@@DIGITALMEAT Hi Digital, one question. I've got a flickering scene after rendering. Is there something to consider to have a flicker free render ? Maybe you already familiar with that sort of feedback ?
@@miph00 - That will probably be the reason, If you are using IR cache it generates a new GI solution for every frame, this can cause flickering, try using QMC
Great tutorial, obviously! One thing: allthough it's not a modeling tutorial as you pointed out, I wondered how you modeled the chair and couch, since these are a bit more organic. How you model the table and walls is very helpful. I get stuck on those kinds of elements (like a rotated wheel with profiles) because i need to get out of the projection camera, model something, but then aligning it back to the projection camera angle, the shape doesn't fit. Hope you understand what I mean.
Thank you for this great tutorial, as a side note and you might find this crazy but i find your voice very similar to Hitman's voice as it is in the game ... i really can't listen to you without thinking of him lol
I've not used the Grand VJ software, but if you want to project video or imagery on to 3D geometry, Cinema 4d is the right tool for the job. unless you're talking about something else?
Hello my friend! I found your channel extremelly useful and thought to ask you a question. I haven't found a Cinema 4D tutorial that teaches me to put a balcony on a facade in a realistic way. The idea is simple, I have an 2d image of a buildning and a 3d model of a balcony, I have been using SolidWorks Visualize but watching your tutorials makes me want to learn C4D. If I support you with the files would you be able/be interested in making a tutorial about it? Thanks so much for all your work. With appreciation, Paul Deucher
Absolutely not. I want to learn how it’s done, having you do that for me would defeat the purpose. If you only do paid tutorial I offer my apologies, I’ll eventually find a tutorial that teaches how it’s done. Thanks
Hi, fantastic tutorial. As alway!!! BUT... I have a problem with the projection and the background Object / Tag. If I swap the channels in the projection and background materials from luminance to color and vice versa (for shadow catching purpose) I now see my build geometry shining through again. As I am rebuilding that on C4DR19 and using the German Version, I don't have exactly the option to "copy/paste channel" just "copy/paste shader" I don't know, if that matters, but at this point I can't get the results you get. Any proposals how I can solve that problem? I am obviously not a pro :-)
you also need to add a compositing tag to your objects or the null your objects are in and tick the composite with background check box, let me know if that does the job.
Hi, many thanks for your quick response. I added that tag as described as well. Sorry for not mentioning it in my first post. So that did not solved it.
so lets clarify a few things, when you say "background object / tag" I gather you are talking about a material tag? it might just be easier to contact me on the Digital Meat facebook page and let me have a quick look at your scene file.
@@DIGITALMEAT hey i made a person from projection mapping a sculpted it so its like they are in 3d but its like the texture of it does not react to any lights or sky its so frustrating I dont know how to make the texture react
there is a plugin with name „Alphapixel MODELLING CAM 2.0“ what do you think about it in comparison to the c4d camera callibrate tag? thanks and greetings
I've only seen this video: ua-cam.com/video/1CD3ptDEUM4/v-deo.html It seems to me that this is just a different way of doing projection mapping, he doesn't even calibrate the camera and actually suggests using the cinema 4D calibration tag, is this plugin meant to calibrate the camera? Thanks for the suggestion, i'll try and look into it at some point.
Great tutorial! A have a question: When e cut a hole in a polygon object and make that a dynamic body, a ball cant pass that gap.. sorry for my illegal english
@@vaporxtended4460 - I explained in the video at timestamp 20:45 that i used an app on my phone, just download any photo stitching app, search for HDRI maker maybe?
Thank you for the quick response! May I ask how do I calibrate the photo when it only has Y-axis? (Shot taken from the side of my house, intending to make the balls roll out from window) It has minimal depth in it, can I just somehow rotate the grid 90 degrees?
