Silverwing Quick-Tip: Octane Camera Projection

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  • Опубліковано 13 чер 2024
  • Made Using C4D 2023.1.3
    Octane 2022.1_R8
    Octane Projection Setup Scene:
    drive.google.com/open?id=10N-...
    Hello everyone.
    After last weeks almost 1h "Mega-Tip" here´s a short one again, where I show two ways how you can setup a proper camera projection within Octane in Cinema 4D
    Thank you very much for watching.
    P.s. leave a comment if you have any good Idea for a future quick tip / tut.
    0:00 Intro
    0:32 C4D Simple Scene Setup
    3:07 C4D Native Projection Setup
    3:46 Explaining what happens in the Background
    5:44 Octane Native Projection Setup
    6:16 Flipping the Image
    6:33 Setting Projection to World Space
    7:12 Fitting the Projection within the Field Of View
    8:25 Collecting Ideas for Dynamic Projection Setup
    9:06 Xpresso to the Rescue
    10:07 Setting Up the Xpresso Math
    12:52 Final Test of the Projection
    13:40 Outro

КОМЕНТАРІ • 58

  • @smash.studio
    @smash.studio Рік тому +2

    Omg thank you so much. Searched the whole of the internet last week for this exact thing and couldn’t find anything. Made my day! ❤

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Oh wow. What a coincidence! Very nice to hear that!

  • @fin9672
    @fin9672 28 днів тому +1

    Thanks for this. Very helpful. Its honestly pretty nuts that we need to faff around with expresso imo.

    • @SilverwingVFX
      @SilverwingVFX  25 днів тому

      Oh, thank you very much. And yes, I totally agree that this should be more easy.
      Hopefully there is a better way in the future!

  • @nordskill.design
    @nordskill.design Рік тому +1

    This is the case when you learn a lot about the X-Presso itself, not just the camera projection topic :)

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Ha ha. I did not think about that. But great to hear.
      Cheers and a great time to you!

  • @arenasvfx
    @arenasvfx Рік тому +2

    I had a project a few months ago that required projection and I had to manually adjust the aspect ratio numbers until it fit perfectly. This would've been so helpful.
    Thank you so much! Great tutorial!

  • @Murathanaksoz
    @Murathanaksoz 10 місяців тому +1

    the one and only

    • @SilverwingVFX
      @SilverwingVFX  10 місяців тому

      Thank you so much for your kind words. That is a great compliment!

  • @MrBrainsquash
    @MrBrainsquash Рік тому +1

    Cool, very excited for the next upcoming topics! Thanks.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Thank you. I definitely have some exciting ones on my list 🙌

  • @rudybertazzo
    @rudybertazzo 2 місяці тому +1

    Extremely helpful, thank you very much!

  • @bokasonic
    @bokasonic Рік тому +1

    Thank you Raphael! Learned new things, again :)

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Also thank you for watching.
      Great to hear that!

  • @GLYNDYER
    @GLYNDYER Рік тому +2

    You make everything look so easy….😊

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +2

      Thank you. Let me assure you that there is a lot of research going into every video just to make it look like it´s easy in the end 😇

  • @ThomvanVliet
    @ThomvanVliet Рік тому +1

    Very nice! learned something new in Expresso today, and thanks for the setup download!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Oh very cool. Glad to be of help 🙌
      Cheers and a great start into tis week to you!

  • @voodoorampager
    @voodoorampager Рік тому +1

    Thank you as usual maestro

  • @fernandolardizabal458
    @fernandolardizabal458 Рік тому +1

    Beautiful! I am always learning something new!!
    Already created a preset to my library!
    Thanks a ton!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Thank you very much Fernando. That´s amazing to hear. And yeah. Save those presets to stay ahead of the curve 😎

  • @hectornapolilubetkin4958
    @hectornapolilubetkin4958 9 місяців тому +1

    Nice one! always helpful!

    • @SilverwingVFX
      @SilverwingVFX  9 місяців тому

      Thank you. Great to hear that 😊

  • @binyang9530
    @binyang9530 Рік тому +1

    Great tutorial, thank you.

  • @jonathanbrioschi
    @jonathanbrioschi 10 місяців тому +1

    AWESOME!!! THANK YOU!!

    • @SilverwingVFX
      @SilverwingVFX  10 місяців тому +1

      You're very welcome! Glad you liked it!

  • @zotake
    @zotake Рік тому +1

    Nice tip! 🙌

  • @god-rays
    @god-rays Рік тому +1

    Happy projecting 🎉

  • @Murathanaksoz
    @Murathanaksoz 6 місяців тому +1

    We are very aware of the effort you have put in, as a community. However, I have a request, which I'm sure other friends would also want. There should be a way to use the shadow catcher of the Octane render engine as a reflection catcher as well, without being confined to the layer ID. If you find a way, please share it with us. It becomes essential in projects where adding a 3D object to a video is crucial.

  • @vladan.Poison
    @vladan.Poison Рік тому +2

    When i get such job and i dont want to get killed i will pass it to you.

