This video was demonetized less than a week after the original upload. I've added a small bit to the video and censored most of it. Hopefully UA-cam doesn't kill it this time.
Honestly, it is bs. When you first dropped this review, it had crazy traction and was gonna be one of your biggest videos. Then you had to re-upload screwing up all that progress and views because you used to many swear words while making a video about a rated M video game. Clown world dude.
Meanwhile, the creepy "Spiderman and Elsa" videos are still a thing, while now the woke activists are trying to convince kids to take boatloads of drugs and undergo irreversible genital mutilation... ...but Susan cares more about a non-furry bird-man pointing out all the flaws in a so-called AAA game filled with angry tantrums about "balls balls shit balls" and "paying off college debt with Communism...and stealing a book about birds, for some reason..."
@@CreetosisHave you checked out the current state of Cyberpunk 2077 yet? I heard it's at at hospitable levels from its recovery from the updates. I also loved the alternative censorship with screaming scientists besides the default bleeps or cuts and/or edits that sound out of place
I think there were reports that they wanted to make the game different but Deep Silver told them to go down this "modern sensibility" garbage path... don't know how much I believe that though, because you can't fake that type of thing the way they wrote it... you can tell they thought they were clever
The fans warned them that a gang of "Good Guys" (characters that players were supposed to want to be friends with) made no sense as murderous gangsters. This only got worse when the reason for all the crime & murder was to pay off the "Good Guys" university fees. It's really sad that so much good quality hard work can go into a game. And yet the story can make or break the game. And in this case the terrible story & dialogue killed this game dead. If the story had been good this game would have done OK like dead island.
Another youtuber did an interview with a developer of the game and it was fairly interesting to listen to. Part of the issue was that the team had no credibility left after Agents of Mayhem.
@@Sandact6 Not going to lie I have no idea what agents of mayham is, last volition game I remember hearing about was gat outta hell. Last one I remember playing was 4.
Boss I-IV "Gosh I sure love killing people and causing mayhem" Boss 2022 "yeah but what about the political and economical state of the world right now?"
I was welcoming to the idea of zoomer's row. Having this whiny, sensitive cast become hardened stonewalled killers as they delve deeper into the criminal lifestyle would of been a good premise, but these writers seem to be opposed to character development of any sort.
That would've been a great premise. Have them walk in thinking everything will be easy, cracking stupid jokes and acting like it's a sitcom only for reality to brutally hit them in the face. Friends die, things go wrong. Maybe the Nawhali becomes a mentor who teaches the survivors how to become hardened criminals. Maybe he eventually betrays them (because "it's just business" and not for the stupid reasons in the game) or maybe he doesn't. Either works. Better than this crap anyway.
@@zephyr8072 betrayals are good when you can see the perspective. Nauhalli being a mentor then taking the boss out because they became too unhinged or disruptive would have been a nice nod to the original. Either way, what the writers failed to understand in saints row is that you're not the oppressed good guy who fights against bigotry and capitalism - you're a psychopathic piece of shit that drives a tank through a city for easy cash.
One big issue with this video. You said “I don’t know what circus is missing its clowns but I know they’re in the writers room at volition.” No one is in the writing room anymore. They shut down. We’ve got clowns in the loose.
It really looks like the writers forgot the Saints were villain protagonists and tried writing them as some sort of Marvel/Joss Whedon style anti heroes.
If someone propose themselves to make such type of characters, you can be sure there'll be no good complex thing coming out of it. The "Gen Z" people are just too dumb to connect two brain cells to make something more complex than stupid whiny hypocrite and superficial characters.
Came back to rewatch it because Volition has just been officially shut down. Original video is great already but now with the knowledge that this game killed the studio it just makes it so much better.
This right here is why I hate gamers. This game is a product of out of touch publisher intermeddling with developers who wanted to do right by the fans. And this is what they get. People cheering that they are now out of a job which is terrible regardless of the material they produced. Meanwhile Deep Silver (the actual company that's responsible for this game) is still around.
@@theobell2002umm no hate the esg because they are the reason why all entertainment companies are pandering to a set of people who don’t even play/watch any of these products but there’s hope because this means the customers are fighting back so if you gotta crack a few eggs oh well
@@theobell2002 I don't quite understand your point, because people are happy that a studio got punished for making a bad game? Just because someone worked hard on something doesn't entitle them to not get shit on for it if it turns out bad
@@theobell2002 Im supposed to... what. Cry a river? Its called FREE MARKET. Shit products die, good products sell. Period. Get outta here with that cry baby bullshit. People lose their jobs all the time. All or most of them will land on their feets. The real world is hard. Wear a Helmet you liberal tool.
It's so telling that the writers write gang members behaving like millenial corporate employees and everything working like it does in corporate environment. This is all they know. They're writing what they know, what they live. The thought of being so immersed in corporate bs that you can no longer imagine people acting outside of it fills me with sadness.
Grove street, home. Least it was before gentrification screwed everything up. All you had to do was protest against diesel locomotive emissions, CJ! You picked the wrong flat share, fool!
A better story would've been that the zoomers try to take make their gang but they're clearly not prepared for it, so the other gangs kill all of the boss' friends for even trying, which leads to the boss having an epiphany about how the gang thing should actually work, while also hardening in personality and leaving the zoomer stuff behind. Then the boss rescues Nahuali and keeps him as an advisor, he never betrays the boss and instead plays the role of hardened criminal who teaches the boss, similarly to other main characters in older SR games.
@@muizzsiddique'millennial' would refer to anyone between the ages of 28 and 40. 'Generations' are largely made up bullshit cooked up in the minds of deranged social scientists anyway, but if you ret@rds are gonna keep using these terms, atleast get them right.
I feel so bad for fans of the original games, especially the First two. The “Red asphalt” scene from SR2 was burned into my memory to the point of inspiring my writing, something I’m grateful for. To see “this” as the next title hurts so much despite never playing the games. I’m glad this failed, but now I dread Borderlands 4 more than after enduring the plot and humor of 3 since Volition melded into Gearbox Software.
Getchur story out, more people needa hear dis, how sr made ya start writin Tho you got dat feelin just cause of watchin da cutscene on its own without playin da game?
Its funny how they think illegally dumping toxic waste is 'sticking it to the corporations'. I'm sure they'd be very upset if they knew their disposable sub-contractor that is legally distinct from them was doing something like that.
So holy hell that "speech" at the end of Going Overboard is dripping with clearly unintentional irony. Talentless middle managers telling you how to do their jobs, have had every opportunity handed to them, and haven't had to work for their success? That's literally the main cast in a nutshell. They're talentless hacks, whose instructions were probably just "go do gang shit." The missions of the game show that they have no idea how gangs even work, such as tweeting out their secret hide out, blowing up resources that they've already captured and can use, and every part of Shooting the Shit, Dustmoot, Donut Run, and Corporate Retreat. Oh, and not knowing that gang members pay their bosses, not the other way around. They don't view the Saints as a gang, they view it as a company that's called a gang, and they are the incompetent middle and upper management... Wait maybe that's why they listen to that guy from Marshall in non-compete clause. The "boss" literally thinks their bank is a company.
Your absolutely correct about that. This game disappoints me to no end. The had one last chance to gives us something as good as Saints Row 1 and they blew it. This deserved to fail, but it didn't have to be this way.
@@chocov1233 I'm mostly just disappointed we'll never see a functioning version of sr1/sr2 on pc. Almost makes me want to get a refurbished console so I can play them again.