I did a tutorial on motion tracking here's a link, and yes, you would have to build geometry you want to interact with ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
Has ANYONE figured out projection mapping using a 360 image. Its doing my head in. I've had to leap from R13 which I was competent with back then to 19. The render tools are there but I cant find a way to take a 360 view and model
The 360 camera doesnt project as far as I can tell. I found a way to reproject a street view onto basic geo to reposition where I wanted it using multiple projections. Heres my test piece: HAD TO REMOVE LINK FOR REASONS
yes, you would have to take a photo of your building, use the method in the tutorial, render out your animation, then project it from a projector in the exact same location as the original camera, you would also have to make sure the camera and projector have the same Fov among other lens characteristics
@@DIGITALMEATthanks for responding. I'm on camera calibrator and the tab is "image" where I loaded the photo, I don't see the quality slider. The only option i'm able to slide is the brightness.
@@leroystone2894 - sorry I was thinking of the motion tracker. The quality of the image in the Camera calibrator really doesn't matter, it's just used to calibrate the camera and will never be rendered, that being said, the quality should match the original image, make sure you press the "full image button".
Yes you can, If you are rendering using the Physical Render you can check it on in the physical settings, then use the F-Stop of your camera to control the amount of DOF blur.
@@DIGITALMEAT Thanks!! I was having the problem because i didn't know how to change the focus point haha I posted it on instagram if you want to see it :) instagram.com/p/BwXLRCNgjEf/?igshid=1f9vpsrwhu0zb
I have another problem though: Whenever I want to render the simulation in the picture viewer, I have a warning window saying "Please cache dynamic simulations when rendering Motion Blur!" I watched tutorials to see and try how to fix it but it still shows me this and, when rendering, it obviously does not exactly render the exact simulation that I made in c4d. How can I fix it? Thanks in advance for your help
I think I just solved it! I just set the compostiing tag on the room objects to be able to be seen by the camera. seems to work now. However render times are 10x longer
This is maddening to watch, “first let’s do this, great we have a cube, oh wait no, delete that, let’s back up, and change this setting first. Oh, well before that; we first need to....hold on....let me try this first, ah ok, now delete the cube...” FML!!!
+Cxeri93 - people tend to move so you don't want to track them because when you come to solve your camera it won't be correct, luckily in cinema 4D you can create an animated mask so anything within it won't get tracked. After that, if you want your 3d object to go behind them in the footage that would be done with masking or rotoscoping in after effects.
DIGITAL MEAT precise, i do that in boujou but never knew you could do it in c4d. can i add you on skype? i was thinking if you could give me tips and tricks for a project im making.
+Cxeri93 - I've been asked several times by numerous people to add them on skype and i've decided i'm not going to that, i have a full time job as well as running a website and making tutorials, i just haven't got the time to mentor people on a one to one basis, sorry :(
In The setup If the master channel is located in the top, next to the counter, then no - IT stays witNice tutorialn acceptable limits, when I play so of
Good work, great animation...but tutorial. Sorry had to dislike after watching 60%. Will comeback to it after learning more about C4D. Edit: Liked at the end so that its listed in my liked videos
Read the transcript of this tutorial. You are all over the place. Every decision you make, you immediately undo and approach the problem from another angle. You had no script, no notes, no structure. This is not a video on how to do projection mapping as much as it is watching someone with a commitment problem and a lack of prior proper planning fumble his way through projection mapping on camera for youTube. You have a great voice, but you really need a complete plan before you start a tutorial. It's really confusing when you do and undo everything.
You are correct, if you look at the date under the video, you'll see it was created and uploaded 6 years ago. This is when I first started recording, and speaking publicly on video, content creation was new to me. Compared to my newer videos the difference is night and day. I may decide to re-record this content at some point, who knows.
The most structured and detailed tutorial i ca across until now. Thank you very much!
This is one of the best videos I've seen on this kind of tutorial. Nice voice by the way.
Fantastic tutorial thank you.
A tutorial with lots of balls.
Keep em' comin' and thanks for all of the help!!