  • @ThePuka
    @ThePuka Рік тому +2

    Not very artist friendly, but I suppose once you set this up you can keep it pretty much as a preset. Thanks for this, been wanting to explore this further.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Yeah I get it. There might be other more artist friendly Ways to do it. But I did not find them yet.

  • @MarcusRizzo
    @MarcusRizzo Рік тому +1

    Hi! cool tut!, is there any difference between this method and using the Sample pos. to UV projection?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +2

      Hey there and thank you for the comment.
      Sample Position to UVs won´t show up in reflections / refractions etc. correctly.
      It will never reflect / refract the right part and always show the part of the background image that would be at the reflections / refractions UV location, not the position the ray is actually traveling.

  • @ThingaMagid
    @ThingaMagid Рік тому +1

    Thanks for this. Can you explain how the original method wouldn’t work for some VFX shots? What would be the reason for using the octane camera baking in VFX?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey there. Yes, of course.
      There are situations where you need to bake down your projection to objects that have existing UV sets. Mostly if you want to deform your projection.
      Think about a birds eye view video out of a helicopter that you tracked and now reprojected to a ground plane.
      If you want to simulate a meteor hit the ground plane would deform from the impact.
      With both the C4D and the Octane method your projection would still look as if it was flat and not follow the mesh.
      With C4D you are using the UVs for your projection. They are different each frame of the video, because your viewing angle changes.
      With Octane the projektion is done Procedurally so you are free to bake down the animation to the existing ground UVs.
      After that you just have a UV mapped moving texture on your object. So you can deform your object and the texture (former projection) will deform with it.
      Sorry for the long read. I hope that makes stuff a little clearer.
      Cheers and an awesome Day to you!

    • @ThingaMagid
      @ThingaMagid Рік тому

      @@SilverwingVFX Thanks so much for your thorough explanation. Your videos and tutorials are actually very helpful and needed. You touch upon a lot of things in cinema 4d and octane that we can't find on the internet. I hope you continue making more!

  • @Frontigenics
    @Frontigenics 2 місяці тому +1

    hmmm, not sure what I'm doing wrong but the FOV math didn't work out for me like this. I followed the steps, and the the projection was correct-- but too small. I had to multiply the math you laid out by an additional 1.43x. So not sure where that comes from. Project size and images all match. I'll keep looking into it.

    • @SilverwingVFX
      @SilverwingVFX  2 місяці тому

      Thank you very much for your comment.
      Maybe they changed something until back then... 🤔
      If I have the time I might look into it again. At least you got there somehow in the end 😇

    • @Frontigenics
      @Frontigenics 2 місяці тому

      @@SilverwingVFXYep, thanks for the reply! I'll try a totally new project and see what happens in that. I'm using camera data from pftrack, so maybe that introduced some kind of scaling issue? I be sure to comment again when I figure it out.

  • @prymexxxx
    @prymexxxx Рік тому +2

    Is there any way to use this to make the ian hubert method possible in c4d octane? Great tutorial as always btw

    • @rolf1820
      @rolf1820 Рік тому

      If you are reffering to the green screen part yes! Go look up this on UA-cam: Siggraph 2018 Rewind Aaron Sorensen: VFX & Compositing with Redshift & C4D. He shows Ians workflow but just in C4D :)

    • @prymexxxx
      @prymexxxx Рік тому

      @@rolf1820 no. im talking about the ian hubert modeling method

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      I would have to look at how exactly he is modeling. But I guess something like this can be done. However I think it would be more in the side of projecting then converting to UVs, like the 1st method I showed.
      I do the conversion from the tags to UVs just to make it more understandable. But this can be also used to fixate the projected textures.

    • @rolf1820
      @rolf1820 Рік тому

      @@prymexxxx oh just apply a texture onto a plane, then use the knife tool to cut out details

  • @yuchen3297
    @yuchen3297 Рік тому +1

    the 1st method always produces repeat boundary, i am using r25 and same oc version as you

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much for your comment. What would be the intended result for you? Eventually setting the "Border Mode" U and V to something else then "Wrap Around" in your input texture node will help 🤔

  • @dorianbechter5140
    @dorianbechter5140 Рік тому +1

    How can i fixate the projected texture onto the plane UV's?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey there.
      You have to bake the Projection to the UVs.
      You can do that using this technique: ua-cam.com/video/gcJNWtI7ouc/v-deo.html
      You need the Octane Native Camera Projection method and good UVs on the geometry you are projecting on.
      Just bake the Texture and reapply it as a UV mapped tex.
      Unfortunately there is no internal way of doing it on the fly. At least that I know of!
      Hope that helps 🙂

    • @dorianbechter5140
      @dorianbechter5140 Рік тому

      @@SilverwingVFX Thanks for tipp this helps alot, also thanks for the fast response glad to have a veteran like u in this community helping out! 🙂

  • @voodoorampager
    @voodoorampager Рік тому +1

    Thank you as usual maestro