I loved it, the combat and eikon fights were on the god of war level. And i believe the summons were done justice. Summons are such awesome monsters but never felt colossal or dangerous. But xvi was peak
DBZ? The whole game felt like DBZ when it comes to Eikon fights, they were amazing. Tbh the game indeed starts like Game of thrones style but more and more the story progresses it becames full Final Fantasy style. As a veteran of the franchise i loved every second of it.
pretty spot-on review, and relatable for me. U def. hit the mark when saying that this entry set the bar to such a high degree when it comes to visual spectacle, ie. the boss battles. yea, wasnt the best when it came to interactive party design.. was really hoping for something liek 7remake series version of party integration, and like u said, could really see that becoming the standard moving forward in these kinda games. I personally like the move into more of the 'action focused' RPG, but I do understand the devotion and nostalgia for the turn-based style and def think FF can succeed in both arenas after understanding more of the depth of the combat, after thinking it was very 1 dimensional and basically just waiting for skills to come off cooldown, after seeing some of the combo mad depictions of how epic and variant combo can be; def changed my mind with the very diverse combos and crazy fun u can have styling on mobs.
Personally, I loved the XVI Story, Jill especially was a character who I really enjoyed. I do completely agree with the combat, it was fun, however when I compared it to Remake and Rebirth either side of it, I felt it was lacking a little bit. Overall, I have it up there with VII/IX for my top 3 games in the heavy roster though. I do hope combat wise they use the VIIR games as the template though, I do suspect they will always be a slight variation as they used to do with the turn based titles. I'd also love to see the option of 2nd/3rd player being able to control the other party members as a trial to see how that works, trying to tactically plan your moves together could be interesting. Back to XVI though, I do think it was a brilliant game overall, definitely felt like a full blown epic with the cinematics and music too. Some of which brought back that feeling of the cinematic chase into Lindblum on IX, which I feel was very hard to repeat.
A coop Final Fantasy is something I'm surprised they haven't done before, they've done two full blown MMOs but not the easier co-op game. Would love to see them try it though.
16 solidified to me that final fantasy as a brand needs to utilize branching spin-offs like what atlus is doing with smt series. if 16, tactics, tactics ogre are piled together to a spin-off series, it would make much more sense. it would also alleviate the biggest concerns it received such as not being rpg enough and having no party members. it could pull out its own thing because it is its own spin-off series. 7 by itself has become a spin-off series by itself; audiences, whether they actively noticed it or not, knows that 7 has a bunch of games and media attached to it and almost akin to a spin-off series. dissidia is another spin-off branched series and before square enix passed that series to a third party developer, the two first entries were perfect. whatever the marketing team told the public, i have always seen the kingdom hearts series as a final fantasy spin-off branch. then they could also make a spin-off branched dedicated to classic final fantasy ala fantasia. they should really rethink and retry their original thought process for "fabula nova crystallis". the problem with that was not the idea itself but their execution of it. if 13 landed better, and better i mean 7r and 16 levels of better, it could have worked. heck, if they continued the original vision of versus 13 and not rebrand it as 15, id even dare say that it could have saved the entire "fabula nova crystallis" spin-off branched series. their statement that "final fantasy is a big, grand adventure that pushes tech to its limit" could always be justified by reserving the main line numbered to that, a game that has the biggest budget, bigger than life entry with the bearing of the "grand" final fantasy brand. they really just have to admit that final fantasy as a brand and franchise has become too big, out of control, that they have to swallow their ego and lower their pride for it
They should go for a sequel while ironing all the bits. Deep combat system, awesome eikon battles, focus on pacing and introduce mini games to add variety and keep people hooked.
I did like the Eikon fights though I did get a bit annoyed with them sometimes with how damage spongie they were to the point it felt like the fights would drag sometimes. Other than that and the party members being unplayable, those are the only real negatives I have for it. It’s honestly up there as one of my favorite Final Fantasy games now, which is saying something considering it’s my favorite game series.