I don't know how, but I somehow ended up finding your video. Your videos have really helped me alot! Thank you so so much!!
Glad i could help, spread the word! :D
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
Cheers bruv 😀
Finally I Found This Tutorial Its Legend bro!
Thank You
+MonsterZzz Gamer No problem, just subscribe :D
i subbed but how i can custom my textures i mean models textures?
Thank You
+MonsterZzz Gamer - i'll be doing some tutorials on texturing in substance painter soon :D
I Cant wait
Again this is a great Tutorial ! Thanks Digital Meat
Cheers
@@DIGITALMEAT Hi Digital, one question. I've got a flickering scene after rendering. Is there something to consider to have a flicker free render ? Maybe you already familiar with that sort of feedback ?
@@miph00 - Are you rendering with GI?
DIGITAL MEAT yep GI is on.
@@miph00 - That will probably be the reason, If you are using IR cache it generates a new GI solution for every frame, this can cause flickering, try using QMC
Dang man well done! I love this tutorial, well done! Really good results from it as well, your work in this is amazing!
Cheers :)
Very good tutorial. You are professional. I saw like a movie. To many work. Congratulations and thank you very much.
thank you straight to the point
Wow, very cool. Thanks.
Excellent tutorial!!!
Cheers. Excellent tutorial.
Wow that was a beautiful effect
Thanks
Wow dude, thanks for this brilliant tut, ur stuff is really good. Subscribed
SUPERB thanks for your hard work and wealth of information.
So satisfying when you picked the exact same world zero as I would have.
ha!
Thank youuu so much!!!
Great tutorial, obviously! One thing: allthough it's not a modeling tutorial as you pointed out, I wondered how you modeled the chair and couch, since these are a bit more organic. How you model the table and walls is very helpful. I get stuck on those kinds of elements (like a rotated wheel with profiles) because i need to get out of the projection camera, model something, but then aligning it back to the projection camera angle, the shape doesn't fit. Hope you understand what I mean.
You only need a rough shape, something to be projected on, just push points and edges around until it fits
@@DIGITALMEAT Makes sense, thanks for your answer!
Good
you are going to be famous in near future and have so many subscribers :O (y) ty for tutorial
+Amy Amit - ha ha ha! i don't think so but thanks for the support :D
Thank you for this great tutorial, as a side note and you might find this crazy but i find your voice very similar to Hitman's voice as it is in the game ... i really can't listen to you without thinking of him lol
lolololol thanks :D
handy for resetuping s or creating karaoke tracks. Thanks for the recomndation!
else to it. How do I do that? Your answer would be Nice tutorialghly helpful and appreciated.
thanks it was really usefull
Thank you man!
It is very what I looking for!!!.!!!!!!!!!!
Don't matter how long you take, long as you do it cause you love to
That was great.
What do I do when the channel rack becos too cluttered? If I can, how do I clear it?
i love digital meat
Digital Meat loves you.
SO good bro
Cheers
Thanks ❤️
Joel Karr to be fair I learnt loads
Amazing! Thanks so much for this.
You're very welcome!
Very good job ! I test it immediatly with my living room :-)
+happyfuture89 Nice! :D how were the results? did it turn out well?
thank you bro thank you
My pleasure
Great video, Thanks for sharing. :-)
Thanks
There's a video on In The setup's channel about free DAWs, alternatives, and even if you can't afford it you can "get" it. Not quite an
Very good video digital meat. Could you please tell me the name of the mobile app used for the photom? Thanks in advance.
Photosynth on windows phone, don't think it's available any more but there are plenty of photo stitching apps on all the platforms
would you advise the Cinima 4 software or the Grand VJ soft wear to video map wedding cakes?
I've not used the Grand VJ software, but if you want to project video or imagery on to 3D geometry, Cinema 4d is the right tool for the job. unless you're talking about something else?
Hello my friend!
I found your channel extremelly useful and thought to ask you a question.
I haven't found a Cinema 4D tutorial that teaches me to put a balcony on a facade in a realistic way.
