I`m very impressed with Rhino, it's very underrated. Rhino is perfect for me. It's so much like AutoCAD in many ways. It's like AutoCAD crossed with 3DS Max or Maya.
@@Rhinoceros3d Exactly what I`m saying sir. Rhino has blown me away. The workflow transition from AutoCAD to Rhino is a lot easier. They make more sense to me in the thinking. I find 3DS Max, Maya etc all too inaccurate and fiddly, too much eyeballing etc. I`m used to precision. Rhino is the perfect combination for me. Wish I found it earlier. I`m going to learn it now. Awesome channel by the way. I do like Solidworks but again different approach.
Larger scenes particularly building interiors were still very dificult to handle in Rhinov6. It would be nice if you could do a tutorial on setting up the lighting of an interior scene. I have tried Rhinov7 with a house project but I still find it difficult to handle the mixing of sun / skylight with interior artificial light. Plus, rendering still takes a lot of time in these scenes. With the model I used (36mb) it took about 36min for 500 pass render with a Radeon Vega64. Another important thing in architecture modelling is the method used to apply materials to objects. I noticed that there is a way to apply materials to subsurfaces but do these techniques work with blocks? Currently, I apply materials to the linked block in the original file by object.
We'll need to get someone with arch viz experience involved in that video- my whole career has been product design, so I'm the wrong tool for that job.
Thank you for your axcellent tutorial, helped me a lot! I want to ask a question about managing camera.. I saw in vray and also blender the possibility to tilt camera especialli when i take render outside of a tall building from the ground. There is some feature in rhino 7? Thank you
Render engines are like paintbrushes. They all have different effects and are deeply personal. The best I can say is demo them both and see which one you prefer.
Cool, but on the Rhino web-site I read that there's a PBR render and shading... here I can't see anything like PBR materials but still an old system with glossiness and reflectivity instead of albedo, roughness, sub-surface scattering, nothing about normal maps... It's McNeel trying to lie to people who don't know anything about PBR rendering? Rhino is still using Blender Cycles as a render engine, but I cant see Cycles nodes that are so powerful: Rhino has Grasshopper that use nodes, try to integrate that with Cycles, there's already a plug-in that try to do it, but it's pretty unstable.
We can import and creat pbr materials from any current source, substance, website, etc Sbsar support and shading nodes are features we have yet to implement. However even the default materials are converted to pbr in the background. No lies anywhere, that’s not how we roll. Additional pbr features to come as our version of cycles develops as our users see fit. If you have strong opinions, please hit our forum and make them known so we can start making feature requests for future releases.
@@Rhinoceros3d About "lying", it was just an euphemism. I know how do you work and I love Rhino and I have been using this software for almost 12 years. I just want this software to become better and better, and I feel a little bit sad when I see that it doesn't grow on things where other softwares grow (shading in this case). About .sbsar, it'd be a great update! I hope that we can have soon the update where we can use Albedo Maps, Roughness Maps, SSS Maps, Normal Maps...
Great video. I've been using R7 for a month now and for some reason, the CPU is being used instead of my GPU (Nvidia GTX 1660 super). How can I get Rhino to use the GPU instead? Cheers!
Thanks, Kyle! Great video as always! I am using R7 for jewelry design and have had some success with gem materials as provided except the diamond material. Can you suggest some tweaks to that material to bring it to life?
Gems need light and environment to really come alive. Most jewelry images have lots of small lights. You also may want to check out custom hdri backgrounds for jewelry to get that “sparkle”
: @@Rhinoceros3d Ah,yes of course !!!, i do that, ...normally,...---but in the video, you can see on layer : 1)Ground...another:2)environement, another : 3)camera...another : 4)lights ...another: 5)backdrops.....i have never seen that in Rhino before possible.--Thanks---.
Hi m personally a fan of rhino render. But render engines are like paint brushes. Each one has a slightly different look. Try a few and see which one fits your style!
@@Rhinoceros3d if possible I would want to use the cycles engine within blender. It seems to work faster and giving the user variety of options when it comes to rendering. On top of that, if there is a need for part of the project to be modeled as mesh, it can be utilized that way as well.
