Because these games with keywords I've seen cause confusion some YGO while long winded if you read it, and understand the words, and just do what the card says there is no room for interpretation.
1:00:02 That Grass Looks Greener being "reverse Maxx C'" is something i never thought about or heard someone say; and it makes so much sense that i think i'll never be able to unsee it
@freyachobi I don't think I understand what you mean here. Cimo said they will talk about the erratas of cards at the end, and they did so I don't really understand what you mean haha
Kinda sorta. A random level 4 engine piece having 200 or 1500 atk is largely irrelevant but for free summon beatsticks with upside on the vein of DAD and CED the big attack is certainly a factor. DAD and DSF wouldn't be an otk without their stats for example. Dark Destroyer at 3k with its protection is also very relevant in being able to punch over most other threats.
Yeah I try to play along (never played YuGiOh but play HS and a little MTG), and I basically do the same thing. Like I’ve yet to see a powerful card effect be negated by having a weak stat line (tho I’m sure it exists).
@@RollzRoyce199 It doesn't, one of the most annoying cards in the game (Fossil Dyna) is a 1200 ATK monster that stops special summons. Similarly, Spellbooks went toe to toe with Dragon Rulers in no small part thanks to being a Jowgen turbo (also stops Special Summons with 200 ATK and 1300 Def)
I think another aspect of Trap Dustshoot that deserves mentioning is that shuffling cards into the deck is one of the most brutal ways to remove resources because the deck is far less accessible than the graveyard without jumping through hoops. Even if your opponent builds around fetching cards from the deck, chances are your opponent is not going to be able to fetch that resource from their deck twice and it just completely disrupts your opponent's turn.
Just knowing what to pitch back given what your deck loses to is also a tell to a seasoned player. I can't count the times I've flipped dustshoot, sent a random dude back and they basically clocked what I was playing based on what I sent back
Dark destroyer can also target itself for the pop, which was a big revelation when figured out, because now not only could dark destroyer be used offensively, it could also be used to special summon, effectively, ANY kozmo monster from your deck since they were all lvl 7 or lower, meaning dark destroyer could turn into, spell trap removal, life gain, you could special summon strawman and in the endphase get another kozmo from your deck, or go into tin can for value, dark destroyer was just the ultimate kozmo card, by far
I remember it being banned. Now it was only banned cause Konami always banned stuff from the previous meta deck to promote the new one, not cause it was necessary in any shape or form, but I am pretty sure this card was gone at some point.
1:01:48 Technically speaking, at launch, the oldest rules stated no restriction on the decksize, meaning it could be infinite *_BUT_* the minimum had to be 40 cards. Now we look over to 2 german fellas who went "Huh... We can have as many cards as we want, right?" and *_TROLLED_* entire tournaments by using a deck consisting of *[2222] cards.* The decklist was 37 pages long and the deck was actually legal. Had a special encasing which made it look like bluds were carrying a log or ladder with them Worst part is: It had masses of cards that forced the deck to be shuffled. _Try to shuffle 2k cards_ Yeah, that 60 max rule came pretty fast after that...
I think it would be really cool in the future to show Rarran a full archetype, and seeing how strong he thinks it is. And then you could show all the synergies in a combo
I think I've realized now that in modern YGO main deck monsters are actually the resource. Special summoning is basically mana ramping and the end goal is to summon as many Extra Deck monsters (or main deck boss monsters) as you can because they have the effects you actually want. Viewed from that lens the bans make much more sense, when you can summon Extra Deck or Boss monsters for free that is basically the same as mana cheating in other games.
Its just that most strong Main Deck Monsters are just Big Bodies when they arent banned. You have to be careful with the low stats, their effects are pretty nasty most of the time and the Extra Decks monsters nowadays are just "Who summons their Game-Winner first?" I miss the old days of 04-07 with 40 Card decks when you played 20-30 Turns, depending on your Draw Luck.
That talk about spell cards in the anime made me remember how I missed seeing Field Spells when they were used in Vrains. They would no longer change the environment, even though there's a character who has a concert stage Field Spell.
The fact that Vrains takes place inside of a virtual world made it even more ridiculous. That being said however, i belive some of the field spells did get animated in Vrains, like the Fire cage that Revolver used against Playmaker.
@@legeul This is the drawback of having a constantly moving duel ( Speed duel / Riding Duel ). You can't practically animate the background especially with the new rule of both player can control a field spell. It would be weird if half of the background is Trickstar Lightstage and the other half is Salamangreat Sanctuary
Cimo, there already is a card that just gives you hand knowledge. Fengsheng Mirror is a normal spell that lets you see the opponent's hand and discard a spirit monster if they have one. Legal at 3 since its release and has essentially never seen any play.
Royal Oppression wasn’t really playable until the rules changed so that its effect could be used right when it was flipped. Originally, continuous traps with activated effects had to already be face-up before they could be used. Overnight it went from basically unplayable to everywhere.
To be fair RML decks are gonna play between 20 and 9999 spells in their turn so it's probably stronger on average in terms of its total output than Auctioneer is.
There was another analogue too, although archetype specific. Don't remember the name, but it was in Spellbooks, and it was as broken as 5 mana Auctioneer, basically made all non-spellbook decks irrelevant at the time.
1:12:30-1:12:42 Cimoooooooo: "I just think that hand knowledge is that valuable in Yu-Gi-Oh, I wouldn't be surprised if they printed a card that said 'look at your opponents hand' that was a minus one and people would still play it." The Eye of Truth: Am I a joke to you?!??
Maybe it’s just the brain rot from master duel masochist effecting him. I find it funny since MBT has explicitly talked about how yugioh people undervalue hand knowledge but a card also needs more than just hand knowledge to be playable.
To be fair even a quick-play spell card that would give me hand knowledge and I would not use it unless we could interact more... also Konami already dealt with cards that gives only information and nothing more and is awful...
the eye of truth is a joke because it was originally a normal spell with the effect "look at your opponent's hand" and then konami adapted it into a weird continuous trap that keeps feeding your opponent life
Another thing about CED that's insane: In the future, when Xyz cards came out, there was an easy to summon monster that any deck could play that would deal 800 damage when you played it. Everybody played it because it just wins you the game if you get your opponent down below that threshold. CED's threshold is a MUCH greater number xD
How relevant is that tho? Like is he harder to summon after let's say turn 2?I know there are cards that can help by removing monsters from grave forgot the name maybe it was a Blackwing card
@@theoroderick782 Extremely for DAD, you were playing with that requirement in mind. Over or undercommitting to the grave made it a brick and if your opponent happened to send one two many darks to the grave you really needed to fix that. That said it was a stupidly good card for when it was made.
On the topic of Card of Safe Return: The reason it will never come off the ban list without an errata is because of Exodia decks. Sure, you can't search it, (at least not with anything people normally run, wouldn't be surprised if there's some random super niche card out there that COULD somehow search it, other than gold sarc.) but it is a card that will straight up make any exodia deck pretty much a 100% consistent FTK. All you need to do is fill your extra deck with stuff that revives stuff in the graveyard. You're already playing a deck that just spams every form of draw power imaginable, so odds are VERY good you'll see a copy, and even if it's just limited to 1, that's still one less dead card in your deck that if you draw it pretty much guarantees you win, because it can functionally end up being up to 15+ extra draws for literally no cost, due to the absolutely stupid ways you can make exodia decks. Yeah, in normal decks it's sort of just a good extra power card that happens to be really good if you happen to draw into it, but for exodia? Especially considering there's literally an exodia zombie archetype? Yeah, no. We're never seeing Card of Safe Return ever again as-is. If one copy of PoG is "too strong", something that's easily 5x+ as strong in the right decks is never seeing the light of day again.