The idea is simple, I have an 2d image of a buildning and a 3d model of a balcony, I have been using SolidWorks Visualize but watching your tutorials makes me want to learn C4D.
If I support you with the files would you be able/be interested in making a tutorial about it?
Thanks so much for all your work.
With appreciation,
Paul Deucher
So are you asking me to do paid work?
Absolutely not. I want to learn how it’s done, having you do that for me would defeat the purpose. If you only do paid tutorial I offer my apologies, I’ll eventually find a tutorial that teaches how it’s done. Thanks
@@pauldeucher - what exactly are you trying to do? are you trying to put a 3d element into a photo?
DIGITAL MEAT exactly
@@pauldeucher - Do you need your 3D Balcony to use the photo as a texture? or will you create materials for it?
very good tutorial but it's really really slow
I love your voice mate.
+MrAmir No one's ever told me that before! lol, cheers buddy.
Hi, fantastic tutorial. As alway!!! BUT... I have a problem with the projection and the background Object / Tag. If I swap the channels in the projection and background materials from luminance to color and vice versa (for shadow catching purpose) I now see my build geometry shining through again.
As I am rebuilding that on C4DR19 and using the German Version, I don't have exactly the option to "copy/paste channel" just "copy/paste shader" I don't know, if that matters, but at this point I can't get the results you get. Any proposals how I can solve that problem? I am obviously not a pro :-)
you also need to add a compositing tag to your objects or the null your objects are in and tick the composite with background check box, let me know if that does the job.
Hi, many thanks for your quick response. I added that tag as described as well. Sorry for not mentioning it in my first post. So that did not solved it.
so lets clarify a few things, when you say "background object / tag" I gather you are talking about a material tag?
it might just be easier to contact me on the Digital Meat facebook page and let me have a quick look at your scene file.
@@DIGITALMEAT hey i made a person from projection mapping a sculpted it so its like they are in 3d but its like the texture of it does not react to any lights or sky its so frustrating I dont know how to make the texture react
@@DIGITALMEAT Oh nevermind I solved it the texture was in the wrong category
there is a plugin with name „Alphapixel MODELLING CAM 2.0“
what do you think about it in comparison to the c4d camera callibrate tag?
thanks and greetings
I've only seen this video:
ua-cam.com/video/1CD3ptDEUM4/v-deo.html
It seems to me that this is just a different way of doing projection mapping, he doesn't even calibrate the camera and actually suggests using the cinema 4D calibration tag, is this plugin meant to calibrate the camera?
Thanks for the suggestion, i'll try and look into it at some point.
Great tutorial! A have a question: When e cut a hole in a polygon object and make that a dynamic body, a ball cant pass that gap.. sorry for my illegal english
You need to change the collision shape from automatic to static mesh or moving mesh
Did that help at all?
DIGITAL MEAT Yes, sure :) thank you!
This is great! Do you think that this technique would work with a simulated explosion or smoke in c4d? (like turbulance fd or x particles)
+Zero Z - Yes, most definitely.
Cool! I will have to experiment with that then. Thanks!
can we do camera projection on a video instead of an a single image ?
Yes, it's called Motion Tracking, here's a tutorial i did on the subject
ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
Great job!! I´ll do it but with KILLER TOMATOES!! XD
electronic. You got any ideas why that happened?
i love you
Please! Can you give a link to the previous tutorial!
What previous tutorial?
@@DIGITALMEAT 20:45
@@DIGITALMEAT Oh, sorry
@@DIGITALMEAT But, how to make this texture?
@@vaporxtended4460 - I explained in the video at timestamp 20:45 that i used an app on my phone, just download any photo stitching app, search for HDRI maker maybe?
Love it, now, how to use the same tehnique in video fail? Need to track the footage?