Rhino render is gpu enabled, so the more cuda cores and the more vram you have, the faster it’ll run. You can render to the same quality on any card or even your cpu, it’ll just take longer.
Hi sir, could you please share what computer you use to do this? And the hardware details? I am going to buy a computer that is able to handle this! Thank you so much!!!!
I’m on a water cooled i9 processor with 32gb of ram and a Nvidia quadro rtx 5000 video card. It renders really nicely on that card. Rhino is not super picky about the processor, but the graphics card should have as much vram and cuss cores as you can afford as the rendering all happens on the gpu.
Are you using substance materials? They can be huge. 1gb is easy to hit if you aren’t careful and embed them. Send us your file to debug at tech@ncneel.com Also run the systeminfo command in. Rhino and include the report it generated.
Too fast. I would like the information flow to be a little slower, especially around the 15 minute mark. He goes so fast through several features I have to watch it 4 or 5 times to catch it all.
if I have several hours to present, I can slow down, for these videos I cram in a a lot in an hour or so. Personally I'd rather jam in a lot of info and have it presented in a medium that is friendly to pause and rewind, than leave info out.
@@Rhinoceros3d Sorry, for this, but all I stated that you need an "Overpowered" (OP) system to generate raytraced renders in seconds. I am just a student, so, maybe I will be able to afford one in the future. The specifications you said in the video felt like "overpowered" to me.
@@aamlansaswat my system is an intel i9 with 32gb Ram and a quadro rtx 5000. If you build it yourself you can get into that for a decent price. My best advice for anyone getting onto commercial art- Don’t cut costs on computers, accountants or lawyers, you get what you pay for. I spend money on computers like my career depends on it.
I`m very impressed with Rhino, it's very underrated. Rhino is perfect for me. It's so much like AutoCAD in many ways. It's like AutoCAD crossed with 3DS Max or Maya.
We like to think they are just like rhino... but not as good. ;-)
@@Rhinoceros3d Exactly what I`m saying sir. Rhino has blown me away. The workflow transition from AutoCAD to Rhino is a lot easier. They make more sense to me in the thinking. I find 3DS Max, Maya etc all too inaccurate and fiddly, too much eyeballing etc. I`m used to precision. Rhino is the perfect combination for me. Wish I found it earlier. I`m going to learn it now. Awesome channel by the way. I do like Solidworks but again different approach.
Fantastically lucid tutorial. Thank you!
glad you enjoyed it!
Larger scenes particularly building interiors were still very dificult to handle in Rhinov6. It would be nice if you could do a tutorial on setting up the lighting of an interior scene. I have tried Rhinov7 with a house project but I still find it difficult to handle the mixing of sun / skylight with interior artificial light. Plus, rendering still takes a lot of time in these scenes. With the model I used (36mb) it took about 36min for 500 pass render with a Radeon Vega64.
Another important thing in architecture modelling is the method used to apply materials to objects. I noticed that there is a way to apply materials to subsurfaces but do these techniques work with blocks? Currently, I apply materials to the linked block in the original file by object.
We'll need to get someone with arch viz experience involved in that video- my whole career has been product design, so I'm the wrong tool for that job.
THANK YOU SO MUCH! This video helps me A LOT on getting started in rendering with Rhino
Glad it helped!
Thank you, Kyle! Great tutorial.
Nicely Done!... Great delivery, and excellent graphics (including the model). You have a talent for tutorials, and thank you for this one!
Thanks for the kind words! Glad you enjoyed it!
Thank you for your axcellent tutorial, helped me a lot!
I want to ask a question about managing camera.. I saw in vray and also blender the possibility to tilt camera especialli when i take render outside of a tall building from the ground. There is some feature in rhino 7? Thank you
Thank you for this awesome informational tutorial... Extremely helpful!!!
