EDIT: 16/03/23 The section has now been unmuted. This comes after a CLEAR and affirmative guideline change from the official channel, “Creator Insider”, (ua-cam.com/video/2hIyPAt-xDA/v-deo.html) with this specific quote: “Content using profanity, (moderate or stronger words like “fuck”), after the first 7 seconds will now be eligible for green icons, unless used repetitively throughout.” In alignment with UA-cam's policies on swearing and monetisation, I've unfortunately had to mute a portion of the video near the beginning. Please know this was never my creative intention, but a necessary change. For clarity, the line was "how to quickly remember every line from Meet the Medic and repeat them ad nauseum in casual servers until you get kicked and ultimately banned" with a teammate swearing in the background.
Bro UA-cam has rules where a video that has continued swearing, it would be age regulated, right? BUT, there's a story where ONE swear age regulated a video, even though it was hardly noticeable too -_- (it was about the history of speedrunners)
I love that during the med/med match up, you can either see 2 possibilities. 1. You watch both of your brains rot from, "protect and heal," to, "Stab and Kill." 2. I do the ambulance taunt or the accordion and they join
Hell, I’ve had scouts approach head on, running right past my heal target to get to me. No, I’m not going to complain about not getting protected; scouts can drop you before your pocket can really do anything anyway.
What I love about playing Medic is that if you see another Medic and neither of your teams are paying particularly close attention, most of the time the switch just flips for both of you at once from healing to violence. Whenever I see another Medic, it's usually just on-sight violence.
RIGHT When you see another medic, it’s ON SIGHT as long as neither of you are with your team. It’s very funny but also incredibly frustrating when you lose a medic fight and have to remind yourself not to go hunting the other medic down.
I can confirm so this one time I killed an overconfident scout with the funi melee as medic and then another medic comes charging to me with the medigun for some reason and then I killed him and then died to a demo
Something I want to add as a Scout player when it comes to dealing with Medics is that we KNOW you do more melee damage than we do, and we’re constantly afraid of that random crit melee (if enabled). A good scout will NOT engage you in a melee 1v1. If he runs out of shotgun shots, we swap to pistol. If we can’t do that, we will reload. Our movement beats yours, and a good scout can fend off a medic long enough to get his shots back.
As a medic main (with over 5k hours) let me just say to anyone using this guide that while the playstyle of “don’t die no matter what, even if it’s boring” is absolutely an integral part of learning how to play medic properly, and is absolutely the right idea to perform the best for everyone, but after honing that, don’t feel like you’re obligated to stay stuck with this “scaredy cat who at least gets the job done” playstyle. Once you know what you’re doing, you can start to do more ballsy things. Following your current heal target past your team line for a bit. Going in for a kill on a weakened enemy. Being a more active part of the front line that assists with their own bit of damage on top of the healing. Using an escape uber to fight your adversary instead of just running away. That kinda stuff. Yeah, none of it’s incredibly smart, but even just a little more risk adds a lot more fun to medic, and helps break the staleness of his meta.
And competittive Medics, when separated from their team, have on occasion used their Übercharge to not flee but defend the capture point until their team had moved back in. KnoxXx back in the 2010s managed to stab _two_ enemy Soldiers to death in a 6v6 match while Übercharged, thereby constantly stretching out his invulnerability time, and defended mid on cp_Granary while weaving in and out between the containers, baiting the Soldiers until they ran out of rockets and then tried to get close to him with shotgun. Big mistake for them. But KnoxXx used to be one of the god-tier Medics before he went over to Overwatch competitive scene (back in the Beta and early days of Overwatch 1, when Blizzard actively aggresively lured TF2 UA-camrs and TF2 comp players away and over to OW. (Until the Overwatch League switched from teams of skilled players who competed for a prize money, to an e-sports contract model where the OWL players were actively employed and paid by Blizzard but had to spend x months/year at a training camp and follow their contract to play tournaments. That's when many of the older comp players were sorted out (and replaced with teenage S-Koreans) and went back to streaming.
The risk/reward is a fine line to toe upon, especially as Medic, but with items like Ubersaw which reward you for being aggressive and engaging in fights (or at least a sneaky stab and run), it can take your Medic gameplay to the next level. No wonder the Ubersaw is meta, there’s so much potential to be found within it
I mean medic is my third most played class because I play him when theirs no medic on a team but he is kinda stale it’s not that he isn’t fun it’s that no matter what your doing it’s usually the same much like heavy none of his sub classes are all that effective or different Compared to soldier demo man or even scout who have various ways to play and high movement With medic your either healing and avoiding getting hit or playing battle medic and pissing of your team
Honestly probably the best way to survive a heavy is to just surf using his bullets if you don't know how it's simple just jump and his bullets may push you to the direction he's shooting this can be useful but also a risk but again would you rather fight a near impossible fight with a heavy or rather have a gamble and hope to survive
Done that many times. Some cases, it works and I get to live and heal my team. Other times, I get launched into a wall and pinned until I'm dead. It also helps that the further the Heavy pushes you, the less damage you'd take thanks to damage falloff.
iirc holding shift while jumping helps tremendously since crouching makes you more susceptible to knockback, meaning that you can surf your way out of danger
For the pyro section, do remember that they are not limited to close ranged combat. If you try to run away from one, or if you try to engage them from a distance with the crossbow, be mindful that they might pull out a flare gun. The regular one can kill a medic in two clean shots if they can't heal before the afterburn does them away
Great video, some great points. I have a couple of additional tips as a HL medic. - Dropping is sometimes the better option, if your uber is not going to achieve anything or you are behind enemy lines and will probably die right after the uber expires just drop it and take the extra 8-10 seconds of uber building rather than waste the 8 seconds and then the respawn queue. - Explosive surfing is not always viable, competent soldiers will try to either sync 2 rockets or aim to your body making surfing impossible. Try to surf away from walls to make their airshots harder. - Don't jump when crossing sightlines and kill the beam before. If possible don't test the sniper aim by crossing if it is not necessary. - Sometimes being the target is great. I remember playing a HL pug on a KOTH map and being 7vs5 (us being 5) at overtime (us losing). Obviously I cannot heal enough in this situation to upset the player difference so the best option I thought of was to run to their side of the map and get their attention, I rather distract 3 of their team and have them kill me and even the playing field for some seconds. Obviously it is a desperation play but it is another option you have. -Dispenser armour: while inside a dispenser you can survive insane amounts of damage you have to keep in mind that you cannot surf damage and get out of trouble as easily. - Against spies, play like and owl, turning around every 2-3 seconds (360º). Also--> Turn around 360º before arrowing your teamates, you get sooo many spies like this. - Don't be afraid to drop teamates to keep your uber, just do it sparingly and with good judgment. - This is for HL specially but if your uber target runs out of ammo just drop him out of the uber and use it on someone else, heal the people that will make a difference, not the demoman that is out of ammo because demo is very important class. Use your brain. Also in general (depends of the situation) ubering 2 players can put a lot more pressure on the enemy team than just one (some great combinations are demo/scout, demo/pyro, demo/heavy/scout) but 1 person ubers have the advantage of being a lot longer. - Use your scout speed to roll out and runaway. Crit heal everyone you can as they roll out (another benefit of constantly turning around) - In general there has to be a big skill gap between the medic and the other class for the medic to win, even a competent revolver spy will destroy you in a 1vs1. Your best option is to either run away surfing damage, surfing melee hits... And the most important thing: dying as medic is inevitable, everyone is out to get you. What is absolutely crucial is for you to think of what you did wrong to die there and learn from it.
