Are you sure you "tried to lose some weight" or is that just one of the talking points? Because you don't look like you can afford to lose much weight before expiring.
I like to imagine someone from 5 years ago learning all these tricks for the first time watching this video, seeing barrier skip coming up, screaming and so excited, then freaking the fuck out when he doesnt even show it XD
42:36 I like when the setup to a glitch/trick looks like some kind of weird ritual. Like “let me juste do these exact movement in order to freaking break reality real quick”
i love this run. i love to imagine the in-universe experience for the npcs. it's so incredible when you think about it, link is visiting pocket dimensions, communing with strange gods in impercievable tongues, bending time and space, manipulating the very fabric of the multiverse of zelda wind waker, all in service of getting 14 small keys. it is a compelling, ridiculous end which is at once pedestrian and unbelievably heroic. well done, nice run, and great video
The fact that not only Linkus had to remember a FOUR-HOUR ROUTE, pull off multiple precise glitches and skips, stay entertaining, AND explain everything that he is doing so perfectly is absolutely insane.... Drakes in the Chat for this God amongst men.
he definitely had the route on a google doc on another screen, every speedrunner does it. but he is very knowledgeable about the game and he is a fantastic entertainer.
No matter how many times I see it, it's always amazing that the game about the endless ocean that's too prohibitively large for you to accomplish anything at all in without a boat, was broken by a glitch that lets you manually swim across the ocean to any island you want. Some speedruns are just more poetic than others.
that locked door thing at the very end is really interesting, considering that in OOT, opening a locked door from behind will still consume a key, yet in WW the game only cares if you opened it from one side (although you still need a key for both sides).
I am just wondering who was crazy enough to map out the run, with what you have to do when for the sake of obtaining more small keys than you could ever use in the game.
Well, in the final timeline, you start with 4 keys, spend 2, and get another four from Dragon Roost. In theory, if you didn't have to spend any keys, you could wind up with 8 keys from Dragon Roost total (by getting all four, then going back in time and getting them again). You'd also only need to go back in time once.
But still, it was also quite funny when he said "the dungeon will be added to this dungeon" haha (50:00) not necessarily to counter or overturn it being understandable that he made that mistake (or 2) but rather I think it's cool that it also inadvertently achieves that sort of flavor, rendering the mistake not being so bad and still agreeable in its own way Sorry if that's overcomplicating it. I tend to do that
Yes, both are still manual super swims since the player is generating the initial speed necessary for the camera lock themselves. Doing unbuffered inputs at the start just saves a ton of time over pause-buffering the entire way if one can mash fast enough. To the best of my knowledge (also not a WW runner), the Outset super swim is the only MSS necessary in most runs since getting camera lock with the Wind Waker is faster (and easier) and HD uses Item Sliding once available, so everything else is a “standard” super swim… I’d check with the experts to be safe though lol :P
the fact that he does all this stuff and still is like "oh no ill loose 30 seconds" while it's be proud if I could even pull of the first 5 minutes of this run
I absolutely love watching speedrun content, it's all so interesting and learning these crazy tricks and challenge runs is so fun, BUT I could never speedrun myself because time based things give me ultimate stress :)
love that the developers knew that its *theoretically* possible to get 10+ keys so they gave the counter a second digit but also the fact that there is two digits is the only reason why people ended up trying to get 10+ keys
I think the hardest setup for any key to learn confidently in my opinion have to be early Earth temple because you have a lot time and it takes like 2-3 minutes to fully skip the the stone to enter earth temple. By the way good run Linkus7
@Linkus7 this is Why you Are the highlight on GDQ. There is no other streamer that is able to explane things so detailed and well, Even tho ur doing hard things and youre still making it look so ‘friking’ easy. Keep up the great work and i hope you have an Nice day!
Really good video, explanation, and so forth. Enjoyed it. I appreciate that you put in the flashing lights warning. Your volume is all over the place. For us headphones users, please consider looking at using some normalisation and/or compression. You'll be whisper quiet and then the next moment, 5 times as loud. Thanks!
Great commentary, it's nice having some of the tricks that get thrown around in randomizers but never really make it into main categories explained. Plus an interesting category in general.
This is the kind of "speedrun" stuff I like, where it's less skipping through the game and more showing off really weird quirks of the game to do dumb shit
I have to say you’re a good storyteller. You kept me on my seat for something that is mostly interesting to you. I am Chad now. You should be proud of what you do!
