That material assignment at the end did smell like a bug. Great save! Two things I have done for similar glitches are (1) Make a new material, assign that to the naughty bit, then delete the material. See if the geometry reverts back to ‘no material’ so you can assign the desired material Or (2) Save the file, close, then re-open. This magically fixes about 80-90% of my V-Ray problems.
Thank you Mr Kyle, for the best Rhino tutorials on utube, unfurtunetly the audio wasn't so good in some parts. It was be interesting if you puted the keys pressed or maybe make one video showing us your shortcut menu.
you can grab my alias file from here- www.dropbox.com/s/bpv362vp2rrzuv4/k_alias_files.zip?dl=0 save it to your desktop then (on a pc) go to tools>options>aliases>import on a mac go to Rhinoceros>preferences>aliases>import and append or overwrite the existing commands as per your preferences.
Thanks, interesting model. One thing I've noticed after converting subd to nurbs is that structure/topology of those nurbs surfaces are quite bad... There are hundred pieces, they are not perfectly continuous, and pretty much non-editable anymore. Is that kind of model acceptable in production, or... to call it A-class it would require to rebuild everything? In SubD world we have retoplogy tools, that allow to turn junk meshes to clean quads. Is there some analogue for nurbs?
there are a lot of surfaces involved in a subd to nurbs conversion, but they are continuous as per the original subd surface. The only exception is around a star point, and those are settable in the conversion itself from g0 to g2. The difference is how many iso's get added around the point itself. you can certainly rebuild a converted object using curves extracted from the polysurfaces itself, just like you can with any nurbs model. to answer you 2nd question, you can certainly tool from a converted subd model assuming it meets all of your tooling requirements, and the results will be as good as any other method that meets your tooling requirements, but you are correct in your observation that editing such a converted model can be difficult. I keep a copy of the subd itself for editing if the need arises.
Tsplines had almost 10 years of development, so it was more mature in its feature set at the end. Subd is brand new here, and will continue to develop and mature for the foreseeable future. Subd imo is already more stable than tsplines, and will just continue to improve.
@@Rhinoceros3d I just read my question again. Sorry I meant "when converted to NURBS". You're right! and it's already awesome and very useful. Thank you for your answer.
@@Rhinoceros3d Yes, the packing is set to yes. But still creates multiple patch of surfaces in areas where the forms gets more complex. Sometimes I delete those areas and recreate them with NURBS tools.
I celebrate for all of us that we did it in 2007 using rhino 3 without SubD lol. Thank you for such a powerful tool. Greetings from Argentina.
right?!? OMG... if I had subd in 1993...
I like all your tutorials especially with subd.
Thank you for your effort.
subd is the best thing i discovered through this channel
wait till you see shrinkwrap...;-)
I always learn a couple of new strategies from your lessons. Another helpful video. Thanks!
It's been a while!!! been waiting for a new awesome vid from you Kyle!
Hope you enjoyed it!
Hey Kyle! Love your tutorials! You're the best! Thanks a lot, mate!
thanks!
Thanks for the awesome video. Kyle continues to be the best
Just trying to keep up with you Dave!
@@Rhinoceros3d My favorite thing about ANY #rhinoceros3D / Kyle video is that I always learn something. ALWAYS!
That material assignment at the end did smell like a bug. Great save! Two things I have done for similar glitches are
(1) Make a new material, assign that to the naughty bit, then delete the material. See if the geometry reverts back to ‘no material’ so you can assign the desired material
Or
(2) Save the file, close, then re-open. This magically fixes about 80-90% of my V-Ray problems.
def was a bug, andy was aware of it and is on it.
Thank you Mr Kyle, for the best Rhino tutorials on utube, unfurtunetly the audio wasn't so good in some parts. It was be interesting if you puted the keys pressed or maybe make one video showing us your shortcut menu.
you can grab my alias file from here- www.dropbox.com/s/bpv362vp2rrzuv4/k_alias_files.zip?dl=0
save it to your desktop then (on a pc) go to tools>options>aliases>import
on a mac go to Rhinoceros>preferences>aliases>import
and append or overwrite the existing commands as per your preferences.
@@Rhinoceros3d Thank you
always learning from you ,thanks as always dude
That is cool of you to say, i appreciate you taking the time to let me know! More videos coming soon!
It was amazing
Thank you for sharing
Hello Kyle and Thank You!
Thanks, interesting model. One thing I've noticed after converting subd to nurbs is that structure/topology of those nurbs surfaces are quite bad... There are hundred pieces, they are not perfectly continuous, and pretty much non-editable anymore. Is that kind of model acceptable in production, or... to call it A-class it would require to rebuild everything? In SubD world we have retoplogy tools, that allow to turn junk meshes to clean quads. Is there some analogue for nurbs?
there are a lot of surfaces involved in a subd to nurbs conversion, but they are continuous as per the original subd surface. The only exception is around a star point, and those are settable in the conversion itself from g0 to g2. The difference is how many iso's get added around the point itself.
you can certainly rebuild a converted object using curves extracted from the polysurfaces itself, just like you can with any nurbs model.
to answer you 2nd question, you can certainly tool from a converted subd model assuming it meets all of your tooling requirements, and the results will be as good as any other method that meets your tooling requirements, but you are correct in your observation that editing such a converted model can be difficult.
I keep a copy of the subd itself for editing if the need arises.
How would you compare SubD andTSplines? It seemed to me that TSplines produced fewer edges when converted to SubD and had more functions like "Match"
Tsplines had almost 10 years of development, so it was more mature in its feature set at the end. Subd is brand new here, and will continue to develop and mature for the foreseeable future. Subd imo is already more stable than tsplines, and will just continue to improve.
@@Rhinoceros3d I just read my question again. Sorry I meant "when converted to NURBS". You're right! and it's already awesome and very useful. Thank you for your answer.
@@mazashayeri1411 are you converting the sub d with packing =yes ?
@@Rhinoceros3d Yes, the packing is set to yes. But still creates multiple patch of surfaces in areas where the forms gets more complex. Sometimes I delete those areas and recreate them with NURBS tools.
@@mazashayeri1411 that is fully legit workflow.
welcome back 🔙
thank u soo much it helped a lot
Hi great Work can you give me the picture of the romote control you worked with
grab a screen shot, there is no great way to share images thru YT-
you are literally the best
Your comment made my day- thanks! More coming soon!
我不知道里面的快捷键诶
I'm pretty sure I'm not gay, but tNice tutorials man with Nice tutorials damn handso voice is sure ly about to change that lmao
Ha! You are awesome- glad you are enjoying them.
You do you.. this is a no judgement zone. :-)