andybogdan4380 but should you engage a heavy at mid range with any class
@@andybogdan4380 the sniper one has a point but the dragon’s fury can still focus fire or peek
@@kek2433 scout
I love how hyper specific this video is. It’s not just a class matchup like so many others, it’s a singular class-specific item exclusively.
An instance of scp-4498 found kill on site. Further notice as 4498 instances are located on many tf2 videos memetic kill agents are to be uploaded that only effect 4498 instances are to be placed in tf2 videos.
Secure. Contain. Protect.
really goes to show just how much the dragon's fury changes up the way you fight as pyro lol
pyroshark guide when
Sadly a base "How to beat every class as Pyro video" wouldn't be as fun. It would just be 13 minutes of lister telling you to hold down the left mouse button with the stock flamethrower equipped.
@@huyphan7825 Eh... not really? A third of the entire roster hard counters pyros which don't use their brains.
it is a testament to how good Danes videos are when he's practically printed the format of how to talk about tf2 into everyone
I didn’t realize the Dragon’s Fury was actually good. This really makes me wanna try to pick it up and even main pyro
Use the shotgun instead
Monokusus?
I used to be a scout/engie main, as I found anything other than the shotgun pretty hard to aim. But just after a month or two, I'm consistently owning players with this weapon. Except soldiers. Damn them.
@@scotterboi9 dragon's fury is a fun but situational weapon that provides all the benefits your shotgun already provides to you.
@@sn0ipe333 the biggest advantage a dragon's fury has over a shotgun is superior range , no bullet spread no reload and higher dps (if you can hit lol)
I'd love to know the guy at valve who looked at several wooden shields and was like "yeah, these should give the demoman magic immunity to fire"
Tf2 devs making weapons to single out one class (I fucking hate you sniper)
Two wooden shields and one wooden nautical steering wheel
How does a backpack heal you from a bullet or some times a rocket.
I always thought the high speed was enough to extinguish the flames.
Very stupid and annoying but if I blow on a candle it'll still go out
@@fauxparadox The damage resists.
Not the running.
really feels like the dragon's fury epitomizes the highly aggressive, fast-paced frontline playstyle that pyro always *tried* to fit
23:53 Would like to add something here-while keeping the powerjack out continuously is definitely a bad idea when crossing a sniper sightline, i’ve found that erratically switching between your powerjack and another weapon while crossing in front of a sniper is a great idea. The constant change in your movement speed really throws off their aim.
Yeah, I've found this works with the overdose and medic too. Changing speed or direction even a little can throw off a sniper
pyro:does this
sniper:what in the actual fuck is he doing
* misses 5 shots *
*oh*
@@maxhadanidea Don't worry, if you're bad enough at sniper, you'll miss 5 shots even with a constant movement!
Source: I'm bad at sniper
What weapon is most like the dragon's fury is the direct hit:
-both reward you with lots of damage but punish you for missing
-both are fast
-both demand a great amount of skill
-dh has more heavy hitting slow firing projectile while df has weak then strong hitting rapid fire projectile. Like a mini pekka and regular pekka. Both hit hard but one is faster while the other hits harder
Nah
It’s more accurate to the loose canon
@@keller_3180 not really as loose canon requires timing while DF requires aim landing direct hits like the direct hit
@@ZaTrapu honestly you were right I just felt like being an asshole
@@keller_3180 based
You know, even if this isn't performing as well as your previous video, I still love the your dedication on creating this. I think the DF still needs time so settle as a more beloved weapon for the players, it deserves it. You're a doing a good job!
It inspired me to try it out, after 3 years as a loyal scout/engie main.
Thank you. Thanks to this video I managed to barely stop the enemy from capping by airblasting right after a Dragon's Fury enjoyer hit me and it killed them.
DF is way too situational to be called pyro's best flamethrower. It certainly isn't trash, and it's good when you have good aim, but the grotesque airblast delay means that in a theoretical 1 v 1 scenario, where the other player has equal aim and awareness to yours, soldiers, demos, and heavies should consistently win unless you get the jump on them at point blank. While with scouts and stock/degreaser pyros, it'll likely be a even match/mutual kill. Soldiers just need time their rockets to your airblast or firing speed, and demo can do the same or place a single sticky to space you away since airblasting it or clearing it will give an opening to 2 pipe you. Heavy versus DF pyro is the same textbook as versus a very good scout: prefire to suppress their corner peaking, avoid following them into areas where they can jump you, and if you're getting owned, put away the Tomislav and take out the Natascha to make them regret existence.
