These anomalies are probably the biggest form of existential dread the zone has to offer. Imagine slowly running out of supplies seeing an excape you can never reach. Doesn't help that an extremely rare artifact is needed to navigate them.
These videos from you on these anomalies from gravity and electrical and chemical to thermal etc are very interesting and awesome and helps to understand them for new stalkers coming a like and I can’t wait of what anomalies Stalker 2 holds
Oddly enough, in Clear Sky, there are seemingly random space anomalies outside the map. With the use of mods and cheats I've been able to get past the fences, and it seems that there are indeed space anomalies there. they seem to teleport me to specific but not logical places. -there are space anomalies next to paths to other areas of the game. However, they do not send you to the areas these paths go to. they send you to seemingly random places. I thought maybe, since if you cancel going to the next area you are sent to some specific spawn area (must be a bug), but the anomalies don't send you to these places. I have no idea what these things are for. I don't believe any cinematic scenes use them. I believe the one in the north of the Army Warehouses will send you to the north east section of the Agroprom area (it is not near the Space anomaly in Agroprom)
They may have been used by the devs as test subjects in controlled map coordinates so they wouldn't have to mess with the map's geometry. Or it could be the Zone being the Zone.
@@anomalousdugout9557 I might just have to. And one actually, is the world outside the zone relatively normal? Or is the whole world f'd and the zones just the worst of it ?
@@unhappyattendantughh2469 The world outside the Zone is normal, basically the same as the real life world. The only difference is that artifacts are slowly making their way into private and public hands, and surely they are going to change the future through their powers and scientific discoveries.
Isn't the anomaly that keeps you from the Oasis technically also a bubble space anomaly that keeps you in a loop, but with the twist that you can come out?
Its a shame that the CoP mod Spatial Anomaly what is basicaly about space bubble anomalies and being trapped there is such a dissapointment. If Stalker 2 will not touch this concept againe will be a huge missed opportunity. If not the base game then GSC should make a DLC about Space Bubble in Fallout style, like how you go to different locations and play trough different stories in the dlcs of Fallout 3 and New Vegas.
in: Clear Sky Anomalies, Call of Pripyat Anomalies
Space Anomaly
English
Edit
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Space Anomaly
A space anomaly in Limansk. Overview
Type
Time and space warp/Activated by contact Clear Sky
Artifacts
None
Locations
Cordon Red Forest Limansk Yantar Call of Pripyat
Artifacts
None
Locations
Cooling Tower in Yanov nearby Burnt Farmstead in Zaton [Source] “ Attention. We are stuck in an anomaly....can't get out......it's like space is warped......which ever way we go...can't move...equipment has gone off the rails....can see the outline of a town on the horizon...our coordinates...51...10..3..1..2....Is anybody out there...? - Leshiy ” “ ...find a way out, help! We're running low on... - General Tachenko ” The Space Anomaly, also known as Space Bubble, is an anomaly that appeared in S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat. It did not appear in S.T.A.L.K.E.R.: Shadow of Chernobyl - the massive emission that ended Clear Sky may have temporarily defused them. Contents [show] Characteristics Edit The Space Anomaly is truly the ultimate result of the Zone's instability as now it alters the very fabric of reality and distorts time and space, seemingly creating miniature wormholes which acts as a portal that teleports anything that touches it to another spot or creating a loop in reality that traps anyone unlucky enough to be inside it. The former seems to be proven upon talking to a stalker at the Cordon by the rail bridge. Asking him about the 'black hole' will direct you to the Space Anomaly there, along with his details about it. Apparently he and his friends have been throwing trash into it, and he recalls seeing the trash in an old tunnel, meaning the Space Anomaly teleports anything thrown into it. In the latter case, the Space Anomaly forms a bubble of sorts; everyone inside it occupy the affected area, but within a separate dimension. When they reach the boundary of that area, they are instantly returned to their starting point. There is only one point of exit and its location is not readily apparent, thus unfortunate ones can be trapped for eternity unless they happen to find the exit by chance. This means that the Space Anomaly has some kind of will of its own. Fandom may earn an affiliate commission on sales made from links on this page. The Space Anomaly appears to have quite a powerful gravitational field in the start of its lifespan, as one at the Cordon atop the railbridge seems to have greatly displaced the rails, as they're badly bent out of shape facing the anomaly. Additionally, while the Space Anomaly does not randomly spawn artifacts like most anomalies, Forester, a long-time inhabitant of the Zone, claims that he found a Compass artifact while trapped inside a Space Anomaly that allows him to navigate his way out, hinting that those rare artifacts may only spawn from inside the time loop of the anomaly. This is further implied by the fact that Noah in Call of Pripyat who uses the Space Anomaly at the burnt farmstead in Zaton to travel to the southern plateau posses two of them