I get that, the only time I ever really felt how long they'd get is Titan the second time around, that just felt endless lol The rest I still really enjoy in full. I just hope that FF17 brings in a full party again, we know they can do it cause of VIIR 😂
@@TheMitch692Channel Absolutely, I hope so as well. Honestly, you could map the Torgal and Ability buttons as they currently are to be six available actions per character and use the item/Torgal toggle as a character switch. Considering the examples they have between Rebirth and 16, they have a bounty of riches to choose from for the concept. Plus, the stuff I’ve been seeing for Clair Obscur may give some good examples of concepts to use as well.
Btw i play such games with quality mode with my tv's interpolation to mimic 60 fps turned on and input lag is not that big and game really looks simmilar to 60 fps
Rebirth ended up being everything I wanted from 16. 16 was still good, but it definitely feels like "the other final fantasy" while they focused most of their resources into Rebirth. There were a lot of limitations especially with the exploration and incentives. No good loot in the world and nothing outside of pretty vistas to gawk at. No alternate characters to play even though we get the short segment with Joshua at the start. Gorgeous game with incredible talented acting and it had a cool ending but ultimately it wasn't anything like what I was expecting.
I don't think resources were a problem, Rebirth and XVI are from two different Dev teams. I honestly think the dev team being the MMO unit is the only reason why it's a single character action game and not a party system.
I promise you it wasn't "the other final fantasy" at any point of it's development, one is a linear action game the other is an open world with the job of bringing the linear FF7 world map to a gta scale.
its crazy how I'm in such a minority for liking 16's combat so much more than 7R. Guess it's because I'm not a FF fanboy but instead, a character action junky.
I just don't get how we can teach 10 yo proper review structure yet every UA-camr seems to put spoilers into their "reviews". Retrospective or analysis isn't a review. A reviews discloses the core premise and or inciting factor. There shouldn't be any need of spoiler warnings. But the warning is appreciated. As were the time stamps. Saw FF16 cheap second hand so might pop over town to pick it up but don't want to be spoiled by reviews. Vent over. (Edited for typo/clarity)
@@TheMitch692Channel ??? You are excused? Apologies I'm not sure what you want or expect in terms of response. But will gladly provided should you elucidate me on the topic.
@@TheMitch692Channel edited for clarity. Never called anyone a ten year old mate? I was lamenting the UA-cam trend of reviews failing to follow review structure in general. Not a slight on you specifically by any means. Just an observation after looking through multiple reviews of the game. But as cited above, I appreciate you had a warning and stamps. You may not have even had actual spoilers in your content. (As the time stamps allowed me to skip over the narrative portion of the video) Unlike most other's I had started watching prior to your review. Ultimately yours was the most helpful so thanks. 😊
I enjoyed this game so much but im glad that i dodged most of side quests. I did most important though. I skipped cuz i noticed how low quality side quests are.
@@Alejojandro XV has better characters, playable party members, car and chocobo customization, minigames, world is more fun to explore and not bland like 16, RPG elements. XV is way better video game.
@@vorpalinferno9711 I think you forget how many updates XV had because it was (and still is) an incomplete game. You could only play as noctis, making party customization useless. XV’s combat is so bad and clunky that having multiple playable party members isn’t really a thing that favors it because the gameplay is bland. World still is boring to explore after all the updates because so much of it is just literally empty with very few things to do in it. And characters? They are somehow more one dimensional than XVI’s characters. Luna Freya manages to be even worse than Jill and accomplish even less throughout the entire campaign. Noctis is angsty, moody teenager through 90% of the game until the very end when he becomes an adult and stops crying. Gladio, prompto, and ignis are pretty cool. XV has 3 years of constant updates (that desperately tried to fix the game and its story) over XVI, and even with that advantage it still falls behind XVI, not only that, XV remains incomplete, and it will always be
Happy first birthday Clive Rosfield 🥳
I loved it, the combat and eikon fights were on the god of war level. And i believe the summons were done justice. Summons are such awesome monsters but never felt colossal or dangerous. But xvi was peak
Yep I agree
FFXVI is a game that starts like it's Game of Thrones, but by the end, its Dragon Ball Z.
@@SuperRamos619 I'd have gone with Evangelion considering all the references it has lol
DBZ? The whole game felt like DBZ when it comes to Eikon fights, they were amazing. Tbh the game indeed starts like Game of thrones style but more and more the story progresses it becames full Final Fantasy style. As a veteran of the franchise i loved every second of it.