I laughed so hard at the destruction of Nina's car and when she said all that about her mother and family my only other reaction was to scream why the fuck didn't you bring it to the hide out then
I get that it's sentimental to her and all that but the thing that annoys me more is that car really was her entire personality, to the point where she thinks everyone else also values their cars more than their own entire existences, **existences!** not even just their lives. But I have seen people of this demographic be weirdly obsessed with their crappy, secondhand, barely held together cars to the point of breaking up friendships over not wanting to hear their god-awful playlist on the radio. Because it's THEIR car, so it's THEIR rules and everyone needs to know that THEY HAVE A CAR!!!! so they'll deafen everyone within a 3 mile radius with said awful playlist and anyone who doesn't like it can leave. That's who Nina is supposed to appeal to, basically.
your name seemed familiar to me but i couldn't place it turns out you're the dude who made that 8 hour fallout 3 isn't better than you think video. This video is extremely well paced and entertaining. I apologize for my prior assholery on your fallout 3 video i am glad i gave your content another watch. i am subbing this is some good stuff 🤝
I love the very slight and probably not intended symbolism here. The Boss' outfit you gave her is a sort of blue/bluish purple (at least on my monitor), which symbolizes the fact they're only half the Saints of old. Sure, they have the numbers, guns, vehicles, and 3rd Street based HQ, but they don't have any of the heart or soul that any of the old Saints had. Just something I noticed.
1:13:47 This implies she was at least 18 when she moved to the States, meaning she's a first gen immigrant who was raised in Mexico, yet says "Guadalajara" with a noticeably American accent.
God, this freaking video is so cursed. I'm more upset at youtube, making you need to re upload it so much rather than seeing the same notification, haha.
According to recently discovered info about the game's development, there were issues with the tone of the game because Volition wanted a more grounded story and characters but Deep Silver pressured the team to make the game more in-line with Saints' Row The Third, forcing the developers to rewrite the script multiple times to add more humor and "humanity" to the main cast. However, it should be noted that it was Volition's decision to make the game as socially inoffensive as possible.
Now *this* is how you make an intro This man explained exactly what his problem with this game is, why he thinks its a problem, and gives us a scope of the layout for the rest of the video. All within the first minute I just got done watching a video on how SR3 was the start of the decline. I wanted to listen to the guy, but for a 40 minute video.. it took him 11 minutes to even begin to explain why he felt the way he did.. and it was a simple "i liked this mission but the one after it sucked" Felt like i was being blueballed the whole time. Like.. dude.. if youre gonna tell us why a game sucks, maybe dont spend a fourth of your video, the first 1/4th at that.. just recounting the story with no real insight or critique I know the story. I played the game. Thats why i watched your video... So, yeah.. i guess what im saying is; i can tell this is a well put together dichotomy already, because you make it abundantly clear, right away, exactly why this video exists and what itll say.. instead of treating your viewers like toddlers who cant remember the game or why they clicked on the video Bravo. This is gonna be a good watch. Instant sub
Haven't finished yet but, watching this thus far (an hour in) has been cathartic for me, as I was kind of stuck with people who were praising this bloody awful reboot like it was actually some masterpiece and underdog game. I ended up leaving that group pretty quickly. So thanks for tearing this trashheap a new one, Volition got everything they deserved, honestly.
Sorry, but I don't think this """""game""""" even deserves a 15 minute review, let alone 4 hour essay. Fallout 3 has its problems, but I had some fun playing it and it is enjoyable to see how you deconstruct it. This on the other hand... I just want to forget about this *product* and don't think anyone should waste their time on it, let alone creating a godfather-length video about it
Ngl, I kinda wrote a general outline of a reboot of this reboot, one that's more like the first 2 games, with more appropriate gangs for the setting (I live in Arizona, and I like the setting being in a desert city). Kept the city, reworked the trio to be less idiotic, and made 3 other rival gangs (with actual leaders & lieutenants), making Martial the final hurdle instead of one of the other "Gangs"
Please, dear god, DO NOT reboot Red Faction. As much as I loved Red Faction Guerilla, that is the exact kind of game a bunch of soy-sucking activists would love to turn into a 20 hour communist manifesto thumping session.
Probably something more like: SR 1 & 2: _Points gun at SR 3_ "You did this! This is all because of you! Did you think there wouldn't be consequences?!" _SHOOTS_
Seriously...these guys don't look like gangsters...they look like hipsters. Also..if Marshal calls them competitors...ain't that them admitting that Marshal Security are also criminals?
I still have no idea why that you don't get the idol's mansion after Idol Threat makes no sense. Like they're all dead, take the big ass mansion as a second base or hide out. Nope never mentioned again
What about the yacht you didn't have to blow it up there's only like 3 collective members in total and you killed all of them by the time you plant the bomb and sink the yacht like it would probably be easier to defend the yacht than the church
The only thing this game did was reinforce the death of the series. I'm not going to say 3 was the worst thing ever, but it definitely felt like a le funi side tangent even if had some moments of decentness. Shame they couldn't course correct and just kept going further until we got whatever this absolute waste of resources was. At least this won't be the only "reboot" since their studio will be getting one sometime soon.
3 might not have had the edge the first two did (I wasn't around the first 2, but I bought 3 and 4 because Yahtzee talked a lot about how endearingly silly they are) but... it had _something_. It had humor. It _knew_ it was silly.
So I originally watched this video after starfield had been released and the fact that you chose sarah morgan's voice for the boss makes the video perfect.
I think the perfect comparison is in SR2, the whole Ronin Casino 'heist'. In SR2, Pierce comes up with this whole complex plan, complete with figurines and maps and floor plans. Then Gat comes in, offers his 'suggestion' by taking one of the figurines, and just knocking the rest over suggesting they "just shoot up the damn place". It was a perfect riff on San Andreas and their whole involved mission chain for a casino heist, showing the obvious silliness of this whole complex thing and that the Saints don't bother with that sort of complex thing... they're a gang. They go for the obvious answer with brutal efficiency. And the whole thing with Pierce doing all that work for obvious nothing and no respect is played as a joke... he's not thinking like a gang lieutenant, so no one pays him mind. In this.... remake? Redo? Undo? you get the blatant Pierce-stand-in offering this whole complex 'business plan' model for how to make the Saints a gang. This time, there's no Gat, so instead everyone goes along with it. Gat went away as did the efficiency and brutal tactics. It's no longer a gag, they're not a gang they're a corporate entity who can be bought out somehow in turn.... which is kind of some disturbed meta-commentary about the series itself. As was put in the fourth game, "The people were confused: were the Saints sociopathic killing machines hell-bent on destruction, or puckish rogues living a life of mirth and whimsy? The Saints needed clarity of purpose, and so the course was set: more fun, less mercy-killing." It was a summary of the series as a whole. The series changed, instead it's all comedy and less gravitas, and loses something for it becoming a pastiche instead of pointed parody. Guess I have to give Volition props: they managed to do a reboot, and yet somehow kept it in full continuity of the previous games that no longer happened (time travel and a whole deus ex machina results in no Johnny Gat, which changes everything, and keeps with the gradual tonal shift that was intentional.) Probably a mistake, in retrospect., and now that they were folded into Gearbox even the originals are neglected and forgotten (like the in-development rework of the PC port for SR2 being more or less abandoned). What a waste of a good series, the originals killed by its own intended shift away from them.
Thank you for making this video. You broke everything down to a T! The over used pop culture comedy to the lack of personality these characters have. too many painfully corny scenes in each storyline and the fact that this whole game is a really a nerd fantasy. Volition’s response to their fans is exactly like this game, very child like responses. It’s just… to much and left me feeling empty.
My thing with the boss is that they ALWAYS had to have a funny one liner it also didn't help that they made them way too optimistic and gullible and kev yea I'm not even gonna get into him 😭
You know how the story would be massively improved? Keep the Boss as a rookie, but maybe have Eli be an intern that your character feels bad for and wants to help them. Have the Boss keep the Marshall career, and help them help the town with taming the gangs. Perhaps they can meet the others in their respective gangs, remaining competent and following orders but having mercy on Neenah and Kevin as they surrender. The two think about their savior and wind up running from the gangs, befriending yours. Eventually, due to corruption from the Marshall brass, you and Eli get fired. Perhaps to introduce the Saints, have your character say a small prayer, or make the sign of the Cross. Maybe have them be natives to the city and want to see it cleaned up, only taking shelter in the abandoned church with your new friends and forming the Saints in order to help the city. Have the missions modeled after SR 1-3, where the missions have to do with taking care of the gangs and ousting Marshall, eventually leading to the Saints being the dominant game. Oh, and have the gang not be so insufferable.