See, you _say_ that you wish it was just doing that same trick over and over again, but then the run would be _99 keys._ Or, well, whatever happens when it overflows, if that happens to be more interesting. That would make it a ~25 hour run, minimum, in which you do the same trick 50 times in a row.
It has low% vibes but kinda opposite. High%? :D Was cool to watch! How likely is the key number to go up again? (I'd guess high, but only if people are still looking for ways to break the game nowadays :0)
My guess would be 16. The 4 keys from transferring the 4 back in time keys and then the 12 from the normal map. Since back in time seems to work by saving the keys that are currently stored for a given dungeon and idk if you can store a key from one dungeon and move it to another dungeon while keeping it stored. But that's just what I've gathered from watching this. Idk anything about the mechanics of the glitches for certain.
In theory with current knowledge, the max would be 15 Small Keys, but it is not humanly possible. To my understanding it’s requires memory corruption and messing with the ram with such precision that it’s TAS only, and not viable in any way for a human to perform. But hopefully in the future a human viable method could be found
Zelda... It's not what you think it is. People assume that Zelda is a strict progression of cause-to-effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of storagey-woragey, infinite-swimfinite... stuff.
I swear every time you dont upload for a while and I think like "oh imma check his channel cuz I havent seen an upload in a while", YOU UPLOAD. Its like a weird coincidence
Slight nitpick at 9:18 Komali is not Medli's brother, he's the Prince, and it's also implied he has a crush on her so mistaking him for her brother is kinda oof lmao
This is high quality content, you managed to make it very engaging. Pointcrow said that if you’re entertaining you can do whatever content and people will like it, You and your commentary made the difference, good video! I also liked the little editing details and the cuts are really seemless, obviously this means you have experience from splicing all your runs lol.
Back in Time is SORT OF what the new TOTK Master Sword permanent durability glitch is, correct? It’s similar but doesn’t use the title screen since BOTW and TOTK don’t have a title screen save file that’s useable. So they use the beginning of the game on an autosave instead and achieve similar results
I KNOW WHY 30:00 my friend here has pointed out that it would make sense if they kept the bosses sepirate, as you have to fight them all at the end. (dont have to load whole dungeon)
I've played Windwaker several times & at no point in any of those play throughs did any Rito say anything about Medli being Komali's sister. & trust me, I talked to all of them.
Thanks to HelloFresh for sponsoring today's video. Go to strms.net/Linkus7HelloFreshOctoberYT for 65% off plus free shipping on your first box!
Ok
Why not?
me and my family get hello fresh and i do recommend
literally just got that yesterday
Are you sure you "tried to lose some weight" or is that just one of the talking points? Because you don't look like you can afford to lose much weight before expiring.
in universe it's like "Small child lost his sister so decided to break time and space to obtain a bunch of keys out of spite"
But he didn't even lose his sister. He woke up and immediately decided to glitch reality.
@@matthewhafner962and then after going back in time doing it again...
And again
Thank you linkus for actually explaining what you're doing so it's not confusing to watch
It's still confusing to watch (for me but that might not be saying much) but so much less confusing than it could be! This vid is great.
It almost reminds me of watching a marathon run, which I love
@David Jameson That's not the confusing part. All the glitches used are.
casually omitting barrier skip is a real flex on every speedrunner 5 years ago
I like to imagine someone from 5 years ago learning all these tricks for the first time watching this video, seeing barrier skip coming up, screaming and so excited, then freaking the fuck out when he doesnt even show it XD
I love that Back in Time is actually being used to go back in time here, instead of forward in time like it does in TP and SS. 😂
42:36 I like when the setup to a glitch/trick looks like some kind of weird ritual. Like “let me juste do these exact movement in order to freaking break reality real quick”
Yea
i love this run. i love to imagine the in-universe experience for the npcs. it's so incredible when you think about it, link is visiting pocket dimensions, communing with strange gods in impercievable tongues, bending time and space, manipulating the very fabric of the multiverse of zelda wind waker, all in service of getting 14 small keys. it is a compelling, ridiculous end which is at once pedestrian and unbelievably heroic. well done, nice run, and great video
The fact that not only Linkus had to remember a FOUR-HOUR ROUTE, pull off multiple precise glitches and skips, stay entertaining, AND explain everything that he is doing so perfectly is absolutely insane.... Drakes in the Chat for this God amongst men.