This comment goes hard
Can confirm, tried corner peeking a heavy, they had nat, I regretted my existence.
Eh. 1v1ing soldiers as the DF pyro is essentially even once you get the hang of it. Your DPS is bigger than theirs, so stay at a medium range and jump to take smaller amounts of splash damage and win. Demos can now be directly contested in their prefferred range. It should be nited that Demos beat almost every class if they get to place a sticky in netween them and the opponent, the shtick is to close the gap before that happens. Admittedly, an uneven matchup, but considering actual game scenarios, it's more likely than you think. In both of these scenarios, airblast is an ace in the hole that can be used to flip the script. Heavy is an interesting case. You can corner peek, shimmy around, jump over his crosshair if you have high ground, surf away, or simply rush at him while he's not looking. The heavy's win condition against you is the same as every other class: look at you for a few seconds straight. The difference the Dragon's Fury makes in this interaction is allowing you to BULLDOZE him in 2 seconds flat, putting pressure on his execution. If you can shoot the pyro nonetheless, congrats! You are in the 5%. Everybody else struggles to edge out a win. The Dragon's Fury, like any Pyro primary, needs good defensive movement to be used well. To pick a fight, any fight, without this, is a fool's errand.
TL;DR: Fight enemies on YOUR terms. YOU are killing THEM, act accordingly. Move where they can't shoot, and blast them quick.
Sidenote: The Dragon's Fury has one of the highest DPS values in the game. 177 is nothing to scoff at. Plus, the bottomless clip ensures you can simply keep blasting. Try the Krampus map, and just slam him with damage. It's easy to hit the 800s in 10 seconds of damage output, where most weapons would reload, need a special condition, or simply not be able to deal all that.
@@mada2774 I pretty much prefaced the comment with the "the other player has equal aim and awareness to yours" thing so that we didn't get into the argument of if a weapon is good because you can win against typical pub trash with it. The issue with DF against a good soldier is that at the range where DF excels, it usually gives solly the option of just jumping away unless you've basically caught him at a corner with a low ceiling. Stock/Degreaser have much more ability to prevent him from escaping via airblasting to mess up his movement, as well as at a minimum not dying in the deathmatch. As I see it a skilled pyro with stock/degreaser is very likely to at least not die to an equally skilled shotgun-less soldier, while the DF gives up the not dying part for the fast kill speed *if* the solly chooses to not jump away. Meaning that if the pyro is in disadvantage the stock/degreaser is significantly better and the DF is pretty bad, while the DF is situationally better when the pyro is in advantage if the solly can't run away. The inability to keep your team safe from explosive spam is another issue for the DF, but that's irrelevant to the deathmatch topic.
Heavy farms pyro on pretty much any flamethrower if he is semi competent and isn't caught unware and unrevved. You don't follow the pyro like a lemming when you know he can corner peek you. If you do need to take the corner, just keep pre firing it while doing a long peek so that if he pokes around the corner he's already taking damage before he knows where to aim and he isn't juking your crosshair at point blank range. If this puts the heavy player in the top 5% of the playerbase, it's more of an indication of the playerbase's skill than the DF's merits. If the other team looks like fresh installs then by all means use DF on their heavies, but against a skilled heavy the matchup is still highly unfavored regardless of the flamethrower that is picked. The correct move for the pyro, DF or not, is running away to his team before the heavy rounds the corner.
@@themaninblack08
1: The solly jumping away counts as a win for him? Wouldn't it mean he gave up ground?
2: Airblast can only prevent a soldier from jumping away if there's structures to help him, otherwise he's opening himself up for attack, while increasing the soldier's distance from him. Therefore, wouldn't the DF also excel when there's structeres to impede movement?
3: Heavy takes more aim than the DF, especially in closer ranges. Have you EVER seriously tried mowing down a DF pyro on your skill level? It's very hard. Besides, revving up is an objective part of heavy's class structure, and ignoring it implies that a heavy will ALWAYS be ready for an encounter, which he will not. If both players surprise each other, the DF wins. If both know they're there, it's a 50/50 whether the Heavy can get a good position to avoid corner peeking, strafing, etc. Also, you seem to ignore the fact that a Heavy has a smaller and faster target to hit than the Pyro. If both can aim equally well, then, objectively, the Pyro's job is easier, no?