"Crit heal everyone you can as they roll out" I think you meant "Overheal everyone as they roll out". Crit-heals is a different game mechanic.(*) But yes, in competitive TF2 there's a whole hierarchy on which classes to overheal in which sequence. In 6v6 comp, obviously the Demoman and then the roamers have priority, and explosive classes who are at risk from self-damage in general. (*) When an injured teammate has taken no further damage for 10 seconds, the healing rate of your medigun beam will go way up so you fill them up in record time. So it's useful when non-Medic players know about that game mechanic, so that they will retreat to safely and then wait their turn while you heal higher-priority targets (like people suffering from Afterburn and about to die, or frontline fighters actively under enemy fire). Once you have time and if they havent grabbed a medkit by then, you can heal the people in the "waiting queue" to 100% in mere seconds.
@@TF2CrunchyFrog I think this is just a meaningless attempt to flex knowledge. At roll out everyone has crit heals until theyve started rocket and sticky jumping so there is no reason to be nit picky on terminology.
@@ultra-papasmurf I thought it was helpful. I'm a new Medic Main with only about 80+ hours and I didn't know this was an actual mechanic; I thought it just happened, I didn't know that it had specific circumstances to work.
Pretty good video. Though one thing you forgot to include in the Pyro section is that if you're about to die from afterburn and you just happen to have the Kritzkrieg on you, you can use its taunt to heal yourself a bit for four seconds. Helped me out a lot when fighting pyros.
@@lemoniscence Only kritzkrieg and the amputator (maybe amputator can only heal teammates) can heal on taunt Edit: oh and maybe you are thinking about the Medic regen passive
Playing medic as a spy main taught me a lot, i mean the two classes couldnt be more different yet so wildly similar. You die a lot, you have to remember you own a primary, same movement speed, everyone is out to get you and fixate on you, behind the frontline (but on different sides) and both would ideally be behind a heavy
@@Treggles Hey Treggles, could you tell us about ways you can use a Solo Uber (like the Vac, Quick fix or Stock uber) to hold your own against enemy players or small groups? (in for example, the situation where you're patient your pushing dies.)
Well, it kinda skips over the fact that the amputator is also a viable melee and gives you different options and problems when dealing with certain classes. Can't really blame 'em much though, and other than that yeah this video is great. Most of the time when you're using the amputator it's because you don't have a competent engineer on your team or because you're playing farther from your team/some other weird strategy. The different problems largely just boils down to having a slightly worse melee weapon and giving an audio cue to the enemy scout of exactly when you are unable to fight back and likely at low health, though the extra chip damage you and your teammates can afford to take gives more leeway.
ALSO against spies, turn on your "Damaged team mates automatically call out for medic" tickbox in your Advanced options. It kinda works like the respawn silhouettes and you can kind of 'feel' if the player is a spy or not. Barring that, you could use it to prefire your xbow at corners.
One tip for fighting spies as medic I got from theory Y, turn your automatic medic callouts up to like 95 percent. It helps you notice all your team members easier, but disguised spies call out for health too so it can often give you x ray vision that lets you notice a "teammate" sitting in a corner for no reason or even just helps draw your attention to gamers you wouldn't have noticed were there in the first place and more easily notice a spy before they backstab you. Helped me a ton.
Syringe guns are actually surprisingly good at killing sentry guns if you can find the right angle, the arc can help you get one in a high place while staying out of the sentries line of sight. Nobody expects this
my best advice for fighting a spy as ANY other class with melee is: act like a spy. they don't see it coming. all they are trying to do is get a trickstab off and trickstabs don't work ass well when its a spy v spy, so, if you position yourself like you're playing spy and try to go for "trickstabs" the spy wont be able to comprehend it.
I really like how what's going on on-screen always illustrates what you're talking about; it's fantastic when the video is actually accompanying the essay and not just a clips reel 👍
Here's a good work around, medic is the "healing class", and engineer and heavy can be "healers" with dispensers and lunchbox items respectively. Also, I am back to rewatch this, it's incredibly polished.
31:43 I cannot agree with this more; I remember my friend playing as Sniper on bad water while streaming to me, and I was able to predict 3 different spies in the span of about a minute coming to backstab him
tips, music choice, narration, and editing are REALLY good and all but... ...the LAUGH TAUNT after a kill is what really brings this video all together.
Dude the clip at 9:25 where you bodyblock the Spy to keep him from stabbing your Heavy while he eats the sandwich actually blew my mind. Such a simple strat, but one I'd never really thought of before! Most Medics would just try and hope they kill the Spy quick enough to stop him from getting the stab.
I came back from Florida to this absolute masterpiece of a first video, I would be embarrassed if I were to make my first vid and compare to this, the editing and script was thought out and looked like you had previous experience, you need to teach me your ways lol
Can’t wait for more content from you. If u have other tips as medic, I’d always take them, despite my nearly 200(?) hours on medic. It is always good to take advice
9:38 by far my favorite bit of the whole video, fucking hype as hell and funny, as a medic main these moments are by far not my proudest but MOST proudest
This is superb! Medic has become my go-to serious “let’s win” class, very often in the top three scorers. I love Medic’s ability to push an average team over the edge to victory. Losing is always fun, too! (I should have ubered, overextended, etc.) Very addictive gameplay, especially when you’ve got that über charge up. Great video!