I've really loved this series, as someone who hasn't played YuGiOh and likes guessing with the guests. I think that it might make it more fun if we also saw some bad YuGiOh cards, as opposed to always seeing broken cards. I feel like it makes it less interesting to try and evaluate the cards, seeing as they are almost always very good or broken, but I can see why YuGiOh players would rather see cards they recognize. Regardless, I'll be watching :)
So just as a quick correction cause a lot of people say "they removed priority" from yugioh, and this can be confusing possibly They never removed priority, they just tuned it so that certain effects (like ignition effects) could not be activated using turn player priority on summon, however priority still exists, its why Draw phase super poly was extremely powerful in certain metas, its why psyframe lord omega can be kaiju'ed before you can banish a card from opponents hand (on their turn) etc. Ignition, summon etc etc priority is only really relevant now (after the change) at the start of each phase, aside from that their is almost ALWAYS a window to activate quick effects. thank you for listening to my ted-talk
How priority works is exactly just that the turn player has the right to activate an effect that meets a specific window before the non turn player does. A really stupid example, both players have solemn warning set. Turn players summons a monster, turn player has the right to activate solemn warning before the non turn player. That is what priority is. Konami really messed up when they gave ignition effects priority, which was something completely different. In the case of solemn warning it was irrelevent because warning negates the summon, which means the monster was never on the field anyway. But something like torrential tribute or bottomless trap hole, activates after the monster has been summoned. So priority during that time was the ability of a player to activate an ignition effect as CL1, before something like that, which means 99% of the time, it's effects on the field would resolve completely, regardless if the monster was there or not. It was utterly broken. This was the Era of Yugioh where Card Trooper, and Breaker the Magical Warrior were two of the best card to exist. Breaker, would always pop a back row, and trooper would always mill 3. Neither of which is allowed in current yugioh since ignition priority is gone. This is different than a quick effect or a trigger effect which can and will activate if the response is appropriate. For instance if a card says "once per turn cannot be destroyed..." then something like bottomless or torrential will not destroy it, since the monster has already been successfully summoned which means it's effect is active. However solemn warning will destroy the monster since it has not successfully been summoned it's effect has not been resolved yet. Likewise a quick effect can be activated no matter what it's conditions are as long as the effect is relevant, and the summon is not negated. For instance say a card is a quick effect, can be denoted by the phrase "During either player's turn", (Quick Effect), or "This is a quick effect". As long as the effect is relevant it may be activated. For instance a card that says "once per turn tribute a card to do something", (we assume that in this scenario it is a quick effect) that effect can be used no matter what. Where as an ignition effect cannot. Basically the difference between Spell Speed 1 and 2. Ignition effects must always be Chain Link 1, and they cannot be used to chain to other effects, because they are spell speed 1 effects. Trigger effect are effects that happen when a condition is met. Can be CL1 in certain conditions, but more often than not will be chained to another card that "triggers" it's effect. And quick effect can be used whenever regardless of conditions. It was a big hassle back in the ignition priority days of explaining the difference and say what does and does not get priority. Ignition effects were the only effects to get priority. And as you can tell by the name "Ignition" means start. So they had to manually be activated and always had to be Chain Link 1. They were the only type of effects to be given priority. "Trigger" effects are responsive effects. They must always be "triggered" by having their condition be met. This could be "When summoned" "If whatever" "When targeted"... they could be somewhere in a chain at whatever point it's condition is met. And quick effects are a combination of both, with pretty much Zero Restrictions, unless it has a specific window of activation.
@@mattevans1643 I have a question about yugioh quick effect. if my opponent summons a monster and activates it's effect, and in response I flip trap hole, does their monster still get destroyed after the quick effect resolves, or does trap hole miss timing and fizzle?
Yeah I was thinking how isn't he seeing how broken it was before they massacred it. Destroy all monsters in hand usually and on the board would straight up win the game especially when you destroy topdecked monsters too usually.
@@dark_rit To be fair to Rarran, it's incredibly stupid effect phrasing. "Destroy" usually never ever refers to anything but cards on the field - but then there's an asinine exception like this.
18:20 opponent doesn't get any creatures with 1500 or more attack for three turns, in a game where anyone's lucky to ever see a second turn and 1500 is baby numbers. That's just "opponent doesnt get to play creatures for the rest of the game." This card is absolutely cracked, lmao
Magic/Ex Hearthstone player here, playing the game too: Dark Armed Dragon: Gotta be banned. If I’m reading this right you can just dump all 3 for no cost. Was it Errata’d?: Maybe “You can summon 1 Dark Armed Dragon per turn” seems like it’d be very good//maybe still busted but less egregious. Post-Reveal: Man holding priority in yugioh is so whack lmao
Cards of Safe Return: If this wasn’t banned on release, it’s only because Yu Gi Oh was very early in its life. I know there’s zombies in Yu-Gi-Oh, and I’d be stunned if they didn’t have a “graveyard to play” theme. It’s the best possible draw engine for any deck with graveyard recursion, and you can have multiple copies in play. Nonsense card. Was it Errata’d? - I doubt it. There aren’t many knobs to turn on this one. You could have a “1 in play at a time” condition, which sure, means you know have two bricks in your deck, but I doubt you care. The effect is busted You could make it a trap, which would you couldn’t play them right away, but makes it feel even worse when you’re opponent hits the nuts and flops three on their next turn. It also doesn’t fix the problem that this does one thing and one thing only, and that’s break graveyard strategies. I also doubt they’d errata a card type, that seems kinda nuts. I have a couple other “fixes”, but It’s just not a reasonable card. Whatever you do to it, it’s broken and unfun or it’s weak and unplayable. Ban it and be done.
Crush Card Virus: This one’s tougher. My context for this assessment is mostly based around Seto Kaiba* + one kid at the playground who had a Japanese (possibly fake) Crush Card Virus, so I assume it was released early on. All of this was written with a faulty understanding ****** When I first started writing, I thought it was probably banned as a card released early on. Thinking about it more, I feel like early on it was a lot of 1-for-1’s, being up or down a card is a huge deal. Just up front, you’re paying two cards, and then it’s a trap so you have to wait until your opponents turn, plus you have to run a monster with ****** Did not read that the effect lasts 3 turns and you check the opponents hand, that’s whack as hell. Absolutely banned when it was released for being whack. I had a whole spiel about maybe it’s too much if the sacrificed monster gets you a card/board presence (Sangan I think has 800) but you still have to give up your normal summon, but it’s definitely too much if it just nukes any threat turn after turn. 10000% whack Was it Errata’d? - It’s probably fine if it just checks your opponents hand and field once, but maybe I’m undervaluing hand knowledge//exactly how devastating that is and it gets too out of control. I think you put yourself pretty far behind just to get 2-for-2 parity, let alone value. But again, this seems like a card that only creates misery. Leave it banned. Post-Reveal: Crush Card Virus being a prize card is very cool, Crush Card Virus being a legal card is insanity. *I’m pretty sure Seto’s Crush Card hit deck too. *That* would probably be broken//infuriating.** **The card on screen is probably Kaiba’s Crush Cared lol
Brionac, Dragon of the Ice Barrier: I’m probably missing key context for this one, because I don’t know synchro summoning works, but I do know that in modern yugioh it’s very easy to summon a million little guys, so 1 tuner + 1 non tuner seems like a pretty trivial requirement. I also don’t know how timing works wrt to this effect. Like, if my opponent normal summons a monster, am I allowed to activate Brian’s effect in response? Or does my opponent have an opportunity to do whatever special summoning stuff they want before I bounce it? I also don’t know where stuff from the extra deck goes when you bounce it [Extra Deck//Graveyard//Hand]. Keeping in mind that missing context, Brian reads like a super flexible card with (I’m guessing) a relatively negligible summoning cost. Any deck that plays some assortment of tuners and non-tuners would probably consider running him, and if tuners are any good Brian is probably everywhere. It can pick off any of your opponent’s cards, I assume you can activate Brian in response to them trying to kill one of your things and bounce back to hand. Maybe there’s an effect you want to use multiple times, you can just bounce back to hand. Very strong effect. A card is a lot, but if it’s winning you the game who cares? With that in mind, I have a feeling Brian was banned. It feels like an extremely strong toolbox option with a negligible summoning cost that was probably everywhere and irritating until it got banned. Was it Errata’d? - Again you can make it a once per turn, but why would you ever play that card? Probably banned. Post-Reveal: I’m a brain genius
Painful Choice: Lmao, really? Obviously banned, far as I understand the graveyard is just Hand 2 for you Yugioh. Was it Errata’d? - This card could read “mill the top 5 cards” and it’d probably see play. Post Reveal: Yeah lol
Royal Oppression: This seems like a card that came before special summoning was the thing to be doing. “Either player” is strictly cosmetic, you either run 0 special summons or you do all your special summoning on your turn and activate this on your opponents to lock them out. Absolutely banned, the what, 800-2400 life you lose is irrelevant. Was it Errata’d? - I doubt it. It’s broken or does nothing. Post Reveal: Kind of a running theme huh? It’s interesting to see how the game’s so fundamentally changed over the years.
I'm sitting here thinking "Trap Dustshoot would be neat to come back."... Then I remembered there's so much Trap Card support now that can allow you to just activate it the turn it's Set or have its effect copied or whatever that something like Labrynth would just be shuffling back Monsters like crazy. Don't theorize about Yugioh without a good night's sleep.
That Grass Looks Greener altering the meta is similar to how Magic players were all using sticker side decks with their Legacy decks to bluff that they might be playing sticker/mind goblin. Lol
I used to run triple Card of Safe Return in my Zombie deck, turned Mezuki into a Draw 3 sometimes, legit insane card. With Mezuki, Zombie Master and other fun second generation Zombie cards, as well, as a few fun cards like Foolish, and Premature Burial... Call of the Haunted, etc. The speed of Zombie decks could range from glacier slow to F1 racing.
