Yea it’s actually one of the few cases where a game being mid genuinely bothers me because it didn’t have to be. Better animation work would completely save it, so how it was allowed to release this way I’ll never understand.
Great video! What is not understood is why they did not announce it as early access with the number of things that, beforehand, had to be improved. Despite that, I had a good time with the game, I recommend it, but I share the difficulty in the transition between animations, they need to be polished a lot. Something to highlight are the compendiums, which on the one hand order the lore, if it is something that may interest some, and on the other hand, order the quests, making them much easier to complete.
This video weirdly made me want to play Enotria even more, shot it way up my wish list. Looks absolutely beautiful, and I can deal with the jank and the overly complicated nature of the mechanics. It seems like a mess worth investing in, if that makes any sense.
Never thought much about this game but by seeing your vid it looks kinda interesting i love games with depth and complex builds and mechanics going to wishlist this for now and wait for it to be bug free and fixed thanks
One of the best reviews out there if not the best. The studio should really be optimistic about such feedback, take notes and come back with a well polished and designed souls-like game. They have big potential
Yah it was a lot of fun, but looking at the roadmap they are basically admitting to criminally pushing an early access title as a finished product. Some of the passives also didn't even seem to work properly. The lines also you basically had to test each one since the descriptions were weak, and there was no info on damage ( and of course how do you compare an unupgraded skill to your already upgraded ones...). Much shame.
It's funny, I didn't even know this game existed, and yet I insist on watching the video hahaha Your videos are getting better and better, keep it up. A hail from Brazil
Here's hoping they can at least No-Man's-Sky this. Still a bad thing to have impression breaking issues on release, but it feels like they can do it if they try.
Having a roadmap for things like "make the game good, make the character not feel like shit, add voice over" is just kind of sad, calling that a content roadmap is stretching the concept to it's limit, like, they are already charging 50 dollars for this game ( currently MORE expensive than Lies of P) while openly admitting it's not even close to finished? Nah, that's trash.
Great video! I know this game has a lot of shortcomings compared to others, but I'm having so much fun and sense of wonder I don't care about them. And it introduced me to the genre!
man as an italian this game hurt to see , im sad cause if they had like 1 year of extra development they could have made the next lies of p but now we have just another souls like massively limited and cut down 😢
4:35 well that’s the point right? It’s an indie studio. Delaying the game means paying people money you don’t have. Releasing it, recuperating sales money (in theory at least, unfinished games hardly sell well) and using that to fund the “improvement roadmap” was likely their only option.
Yeah, Lies is genuinely better than DS1 and 2, and I'd say on par with DS3 and Bloodborne, I think. (When it comes to single player experiences, anyways.)
@@Patrick-bn5rp lies of p is a corridor with good boss fights and its fans think its the second coming lmao. its great, impressive for a souls-like but will never compete with ds1, the game that made games like lies of p possible in the first place.
