@@denizkudayar6206 It's too long ago, I can't be sure, but I remember it's about the model's size. A model with too large or too small size may cause issue with SSS. Try import different size of your model you may work it right.
@@Jack-hm8pu Hey man, just wanted to say that I have tested this method out and it works! So thank you very much! So it is important to keep the scale of the model approximately 1:1 to the natural scale, otherwise, it won't work like in my previous case where the head of the character was about 20x larger than natural scale
For those who have added the Scattering channel and enabled its settings but still don't see any effect: I encountered the same issue, so I wanted to share my experience. The likely reason is that the effect is actually being applied, but it is so faint that it’s almost imperceptible. The SSS effect is probably calculated based on the thickness of the model. If the model is too thick, adjusting the parameters might result in changes that are barely noticeable unless you look very closely. If this doesn't work for you, try painting a Scattering map. Painting white areas will make those parts exhibit SSS, while painting black areas will prevent the material from becoming translucent. Apologies if there are any inaccuracies in this explanation!
Thanks for the tutorial! But I have a little issue I cant solve. I can only activate the scattering with hardsurface meshes. I tried to use it on a rubber duck an it does`t work. When I use the scattering on a washing mashine (I know, it makes no sense) it works. I`m modeling with maya. Perhaps you have any idea what I`m doing wrong?
Thanks for the tutorial! I have a question tho, When i have multiple objects in my scene, not only my organic mesh gets sub scatter but every single mesh around it... This happens only in Iray.
11:45 I'm having the same exact issue right now and it's not the case of an old outdated project. It's washing out like that on my newly created one. Anyone has any idea what it is?
Ok, I found out how it works. What you did in the tutorial is a basic approach you would see in every game there is, but iRay doesn't work like that. To get a result in iRay you have to add a SubsurfaceColor and Translucency channel. You set the color values of subsurface scattering on the SubsurfaceColor and create a mask of where this subsurface is placed and the amount of it on the Translucency channel. That's it. It washed out to white on your screen cause it read the white color from the Subsurface channel and applied it to the whole model. That's why you use SubsurfaceColor instead. It's kinda weird and I don't know why anyone would programm it to work like that since it adds no value at all and the regular subsurface system seems to be working better anyway but there it is...
It happened me too,Washed out bug.i don't know how to figure out.sir can get rid off this.rendering looks washed out. i think in substance painter.when you turn off subsurface scattering parameter,skin texture look good but if we turn on sss parameter.it looks wash out.kindly help me sir.thank you.😘😀
Hi, sorry to bother you, but I followed the steps for the Scattering setting yet nothing changed. Only when I changed the scattering type to Rayleigh then it show the visible change in the area. Is the Substance Painter's Scattering shader setting been changed recently?
Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.
Welcome back Abraham
Really good to see you again🤩😍👍🏻
Peace, bless and regards from Allah s.a.w to you🤲🏻☺️
Thank you 🙌
I followed every steps you mentioned but the scattering just don't work and I have absolutely no idea what to do
same here. Were you able to figure out the solution?
@@denizkudayar6206 It's too long ago, I can't be sure, but I remember it's about the model's size. A model with too large or too small size may cause issue with SSS. Try import different size of your model you may work it right.
@@Jack-hm8pu okay thanks, I'll certainly try that out
@@Jack-hm8pu Hey man, just wanted to say that I have tested this method out and it works! So thank you very much!
So it is important to keep the scale of the model approximately 1:1 to the natural scale, otherwise, it won't work like in my previous case where the head of the character was about 20x larger than natural scale
@@denizkudayar6206 Glad to hear that man!
thanks you, the triks with the thickness map is so cool !
Glad you like it!
For those who have added the Scattering channel and enabled its settings but still don't see any effect:
I encountered the same issue, so I wanted to share my experience. The likely reason is that the effect is actually being applied, but it is so faint that it’s almost imperceptible. The SSS effect is probably calculated based on the thickness of the model. If the model is too thick, adjusting the parameters might result in changes that are barely noticeable unless you look very closely.
If this doesn't work for you, try painting a Scattering map. Painting white areas will make those parts exhibit SSS, while painting black areas will prevent the material from becoming translucent.
Apologies if there are any inaccuracies in this explanation!
For render try asm-metal-rough shader
Thanks for the tutorial! But I have a little issue I cant solve. I can only activate the scattering with hardsurface meshes. I tried to use it on a rubber duck an it does`t work. When I use the scattering on a washing mashine (I know, it makes no sense) it works. I`m modeling with maya. Perhaps you have any idea what I`m doing wrong?
Wow on point as always
Glad you think so!
That's what I'm looking for 💎
More to come! ❤️
Thanks for the tutorial! I have a question tho, When i have multiple objects in my scene, not only my organic mesh gets sub scatter but every single mesh around it... This happens only in Iray.
thank you for the video! it helped me a lot!
Bless your soul 🙏🏻🙏🏻🙏🏻🙏🏻
Thank you! 🙏
enabling subsurface cause washed out texture in Iray, any solution?
For render try asm-metal-rough shader
I enjoyed your tutorial :)
Thanks! Stay tuned for more 😊
11:45 I'm having the same exact issue right now and it's not the case of an old outdated project. It's washing out like that on my newly created one. Anyone has any idea what it is?
Ok, I found out how it works. What you did in the tutorial is a basic approach you would see in every game there is, but iRay doesn't work like that. To get a result in iRay you have to add a SubsurfaceColor and Translucency channel. You set the color values of subsurface scattering on the SubsurfaceColor and create a mask of where this subsurface is placed and the amount of it on the Translucency channel. That's it. It washed out to white on your screen cause it read the white color from the Subsurface channel and applied it to the whole model. That's why you use SubsurfaceColor instead. It's kinda weird and I don't know why anyone would programm it to work like that since it adds no value at all and the regular subsurface system seems to be working better anyway but there it is...
Can u make a tutorial series on making an Ak-47. (not specifically ak47 but any gun because it got many different complex shapes)
Stay tuned for more tutorials! 😉
the question is, how did u made THICCness maps?
the are baked by defult when you bake in substance
is that Mike from renassaint
It happened me too,Washed out bug.i don't know how to figure out.sir can get rid off this.rendering looks washed out. i think in substance painter.when you turn off subsurface scattering parameter,skin texture look good but if we turn on sss parameter.it looks wash out.kindly help me sir.thank you.😘😀
For render try asm-metal-rough shader
Compadre! muchas gracias :D!!! :D me faltaba un paso! :D
You're welcome! Hope everything turned out fine. 😁
Thanks for the video, also make a video on SSS in Maya or skin shader setup in Maya if possible
of course! come back tomorrow and we will be covering SSS in Maya
Thanks you for the tutorial
You're welcome 😊
next tutorial of calling sss map in maya? @nexttut
Hi, sorry to bother you, but I followed the steps for the Scattering setting yet nothing changed. Only when I changed the scattering type to Rayleigh then it show the visible change in the area. Is the Substance Painter's Scattering shader setting been changed recently?
I believe it has multiple people are having the issue. But as usual Adobe fails to let anyone know of the change
Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.
Something changed in substance and they have failed to inform us? This method no longer works
And it previously did on my last 2 projects
Hello! how come I my thickness map says empty? ( never mind, I just forgot a step xD
Would you mind to tell how do thickness map created ?
How to enable properties panel?😥
Nice
Thanks!
К сожалению, данный метода абсолютно не работает в последних версиях. Вообще ничего не изменяется.
работает, но не так явно как на видео. Тоже не пойму в чем проблема.
This problem with colors you cant solve is a reason why i watch this video.