Because of my great skill, my aim usually depends on luck, but that whole week of dying, rage quiting and crying in a corner was definitely worth that one lucky day when i destroyed everything and everyone in my path, absolutely carriyng my whole team and earning the trust of 2 pocket medics at once, which for me, never happens. Thank you for your videos, they made me go back to pyro after a year long break, and this playstyle is more fun than anything a pyro can do, aside from not missing a single airblast for an entire round. The dragon's fury, the scorch shot and the backscratcher is my favourite pyro loadout after watching your videos, so once again, thanks for making 'em. Hope to see more!
wait pocket medics with backscratcher?
Man you had me until you mentioned the scorch shit
@@vinnyandlin8510 eh, its okay if you don't use it for spam, just for combos
Word salad
Guys, I get the feeling that maybe, just maybe, and hear me out on this one, okay? Okay.
That this guy loves Smash 64.
This flamethrower is so underrated!! I Like useing it sometimes and the DPS it can pump out is amazing. I remember melting a pocketed heavy once, all by my own. The heavy was shocked, to put it lightly.
11:10 this concept of playing around a Pyro's airblast timing is so underrated, not just for the DF, but for every projectile class, especially Soldier. Glad to see someone mentioning it!
It's really not underrated, play Gunboats or Banner soldier and you will have this concept drilled into your head mercilessly by good pyros lmao
This vid convinced me to use the Panic Attack with the Dragon's Fury which was surprisingly effective. There have been many instances where a hitscan secondary was much more reliable than flare guns, and it didn't affect my damage output in a negative way.
23:04 the pain on this is immeasurable
God I wish it would get nerfed...
Im hate thoses demos who left the medics alone :(
Especially soldiers who don't care looking behind hear medic in pain.
I love this video and I love the music picks. dragon's fury really is just an advanced form of clicking targets
As someone who started using the DF 24/7 on Pyro you basically said everything that I've learned , Scouts are real pain to deal with.
Shotgun and Panic Attack are really good but personally I'd say the Shotgun is better when the map is more open or approching the ennemy is more difficult and the Panic Attack is better on more closed map or approching the ennemy is easier.
As for the Reserve Shooter I'd say it's actually quite a good option with the DF , the mini crits on airborn ennemies can come handy when dealing with Soldier due to the slow airblast. Plus it does the same damage as the Shotgun and come faster at the cost of 4 shots instead of 6.
The Detonator is well my third favorite option and my go to secondary when playing 5CP. I don't know your opinion about the Backstracher but those two pair so well together that is kinda insane. Essentially if you use those two on 5CP you become a roamer , the self damage of the Detonator is offset by the bonus heal from health pack that the Backstracher offer. With this set I find myself ending on the frontline at the same time as Scouts , plus the Crusader Crossbow ignore the downside of less heals receive from Medic. Meaning that the only downside that the Backstracher has is ignored by a weapon used by 90% of Medics.
Added bonus of the backscratcher is that it can help build uber faster
the amount of scorch shot recommendations is uncanny
Dragon's fury looks so cool when you can *ACTUALLY SEE SOMETHING BESIDES LAG*
-yours truly, Low End PC User
I used the knowledge from this video against you on Coldfront and our team won. You've created a monster.
-Father
i once ubered someone who is beyond cracked with the dragon's fury.
the destruction was glorious.
Dragon's fury ubers are on an entire other level of utter destruction
My fears have been unleashed, people now know the dragon's fury is a good weapon and people will use it more often now...
But then I would have never found my wife
I'm really happy an in depth guide for the Dragon's Fury exists out there, and from a place of extensive experience too. I'm a hardcore Pyro player, but I've never been able to get behind the DF until recently because of how different it feels from the other flamethrowers. This'll help a ton in my first forays into the weapon.
Some weird fun fact about dragon fury:
Even though dragon fury deal 300% more damage to burning enemy it is not count as crit
So attacking someone covered in jarate or using kritzkrige it still will increase both your normal damage and your 300% damage are also being critted
“Even if you don’t have the scorch shot equipped”
In other words, even if you like people other than you having fun.