Nahhhhh that's not it man. They need to completely scrap everything and start fresh with new characters that actually have character development... and good writing.
A game about gangs made by people who’ve never been in a gang, never been around anyone who’s in a gang, know nothing about gangs, etc. I wonder why it failed so horribly?
If they got around gang members ( in a controlled environment) they would act arrogant af around them. If they saw the gang member on the street they would cross it
Honestly, it didn't even need to be realistic, it could have just been another game like Saints Row IV and I'd have been fine with that. I prefer the style of Saints Row 2, and IV is definitely a weak point, BUT HOLY FUCK WAS IT A MASTERPIECE NEXT TO THIS REBOOT.
This is without doubt the BEST censoring i've ever heard. Every single time I'd hear the, "ahhh," I had to stop the video because I was laughing too hard. Love it.
I half expected her car to become sentient and Skyrim its way back up the cliff, because you really don't know where the boundaries are for this game's stupid rules
Watching Saints Row reviews became my personal hobby, it's really fun to see everyone saying the same thing: how garbage this game is in every possible way shuahsu Even those who tries to be positive don't stay like that for much longer.
2 or 3 positive things has the reboot. Its a bit the customization, the phone where you can chose everywhere your style and the beautiful map which had potential but ypu have nothing to do in this map.
3:06:00 - That gag worked REALLY well in Deadpool, and I still think it's pretty good here. But I agree overall, The Boss shouldn't have punched him after he helped them. Also, you reminded me of games with much better set piece boss fights. Specifically, Alpha Protocol, where you fight a guy who dresses like the living incarnation of 1980's bad taste and whose main ability is coking up and stabbing the living crap out of you, all the while "Turn Up The Radio" is playing in the background. Or the prior SR games (the penthouse raid in SR3 to "Power" is great, and a personal fave is the Veteran Child fight in SR4 because of "Insane In The Membrane" - really fits the insanity of the whole thing).
The one and only thing I like out of SR2022 is the Idols' emoji helmets. They look really cute, I wish they'd sell them IRL, complete with automatic facial expression changer.
Saint's Row 2022 is what you get when you have writers without any real life experience trying to write a heavy life experience story. I swear these fuckers don't even live in same universe as us.
There's a specific moment in this game that I find VERY shitty: Eli gets shot, Kevin pours what I can only assume it's vodka (why would he have medical alcohol in his fridge?) on his wound, Eli cringes from the pain like a lil' bitch and Kevin says "You're being very brave." Like, bro, what??? Brave? Did this flathead just say that Eli is brave? For what? Did he single handedly dispatch a horde of Ronin? Did he take a shotgun shot on his leg after disregarding Tony's orders to keep quiet? Did he even fucking go through cyberspace to insert a "key" into a "lock" while being shot at by a bunch of aliens? No. Blud literally took ONE bullet and now he's "brave" for not dying.
@@choppergunner8650 Yep, it's what you say to kids not just for shots, but anything medical related to reassure them. Disinfectant and a spiderman band-aid on his knee? Very brave of them for not crying during that. Which I'm 95% sure that's what Eli got. Vodka to disinfect then a spider-man band-aid. All better cause it was only a bullet in his abdominal.
God what a breath of fresh air this video is. Engaging through and through. I am so thankful to see a reviewer that actually comprehends the idea of pacing and when to share an opinion.. vs when to share a legitimate issue with the game AND the quips and one-liners in this video are funny and serve a purpose. God.. thank you, dude. Thank you for being a good... smart content creator. Your point about the glowstick enemies is a perfect model and synopsis for "How to critique a game element" you said facts, explained to us what could be perceived as a good thing, and then gave good, analytical reasons as to why it *isnt* a good thing. I can't help but just keep saying thank you. Such a relief to find someone who can actually put together a thought project
I honestly wondered what was the point of having characters at all in this game. Volition clearly wasnt interested, and they put more effort into the larping section than really anything else and thats not a good thing, because I hated it. I wanted gangsters and a good gangster story like the first 2 games. We just got what they wanted to do, almost like they only did the things that the game's writing barely presents anything about, because they had to. Why else is the DLC barely about anything? Why else are all the characters so flat and generic despite their bragging? Seriously one of the worst written and shallowest games to come out last year and it amazes me how the studio hates their older games so much. But gave us this crap. Glitchy, broken, shallow, falsely advertised and insulting.
I watch your videos in the background while I play video games, and I really appreciate you explaining stuff like the broken sword animations verbally so that I don't have to exit my game. Of course, sometimes I want more context with visuals but for the most part you do a good job at commentary :)
I keep coming back to this video for the sledgehammer having ammo bit (though I wish it were). Of all the oddities of this game, that one baffles me the most. I mean, the concept of somehow limiting how often yo can use it isn't even that far out there, maybe you quickly run out of stamina and have to wait to replenish it or something (though even that doesn't sound very fun, it's something), but they choose the single most baffling and hilariously stupid option that you could've possibly went with, just giving it "ammo" akin to a gun with no obvious rationale for why. Of all the things I remember this game for in the years to come, it will be giving melee weapons ammo.
I imagine it's been addressed in the comments of earlier versions of the video already (possibly by yours truly, I can't recall), but you can actually grab a sword by the blade in combat. The lower half of the blade (aka the 'strong') is rarely if ever going to be what you use to cut someone since it means letting an enemy closer than you have to. Further, the strong is going to be where the blade will take more hits if you use it to parry or block, so keeping it sharp is somewhat of a waste of effort, if not actually detrimental to the sword's longevity by removing material to maintain a cutting edge. As further proof, techniques called half-swording, characterized specifically by gripping the blade for various reasons like increased control, shorter range or improved guard, are also common in Medieval and Renaissance fencing manuals, so uniform sharpness would have been something the user didn't appreciate in their swords. With all that said, it's fair to criticize that the Boss likely wouldn't know any of that, thus doing something blatantly stupid by their own understanding as well as forgoing the reach of their own weapon for no apparent reason. Plus, since it's a modern sword, some dumb-dumb might have sharpened it uniformly anyway, making it actually dangerous to half-sword with.
That only works for large blades like long swords or claymores and often times if you're using one of those then you'd be wearing something like plate mail or some kind of hand protection
@@zambekiller It "works" for any blade that isn't sharpened uniformly. A cutting edge only takes a few millimeters to achieve, so it's not readily apparent just from a glance if a sword is sharp or not. And true, hand protection is a smart move, particularly if you have nicks or rust flakes on the strong as could happen in a real war. However, in effect it mostly amounts to thick gloves on the palm side, something that a cutting edge would go through with ease. Either way it's a no-brainer over (immediate) death if push comes to shove, protection or no. As for prominence, I imagine you're right that it's the larger blades that see the most half-swording, being particularly unwieldy in close proximity. Plus, claymores and other two-handers are main weapons intended for the battlefield, whereas arming swords and other one-handers would have been sidearms and self-defense weapons for civilian use, and paired with a shield when not. By definition, you have two available hands whenever using a two-hander, and half-swording can let you remain viable without having to throw away a weapon you might not be able to get back until the melee is over.
So a nitpick from me about the Train Heist...that whole thing was to pay the "gang" you lead right? Yea they only took 2 BAGS OF MONEY?! In the biggest wide shot after the train crashes I could see atleast 10 Duffle bags, all probably filled with money...and they only took 2 worth 180k? ...why are they called Saints again? The OG Gang would've taken EVERYTHING.
2:45:10 I have an issue with that statement regarding the Ghostbuster movie being as fun as a funeral, I went to funerals that were somewhat fun, yeah my family's weird.
This is the most detailed video I’ve seen on this bullshit game. It’s shown me what I missed out on after only having it for 2 weeks before I sold it. I missed absolutely nothing at all.