nice video you articulated your opinions well. personally I agree with almost everything you said both negative and positive sides. I'm still having fun playing it and I hope we can talk about the game again in the future, If I had to rate it I would give it a 7 right now. Maybe because I'm a little biased? I don't know but I really appreciate all the references and inspiration to my culture that they put into the game. I didn't find it completely disappointing but it's obvious to everyone that they could do better so the only thing I can to do is to hope for the best for the game in the near future (personally I'm bombarding them with general feedback, both technical and personal😂)
I too agree with a lot you said specially the loadout system being useless, but there are some things that I would like to put emphasis on: 1. This game fails terribly at telling me that things are wrong and I need to change this world. Other than some blood on the floor here and there the tone that this game has is very happening which I ironically liked but I would have liked it even more if I did provide more occasions where I see "yeah, this world needs to change". What I was doing for the most part was well, just progress. Also, this game fails to remind you of "who you are and what you are destined to do" compared to say "lies of P". 2. Parry. However satisfying it maybe I find that its utility is heavily reduced when your normal attacks also build stagger meter and quite good at that. Personally, for the most part I didn't even find parrying that satisfying, it just didn't felt very natural to me, I believe the part reason might be as you stated bad(not that smooth) animations, and for the love of god I still don't understand all those "parry stones". 3. Its pretty clear from your video as well when you point to various landscapes, the draw distance is really really low in this game. First this game doesn't have many "landscapes" and for where it has those it suffers from poor draw distance. Most of the time the textures just wouldn't load and you would see highly pixelated version, specifically speaking - Just before the Melted ruler boss fight the view can be sooooo good but the draw distance breaks everything. 4. I am pretty sure but you can't store your Memoria aka souls. So basically you can't buy something that would give you more or less same souls so that you don't lose it upon dying if you don't got to retrieve it. Thanks
The art directors were the only ones with any passion. Let’s be honest. They spent more money on making the trailers look pretty than they did trying to make a solid game play experience. I think it’s a con job. There’s signs of it everywhere. Starting with trying to buy the game’s success and ending with a road map released after everyone dropped their $50 on it. Something stinks… They released a completely unfinished game. And over charged for it. And the thing is, it is not going to change anything when the fixes come in. The whole thing would have to be rebuilt. It’s a joke. Also, Steel Rising is WAY more fun than this IMO. It’s charming and fair and came out years ago. We’ve evolved beyond it, yes. Apparently the devs of Enotria didn’t get the memo.
I agree with all the criticism. The game does have flaws and animations are some of the bigger ones. However I liked the style and setting so much I still feel like the game worth having a fandom and being cherished. It certainly went quite big on its trailers and underdelivered, but how much style it oozes is so wonderful that it needs to be talked about. Too bad that most likely it will disappear in abscurity, just how Grime, There is no Light, Vigil and several other games did.
Ugh, i hate it when developers release a "roadmap". Like, am i supposed to be excited about the possibility of the game being playable at some point? How about they make it work before release?
I played like 2 hours of the demo and never picked it back up. I could not get past the jank and nothing else about the game drew me in enough to make me want more. I think the devs got carried away with big ideas and ambition, and forgot to nail the basics of a Souls-like before adding a unique twist.
So basically Enotria is like Bleak Faith, forever janky but with a great aesthetic and a year of roadmap for QOL changes and combat fixing. then after a year the game is actually solid, very fun and unique. So i'm Sold!
No, they can't fix what is broken. Balck faith the same, still horrible to play they need to start with next projects and hire more engineers for animation and stuff
I just finished my 1st playthrough and TBH I didn't even know that awakening is a thing LOL. And yeah the tutorials should have an option to re-read it again. I just went on with the game without fully understanding the very complicated mechanics of the game LMAO🤣🤣.
I played the demo. I really hated that inflicting a status on an enemy gimps you in some way. That's a terrible mechanic, imo. Everything seemed like it was made purposely confusing just to feign complexity.
dont agree with u.. the mask stuff and builds is what make the game fun figure things out and complications is part of souls games.. I love when I have to think and optimize and try diffent stuff... would be boring if it was simple put the weapon with high damge and hit..dodge.. done..?? sure the movement and some effects are not perfect but all games have such issues.. no big deal and they are working on improving so chill ..
Also the customisation u mention is…. Yea… I would rather not spend my day reading stats man, the mask idea is cool but forced the load out and look kinda kills it for me.
I dont trust reviews from journos or brainless kids so yeah, I will play this game. Just like I play lords of the fallen, also a game full of negative reviews but it's actually cool. And I didn't understand the Wukong thing, what's that supposed to mean, depending on how we view it? Black Myth Wukong is epic, only hated by the veilguard weirdos.