Was not expecting actual guide on the dragons fury and I think this was really good. I have always viewed as a joke weapon but now with these better ideas of how to use it I will try it more. I am also 100% only using it with a shotgun as it just seems way better than restricting myself to fire.
Incredible video. You're the first person I've met with such in-depth understanding of the DF. Some additions:
- It should be noted that in comparison to other Weapons, which tend to have a 50% or more damage loss from Maximum Ramp-Up to Maximum Fall-Off, the DF only has roughly 23%. This paired with its increased reach over Flames, makes it an incredibly stronger mid-range Weapon.
- Two close-distance Shots against 125HP Classes, with no extinguishing or fire resistant shenanigans, will put them on death's door with enough Afterburn to seal the deal. At this point you could stop focusing on hitting a Combo Shot, or even stop firing at them completely, and focus solely on dodging, which can be a life saver against Scouts, Snipers and Spies. You could even be super cocky and just Taunt while they burn to death.
- Good Scouts who've realized that you're able to consistently two-shot them, will try to harass you with chip damage using Pistols and/or Bleed DoTs. Using Flareguns can give you the upper hand in this chip-damage-fight. The Detonator is the most reliable to set them on fire with, the Flaregun can two-shot them, and the Scorch Shot is itself.
- For Soldiers and Demomen, hitting the first DF Shot followed by a Combo Shot will deal enough Damage to potentially put them in panic mode, leading to predictable attack patterns. That's when you can reflect their Rockets/Pipes to seal the deal. A second DF Combo Shot would be more reliable, but if you're on low enough health that their posthumous Projectile Damage could end up killing you, a successful Reflect would both kill them and save you.
- Due to the DF's Projectile not disappearing on Hit, enemy Pyros can Reflect it even AFTER it hits them, making the Flamethrower vs DF match-up even more biased towards Flamethrowers.
- Flare -> DF Combo -> DF Combo deals more than enough Damage to kill Pyros, so if you've got any Flaregun on hand, tag the enemy Pyros with a Flare as you're approaching them to initiate fights with a DF Combo Shot rather than a normal one. It's hard to do, but provides a massive edge to the DF Pyro.
- Heavy's large Hitboxes and Scout's small ones DON'T matter against the DF, as both its simple and combo shots are calculated based on the Enemy's Collision Hull, which is the same dimensions for all Classes. This is also partially why sometimes the DF hits its Combo when you wouldn't expect it to and vice versa, since Collision Hulls' rotation is locked to the Maps' axis and doesn't rotate with the Players' PoV. Here's a video showcasing that: ua-cam.com/video/YueLolwoLOs/v-deo.html
- Level 3 Sentries have 216HP, don't take (mini)Crit Damage and their Rockets deal 100 Damage. So it takes three Reflected Rockets to destroy them, not two. However, if you have any Damaging Secondary on you, you can fit in a Flare or a couple of Shotgun Shots while the Sentry is reloading its Rockets and deal that 16 extra Damage you'd need.
- Dragon's Fury Pyros can make excellent Uber Targets to take down nests, be it by shredding the Sentries or kill the Wrangling Engineers through their Buildings. But it's imperative for the Medic to be leading the charge and be taking all of the Sentries' knockback, the Pyro won't ever reach them otherwise.
- Man, fuck the Dangershield. I get why it has the Afterburn Immunity, it's a bandaid fix to how easy it is to apply 7.5 seconds of aim-flinching Afterburn with the Detonator and the Scorch Shot, but its 50% Damage Resistance is uncalled for and absolutely neuters the DF against them. Fuck that weapon. I have nothing of value to add here, just needed to vent.
Again, great video. I can't fully agree that the DF is Pyro's best Primary, but it sure as hell rekindled my flame for Pyro and TF2. Regular Flames just don't satisfy me anymore lol.
what the fuck is that shit about the collision hull?
why would it-!?
valve...
@@zuresei Yeah, all Projectiles and AoEs calculate "hits" against Collision Hulls rather than Hitboxes.
I really have no clue why. Maybe because it's computationally cheaper and TF2 needed that performance gain back in 2007. Maybe it's a design decision, as hitting Projectiles on a Scouts' Hitboxes would be so much incredibly harder to do.
As for why Collision Hulls don't rotate with the Player's PoV but rather stay locked to the maps's orientation, I really don't fucking know. It just makes Projectiles up to 40% more likely to hit if you and your target are standing in the correct diagonal.