@@lasarousi Yup, fallout died with interplay. Bethesda fallout is a zombie that was resurrected. New Vegas was a fluke that never should have existed but we got it through some act of God.
SR 2 was the one that ruined the series though, it left the themes of the first game and has worst production value in terms of side mission cutscenes. It could be argued that SR 1 is the high point of the series with the rest of the games going down in quality.
@@honeybadger6275 no, Fallout 3 is pretty good. Under interplay, some of the worst recieved Fallout games were made. Fallout would have died with interplay and remained an obscure rpg series that ended poorly. Fallout 3 is what made the Fallout games relevant.
No matter who the youtuber is, im going to keep watching long form videos shitting on Saints Row Reboot every time, as long as UA-cam recommendeds them to me.
that tehsnakerer bit gave me a double take. i quite like his stuff, and was not expecting a dig at him, but from everything in this video, it was well-deserved.
1:08:56 When I heard the line "They dont even know which end of the sword to hold" from an npc in Mount & blade Warband, I thought they were being hyperbole. But this is the second time I've seen a person hold a sword with a wrong grip.
I recently redownloaded it to play the dlc as I had access to it anyway and bloody hell I forgot how awful controlling the game feels, turning shooting it all feels terrible and however I mess with the settings I can't make it feel like any other game ugh it's so sad
About steel and forge part: you don't use molds with steel, you need to forge it into shapes which is much more technologically demanding. And you'll need CNC machines for fancy shapes or many really skilled smiths.
@@BWMagus I am almost 100% sure such things are cut out from sheets and bent into shape. Not cast. Because cast iron is brittle crap and a waste of material. I mean, having forge and make cast iron, you cannot make a vehicle from such shoddy material and I doubt they sold pottery and cutlery for profit.
Generally when you want to make a specific part out of steel you can use metallurgy too. Which is a similar process to molding using metal powder. The main benefit is being able to control its porosity in exchange for material strength.
I could’ve seen this game being interesting about a street gang being held up as an organization. Like, a legal front while they do their criminal activities. Could’ve been an organized crime syndicate. Sure, it would’ve felt more like Mafia than Saints Row. But it would’ve been much better.
35:49 To be fair, at least 30% of why I don't roll out of bed onto the floor is because the space next to my bed has stuff on that I don't want to fall on
I didn't even know about the developer response to the criticism. I was sad when the studio shut down, but now fuck them. I hope they don't get hired elsewhere if they are gonna act like the characters in their own fucking game.
I haven't played this game, and it's highly likely I'm never going to. But I love listening to your analysis & fantastic ability to logically reason your arguments. For instance, you defined "nitpick". This is sadly where we're at in an ever growing idiocracy & the current epidemic of narcissism. I also find that I'm constantly attacked for having and expressing an opinion & having to respond with defining "opinion" to those accusing me of "lying" or claiming to have "facts". They don't know what a "lie" is. They don't know what a "fact" is. They don't know what an "opinion" is. And, as with you, they don't know what a "nitpick" is. You touch a lot of things that I'm also passionate about in my own way. For instance, the degradation of entertainment is hugely important. I was a latchkey kid. Movies raised me. That means movies educated me. But the same could apply to music and video games. This is terrifying to consider when we have such a morbidly low quality of entertainment up to and including bad writing and political agendas affecting developing minds. This while narcissism is becoming an epidemic and fewer and fewer are able to sit their emotions aside for rational thought. I heard your call to action on your Fallout 4 analysis. You're right! More people do need to challenge this, and I'm strongly considering joining the effort. I can't even watch the all-female "Ghostbusters". I knew the political BS that was when the commercial's hit. I once covered such a subject in an essay titled: "No Part of This Woman Ever Wanted to be a Super-MAN". Feminine power is it's own sort of power. Women do not have to be over-masculinzed a $$-whoopers to be "powerful" as if masculinity is the only power. Feminism is incredibly misogynistic & arguably sexist the whole way round. Female power used to be written as charming (maybe even beguiling and a bit manipulative), quiet & thoughtful. The reciever of such power never saw it coming. It wasn't the punch to the face. It was the song of the siren. And that's perfectly FINE! Anyway, your criticisms are completely valid, and I appreciate your content as a tether to sanity in an increasingly lobotomized world.
This video was demonetized less than a week after the original upload. I've added a small bit to the video and censored most of it. Hopefully UA-cam doesn't kill it this time.
Honestly, it is bs. When you first dropped this review, it had crazy traction and was gonna be one of your biggest videos. Then you had to re-upload screwing up all that progress and views because you used to many swear words while making a video about a rated M video game. Clown world dude.
@@Tomcatx39 It was my most successful video as compared to every other video I had done for the same amount of time being out.
shout outs to youtube for making their platform "kid friendly" despite already having youtube kids which is meant to be that
Meanwhile, the creepy "Spiderman and Elsa" videos are still a thing, while now the woke activists are trying to convince kids to take boatloads of drugs and undergo irreversible genital mutilation...
...but Susan cares more about a non-furry bird-man pointing out all the flaws in a so-called AAA game filled with angry tantrums about "balls balls shit balls" and "paying off college debt with Communism...and stealing a book about birds, for some reason..."
@@CreetosisHave you checked out the current state of Cyberpunk 2077 yet? I heard it's at at hospitable levels from its recovery from the updates. I also loved the alternative censorship with screaming scientists besides the default bleeps or cuts and/or edits that sound out of place
Welp, they were warned, and now they've been shut down. Honestly, it's their own fault for being shitty to loyal fans and making a horrible game.
I think there were reports that they wanted to make the game different but Deep Silver told them to go down this "modern sensibility" garbage path... don't know how much I believe that though, because you can't fake that type of thing the way they wrote it... you can tell they thought they were clever
The fans warned them that a gang of "Good Guys" (characters that players were supposed to want to be friends with) made no sense as murderous gangsters. This only got worse when the reason for all the crime & murder was to pay off the "Good Guys" university fees. It's really sad that so much good quality hard work can go into a game. And yet the story can make or break the game. And in this case the terrible story & dialogue killed this game dead. If the story had been good this game would have done OK like dead island.
Another youtuber did an interview with a developer of the game and it was fairly interesting to listen to. Part of the issue was that the team had no credibility left after Agents of Mayhem.
@@Sandact6 Not going to lie I have no idea what agents of mayham is, last volition game I remember hearing about was gat outta hell. Last one I remember playing was 4.
@@Sandact6Not to mention that the OG crew grew up and wanted to make dad games instead of Saints Row.
Not to mention the schizophrenic management.
Boss I-IV "Gosh I sure love killing people and causing mayhem"
Boss 2022 "yeah but what about the political and economical state of the world right now?"
I was welcoming to the idea of zoomer's row. Having this whiny, sensitive cast become hardened stonewalled killers as they delve deeper into the criminal lifestyle would of been a good premise, but these writers seem to be opposed to character development of any sort.
That would've been a great premise. Have them walk in thinking everything will be easy, cracking stupid jokes and acting like it's a sitcom only for reality to brutally hit them in the face.
Friends die, things go wrong. Maybe the Nawhali becomes a mentor who teaches the survivors how to become hardened criminals. Maybe he eventually betrays them (because "it's just business" and not for the stupid reasons in the game) or maybe he doesn't. Either works. Better than this crap anyway.
@@zephyr8072 betrayals are good when you can see the perspective. Nauhalli being a mentor then taking the boss out because they became too unhinged or disruptive would have been a nice nod to the original. Either way, what the writers failed to understand in saints row is that you're not the oppressed good guy who fights against bigotry and capitalism - you're a psychopathic piece of shit that drives a tank through a city for easy cash.
this is amazing, im stealing this
So true it's depressing...
"The characters are only as smart as their writers".
One big issue with this video. You said “I don’t know what circus is missing its clowns but I know they’re in the writers room at volition.” No one is in the writing room anymore. They shut down. We’ve got clowns in the loose.
This comment has terrified my non-clown sensibilities.