I try to give all soulslikes a shot, but this even with its cool art style and lore was nothing more than mortal shell in a new skin and i HATED that game
What? Black Myth Wukong and any game from the Souls series have nothing in common other than they’re both video games lol dying and losing your progress is just how games have worked since their inception…..
good video but a lot of the combat issues you said are just you been inexprinced.you could use a weapon with no ele dmg and infuse it with one if u like or just go pure phys dmg and deal massive dmg.you dont have to do a crit it everytime to awaken u can just swap masks,and you forget the biggest issue of this game.... endless breaking game bugs hopefully they will fix it
Soulslikes are starting to look similar to MMOs. A very large amount of people trying to make them despite the fact they require well above average know-how and careful allocation of resources during development. They cause a lot of interest pre-release because the genre junkies need their fix, they then hit the market and often take less than a year to shut down. The recent Blue Protocol didn't even release properly in the West despite being a functional game - that's how bad it can get. Meanwhile, the colossal titles like WoW and FFXIV endure. This Soulslike stuff reminds me of that. Nothing about Enotria is actually "bad", so in that sense I wonder if the devs are scratching their heads figuring out why their game isn't even hitting 100k copies sold across consoles and PC, while LoP is probably close to 2mil and with DLC on the way. The difference between these two games is most likely resource availability (both money and talent) and resource allocation. But I don't really know, just speculating. People devote not only their working but also artistic life, and I do wonder how they process this reception. LotF got dunked on to hell and back but the devs never relented, neither in commitment nor in the pride that they had something worth playing, to the point they sometimes sounded delusional. I now wonder to what extent the grimdark medieval fantasy aesthetic carried that game - certainly far easier to ship than sunny pasta&wine fantasy. It is what it is...
@@TheOneGreat There is something special about MMO and Souls fans in the sense that they "act" like they'll play anything to get their "fix" when in fact they have pretty hardlocked standards and always come back to the super high quality game(s) they love. I think RPG fans, particularly for JRPGs, genuinely enjoy games besides the usual industry titans. FPS... I'm not so sure - seems like a very diverse genre to grasp trends about.
I actually had this one fly under my radar, I’ll definitely get it when they fix somethings but definitely not gonna write it off. Also I’d love to see a video on mortal shell
Bro you disappointed me… You should had to play it with Italian dub tho. You can play all games in English, but when you have a game with Italian folklore you should play it with English subtitles, also because they did a great job in italian
some things that i think should also be adressed, on the side of it being rushed/low effort like not having a intro narration, the fact that they have the same annoying ass LALALALALALAALLALALA song for every single miniboss gets old real quick, for some bosses like spaventa they really should have zoomed out the camera like what Sekiro does for bosses like Gyobou, because having the camera that close and looking diagonally upwards towards him is not good, the poison in the honestly feels way too strong, especially at early levels so they probably didnt think that through too much and just made it a flat damage tick, instead of a flat + pecent hp like the souls games, and the perk tree or whatever, the passive skills are all way too vauge, and with having no good wiki or anything, it's impossible to know what "increases physical damage for a short time" means, how much does it increase my damage, and how long? is it 5% for 10 seconds? is it 50% for 20 seconds? i have no clue. also this last complaint is about achievement hunting so it doesnt really apply to majority of players, but there's a achievement where you need to kill pretty much all mobs in the game 50 times, and sometimes there's only 1 single mob of a certain type, making it so you have to run 2 minutes from a bonfire (whatever it's called in enotria) kill 1 enemy, and then bone back and repeat 49 more times.
I played this game after no rest for the wicked, wich has the best animations ever, so compared to enotria, jesus, the animations lack so muck weight man
No voice lines? Oof. Lies of P has puppets who can converse with you. Heck, it's what souls like are known for, amazing dialogue that the player can exhaust if they're really into the lore.
It feels like they ran out of money, and had to release the ALPHA build of the game * alpha build - where things are still being added to the game * beta build - game is finished, but being polished
@CartRay-gf2tp I've wanted Spiders to be good ever since Bound By Flame. They coulda had it. But they have consistently put out mediocre ripoffs of other games, namely Dragon Age, and now Bloodborne. They've always been "meh" because they're a "meh" studio, and probably always will be.
I think of Wukong as a Souls-Lite: its not a True Souls game like Fromsoftware titles and Lies of P; yet its not a Souls-Like such as Nioh, Wo Long or Lords of the Fallen. it has SOME Souls likeness in the bonfire and the punishing Bosses that act like 'no progress till you beat the obstacle' barriers... but also is more action adventure than the typical souls game with only SOME bosses being majorly punishing.