despite of their rarity. The Space Anomaly can be destabilized by a Svarog detector, which emits a frequency that somehow interferes with it once the wielder is close enough, eventually causing the anomaly to explode and disappears, freeing anyone and anything trapped within it in the process. Appearances Edit Clear Sky Edit After a subsequent number of emissions, certain Space Anomalies were spotted: one at the Cordon atop the embankment; one in Red Forest atop a derelict T-64 tank ; another in Yantar and numerous clusters in Limansk. In the Army Warehouses, a number of people were trapped in Space Anomalies, and their frantic radio transmissions can still be heard by the Freedom faction and the player as he travels through the Army Warehouses; some are futile cries for help from doomed stalkers and military soldiers trapped in the anomalies, some apparently automated distress signals with the fate of the ones transmitting them unknown and some simply static with very weird and frightening noises. The Space Anomaly at the Cordon leads to a bridge outlet near a collapsed tunnel at the end of the train tracks due east. The tunnel itself is collapsed with only a few meters useable, filled with various loot, ammunition and breakables, along with a hollowed pipe which is the location of a possible stash. Upon leaving, it appears as though the player is 'trapped' in that spot as after a few attempts at leaving, the player will return to the tunnel. The anomaly 'lets go' of the player after a few tries and the anomaly ends. Re-entering the tunnel there can only be done via the anomaly. The Space Anomaly atop the T-64 tank is part of the main questline, which leads directly to where the Forester's base is. Its quite simple to get to by simply jumping on the tank and moving into it. What makes this area dangerous is the number of mutants, various other anomalies and high radiation levels in the vicinity. The Space Anomalies in Limansk all lead to exactly the same spot, just near the river by the front end of a bus cabin on the roadway (one of the Space Anomalies can be seen at the bus where it has removed and repositioned the cabin piece) The tight grouping of this cluster of Space Anomalies can be irritating because passing through the field itself yields some high grade ammunition for various rare weapons. This is the location of the largest number (more than 10 in total) Space Anomalies in the game. Call of Pripyat Edit Space Anomalies make a reappearance in Call of Pripyat, though only two of them are seen in the game. The first Space Anomaly is located in Burnt Farmstead on the verge of a cliff, which leads to the Plateau where Stingray 3 crashed. The way to this anomaly is very dangerous as it leads through many Burner anomalies, so great caution is advised, but Noah will guide the player through them during Getting to the Plateau mission.
Space anomaly on Cooling Tower destabilized by Svarog detector.
The other Space Anomaly is located in the Cooling Tower area in Yanov. When approached, one can hear a transmission, however nothing unusual is visible. This Space Anomaly will only become visible by taking out the Svarog detector, and when the player gets close to the anomaly with the Svarog detector in hand, the anomaly vanishes, and emits harmless sparks for a moment and then drops General Tachenko's and his men's bodies, as well as their weapons and a Medkit. If searched, all the bodies have nothing on them. Only on General Tachenko's body, an item can be found - General Tachenko's PDA. It should be noted that a 'riddle' one needs to solve to get to the Oasis also acts in a manner similar to a Space Anomaly. It is not known if such a riddle is actually a Space Bubble while being trapped inside or if it is just a one-time puzzle without a connection to any known anomaly. Known victims of Space anomalies Edit Clear Sky Edit Navel - trapped and killed inside a Space Anomaly in the Cordon by dehydration. Leshiy's mercenary team - trapped inside a Space Anomaly after an emission; rescued thanks to Scar's intervention. Forester - trapped inside a Space Anomaly, but managed to navigate his way out using a Compass artifact that he found inside the anomaly. Other victims were trapped within Space Anomalies in the Army Warehouses area; their frantic and sometimes frightening messages are sometimes heard when traveling through the area. Call of Pripyat Edit General Tachenko and his personal escort - trapped inside a Space Anomaly; out of the 5 soldiers, Major Chepurny seemingly found his way into another space anomaly only to die there later on, two of Tachenko's lieutenants were killed by Colonel Kosmach after going insane 6 days later into the ordeal, and he committed suicide shortly after that. Tachenko, the last one left, recorded his last monologue onto his PDA and committed suicide afterwards. Trivia Edit The coordinates that Leshiy gave in his transmission for help are not complete, as they only cover the latitude, and no longitude is specified. Depending on how one feeds the coordinates into a coordinate reader, it gives 3 different locations. One is in London (United Kingdom,) one in Derkul (Kazakhstan,) and one close to Sheffield Park (United Kingdom.) The first 2 do not match the description, as Leshiy says he sees "the outline of a town on the horizon" but both of the former locations are already in a town or city. The latter is on a road with houses and a train yard to the south, making it the most likely location that Leshiy's group was teleported to by the anomaly. It's also possible that the location is merely random numbers, and were not meant to add up to a real life location.