@@if7723 Luckily card of safe return if I am reading it correctly is a may ability to draw a card, not required like in the TV show otherwise Marik would have opted to keep Slifer at 20K attack or something since you don't need more attack power at that point as it's a one shot.
I love these videos as a casual YGO player that doesn't keep up with metas or anything (I play simple archetypes I find cool and build my own decks for around $20) because I see these cards and I have to guess alongside the guests albeit with a little bit more experience with how the game works! It's refreshing to see!
7:45 One reason I could see why "priority" was eliminated, was for examples like this (paper Yugioh). Let's say someone special summons DAD when I have a Black Horn of Heaven set as well as a Blast with Chain (not meta, but this is simply for the example). Because of the awkward summon timing window for negating a summon, the player summoning DAD will likely, instinctively, claim priority and try to pop a card. If that card is the Blast with Chain, then the controller of the card is now in a new position of power that otherwise would/should not have happened. That's just my take on it, though.
I don't know how to format it exactly, but I think it'd be cool to have one of these collab videos on a theme of positivity sometime. Talking about broken cards is fun and all, but it always sort of ends on a jingle of "how do you people stand your own game?", so I feel like it'd be cool to get some history on the coolest/cleverest decks or something. I say that as someone who's played HS and Magic but not Yugioh.
I think that would work very well for Yugioh since one of the good points is the huge amount of archetypes,mechanics and art styles that the game has and the creativity that deckbuilding can have, most of them are not broken it is just the meta that is so inherently annoying to play against. I personally really like the Melffy archetype when I play casually.
Great idea, something like staples that still see the play from time to time and even to this day, for instance Book of Moon and Ash Blossom are two cards that are very interesting in how they interact with other cards. even sideboard cards like Droll & Lock Bird or D.D. Crow that can be relevant in a suitable meta. These are just a few examples of course, I'm sure someone like Cimo can think of more.
One of Rarran and CGB’s videos is on cards brought to the first MTG Masters Tour, and while they don’t go into the decks in great detail, the overall strategies in that super early meta (creatures suck, everyone wants to do land destruction) were fun to hear about.
I say this with love, but has anyone else noticed that Cimo's laugh sounds exactly like that little background chortle in the music in The Binding of Isaac?
A little extra context for Chaos Emperor Dragon: It was legal at the same time as Painful Choice, so you could instantly fill your graveyard with the material to summon it. Fun fact: Ontario had a regional tournament on the same day as this set released, before there was any limited list for the set. Players were rushing the vendor to buy Invasion of Chaos boxes so they could pack their decks with the new Chaos cards, and then play Painful Choice to search for 3 Black Luster Soldiers and 2 Chaos Emperor Dragons. No matter which one you picked, you just gave your opponent their win condition and the material to play it.
I played yu-gi-oh as a kid and don't remember a ton from it. The second Crush Card Virus showed up on the screen I started getting flashbacks to my friend stomping us with it every single game. This card is why I stopped playing
On card of safe return, the closest to "draw a card when you activate a spell" would be royal magical library, gets a counter when you activate a spell and removes 3 to draw 1 Edit: to clarify more for Cimo, and the non yugioh players here, its used if Exodia FTK decks
I suspect Brionac is a combo piece for picking up and reusing your own cards with cards that have effects when you discard them or when they are in your graveyard.
Yeah Cimo probably didn't wanna show Rarran the synergies to save them for a future video but bouncing and reusing your own stuff is very strong. Premature Burial is an easy example.
Well in most of the decks it was primarily a very strong form of removal. But in some decks like Zombies the combo aspect was crucial. You can send Mezuki to the grave, which could summon another zombie. You can send a Plague spreader zombie, revive it and summon another synchro. You could bounce back a Call of the haunted you already used being able to recycle it for the next turn keep extending etc.
Rarran when he gets shown any Edison card: "Wow this is such an interesting and well designed card" Rarran when he gets shown any oldschool or modern card: "This is so stupid" Proof that Edison is peak
Rarran: How good would Chaos Emperor Dragon be in heartstone ? It would be unplayable. Listen rarran, its a 0 mana (special summon) twisting nether that discards both hands and deals roughly 12 damage. Now i want you to imagine this card in original cubelock xD
@@theod4660 Choice is still far more egregious than Charity just because it gives you the choice of what cards to throw in the GY instead of relying on top decking.
I am an MTG player that never seen a YuGiOh game in my life and saw right away that the card was super banned. It would still be banned if it was 3 cards and probably 2 as well, 5 is just insane.
Pot of greed is a random +1, Painful Choice could be like a +12 in the right deck. It’s literally the single most broken card ever printed by today. Ironically enough, it loses to Ash blossom lol
Well, when you were talking about anime spell effects just showing the card, you were only partially right. Some of the time they would only show the card, such as when Strings uses Card of Safe Return. But other times, they DID have visual effects. Like when Strings used Jam Breeding Machine. The machine itself materialized when it was activated and then it had an animation where it spawned its Slime Token. Sometimes when they activated Pot of Greed, they would have the Pot actually materialize on the field or behind them until they drew their cards. But more obviously, cards like Yugi's Magic Box or Noah's Dark Hole all had visual effects when they were activated, and any and all Equip Cards always had a visual effect. There were plenty of other spells throughout the series that had animations too. It was weirdly inconsistent though xD
Budget didn't allow for such things I suppose, they only wanted a visual effect if the card was doing something really special or it was easy to animate.
No shot Card of Safe Return would be acceptable today. Way too many decks can trigger it for free advantage effortlessly, who cares if you cannot search it? And it's the kind of card that also just snowballs as long as it remains on the field, too. ...On the note of handripping cards, Mind Crush should be a very interesting card to show, too, and would allow a few anime jokes along the way.
I don't think a single deck would play Card of Safe Return at a single copy. 3 MAYBE for consistency but then you risk bricking on duplicates. The issue is the card does LITERALLY NOTHING on its own and causes you to effectively start with a 4 card hand that also has to make it to a point where you can trigger it ideally twice (just once is objectively worse upstart goblin). Yeah, Snake-Eye can trigger it a bunch with Princess and Flamberge and all those cards. HOWEVER, you have to get there and a 4 card hand sometimes can't. Imagine summoning Diabellstar by pitching something and running into an imperm. You now have 2 cards in your hand which better get there and they don't have another handtrap.
@@amethonys2798 The question is: would people build their decks differently just to facilitate this card? The answer would be ... probably. This card is just maxx c but for your monsters and only for your graveyard.
@@amethonys2798nah it would definitely see play at 3. In side decks for sure, it would be better than every floodgate. Doing the standard Fiendsmith SE combo would let you draw at least 5 cards (lurrie, Engraver, Oak, Flamberge, Princess). The card cannot brick, unless you can't do literally anything.
@illdoittomorrow2368 but Maxx C works on it's own, it's benefit is almost garantueed once you draw it (the benefit drawing a bunch of cards or stopping your opponent from playing one turn). The same with Ash or called by (prevents your opponent from doing stuff which most opponents do every game). Those type of cards pay themselves in value. Card of safe return could still be a deathdraw because it needs other cards to revolve around for working. Yes, once it gets of in a modern Deck it just wins you the game, but also how likely is that? Also I'm pretty sure the effect is ashable. Decklists today are super tight and people already run many handtraps and interruptions that gives you less consistency for your actual Deck strategy. Can you really afford to run a permanent spell 3x (which isn't searchable in most decks) that basically says "do nothing" until you start combing anyway? As ridiculous as it's sounds, I think card of safe return in modern Yugioh would just be a 'win more card' for a lack of deck consistency that isn't worth paying the price for.
Card of Safe return would absolutely be a monster of a card today. All it takes is one special from grave to pay for itself. I imagine people would probably start maindecking lots of graveyard hate like D.D. Crow or Bystials specifically to try and prevent the ball from start rolling. But if you don't open a method to prevent the first few specials from grave, it's literally just Gigachad Pot of Greed. May not play it going second, but it absolutely would see play in the decks that could use it.
Dark Destroyer is such a funny card because DD could target itself so Kozmo’s were like the Juggernaut. Built momentum easily and could not be stopped once it did.