Comparing this to Lies of P, particularly the secret boss, the combat with him, the lore behind it and the access to him that draws significant inspiration from Lies of P, both games have demonstrated that Asian developers are significantly more adept and meticulous at game production than their European counterparts. This is particularly evident when both regions adapt a game based on Italian folklore. Ironically, the European developer, hailing from the very nation that should showcase this heritage, fails to deliver a polished, bug-free game that honors and respects their own culture. It's a pity; the game had immense potential that could have been realized with just a few more months of polishing and fine-tuning. Adding to the irony, they initially planned to release it last June but postponed due to the launch of (The Shadow of Erdtree). It's baffling to think they believed they could compete with such a title; such a move would have surely tarnished their reputation and led to financial ruin!
The game didn't need a giant skill tree and oblique item descriptions. It certainly did not need auto item pickup and weird interfaces that didn't explain much. 1/10 from me for sure. I am insulting the studio when I say they had their chance and they screwed it up by pushing out an EA title as a full release.
It's one thing to see a product with potential fail, it's a whole different story if it's related to your heritage and culture, especially when there are many that don't base it off of your own 🥲
Videos like this are the result of streamers thinking because they have an audience, that they have the expertise or know how to critique another person's job, which they themselves can't even do. Enough with you armchair streamers, play the games or don't. Otherwise, entertain us, that's your job, stay in your lane.
This game runs like crap on pc. I uninstalled it after few days minutes. I don't know why indie developing games which needs the most powerful hardware to run properly.
This one annoys me. They had such a big budget for visuals and marketing, but nobody to check if the game is polished before release.
Because visual and marketing sell enough copies in time to placate shareholder. Then you move onto the next short term game trying to be a hit, repeat
To be honest the game doesn't have that great draw distance. I often saw textures not loading correctly.
@@mdd4296 capitalism was the villan all along
Yea it’s actually one of the few cases where a game being mid genuinely bothers me because it didn’t have to be. Better animation work would completely save it, so how it was allowed to release this way I’ll never understand.
Cant wait to play it in 1 year when they fix it and its on sale.
Same.
Played it and in a year time it ll be really worth it
Yep same.
it's already on sale in the psn store
@@christopherperkins6837 still to expensive it think it s worth 25 30 at most
This was one of the best game analysis I've ever seen. Amazing work, friend!
Great video! What is not understood is why they did not announce it as early access with the number of things that, beforehand, had to be improved. Despite that, I had a good time with the game, I recommend it, but I share the difficulty in the transition between animations, they need to be polished a lot.
Something to highlight are the compendiums, which on the one hand order the lore, if it is something that may interest some, and on the other hand, order the quests, making them much easier to complete.
This video weirdly made me want to play Enotria even more, shot it way up my wish list. Looks absolutely beautiful, and I can deal with the jank and the overly complicated nature of the mechanics. It seems like a mess worth investing in, if that makes any sense.
This game looks hella beautiful
Damn this one is sad the lore sounds absolutely amazing and so promising
It’s super fun for me
yeah the parry sound is fucking amazing lol
“Hey Copernicus, why don’t you navigate to the back of the line with ya feet and stand there with ya shirt?”
Never thought much about this game but by seeing your vid it looks kinda interesting i love games with depth and complex builds and mechanics going to wishlist this for now and wait for it to be bug free and fixed thanks
One of the best reviews out there if not the best. The studio should really be optimistic about such feedback, take notes and come back with a well polished and designed souls-like game. They have big potential
This is an "ima wait til it drops on ps+" type of game, paying full price for this is a rip
I mean it is only $50, so it gets a little bit of a pass. If this was $70 or even $60 then this would be unacceptable.
Yah it was a lot of fun, but looking at the roadmap they are basically admitting to criminally pushing an early access title as a finished product. Some of the passives also didn't even seem to work properly. The lines also you basically had to test each one since the descriptions were weak, and there was no info on damage ( and of course how do you compare an unupgraded skill to your already upgraded ones...). Much shame.
Reminds me of Lords of the Fallen. I waited and now it's absolutely brilliant. Like a cross between DS1 and 2. Can recommend.