So about jumping around While it is a important movement tool, it’s important not to spam it, especially when vs scouts and snipers For snipers, jumping creates a relatively simple movement trajectory, leading to a easy shot. Its still may be worth jumping when very close to a snipers, like almost melee range, to help avoid the quick scope. Just make sure to jump away from where he’s aiming, or you might fall into his crosshair For scouts you definitely shouldn’t jump when hes close, Its a similar issue to sniper, being jump spammy will lead to a scout just running into your air-born booty and meat-shotting you. For scouts in particular, when your surrounded by teammates and you just need to survive the life trade attempt, I personally recommend NOT LOOKING AT HIM, keep him at 90 degrees from your pov and spamming your W/S keys or similar movement. For some reason this completely brain melts a lot of scouts and makes them miss what would normally be easy shots for them As for explosives classes, jump spamming is still a bad idea, you need to time the jump to get a good surf, otherwise if your hit on the way down you can get tiny knock-up that leads to a very easy follow up. Heavy is the only class I would actually recommend bhopping for, but only to run away. Crouch jump spamming while running away will cause more knockback so you could get away faster. TLDR: jumping is a very important movement tool that needs to be used with good timing, otherwise its detrimental.
Agreed, jumping with Medic should be treated like rocket jumping or any other movement option in TF2. There is a correct timing and situation to surf, it just depends on the situation.
Hey, also remember the Quick Fix is not for use like the other mediguns. You are for heal damaged teammates, not pocket or push with its uber. The quick is good in pretty much cases.
gotta say i love the inopportune moments when me, a youthful medic with not much experience, fall INTO a battle accidentally, only to pull out my crossbow and kill someone on low health who was not expecting it or retreating around a corner from my team. weirdly this keeps happening to heavies
I'm glad this video isn't strictly the usual "if you get into any even lukewarm water, you are the absolute worst medic this world has ever and will see" and realizes that things can and do happen that no 40 unusual medic main can position themselves for anywhere other than spawn
My advice for spy is, if you suspect or know a spy is in the area, find the nearest wall and put your back to it, doing this causes many spies to stab you wherever is closest to your back, use this to your advantage and use your high melee damage output. Spies get extremely confident and cocky at times, ESPECIALLY when they come across medics. So they will be confident they can facestab you to death. And if you find an inwards corner, stand in it. Sometimes the backstabs hitbox slips by your sides and hits the back. Corners will negate that. And if he is unaware you are there (For example heading towards another person on your team for a backstab) Hit him with your melee.
Another thing with pyros is that some are really panicky or airblast-happy, and I've made a surprising amount of escapes against pyros in pubs by approaching them very aggressively with my melee and then surfing on their "instinctual" airblast back to my team. Of course this strategy isn't going to work against all (or even most) pyros, especially if they are good players or use shotguns/flare gun, but in some games this gambit has been a life saver.
The issue with the syringe guns is that you have to predict what the enemy is going to do in about half a second. Also I feel that you should make a variation of this video for healing one day.
I love your outlook on spies trickstabbing. People 99% of the time just put trickstabbing aside as a janky crutch but just as much as the spy can learn to consistently trickstab, you can consistently learn how to avoid the trickstab. Facestabs while are bullshit after playing for a while you begin to develop the pattern recognition for when it’s about to happen. Nice vid
Ubering Scouts so underrated man! Like I have milked so many scouts for those sweet sweet Assets as they dive in, kill the enemy medic and escape all while ubered!
This is a very good video. Many useful tips and good editing. But I just have one thing to say: I don't understand medics taunting after some kills. I know they do it when feel out of danger, but even so: taunting makes you vulnerable because you are standing still, makes you lose your position because your team might not wait for you or move around a lot, makes you waste time you could be using to heal teamates or build uber, etc. So maybe a question would be: *Why do you do it?* or *When do you feel it is safe to do it?* Because I personally never taunt after getting kills as medic. I would like to hear another point of view.
If there are teammates that cover you and if the enemy team either lacks spies or is dead its safe to taunt as medic and all classes in general.Don’t taunt in the front lines
“Only healer in the game.” Fun fact: Every class in the game either has a weapon or an item and/or a mechanic that allows them to either heal themselves, a teammate, or both. Also, a Medic should never put themselves out of position to try and get frags. Just stick with your team and heal.
This is all relative. No class comes close to the amount of healing Medic can provide in a round. I made a joke about how Engineer's dispenser can just barely also be called a healer (while also making fun of comments like this), so it's pretty clear that the other classes which provide healing are no where near the level of being called a healer. I never suggested a Medic should be "out of position" to get a frag. I made it clear it can be a viable option to carefully chase a retreating, low health enemy for a quick pick. Did you even watch the video?
fun fact: as a demo and medic main i can tell that all demos share a single chromosome and never learn when a medic violently approaches them while trying to kill him with a pipe. a thing that works on 80% of the demos is to go towards him in 45° angle... for example to the right, when you know he's gonna shoot soon switch to left, and rince and repeat. you'll know when to shoot by the "rythm" his grenade launcher does when firing a thing to note that this usually works only when you're close enough to the demo to cause a panic attack, which is not that close as you might think while i'm at it, a tip against a heavy: never fight him, and always jump when running away. the damage he deals pushes you even more forward (like... away from him), making you go fast enough that he only deals 100dmg to you before you get to his chip 3 dmg minigun range
Some classes tend to think that just because you’re healing them that gives them free reign to run into the enemy team and die and blame you for letting them die It actually pisses me off how I’ll be in the middle of a Pyro, Heavy and soldier and they somehow don’t see the Scout running past them charging me as I watch them charge me like a Cloaker
Scout: Pocket a Heavy Pyro: Pocket a Heavy Soldier: Pocket a Heavy Demoman: Pocket a Heavy Heavy: Pocket a Heavy and pray Engineer: Let Spy do his work Sniper: Pocket a Heavy Medic: Pocket a Heavy Spy: Turn around every second and be paranoid for the entire game
Syringes are actually hilariously good at destroying engie's buildings due to them slowly traveling in curved trajectory. If the sentry is around the corner, really far away or higher than your position it is fucked (as long as engineer himself isn't there or isn't patient enough).
On the subject of staying alive, I was trying to get my wife to play TF2. FPS is not her thing, but she's really good at healing/support in MOBAs and MMOs so naturally she goes for the medic. She went an entire round without dying. Had several good ubers. Knew spies existed but had no idea how or when to spy check. Sheerly through paranoia and the skills she already had from other games she got over 9000 healing in a single life, and that remains the record on my account today. I can't beat it even when I try.