Check out this other tutorial i did a while back
ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
Thanks, I'll make sure to look into it! Earned a new subscriber ;)
Here's another one about tracking objects
ua-cam.com/video/uTyd378pP1I/v-deo.html
Thank you for the quick response! May I ask how do I calibrate the photo when it only has Y-axis? (Shot taken from the side of my house, intending to make the balls roll out from window) It has minimal depth in it, can I just somehow rotate the grid 90 degrees?
If you have a window in the photo you have at least two axis, Y = up and then width of the windows could be X or Z
So if I had a motion picture (video) I’d have to motion track and then do all this???
I did a tutorial on motion tracking here's a link, and yes, you would have to build geometry you want to interact with
ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
Has ANYONE figured out projection mapping using a 360 image. Its doing my head in. I've had to leap from R13 which I was competent with back then to 19. The render tools are there but I cant find a way to take a 360 view and model
i'm not sure that can be done, but in R19 there is now a 360 camera, maybe you can project from that?
The 360 camera doesnt project as far as I can tell.
I found a way to reproject a street view onto basic geo to reposition where I wanted it using multiple projections.
Heres my test piece:
HAD TO REMOVE LINK FOR REASONS
if i just want to do the ball effect i just need to model my room right? isnt the beginning kindaq pointless?
No, not if you want your balls to dynamically interact with the objects in the photo, and your GI lighting to be correct
Hi, could this method work, but for projection mapping on a building?
yes, you would have to take a photo of your building, use the method in the tutorial, render out your animation, then project it from a projector in the exact same location as the original camera, you would also have to make sure the camera and projector have the same Fov among other lens characteristics
Love your name
Cheers :D
Also your mind catches more stuff when you're interested
when I upload my photo to the camera it has a lot of noise. do you know what's causing this? the original photo doesn't have that much noise at all
In the tab where you upload the photo, there should be a quality slider, increase it.
@@DIGITALMEATthanks for responding. I'm on camera calibrator and the tab is "image" where I loaded the photo, I don't see the quality slider. The only option i'm able to slide is the brightness.
@@leroystone2894 - which version of C4D are you using?
DIGITAL MEAT Studio R20
@@leroystone2894 - sorry I was thinking of the motion tracker. The quality of the image in the Camera calibrator really doesn't matter, it's just used to calibrate the camera and will never be rendered, that being said, the quality should match the original image, make sure you press the "full image button".
Amazing
Does anyone know how could i include Depth of field on the objects?
My photo has DoF and idk how i could match that with the particles
Yes you can, If you are rendering using the Physical Render you can check it on in the physical settings, then use the F-Stop of your camera to control the amount of DOF blur.
@@DIGITALMEAT Thanks!!
I was having the problem because i didn't know how to change the focus point haha
I posted it on instagram if you want to see it :) instagram.com/p/BwXLRCNgjEf/?igshid=1f9vpsrwhu0zb
@@Overalgu - Nice work buddy :D
Great tutorial ! I just have one problem: I don't see the balls in my Picture viewer when rendering. How can I fix it?
Make sure the FPS in your render settings match the FPS in your project settings
@@DIGITALMEAT Great thanks !
@@ANM78 - I'm guessing that worked?
@@DIGITALMEAT Yes ! sorry I should have said that it worked
I have another problem though:
Whenever I want to render the simulation in the picture viewer, I have a warning window saying "Please cache dynamic simulations when rendering Motion Blur!"
I watched tutorials to see and try how to fix it but it still shows me this and, when rendering, it obviously does not exactly render the exact simulation that I made in c4d.
How can I fix it?
Thanks in advance for your help
So a bit late and im sorry but the issue i was having that in GMS the program with the app's Nice tutorials is on Agressive TE the one that at least
Really good information but painfully long.
yeah i know, my next one on object tracking should be a bit more concise.
A bit slow, but useful. Thx!
Ran into a slight problem. Everything is working perfectly but i can see the objects through my table when i render it out.
i'm gonna need a bit more detail mate
I think I just solved it! I just set the compostiing tag on the room objects to be able to be seen by the camera. seems to work now. However render times are 10x longer
The compositing tag should have seen by camera checked, and also compositewith background checked
DIGITAL MEAT must have missed it in the video. Thanks alot though! great channel!