And imagine is SOTE wasn't released on 21 june aka the initial release date for this game until miyazaki stomped his feet into enotria
Ezio´s Familly playing in the background is a banger!
I have been on the fence about this game for a while. And this hurt that i have to wait to see after the roadmap patches improve it.
3 headed dragon meme again
Shadow of the Erdtree
Black Myth Wukong
Enotria the last song
Lords of the fallen italian version lol
I loved lords of the fallen.
@@johnnydrama8709same
No. Lords of the fallen is genuinely a good game
This is garbage as hell
It's funny, I didn't even know this game existed, and yet I insist on watching the video hahaha
Your videos are getting better and better, keep it up.
A hail from Brazil
Gonna wait to play this till like march 2025. Thanks for the insightful video.
Here's hoping they can at least No-Man's-Sky this. Still a bad thing to have impression breaking issues on release, but it feels like they can do it if they try.
Having a roadmap for things like "make the game good, make the character not feel like shit, add voice over" is just kind of sad, calling that a content roadmap is stretching the concept to it's limit, like, they are already charging 50 dollars for this game ( currently MORE expensive than Lies of P) while openly admitting it's not even close to finished? Nah, that's trash.
Great video! I know this game has a lot of shortcomings compared to others, but I'm having so much fun and sense of wonder I don't care about them. And it introduced me to the genre!
I play lots of soulslike games and I liked this one despite the shortcomings.
This game was great for a first entry
man as an italian this game hurt to see , im sad cause if they had like 1 year of extra development they could have made the next lies of p but now we have just another souls like massively limited and cut down 😢
4:35 well that’s the point right? It’s an indie studio. Delaying the game means paying people money you don’t have. Releasing it, recuperating sales money (in theory at least, unfinished games hardly sell well) and using that to fund the “improvement roadmap” was likely their only option.
I liked this game a lot. It’s not as polished as other games but it was solid. Made by a small indie company I think they did a good job.
I am not gonna comment on the game since I did not play it but the charachter designs are wonderful.
Lies of p didn't just close that souls gap, it jumped ahead of quite a few of the from games as well
Yeah but people like to downplay LOP a lot.
@@Nayeem8546 And personally that's so annoying. It's definitely a masterpiece that genuinely can be compared with fromsoft's.
Yes, but people aren't ready to hear that.
Yeah, Lies is genuinely better than DS1 and 2, and I'd say on par with DS3 and Bloodborne, I think. (When it comes to single player experiences, anyways.)
@@Patrick-bn5rp lies of p is a corridor with good boss fights and its fans think its the second coming lmao. its great, impressive for a souls-like but will never compete with ds1, the game that made games like lies of p possible in the first place.
nice video you articulated your opinions well. personally I agree with almost everything you said both negative and positive sides. I'm still having fun playing it and I hope we can talk about the game again in the future, If I had to rate it I would give it a 7 right now. Maybe because I'm a little biased? I don't know but I really appreciate all the references and inspiration to my culture that they put into the game. I didn't find it completely disappointing but it's obvious to everyone that they could do better so the only thing I can to do is to hope for the best for the game in the near future (personally I'm bombarding them with general feedback, both technical and personal😂)
I used weapons with high ardor damage and i always felt super powerful
Ill just wait for a sale now. I just got the beta test for First Berserker Khazan and its badass souls like. Main character looks cool.
I too agree with a lot you said specially the loadout system being useless, but there are some things that I would like to put emphasis on:
1. This game fails terribly at telling me that things are wrong and I need to change this world. Other than some blood on the floor here and there the tone that this game has is very happening which I ironically liked but I would have liked it even more if I did provide more occasions where I see "yeah, this world needs to change". What I was doing for the most part was well, just progress.
Also, this game fails to remind you of "who you are and what you are destined to do" compared to say "lies of P".
2. Parry. However satisfying it maybe I find that its utility is heavily reduced when your normal attacks also build stagger meter and quite good at that. Personally, for the most part I didn't even find parrying that satisfying, it just didn't felt very natural to me, I believe the part reason might be as you stated bad(not that smooth) animations, and for the love of god I still don't understand all those "parry stones".