Few tips from your friendly casual med: -Afterburn reduces Vaccinator shield resistance by 20% (including fire resistance ffs). It also reduces healing from mediguns and the Amputator taunt by 50%. However it does not affect healing from the crossbow (yes one more reason as to why the crossbow is the strongest medic primary), this is very important as you may notice your target recieving less healing or outright dying while you are healing them ESPECIALLY if you are using the Quickfix's Uber. If your target is constantly being burned (scorch shot spam and whatnot) it may be better to try using the crossbow for the burst healing than keeping your beam on your target. -Check how many teammates are alive before leaving spawn. Very important as you need your team to protect you and chances are, if your team got wiped out in casual you can expect a pyro, heavy or stickies by your spawn door. Not only that but you may be 5 seconds away from your heavy respawning which would help you build uber as you get out of spawn vs going out and trying to find someone to heal. Heck if a scout respawns you can use him to get to the frontline faster than if you went by yourself. -Avoid healing demoknights with the quickfix. As much as you and the demo would want you to, healing a demoknight will inevitably lead you to mirror his charge and project you in the middle of the enemy team. Try to hit them with crossbows or make sure they aren't about to charge if you really want to use the quickfix. And if you charge, you can turn left or right to try to mitigate the charge but it won't help you that much. -When you hook your beam on a patient, look behind you. Every time you start healing someone, it's always a good idea to turn around immediately as many spies will take this opportunity to decloack using your medigun's sound to cover their decloack. You'll very often spot spies which you can then call out. It also helps against scouts who also tend to strike from behind or the flanks. -If someone chases you down at full health and you can't directly escape, park yourself on a medkit. Works as all classes but as a medic especially, if you can get on top of a medium or even full health medkit you'll be able to tank a rocket or pill which means you'll have 1 less pill or rocket to worry about while fighting. Also those medkits should NOT restrict your movement aka medkits inside a closet and whatnot which would corner you unless it's a last ditch effort to kill your pursuer.
One thing that’s surprisingly useful against scouts running backwards while shooting into a closed off area like the flank route on harvest. Scout players overextend and focus medics the most, and also have low health for a quick kill.
I play battle medic a lot and the needle gun (or the other primaries) do a lot of damage when the needles connect, usually strafing or shooting people that run straight at you can kill a class effectively, the lowest damage you can do with those is 5, but even then that chip damage adds up well when you hit all 40 shots, up close you can kill a soldier and take more than half the health of a heavy when they all connect, I also use quick fix as well because that quick healing can out damage most sources and be a really good escape tool, unless you get random crit, then you're screwed.
As a Medic Main, I learn that the Overdose is really good for avoiding Scouts and Spys, erratic movement and backpedal faster. I always stay at a norm of 40 - 70% Uber, is really helpful
EDIT: 16/03/23 The section has now been unmuted. This comes after a CLEAR and affirmative guideline change from the official channel, “Creator Insider”, (ua-cam.com/video/2hIyPAt-xDA/v-deo.html) with this specific quote: “Content using profanity, (moderate or stronger words like “fuck”), after the first 7 seconds will now be eligible for green icons, unless used repetitively throughout.”
In alignment with UA-cam's policies on swearing and monetisation, I've unfortunately had to mute a portion of the video near the beginning. Please know this was never my creative intention, but a necessary change. For clarity, the line was "how to quickly remember every line from Meet the Medic and repeat them ad nauseum in casual servers until you get kicked and ultimately banned" with a teammate swearing in the background.
Bro UA-cam has rules where a video that has continued swearing, it would be age regulated, right? BUT, there's a story where ONE swear age regulated a video, even though it was hardly noticeable too -_- (it was about the history of speedrunners)
@@Scratchy__The_cat I'd rather not risk it, especially since the swearing occurred well within the first 30 seconds
Scout's mad milk: am I a joke to you
hm ok
@@Treggles now do pyro pls 😿🙏
I love that during the med/med match up, you can either see 2 possibilities.
1. You watch both of your brains rot from, "protect and heal," to, "Stab and Kill."
2. I do the ambulance taunt or the accordion and they join
3. Rock paper scissors.
It's like Spy vs. Spy encounters: You either tango trying to stab each other or you exchange pleasantries and go away minding your own business.
@hlibushok
One time me and an enemy spy bumped into each other while invisible with the cloak and dagger. We both just walked away.
@@Jray608This is me every singular game posible
"Much like Miss Pauling's skirt, all that Scout cares about is dropping you."
Amazing.
Hehe glad you liked
scout down bad
@@karimhhhyat heavy up good
Hell, I’ve had scouts approach head on, running right past my heal target to get to me. No, I’m not going to complain about not getting protected; scouts can drop you before your pocket can really do anything anyway.
U literally stole this from ankle Dan u should be disappointed
What I love about playing Medic is that if you see another Medic and neither of your teams are paying particularly close attention, most of the time the switch just flips for both of you at once from healing to violence. Whenever I see another Medic, it's usually just on-sight violence.
RIGHT
When you see another medic, it’s ON SIGHT as long as neither of you are with your team. It’s very funny but also incredibly frustrating when you lose a medic fight and have to remind yourself not to go hunting the other medic down.
It's like that one scene in Jojo where Polnareff and Hol Horse has a showdown.
I can confirm so this one time I killed an overconfident scout with the funi melee as medic and then another medic comes charging to me with the medigun for some reason and then I killed him and then died to a demo
Seeing Enemy Medic Protocol
Wait until Enemy Medic=True
Stop healing
Equip Ubersaw
Fight
my logic is if i can get the pick off then they have no heals we win gg
I like how “hope for a crit” is a genuine strat for medic
“Shove a four leafed clover up your booty, sacrificed your child, do whatever to give yourself more luck”
and it help me win against a heavy ( 2 consecutive crit in a row )
@@ricefarmer-kr4yv600dps
instructions unclear, ubered the sniper
Sounds like a you problem pal.
@@thescaletblur07 Yep, should have ubered the invisible spy instead.
@@blue_jesus9252 No, you need to uber the turtling engineer
@@rjuniperr nah your supposed to kritz the other medic.
No no guys Uber the afk man
Something I want to add as a Scout player when it comes to dealing with Medics is that we KNOW you do more melee damage than we do, and we’re constantly afraid of that random crit melee (if enabled).
A good scout will NOT engage you in a melee 1v1. If he runs out of shotgun shots, we swap to pistol. If we can’t do that, we will reload. Our movement beats yours, and a good scout can fend off a medic long enough to get his shots back.
The only time I’ve seen scout pull out his melee against me is when I’m playing gunspy….