Jesus loves you and died and rose again for your sins
Among?!?!?!?!?!?!!?!??!!??!?!!?!??!?!!!???!??!?!!?!?!?!?
AMONGSUS
@@scrubbingdoubles8585 Amen brother! Speak it!!!
he definitely had the route on a google doc on another screen, every speedrunner does it. but he is very knowledgeable about the game and he is a fantastic entertainer.
Meme Categories are absolutely incredible. I'm excited to see what this one is like.
Alright this is already super interesting.
I love how you replayed the complicated tricks while you were still explaining them! It made them so easy to understand!
if you ever ask a speedrunner/challengerunner why they do something "why not?" is always the answer.
"Because no one else has"
"Because I can"
why is someone asking that question tho? are they negative about speedrunning? jus tell em to fck off
Sometimes the answer is “because it’s funny”
@@kittenkittykit that's what I say to my brother
I love that the 14 key run was showcased with a four hour and FOURTEEN minute time. Thanks so much for this video, great job!
Achievement unlocked: Eagle-eyed.
lets be honest, linkus is a champ, he commentated a 4hr+ speedrun that had a lot of hard glitches in it, and made it INTERESTING
also keeping a good sport*
And in under one hour
No matter how many times I see it, it's always amazing that the game about the endless ocean that's too prohibitively large for you to accomplish anything at all in without a boat, was broken by a glitch that lets you manually swim across the ocean to any island you want. Some speedruns are just more poetic than others.
This reminds me of the Ocarina of Time “37 water temple keys” speedrun
The WHAT
that locked door thing at the very end is really interesting, considering that in OOT, opening a locked door from behind will still consume a key, yet in WW the game only cares if you opened it from one side (although you still need a key for both sides).
It's 1:38am, perfect thing to watch late at night, thank you Linkus
Just finished at 1:33 am lol
I just finished the vid at 1:33am. That's a cray coincidence!!
Help why is this accurate
that is the perfect time to watch at a linkus video
1:25 AM reporting in, glad that this unites us.
I am just wondering who was crazy enough to map out the run, with what you have to do when for the sake of obtaining more small keys than you could ever use in the game.
The real question is "Is 14 keys really the maximum?"
TeChNiCaLly It's 16 🤓
@@slimo-quelquun wait what
explain
@@Whimsykit tbh I forgot what I thought at the moment. This might be just a joke or this might be something else, idk
Well, in the final timeline, you start with 4 keys, spend 2, and get another four from Dragon Roost. In theory, if you didn't have to spend any keys, you could wind up with 8 keys from Dragon Roost total (by getting all four, then going back in time and getting them again). You'd also only need to go back in time once.
Shoutouts to the editor, they did a great job for this video, especially the intro and the sadge Medli.
It’s hard to remember English is not your first language. I mean we all stutter and misspeak sometimes but you still speak English so well
@@dearthofdoohickeys4703 He is Swedish. He makes very few English mistakes and has only a very slight accent so it's hard to tell.
But still, it was also quite funny when he said "the dungeon will be added to this dungeon" haha (50:00) not necessarily to counter or overturn it being understandable that he made that mistake (or 2) but rather I think it's cool that it also inadvertently achieves that sort of flavor, rendering the mistake not being so bad and still agreeable in its own way
Sorry if that's overcomplicating it. I tend to do that
This run is just a non-stop showcase of breaking a game in the best ways possible all in the name of, "Why not?" - And it's amazing.
lmao linkus just casually starting MSS with one hand while also explaining it
I’m not a WW runner, my only real exposure to it is through linkus/GDQ, but aren’t they both called manual super swims? (Pause less and with pausing?)
Yes, both are still manual super swims since the player is generating the initial speed necessary for the camera lock themselves. Doing unbuffered inputs at the start just saves a ton of time over pause-buffering the entire way if one can mash fast enough.
To the best of my knowledge (also not a WW runner), the Outset super swim is the only MSS necessary in most runs since getting camera lock with the Wind Waker is faster (and easier) and HD uses Item Sliding once available, so everything else is a “standard” super swim… I’d check with the experts to be safe though lol :P
Dang. This is the first video I've watched of Linkus that isn't just "hey look at this new glitch". It's really good content.