And the Airblast has the exact same issue of not rotating with the Player's PoV, leading to misses on otherwise certain Reflects, or to Reflecting Projectiles that were nowhere near the intended area. It's a real mess.
Just TF2 things I guess 🤷
lister is my favorite dragon’s fury youtuber
You did a really good job with this video, I love the editing!
Real, I see.
Toopy sighting!
I love the SMB64 style of the video.
Also; great video on one of the most underrated weapons.
Holy shit an actually good pyro tutorial on a new weapon? This is awesome
"new"
I love how you were playing badcoastbarnward in the background
I also noticed barnblitz pro
Pyro is one of my favorite classes and I usually just pull out this weapon against the Heavy matchup but I can tell it is way more versatile than that. Might just give it a go!
whoever made the sound effects for it definitely knew how to make a weapon sound powerful
also a good side effect is that it makes backburner straight upgrade from stock when you get comfortable with drangonsfury airblast management.
I basically only play backburner jetpack backscratcher… and hearing the sniper matchup made me tear up happily. It’s concise
Nobody will ever get to wield day1 Dragon’s Fury. Instead of the tiny center hitbox being able to crit, the ENTIRE FLAME could crit and was larger to boot.
Nowadays you gotta hit center mass, and with tf2’s wonky collision - you might as well use stock flamer, and you get an actually usable RoF for airblasts
Just watch the video, he explains pretty well how it can outdmg the stock, even direct hit
I managed to get my hands on one within my first week of playing and immediately tried it out. Immediately preferred it. Thank you for the guide on how to get better with it!
YOOO! I'M HERE FROM PATREON!
That Smash 64 sound bit hit me so hard in the nostalgia's, thank you.
Great work as always! You are definetly one of if not the most underrated Tf2-tuber.
thermal thruster produces loud ass noise so any flanking with it is ineffective
Ohhhh, so _that's_ what I was doing wrong. I was trying to fight every class with the Dragon's Fury and _lose._
This deserves more views, pretty comprehensive. I personally prefer the detonator for DF but shotguns are pretty much always good with any of his primaries (accept with the Phlog) so good to see them referenced. Also nice to see someone who isn't just a combo pyro shill. Keep er goin and I'll keep watching
ever since I unlocked it, it became my main weapon on pyro, it's really fun to use and so satisfying whenever you get kills, however sometimes it felt really bad but now knowing this things, it makes sense and I learned a lot, thanks for the video, it was a really good one, definitely helped!!
I'd probably use it more if it could be strange
I love using the panic attack on engineer/soldier/pyro it's soooo good
for me the fact that it is reflectible is a huge drawback. as a pyro main as long as i know my limits against other classes, i can do some neat things in games, but when i am agains another pyro, its personal. not only can i not do my combo tricks, but also i gave them free reflectible projectile. and lastly, it is not as flexible as standard flare gun degreaser combo.
AND IT IS PAIN IN THE ASS TO REFLECT WITH THAT THING!!!!
Excellent video, you've given me a real incentive here to start learning the Dragon's Fury. I know full well that it does incredible burst damage, but the fact that you need to make direct hits gives it a daunting learning curve that I never really felt was worth the effort; however, after you demonstrated in the video how quickly it bursts down heavies, I owe it to myself to try something new.
I’m digging the old school Smash Bros. style. Good work!
1:13 That's because hitboxes are so bad it's easier to use Direct Hit then this thing, there's a reason why this weapon isn't meta in comp.
In theory it sounds good, but due to how bs small hitboxes are for the projectile, anyone who is even slightly competent at dodging will ruin your life
I miss old DF. It was balanced man. If people still demanded a nerf they should've only removed either bigger projectile or require you to aim closer to chest to get the crit NOT remove projectile size along with making it demand you to aim straight to chest to even do dmg
Thanks. Now I'll use all this information to help me complete a single contract I should have finished a long time ago.
Two tapping scouts with this gives the same instant dopamine as flare-critting them
don't worry i play sniper and hate the danger shield too. jungle inferno had some great balance changes but turning the danger shield into a "fuck pyro in particular" weapon wasn't one of them
Despite all of these incredible videos ive seen on the dragons fury, I do NOT see enough pyros using it! This is a seriously underrated weapon!