As a medic main (with over 5k hours) let me just say to anyone using this guide that while the playstyle of “don’t die no matter what, even if it’s boring” is absolutely an integral part of learning how to play medic properly, and is absolutely the right idea to perform the best for everyone, but after honing that, don’t feel like you’re obligated to stay stuck with this “scaredy cat who at least gets the job done” playstyle. Once you know what you’re doing, you can start to do more ballsy things. Following your current heal target past your team line for a bit. Going in for a kill on a weakened enemy. Being a more active part of the front line that assists with their own bit of damage on top of the healing. Using an escape uber to fight your adversary instead of just running away. That kinda stuff. Yeah, none of it’s incredibly smart, but even just a little more risk adds a lot more fun to medic, and helps break the staleness of his meta.
And competittive Medics, when separated from their team, have on occasion used their Übercharge to not flee but defend the capture point until their team had moved back in. KnoxXx back in the 2010s managed to stab _two_ enemy Soldiers to death in a 6v6 match while Übercharged, thereby constantly stretching out his invulnerability time, and defended mid on cp_Granary while weaving in and out between the containers, baiting the Soldiers until they ran out of rockets and then tried to get close to him with shotgun. Big mistake for them. But KnoxXx used to be one of the god-tier Medics before he went over to Overwatch competitive scene (back in the Beta and early days of Overwatch 1, when Blizzard actively aggresively lured TF2 UA-camrs and TF2 comp players away and over to OW. (Until the Overwatch League switched from teams of skilled players who competed for a prize money, to an e-sports contract model where the OWL players were actively employed and paid by Blizzard but had to spend x months/year at a training camp and follow their contract to play tournaments.
That's when many of the older comp players were sorted out (and replaced with teenage S-Koreans) and went back to streaming.
The risk/reward is a fine line to toe upon, especially as Medic, but with items like Ubersaw which reward you for being aggressive and engaging in fights (or at least a sneaky stab and run), it can take your Medic gameplay to the next level. No wonder the Ubersaw is meta, there’s so much potential to be found within it
Battle medic gaming
Wow a medic main in the wild?!
5k hours on medic is crazy lmfao
"Medic's game being unusually stale"
What do you mean? Medic is one of the only things in my life to give me a adrenaline rush.
Seeing that heal go up is just another feeling
@@ayan8136 it’s partially why i like playing Medic
“haha heal number go Up”
I mean medic is my third most played class because I play him when theirs no medic on a team but he is kinda stale it’s not that he isn’t fun it’s that no matter what your doing it’s usually the same much like heavy none of his sub classes are all that effective or different
Compared to soldier demo man or even scout who have various ways to play and high movement
With medic your either healing and avoiding getting hit or playing battle medic and pissing of your team
Playing medic is like a horror game where you help other survivors
Me watching as the heavy I’ve been trying to keep alive decides to test if he is capable of flying by leaping off a cliff:
Honestly probably the best way to survive a heavy is to just surf using his bullets if you don't know how it's simple just jump and his bullets may push you to the direction he's shooting this can be useful but also a risk but again would you rather fight a near impossible fight with a heavy or rather have a gamble and hope to survive
Done that many times. Some cases, it works and I get to live and heal my team. Other times, I get launched into a wall and pinned until I'm dead. It also helps that the further the Heavy pushes you, the less damage you'd take thanks to damage falloff.
iirc holding shift while jumping helps tremendously since crouching makes you more susceptible to knockback, meaning that you can surf your way out of danger
Natascha:
I out dpsd/healed a heavy using the blutsuager
@@silverdededestruction2197 well ye crouching helps but why hold shift?
For the pyro section, do remember that they are not limited to close ranged combat. If you try to run away from one, or if you try to engage them from a distance with the crossbow, be mindful that they might pull out a flare gun. The regular one can kill a medic in two clean shots if they can't heal before the afterburn does them away
Great video, some great points.
I have a couple of additional tips as a HL medic.
- Dropping is sometimes the better option, if your uber is not going to achieve anything or you are behind enemy lines and will probably die right after the uber expires just drop it and take the extra 8-10 seconds of uber building rather than waste the 8 seconds and then the respawn queue.
- Explosive surfing is not always viable, competent soldiers will try to either sync 2 rockets or aim to your body making surfing impossible. Try to surf away from walls to make their airshots harder.
- Don't jump when crossing sightlines and kill the beam before. If possible don't test the sniper aim by crossing if it is not necessary.
- Sometimes being the target is great. I remember playing a HL pug on a KOTH map and being 7vs5 (us being 5) at overtime (us losing). Obviously I cannot heal enough in this situation to upset the player difference so the best option I thought of was to run to their side of the map and get their attention, I rather distract 3 of their team and have them kill me and even the playing field for some seconds. Obviously it is a desperation play but it is another option you have.
-Dispenser armour: while inside a dispenser you can survive insane amounts of damage you have to keep in mind that you cannot surf damage and get out of trouble as easily.
- Against spies, play like and owl, turning around every 2-3 seconds (360º). Also--> Turn around 360º before arrowing your teamates, you get sooo many spies like this.
- Don't be afraid to drop teamates to keep your uber, just do it sparingly and with good judgment.
- This is for HL specially but if your uber target runs out of ammo just drop him out of the uber and use it on someone else, heal the people that will make a difference, not the demoman that is out of ammo because demo is very important class. Use your brain. Also in general (depends of the situation) ubering 2 players can put a lot more pressure on the enemy team than just one (some great combinations are demo/scout, demo/pyro, demo/heavy/scout) but 1 person ubers have the advantage of being a lot longer.
- Use your scout speed to roll out and runaway. Crit heal everyone you can as they roll out (another benefit of constantly turning around)
- In general there has to be a big skill gap between the medic and the other class for the medic to win, even a competent revolver spy will destroy you in a 1vs1. Your best option is to either run away surfing damage, surfing melee hits... And the most important thing: dying as medic is inevitable, everyone is out to get you. What is absolutely crucial is for you to think of what you did wrong to die there and learn from it.
"Crit heal everyone you can as they roll out"
I think you meant "Overheal everyone as they roll out". Crit-heals is a different game mechanic.(*) But yes, in competitive TF2 there's a whole hierarchy on which classes to overheal in which sequence. In 6v6 comp, obviously the Demoman and then the roamers have priority, and explosive classes who are at risk from self-damage in general.
(*) When an injured teammate has taken no further damage for 10 seconds, the healing rate of your medigun beam will go way up so you fill them up in record time. So it's useful when non-Medic players know about that game mechanic, so that they will retreat to safely and then wait their turn while you heal higher-priority targets (like people suffering from Afterburn and about to die, or frontline fighters actively under enemy fire). Once you have time and if they havent grabbed a medkit by then, you can heal the people in the "waiting queue" to 100% in mere seconds.
@@TF2CrunchyFrog yes i meant giving crit heal overheals to spawner before they take damage
You forgot the part where you one-shot the Spy with your critically funny Ubersaw.