That's so funny lol
already a year old? daaaamn
Yeah, it was a year last Friday, crazy how quick it went
@@TheMitch692ChannelIt’s crazy how fast time flies. I feel like I should still be waiting for more dlc for this right now.
pretty spot-on review, and relatable for me. U def. hit the mark when saying that this entry set the bar to such a high degree when it comes to visual spectacle, ie. the boss battles.
yea, wasnt the best when it came to interactive party design.. was really hoping for something liek 7remake series version of party integration, and like u said, could really see that becoming the standard moving forward in these kinda games.
I personally like the move into more of the 'action focused' RPG, but I do understand the devotion and nostalgia for the turn-based style and def think FF can succeed in both arenas
after understanding more of the depth of the combat, after thinking it was very 1 dimensional and basically just waiting for skills to come off cooldown, after seeing some of the combo mad depictions of how epic and variant combo can be; def changed my mind with the very diverse combos and crazy fun u can have styling on mobs.
Appreciate it 🙏🏻
It certainly has its flaws but overall it is an epic adventure that for me personally brings FF closer to the heights it used to be at since X.
@@RPGStory Agree totally.
Personally, I loved the XVI Story, Jill especially was a character who I really enjoyed. I do completely agree with the combat, it was fun, however when I compared it to Remake and Rebirth either side of it, I felt it was lacking a little bit. Overall, I have it up there with VII/IX for my top 3 games in the heavy roster though. I do hope combat wise they use the VIIR games as the template though, I do suspect they will always be a slight variation as they used to do with the turn based titles.
I'd also love to see the option of 2nd/3rd player being able to control the other party members as a trial to see how that works, trying to tactically plan your moves together could be interesting. Back to XVI though, I do think it was a brilliant game overall, definitely felt like a full blown epic with the cinematics and music too. Some of which brought back that feeling of the cinematic chase into Lindblum on IX, which I feel was very hard to repeat.
A coop Final Fantasy is something I'm surprised they haven't done before, they've done two full blown MMOs but not the easier co-op game. Would love to see them try it though.
16 solidified to me that final fantasy as a brand needs to utilize branching spin-offs like what atlus is doing with smt series.
if 16, tactics, tactics ogre are piled together to a spin-off series, it would make much more sense. it would also alleviate the biggest concerns it received such as not being rpg enough and having no party members. it could pull out its own thing because it is its own spin-off series.
7 by itself has become a spin-off series by itself; audiences, whether they actively noticed it or not, knows that 7 has a bunch of games and media attached to it and almost akin to a spin-off series.
dissidia is another spin-off branched series and before square enix passed that series to a third party developer, the two first entries were perfect.
whatever the marketing team told the public, i have always seen the kingdom hearts series as a final fantasy spin-off branch.
then they could also make a spin-off branched dedicated to classic final fantasy ala fantasia.
they should really rethink and retry their original thought process for "fabula nova crystallis". the problem with that was not the idea itself but their execution of it. if 13 landed better, and better i mean 7r and 16 levels of better, it could have worked.
heck, if they continued the original vision of versus 13 and not rebrand it as 15, id even dare say that it could have saved the entire "fabula nova crystallis" spin-off branched series.
their statement that "final fantasy is a big, grand adventure that pushes tech to its limit" could always be justified by reserving the main line numbered to that, a game that has the biggest budget, bigger than life entry with the bearing of the "grand" final fantasy brand.
they really just have to admit that final fantasy as a brand and franchise has become too big, out of control, that they have to swallow their ego and lower their pride for it
They should go for a sequel while ironing all the bits. Deep combat system, awesome eikon battles, focus on pacing and introduce mini games to add variety and keep people hooked.
@@shanebluesky7452 I can see that just being used for FF17 lol
I did like the Eikon fights though I did get a bit annoyed with them sometimes with how damage spongie they were to the point it felt like the fights would drag sometimes. Other than that and the party members being unplayable, those are the only real negatives I have for it. It’s honestly up there as one of my favorite Final Fantasy games now, which is saying something considering it’s my favorite game series.
I get that, the only time I ever really felt how long they'd get is Titan the second time around, that just felt endless lol The rest I still really enjoy in full.
