Your attention to detail in these tutorials is truly phenomenal, and I am very excited to see what the future holds for this channel. As a fellow Brit who is also a C4D and Redshift motion designer, I applaud all that you are doing for expanding our community! Congratulations buddy.
This was a lifesaver on helping me fix my project. Was going bananas trying to remember how to plug everything in! Thanks so much! Great tut by the way! Keep 'em coming!
hey man great tutorial, I followed along last night and I'm really comfortable re-assigning those UVW coordinates now. Thank for this Im gonna be all over your channel!
Amazing tutorial !! I'm a noob here who want to learn more about Redshift. Hope next time you'll do tips about the best setting for animation/picture on Redshift. Thanks ☺️
Thanks! No, I didnt, not a big fan of using that method to be honest. I like to make sure the dynamics are working properly first. If I cant do it that way, then deactivating the dynamic body is a last resort.
@@TheRooksNest, In that case, using instances + low poly dynamics will be the best option. Besides that, you can run a few thousand objects with real-time dynamics in the viewport with no issues at all. Then replace the instance with high poly and simulation will be perfect. It's time-consuming + better dynamics + high poly objects in the render.
I've followed your tutorial however my material moves position when I generate new UVW coordinates for the projected texture to stick to the object , do you perhaps know a workaround for this as im a little stumped!
This looks outstanding! I love the choice of colors and the metal reflectivity on the can surface. The way you textured the logo on them is quite a clever trick! I've shared in reddit.com/r/VisualSchool. Best!
Your attention to detail in these tutorials is truly phenomenal, and I am very excited to see what the future holds for this channel. As a fellow Brit who is also a C4D and Redshift motion designer, I applaud all that you are doing for expanding our community! Congratulations buddy.
That's an incredibly touching comment. Thank you. I really appreciate the support. Also, I'm glad to hear there are more of us out there!
Just found your channel and it's a gem! Another fellow british 3D motion designer here. Keep up the tutorials :)
This was a lifesaver on helping me fix my project. Was going bananas trying to remember how to plug everything in! Thanks so much! Great tut by the way! Keep 'em coming!
hey man great tutorial, I followed along last night and I'm really comfortable re-assigning those UVW coordinates now. Thank for this Im gonna be all over your channel!
Thanks fella! Much apreciated.
As always helpful and amazing) Cool reincarnation of GSG tutorial!
Just what I was looking for, thanks for taking the time to bestow us with the know how.
Lots of new learnings here. Thank you so much
Awesome tut! I baked camera mapping before but never thought to do it with dynamics.
Thanks mate. You should give it a try with geometric patterns as oppossed to text! Looks quite cool.
Great tutorial Alex, you've got yourself a new subscriber! Looking forward to seeing more content from you :)
Amazing tutorial !! I'm a noob here who want to learn more about Redshift.
Hope next time you'll do tips about the best setting for animation/picture on Redshift.
Thanks ☺️
Awesome tutorial. Thanks for making it :)
great tutorial!! Altho I can't seem to get rid of all the jittering... any help on that would be great!
how did you make the front panel to hold the cans in place invisible i dont see any tags on your cubes
Subbed! Sick tut man! Wish you did some for octane :(
thanks for the great Tutorial always!!:)
You're welcome! Thanks!
Nice Tutorial. Thx.
Happy you liked it. 😁
great 👍
😁👍
Nice
Круто, чувак!
Thanks for shared!
You're welcome!
Awesome 👍👍👍
You're awesome!
That’s a great tutorial man! Any idea how one can achieve the text projection through Physical? ✌🏼
gold
Quality
Great tutorial with RS, thank you. Did you try a deactivation in Dynamic Body tag to stop the cans?
Thanks! No, I didnt, not a big fan of using that method to be honest. I like to make sure the dynamics are working properly first. If I cant do it that way, then deactivating the dynamic body is a last resort.
@@TheRooksNest, In that case, using instances + low poly dynamics will be the best option. Besides that, you can run a few thousand objects with real-time dynamics in the viewport with no issues at all. Then replace the instance with high poly and simulation will be perfect. It's time-consuming + better dynamics + high poly objects in the render.
Great amazing
Can u make car engine?
Could I remove the bottle and use this for projection mapping on a real world object?
I've followed your tutorial however my material moves position when I generate new UVW coordinates for the projected texture to stick to the object , do you perhaps know a workaround for this as im a little stumped!
This looks outstanding! I love the choice of colors and the metal reflectivity on the can surface. The way you textured the logo on them is quite a clever trick! I've shared in reddit.com/r/VisualSchool. Best!
Thanks!!!
Welcome
Is it possible to explain this work on the cinema Render?
How did you do that 3d pop up ? Can you do a tutorial on that
its not working with new rigid update. :( So, what can we do about for this?
Is it possible to use RS Matrix instead of cloner?
Can anyone point me in the right direction for doing this in Octane? I can't find a good solution.
What are your computer specs
GENERATE UV CORODINATES IS GREYED OUT IN R21 SO I AM STUCK. sorry caps.
Как уменьшить текстуру с надписью на банках?