@@TF2CrunchyFrog I think this is just a meaningless attempt to flex knowledge. At roll out everyone has crit heals until theyve started rocket and sticky jumping so there is no reason to be nit picky on terminology.
@@ultra-papasmurf I thought it was helpful. I'm a new Medic Main with only about 80+ hours and I didn't know this was an actual mechanic; I thought it just happened, I didn't know that it had specific circumstances to work.
Pretty good video. Though one thing you forgot to include in the Pyro section is that if you're about to die from afterburn and you just happen to have the Kritzkrieg on you, you can use its taunt to heal yourself a bit for four seconds. Helped me out a lot when fighting pyros.
That's what I was thinking, it can help you survive even full afterburn on a Degreaser
Damn I didn’t know that Kritzkrieg taunt heals you. Tnx fam 👍
I think that he showed a clip of him using the taunt to survive afterburn but didn't mention it verbaly.
Don’t most medic taunts heal you? I don’t have the Kritzkrieg and I do this
@@lemoniscence Only kritzkrieg and the amputator (maybe amputator can only heal teammates) can heal on taunt
Edit: oh and maybe you are thinking about the Medic regen passive
Playing medic as a spy main taught me a lot, i mean the two classes couldnt be more different yet so wildly similar. You die a lot, you have to remember you own a primary, same movement speed, everyone is out to get you and fixate on you, behind the frontline (but on different sides) and both would ideally be behind a heavy
Dude, this video is so good, good editing, good information, just good all around. Well done Tregs!
Is this THE Consolidated Fart from the phlog pyro portion of the video?!
@@Treggles The one and only!
@@Treggles Hey Treggles, could you tell us about ways you can use a Solo Uber (like the Vac, Quick fix or Stock uber) to hold your own against enemy players or small groups? (in for example, the situation where you're patient your pushing dies.)
Well, it kinda skips over the fact that the amputator is also a viable melee and gives you different options and problems when dealing with certain classes. Can't really blame 'em much though, and other than that yeah this video is great. Most of the time when you're using the amputator it's because you don't have a competent engineer on your team or because you're playing farther from your team/some other weird strategy. The different problems largely just boils down to having a slightly worse melee weapon and giving an audio cue to the enemy scout of exactly when you are unable to fight back and likely at low health, though the extra chip damage you and your teammates can afford to take gives more leeway.
ALSO against spies, turn on your "Damaged team mates automatically call out for medic" tickbox in your Advanced options. It kinda works like the respawn silhouettes and you can kind of 'feel' if the player is a spy or not. Barring that, you could use it to prefire your xbow at corners.
One tip for fighting spies as medic I got from theory Y, turn your automatic medic callouts up to like 95 percent. It helps you notice all your team members easier, but disguised spies call out for health too so it can often give you x ray vision that lets you notice a "teammate" sitting in a corner for no reason or even just helps draw your attention to gamers you wouldn't have noticed were there in the first place and more easily notice a spy before they backstab you. Helped me a ton.
This channel has insane potential, looking forward to seeing what you have for us next.
Thanks very much, there'll be new videos soon
Syringe guns are actually surprisingly good at killing sentry guns if you can find the right angle, the arc can help you get one in a high place while staying out of the sentries line of sight. Nobody expects this
my best advice for fighting a spy as ANY other class with melee is: act like a spy. they don't see it coming. all they are trying to do is get a trickstab off and trickstabs don't work ass well when its a spy v spy, so, if you position yourself like you're playing spy and try to go for "trickstabs" the spy wont be able to comprehend it.
I really like how what's going on on-screen always illustrates what you're talking about; it's fantastic when the video is actually accompanying the essay and not just a clips reel 👍
Here's a good work around, medic is the "healing class", and engineer and heavy can be "healers" with dispensers and lunchbox items respectively.
Also, I am back to rewatch this, it's incredibly polished.
31:43 I cannot agree with this more; I remember my friend playing as Sniper on bad water while streaming to me, and I was able to predict 3 different spies in the span of about a minute coming to backstab him
I don't even play medic yet this held my attention really well. Great first video, Treggs!
I dont even play tf2 yet i watched the entire video lol.
tips, music choice, narration, and editing are REALLY good and all but...
...the LAUGH TAUNT after a kill is what really brings this video all together.
Dope video, had great editing and pacing and the advice was good too. I'll be sure to run at every Heavy I see and hope for 2-3 crits
no way a verifyed person who isnt the number 1 comment!
don't. do not.
in fact, don't run at anyone and hope for crits. Killbind on the spot to deny them the kill. 100% practical advice for every situation
@@Brass319 you should actually Uberchain with the Ubersaw and another medic and wreak havoc to the enemy team
Dude the clip at 9:25 where you bodyblock the Spy to keep him from stabbing your Heavy while he eats the sandwich actually blew my mind. Such a simple strat, but one I'd never really thought of before! Most Medics would just try and hope they kill the Spy quick enough to stop him from getting the stab.
Imo if ur not eating a sandwich with ur back to a corner ur doing it wrong
I really appreciate this! As an up and coming medic main I love getting advice from wise old medics
Great video man! Really good script and editing - this channel is going to go to the moon 🚀:)
Thank you Mr Avocado man from twitch.tv/AvoAu ❤️
I came back from Florida to this absolute masterpiece of a first video, I would be embarrassed if I were to make my first vid and compare to this, the editing and script was thought out and looked like you had previous experience, you need to teach me your ways lol
Bro you aren't allowed to post this level of wholesome shit here
Can’t wait for more content from you. If u have other tips as medic, I’d always take them, despite my nearly 200(?) hours on medic. It is always good to take advice
I've been working on a new video for the last few weeks. Will hopefully be out in a week or so!
6:13 WE NOT GOING TO TALK ABOUT THE SPY SACRIFICING HIS LIFE FOR THE MEDIC!!!!😭✋
9:38 by far my favorite bit of the whole video, fucking hype as hell and funny, as a medic main these moments are by far not my proudest but MOST proudest
“He’s the only healer in the game, aside from engineer of course”
Sandvich heavies: You’re almost right.
This is superb! Medic has become my go-to serious “let’s win” class, very often in the top three scorers. I love Medic’s ability to push an average team over the edge to victory.
Losing is always fun, too! (I should have ubered, overextended, etc.) Very addictive gameplay, especially when you’ve got that über charge up.
Great video!
>dies to stab
>INSTANTLY opens chat
are you alright?
Im honestly surprised something this good came from a channel with barely 300 subs, great stuff man!