That’s great! all in one software
por que cuando abro mi rhino7, y solo abro el archivo, y ya despues no me deja trabajar se me traba mi pc
hit us up at tech@mcneel.com and we can help you sort this
Great demo, dude! l really enjoyed it. 👍
How does the renderer compare to vray?
Render engines are like paintbrushes. They all have different effects and are deeply personal. The best I can say is demo them both and see which one you prefer.
Cool, but on the Rhino web-site I read that there's a PBR render and shading... here I can't see anything like PBR materials but still an old system with glossiness and reflectivity instead of albedo, roughness, sub-surface scattering, nothing about normal maps... It's McNeel trying to lie to people who don't know anything about PBR rendering? Rhino is still using Blender Cycles as a render engine, but I cant see Cycles nodes that are so powerful: Rhino has Grasshopper that use nodes, try to integrate that with Cycles, there's already a plug-in that try to do it, but it's pretty unstable.
We can import and creat pbr materials from any current source, substance, website, etc
Sbsar support and shading nodes are features we have yet to implement.
However even the default materials are converted to pbr in the background.
No lies anywhere, that’s not how we roll. Additional pbr features to come as our version of cycles develops as our users see fit.
If you have strong opinions, please hit our forum and make them known so we can start making feature requests for future releases.
@@Rhinoceros3d About "lying", it was just an euphemism. I know how do you work and I love Rhino and I have been using this software for almost 12 years. I just want this software to become better and better, and I feel a little bit sad when I see that it doesn't grow on things where other softwares grow (shading in this case). About .sbsar, it'd be a great update!
I hope that we can have soon the update where we can use Albedo Maps, Roughness Maps, SSS Maps, Normal Maps...
full substance .sbsar support is available in Rhino 7 now. run the package manager command, search for substance, and download the plugin!
Amazing new options. Thank you.
Great video. I've been using R7 for a month now and for some reason, the CPU is being used instead of my GPU (Nvidia GTX 1660 super). How can I get Rhino to use the GPU instead? Cheers!
Run the systeminfo command in rhino and send it to tech@mcneel.com. That will help us see what’s up with your machine.
Thanks, Kyle! Great video as always! I am using R7 for jewelry design and have had some success with gem materials as provided except the diamond material. Can you suggest some tweaks to that material to bring it to life?
Gems need light and environment to really come alive. Most jewelry images have lots of small lights. You also may want to check out custom hdri backgrounds for jewelry to get that “sparkle”
some render programs enables us to fillet every edge (like in a photo) for rendering. does rhino has this?
Yes, the edge softening feature will do this. Open rhino, Hit f1 and search for “edge softening”
@@Rhinoceros3d thanks found it on google. I’m on Mac f1 doesn’t work
@@Rhinoceros3d tried it, works on simple models. Complex one there’s no effect
thank u so much! can't find Focal Blur and Post Effects between my properties panels...why? :(
Are you on a Mac or pc?
@@Rhinoceros3d Mac
@@nicolettacentioni9004 properties>focal blur
post effects are part of the standalone renderer-
When does Rhino get a material graph like in blender, keyshot, 3ds max, etc. For better control of material setup?
I know materials in GH was in the works, not sure of the current status.
Hi, the rendering panel does not show on my rhino 7. How do I insert the rendering panel that is next to the layers and properties
Right click on any side panel tab and then make sure the rendering panel is checked, you can drag to float it or dock it with the others.
Awesome! What kind of graphics card are you using?
RTX 5000, you answered right after I typed this.
@@toddherlitz I looove the rtx 5000...so fast!!
I can activate the Ground Plane, but how to convert it to a layer? tHat i find.. Help / Thanks
No auto way to do this. If you need a physical ground plane, you’ll have to create a flat surface.
: @@Rhinoceros3d Ah,yes of course !!!, i do that, ...normally,...---but in the video, you can see on layer : 1)Ground...another:2)environement, another : 3)camera...another : 4)lights ...another: 5)backdrops.....i have never seen that in Rhino before possible.--Thanks---.
@@elcurvo those are my custom layers I set up for the demo. Not default to rhino.