Meet the Soldyro
The video had a melee style while Dane's one had a Ultimate one, lol! nice detail
Another thing to remember is how predictable certain classes like medic and noob pyros and spys, most of the time they run right at ya so its easy to side step or even airblast em away to keep distance while uou finish em
Its nice to see people finally learning that you can airblast the fireball
thanks i like your videos ill try the dragons fury again
1:44
Okay, taking a guess real quick...
Scout: Just takes two hits and some afterburn damage, but can also two shot or three shot you if you're not careful
Soldier: Actually really dangerous now, but 4 hits will take him down and you can probably airblast at least once to finish him off.
Pyro: You eat them for breakfast, except you'll probably need to be slightly more careful than just that
DF Pyro: Nobody knows how to use this weapon lol. If they do though... Well, let's hope you're good at Scout duels.
Demoman: DANGEROUS, like soldier. Kill him quickly... which you can.
Heavy: Eaten for lunch.
Engineer: If you have an uber, he will die fast and the piercing shots will kill him, too, even through his sentry.
Medic: Uhhhhhh about 50/50. With uber, you can.... push him once I guess? So use it wisely. Without uber, he's probably one of the only classes that can stand up to you with his 195 damage melee and high movement speed
Sniper:
Spy: You eat him for dinner
@@andybogdan4380
Shotgun is harder to hit than DF imo. And... why would you get into airblast range? Dragon's Fury has plenty of ra...
*Wait can't DF shots be reflected...?*
Heavies are undoubtedly easy prey if you're good at cornerpeeking and/or soften then up with a good Scorch Shot/Detonator flare first but... even SCOUT can take down a Heavy with 3 good shots from a stock scattergun as long as he doesn't have overheal...
75 x 4 = 300, and a Heavy on the battlefield probably will have taken hints of splash damage or stray bullets here and there anyways so you'll probably ALSO only have to hit 3 shots.
And as for Spy...
*PLEASE* stop treating the DF like a melee weapon. It is NOT the Caber. It's not like R.O.B. in Smash bros using Neutral Special without any charge
You have LOTS of range.
It's not as effective at hitting the spy, correct, but it does so much damage if you CAN hit your shots it's almost better.
The way l like the Play to dragons fury is to play like soldier using the detonator to flare jump and appear out of nowhere and either burn them into a Crisp or use the backscratcher for a two-hit kill.
I've been maining pyro and the dragon's fury since the first time i got it, seeing this video is gonna make me feel even more powerful and i thank you for that!
i'm starting to think this guy mains the dragon's fury
i agree with you about your opinion of the dragons fury
2:55 AFAIK Dragon's Fury uses projectile hitbox which has same size for all classes
A few things that help against some of the classes:
Getting onto the highground when fighting soldiers will force them to hit directs, very useful
Getting a demoman's face will make them take damage from their own explosives, Just watch out for the bottle
Getting close up to a heavy and strafing around them makes it harder for them to hit you (more useful and if you switch directions up)
Also finding away to obscure your hitbox (ledges, rocks, and other things) can help when fighting a heavy
Stay a bit away from spys since they might try to do a trickstab
Tf2 players never look up
If you see a dot on the wall just move your mouse everywhere and play dance-dance-revolution on your keyboard and you should get to safety
I've seen you on the furry pound go on absolute tears with this thing, and you inspired me to pick up the fury for myself, it's really really fun so thank ya for showin me the power Love dickle, the guy who did that stupid thing on hydro one time
thank you
i can finally revive pyro main me
I just wish they didn't castrate airblast, one of the highest skill ceiling abilities for Pyro. It just makes pyro so defenseless in many situations and reduces his team aid dramatically... I'd use it otherwise.
very excited to bounce around with this thing
Now I can counter the dragons fiery with these tips. He he he
Remember this: PAP
Panic
Attack
Pog
I like the classic mode thing
Another thing for pyro; since the projectile pierces enemies, the enemy pyro can sometimes airblast the dragon's fury AFTER he's been hit. Happened to me a couple of times. "Stupid class, stupid weapon" is the reaction I got from pointing that out to the guy that killed me.
Feels bad that valve legitimately forgot about adding a strange variant of dragon's fury. Alongside Eureka effect, Sharpened volcano fragment and sun on a stick.