3. Its pretty clear from your video as well when you point to various landscapes, the draw distance is really really low in this game. First this game doesn't have many "landscapes" and for where it has those it suffers from poor draw distance. Most of the time the textures just wouldn't load and you would see highly pixelated version, specifically speaking - Just before the Melted ruler boss fight the view can be sooooo good but the draw distance breaks everything.
4. I am pretty sure but you can't store your Memoria aka souls. So basically you can't buy something that would give you more or less same souls so that you don't lose it upon dying if you don't got to retrieve it.
Thanks
4. so like the coin purses in sekiro
@@rylandsmathieux8076 exactly
Bummer. I really liked the look of this one. Hopefully they'll get it up to snuff someday and it it will be worth a try on sale.
The art directors were the only ones with any passion. Let’s be honest. They spent more money on making the trailers look pretty than they did trying to make a solid game play experience. I think it’s a con job. There’s signs of it everywhere. Starting with trying to buy the game’s success and ending with a road map released after everyone dropped their $50 on it. Something stinks…
They released a completely unfinished game. And over charged for it. And the thing is, it is not going to change anything when the fixes come in. The whole thing would have to be rebuilt. It’s a joke.
Also, Steel Rising is WAY more fun than this IMO. It’s charming and fair and came out years ago. We’ve evolved beyond it, yes. Apparently the devs of Enotria didn’t get the memo.
Hey credit where credit is due the developers defiantly care and will hopefully do better in future
I agree with all the criticism. The game does have flaws and animations are some of the bigger ones. However I liked the style and setting so much I still feel like the game worth having a fandom and being cherished. It certainly went quite big on its trailers and underdelivered, but how much style it oozes is so wonderful that it needs to be talked about. Too bad that most likely it will disappear in abscurity, just how Grime, There is no Light, Vigil and several other games did.
Ugh, i hate it when developers release a "roadmap". Like, am i supposed to be excited about the possibility of the game being playable at some point? How about they make it work before release?
I’m so sad. It’s not too often you see an Italian themed game and I was hoping this would hit the mark but alas it fell short. 😔
This is now on xbox its good in my opinion definitely needs some improvements but i really like the game. Its not that bad
I played like 2 hours of the demo and never picked it back up. I could not get past the jank and nothing else about the game drew me in enough to make me want more. I think the devs got carried away with big ideas and ambition, and forgot to nail the basics of a Souls-like before adding a unique twist.
I want to play, but I think I'll wait for the March+ update
So basically Enotria is like Bleak Faith, forever janky but with a great aesthetic and a year of roadmap for QOL changes and combat fixing.
then after a year the game is actually solid, very fun and unique. So i'm Sold!
No, they can't fix what is broken. Balck faith the same, still horrible to play they need to start with next projects and hire more engineers for animation and stuff
Fintlock next?)
I just finished my 1st playthrough and TBH I didn't even know that awakening is a thing LOL. And yeah the tutorials should have an option to re-read it again. I just went on with the game without fully understanding the very complicated mechanics of the game LMAO🤣🤣.
I played the demo. I really hated that inflicting a status on an enemy gimps you in some way. That's a terrible mechanic, imo. Everything seemed like it was made purposely confusing just to feign complexity.
I thought only I was irritated by this.
dont agree with u.. the mask stuff and builds is what make the game fun figure things out and complications is part of souls games.. I love when I have to think and optimize and try diffent stuff... would be boring if it was simple put the weapon with high damge and hit..dodge.. done..?? sure the movement and some effects are not perfect but all games have such issues.. no big deal and they are working on improving so chill ..
what about Nio¿
LOL, I actually enjoyed Steel Rising....the demo that is. I haven't played past that so....I'm not sure how much that opinion is worth ;)
They’ll have to polish it like Lords of The Fallen!
LOTF was crud when it first released!
Also the customisation u mention is…. Yea… I would rather not spend my day reading stats man, the mask idea is cool but forced the load out and look kinda kills it for me.
Review Another Crab's Treasure?