@@anomalousdugout9557 The only thing that does separate it from a normal one is that its a mod. Its the same maps, characters and stories. Has all three games in one. (Albeit main stories, it has its own cause itd be really awkward to string together all three stories with one character without it being confusing.) Otherwise its no different, same engine but revised since the source code for x-ray became public, as well as some minor changes to aspects and quality of life. As well as a more modular modding design incase you wanted to add or remove more. He likely encountered a bug, a common issue when you mod and rip into a game as much as the Anomoly devs have and its unfinished and is likely to continue to be worked on up to if not past the release of stalker2 provided that it ever does come out. That being said they're all great, but I think Anomoly is a wonderful way for new players to get into Stalker not only cause its free but because it provides tastes from all three games with much needed engine improvements over the old x-ray engine. I've only played Anomoly for a bit now, haven't encountered too many game breaking bugs, though some odd Anomalie swaps, not sure if that was to better fit themes of locations but after having beat the originals modded and un-modded a good number of times years ago I welcome some locational changes.
These anomalies are probably the biggest form of existential dread the zone has to offer. Imagine slowly running out of supplies seeing an excape you can never reach.
Doesn't help that an extremely rare artifact is needed to navigate them.
Yes, definitely.
And not just anyone can use the compass for navigation. You need someone who already knows how to use it. You have next to no chance of getting out
These videos from you on these anomalies from gravity and electrical and chemical to thermal etc are very interesting and awesome and helps to understand them for new stalkers coming a like and I can’t wait of what anomalies Stalker 2 holds
And you earn a sub from me
Oddly enough, in Clear Sky, there are seemingly random space anomalies outside the map. With the use of mods and cheats I've been able to get past the fences, and it seems that there are indeed space anomalies there.
they seem to teleport me to specific but not logical places. -there are space anomalies next to paths to other areas of the game. However, they do not send you to the areas these paths go to. they send you to seemingly random places. I thought maybe, since if you cancel going to the next area you are sent to some specific spawn area (must be a bug), but the anomalies don't send you to these places.
I have no idea what these things are for. I don't believe any cinematic scenes use them.
I believe the one in the north of the Army Warehouses will send you to the north east section of the Agroprom area (it is not near the Space anomaly in Agroprom)
They may have been used by the devs as test subjects in controlled map coordinates so they wouldn't have to mess with the map's geometry.
Or it could be the Zone being the Zone.
Great series!! Never played but im very interested
Well thanks, I strongly suggest that you give S.T.A.L.K.E.R. a go if you've never played. Also you can ask if you have any questions :)
@@anomalousdugout9557 I might just have to. And one actually, is the world outside the zone relatively normal? Or is the whole world f'd and the zones just the worst of it ?
@@unhappyattendantughh2469 The world outside the Zone is normal, basically the same as the real life world. The only difference is that artifacts are slowly making their way into private and public hands, and surely they are going to change the future through their powers and scientific discoveries.
imagine a space anonaly that literally teleports you to space in STALKER 2
Isn't the anomaly that keeps you from the Oasis technically also a bubble space anomaly that keeps you in a loop, but with the twist that you can come out?
Hello! You forget the anomaly in village in the Stalker Clear sky with two mirror-standing houses
Yes, you are correct. My bad.
Poor soldier.
Poor soldier
Its a shame that the CoP mod Spatial Anomaly what is basicaly about space bubble anomalies and being trapped there is such a dissapointment. If Stalker 2 will not touch this concept againe will be a huge missed opportunity. If not the base game then GSC should make a DLC about Space Bubble in Fallout style, like how you go to different locations and play trough different stories in the dlcs of Fallout 3 and New Vegas.
Fascinating and terrifying.
in:
Clear Sky Anomalies, Call of Pripyat Anomalies
Space Anomaly
English
Edit
Share
Space Anomaly
A space anomaly in Limansk.
