Hi Sean great video how do you think this will work in another render engine, like redshift, My first guess was to use a spot light, the only issue is the detail seem to be little
Question: How would you matte out the background objects? Currently the camera projections hit everything in the camera's line of sight. Wondering how the image would be mapped only to the first object it hits, leaving objects behind those relative to projection camera without the texture map... more like how an actual projector would work.
instead of using manual keyframe camera animation use Camera morph tag with multi camera that will give you more perfection and control and you can add more graphic arround
I was wondering if this could be achievable in after effects, i mean...doing the 3d model in cinema, render all out, but put the logo you want in after effects and in some way create the same effect
Just a small question: Does it really make sense to export as 600dpi? I thought its normally used for printing. Isnt it more common to scale it up instead or am i wrong?
unfortunately this don't work for me... applying the created material to the room spreads parts of the image to every single surface of the room. looks completely scattered. is there any option i've overlooked? great video anyway... too bad it don't helps me out
Makes camera mapping tutorial. Spends half the video modelling and not using camera mapping. Relevant info could have been given in a few minutes with a few examples.
20:23 wow, I ´d love to see that in slow motion camera
You are the best teacher. Thanks for the tutorial.
Thanks mate!
Your vocal cords soothe my souls...
Another great, and useful Tutorial Sean. cheers
Angus Og too kind! Thanks mate
Great job Sean! thanks for everything you share! Hug from Argentina
Hi Sean great video how do you think this will work in another render engine, like redshift, My first guess was to use a spot light, the only issue is the detail seem to be little
Question: How would you matte out the background objects? Currently the camera projections hit everything in the camera's line of sight. Wondering how the image would be mapped only to the first object it hits, leaving objects behind those relative to projection camera without the texture map... more like how an actual projector would work.
Same question here!
Thanks Sean. 🙏🏽
best teacher ever
Sean Dove ,,, best teacher : )
Nice one! Really like this one.
Nice tutorial!
coooool! keeep it up! you r the best!
Thanks for the tutorial
Thank you so much! Great work!
excellent like ever.
20 attempts but in the end I can do i! u are awesome from colombia people!
Cool tech ! Thx for sharing!
Thor at it again... thank you.
fantástic! thanks!
instead of using manual keyframe camera animation
use Camera morph tag with multi camera that will give you more perfection and control and you can add more graphic arround
Great tutorial as usual! Do you really work sitting on that wooden chair?!
How did you create the thumbnail, want to do a projection like a real life projector
VERY NICE ...
hai,, very nice trick,,, love it,, thanks
I was wondering if this could be achievable in after effects, i mean...doing the 3d model in cinema, render all out, but put the logo you want in after effects and in some way create the same effect
Nice tutorial
Just a small question: Does it really make sense to export as 600dpi? I thought its normally used for printing. Isnt it more common to scale it up instead or am i wrong?
yeah bro your wrong, ur f**king stupid hahah
@seandove Can you link to Bucks's original video that you showed very briefly at the beginning of this video?
Sounds like Thor is teaching me C4D
Cool
unfortunately this don't work for me... applying the created material to the room spreads parts of the image to every single surface of the room. looks completely scattered.
is there any option i've overlooked?
great video anyway... too bad it don't helps me out
SEAN CAN YOU MAKE A REALISTIC HOUSE COMPOSTING SCENE PLEASE WITH AFTER EFFECT CINEMA 4D AND PF TRACK etc,,,
9:45 starts explaining projection
OK, but how to project only on the visible polys?
Makes camera mapping tutorial.
Spends half the video modelling and not using camera mapping.
Relevant info could have been given in a few minutes with a few examples.
hi wea is da end tuto how to stick a pic on wall
Your really awsm keep making tutorial
10:53 - relevant information
Say hi to your brother Loki :D
Missing the classic hat mate
Don't worry - it'll be back!
Youre voice sounds like Chris Hemsworth
Все отзывы на английском. Нафиг такие приколы с русским текстом ? Нет мозгов перевести , не публикуй.