The last new glitch he made a video about was 3 months ago, and he has made a cookie videos in between them as well as in between other glitch videos
the fact that he does all this stuff and still is like "oh no ill loose 30 seconds" while it's be proud if I could even pull of the first 5 minutes of this run
I absolutely love watching speedrun content, it's all so interesting and learning these crazy tricks and challenge runs is so fun, BUT I could never speedrun myself because time based things give me ultimate stress :)
I was expecting blindfolded or something. I love this category, what a love letter to speedrunners wanting to do stupid things to their game
This challenge looks like the final exam of game-breaking-mastery certification 🤣
Gg Linkus you're so good !
Tbh I dont particularly like any of the zelda games but man I could listen to you break down windwaker runs all day
I have no words. There are so many crazy things being done here it is inconceivable.
👁🤷♀️❌🔤
love that the developers knew that its *theoretically* possible to get 10+ keys so they gave the counter a second digit but also the fact that there is two digits is the only reason why people ended up trying to get 10+ keys
I always appreciate linkus's commentary it's a real skill to play at that level and talk about it at the same time
9:23 Bruh the sadge Medly had me weak 🤣
I think the hardest setup for any key to learn confidently in my opinion have to be early Earth temple because you have a lot time and it takes like 2-3 minutes to fully skip the the stone to enter earth temple. By the way good run Linkus7
For this run
Plus lot of glitches in this game in that dungeon alone.
This is like a groundhog day speedrun
I like how endless night is still happening at the summit of Dragon Roost. It really makes it look more dramatic. That feels really cool to me.
Wow I’ve been watching Zelda speed runs for years and still managed to see something new!
@Linkus7 this is Why you Are the highlight on GDQ. There is no other streamer that is able to explane things so detailed and well, Even tho ur doing hard things and youre still making it look so ‘friking’ easy.
Keep up the great work and i hope you have an Nice day!
linkus i’m so proud of myself for knowing how the lantern moblins worked already and manual super swim too . bc i am a loyal viewer of course
Really good video, explanation, and so forth. Enjoyed it.
I appreciate that you put in the flashing lights warning.
Your volume is all over the place. For us headphones users, please consider looking at using some normalisation and/or compression. You'll be whisper quiet and then the next moment, 5 times as loud. Thanks!
You are really good at explaining the glitches / skips. Most people suck at it and I can’t understand what they are saying.
he didn’t submit this run but I love that because of how niche this category is he just casually got 2nd place on the leaderboard had he submitted
Great commentary, it's nice having some of the tricks that get thrown around in randomizers but never really make it into main categories explained. Plus an interesting category in general.
Love your windwaker runs. Windwaker is my fave zelda game and I love watching you play
I haven't watched Linkus for quite a while. Glad to get an update about Storge.
This is the kind of "speedrun" stuff I like, where it's less skipping through the game and more showing off really weird quirks of the game to do dumb shit
I love Linkus videos. They always bring a smile to my face. Keep up the good work!
Nice TAS (Tingle Assisted Speedrun)
It’s a good day when linkus7 uploads
That is crazy you have to redo all of of early game! So cool and interesting.
that the game renders smoothly during a super swim is cool to begin with
Love watching Linkus run windwaker ❤
After all these years, I finally heard an explanation on how zombie hover works that I understood haha
"tingle-assisted" is a new, fun, funky fresh meaning for the TAS acronym
I have to say you’re a good storyteller. You kept me on my seat for something that is mostly interesting to you. I am Chad now. You should be proud of what you do!
See, you _say_ that you wish it was just doing that same trick over and over again, but then the run would be _99 keys._ Or, well, whatever happens when it overflows, if that happens to be more interesting. That would make it a ~25 hour run, minimum, in which you do the same trick 50 times in a row.
Skönt harmonisk röst. En av väldigt få streamers som faktiskt går att lyssna länge på utan att bli helt hysterisk 🤣 bra jobbat!
Wait back in time has a use in a wind water run now!?
9:06 - oh wow, i have that exact Link plushy, sitting on his shelf and staring at me Right Now...
This was utterly bizarre and thouroughly entertaining. Congrats on that whole run !
This is far and away the best 14 small key speed run I have ever seen.
It's been a minute since I watched a Linkus vid. I was really impressed, especially with your editing style. Guess I gotta come back for more now.
This is so unnessassary that it became nessassary. I love it
ccpell ssheck
It has low% vibes but kinda opposite. High%? :D
Was cool to watch! How likely is the key number to go up again? (I'd guess high, but only if people are still looking for ways to break the game nowadays :0)
My guess would be 16. The 4 keys from transferring the 4 back in time keys and then the 12 from the normal map. Since back in time seems to work by saving the keys that are currently stored for a given dungeon and idk if you can store a key from one dungeon and move it to another dungeon while keeping it stored. But that's just what I've gathered from watching this. Idk anything about the mechanics of the glitches for certain.