It really looks like the writers forgot the Saints were villain protagonists and tried writing them as some sort of Marvel/Joss Whedon style anti heroes.
I appreaciate the sacrifices of the science team to suffer in order to censor curse words.
Mel was pretty generous to donate them for the job.
The baking soda volcano incident left the university in shambles. The censorship is a form a punishment from the principal.
Its kind of annoying tbh
If someone propose themselves to make such type of characters, you can be sure there'll be no good complex thing coming out of it. The "Gen Z" people are just too dumb to connect two brain cells to make something more complex than stupid whiny hypocrite and superficial characters.
Made the video unwatchable
Came back to rewatch it because Volition has just been officially shut down. Original video is great already but now with the knowledge that this game killed the studio it just makes it so much better.
This right here is why I hate gamers.
This game is a product of out of touch publisher intermeddling with developers who wanted to do right by the fans. And this is what they get. People cheering that they are now out of a job which is terrible regardless of the material they produced. Meanwhile Deep Silver (the actual company that's responsible for this game) is still around.
@@theobell2002umm no hate the esg because they are the reason why all entertainment companies are pandering to a set of people who don’t even play/watch any of these products but there’s hope because this means the customers are fighting back so if you gotta crack a few eggs oh well
@@theobell2002 I don't quite understand your point, because people are happy that a studio got punished for making a bad game? Just because someone worked hard on something doesn't entitle them to not get shit on for it if it turns out bad
@@theobell2002 Im supposed to... what. Cry a river? Its called FREE MARKET. Shit products die, good products sell. Period. Get outta here with that cry baby bullshit. People lose their jobs all the time. All or most of them will land on their feets. The real world is hard. Wear a Helmet you liberal tool.
@@theobell2002devs are also at fault and they're part of the problem.
Deal with it, there's no victims in capitalism, just tools.
It's so telling that the writers write gang members behaving like millenial corporate employees and everything working like it does in corporate environment. This is all they know. They're writing what they know, what they live. The thought of being so immersed in corporate bs that you can no longer imagine people acting outside of it fills me with sadness.
It would've made more sense for Kevin to betray them since he constantly sabotages them and nearly got them killed.
Why did you play this crap
What I don't get is why they only made 3 homies
Would've preferred Eli.
Imagine him slowly transforming from the nerdy businessman to a criminal mastermind obsessed with power?
@@LobsterwithinternetThat would be character development, and we can't have that
@@Lobsterwithinternetif they change his character design then i agree
Grove street, home. Least it was before gentrification screwed everything up.
All you had to do was protest against diesel locomotive emissions, CJ!
You picked the wrong flat share, fool!
minor return manual -3: Los Angeles
A better story would've been that the zoomers try to take make their gang but they're clearly not prepared for it, so the other gangs kill all of the boss' friends for even trying, which leads to the boss having an epiphany about how the gang thing should actually work, while also hardening in personality and leaving the zoomer stuff behind. Then the boss rescues Nahuali and keeps him as an advisor, he never betrays the boss and instead plays the role of hardened criminal who teaches the boss, similarly to other main characters in older SR games.
This is way too deep, way too complex for them to replicate AND it doesn't have anything that screams girl boss.
They're millennials, actually.
...not bad...not bad!!
@@wiwysovaMillenials are 40-ish years old.
@@muizzsiddique'millennial' would refer to anyone between the ages of 28 and 40. 'Generations' are largely made up bullshit cooked up in the minds of deranged social scientists anyway, but if you ret@rds are gonna keep using these terms, atleast get them right.
Disclaimer: No members of the Black Mesa "Science Team" were harmed in the making of this review.
STHAP
-Poor struggling person with crippling student loan debt
-Has a classic car that's heavily modified easily worth 100k USD
Probably more like 20k but yeah I get your point.
@@honeybadger6275It's gravity defying stunts might make it earn a bit more cash tho
I feel so bad for fans of the original games, especially the First two.
The “Red asphalt” scene from SR2 was burned into my memory to the point of inspiring my writing, something I’m grateful for.
To see “this” as the next title hurts so much despite never playing the games. I’m glad this failed, but now I dread Borderlands 4 more than after enduring the plot and humor of 3 since Volition melded into Gearbox Software.
Getchur story out, more people needa hear dis, how sr made ya start writin
Tho you got dat feelin just cause of watchin da cutscene on its own without playin da game?
Carlos died so this shitstain could live...
@@AliBazzAAVE 101.
@@DEDSEC. ah?
@@DEDSEC.me when I’m chronically online
Its funny how they think illegally dumping toxic waste is 'sticking it to the corporations'.
I'm sure they'd be very upset if they knew their disposable sub-contractor that is legally distinct from them was doing something like that.
So holy hell that "speech" at the end of Going Overboard is dripping with clearly unintentional irony.
Talentless middle managers telling you how to do their jobs, have had every opportunity handed to them, and haven't had to work for their success? That's literally the main cast in a nutshell. They're talentless hacks, whose instructions were probably just "go do gang shit."
The missions of the game show that they have no idea how gangs even work, such as tweeting out their secret hide out, blowing up resources that they've already captured and can use, and every part of Shooting the Shit, Dustmoot, Donut Run, and Corporate Retreat. Oh, and not knowing that gang members pay their bosses, not the other way around.
They don't view the Saints as a gang, they view it as a company that's called a gang, and they are the incompetent middle and upper management... Wait maybe that's why they listen to that guy from Marshall in non-compete clause. The "boss" literally thinks their bank is a company.
Your absolutely correct about that. This game disappoints me to no end. The had one last chance to gives us something as good as Saints Row 1 and they blew it. This deserved to fail, but it didn't have to be this way.
@@chocov1233 I'm mostly just disappointed we'll never see a functioning version of sr1/sr2 on pc. Almost makes me want to get a refurbished console so I can play them again.
@@honeybadger6275 emulate >:]
Kinzie would have a heart attack seeing kevin post stuff about the gang online haha
I laughed so hard at the destruction of Nina's car and when she said all that about her mother and family my only other reaction was to scream why the fuck didn't you bring it to the hide out then
Typical mindset of "I can do what I want with no consequences."
I get that it's sentimental to her and all that but the thing that annoys me more is that car really was her entire personality, to the point where she thinks everyone else also values their cars more than their own entire existences, **existences!** not even just their lives.
But I have seen people of this demographic be weirdly obsessed with their crappy, secondhand, barely held together cars to the point of breaking up friendships over not wanting to hear their god-awful playlist on the radio. Because it's THEIR car, so it's THEIR rules and everyone needs to know that THEY HAVE A CAR!!!! so they'll deafen everyone within a 3 mile radius with said awful playlist and anyone who doesn't like it can leave.
That's who Nina is supposed to appeal to, basically.
your name seemed familiar to me but i couldn't place it turns out you're the dude who made that 8 hour fallout 3 isn't better than you think video. This video is extremely well paced and entertaining. I apologize for my prior assholery on your fallout 3 video i am glad i gave your content another watch. i am subbing this is some good stuff 🤝
I love the very slight and probably not intended symbolism here. The Boss' outfit you gave her is a sort of blue/bluish purple (at least on my monitor), which symbolizes the fact they're only half the Saints of old. Sure, they have the numbers, guns, vehicles, and 3rd Street based HQ, but they don't have any of the heart or soul that any of the old Saints had. Just something I noticed.
1:13:47 This implies she was at least 18 when she moved to the States, meaning she's a first gen immigrant who was raised in Mexico, yet says "Guadalajara" with a noticeably American accent.
God, this freaking video is so cursed. I'm more upset at youtube, making you need to re upload it so much rather than seeing the same notification, haha.
Hopefully the last time.
According to recently discovered info about the game's development, there were issues with the tone of the game because Volition wanted a more grounded story and characters but Deep Silver pressured the team to make the game more in-line with Saints' Row The Third, forcing the developers to rewrite the script multiple times to add more humor and "humanity" to the main cast.