In The setup im from Holland
This is maddening to watch, “first let’s do this, great we have a cube, oh wait no, delete that, let’s back up, and change this setting first. Oh, well before that; we first need to....hold on....let me try this first, ah ok, now delete the cube...”
FML!!!
yeah it's a pretty old video, I've got better
круто! спасибо большое)
thx bro !!!
My pleasure buddy
okay
Круто! Спасибо!
but what if it was a scene though.... like a videoclip instead of a picture
+Cxeri93 - well in that case, i'd direct you to another one of my tutorials :D
Here: ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
DIGITAL MEAT
Great!
another question, what if there are people involved in the picture (not video), do i model the people?
+Cxeri93 - people tend to move so you don't want to track them because when you come to solve your camera it won't be correct, luckily in cinema 4D you can create an animated mask so anything within it won't get tracked. After that, if you want your 3d object to go behind them in the footage that would be done with masking or rotoscoping in after effects.
DIGITAL MEAT
precise, i do that in boujou but never knew you could do it in c4d. can i add you on skype? i was thinking if you could give me tips and tricks for a project im making.
+Cxeri93 - I've been asked several times by numerous people to add them on skype and i've decided i'm not going to that, i have a full time job as well as running a website and making tutorials, i just haven't got the time to mentor people on a one to one basis, sorry :(
i cant find that Rigid body in my cinema 4D R17 where is it?
You need studio edition for that i think
I don't have a 'Camera calabrator' option.
what version of C4D are you using?
очень круто!
Спасибо дружище!
may you please help me to make it with Arnold render?
no, i'm afraid i don't use Arnold render.
Why Green and Red ?
Why not? :D
A little sultry. ;)
lolol how?
maybe lighting...
Can i do the same with a video clip ?
Yes, If the camera is stationary. If the camera is moving you need to do motion tracking. ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
In The setup If the master channel is located in the top, next to the counter, then no - IT stays witNice tutorialn acceptable limits, when I play so of
That was gibberish, try again please
Charles Causey softS is fun
I have pro tools 12.5 wNice tutorialch I bought back in 15 and It is really nightmare DAW for my soft creation. I have powerful computer but
To say right
i did car softeffects with a can of light beer
so could I do this but with a video
+Lea Guides! For that, see this tutorial :D
ua-cam.com/video/6ZWLIFmmGPA/v-deo.html
cheers
Hello! Congratulation for this tutorial. Could you send me the photo so i can follow your lesson step by step? Thank you so much
I no longer have the photo, the hard drive it was on died a few months ago, sorry.
ok ok..thanks anyway!
fr
Nuke my ass! i love cinema 4d
ha ha ha!
Эх мармок мармок.....
Good work, great animation...but tutorial. Sorry had to dislike after watching 60%. Will comeback to it after learning more about C4D.
Edit: Liked at the end so that its listed in my liked videos
digitel chicken
Read the transcript of this tutorial. You are all over the place. Every decision you make, you immediately undo and approach the problem from another angle. You had no script, no notes, no structure. This is not a video on how to do projection mapping as much as it is watching someone with a commitment problem and a lack of prior proper planning fumble his way through projection mapping on camera for youTube. You have a great voice, but you really need a complete plan before you start a tutorial. It's really confusing when you do and undo everything.
You are correct, if you look at the date under the video, you'll see it was created and uploaded 6 years ago. This is when I first started recording, and speaking publicly on video, content creation was new to me. Compared to my newer videos the difference is night and day.
I may decide to re-record this content at some point, who knows.
...
Du solltest eindeutig weniger saufen, bevor du so ein Video machst! 🤣
Don't feel good
too much back n forth
can you share the background picture
can you share the background picture
I'm really sorry, but I recorded this tutorial a while back, and I no longer have the image.