I can't believe you mentioned Brionac when talking about Royal Oppression but didn't mention that Brionac can also bounce Royal Oppression, making it effectively a one-way lock for your opponent (or any card with a countdown/soft OPT, effectively resetting them to an unused state)
I think one important detail to add to all these videos is the original release date of these cards. Rarran even somewhat mentioned this concept already, but yugioh being an eternal format means that pretty much anything could have been banned if it was released early enough. We get boss monsters like DAD as pack filler nowadays, and cards like the most recent amazoness support could definitely be ban-worthy if they released at a more reasonable time instead of as legacy support. I feel like it would be more fun if the guests got to have an overall idea of how yugioh formats looked like based on time periods instead of having to guess based on the endless possibilities of an open-ended effect
The one funny thing I wish he would have mentioned about the Chaos Dragon is accidentally getting yourself Yata locked, which can happen since your opponent gets to draw next. There were plenty of times you would use it without the searcher on the field to get your own Yata, and you always gambled on that first draw from your opponent not being critical, but I've definitely seen times they top decked Yata. Oh man, thems the old days.
I feel like hand knowledge, while super powerful, isn't powerful enough by itself that a straight minus one for it would be broken. It is only ever good if its tacked on to a card with a relevant enough effect. Theres a reason no one plays mind haxorz
A good way to think about errata'd crush card virus is that it's basically giving your opponent a copy of painful choice by allowing them to choose 3 cards from their deck to set up in the graveyard.
51:21 A friend of mine had a Puppy Gun deck using Last Will, Outstanding Dog Marron, and Mass Driver. This was still before the errata, so she would activate Last Will, shoot Marron for damage, find another Marron to summon, and shuffle the first Marron back into the deck. Repeat until ded lol
cimo: "are you gonna waste one slot in your deck for card of safe return that you cannot search (not remembering that leftarm oferring exist)" but pots (greed, desire, prosperity) to broken they needto be ban, if this where unban snake eyes could in one turn atleast draw between 5 to 8 or mabye more just in their turn not even mention the special summons in the opponet turn not forgeting dark worlds mathmech, centurion, etc; it will be max c but in some cases even better because in this case you can control how many cards you want to draw.
It's not better than max c, you're taking out a hand trap for a card that can hopefully draw you more hand traps, but only if you go first. It's win more, you would rather just have more hand traps than a card that can hopefully draw you into hand traps, but only if you get to fully resolve your combo. To summarize, it's an unsearchable card that does nothing if you're going second, and only helps you if you're already winning.
To be fair, if the first four cards in your hand aren't starters or they get hand trapped, having your fifth card be card of safe return would just be a brick. However, if your fifth card is greed then you have chance to still keep on extending. Though yes, the card should still be banned nonetheless.
You're completely ignoring the fact this card LITERALLY does nothing on its own. Pot of Greed ALWAYS draws 2 cards. This card NEEDS to draw 2 to even be playable (1 is objectively worse than Upstart which sees absolutely 0 play). Yes, decks like Snake-Eye or whatever can trigger this countless times if they can get rolling, but Yu-Gi-Oh isn't solitaire. The SE player on this card is playing with a 4 card hand (again this card literally doesn't do anything) which lowers the amount of extenders or defensive non-engine it can have. SE can open with like Bonfire+Diabellstar+2 blanks+Safe Return and just gets creamed by double handtrap. Honestly, if your Bonfire gets Ashed you 100% of the time should probably be pitching the Safe Return for Diabellstar since that is a pipe dream already and are better off keeping say the Ash Blossom in hand either as a defensive card or (if we are using pre banlist) to normal summon and go into closed heaven once your Diabel gets impermed.
DAD was never banned. It was semi-limited about 7 months after release and then limited to one 6 months after that, and it remained limited for about 10 years, maybe a little more.
Man, some of these cards are just wild! 😂 I can't believe how fast the game changes too, feels like I blink and something's banned! The reactions are the best part though, Rarran is a treasure! 💎 Can't wait for more collabs like this! 🎉
"Grass is still banned in TCG" - that aged quickly.
Yep. Definitely filmed before the list dropped
No way it was unbanned
No way
😊@@theoroderick782
Yeah way @theoroderick782
@@theoroderick782Yes way
The best line from all these videos "Does it say it does???"
I like 'and its all free'
"Does it say you can't?" Has been a past favorite as well
Agreed, but also “Would I really show you X banned cards in a row” is a close second 😂😂
i hate and love that line lmao, it's perfect
Because these games with keywords I've seen cause confusion some YGO while long winded if you read it, and understand the words, and just do what the card says there is no room for interpretation.
1:00:02 That Grass Looks Greener being "reverse Maxx C'" is something i never thought about or heard someone say; and it makes so much sense that i think i'll never be able to unsee it
That Grass Looks Greener would work much better if you couldn't just bring a bigger deck.
Rarran is by far the most fun guest to have around, love seeing his baffled reactions to all our amazingly broken Yu-Gi-Oh cards.
He's definitely become the ambassador for all card games, at this point.
The other MTG guy is also good. Him saying that Yugioh is for people who “don’t want to enjoy a good cup of coffee” or “get to know someone”
I found rarran because of cgb and now cimo because of rarran and I don’t regret a second of it, they’re all fantastic together.
@@modernkiwi6447 You mean CovertGoBlue? He's definitely up there.
@@WestonRouse ahah yes it seems these collabs are really popping off. I went from rarran to Cgb and now found Cimo :D
For crush card virus, i think Rarran missed the fact it destroyed the cards in hand along with the field. And the next 3 draws also
Also notice how they stopped talking about if something got errata'd
@@freyachobi they wrap up the video w the errata discussion
@freyachobi I don't think I understand what you mean here. Cimo said they will talk about the erratas of cards at the end, and they did so I don't really understand what you mean haha
@@b1gjus73 This is why they need "Time watched", or a time stamp for people who comment on videos.
@@freyachobiFinishing the video explains the video
Raren mostly ignoring stats is so correct
Kinda sorta. A random level 4 engine piece having 200 or 1500 atk is largely irrelevant but for free summon beatsticks with upside on the vein of DAD and CED the big attack is certainly a factor. DAD and DSF wouldn't be an otk without their stats for example. Dark Destroyer at 3k with its protection is also very relevant in being able to punch over most other threats.
Yeah I try to play along (never played YuGiOh but play HS and a little MTG), and I basically do the same thing. Like I’ve yet to see a powerful card effect be negated by having a weak stat line (tho I’m sure it exists).
@@RollzRoyce199 It doesn't, one of the most annoying cards in the game (Fossil Dyna) is a 1200 ATK monster that stops special summons. Similarly, Spellbooks went toe to toe with Dragon Rulers in no small part thanks to being a Jowgen turbo (also stops Special Summons with 200 ATK and 1300 Def)
I think another aspect of Trap Dustshoot that deserves mentioning is that shuffling cards into the deck is one of the most brutal ways to remove resources because the deck is far less accessible than the graveyard without jumping through hoops. Even if your opponent builds around fetching cards from the deck, chances are your opponent is not going to be able to fetch that resource from their deck twice and it just completely disrupts your opponent's turn.
Just knowing what to pitch back given what your deck loses to is also a tell to a seasoned player. I can't count the times I've flipped dustshoot, sent a random dude back and they basically clocked what I was playing based on what I sent back
Non-yugioh players also usually forget just how fast yugioh is. Taking out the key to their combo will probably make them lose the game instantly
Dark destroyer can also target itself for the pop, which was a big revelation when figured out, because now not only could dark destroyer be used offensively, it could also be used to special summon, effectively, ANY kozmo monster from your deck since they were all lvl 7 or lower, meaning dark destroyer could turn into, spell trap removal, life gain, you could special summon strawman and in the endphase get another kozmo from your deck, or go into tin can for value, dark destroyer was just the ultimate kozmo card, by far
why tf did cimo show him farmgirl tho? wasnt she like one of the worst kozmo cards and basically never played?
@@aatrox1494Huh what?
I thought that card was the mot important combo starter and searcher for the deck
You should show people the anime version of cards like Seal of Orichalcus and just be totally straight faced about it
iirc Crush Card Virus is a huge flavor win since it was a Kaiba card, so irl, and in the anime you needed to be obscenely rich to have one.
Cimo's face during the entire Crush Card Virus is hilarious
9:24 the closest example is Royal Magical Library which is draw a card for every THREE spells you play
DAD was never banned, Cimo! It was only limited!
Yeah, i thought so, i know it was limited,but i dont think it was ever banned
If DAD was never banned, why haven't I seen him in years?
I remember it being banned. Now it was only banned cause Konami always banned stuff from the previous meta deck to promote the new one, not cause it was necessary in any shape or form, but I am pretty sure this card was gone at some point.
@@DGSnowolf It was never banned. But it was very expensive for a long time.
@@needude7218 He went out for the milk
Damn, he's like super spot on with grass. Down to the part where there may be a context that could make it broken that he's missing.
1:01:48
Technically speaking, at launch, the oldest rules stated no restriction on the decksize, meaning it could be infinite *_BUT_* the minimum had to be 40 cards.