In theory with current knowledge, the max would be 15 Small Keys, but it is not humanly possible. To my understanding it’s requires memory corruption and messing with the ram with such precision that it’s TAS only, and not viable in any way for a human to perform. But hopefully in the future a human viable method could be found
@@Linkus7 TAS?
@@TheRoseReaper Tool Assisted Speedrun
@@gilroyscopa Gotcha
I was also confused on why there were 2 digits, but now I know! This is really cool!
This is an absolutely unforgiving gauntlet of a speedrun. Good lord.
first man who explained how stuff happens, that's cool
Linkus after explaining mss and storage for the seventeenthousanth time 🙃
There’s nothing more human than answering “why did you do this?” with “why not?” (Maybe “Because I could” but it’s about the same)
I love listening to Linkus explain things
Zelda... It's not what you think it is. People assume that Zelda is a strict progression of cause-to-effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of storagey-woragey, infinite-swimfinite... stuff.
I swear every time you dont upload for a while and I think like "oh imma check his channel cuz I havent seen an upload in a while", YOU UPLOAD. Its like a weird coincidence
these are genuinly so impressive but at the same time so geeky i love it linkus PLS KEEP UP UR POSTING
Slight nitpick at 9:18
Komali is not Medli's brother, he's the Prince, and it's also implied he has a crush on her so mistaking him for her brother is kinda oof lmao
Yeah, Komali's grandmother was Medli's mentor. Although medli probably saw Komali as a little brother
I love TAS runs(Tingle Assisted Speedruns)
The Skull Hammer is called Hanma in Japanese
Like the Baki
24:25 Oh so that's what TAS stands for: Tingle Assisted Speedrun
Obviously what else would it be standing for
48:51 jokes on you, this is the 17th time I’ve watched this in the bg while doing other shit 😊
This is high quality content, you managed to make it very engaging.
Pointcrow said that if you’re entertaining you can do whatever content and people will like it, You and your commentary made the difference, good video!
I also liked the little editing details and the cuts are really seemless, obviously this means you have experience from splicing all your runs lol.
I'm starting to think that chest storage being able to walk up walls is what gave nintendo the idea for BOTW's climbing
Linkus: good at every Zelda game
Me: only playing 2 Zelda games and completing them in under 50 hours "I'm gud"
Linkus really made another legendary video
Why do I get this recommended at 3am and why did I watch till the end while also repeating some of the parts that blew my mind?
I tried to speed run this game. You inspired me to play this game and try again.
This is the kind of content we need.
Back in Time is SORT OF what the new TOTK Master Sword permanent durability glitch is, correct? It’s similar but doesn’t use the title screen since BOTW and TOTK don’t have a title screen save file that’s useable. So they use the beginning of the game on an autosave instead and achieve similar results
It's almost like… anotherelayer to the game. Like you learn more abilities and have access to other areas. It's a New Game+!
Linkus: "you may ask why i took all that time to get 14 small keys . . . my answer is why not!"
absolutely the best answer ever linkus xDD
That was truly insane! Well done.
Now I finally understand why that glitch is called "Back in Time". In this game, that was what it did!
Weird, but I subbed because of the ad transition 🤣 I mean obviously the rest of the video is great too, but that was a great great ad transition haha
44:55 he sounds like a bokoblin when he screams
"This run is gonna be Tingle-assisted"
Oh no.... XD
Zombie jumping looks like Link is jittering, and when he lands, he has a sugar crash.
Linkus: you've probably never seen a zelda game with a two digits amount of keys
37 Water temple small keys: :,(
You should turn up the decibels on future videos, I had a difficult time hearing this one at max
Really great TAS(Tingle Assisted Speedrun)
I KNOW WHY 30:00
my friend here has pointed out that it would make sense if they kept the bosses sepirate, as you have to fight them all at the end. (dont have to load whole dungeon)
I've played Windwaker several times & at no point in any of those play throughs did any Rito say anything about Medli being Komali's sister. & trust me, I talked to all of them.
Honestly, this speedrun feels more meaningful than OoT any% to me.
Getting 14 keys is clearly more important than beating the game.
Sooo, this is incredible and all, it honestly is. BUT.... why can't we get any more then 14, using BiT?