I literally just want more soulslikes with character customization. I would like to be able to choose how my character's face looks.
Is it released already?
Yes, it's super fun. It's like $39.
I dont trust reviews from journos or brainless kids so yeah, I will play this game. Just like I play lords of the fallen, also a game full of negative reviews but it's actually cool. And I didn't understand the Wukong thing, what's that supposed to mean, depending on how we view it? Black Myth Wukong is epic, only hated by the veilguard weirdos.
I try to give all soulslikes a shot, but this even with its cool art style and lore was nothing more than mortal shell in a new skin and i HATED that game
Give it a shot in a year. you won t regret it
I hate it when everything is a trade off makes it worthless equipping the item or the armor.. Ashen/Flintlock items/armor were really bad for it
What? Black Myth Wukong and any game from the Souls series have nothing in common other than they’re both video games lol dying and losing your progress is just how games have worked since their inception…..
You lose xp that can be retrieved if you make it back to where you last died in Mega man? Ninja Gaiden? Zelda? God of war?
good video but a lot of the combat issues you said are just you been inexprinced.you could use a weapon with no ele dmg and infuse it with one if u like or just go pure phys dmg and deal massive dmg.you dont have to do a crit it everytime to awaken u can just swap masks,and you forget the biggest issue of this game.... endless breaking game bugs hopefully they will fix it
A 6/10 is not a bad rating lol
if you thought this was a bad game, try immortal unchained
Soulslikes are starting to look similar to MMOs. A very large amount of people trying to make them despite the fact they require well above average know-how and careful allocation of resources during development. They cause a lot of interest pre-release because the genre junkies need their fix, they then hit the market and often take less than a year to shut down. The recent Blue Protocol didn't even release properly in the West despite being a functional game - that's how bad it can get. Meanwhile, the colossal titles like WoW and FFXIV endure.
This Soulslike stuff reminds me of that. Nothing about Enotria is actually "bad", so in that sense I wonder if the devs are scratching their heads figuring out why their game isn't even hitting 100k copies sold across consoles and PC, while LoP is probably close to 2mil and with DLC on the way. The difference between these two games is most likely resource availability (both money and talent) and resource allocation. But I don't really know, just speculating.
People devote not only their working but also artistic life, and I do wonder how they process this reception. LotF got dunked on to hell and back but the devs never relented, neither in commitment nor in the pride that they had something worth playing, to the point they sometimes sounded delusional. I now wonder to what extent the grimdark medieval fantasy aesthetic carried that game - certainly far easier to ship than sunny pasta&wine fantasy. It is what it is...
I think you can say that about every genre like RPGs or FPS. I sure need my soulslike fix, though. lol
@@TheOneGreat There is something special about MMO and Souls fans in the sense that they "act" like they'll play anything to get their "fix" when in fact they have pretty hardlocked standards and always come back to the super high quality game(s) they love.
I think RPG fans, particularly for JRPGs, genuinely enjoy games besides the usual industry titans. FPS... I'm not so sure - seems like a very diverse genre to grasp trends about.
Lucatiel????????????
Steelrising got good later on tho
I actually had this one fly under my radar, I’ll definitely get it when they fix somethings but definitely not gonna write it off. Also I’d love to see a video on mortal shell
I played it , definitely give it a try after a few patches. The ambiance is really great areas are sunny which stand out a lot considering soulslike.
The game is amazing do not lie at people who did not play it yet , i am in game+4
Bro you disappointed me…
You should had to play it with Italian dub tho.
You can play all games in English, but when you have a game with Italian folklore you should play it with English subtitles, also because they did a great job in italian
some things that i think should also be adressed, on the side of it being rushed/low effort like not having a intro narration, the fact that they have the same annoying ass LALALALALALAALLALALA song for every single miniboss gets old real quick, for some bosses like spaventa they really should have zoomed out the camera like what Sekiro does for bosses like Gyobou, because having the camera that close and looking diagonally upwards towards him is not good, the poison in the honestly feels way too strong, especially at early levels so they probably didnt think that through too much and just made it a flat damage tick, instead of a flat + pecent hp like the souls games, and the perk tree or whatever, the passive skills are all way too vauge, and with having no good wiki or anything, it's impossible to know what "increases physical damage for a short time" means, how much does it increase my damage, and how long? is it 5% for 10 seconds? is it 50% for 20 seconds? i have no clue. also this last complaint is about achievement hunting so it doesnt really apply to majority of players, but there's a achievement where you need to kill pretty much all mobs in the game 50 times, and sometimes there's only 1 single mob of a certain type, making it so you have to run 2 minutes from a bonfire (whatever it's called in enotria) kill 1 enemy, and then bone back and repeat 49 more times.
