I don’t think any of us make glue guns yet we all benefit so much from this tutorial. I learn so many little things ( big things too) from your videos, thank you. I’d love to see you make a ring or anything where you have to model in a rotary type fashion.
Hi your videos are awesome please keep it up! Your tutorial makes me view rhino modelling as less stressful. Btw I couldn’t catch which channel you were recommending from sky greenwalt.
That's great! so glad you are enjoying these demos- my bad, Sky's site is thirty six verts, not thirty two verts! 100% check it out...his classes should be required watching! ua-cam.com/users/thirtysixverts
Thanks for the great material you post! Appreciate it a lot. What about making a video about how you would approach modeling a ski boot? It would be interesting to see how you would do that. Best regards!
@@Rhinoceros3d Staying tuned :) One interesting thing that I would love to see your approach on is when you are trying to blend/connect an organic shape to a very strikt shape with ISO certification. In the ski boot case it would be the upper part that would be organic and not symmetrical and that connects to the bottom part/sole that has ISO 5355:2019 to consider.
@@velomattis in that case you have to "mind the gap" simply stated you have the two parts, organic and strict, you design the shape of and then trim a gap between the two objects and use blend surfaces to connect them. similar to the pipe trim video I posted earlier here: ua-cam.com/video/4mXv4IaWSBw/v-deo.html
when I create the first surface through the "pull" command I have to change the surface degree manually. Whereas in the tutorial this happens as a result of the origin curve being third degree. is this a problem? how do I solve it? thank you!
degree can be set in both the u and v directions, if you extrude a degree 3 curve, it will be degree 3 in one direction, and degree 1 in the other unless you manually change degree.
depends on the geometry, there are ways around that. Post on the forum if you have a problematic model and we'll do our best to suggest a good workflow.
Kyle Houchens ignores ExtendSrf and Isolate. He extends surface edge by moving its control points. He isolates objects by running two commands: Hide and HideSwap.
this is not a correct statement. I actually use an alias set to the keys ii _invert _hide ( i repeat keys on aliases as needed to keep wrist strain to the minimum) but I've used that for decades before isolate became a thing. Isolate is the way to do this now, I just have not updated my hotkeys. extendsrf has it's place, but I prefer to move points when possible since extendsrf adds spans and points, and simpler surfaces are always better
you are certainly welcome to do that.. However, if not drawn carefully, you can get a lot of spans in a loft, I prefer to use as simple a surface as possible. But, you do you.
Subd is great for sculptural things, but can be a challenge to maintain a crisp feel to the parts. This part could likely be subd but I wanted to talk about the build strategy for doing this type of shape in nurbs which can be very difficult if you try to build it as a y branch and not as a single surface.
I for one think your sketch is great.
Well it took me three days, but took me from zero to dangerous lol. Thank you so much!
thanks! so glad to hear you are in the danger zone! go make great stuff!
I don’t think any of us make glue guns yet we all benefit so much from this tutorial. I learn so many little things ( big things too) from your videos, thank you.
I’d love to see you make a ring or anything where you have to model in a rotary type fashion.
model flat, then flow along curve!
Thank you so much
Thanks, I really appreciate the time you give.
Awesome tutorial as always. Thanks Kyle!
absolutely professional tutorial - Bravo!... thank you and nice greetings from Austria... :)
thanks! happy modeling!
Finally, a good ol surface modeling tutorial... No sub d
there are a few of them here- ;-)
Hi your videos are awesome please keep it up! Your tutorial makes me view rhino modelling as less stressful.
Btw I couldn’t catch which channel you were recommending from sky greenwalt.
That's great! so glad you are enjoying these demos-
my bad, Sky's site is thirty six verts, not thirty two verts! 100% check it out...his classes should be required watching!
ua-cam.com/users/thirtysixverts
Hi Sean, are you the Sean I know.. from Singapore?
As always, great tutorial! Thanks.
Do you consider doing an in-depth tutorial regarding mold making in Rhino?