Overview
Type
Time and space warp/Activated by contact
Clear Sky
Artifacts
None
Locations
Cordon
Red Forest
Limansk
Yantar
Call of Pripyat
Artifacts
None
Locations
Cooling Tower in Yanov
nearby Burnt Farmstead in Zaton
[Source]
“
Attention. We are stuck in an anomaly....can't get
out......it's like space is warped......which ever way we go...can't
move...equipment has gone off the rails....can see the outline of a town
on the horizon...our coordinates...51...10..3..1..2....Is anybody out
there...?
- Leshiy
”
“
...find a way out, help! We're running low on...
- General Tachenko
”
The Space Anomaly, also known as Space Bubble, is an anomaly that appeared in S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat. It did not appear in S.T.A.L.K.E.R.: Shadow of Chernobyl - the massive emission that ended Clear Sky may have temporarily defused them.
Contents
[show]
Characteristics Edit
The Space Anomaly is truly the ultimate result of the Zone's
instability as now it alters the very fabric of reality and distorts
time and space, seemingly creating miniature wormholes which acts as a
portal that teleports anything that touches it to another spot or
creating a loop in reality that traps anyone unlucky enough to be inside
it.
The former seems to be proven upon talking to a stalker at the
Cordon by the rail bridge. Asking him about the 'black hole' will direct
you to the Space Anomaly there, along with his details about it.
Apparently he and his friends have been throwing trash into it, and he
recalls seeing the trash in an old tunnel, meaning the Space Anomaly
teleports anything thrown into it. In the latter case, the Space Anomaly
forms a bubble of sorts; everyone inside it occupy the affected area,
but within a separate dimension. When they reach the boundary of that
area, they are instantly returned to their starting point. There is only
one point of exit and its location is not readily apparent, thus
unfortunate ones can be trapped for eternity unless they happen to find
the exit by chance. This means that the Space Anomaly has some kind of
will of its own.
Fandom may earn an affiliate commission on sales made from links on this page.
The
Space Anomaly appears to have quite a powerful gravitational field in
the start of its lifespan, as one at the Cordon atop the railbridge
seems to have greatly displaced the rails, as they're badly bent out of
shape facing the anomaly.
Additionally, while the Space Anomaly does not randomly spawn artifacts like most anomalies, Forester, a long-time inhabitant of the Zone, claims that he found a Compass
artifact while trapped inside a Space Anomaly that allows him to
navigate his way out, hinting that those rare artifacts may only spawn
from inside the time loop of the anomaly. This is further implied by the
fact that Noah in Call of Pripyat who uses the Space Anomaly at the burnt farmstead in Zaton to travel to the southern plateau posses two of them despite of their rarity.
The Space Anomaly can be destabilized by a Svarog detector,
which emits a frequency that somehow interferes with it once the
wielder is close enough, eventually causing the anomaly to explode and
disappears, freeing anyone and anything trapped within it in the
process.
Appearances Edit
Clear Sky Edit
After a subsequent number of emissions, certain Space Anomalies were spotted: one at the Cordon atop the embankment; one in Red Forest atop a derelict T-64 tank ; another in Yantar and numerous clusters in Limansk.
In the Army Warehouses, a number of people were trapped in Space Anomalies, and their frantic radio transmissions can still be heard by the Freedom faction and the player as he travels through the Army Warehouses;
some are futile cries for help from doomed stalkers and military
soldiers trapped in the anomalies, some apparently automated distress
signals with the fate of the ones transmitting them unknown and some
simply static with very weird and frightening noises.
The Space Anomaly at the Cordon leads to a bridge outlet near a
collapsed tunnel at the end of the train tracks due east. The tunnel
itself is collapsed with only a few meters useable, filled with various
loot, ammunition and breakables, along with a hollowed pipe which is the
location of a possible stash. Upon leaving, it appears as though the
player is 'trapped' in that spot as after a few attempts at leaving, the
player will return to the tunnel. The anomaly 'lets go' of the player
after a few tries and the anomaly ends. Re-entering the tunnel there can
only be done via the anomaly.
The Space Anomaly atop the T-64 tank is part of the main
questline, which leads directly to where the Forester's base is. Its
quite simple to get to by simply jumping on the tank and moving into it.
What makes this area dangerous is the number of mutants, various other
anomalies and high radiation levels in the vicinity.
The Space Anomalies in Limansk all lead to exactly the same spot,
just near the river by the front end of a bus cabin on the roadway (one
of the Space Anomalies can be seen at the bus where it has removed and
repositioned the cabin piece) The tight grouping of this cluster of
Space Anomalies can be irritating because passing through the field
itself yields some high grade ammunition for various rare weapons. This
is the location of the largest number (more than 10 in total) Space
Anomalies in the game.