So about jumping around
While it is a important movement tool, it’s important not to spam it, especially when vs scouts and snipers
For snipers, jumping creates a relatively simple movement trajectory, leading to a easy shot.
Its still may be worth jumping when very close to a snipers, like almost melee range, to help avoid the quick scope. Just make sure to jump away from where he’s aiming, or you might fall into his crosshair
For scouts you definitely shouldn’t jump when hes close, Its a similar issue to sniper, being jump spammy will lead to a scout just running into your air-born booty and meat-shotting you.
For scouts in particular, when your surrounded by teammates and you just need to survive the life trade attempt, I personally recommend NOT LOOKING AT HIM, keep him at 90 degrees from your pov and spamming your W/S keys or similar movement.
For some reason this completely brain melts a lot of scouts and makes them miss what would normally be easy shots for them
As for explosives classes, jump spamming is still a bad idea, you need to time the jump to get a good surf, otherwise if your hit on the way down you can get tiny knock-up that leads to a very easy follow up.
Heavy is the only class I would actually recommend bhopping for, but only to run away.
Crouch jump spamming while running away will cause more knockback so you could get away faster.
TLDR: jumping is a very important movement tool that needs to be used with good timing, otherwise its detrimental.
Agreed, jumping with Medic should be treated like rocket jumping or any other movement option in TF2. There is a correct timing and situation to surf, it just depends on the situation.
Well if you air strafe it's fine against sniper
My favorite weapon combo has to be the Overdose and Quickfix especially on defense, nobody expects to be rushed by a medic almost as fast as a scout
Imagine you are Alone and see a medic with a Uber saw running at fuckin mach 4
Hey, also remember the Quick Fix is not for use like the other mediguns. You are for heal damaged teammates, not pocket or push with its uber. The quick is good in pretty much cases.
You can still push with it just not well
21:22 i didn't know this was a comedy special! good shit man
Lol that's even a real case
gotta say i love the inopportune moments when me, a youthful medic with not much experience, fall INTO a battle accidentally, only to pull out my crossbow and kill someone on low health who was not expecting it or retreating around a corner from my team. weirdly this keeps happening to heavies
Great editing and decent audio can really elevate a video. You have both so congrats on having potential.
Is nobody going to talk about 6:12? The spy sacrifices himself in the best way.
Obligatory “I’m here before this guy blows up” goes here.
But, truly? Your definitely going places, this editing and content is so high quality.
I'm glad this video isn't strictly the usual "if you get into any even lukewarm water, you are the absolute worst medic this world has ever and will see" and realizes that things can and do happen that no 40 unusual medic main can position themselves for anywhere other than spawn
Great video and amazing editing! Can’t wait to see your channel grow
6:12 spy really just said "GET DOWN MR PRESEDENT"
How to win every 1v1: pray that they suck
10:40 just before the rocket connects, you hear a regal-sounding man yell “JUDGEMENT!”
How to fight every class in TF2 as Medic and win!
Step 1: Find a good Demoman.
Step 2: There're no more steps.
My advice for spy is, if you suspect or know a spy is in the area, find the nearest wall and put your back to it, doing this causes many spies to stab you wherever is closest to your back, use this to your advantage and use your high melee damage output. Spies get extremely confident and cocky at times, ESPECIALLY when they come across medics. So they will be confident they can facestab you to death.
And if you find an inwards corner, stand in it. Sometimes the backstabs hitbox slips by your sides and hits the back. Corners will negate that. And if he is unaware you are there (For example heading towards another person on your team for a backstab) Hit him with your melee.
Another thing with pyros is that some are really panicky or airblast-happy, and I've made a surprising amount of escapes against pyros in pubs by approaching them very aggressively with my melee and then surfing on their "instinctual" airblast back to my team. Of course this strategy isn't going to work against all (or even most) pyros, especially if they are good players or use shotguns/flare gun, but in some games this gambit has been a life saver.
As a casual Medic main, Im glad you covered hopping. Great tips and editing btw.
The ol' yoink and twist
6:13
Spy: GET DOWN MR PRESIDENT-
6:13 Get down Mr. president!
You need 30 minutes to say Uber saw crits
As a medic main, that has a decent amount of experience id say, im honestly very impressed by how well this video is put together, good job mate!
The issue with the syringe guns is that you have to predict what the enemy is going to do in about half a second.
Also I feel that you should make a variation of this video for healing one day.
I love your outlook on spies trickstabbing. People 99% of the time just put trickstabbing aside as a janky crutch but just as much as the spy can learn to consistently trickstab, you can consistently learn how to avoid the trickstab. Facestabs while are bullshit after playing for a while you begin to develop the pattern recognition for when it’s about to happen. Nice vid
1:47 amputator > ubersaw
Fight me.
@@Treggles ok
If you fight him you fight me. AMPUTATOR ON TOP @Treggles
Ubering Scouts so underrated man! Like I have milked so many scouts for those sweet sweet Assets as they dive in, kill the enemy medic and escape all while ubered!
This is a very good video. Many useful tips and good editing.
But I just have one thing to say: I don't understand medics taunting after some kills. I know they do it when feel out of danger, but even so: taunting makes you vulnerable because you are standing still, makes you lose your position because your team might not wait for you or move around a lot, makes you waste time you could be using to heal teamates or build uber, etc.
So maybe a question would be: *Why do you do it?* or *When do you feel it is safe to do it?* Because I personally never taunt after getting kills as medic. I would like to hear another point of view.
Thanks for the positive feedback!
Oh hey Sebash 👋
If there are teammates that cover you and if the enemy team either lacks spies or is dead its safe to taunt as medic and all classes in general.Don’t taunt in the front lines
as a very experienced medic main I'd say this is pretty great to help out beginners. good on ya
Amazing video, Great tips any aspiring medic main should take to heart. (which i did)
Instructions unclear, went heavy and did more healing than the medic
how to counter sniper as anyclass:you dont.
very balanced if you dont ask me
Just don't get headshot, dummy
@@Treggles i be like: ua-cam.com/video/kBMlFNx5EVI/v-deo.html
intrsuctions unclear, ubered an enemy spy.
Hello fellow medic mains
that move away from mic to breath in from tay zonday ref holy shit. early ass youtube, i was a child lol, great vid
Underrated as f**k
Man am I glad I was recommended this video it is quick, funny and overall well put together. Cannot wait to see more of your work.
“Only healer in the game.”
Fun fact: Every class in the game either has a weapon or an item and/or a mechanic that allows them to either heal themselves, a teammate, or both.
Also, a Medic should never put themselves out of position to try and get frags. Just stick with your team and heal.
