Amazing! This will come in VERY handy when I start animating more :-D ... so far I have only been creating stills with C4D, actually for years, for my digital art. But i know animation is coming soon and so having this kind of example here is really valuable.
I love this setup. But am having trouble baking it out for AE. I don't think all tracks are getting baked in - camera doesn't look the same. Any suggestions would be super helpful. Thanks!
Okay I figured this out. I am just slow but in case anyone has a similar need and struggles with the rig, just change your presets for Pivot heading to a greater max and a lower minimum setting.
Thanks for the tutorial, but in this way you can't go around and navigate the scene through the camera so I'm missing something because this is completely unusable for me.
Is there a reason why a second node was used for the target? When I tried everything out in one node (without the NOT node) it seems to work the same? is it because the target overwrites the other inputs automatically without seperating them?
I was thinking the same thing. I played with it for a bit and found that I could bake it by linking the camera to a new Motion Camera and baking that instead. Keeps all the secondary animation and seems to work nicely.
After 3 years I think this is the best camera tutorial
Tim where cold we be without you ;-) you are the best trainer. Thank You
Thank you very much! You are my Angle
The best video I've ever seen about this topic. Thanks a lot man !
I think that proper camera position, orientation, and use for animations in this video is far more important than the rig presented!
Thank you!
Best camera tutorial ever! Just followed through and saved as my default file.
The best c4d camera tutorial 🔥
Excellent Rig!! Thank you for sharing how to set up!
THanks so much for the video.. it is super helpful for me, for the present logomation that I am working on.
Yes! Can't wait to watch this. My camera movement in C4D needs work.
Brilliant, trying to find this tutorial for a long time, and eventually, the algorithm understood. :)
Oh La La thank you for all your wisdom! This is super useful.
Thank you
thank you man, useful
Amazing! This will come in VERY handy when I start animating more :-D ... so far I have only been creating stills with C4D, actually for years, for my digital art. But i know animation is coming soon and so having this kind of example here is really valuable.
this rig is simply.... incredible efficiency! Thank you very much
You r genuis .. keep on tuts
this is all I need for my homework, thank you alot sir
I found some cam rigs online but ended up making my own with the help of this video, very informative thanks alot :D
very useful, thanks a lot!
This is supper helpful !! Thank you
Thank you!
sir, you just got a new subscriber ! thanks for the help
This is freaking brilliant!! Also, very much needed. Thank you for this!
thank you Tim, i learned a lot from this - and the rig is fantastic :)
That is great to hear, thank you
This is great, thanks!
Thanks so much !!
Damn this is good. Thank you!!!
Thank you, glad you like it.
I came in search of something simple.. i found something beautiful
Thanx? very usefull
Thanks for sharing this;)
You're welcome
BEST
I love this setup. But am having trouble baking it out for AE. I don't think all tracks are getting baked in - camera doesn't look the same. Any suggestions would be super helpful. Thanks!
Try baking the camera in the timeline. Use Function > Bake Object with camera selected, then bake expressions. Sorry for the late reply!
Any suggestions on handling a 360 degree move? Trying with this rig but struggling a bit.
Okay I figured this out. I am just slow but in case anyone has a similar need and struggles with the rig, just change your presets for Pivot heading to a greater max and a lower minimum setting.
notice comment for myself: c4d camera rig with xpresso and managing user data
Thanks for the tutorial, but in this way you can't go around and navigate the scene through the camera so I'm missing something because this is completely unusable for me.
Is there a reason why a second node was used for the target? When I tried everything out in one node (without the NOT node) it seems to work the same? is it because the target overwrites the other inputs automatically without seperating them?
Fantastic Rig and examples Tim! Thank you! I'm curious, you didn't set up the focus target, and was that just so it has all the flexibility we want?
Is there a way to bake this camera down? I tried putting it into GorillaCam but it didn't play nice.
I was thinking the same thing. I played with it for a bit and found that I could bake it by linking the camera to a new Motion Camera and baking that instead. Keeps all the secondary animation and seems to work nicely.
Could you please give some more explanation about, what do mean by link camera.
can you upload file city used in this video?
I am not able to Export that camera in to After effect... please help for it :) thank you for advance :)
Select the camera in C4D timeline and use Bake Objects function. Bake expressions and then AEC export will work.
anyone know if/how we can convert to a RS camera? 🤔
this rigging is kinda useless if you try to export to AE
Not at all, you can bake the camera in the C4D timeline and then take it into AE. Make sure to bake expressions.
@@Helloluxx if i try to bake camera, it won't work, but baking of the main null (where all expressions are) works. Thank you
Superb! Thank you so much!