I played this game after no rest for the wicked, wich has the best animations ever, so compared to enotria, jesus, the animations lack so muck weight man
You got a new subscriber with that fauci comment lol. As a paesano, i want this game to be good.
No voice lines? Oof. Lies of P has puppets who can converse with you. Heck, it's what souls like are known for, amazing dialogue that the player can exhaust if they're really into the lore.
It feels like they ran out of money, and had to release the ALPHA build of the game
* alpha build - where things are still being added to the game
* beta build - game is finished, but being polished
steelrising wasnt that bad
That game fuckin' blew
@@The_Rampart it was meh but i wouldnt say it blew
@CartRay-gf2tp I've wanted Spiders to be good ever since Bound By Flame. They coulda had it. But they have consistently put out mediocre ripoffs of other games, namely Dragon Age, and now Bloodborne.
They've always been "meh" because they're a "meh" studio, and probably always will be.
@@The_Rampart oof its a shame really
Literally the main interest i have in the game is because of thepruld.
I played the demo, but now I'm kinda glad I didn't buy the full game. Besides, if you want a good soulslike set in this region, check out Lies of P
I think of Wukong as a Souls-Lite: its not a True Souls game like Fromsoftware titles and Lies of P; yet its not a Souls-Like such as Nioh, Wo Long or Lords of the Fallen. it has SOME Souls likeness in the bonfire and the punishing Bosses that act like 'no progress till you beat the obstacle' barriers... but also is more action adventure than the typical souls game with only SOME bosses being majorly punishing.
Imagine if Enotria wasn't delayed. It would've been even worse.
Maybe they were working with a publisher and they were forced to rush it. Also the sun in this game is brighter that our sun, wtf?
Comparing this to Lies of P, particularly the secret boss, the combat with him, the lore behind it and the access to him that draws significant inspiration from Lies of P, both games have demonstrated that Asian developers are significantly more adept and meticulous at game production than their European counterparts. This is particularly evident when both regions adapt a game based on Italian folklore. Ironically, the European developer, hailing from the very nation that should showcase this heritage, fails to deliver a polished, bug-free game that honors and respects their own culture. It's a pity; the game had immense potential that could have been realized with just a few more months of polishing and fine-tuning. Adding to the irony, they initially planned to release it last June but postponed due to the launch of (The Shadow of Erdtree). It's baffling to think they believed they could compete with such a title; such a move would have surely tarnished their reputation and led to financial ruin!
The game didn't need a giant skill tree and oblique item descriptions. It certainly did not need auto item pickup and weird interfaces that didn't explain much. 1/10 from me for sure. I am insulting the studio when I say they had their chance and they screwed it up by pushing out an EA title as a full release.
It's one thing to see a product with potential fail, it's a whole different story if it's related to your heritage and culture, especially when there are many that don't base it off of your own 🥲
Videos like this are the result of streamers thinking because they have an audience, that they have the expertise or know how to critique another person's job, which they themselves can't even do. Enough with you armchair streamers, play the games or don't. Otherwise, entertain us, that's your job, stay in your lane.
I played the demo and it just... didn't feel right..
This game runs like crap on pc. I uninstalled it after few days minutes. I don't know why indie developing games which needs the most powerful hardware to run properly.
I'm glad that I didn't play this game 😅
I'm just sick of souls and souls style games overall
souls-likes are so boring and oversaturated now, someone needs to make real action games again
I'm tired of God unfinished games being released. Even Elden Ring on launch was barely damm finished. So damn stupid.