I just hope that FF17 brings in a full party again, we know they can do it cause of VIIR 😂
@@TheMitch692Channel Absolutely, I hope so as well. Honestly, you could map the Torgal and Ability buttons as they currently are to be six available actions per character and use the item/Torgal toggle as a character switch. Considering the examples they have between Rebirth and 16, they have a bounty of riches to choose from for the concept. Plus, the stuff I’ve been seeing for Clair Obscur may give some good examples of concepts to use as well.
I got most frustrated with boss from tide DLC
@@Pako9713 For sure! Especially trying to take off enough damage before the Tsunami which was annoying after a few tries of it. Lol
Btw i play such games with quality mode with my tv's interpolation to mimic 60 fps turned on and input lag is not that big and game really looks simmilar to 60 fps
Rebirth ended up being everything I wanted from 16. 16 was still good, but it definitely feels like "the other final fantasy" while they focused most of their resources into Rebirth. There were a lot of limitations especially with the exploration and incentives. No good loot in the world and nothing outside of pretty vistas to gawk at. No alternate characters to play even though we get the short segment with Joshua at the start. Gorgeous game with incredible talented acting and it had a cool ending but ultimately it wasn't anything like what I was expecting.
I don't think resources were a problem, Rebirth and XVI are from two different Dev teams. I honestly think the dev team being the MMO unit is the only reason why it's a single character action game and not a party system.
I promise you it wasn't "the other final fantasy" at any point of it's development, one is a linear action game the other is an open world with the job of bringing the linear FF7 world map to a gta scale.
its crazy how I'm in such a minority for liking 16's combat so much more than 7R. Guess it's because I'm not a FF fanboy but instead, a character action junky.
I just don't get how we can teach 10 yo proper review structure yet every UA-camr seems to put spoilers into their "reviews".
Retrospective or analysis isn't a review.
A reviews discloses the core premise and or inciting factor. There shouldn't be any need of spoiler warnings.
But the warning is appreciated. As were the time stamps.
Saw FF16 cheap second hand so might pop over town to pick it up but don't want to be spoiled by reviews.
Vent over. (Edited for typo/clarity)
Excuse me?
@@TheMitch692Channel ??? You are excused? Apologies I'm not sure what you want or expect in terms of response.
But will gladly provided should you elucidate me on the topic.
@@Ashamedofmypast I'm trying to figure out what you're talking about. Who's the 10 year old?
@@TheMitch692Channel edited for clarity.
Never called anyone a ten year old mate?
I was lamenting the UA-cam trend of reviews failing to follow review structure in general.
Not a slight on you specifically by any means.
Just an observation after looking through multiple reviews of the game.
But as cited above, I appreciate you had a warning and stamps.
You may not have even had actual spoilers in your content. (As the time stamps allowed me to skip over the narrative portion of the video)
Unlike most other's I had started watching prior to your review.
Ultimately yours was the most helpful so thanks. 😊
@@Ashamedofmypast Ah okay, sorry for assuming then, that's my bad. Thanks for the support 🙏🏻
I enjoyed this game so much but im glad that i dodged most of side quests. I did most important though. I skipped cuz i noticed how low quality side quests are.
XV is way better than 16.
Lol
I love XV, but it isn’t shit compared to XVI. Even if there were some aspects that were better in XV.
the only thing that XV does better than XVI is the ending, aside from that, everything else is worse in XV
@@Alejojandro XV has better characters, playable party members, car and chocobo customization, minigames, world is more fun to explore and not bland like 16, RPG elements. XV is way better video game.
@@vorpalinferno9711 I think you forget how many updates XV had because it was (and still is) an incomplete game. You could only play as noctis, making party customization useless. XV’s combat is so bad and clunky that having multiple playable party members isn’t really a thing that favors it because the gameplay is bland. World still is boring to explore after all the updates because so much of it is just literally empty with very few things to do in it. And characters? They are somehow more one dimensional than XVI’s characters. Luna Freya manages to be even worse than Jill and accomplish even less throughout the entire campaign. Noctis is angsty, moody teenager through 90% of the game until the very end when he becomes an adult and stops crying. Gladio, prompto, and ignis are pretty cool.
XV has 3 years of constant updates (that desperately tried to fix the game and its story) over XVI, and even with that advantage it still falls behind XVI, not only that, XV remains incomplete, and it will always be