@@Rhinoceros3d Thanks
Hello.What is the best render engine for rhino .as for u? Vray in rhino is not like vray max...
Hi m personally a fan of rhino render. But render engines are like paint brushes. Each one has a slightly different look. Try a few and see which one fits your style!
@@Rhinoceros3d exactly i will thank you 🌹
Thanks for this tutorial! I'm wondering if I'm using macOS with apple processor or AMD GPU, will raytrace/render performance affected?
Currently the Mac is much slower than the pc- but... when the m1 processors get supported that will even out. We are just not there yet.
Very helpful video! Thanks a lot.
Glad it was helpful!
I would like to know how Rhino handles larger scenes. Also an option for live sync to Blender would be great.
How do you see blender and rhino working together best?
@@Rhinoceros3d if possible I would want to use the cycles engine within blender. It seems to work faster and giving the user variety of options when it comes to rendering. On top of that, if there is a need for part of the project to be modeled as mesh, it can be utilized that way as well.
@@paymansalehishafa6884 rhino render is the cycles engine
@@Rhinoceros3d i know, but it just doesn't offer the same versatility as within blender.
@@paymansalehishafa6884 we will be adding more and more features as rhino develops!
nice tutorial. I don't suppose the model is available somewhere so I can load it up and follow along?
Sorry can’t share it.. it’s a client model that I had permission to show but can’t share
@@Rhinoceros3d thanks for the reply. I thought maybe something like that. I guess I can use some other random model and be able to follow most of it.
do you need a rtx graphic card for such realistic renderings?
Rhino render is gpu enabled, so the more cuda cores and the more vram you have, the faster it’ll run. You can render to the same quality on any card or even your cpu, it’ll just take longer.
@@Rhinoceros3d alright thanks for the quick answer!
Hi sir, could you please share what computer you use to do this? And the hardware details? I am going to buy a computer that is able to handle this! Thank you so much!!!!
I’m on a water cooled i9 processor with 32gb of ram and a Nvidia quadro rtx 5000 video card.
It renders really nicely on that card.
Rhino is not super picky about the processor, but the graphics card should have as much vram and cuss cores as you can afford as the rendering all happens on the gpu.
WoW~ So Cute airplane. Thank you Kyle.
very nice video
great video! keep it up!
Thanks!
how to download environment.
use the environments tab in rhino- hit the + sign and import from environments library
Dog why is my file taking half an hour to save? Its 1 am. I need sleep. Its 185mb it should not be having this problem
Are you using substance materials? They can be huge. 1gb is easy to hit if you aren’t careful and embed them. Send us your file to debug at tech@ncneel.com
Also run the systeminfo command in. Rhino and include the report it generated.
Excellent
useful and info. thank
Thanks a lot
Thnx!
It Bothers me everytime that he only picks 3 of the 4 Guns When colouring them black i love this vid.
Just checking to see if anyone is paying attention…. :-)
@@Rhinoceros3d I love your Work! And rhino just rendering some nice stuff rn
@@kingkasma4660 thanks! Much appreciated.
KILLER
thanks!
Too fast. I would like the information flow to be a little slower, especially around the 15 minute mark. He goes so fast through several features I have to watch it 4 or 5 times to catch it all.
if I have several hours to present, I can slow down, for these videos I cram in a a lot in an hour or so. Personally I'd rather jam in a lot of info and have it presented in a medium that is friendly to pause and rewind, than leave info out.
Please more tutorial SubD
Coming up! Stay tuned!!
OP system needed
Can you clarify this?
@@Rhinoceros3d Sorry, for this, but all I stated that you need an "Overpowered" (OP) system to generate raytraced renders in seconds. I am just a student, so, maybe I will be able to afford one in the future. The specifications you said in the video felt like "overpowered" to me.
@@aamlansaswat my system is an intel i9 with 32gb Ram and a quadro rtx 5000. If you build it yourself you can get into that for a decent price.
My best advice for anyone getting onto commercial art- Don’t cut costs on computers, accountants or lawyers, you get what you pay for.
I spend money on computers like my career depends on it.