Now we look over to 2 german fellas who went "Huh... We can have as many cards as we want, right?" and *_TROLLED_* entire tournaments by using a deck consisting of
*[2222] cards.* The decklist was 37 pages long and the deck was actually legal. Had a special encasing which made it look like bluds were carrying a log or ladder with them
Worst part is: It had masses of cards that forced the deck to be shuffled. _Try to shuffle 2k cards_
Yeah, that 60 max rule came pretty fast after that...
And they were judges, too, trying to get them to implement that rule. Madlads.
80 cards first.
the first maximum deck size was 80 cards.
no idea when they turned it down to 60.
Glad you're having Rarran back for more videos. Also wanted to ask how I fix my water pump? The water pressure is low
I think it would be really cool in the future to show Rarran a full archetype, and seeing how strong he thinks it is. And then you could show all the synergies in a combo
YES
41:00 - Dark Destroyer officially does not die to Doom Blade
Yeah, finally a good monster (dies to valorous stance)
@@unaffectedbycardeffects9152 It doesn't , it can't be targeted.
@@ToabyToastbrot fuck, you are right. Idk, use Plague of Death from hearthstone. That also stops the GY effect
I think I've realized now that in modern YGO main deck monsters are actually the resource. Special summoning is basically mana ramping and the end goal is to summon as many Extra Deck monsters (or main deck boss monsters) as you can because they have the effects you actually want. Viewed from that lens the bans make much more sense, when you can summon Extra Deck or Boss monsters for free that is basically the same as mana cheating in other games.
Its just that most strong Main Deck Monsters are just Big Bodies when they arent banned. You have to be careful with the low stats, their effects are pretty nasty most of the time and the Extra Decks monsters nowadays are just "Who summons their Game-Winner first?"
I miss the old days of 04-07 with 40 Card decks when you played 20-30 Turns, depending on your Draw Luck.
Unfortunately this is very accurate...
@@zordiark9673 You were playing 30 turn duels in 07? thats a you issue not a game issue at that point, the game was faster than that even then
@@zordiark9673 Shut the fuck up with that playground nostalgia already, no one was playing 20 turns in '04-'07
That talk about spell cards in the anime made me remember how I missed seeing Field Spells when they were used in Vrains. They would no longer change the environment, even though there's a character who has a concert stage Field Spell.
The fact that Vrains takes place inside of a virtual world made it even more ridiculous. That being said however, i belive some of the field spells did get animated in Vrains, like the Fire cage that Revolver used against Playmaker.
What I miss the most was when the environment where the Characters are playing, affects the field of the game 😂
@@legeul This is the drawback of having a constantly moving duel ( Speed duel / Riding Duel ). You can't practically animate the background especially with the new rule of both player can control a field spell. It would be weird if half of the background is Trickstar Lightstage and the other half is Salamangreat Sanctuary
You get it in all of the duels vs lightning. His field spell for the armatos legios dudes.
@@jps_user20 I mean, not really? Your dudes stand on a concert stage, their dudes stand in the midst of a fiery sanctuary, the edges aren't an issue
The invert to Disneyland is obviously Six Flags
my choice would be the 9-5
Or Disney lawyers.
Cimo, there already is a card that just gives you hand knowledge. Fengsheng Mirror is a normal spell that lets you see the opponent's hand and discard a spirit monster if they have one. Legal at 3 since its release and has essentially never seen any play.
also Mind Crush sometimes
Still a minus 1
3x Dark Armed Dragon=8400 attack.
7400, 8400... Tomato tomato.
@@Depressed_Spider one gets the kill other doesn't. Potato tomato.
The math math's 👌
@@lmr4403 Cimo misspoke and the other person is joking dude, we know
😂 it equals dead!
Royal Oppression wasn’t really playable until the rules changed so that its effect could be used right when it was flipped. Originally, continuous traps with activated effects had to already be face-up before they could be used. Overnight it went from basically unplayable to everywhere.
No. It became playable during QuickDraw era when mass special summoning became a thing.
24:00 thanks Rarran for defending a cool card which had no reason to be banned nor errata'd
We DO have something similair to Gadgetzan Auctioneer - Royal Magical Library (but it's much weaker, GA draws for every spell, RML draws for every 3)
And it's still absolutely obnoxious
To be fair RML decks are gonna play between 20 and 9999 spells in their turn so it's probably stronger on average in terms of its total output than Auctioneer is.
There was another analogue too, although archetype specific. Don't remember the name, but it was in Spellbooks, and it was as broken as 5 mana Auctioneer, basically made all non-spellbook decks irrelevant at the time.
Cimo really did give Rarran a freebie with DAD, considering it wasn't banned lol
1:12:30-1:12:42
Cimoooooooo: "I just think that hand knowledge is that valuable in Yu-Gi-Oh, I wouldn't be surprised if they printed a card that said 'look at your opponents hand' that was a minus one and people would still play it."
The Eye of Truth: Am I a joke to you?!??
Maybe it’s just the brain rot from master duel masochist effecting him. I find it funny since MBT has explicitly talked about how yugioh people undervalue hand knowledge but a card also needs more than just hand knowledge to be playable.
That is a continuous trap so its not worth it.
Trap cards don't exist
To be fair even a quick-play spell card that would give me hand knowledge and I would not use it unless we could interact more... also Konami already dealt with cards that gives only information and nothing more and is awful...
the eye of truth is a joke because it was originally a normal spell with the effect "look at your opponent's hand" and then konami adapted it into a weird continuous trap that keeps feeding your opponent life
Another thing about CED that's insane: In the future, when Xyz cards came out, there was an easy to summon monster that any deck could play that would deal 800 damage when you played it. Everybody played it because it just wins you the game if you get your opponent down below that threshold. CED's threshold is a MUCH greater number xD
GAGAGA Cowboy. Pew Pew
@@PistisAdelphoscowboy for game
They really overdid the Errata for CED.
DAD was never banned. You should know that, Cimo.
He even got the total of three DAD wrong i.e. 2800*3=8400 and not 7200
Cimo wth 😂
Also getting his attack wrong.
Was Cimo just randomly saying things during the DAD section?
At least the rest of the video wasn't as bad.
@@zoa9720How about when he said card of safe return could come off the list and be a mid card. I mean, come on.
He did say he quit at this time. Maybe he has a little blind hatred bias and thought it should of been lol 😂
Mandela effect.
1:04:29 Nadu moment from the CGB video, but in reverse.
Grass getting unbanned must be so randomly destined to be just before this vid was released
Loved this one. Fun, informative, really entertaining dynamic between you two.
Oh no. This poor guy getting tortured once more xD
Deserved not gonna lie.
I feel like Rarran didn't realize DAD only worked if you had Exactly 3, rather than just having 3. It worked out well for him though.
That was what made me thing DAD was a shit card when I was young... I was an idiot
I thought drawing cards was meh back then, we were all idiots.
How relevant is that tho? Like is he harder to summon after let's say turn 2?I know there are cards that can help by removing monsters from grave forgot the name maybe it was a Blackwing card
@@theoroderick782 Extremely for DAD, you were playing with that requirement in mind. Over or undercommitting to the grave made it a brick and if your opponent happened to send one two many darks to the grave you really needed to fix that. That said it was a stupidly good card for when it was made.
@@if7723 thank you
On the topic of Card of Safe Return: The reason it will never come off the ban list without an errata is because of Exodia decks.
Sure, you can't search it, (at least not with anything people normally run, wouldn't be surprised if there's some random super niche card out there that COULD somehow search it, other than gold sarc.) but it is a card that will straight up make any exodia deck pretty much a 100% consistent FTK.
All you need to do is fill your extra deck with stuff that revives stuff in the graveyard. You're already playing a deck that just spams every form of draw power imaginable, so odds are VERY good you'll see a copy, and even if it's just limited to 1, that's still one less dead card in your deck that if you draw it pretty much guarantees you win, because it can functionally end up being up to 15+ extra draws for literally no cost, due to the absolutely stupid ways you can make exodia decks.
Yeah, in normal decks it's sort of just a good extra power card that happens to be really good if you happen to draw into it, but for exodia? Especially considering there's literally an exodia zombie archetype? Yeah, no. We're never seeing Card of Safe Return ever again as-is. If one copy of PoG is "too strong", something that's easily 5x+ as strong in the right decks is never seeing the light of day again.
Watch Cat and Watch Dog can search Continuous Spells.
