Getting Started Rhino 8 windows- toy car speed build

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 23

  • @TryNewTings
    @TryNewTings Місяць тому +1

    Another great video, lots of notes taken. Learned so many simple commands that will help a lot! Thanks Kyle

    • @Rhinoceros3d
      @Rhinoceros3d  Місяць тому +1

      that makes my day- thanks for watching!

  • @hendriksprikdesign
    @hendriksprikdesign 2 місяці тому

    Always a joy to see you modelling! Keep them coming!

    • @Rhinoceros3d
      @Rhinoceros3d  2 місяці тому

      that is super cool of you to say... thanks!
      more coming!

  • @محمدحسن-خ2خ2ف
    @محمدحسن-خ2خ2ف 4 місяці тому +1

    Your working is wonderful ...

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому

      thank you! that is kind of you to say.. thanks for watching!

  • @CTGrafico3D
    @CTGrafico3D 28 днів тому +1

    genial!!

  • @The_Crazy_Engineer
    @The_Crazy_Engineer 4 місяці тому

    Your work is amazing and I have been following you for years. You are the best channel to learn rhino. Many congratulations. One doubt: Wouldn't it be better to use subd to make the organic shapes of the car (car body) instead of using nurbs? feels more natural and faster to me.

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому +1

      thanks for the kind words, much appreciated.
      I debated doing this in subd, and 100% yes you could do it- However, the 3 curve closed loft hit the basic shape so closely that in the end it was faster and cleaner than trying to layout subd patches for me.
      Smooth always = lowest possible point count for your desired shape, and for this model loft won.
      You have to be careful with cars and subd, for concept stuff where speed is the key, subd wins almost every time (this case is an exception)
      however, if you are not careful with your points you can get lots of small inflection that an automotive class A model studio will not accept.
      you can do class A subd modeling, but you have to be quite disciplined.

    • @The_Crazy_Engineer
      @The_Crazy_Engineer 3 місяці тому +1

      ​@@Rhinoceros3d The rule of three!!! I'm going to tattoo that phrase on my arm :) Thanks for the answer.

    • @Rhinoceros3d
      @Rhinoceros3d  3 місяці тому

      @@The_Crazy_Engineer I appreciate the question, - happy modeling!

  • @skaa9217
    @skaa9217 4 місяці тому +3

    Right at the end of the process. "I have no idea what size this thing is" :).

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому +2

      I promise when I do real stuff that’s not a demo, I pay attention to units and sizes… :-)

    • @skaa9217
      @skaa9217 4 місяці тому +4

      @@Rhinoceros3dFor the benefit of all the intro users, give that little pro tip. Scale the sketch quick at the start. Helps with tolerances, fillet expectations, shelling, shrinkwraps, etc., is an easy step to be productive.

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому +2

      @@skaa9217 you are 100% right, I will do that going forward. Since these never get made "for real" I tend to breeze past that critical part which I absolutely do for all my "real" production work. Thanks for the note, I'll mention that in my next video-

    • @TheHangarRat
      @TheHangarRat 4 місяці тому +1

      Apologies but I'm old and not very clever. Who was the rhino modeller you mentioned early in the video? My brain was too slow to pick up his name and channel. Ps, I really do like your tutorials. Do you do one for old guys who struggle to even get the basic? Many ideas but no ability! .

    • @Mikd_Up
      @Mikd_Up 4 місяці тому

      Who is the other modeler, 36bertz? Im having trouble finding him

  • @anghelos5928
    @anghelos5928 4 місяці тому +2

    molto buono

  • @jonathanmitchell1776
    @jonathanmitchell1776 4 місяці тому +1

    Smash N Mash

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому +2

      move fast try not to break stuff. ;-)