Thanks for the great material you post! Appreciate it a lot.
What about making a video about how you would approach modeling a ski boot? It would be interesting to see how you would do that.
Best regards!
Great idea! Stay tuned
@@Rhinoceros3d Staying tuned :)
One interesting thing that I would love to see your approach on is when you are trying to blend/connect an organic shape to a very strikt shape with ISO certification. In the ski boot case it would be the upper part that would be organic and not symmetrical and that connects to the bottom part/sole that has ISO 5355:2019 to consider.
@@velomattis in that case you have to "mind the gap" simply stated you have the two parts, organic and strict, you design the shape of and then trim a gap between the two objects and use blend surfaces to connect them.
similar to the pipe trim video I posted earlier here:
ua-cam.com/video/4mXv4IaWSBw/v-deo.html
Hi awesome tutorial you literally saved my life. I can't figure out if your model has a thickness! how can I put a thickness?
this demo does not- but check out this video-
ua-cam.com/video/3rj8aDSaLJs/v-deo.htmlfeature=shared
Thanks alot❤️
when I create the first surface through the "pull" command I have to change the surface degree manually. Whereas in the tutorial this happens as a result of the origin curve being third degree. is this a problem? how do I solve it? thank you!
degree can be set in both the u and v directions, if you extrude a degree 3 curve, it will be degree 3 in one direction, and degree 1 in the other unless you manually change degree.
Rhino is so great except for fillets you always have to go so tiny..
depends on the geometry, there are ways around that. Post on the forum if you have a problematic model and we'll do our best to suggest a good workflow.
@@Rhinoceros3d Thank you! you guys are awesome keep it up
Buy plasticity for filleting and Booleans
Great video! what is the link for the 32 verts channel? I can't find it
my bad, its 36 verts...
ua-cam.com/users/thirtysixverts
Are you share the reference picture with us ?
hi, great tutorial!
how do you edit both of the surface at once at 20:39
I had history enabled before I mirrored the surface.
Kyle Houchens ignores ExtendSrf and Isolate. He extends surface edge by moving its control points. He isolates objects by running two commands: Hide and HideSwap.
this is not a correct statement.
I actually use an alias set to the keys ii
_invert _hide
( i repeat keys on aliases as needed to keep wrist strain to the minimum)
but I've used that for decades before isolate became a thing.
Isolate is the way to do this now, I just have not updated my hotkeys.
extendsrf has it's place, but I prefer to move points when possible since extendsrf adds spans and points, and simpler surfaces are always better
@@Rhinoceros3d Thank you for quick reply. I always learn something useful from your videos. I have downloaded and watched about 120 of your videos.
Unrelated question, why does Rhino convert nurb objects to meshes when the display mode is set to render or arctic?
You may be confusing a render mesh used for display by your video card with an actual mesh that would be used for say a 3D print.
THANKS
instead of screwing around with control points you could have drawn a curve and loft it.
you are certainly welcome to do that..
However, if not drawn carefully, you can get a lot of spans in a loft, I prefer to use as simple a surface as possible. But, you do you.
@@Rhinoceros3d hm now when you explain it makes more sense, thank you and have a nice day :DD
Just curious, I'm 47 min. in and i keep wondering why you don't do this in sub-d ?
Subd is great for sculptural things, but can be a challenge to maintain a crisp feel to the parts.
This part could likely be subd but I wanted to talk about the build strategy for doing this type of shape in nurbs which can be very difficult if you try to build it as a y branch and not as a single surface.
@@Rhinoceros3d Very useful surface modeling techniques. Thank you very much!
Woohoo!
Can we download the sketch image that used as background?
Take a screenshot buddy
@@mrmachine5632 oh yeah of course ! Should have thought of that.
@@mrmachine5632 thanks
42:36 move UVN on srf
54:50 make solid
are these questions?
@@Rhinoceros3d no~ it's just for the review.
Killer Demo...
Thanks! glad you enjoyed it!
Too much bla bla ... focus on the lesson