I've really loved this series, as someone who hasn't played YuGiOh and likes guessing with the guests. I think that it might make it more fun if we also saw some bad YuGiOh cards, as opposed to always seeing broken cards. I feel like it makes it less interesting to try and evaluate the cards, seeing as they are almost always very good or broken, but I can see why YuGiOh players would rather see cards they recognize. Regardless, I'll be watching :)
So just as a quick correction cause a lot of people say "they removed priority" from yugioh, and this can be confusing possibly
They never removed priority, they just tuned it so that certain effects (like ignition effects) could not be activated using turn player priority on summon, however priority still exists, its why Draw phase super poly was extremely powerful in certain metas, its why psyframe lord omega can be kaiju'ed before you can banish a card from opponents hand (on their turn) etc.
Ignition, summon etc etc priority is only really relevant now (after the change) at the start of each phase, aside from that their is almost ALWAYS a window to activate quick effects.
thank you for listening to my ted-talk
The best part is surprising someone by activating the Quick Effect of a monster you just summoned. Spell Speed 2 effects can still priority.
@@pyrotempestwing ya lol, or the (at this point old school lol) of set a monster prio super poly LOL
Thank you! One of my yugioh pet peeves is when people say they "got rid of priority".
How priority works is exactly just that the turn player has the right to activate an effect that meets a specific window before the non turn player does.
A really stupid example, both players have solemn warning set.
Turn players summons a monster, turn player has the right to activate solemn warning before the non turn player. That is what priority is.
Konami really messed up when they gave ignition effects priority, which was something completely different. In the case of solemn warning it was irrelevent because warning negates the summon, which means the monster was never on the field anyway.
But something like torrential tribute or bottomless trap hole, activates after the monster has been summoned. So priority during that time was the ability of a player to activate an ignition effect as CL1, before something like that, which means 99% of the time, it's effects on the field would resolve completely, regardless if the monster was there or not. It was utterly broken. This was the Era of Yugioh where Card Trooper, and Breaker the Magical Warrior were two of the best card to exist. Breaker, would always pop a back row, and trooper would always mill 3. Neither of which is allowed in current yugioh since ignition priority is gone. This is different than a quick effect or a trigger effect which can and will activate if the response is appropriate. For instance if a card says "once per turn cannot be destroyed..." then something like bottomless or torrential will not destroy it, since the monster has already been successfully summoned which means it's effect is active. However solemn warning will destroy the monster since it has not successfully been summoned it's effect has not been resolved yet. Likewise a quick effect can be activated no matter what it's conditions are as long as the effect is relevant, and the summon is not negated. For instance say a card is a quick effect, can be denoted by the phrase "During either player's turn", (Quick Effect), or "This is a quick effect". As long as the effect is relevant it may be activated. For instance a card that says "once per turn tribute a card to do something", (we assume that in this scenario it is a quick effect) that effect can be used no matter what. Where as an ignition effect cannot. Basically the difference between Spell Speed 1 and 2. Ignition effects must always be Chain Link 1, and they cannot be used to chain to other effects, because they are spell speed 1 effects. Trigger effect are effects that happen when a condition is met. Can be CL1 in certain conditions, but more often than not will be chained to another card that "triggers" it's effect. And quick effect can be used whenever regardless of conditions.
It was a big hassle back in the ignition priority days of explaining the difference and say what does and does not get priority.
Ignition effects were the only effects to get priority.
And as you can tell by the name "Ignition" means start. So they had to manually be activated and always had to be Chain Link 1. They were the only type of effects to be given priority.
"Trigger" effects are responsive effects. They must always be "triggered" by having their condition be met. This could be "When summoned" "If whatever" "When targeted"... they could be somewhere in a chain at whatever point it's condition is met.
And quick effects are a combination of both, with pretty much Zero Restrictions, unless it has a specific window of activation.
@@mattevans1643 I have a question about yugioh quick effect. if my opponent summons a monster and activates it's effect, and in response I flip trap hole, does their monster still get destroyed after the quick effect resolves, or does trap hole miss timing and fizzle?
Love when you bring Rarin in. He has some solid takes on a lot of these
I think Rarran didn't understand that Crush Card Virus also destroys all the stuff in their hand and that they draw.
Yeah I was thinking how isn't he seeing how broken it was before they massacred it. Destroy all monsters in hand usually and on the board would straight up win the game especially when you destroy topdecked monsters too usually.
@@dark_rit To be fair to Rarran, it's incredibly stupid effect phrasing. "Destroy" usually never ever refers to anything but cards on the field - but then there's an asinine exception like this.
DANK Destroyer! I love you with all my heart
1:04:15 oof recorded this a bit too close to the banlist
18:20 opponent doesn't get any creatures with 1500 or more attack for three turns, in a game where anyone's lucky to ever see a second turn and 1500 is baby numbers. That's just "opponent doesnt get to play creatures for the rest of the game." This card is absolutely cracked, lmao
Magic/Ex Hearthstone player here, playing the game too:
Dark Armed Dragon: Gotta be banned. If I’m reading this right you can just dump all 3 for no cost.
Was it Errata’d?: Maybe “You can summon 1 Dark Armed Dragon per turn” seems like it’d be very good//maybe still busted but less egregious.
Post-Reveal: Man holding priority in yugioh is so whack lmao
Cards of Safe Return: If this wasn’t banned on release, it’s only because Yu Gi Oh was very early in its life. I know there’s zombies in Yu-Gi-Oh, and I’d be stunned if they didn’t have a “graveyard to play” theme. It’s the best possible draw engine for any deck with graveyard recursion, and you can have multiple copies in play. Nonsense card.
Was it Errata’d? - I doubt it. There aren’t many knobs to turn on this one. You could have a “1 in play at a time” condition, which sure, means you know have two bricks in your deck, but I doubt you care. The effect is busted
You could make it a trap, which would you couldn’t play them right away, but makes it feel even worse when you’re opponent hits the nuts and flops three on their next turn. It also doesn’t fix the problem that this does one thing and one thing only, and that’s break graveyard strategies. I also doubt they’d errata a card type, that seems kinda nuts.
I have a couple other “fixes”, but It’s just not a reasonable card. Whatever you do to it, it’s broken and unfun or it’s weak and unplayable. Ban it and be done.
Crush Card Virus: This one’s tougher. My context for this assessment is mostly based around Seto Kaiba* + one kid at the playground who had a Japanese (possibly fake) Crush Card Virus, so I assume it was released early on.
All of this was written with a faulty understanding
******
When I first started writing, I thought it was probably banned as a card released early on. Thinking about it more, I feel like early on it was a lot of 1-for-1’s, being up or down a card is a huge deal. Just up front, you’re paying two cards, and then it’s a trap so you have to wait until your opponents turn, plus you have to run a monster with
******
Did not read that the effect lasts 3 turns and you check the opponents hand, that’s whack as hell. Absolutely banned when it was released for being whack. I had a whole spiel about maybe it’s too much if the sacrificed monster gets you a card/board presence (Sangan I think has 800) but you still have to give up your normal summon, but it’s definitely too much if it just nukes any threat turn after turn. 10000% whack
Was it Errata’d? - It’s probably fine if it just checks your opponents hand and field once, but maybe I’m undervaluing hand knowledge//exactly how devastating that is and it gets too out of control.
I think you put yourself pretty far behind just to get 2-for-2 parity, let alone value. But again, this seems like a card that only creates misery. Leave it banned.
Post-Reveal: Crush Card Virus being a prize card is very cool, Crush Card Virus being a legal card is insanity.
*I’m pretty sure Seto’s Crush Card hit deck too. *That* would probably be broken//infuriating.**
**The card on screen is probably Kaiba’s Crush Cared lol
Brionac, Dragon of the Ice Barrier: I’m probably missing key context for this one, because I don’t know synchro summoning works, but I do know that in modern yugioh it’s very easy to summon a million little guys, so 1 tuner + 1 non tuner seems like a pretty trivial requirement.
I also don’t know how timing works wrt to this effect. Like, if my opponent normal summons a monster, am I allowed to activate Brian’s effect in response? Or does my opponent have an opportunity to do whatever special summoning stuff they want before I bounce it?
I also don’t know where stuff from the extra deck goes when you bounce it [Extra Deck//Graveyard//Hand].
Keeping in mind that missing context, Brian reads like a super flexible card with (I’m guessing) a relatively negligible summoning cost. Any deck that plays some assortment of tuners and non-tuners would probably consider running him, and if tuners are any good Brian is probably everywhere.
It can pick off any of your opponent’s cards, I assume you can activate Brian in response to them trying to kill one of your things and bounce back to hand. Maybe there’s an effect you want to use multiple times, you can just bounce back to hand. Very strong effect. A card is a lot, but if it’s winning you the game who cares?
With that in mind, I have a feeling Brian was banned. It feels like an extremely strong toolbox option with a negligible summoning cost that was probably everywhere and irritating until it got banned.
Was it Errata’d? - Again you can make it a once per turn, but why would you ever play that card? Probably banned.