However, it should be noted that it was Volition's decision to make the game as socially inoffensive as possible.
Not caring about the saints row story is a terrible argument.
It had multiple action movies in it.
2 had an AMAZING story
Ok let's be fair, a gang of just clowns would be terrifying
If handled properly.
@@Creetosis just regular ass clowns would be stuff of nightmares 🤣
@@Mr0901 I remember a video floating around about a Mexican gang using clown heads.
Is this the legendary anniversary enhanced edition of your sains row video?
Yes.
That comparative editing of the endings was an absolute masterclass my guy. Subbed
Now *this* is how you make an intro
This man explained exactly what his problem with this game is, why he thinks its a problem, and gives us a scope of the layout for the rest of the video. All within the first minute
I just got done watching a video on how SR3 was the start of the decline. I wanted to listen to the guy, but for a 40 minute video.. it took him 11 minutes to even begin to explain why he felt the way he did.. and it was a simple "i liked this mission but the one after it sucked"
Felt like i was being blueballed the whole time.
Like.. dude.. if youre gonna tell us why a game sucks, maybe dont spend a fourth of your video, the first 1/4th at that.. just recounting the story with no real insight or critique
I know the story. I played the game. Thats why i watched your video...
So, yeah.. i guess what im saying is; i can tell this is a well put together dichotomy already, because you make it abundantly clear, right away, exactly why this video exists and what itll say.. instead of treating your viewers like toddlers who cant remember the game or why they clicked on the video
Bravo. This is gonna be a good watch. Instant sub
I'm now convinced that the actual name of this game is "Starfield Row 2022" and the head writer was Emil Pagliarulo
I love this pattern of each time a line of Kevin ends, a meaningful and better cutscene of either saints row 1 or 2 plays in response.
Haven't finished yet but, watching this thus far (an hour in) has been cathartic for me, as I was kind of stuck with people who were praising this bloody awful reboot like it was actually some masterpiece and underdog game. I ended up leaving that group pretty quickly.
So thanks for tearing this trashheap a new one, Volition got everything they deserved, honestly.
Sorry, but I don't think this """""game""""" even deserves a 15 minute review, let alone 4 hour essay.
Fallout 3 has its problems, but I had some fun playing it and it is enjoyable to see how you deconstruct it.
This on the other hand... I just want to forget about this *product* and don't think anyone should waste their time on it, let alone creating a godfather-length video about it
I think it does. You kind of need a long video like this to rip apart the game, specifically to call it out for the absolute shit it is.
Ngl, I kinda wrote a general outline of a reboot of this reboot, one that's more like the first 2 games, with more appropriate gangs for the setting (I live in Arizona, and I like the setting being in a desert city).
Kept the city, reworked the trio to be less idiotic, and made 3 other rival gangs (with actual leaders & lieutenants), making Martial the final hurdle instead of one of the other "Gangs"
Saints Row / Volition fell HARD after peaking with Saints Row 2 and Red Faction Guerilla.
Please, dear god, DO NOT reboot Red Faction.
As much as I loved Red Faction Guerilla, that is the exact kind of game a bunch of soy-sucking activists would love to turn into a 20 hour communist manifesto thumping session.
SR 2022: *Exists.*
SR 1 & 2: *Looks to SR 3.* "Perhaps we treated you too harshly."
Probably something more like:
SR 1 & 2: _Points gun at SR 3_ "You did this! This is all because of you! Did you think there wouldn't be consequences?!" _SHOOTS_
Seriously...these guys don't look like gangsters...they look like hipsters. Also..if Marshal calls them competitors...ain't that them admitting that Marshal Security are also criminals?
Just wanted to say, the first time I ever saw "Freckle Bitch's", I legit laughed my ass off for the entire day.
I still have no idea why that you don't get the idol's mansion after Idol Threat makes no sense. Like they're all dead, take the big ass mansion as a second base or hide out. Nope never mentioned again
What about the yacht you didn't have to blow it up there's only like 3 collective members in total and you killed all of them by the time you plant the bomb and sink the yacht like it would probably be easier to defend the yacht than the church
A puddle of water in the street is deeper and more intelligent than this game.
The only thing this game did was reinforce the death of the series. I'm not going to say 3 was the worst thing ever, but it definitely felt like a le funi side tangent even if had some moments of decentness. Shame they couldn't course correct and just kept going further until we got whatever this absolute waste of resources was.
At least this won't be the only "reboot" since their studio will be getting one sometime soon.
3 might not have had the edge the first two did (I wasn't around the first 2, but I bought 3 and 4 because Yahtzee talked a lot about how endearingly silly they are) but... it had _something_. It had humor. It _knew_ it was silly.
So I originally watched this video after starfield had been released and the fact that you chose sarah morgan's voice for the boss makes the video perfect.
That ain’t the boss. That’s the fraud 😭😭😭
The OG Saints would DESTROY the reboot Saints.
They were cringe too
I think the perfect comparison is in SR2, the whole Ronin Casino 'heist'. In SR2, Pierce comes up with this whole complex plan, complete with figurines and maps and floor plans. Then Gat comes in, offers his 'suggestion' by taking one of the figurines, and just knocking the rest over suggesting they "just shoot up the damn place". It was a perfect riff on San Andreas and their whole involved mission chain for a casino heist, showing the obvious silliness of this whole complex thing and that the Saints don't bother with that sort of complex thing... they're a gang. They go for the obvious answer with brutal efficiency. And the whole thing with Pierce doing all that work for obvious nothing and no respect is played as a joke... he's not thinking like a gang lieutenant, so no one pays him mind.
In this.... remake? Redo? Undo? you get the blatant Pierce-stand-in offering this whole complex 'business plan' model for how to make the Saints a gang. This time, there's no Gat, so instead everyone goes along with it. Gat went away as did the efficiency and brutal tactics. It's no longer a gag, they're not a gang they're a corporate entity who can be bought out somehow in turn.... which is kind of some disturbed meta-commentary about the series itself. As was put in the fourth game, "The people were confused: were the Saints sociopathic killing machines hell-bent on destruction, or puckish rogues living a life of mirth and whimsy? The Saints needed clarity of purpose, and so the course was set: more fun, less mercy-killing." It was a summary of the series as a whole. The series changed, instead it's all comedy and less gravitas, and loses something for it becoming a pastiche instead of pointed parody.
Guess I have to give Volition props: they managed to do a reboot, and yet somehow kept it in full continuity of the previous games that no longer happened (time travel and a whole deus ex machina results in no Johnny Gat, which changes everything, and keeps with the gradual tonal shift that was intentional.) Probably a mistake, in retrospect., and now that they were folded into Gearbox even the originals are neglected and forgotten (like the in-development rework of the PC port for SR2 being more or less abandoned). What a waste of a good series, the originals killed by its own intended shift away from them.
Never thought I'd see a power slide meta outside of Crash Team Racing.
Thank you for making this video. You broke everything down to a T! The over used pop culture comedy to the lack of personality these characters have. too many painfully corny scenes in each storyline and the fact that this whole game is a really a nerd fantasy.
Volition’s response to their fans is exactly like this game, very child like responses. It’s just… to much and left me feeling empty.
the glowstick enemies from the idols just feel like a bargain bin version of the PWR loaders from borderlands 2
I hate the boss and Kevin more than the other characters. I could've made a better story similar to saints row 2.
Saint's Row 1 made a far better story, and it was originally considered one of the weakest stories in the franchise.
I think lobotomized, comatose Hellen Keller 4 year olds could write a better story tbh.