This is all relative. No class comes close to the amount of healing Medic can provide in a round. I made a joke about how Engineer's dispenser can just barely also be called a healer (while also making fun of comments like this), so it's pretty clear that the other classes which provide healing are no where near the level of being called a healer.
I never suggested a Medic should be "out of position" to get a frag. I made it clear it can be a viable option to carefully chase a retreating, low health enemy for a quick pick. Did you even watch the video?
@@Treggles I know all of this, no worries. I was making a seperate point. And I have no comment for the rest.
@@highmedic2351 ❤
fun fact: as a demo and medic main i can tell that all demos share a single chromosome and never learn when a medic violently approaches them while trying to kill him with a pipe. a thing that works on 80% of the demos is to go towards him in 45° angle... for example to the right, when you know he's gonna shoot soon switch to left, and rince and repeat.
you'll know when to shoot by the "rythm" his grenade launcher does when firing
a thing to note that this usually works only when you're close enough to the demo to cause a panic attack, which is not that close as you might think
while i'm at it, a tip against a heavy: never fight him, and always jump when running away. the damage he deals pushes you even more forward (like... away from him), making you go fast enough that he only deals 100dmg to you before you get to his chip 3 dmg minigun range
DANG you taunt a lot after kills. Not saying that’s bad, just something I noticed.
I definitely do lol
You can tell this guy's a true gamer; he emotes when he kills someone and complains when he dies. 11/10
1:54 Seeing this man pop kritz on a heavy when there’s a demo _right there_ is oddly upsetting.
Some classes tend to think that just because you’re healing them that gives them free reign to run into the enemy team and die and blame you for letting them die
It actually pisses me off how I’ll be in the middle of a Pyro, Heavy and soldier and they somehow don’t see the Scout running past them charging me as I watch them charge me like a Cloaker
I am 20 seconds in and i already subscribed.
This is pure quality by these 20 seconds alone.
Hope you'll grow dude!
Dude, i just started watching your channel, and let me say, you're criminally underrated.
Scout: Pocket a Heavy
Pyro: Pocket a Heavy
Soldier: Pocket a Heavy
Demoman: Pocket a Heavy
Heavy: Pocket a Heavy and pray
Engineer: Let Spy do his work
Sniper: Pocket a Heavy
Medic: Pocket a Heavy
Spy: Turn around every second and be paranoid for the entire game
Syringes are actually hilariously good at destroying engie's buildings due to them slowly traveling in curved trajectory. If the sentry is around the corner, really far away or higher than your position it is fucked (as long as engineer himself isn't there or isn't patient enough).
On the subject of staying alive, I was trying to get my wife to play TF2. FPS is not her thing, but she's really good at healing/support in MOBAs and MMOs so naturally she goes for the medic.
She went an entire round without dying. Had several good ubers. Knew spies existed but had no idea how or when to spy check. Sheerly through paranoia and the skills she already had from other games she got over 9000 healing in a single life, and that remains the record on my account today. I can't beat it even when I try.
Useful and well produced. Happy to subscribe! Thanks for all of your insights and hard work.
Underrated video and channel, good job my guy
Few tips from your friendly casual med:
-Afterburn reduces Vaccinator shield resistance by 20% (including fire resistance ffs). It also reduces healing from mediguns and the Amputator taunt by 50%.
However it does not affect healing from the crossbow (yes one more reason as to why the crossbow is the strongest medic primary), this is very important as you may notice your target recieving less healing or outright dying while you are healing them ESPECIALLY if you are using the Quickfix's Uber. If your target is constantly being burned (scorch shot spam and whatnot) it may be better to try using the crossbow for the burst healing than keeping your beam on your target.
-Check how many teammates are alive before leaving spawn.
Very important as you need your team to protect you and chances are, if your team got wiped out in casual you can expect a pyro, heavy or stickies by your spawn door.
Not only that but you may be 5 seconds away from your heavy respawning which would help you build uber as you get out of spawn vs going out and trying to find someone to heal.
Heck if a scout respawns you can use him to get to the frontline faster than if you went by yourself.
-Avoid healing demoknights with the quickfix.
As much as you and the demo would want you to, healing a demoknight will inevitably lead you to mirror his charge and project you in the middle of the enemy team.
Try to hit them with crossbows or make sure they aren't about to charge if you really want to use the quickfix.
And if you charge, you can turn left or right to try to mitigate the charge but it won't help you that much.
-When you hook your beam on a patient, look behind you.
Every time you start healing someone, it's always a good idea to turn around immediately as many spies will take this opportunity to decloack using your medigun's sound to cover their decloack.
You'll very often spot spies which you can then call out.
It also helps against scouts who also tend to strike from behind or the flanks.
-If someone chases you down at full health and you can't directly escape, park yourself on a medkit.
Works as all classes but as a medic especially, if you can get on top of a medium or even full health medkit you'll be able to tank a rocket or pill which means you'll have 1 less pill or rocket to worry about while fighting.
Also those medkits should NOT restrict your movement aka medkits inside a closet and whatnot which would corner you unless it's a last ditch effort to kill your pursuer.
Holy shit this is so helpful and you are so underrated, I wish you luck in the future and I hope you reach the top in the UA-cam food chain
Damn, I like how you sampled these Medic/Enemy interactions!
Amazing video, love the editing and how useful and advice-filled this is!
One thing that’s surprisingly useful against scouts running backwards while shooting into a closed off area like the flank route on harvest. Scout players overextend and focus medics the most, and also have low health for a quick kill.
I play battle medic a lot and the needle gun (or the other primaries) do a lot of damage when the needles connect, usually strafing or shooting people that run straight at you can kill a class effectively, the lowest damage you can do with those is 5, but even then that chip damage adds up well when you hit all 40 shots, up close you can kill a soldier and take more than half the health of a heavy when they all connect, I also use quick fix as well because that quick healing can out damage most sources and be a really good escape tool, unless you get random crit, then you're screwed.
Not even a medic player at all but good, unique tf2 content is hard to come by and this video is amazing. Good shit dude
For your first upload that's visible to the public currently, this is a fuckin' major break onto this platform this is rad
You deserved ALOT more subscribers, holy jeez I didn't expect this quality
As a Medic Main, I learn that the Overdose is really good for avoiding Scouts and Spys, erratic movement and backpedal faster. I always stay at a norm of 40 - 70% Uber, is really helpful
I like snipers, the battles you can have with the crossbow vs snipers are way too fun and the fear he brings to the table (Medic Main) ❤
21:21 was so out of pocket lmao. I love this video though. It good
amazing job for a first video! genuinely thought i was watching uncle dane
Thank you for making this video. Medics actually exist now in casual