Post-Reveal: I’m a brain genius
Painful Choice: Lmao, really? Obviously banned, far as I understand the graveyard is just Hand 2 for you Yugioh.
Was it Errata’d? - This card could read “mill the top 5 cards” and it’d probably see play.
Post Reveal: Yeah lol
Royal Oppression: This seems like a card that came before special summoning was the thing to be doing. “Either player” is strictly cosmetic, you either run 0 special summons or you do all your special summoning on your turn and activate this on your opponents to lock them out. Absolutely banned, the what, 800-2400 life you lose is irrelevant.
Was it Errata’d? - I doubt it. It’s broken or does nothing.
Post Reveal: Kind of a running theme huh? It’s interesting to see how the game’s so fundamentally changed over the years.
I love the BloomBurrow box in the background of Rarran's cam at the start lol
I'm sitting here thinking "Trap Dustshoot would be neat to come back."... Then I remembered there's so much Trap Card support now that can allow you to just activate it the turn it's Set or have its effect copied or whatever that something like Labrynth would just be shuffling back Monsters like crazy.
Don't theorize about Yugioh without a good night's sleep.
That Grass Looks Greener altering the meta is similar to how Magic players were all using sticker side decks with their Legacy decks to bluff that they might be playing sticker/mind goblin. Lol
I used to run triple Card of Safe Return in my Zombie deck, turned Mezuki into a Draw 3 sometimes, legit insane card.
With Mezuki, Zombie Master and other fun second generation Zombie cards, as well, as a few fun cards like Foolish, and Premature Burial... Call of the Haunted, etc. The speed of Zombie decks could range from glacier slow to F1 racing.
At that point I think you're less concerned about what you draw then decking out.
Don't forget about the Manticore of Darkness looping BS with Card of Safe Return. That was bull as F. Drawing your entire until you got Exodia.
@@if7723 Luckily card of safe return if I am reading it correctly is a may ability to draw a card, not required like in the TV show otherwise Marik would have opted to keep Slifer at 20K attack or something since you don't need more attack power at that point as it's a one shot.
Crush Card would be very strong in Magic too. Like, "I'd totally play it in eternal formats" level of power.
Dark Armed Dragon was only ever Limited; it's never been Forbidden.
-1 point 😤
I love these videos as a casual YGO player that doesn't keep up with metas or anything (I play simple archetypes I find cool and build my own decks for around $20) because I see these cards and I have to guess alongside the guests albeit with a little bit more experience with how the game works! It's refreshing to see!
Grass is no longer banned baby! Lets gooooo
7:45 One reason I could see why "priority" was eliminated, was for examples like this (paper Yugioh). Let's say someone special summons DAD when I have a Black Horn of Heaven set as well as a Blast with Chain (not meta, but this is simply for the example). Because of the awkward summon timing window for negating a summon, the player summoning DAD will likely, instinctively, claim priority and try to pop a card. If that card is the Blast with Chain, then the controller of the card is now in a new position of power that otherwise would/should not have happened. That's just my take on it, though.
I don't know how to format it exactly, but I think it'd be cool to have one of these collab videos on a theme of positivity sometime. Talking about broken cards is fun and all, but it always sort of ends on a jingle of "how do you people stand your own game?", so I feel like it'd be cool to get some history on the coolest/cleverest decks or something. I say that as someone who's played HS and Magic but not Yugioh.
cool idea
Sounds like a lovely idea
I think that would work very well for Yugioh since one of the good points is the huge amount of archetypes,mechanics and art styles that the game has and the creativity that deckbuilding can have, most of them are not broken it is just the meta that is so inherently annoying to play against. I personally really like the Melffy archetype when I play casually.
Great idea, something like staples that still see the play from time to time and even to this day, for instance Book of Moon and Ash Blossom are two cards that are very interesting in how they interact with other cards. even sideboard cards like Droll & Lock Bird or D.D. Crow that can be relevant in a suitable meta. These are just a few examples of course, I'm sure someone like Cimo can think of more.
One of Rarran and CGB’s videos is on cards brought to the first MTG Masters Tour, and while they don’t go into the decks in great detail, the overall strategies in that super early meta (creatures suck, everyone wants to do land destruction) were fun to hear about.
I say this with love, but has anyone else noticed that Cimo's laugh sounds exactly like that little background chortle in the music in The Binding of Isaac?
“Dad is arguably one of the most terrifying boss monsters Yugioh has ever seen.”
Troubled kids can understand that on a different level
A little extra context for Chaos Emperor Dragon: It was legal at the same time as Painful Choice, so you could instantly fill your graveyard with the material to summon it.
Fun fact: Ontario had a regional tournament on the same day as this set released, before there was any limited list for the set. Players were rushing the vendor to buy Invasion of Chaos boxes so they could pack their decks with the new Chaos cards, and then play Painful Choice to search for 3 Black Luster Soldiers and 2 Chaos Emperor Dragons. No matter which one you picked, you just gave your opponent their win condition and the material to play it.
I played yu-gi-oh as a kid and don't remember a ton from it. The second Crush Card Virus showed up on the screen I started getting flashbacks to my friend stomping us with it every single game. This card is why I stopped playing
These will never get old
the more I watch these videos, the more I wonder if there are even cards that aren't banned lmao
Cimo's face when Rarran said crush card virus wasn't bannable or less than utterly busted was amazing 😂
Come on Cimoooo I'm waiting for Rarran to see the hell that is TDC and hell throw in Thunder Dragon titan as well just to mess with him 😂
On card of safe return, the closest to "draw a card when you activate a spell" would be royal magical library, gets a counter when you activate a spell and removes 3 to draw 1
Edit: to clarify more for Cimo, and the non yugioh players here, its used if Exodia FTK decks
I suspect Brionac is a combo piece for picking up and reusing your own cards with cards that have effects when you discard them or when they are in your graveyard.
Yeah Cimo probably didn't wanna show Rarran the synergies to save them for a future video but bouncing and reusing your own stuff is very strong. Premature Burial is an easy example.
Well in most of the decks it was primarily a very strong form of removal. But in some decks like Zombies the combo aspect was crucial.
You can send Mezuki to the grave, which could summon another zombie. You can send a Plague spreader zombie, revive it and summon another synchro. You could bounce back a Call of the haunted you already used being able to recycle it for the next turn keep extending etc.
the moments when the person rating gets every point right and then does a full 180 to give a wrog answer are my favorite ngl
You really should show Rarran one of those cards with weird stats like Reaper of the cards's 1930DEF
the crush card virus section was SUCH A ROLLER COASTER.
Nice math done by Cimo. That's why he almost always misses lethal in History and in Prog (not counting him not reading or playing shitty decks)
watching people slowly descend into madness over the length of these videos is truly a gift
Rarran when he gets shown any Edison card: "Wow this is such an interesting and well designed card"
Rarran when he gets shown any oldschool or modern card: "This is so stupid"
Proof that Edison is peak
There would be a "Painful Choice".
But not for me.
3x DAD= 8400 not 7400.
Congratulations you can do math Good job
@@aka_Ingmar Didn't Cimoooooooo say 7400 not 8400 and hence my correction?
@@CaptainB1994 it's the exact same equivalent of someone having a minor spelling mistake it's not that big a deal dude
@@aka_IngmarThe opponent surviving with 600 or dying is a big deal lol
@@aka_IngmarOne is almost killing your opponent, the other is killing your opponent which is pretty big difference
35:13 I will be calling Brionac "Brian" until the end of time. Thank you.
Wouldn't 3 DADs be 8400?
No, why?
@@reinhardsteckin5444 2800 + 2800 + 2800...
2000+2000+2000= 6000
800+800+800=2400...
6000+2400=8400
2800x3 is 8400 yes.
Cimo said a lot of things wrong about DAD, yeah. It wasn't even banned.
Royal oppression became a main deck staple. Thanks to my counter light deck that top 8 Detroit regs.
Rarran: How good would Chaos Emperor Dragon be in heartstone ? It would be unplayable.
Listen rarran, its a 0 mana (special summon) twisting nether that discards both hands and deals roughly 12 damage. Now i want you to imagine this card in original cubelock xD
Painful Choice would probably be the most banned card next to Pot Of Greed lmao
That and graceful charity
@@theod4660 Choice is still far more egregious than Charity just because it gives you the choice of what cards to throw in the GY instead of relying on top decking.
I am an MTG player that never seen a YuGiOh game in my life and saw right away that the card was super banned. It would still be banned if it was 3 cards and probably 2 as well, 5 is just insane.