Call of Pripyat Edit
Space Anomalies make a reappearance in Call of Pripyat, though only two of them are seen in the game.
The first Space Anomaly is located in Burnt Farmstead on the verge of a cliff, which leads to the Plateau where Stingray 3 crashed. The way to this anomaly is very dangerous as it leads through many Burner anomalies, so great caution is advised, but Noah will guide the player through them during Getting to the Plateau mission.
Space anomaly on Cooling Tower destabilized by Svarog detector.
The other Space Anomaly is located in the Cooling Tower area in Yanov.
When approached, one can hear a transmission, however nothing unusual
is visible. This Space Anomaly will only become visible by taking out
the Svarog detector,
and when the player gets close to the anomaly with the Svarog detector
in hand, the anomaly vanishes, and emits harmless sparks for a moment
and then drops General Tachenko's and his men's bodies, as well as their weapons and a Medkit. If searched, all the bodies have nothing on them. Only on General Tachenko's body, an item can be found - General Tachenko's PDA.
It should be noted that a 'riddle' one needs to solve to get to the Oasis
also acts in a manner similar to a Space Anomaly. It is not known if
such a riddle is actually a Space Bubble while being trapped inside or
if it is just a one-time puzzle without a connection to any known
anomaly.
Known victims of Space anomalies Edit
Clear Sky Edit
Navel - trapped and killed inside a Space Anomaly in the Cordon by dehydration.
Leshiy's mercenary team - trapped inside a Space Anomaly after an emission; rescued thanks to Scar's intervention.
Forester - trapped inside a Space Anomaly, but managed to navigate his way out using a Compass artifact that he found inside the anomaly.
Other victims were trapped within Space Anomalies in the Army Warehouses area; their frantic and sometimes frightening messages are sometimes heard when traveling through the area.
Call of Pripyat Edit
General Tachenko and his personal escort - trapped inside a Space Anomaly; out of the 5 soldiers, Major Chepurny
seemingly found his way into another space anomaly only to die there
later on, two of Tachenko's lieutenants were killed by Colonel Kosmach
after going insane 6 days later into the ordeal, and he committed
suicide shortly after that. Tachenko, the last one left, recorded his
last monologue onto his PDA and committed suicide afterwards.
Trivia Edit
The coordinates that Leshiy
gave in his transmission for help are not complete, as they only cover
the latitude, and no longitude is specified. Depending on how one feeds
the coordinates into a coordinate reader, it gives 3 different
locations. One is in London (United Kingdom,) one in Derkul
(Kazakhstan,) and one close to Sheffield Park (United Kingdom.) The
first 2 do not match the description, as Leshiy says he sees "the
outline of a town on the horizon" but both of the former locations are already in
a town or city. The latter is on a road with houses and a train yard to
the south, making it the most likely location that Leshiy's group was
teleported to by the anomaly. It's also possible that the location is
merely random numbers, and were not meant to add up to a real life
location.
Copy paste how original
i played stalker anomaly and space anomaly as far as i played, didnt work at all. *IM A GOD HAHAHAHA* /s but really. it didnt really work
Because Anomaly is not a real S.T.A.L.K.E.R. game.
@@anomalousdugout9557 ik. but its free btw
@@anomalousdugout9557 The only thing that does separate it from a normal one is that its a mod. Its the same maps, characters and stories. Has all three games in one. (Albeit main stories, it has its own cause itd be really awkward to string together all three stories with one character without it being confusing.)
Otherwise its no different, same engine but revised since the source code for x-ray became public, as well as some minor changes to aspects and quality of life. As well as a more modular modding design incase you wanted to add or remove more. He likely encountered a bug, a common issue when you mod and rip into a game as much as the Anomoly devs have and its unfinished and is likely to continue to be worked on up to if not past the release of stalker2 provided that it ever does come out. That being said they're all great, but I think Anomoly is a wonderful way for new players to get into Stalker not only cause its free but because it provides tastes from all three games with much needed engine improvements over the old x-ray engine. I've only played Anomoly for a bit now, haven't encountered too many game breaking bugs, though some odd Anomalie swaps, not sure if that was to better fit themes of locations but after having beat the originals modded and un-modded a good number of times years ago I welcome some locational changes.
@@anomalousdugout9557 Anomaly is the best stalker game.
@@TheDildennope, soc is and it's not even question