My thing with the boss is that they ALWAYS had to have a funny one liner it also didn't help that they made them way too optimistic and gullible and kev yea I'm not even gonna get into him 😭
@@toolitproductions5194that millennial writing…. Where being a snarky dickhead makes you a bad ass lol
@@nadrewod999i think it was because playa was a mute which is why gta 3 was under appreciated with claude
You know how the story would be massively improved? Keep the Boss as a rookie, but maybe have Eli be an intern that your character feels bad for and wants to help them. Have the Boss keep the Marshall career, and help them help the town with taming the gangs. Perhaps they can meet the others in their respective gangs, remaining competent and following orders but having mercy on Neenah and Kevin as they surrender. The two think about their savior and wind up running from the gangs, befriending yours. Eventually, due to corruption from the Marshall brass, you and Eli get fired. Perhaps to introduce the Saints, have your character say a small prayer, or make the sign of the Cross. Maybe have them be natives to the city and want to see it cleaned up, only taking shelter in the abandoned church with your new friends and forming the Saints in order to help the city. Have the missions modeled after SR 1-3, where the missions have to do with taking care of the gangs and ousting Marshall, eventually leading to the Saints being the dominant game. Oh, and have the gang not be so insufferable.
Nahhhhh that's not it man. They need to completely scrap everything and start fresh with new characters that actually have character development... and good writing.
Wait wait.... The boss is living with two other gang members, both of which should be rivals.... and they havent tried to kill each other?
This game is literally embarrassing, embarrassing for the players and the devs 😐
A game about gangs made by people who’ve never been in a gang, never been around anyone who’s in a gang, know nothing about gangs, etc. I wonder why it failed so horribly?
If they got around gang members ( in a controlled environment) they would act arrogant af around them. If they saw the gang member on the street they would cross it
Honestly, it didn't even need to be realistic, it could have just been another game like Saints Row IV and I'd have been fine with that. I prefer the style of Saints Row 2, and IV is definitely a weak point, BUT HOLY FUCK WAS IT A MASTERPIECE NEXT TO THIS REBOOT.
Funnily enough saints row 1-2 both had real gang members come in and give feed back on the betas of the game
Because it’s the start of a gang first starting out y’all miss the point 🤣🤣🤣🤣🤣🤣
@@PinkiePie762 the game ended with a mental breakdown by the main character and singing love shack. What gang does that shit
This is without doubt the BEST censoring i've ever heard. Every single time I'd hear the, "ahhh," I had to stop the video because I was laughing too hard. Love it.
Neena's car scene would only work in a game like Bayonetta, because she uses magic to do all those crazy stunts.
I half expected her car to become sentient and Skyrim its way back up the cliff, because you really don't know where the boundaries are for this game's stupid rules
Watching Saints Row reviews became my personal hobby, it's really fun to see everyone saying the same thing: how garbage this game is in every possible way shuahsu Even those who tries to be positive don't stay like that for much longer.
2 or 3 positive things has the reboot. Its a bit the customization, the phone where you can chose everywhere your style and the beautiful map which had potential but ypu have nothing to do in this map.
3:06:00 - That gag worked REALLY well in Deadpool, and I still think it's pretty good here. But I agree overall, The Boss shouldn't have punched him after he helped them.
Also, you reminded me of games with much better set piece boss fights. Specifically, Alpha Protocol, where you fight a guy who dresses like the living incarnation of 1980's bad taste and whose main ability is coking up and stabbing the living crap out of you, all the while "Turn Up The Radio" is playing in the background. Or the prior SR games (the penthouse raid in SR3 to "Power" is great, and a personal fave is the Veteran Child fight in SR4 because of "Insane In The Membrane" - really fits the insanity of the whole thing).
Wondered why the british player voice sounds so familiar--turns out it's Emily O'Brien, the actress who voiced Sarah Morgan in Starfield.
The one and only thing I like out of SR2022 is the Idols' emoji helmets. They look really cute, I wish they'd sell them IRL, complete with automatic facial expression changer.
3:38:02 I agree. Fans and consumers are not the same. Also, good consumers are critics. They shouldn’t mindlessly consume what they are given.
Saint's Row 2022 is what you get when you have writers without any real life experience trying to write a heavy life experience story. I swear these fuckers don't even live in same universe as us.
Woke privileged Californians do live in a bubble. The brainwashing by the colleges isn't helping either.
There's a specific moment in this game that I find VERY shitty: Eli gets shot, Kevin pours what I can only assume it's vodka (why would he have medical alcohol in his fridge?) on his wound, Eli cringes from the pain like a lil' bitch and Kevin says "You're being very brave." Like, bro, what??? Brave? Did this flathead just say that Eli is brave? For what? Did he single handedly dispatch a horde of Ronin? Did he take a shotgun shot on his leg after disregarding Tony's orders to keep quiet? Did he even fucking go through cyberspace to insert a "key" into a "lock" while being shot at by a bunch of aliens? No. Blud literally took ONE bullet and now he's "brave" for not dying.
Its what a nurse says to you when you get a shot as a kid
@@mediokay nobody has ever said that to me lol
@@choppergunner8650 Yep, it's what you say to kids not just for shots, but anything medical related to reassure them. Disinfectant and a spiderman band-aid on his knee? Very brave of them for not crying during that. Which I'm 95% sure that's what Eli got. Vodka to disinfect then a spider-man band-aid. All better cause it was only a bullet in his abdominal.
@@choppergunner8650you've only been alive for five or six years, give it more time.
God what a breath of fresh air this video is. Engaging through and through. I am so thankful to see a reviewer that actually comprehends the idea of pacing and when to share an opinion.. vs when to share a legitimate issue with the game
AND the quips and one-liners in this video are funny and serve a purpose.
God.. thank you, dude. Thank you for being a good... smart content creator.
Your point about the glowstick enemies is a perfect model and synopsis for "How to critique a game element" you said facts, explained to us what could be perceived as a good thing, and then gave good, analytical reasons as to why it *isnt* a good thing.
I can't help but just keep saying thank you. Such a relief to find someone who can actually put together a thought project
I honestly wondered what was the point of having characters at all in this game. Volition clearly wasnt interested, and they put more effort into the larping section than really anything else and thats not a good thing, because I hated it. I wanted gangsters and a good gangster story like the first 2 games. We just got what they wanted to do, almost like they only did the things that the game's writing barely presents anything about, because they had to. Why else is the DLC barely about anything? Why else are all the characters so flat and generic despite their bragging? Seriously one of the worst written and shallowest games to come out last year and it amazes me how the studio hates their older games so much. But gave us this crap. Glitchy, broken, shallow, falsely advertised and insulting.
I’m just rewatching this after volition was closed down RIP saints row 2006-2008
I watch your videos in the background while I play video games, and I really appreciate you explaining stuff like the broken sword animations verbally so that I don't have to exit my game. Of course, sometimes I want more context with visuals but for the most part you do a good job at commentary :)
I keep coming back to this video for the sledgehammer having ammo bit (though I wish it were). Of all the oddities of this game, that one baffles me the most. I mean, the concept of somehow limiting how often yo can use it isn't even that far out there, maybe you quickly run out of stamina and have to wait to replenish it or something (though even that doesn't sound very fun, it's something), but they choose the single most baffling and hilariously stupid option that you could've possibly went with, just giving it "ammo" akin to a gun with no obvious rationale for why.
Of all the things I remember this game for in the years to come, it will be giving melee weapons ammo.
I imagine it's been addressed in the comments of earlier versions of the video already (possibly by yours truly, I can't recall), but you can actually grab a sword by the blade in combat. The lower half of the blade (aka the 'strong') is rarely if ever going to be what you use to cut someone since it means letting an enemy closer than you have to. Further, the strong is going to be where the blade will take more hits if you use it to parry or block, so keeping it sharp is somewhat of a waste of effort, if not actually detrimental to the sword's longevity by removing material to maintain a cutting edge. As further proof, techniques called half-swording, characterized specifically by gripping the blade for various reasons like increased control, shorter range or improved guard, are also common in Medieval and Renaissance fencing manuals, so uniform sharpness would have been something the user didn't appreciate in their swords.
With all that said, it's fair to criticize that the Boss likely wouldn't know any of that, thus doing something blatantly stupid by their own understanding as well as forgoing the reach of their own weapon for no apparent reason. Plus, since it's a modern sword, some dumb-dumb might have sharpened it uniformly anyway, making it actually dangerous to half-sword with.