27:50 if a Spy ever ends up trying to jump over you in order to attempt a trickstab, crouch while looking up to royally mess with their trickstab attempt
Can I say I greatly ppreciate how you didn't devolve into calling the scorchshot bad, even going so far as suggesting it more than once? I've always thought it was just weird to demean someone for using all the tools available, especially in a combat centric game
The problem is people spam it from far away, and don't need to aim it. This he used it in actually combos and makes it useful beyond spam. So yeah, it's fine. As long as it isn't slammed from across the map
about the vs medic part :
if i was in your case wen the medic pull out his weapon and swing i would ALWAYS die bcs APPARENTLY everyone can reach me 2 dancing engineer away or without looking at me at all
If there was a strange version of the dragon’s fury, lister would be well above hale’s own
“For the three people that actually use the thermal thruster”
That one… that kinda stung lol
18:45 I usually use the beggars to nuke sentries before the engineer has even the chance to wrangle them if it close to mid range or if there's a corner or ledge involved
I genuinely believe Dragon Pyro deserves to be a subclass. Like the Huntsman, just equipping the Dragon's Fury COMPLETELY changes Pyro's playstyle to being comparable to a DH Soldier.
the reason the Dragon's Fury does so well against sentry buildings is that it's stat card is misleading. It says 3x damage to burning players. It's really -66% damage vs non burning players. It's base damage is 75, hence why it deals that much to buildings.
I re-visted the Dragon's Fury when I got bored in 2fort...and holy shit I cleaned house
It's a pub you can play with the bison and still topscore
Finally! Someone said it! I am an engi main, although I have been playing Dragon Pyro the past month, and oh god, it's addicting!
The only class that is able to counter me, is Razerback sniper!
Dont you mean a darwins danger sniper?
When you get the df hits that have no recoil. Voila, that spikes my brain with dopamine as I deal half the enemies
I will have to agree that the Dragon's Fury is Pyro's best flamethrower. In terms of raw power. But the Degreaser is much more flexible. I think in more situations the Degreaser is generally more useful plus it is just far easier to use. Similarly to the Direct hit. Theoretically it is a better rocket launcher but people miss. God I wish the Dragon's Fury was and could be strange. Just let us put other warpaints on it Valve.
In your combo video on this weapon, you were wrong on damage numbers.
Unless I am missing something, the information presented in that video was wrong.
Initial claim: “You can kill a fully overhealed Demoknight with a shield in 1 second.”
Later claim: “You can deal 200 damage in 1.1 seconds.”
A true DemoKnight, using the Ali Baba’s Wee Booties or Bootlegger reskin, even if you used the Eyelander’s reduced starting health and had no heads collected, had no overheal, as well as using the Tide Turner for the weakest resistance, you would still have around 210 effective health against flames. This is more damage required than what you claim (and in a longer period of time), and this isn’t even taking into account overheal.
So, your claim was completely wrong. It’s more than a second, and the damage presented isn’t enough even in the most ideal circumstances.
But if you actually meet up a against a Demoknight that fills all the prerequisites but also has more favourable things going for them, such as max heads on Eyelander, actually being overhealed, and using the Chargin’ Targe for max resistance, you would actually need to do 700 damage instead. 200 damage isn’t even a third of that.
I feel that it is safe to say that your claim was really misleading.
honestly man, i found this video very professional. (this is something i dont say very often) but you deserve more subs. youre clear, informative, and still fairly entertaining.
after 7500 hours, (over 2k on pyro alone) ive thought that i had figured out all that pyro had to offer, and never really gave the dragon's fury a second glance, but after watching your content and using it myself. and its a SOLID flame... launcher?
me when watching thsi vid: WAIT U CAN AIRBLAST THE DRAGONS FURY!?!
good vid btw
"how to win with the dragons fury:
Use the scorch shot"
Yea that checks out
I mean it improves consistency but basically every other secondary except the stock flamethrower is better
This is the first time I've seen someone use the Reserve Shooter as intended.
21:31 they had strawberry banana French toast for lunch that day, and it was delicious
I love youtubers like you who specialize in a very niche category of a video game and really try to make it more well known. I also like the dragon's fury and I feel it is underappreciated as an option for the pyro to gain higher burst damage based off of more skill.
damn the Scorch shit is getting outshined by the Panic Attack for the scout matchup.