Pot of greed is a random +1, Painful Choice could be like a +12 in the right deck. It’s literally the single most broken card ever printed by today. Ironically enough, it loses to Ash blossom lol
@@YukiHeroYGOBut only that first Painful Choice. What is Onnoki gonna do about the second or third Painful Choice? 🤣💀
Well, when you were talking about anime spell effects just showing the card, you were only partially right. Some of the time they would only show the card, such as when Strings uses Card of Safe Return. But other times, they DID have visual effects. Like when Strings used Jam Breeding Machine. The machine itself materialized when it was activated and then it had an animation where it spawned its Slime Token. Sometimes when they activated Pot of Greed, they would have the Pot actually materialize on the field or behind them until they drew their cards. But more obviously, cards like Yugi's Magic Box or Noah's Dark Hole all had visual effects when they were activated, and any and all Equip Cards always had a visual effect. There were plenty of other spells throughout the series that had animations too. It was weirdly inconsistent though xD
Budget didn't allow for such things I suppose, they only wanted a visual effect if the card was doing something really special or it was easy to animate.
No shot Card of Safe Return would be acceptable today. Way too many decks can trigger it for free advantage effortlessly, who cares if you cannot search it? And it's the kind of card that also just snowballs as long as it remains on the field, too.
...On the note of handripping cards, Mind Crush should be a very interesting card to show, too, and would allow a few anime jokes along the way.
I don't think a single deck would play Card of Safe Return at a single copy. 3 MAYBE for consistency but then you risk bricking on duplicates. The issue is the card does LITERALLY NOTHING on its own and causes you to effectively start with a 4 card hand that also has to make it to a point where you can trigger it ideally twice (just once is objectively worse upstart goblin).
Yeah, Snake-Eye can trigger it a bunch with Princess and Flamberge and all those cards. HOWEVER, you have to get there and a 4 card hand sometimes can't. Imagine summoning Diabellstar by pitching something and running into an imperm. You now have 2 cards in your hand which better get there and they don't have another handtrap.
@@amethonys2798 The question is: would people build their decks differently just to facilitate this card? The answer would be ... probably. This card is just maxx c but for your monsters and only for your graveyard.
@@amethonys2798nah it would definitely see play at 3. In side decks for sure, it would be better than every floodgate.
Doing the standard Fiendsmith SE combo would let you draw at least 5 cards (lurrie, Engraver, Oak, Flamberge, Princess). The card cannot brick, unless you can't do literally anything.
@illdoittomorrow2368 but Maxx C works on it's own, it's benefit is almost garantueed once you draw it (the benefit drawing a bunch of cards or stopping your opponent from playing one turn). The same with Ash or called by (prevents your opponent from doing stuff which most opponents do every game). Those type of cards pay themselves in value.
Card of safe return could still be a deathdraw because it needs other cards to revolve around for working. Yes, once it gets of in a modern Deck it just wins you the game, but also how likely is that? Also I'm pretty sure the effect is ashable. Decklists today are super tight and people already run many handtraps and interruptions that gives you less consistency for your actual Deck strategy. Can you really afford to run a permanent spell 3x (which isn't searchable in most decks) that basically says "do nothing" until you start combing anyway? As ridiculous as it's sounds, I think card of safe return in modern Yugioh would just be a 'win more card' for a lack of deck consistency that isn't worth paying the price for.
Card of Safe return would absolutely be a monster of a card today. All it takes is one special from grave to pay for itself. I imagine people would probably start maindecking lots of graveyard hate like D.D. Crow or Bystials specifically to try and prevent the ball from start rolling. But if you don't open a method to prevent the first few specials from grave, it's literally just Gigachad Pot of Greed. May not play it going second, but it absolutely would see play in the decks that could use it.
Royal Oppression also got a rules change. On release and for several years you couldn't pay 800LP if Royal Oppression wasn't already face up.
Dark Destroyer is such a funny card because DD could target itself so Kozmo’s were like the Juggernaut. Built momentum easily and could not be stopped once it did.
Show him Cursed Seal of the Forbidden Spell.
It'll throw him through a loop.
CCV and it's family have caused me so much pain. Actual Ratking Card.
I can't believe you mentioned Brionac when talking about Royal Oppression but didn't mention that Brionac can also bounce Royal Oppression, making it effectively a one-way lock for your opponent (or any card with a countdown/soft OPT, effectively resetting them to an unused state)
YGO bringing Rarran to real life is hilarious
I think one important detail to add to all these videos is the original release date of these cards. Rarran even somewhat mentioned this concept already, but yugioh being an eternal format means that pretty much anything could have been banned if it was released early enough. We get boss monsters like DAD as pack filler nowadays, and cards like the most recent amazoness support could definitely be ban-worthy if they released at a more reasonable time instead of as legacy support. I feel like it would be more fun if the guests got to have an overall idea of how yugioh formats looked like based on time periods instead of having to guess based on the endless possibilities of an open-ended effect
@23:16 cimo just tells raran that brionac has been erratad
He meant to be talking about PSCT.
The one funny thing I wish he would have mentioned about the Chaos Dragon is accidentally getting yourself Yata locked, which can happen since your opponent gets to draw next. There were plenty of times you would use it without the searcher on the field to get your own Yata, and you always gambled on that first draw from your opponent not being critical, but I've definitely seen times they top decked Yata. Oh man, thems the old days.
I feel like hand knowledge, while super powerful, isn't powerful enough by itself that a straight minus one for it would be broken. It is only ever good if its tacked on to a card with a relevant enough effect. Theres a reason no one plays mind haxorz
Fengsheng Mirror is literally look at your opponents hand and discard 1 spirit monster if they have one, no downside if they don't
56:30 This is literally the correct way to play Yu-Gi-Oh
I like how Konami changed priority but then just made all the meta archetypes have (quick effect) which basically gave them priority anyway.
A good way to think about errata'd crush card virus is that it's basically giving your opponent a copy of painful choice by allowing them to choose 3 cards from their deck to set up in the graveyard.
I do not think DAD was ever banned. It was limited and better decks came out soon after
51:21 A friend of mine had a Puppy Gun deck using Last Will, Outstanding Dog Marron, and Mass Driver. This was still before the errata, so she would activate Last Will, shoot Marron for damage, find another Marron to summon, and shuffle the first Marron back into the deck. Repeat until ded lol
That is simultaneously horrifying and hilarious 🤣
cimo: "are you gonna waste one slot in your deck for card of safe return that you cannot search (not remembering that leftarm oferring exist)" but pots (greed, desire, prosperity) to broken they needto be ban, if this where unban snake eyes could in one turn atleast draw between 5 to 8 or mabye more just in their turn not even mention the special summons in the opponet turn not forgeting dark worlds mathmech, centurion, etc; it will be max c but in some cases even better because in this case you can control how many cards you want to draw.
It's not better than max c, you're taking out a hand trap for a card that can hopefully draw you more hand traps, but only if you go first. It's win more, you would rather just have more hand traps than a card that can hopefully draw you into hand traps, but only if you get to fully resolve your combo.
To summarize, it's an unsearchable card that does nothing if you're going second, and only helps you if you're already winning.
To be fair, if the first four cards in your hand aren't starters or they get hand trapped, having your fifth card be card of safe return would just be a brick. However, if your fifth card is greed then you have chance to still keep on extending.
Though yes, the card should still be banned nonetheless.
You're completely ignoring the fact this card LITERALLY does nothing on its own. Pot of Greed ALWAYS draws 2 cards.
This card NEEDS to draw 2 to even be playable (1 is objectively worse than Upstart which sees absolutely 0 play).
Yes, decks like Snake-Eye or whatever can trigger this countless times if they can get rolling, but Yu-Gi-Oh isn't solitaire. The SE player on this card is playing with a 4 card hand (again this card literally doesn't do anything) which lowers the amount of extenders or defensive non-engine it can have. SE can open with like Bonfire+Diabellstar+2 blanks+Safe Return and just gets creamed by double handtrap. Honestly, if your Bonfire gets Ashed you 100% of the time should probably be pitching the Safe Return for Diabellstar since that is a pipe dream already and are better off keeping say the Ash Blossom in hand either as a defensive card or (if we are using pre banlist) to normal summon and go into closed heaven once your Diabel gets impermed.
I don’t play Yugioh anymore but these videos are still really funny.
Edit: the whole “in Disney land” or “in real life” bit is so funny
DAD was never banned
9:25 Royal Magical Library is the closest thing to Gadgetzan Auctioneer, but you only get to draw one card per 3 spells. It's often used in FTK decks.
DAD was never banned. It was semi-limited about 7 months after release and then limited to one 6 months after that, and it remained limited for about 10 years, maybe a little more.
Man, some of these cards are just wild! 😂 I can't believe how fast the game changes too, feels like I blink and something's banned! The reactions are the best part though, Rarran is a treasure! 💎 Can't wait for more collabs like this! 🎉
great video, start to finish!