That only works for large blades like long swords or claymores and often times if you're using one of those then you'd be wearing something like plate mail or some kind of hand protection
@@zambekiller It "works" for any blade that isn't sharpened uniformly. A cutting edge only takes a few millimeters to achieve, so it's not readily apparent just from a glance if a sword is sharp or not. And true, hand protection is a smart move, particularly if you have nicks or rust flakes on the strong as could happen in a real war. However, in effect it mostly amounts to thick gloves on the palm side, something that a cutting edge would go through with ease. Either way it's a no-brainer over (immediate) death if push comes to shove, protection or no.
As for prominence, I imagine you're right that it's the larger blades that see the most half-swording, being particularly unwieldy in close proximity. Plus, claymores and other two-handers are main weapons intended for the battlefield, whereas arming swords and other one-handers would have been sidearms and self-defense weapons for civilian use, and paired with a shield when not. By definition, you have two available hands whenever using a two-hander, and half-swording can let you remain viable without having to throw away a weapon you might not be able to get back until the melee is over.
YT: swearing bad!
Also YT: extreme torture cartoons by mentally ill people need not be age restricted.
Ffs
So a nitpick from me about the Train Heist...that whole thing was to pay the "gang" you lead right? Yea they only took 2 BAGS OF MONEY?! In the biggest wide shot after the train crashes I could see atleast 10 Duffle bags, all probably filled with money...and they only took 2 worth 180k? ...why are they called Saints again? The OG Gang would've taken EVERYTHING.
Including the train.
Insane the writers of this bullshit really thought “this is the one”
Please, great and almighty youtube, don't rape this video again 🙏
2:45:10 I have an issue with that statement regarding the Ghostbuster movie being as fun as a funeral, I went to funerals that were somewhat fun, yeah my family's weird.
I like that lil bit at the end about not mentioning Fallout, only to mention Fallout. Cracked me up. 😂
volition killed the Saints row franchise no way it can be saved!
This is the most detailed video I’ve seen on this bullshit game. It’s shown me what I missed out on after only having it for 2 weeks before I sold it. I missed absolutely nothing at all.
Tehsnakerer also has a good video on it
As a fan of the OG SR1 and SR2 it's just sad to see your favourite franchise die twice.
Fallout enjoyers: first time?
@@lasarousi Yup, fallout died with interplay. Bethesda fallout is a zombie that was resurrected. New Vegas was a fluke that never should have existed but we got it through some act of God.
SR 2 was the one that ruined the series though, it left the themes of the first game and has worst production value in terms of side mission cutscenes.
It could be argued that SR 1 is the high point of the series with the rest of the games going down in quality.
@@honeybadger6275 no, Fallout 3 is pretty good. Under interplay, some of the worst recieved Fallout games were made. Fallout would have died with interplay and remained an obscure rpg series that ended poorly. Fallout 3 is what made the Fallout games relevant.
When a game is so trash that it isn't even worth the data used to pirate it.
I’ve been really sick today and have just binge watched about 15 hours of your content, you are hilarious!!!!
Hey Cree, how you feel about the new DLC with like, mostly walking, and walking, with a bunch of waiting…
No matter who the youtuber is, im going to keep watching long form videos shitting on Saints Row Reboot every time, as long as UA-cam recommendeds them to me.
Like game of thrones lol
Too
"i dont do business with morally bankrupt companies" works as a paramilitary mercenary
I love how the dude quite literally easily escapes by taking a brisk jog along a walkway lmao 💀💀
that tehsnakerer bit gave me a double take. i quite like his stuff, and was not expecting a dig at him, but from everything in this video, it was well-deserved.
I only made a dig at him because he made a dig at me first.
I like your delivery with your deadpan sense of humor. Nice work. You've earned a subscriber.
Everyone involved with this atrocity that was an assault on my eyes and ears should be forever barred from the gaming industry
1:08:56 When I heard the line "They dont even know which end of the sword to hold" from an npc in Mount & blade Warband, I thought they were being hyperbole. But this is the second time I've seen a person hold a sword with a wrong grip.
I recently redownloaded it to play the dlc as I had access to it anyway and bloody hell I forgot how awful controlling the game feels, turning shooting it all feels terrible and however I mess with the settings I can't make it feel like any other game ugh it's so sad
“We are 40 minutes into this game, and it’s already stayed 3 hours past its welcome.”
Neenah's motivation being around her Car and "Family" is probably the hardest reaching reference to the Fast & Furious franchise...
About steel and forge part: you don't use molds with steel, you need to forge it into shapes which is much more technologically demanding. And you'll need CNC machines for fancy shapes or many really skilled smiths.
Well, you CAN use molds, for simple things like, I dunno, forks.
@@BWMagus I am almost 100% sure such things are cut out from sheets and bent into shape. Not cast. Because cast iron is brittle crap and a waste of material. I mean, having forge and make cast iron, you cannot make a vehicle from such shoddy material and I doubt they sold pottery and cutlery for profit.
Generally when you want to make a specific part out of steel you can use metallurgy too. Which is a similar process to molding using metal powder. The main benefit is being able to control its porosity in exchange for material strength.
@@hi-ougidemonfang thanks, I was not that knowledgeable about processes available.
coming back to rewatch now that volition has shut down, good riddance.
Im replaying saints row 2 to get that reboot 💩 outta my head..
Can confirm, as someone who swears like a sailor this seems like a little kid's attempt to emulate frustration
I could’ve seen this game being interesting about a street gang being held up as an organization. Like, a legal front while they do their criminal activities. Could’ve been an organized crime syndicate. Sure, it would’ve felt more like Mafia than Saints Row. But it would’ve been much better.
35:49
To be fair, at least 30% of why I don't roll out of bed onto the floor is because the space next to my bed has stuff on that I don't want to fall on
There's a reason the game is on sale since it released 😅
I didn't even know about the developer response to the criticism. I was sad when the studio shut down, but now fuck them. I hope they don't get hired elsewhere if they are gonna act like the characters in their own fucking game.
If it makes you feel better, DeadlySteph is still Metro's CM.
If Taints Row 2022 is on sale for $0.01, you're paying $60.01 more than its worth.
I haven't played this game, and it's highly likely I'm never going to. But I love listening to your analysis & fantastic ability to logically reason your arguments. For instance, you defined "nitpick".
This is sadly where we're at in an ever growing idiocracy & the current epidemic of narcissism. I also find that I'm constantly attacked for having and expressing an opinion & having to respond with defining "opinion" to those accusing me of "lying" or claiming to have "facts".
They don't know what a "lie" is. They don't know what a "fact" is. They don't know what an "opinion" is. And, as with you, they don't know what a "nitpick" is.
You touch a lot of things that I'm also passionate about in my own way. For instance, the degradation of entertainment is hugely important.
I was a latchkey kid. Movies raised me. That means movies educated me. But the same could apply to music and video games. This is terrifying to consider when we have such a morbidly low quality of entertainment up to and including bad writing and political agendas affecting developing minds.
This while narcissism is becoming an epidemic and fewer and fewer are able to sit their emotions aside for rational thought.
I heard your call to action on your Fallout 4 analysis. You're right! More people do need to challenge this, and I'm strongly considering joining the effort.
I can't even watch the all-female "Ghostbusters". I knew the political BS that was when the commercial's hit. I once covered such a subject in an essay titled: "No Part of This Woman Ever Wanted to be a Super-MAN".
Feminine power is it's own sort of power. Women do not have to be over-masculinzed a $$-whoopers to be "powerful" as if masculinity is the only power. Feminism is incredibly misogynistic & arguably sexist the whole way round.
Female power used to be written as charming (maybe even beguiling and a bit manipulative), quiet & thoughtful. The reciever of such power never saw it coming. It wasn't the punch to the face. It was the song of the siren.
And that's perfectly FINE!
Anyway, your criticisms are completely valid, and I appreciate your content as a tether to sanity in an increasingly lobotomized world.